Tytus struggles to advance, while all three of Tobias' stikes land home, further gettign blood in the water.
Haste is up
Green sahaugin -37hp
Alektara swims closer to the last foe to strike at it...
Spear+PA: 1d20 + 11 ⇒ (4) + 11 = 15...DMG: 1d10 + 18 ⇒ (1) + 18 = 19
Alektara moves forwards and stabs at the remaining sahaugin, but misses as the current tries to draw all of you in - most of you successfully! Harsk, Tytus, and Tobias have been moved.
Liam: 1d20 ⇒ 16
Tobias: 1d20 + 3 + 8 ⇒ (1) + 3 + 8 = 12
Harsk : 1d20 + 2 ⇒ (1) + 2 = 3
Tytus: 1d20 + 3 ⇒ (1) + 3 = 4
Alektara: 1d20 + 8 ⇒ (9) + 8 = 17
Jorin: 1d20 + 8 + 8 ⇒ (5) + 8 + 8 = 21
1d6 ⇒ 6
As Tobias finds himself drawn towards the shell, the halfling is pulled right into one of the massive jellyfish, whose tentacles cascade perilously close...
Tobias needs a DC 20 Reflex save to avoid contact with a jellyfish. If it fails, you also need a DC 17 Fort save to resist their numbing poison. Either of these saves seem eerily close to your dream...(and thus could use your trait bonus on one)
Ironically drawn into a better position by the changing tide, Harsk fires another volley at the sahaugin, though only the first hits.
Attack: 1d20 + 15 ⇒ (16) + 15 = 31 for damage: 1d10 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8
Haste Attack: 1d20 + 15 ⇒ (2) + 15 = 17 for damage: 1d10 + 4 + 1d6 ⇒ (9) + 4 + (5) = 18
2nd Attack: 1d20 + 10 ⇒ (7) + 10 = 17 for damage: 1d10 + 4 + 1d6 ⇒ (7) + 4 + (5) = 16
3rd Attack: 1d20 + 5 ⇒ (7) + 5 = 12 for damage: 1d10 + 4 + 1d6 ⇒ (8) + 4 + (2) = 14
Shrieking from the blow and seeing one of his targets yanked away from him, the last fish-man swims adeptly away from Harsk and Jorin and lashes out at Alektara. Only one dagger stab slides through the elf's armor luckily.
dagger: 1d20 + 11 ⇒ (15) + 11 = 26 for damage: 1d4 + 6 ⇒ (1) + 6 = 7
dagger: 1d20 + 6 ⇒ (3) + 6 = 9 for damage: 1d4 + 6 ⇒ (3) + 6 = 9
dagger: 1d20 + 11 ⇒ (4) + 11 = 15 for damage: 1d4 + 6 ⇒ (1) + 6 = 7
bite: 1d20 + 7 ⇒ (7) + 7 = 14 for damage: 1d4 + 3 ⇒ (2) + 3 = 5
Haste is up
Green sahaugin -43hp
Moving a tiny bit.Swim: 1d20 + 3 ⇒ (4) + 3 = 7
Swim: 1d20 + 3 ⇒ (14) + 3 = 17 Finally in range Tytus thrusts his spear.
Attack: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 15 ⇒ (7) + 15 = 22
Liam tosses out a volley of force missiles at the lat target!
Magic Missile!: 5d4 + 5 ⇒ (2, 4, 2, 3, 4) + 5 = 20
If Tytus got to attack and hit then his hit was a crit.
Reflex to avoid the jelly fish: 1d20 + 18 ⇒ (12) + 18 = 30
With a deft tumble, Marlow moves out of the current and powers back towards the remaining foe. Moving into flanking his silvery blade flashes out again.
Attack with flanking: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 1d3 + 8 + 2d6 ⇒ (3) + 8 + (4, 3) = 18 (9 damage with the half)
Not a hit unfortunately. However...
While the dwarf's strike misses, Tobias's blade strikes true. combined with a bevy of missiles from Liam, even the enraged sahaugin finally spasms and drifts lifelessly away.
As you re-gather and tends to your wounds, you look around to see swirls of red gore drifting through the jellyfish bloom. Across the battlefield dozens of corpses, both sahuagin and undine, litter the water. A partially wounded Zahra approaches you as you catch glimpses of Razketha roaring and swimming in the distance.
"Good, there you are. Are you all right? The Baron's forces were more...resistant than I expected."
