[PbP VI PFS] GM Zoomba's 8-20 Torrent's Last Will (7-11) (Inactive)

Game Master Zoomba

Map/Handouts

AQUATIC RULES:

Breathing: YOu can hold your breath for a number of rounds equal to twice your Con (so if a CON of 13, could hold your breath for 26 rounds). However, this only applies is you take only free or move actions - any Standard or Full-round action reduces the time you can hold breath for a round. After the time is up, you need a DC 10 Fort save each round, with the DC rising by one every turn. Failure, and you begin to drown.

Movement: Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you
sink. The spell freedom of movement negates the penalty on melee attack rolls with bludgeoning and slashing weapons (see below) and allows creatures to move freely in all directions as if they had a swim speed equal to their base speed. Such creatures automatically succeed at all Swim checks

Attacks: Melee attacks with slashing or bludgeoning weapons take a -2 penalty on attack rolls and deal half damage. Bludgeoning weapon are fine, as are your normal weapon if you have freedom of movement in effect. Ranged attacks not only suffer those penalties, but also suffer an additional -2 on attack rolls for every 5 feet of water they travel through. The exception: Underwater crossbows, which work fine, albeit with a smaller range increment (20 feet).

Spells and Effects: Spellcasting underwater works fine if you can breath, and requires a Concentration check (15+spell level) if you can't . Magical fire spells also require a DC 20+spell level concentration check to work (as steam), and nonmagical fire is entirely ineffective. Invisibility is also not as effective: because you displace the water around you and leave an outline of the absence of water in your space, you only receive normal concealment (20%) rather than full.

Or, to read all of these in a better written way, check out HERE



On the Plane of Water, familiar sights grow on impossible scales, from monumental swaths of kelp to utterly titanic sea creatures. The Society has traced a powerful relic to a tremendous shell adrift within a miles-wide swarm of giant jellyfish, and with the help of new allies, the PCs might recover it. They had best beware, though, for the Plane of Water is home to sahuagin and worse that are not eager to welcome intruders.

I am recruiting up to 6 brave souls for a run-through of Torrent's Last Will. Tier is 7-11, with me being open to either subtier depending on player/character interest. We'll be kciking off at the start of the upcoming Play-by-Post Gameday: August 25th.

If you're interested, feel free to post below, with the following information:

Player Name
Character Name
PFS ID#
Faction
Race/Class/Level

I hope to see you under the sea!

Grand Lodge

Player Name - Dan
Character Name - Tobias Marlow
PFS ID# - 132871-29
Faction - Grand Lodge
Race/Class/Level - Halfling Rogue 3/Vigilante 1/Investigator 4


Player Name: Peter AKA Amazing Red
Character Name: Liam
PFS ID#: 20056-17
Faction: Grand Lodge
Race/Class/Level: Human Priest of Razmir 10

Silver Crusade

Player Name:Helikon
Character Name: Tytus
PFS ID:50731-6
Faction: Silver Crusade
Race/Class/Level:Tiefling Investigator 8

Silver Crusade

Player Name:qstor
Character Name: Harsk
PFS ID:2072-9
Faction: Silver Crusade
Race/Class/Level:dwarf ranger 10

Sovereign Court

Player: qwerty1971
Character: Fenrik Wolfblade
PFS#:114768-9
Faction:Sovereign Court
Race/class/level: Swashbuckler 8


Player Name: ElterAgo aka Mark M
Character Name: Morrolan de'Morcaine The Risen Guard
PFS ID#: 30504-2
Faction: Scarab Sages
Race/Class/Level: 1/2orc/magus/10

By the time we get there, I should have someone available in the low tier if that is where we end up.


With these six, we are solidly mid-tier, which would be high-tier with a four-player adjustment.

I am fine with that if you all are.


I am fine with either. What would you other players prefer?

If I get my druid up to level 7 by that date (he only needs 1 more xp), I could bring him instead. Lower level, but a shape changing druid might to better in a water environment than a whip-trip/disarm magus.

Grand Lodge

I'm fine that. Marlow is a helper sort in combat (Bodyguard & Butterfly Sting ) and brings skills and knowledges outside it.

Sovereign Court

This is full right?


I'm good with it. I only have one PC that is any lower level.


I think so nightdeath. I'll mark it on the Gameday thread, but I'll let you know if there's an opening!

Grand Lodge

Still not marked as full. I'm interested too, if you have a couple drop. Here's my waitlist info:

Player Name: tchrman35 (Stephen Wight)
Character Name: Melkus
PFS#: 127368-6
Faction: Liberty's Edge
Race/Class/Level: Human/Kineticist(Aether)/10

Silver Crusade

Looking forward to this.


We're still a couple of weeks out, but I've made a Gameplay thread for dotting in and RPing if you'd like.

Rght now, the Pathfinders being summoned to Vialesk, on the Plane of Water, are:

Tobias Marlow
Liam
Tytus
Harsk Hammerfist
Fenrik

and Morrolon

Again, it looks like we'll being playing at high tier (with 4-player adjustment). If any of the above are no longer interested, please let me know so I can reach out for another to take your slot.

The 25th will be here before you know it!

Scarab Sages

Sorry, I gave the wrong name. It is not Morrolan, it is this guy, Jorin.
The rest of it is the same.

Liberty's Edge

Player: qwerty1971
Character: Alektara Bluemoon
PFS#:114768-11
Faction:Liberty's Edge
Race/class/level: Lore Warden Fighter 8
Day Job: NA

Boon Roll: 1d20 ⇒ 6

Grand Lodge

Thanks for running it. That dragon gave me a nice scare.

Day Job:Profession Servant: 1d20 + 5 ⇒ (2) + 5 = 7
Boon: 1d20 ⇒ 13

Silver Crusade

DayjobCraft Alc: 1d20 + 35 ⇒ (12) + 35 = 47
Chronicle Reroll.
DayjobCraft Alc: 1d20 + 35 ⇒ (16) + 35 = 51
Slow XP please

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