On the sahaugins' bodies, you find a total of:
3 potions of cure moderate wounds
3 potions pf invisibility
3 cloaks of resistance +1
a cloak of resistance +2
a +1 trident
a Belt of Might Strength +2
and 3 stalker's masks
Tytus identifies the potions and then listens to the list of items found. "Well the next time I have to prepare more for battle. Alas. But let´s take the good stuff and continue with our journey."
Bowing before Zahra. "We have succeeded, although we will need a short time to be made presentable. There are some significant wounds that need tending. We will be able to continue onwards shortly." Shivering at the sight of the ghastly stalkers masks he nods towards Tytus he ferries the potions of curing wounds to Jorin and Alektara prior to pulling out a wand and tapping himself.
UMD CLW Wand: 1d20 + 11 ⇒ (12) + 11 = 23
Healing: 1d8 + 1 ⇒ (5) + 1 = 6
"I'm less concerned with presentable than I am functional." Zahra says. "Take some time and recover of course, but not too long."
She looks nervously out into the Bloom. "We've broken Zemdar's forces around the shell, but there are still sahaugin survivors, and enough lesser barons fled that they could still rally another army against us and Vialesk. Razketha is already chasing down the remains, and I will regroup the remaining forces to give chase with her. We don't want an ambush at our back as we explore."
"In the meantime, go ahead. Begin examining the nautilus shell and see if you can discover the artifact within. We will circle back and join you as soon as we can."
Jorin consumes one of the cure potions. Liam, since you are a priest, would you please use this want to heal me the rest of the way?
po CMW: 2d8 + 3 ⇒ (6, 5) + 3 = 14
wand CLW 1: 1d8 + 1 ⇒ (4) + 1 = 5
wand CLW 2: 1d8 + 1 ⇒ (6) + 1 = 7
wand CLW 3: 1d8 + 1 ⇒ (1) + 1 = 2
wand CLW 4: 1d8 + 1 ⇒ (6) + 1 = 7
wand CLW 5: 1d8 + 1 ⇒ (7) + 1 = 8
wand CLW 6: 1d8 + 1 ⇒ (5) + 1 = 6
wand CLW 7: 1d8 + 1 ⇒ (6) + 1 = 7
wand CLW 8: 1d8 + 1 ⇒ (8) + 1 = 9
If no one objects, he also picks up and puts on one of the stalkers masks and the belt. I think everyone but me already has a belt. Will also use my Pearl of Power to recover Corrosive Touch. Don't know about the rest of you, but I'm ready to go.
GM, I've got 15 min total on the spell. Will I still have time remaining on my Elemental Body when we get to the shell?
"Of course. Razmir always provides. I'll be ready to go in a moment." Liam will cast some spells on himself before the group goes any further. Mage Armor, False Life, See Invisibility, and Defending Bone.
False Life: 1d10 + 10 ⇒ (10) + 10 = 20
By the time you get to the shell, after healing, speaking, and journeying (its close but not 'right' there) about 10 minutes will have passed. So Let's say 5 minutes on the elemental body (and 10 minutes passing as a marker for other buff durations.
Preparing yourselves, you head forth through the last of the Lambent Bloom, now eerily quiet as you dodge the occasional drifting gore collection and occasionally hear a roar or sound of battle off in the distance.
As you approach the giant nautilus shell that is your destination, you see that the entrance to it is a beckoning circular opening almost forty feet across. Swimming up and alighting on it, you gaze into the shell, dimly lit by the light outside. Thick rows of purple coral reef line the inside of the shell, covered with a riot of colorful plants and fish. Delicate screen walls of coral sprout from these reefs and stretch from the floor to the ceiling of the shell, creating hallways and rooms through which water flows.
Each screen is overwhelmingly detailed, filled with fractal patterns and colorful murals depicting sea creatures and forgotten events. however, the drawings and patterns within the screens and murals have seen better days. While a dizzying array of symbols glyphs and icons spread across them, the coral is damaged in many places, and is difficult to read merely by cursory examination.
Near the back of the room, visible through several layers of screens, is a mound of coral with a pearly throne seated at its pinnacle.
New map added. Lighting condition in here is dim light.
Also you can walk along the shell's 'bottom' with firm footing, allowing you to move at half speed without requiring a swim check.
Liam will cast Light on his holy symbol for better illumination as he walks along the ocean floor. "This is it right?"
Nodding towards Tytus and answering. "Aye, maybe not. But it would be a lot safer with it still I think until we know more of its defences. Is everyone all good to continue?" He invokes his Wayfinder for light to push back the darkness also while drinking a couple of extracts and then tapping himself with his wand again. Pulling out his favoured kukri which gleams silvery he is ready to move onwards.
Using up Longarm, See Invisibility and Barkskin extracts.
Wand of Touch of the Sea
UMD Wand: 1d20 + 11 ⇒ (16) + 11 = 27
I forgot to mention, I took a small piece of the Baron's flesh for the Monstrous Physique spell if it comes up.
Jorin flows forward and looks around.
perception, darkvision: 1d20 + 14 ⇒ (8) + 14 = 22
Tobias and Jorin looks around carefully as Liam provides a light for the rest. The ‘rooms’ ceilings stretch thirty feet above you as you walk, almost every inch of it covered in the coral arrays of writing and symbols. To the right, a single door of corroded bronze stands set into the curved of the shell segment.
Towards the back of the room, you move closer and see that the throne in the back is a massive nacre chair that looks sized for a giant or troll. The seat extends down through the coral, and seems fused to the shell itself.
Tytus begins scanning the room and notices that while many small fish swim about, the sahaguins’ presence here seem to have frightened away larger creatures. The coral screens dividing space within the room are brittle and porous, with thousands of tiny holes providing an obstructed view of each screen’s other side while also forming geometric patterns and murals. The artistry required for such intricately grown displays suggests that the images and writings around the chamber were given great importance, though it would take some time to fully repair and decipher their meaning.
If you would like to try to examine the murals and screens to repair and translate them, you can try a Knowledge (Planes or Religion mostly, though I’ll allow Nature of Engineering to attempt to fix them using a more difficult route), or a Craft or Disable Device check to try and repair the missing parts. You suspect such checks will take several minutes of work however.
There is also the throne, and a door leading to another chamber.
Tytus flexes his fingers and works at the mural. Taking an extract of alchemical allocation and a potion of Heroism he smiles at the others, while taking out his tools. "Won´t take long!"Disable device to Repair: 1d20 + 24 ⇒ (11) + 24 = 35
|Harsk Hammerfist dwarf|
Harsk follows the party and looks around near the throne.
"I for one am GLAD we don't have to swim. Dwarves aren't meant to swim."
Perception: 1d20 + 20 ⇒ (9) + 20 = 29
Nodding towards Harsk. "I know the feeling Master Harsk, this is indeed a quite unnatural environment for those from the prime." Tobias swims over looking interestedly at the murals, but also looking for danger. When arriving at the throne he will have a closer look, but first giving it a closer inspection also.
Know Planes: 1d20 + 1d6 + 9 ⇒ (9) + (2) + 9 = 20
Perception Watching: 1d20 + 19 ⇒ (11) + 19 = 30
Perception examine throne: 1d20 + 19 ⇒ (4) + 19 = 23 (+2 extra if traps are involved)
Harsk and Tobias swim towards the throne to and examine it. You notice around the seat there seems to be even more bone fragments than normal, but the mother-of-pearl chair itself remains pristine. Both of your eyes catch strange reflections of the throne: regardless of the position of Liam's torch it seems to have a blue glint across its surface that moves in time to the tides.
Elsewhere, the rest of the party keeps a wary eye out as they try to decipher a pattern or theme to the murals and coral around them, though some to less effect than others.
Harsk, examining the throne for now is quick enough relative to the rest that you can also make another check on the murals if you'd like.
Jorin flows over to closely check out the large door.
Detect Magic, examination, and listening.
perception: 1d20 + 14 ⇒ (16) + 14 = 30
GM, I can't quite tell, is that an opening in the wall behind the throne?
No, its blocked by a wall. My poor expertise at Slides shapes is just making the covering of it a bit rougher.
Botting Alektara and Harsk for the moment
Harsk Know Nature: 1d20 + 14 ⇒ (9) + 14 = 23
Alektara Know Religion: 1d20 + 12 ⇒ (11) + 12 = 23
Having determined that the room is safe, though still on edge, several of you work to repair the damaged murals and divine their nature. While the tasks take some time 5 minutes pass, Tytus' command of the watery language and his mending skills leads him to restore a missing piece that reveals a key sequence.
Depcited in coral, kelp, pearls and other natural mediums, the symbols and images on the wall paint a picture of the good elemental lord of water - Lysianassa - benevolently ruling over her flock. But at some point long ago, the good lord was imprisoned inside a mighty artifact called the Gasping Pearl by her rival demigod: Kelizandri.
The murals weave a tale however of hope. Before her final imprisonment, Lysianassa used her last gasp to breathe into a magical decanter. This, the Breath of Lysianassa was imbued with her power to control the ocean tides.
There seems to be more that may be hidden in the murals, but it is difficult to currently discern from the damaged coral. Despite the care that went into making and preserving them the years have not been kind to the shrine and its religious displays.
While the group is putting their findings together, Jorin slips off for a quick scan of the door. the door itself is solid but non-magical, with a pulling handle interested into it. The half-orc hears nothing beyond it - nothing moving anyway.
You can try to piece together more of the damaged mural messages, with another round of attempted checks over a five-minute span. Or you can open the door and proceed beyond.
Seeing the continuing efforts on restoration Marlow tries to reconstruct some fine details. Using his trusty any-tool to transform into the right thing for the job each time.
Know Planes: 1d20 + 1d6 + 9 ⇒ (2) + (1) + 9 = 12
Disable Device Repairs: 1d20 + 20 ⇒ (16) + 20 = 36
|Harsk Hammerfist dwarf|
|Harsk Hammerfist dwarf|
One more Alektara bot
Know Religion: 1d20 + 12 ⇒ (11) + 12 = 23
The process of trying to restore and draw insight from the damaged mosaics and icons continues to befuddle some of you. But combining your repairing skills, keen eyes, and knowledge of obscure planar sects you manage to piece together more details within the plant life about the shell and the artifact within. In intricate designs, a section of wall shows Lysianassa gaving her literal last Breath to a giant nautilus named Riam, who fled with the gift. The nautilus attempted to hide, but Kelizandri’s agents pursued and nine brine dragon wyrms eventually caught and killed Riam. The creature died, but his shell drifted away and became lost inside the Lambent Bloom. Later, pilgrims of Lysianassa built a temple in the shell and subsequently used it to inter their dead.
Based on the ‘movements’ of the priests and pilgrims throughout the coral murals, the drawings seem to indicate that The Breath of Lysianassa is hidden near the center of Riam’s shell, inside the mouth of a giant sailfish. However, the pilgrims took pains to protect the last gift of their god, and even as they hid it away they set hulking creatures made from moving coral to guard the relic.
It seems the relic Zahra was hoping to find my indeed be here - and is a fragment of a trapped elemental lord's power!
Jorin reaches out one strong hand and tugs the bronze door open. The heavy door swings surprisingly smoothly through the water, revealing a curving hallway beyond.
Coral lines the shell walls of this passage too, as ahead you see three more bronze doors embedded in the left side of the hall. Right before the hallway ends is a fourth set of double-doors, also on the left side.
|Harsk Hammerfist dwarf|
Liam will cast Detect Magic as he looks over all the doors.
Spellcraft: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
"I'll have a quiet look at the doors." Marlow says looking at Liam invoking his magic swimming ahead cautiously and quietly to look at each in turn.
Stealth: 1d20 + 15 ⇒ (20) + 15 = 35
Perception: 1d20 + 19 ⇒ (12) + 19 = 31 +2 if traps involved.
Perception: 1d20 + 19 ⇒ (18) + 19 = 37 +2 if traps involved.
Perception: 1d20 + 19 ⇒ (19) + 19 = 38 +2 if traps involved.
Perception: 1d20 + 19 ⇒ (14) + 19 = 33 +2 if traps involved.
Tobias scouts ahead, carefully examining each door in turn. None seem to be locked, and the halfling detects no traps. However, the last set of double doors has several symbols engraved upon it.
Liam looks around as well, but though the shell's size is awe-inspiring he can't detect any spells throughout this hall.
blur 10 minutes
monkey fish 10 minutes
Jorin casts a couple of spells upon himself then gets ready to open the first door on the left. Everyone ready?
At their assent, he hauls upon the door.
|Harsk Hammerfist dwarf|
Jorin pulls the door open with a might tug, and the bronze swings free to reveal a macabre scene.
Hundreds of skulls adorn the walls of this room, belonging to humans, sahuagin, sharks, whales, and other stranger beasts. Near the back of the room, an eight-foot mound of coral is artfully shaped into the image of four sailfish holding aloft a flat altar. The beautiful altar has been deeply marred by a series of hack marks and crude scratches on it. Further desecerating the scene, four rotting heads - apparently human - rest atop the altar. A cloud of nibbling eels surrounded the heads, pecking at it.