Torche of Hermea |
Torche skirts the north wall and then flicks his hand toward the remaining goblin, sending a ball of acid flying toward the outnumbered creature.
Casts acid splash
Ranged Touch: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 Taking melee but not any cover into account
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
EDIT: Corrected damage die.
Calistan the Wanderer |
Calistan heals himself with his wand.
Cure Light Wounds: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Whew, no more burning...
Calistan the Wanderer |
Aviendha heals the five frost damage that she took from the flask and Calistan suddenly feels his body enveloped in an icy mist. This is worrrrrrse...
Calistan holds action.
Torche of Hermea |
Torche holds his ground and sends another ball of acid toward the slippery goblin.
Casts acid splash
Ranged Touch: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 Taking melee but not any cover into account
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Aviendha-RK |
Aviendha walks over and swings her greatsword at the last goblin. attack: 1d20 + 9 ⇒ (10) + 9 = 19 dmg: 2d6 + 8 ⇒ (2, 4) + 8 = 14
After the goblins head rolls off its torso Aviendha stops it from rolling with her foot.
"I told you, you would be next. Pesky midgets.
Thanks for taking the damage Calistan"
-Posted with Wayfinder
Hiro Yanyeeku |
Hiro grabs up the potion from the goblin he slayed and begins to poke around on the tables.
"Got to be some good stuff here. Everyone take a look when you finish off that thing over there.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Revvy Bitterleaf |
Torche and Aviendha's combined attacks are enough to take out the last remaining goblin.
Searching through everything in here you find:
1 potion on each of the goblins (so 3 total, including the one Hiro already grabbed)
2 potions still on the 2 still standing tables (1 potion per table)
1 potion that rolled away when the table was flipped
One of the goblins also still has a vial of alchemist fire and a vial of acid while the other 2 have a vial of acid and 2 vials of alchemist fire each, all 3 of the have leather armor and a masterwork short sword (small)
The table further contain: 3 vials of bottled lighting , along with 4 vials of alchemist's fire, 3 vials of acid, two tanglefoot bags, one thunderstone, and three smokesticks.
So summary:
6 potions
3 vials of bottled lighting
9 vials of alchemist fire
6 vials of acid
2 tanglefoot bags
1 thunderstone
3 smokesticks
3 masterwork short swords (small)
3 small leather armors
Hiro Yanyeeku |
Hiro quickly casts detect magic and begins to examine the potions, his curiosity overriding his manners.
"रंग रोशनी, जादू ऊर्जा, मेरी दृष्टि को उज्ज्वल आ चमक, कलंक!" He intones and then studies the vials arrayed before him, "Bring those others over too, this is great stuff!"
I will roll one check for each vial
1. Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
2. Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
3. Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18
4. Spellcraft: 1d20 + 7 ⇒ (12) + 7 = 19
5. Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
6. Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15
"Hmm, most of this stuff is mundane, but will certainly be fun. We should each take some." Says the eager foxling, his teeth nearly glinting from his excitement.
Marcèl Lebeda |
"Well, that's quite a lot of stuff from such a short fight, good thing the goblins didn't get a chance to use half this stuff." Marcel adds as Hiro is determining the nature of the potions.
Hiro Yanyeeku |
"For sure, though most of these are curative." He says handing Calistan three potions.
"These two will heal small wounds, this one something a bit bigger.
Pocketing two of the potions he takes the last to Torche, "This one gave me a bit of trouble. Maybe you can figure it out."
Returning to the table he also picks up a vial containing crackling blue light, one with swirling reds and oranges, and one with clear liquid. "Load up crew, we will probably need this stuff."
Taking a CLW potion (no life link on me), Invisibility potion, 1 each of the bottled lightning, alchemist's fire, and acid.
Calistan the Wanderer |
Calistan happily takes all of the healing potions save for a CLW potion.
Torche of Hermea |
Torche takes the final potion and examines it closely, looking at how the colors play in the light. Then he casts a spell and runs his hands up and down the outside of the bottle.
Casts detect magic
Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22
I'll take a bottled lightning, a vial of acid, a tanglefoot bag, and two vials of alchemists fire.
Hiro Yanyeeku |
As the others divide up the last of the alchemical items, Hiro goes over and checks out the door to the south. He starts by listening for any noises beyond and then meticulously examines the door for traps or any other surprises.
Perception: 1d20 + 9 ⇒ (3) + 9 = 12 to note any noises behind the closed door.
Taking 20 on a search for traps results in a Perception check of 30.
Aviendha-RK |
Aviendha will take an alchemists fire in case she needs it, but leaves the rest for the others.
Hiro Yanyeeku |
"Something on the other side." Hiro whispers as he stands back to allow Samuel or Aviendha to go in first.
"No traps, just rush through and surprise what ever is in there!" comes his excited whisper.
Samuel Deland |
Samuel nods, waiting for the others to prep themselves then bursting through the doors to engage whatever foulness waits beyond.
"For Andoran!
Aviendha-RK |
almost want to yell for Pony :p
Aviendha rushes in after Samuel with her whip and shield in her hands.
-Posted with Wayfinder
Calistan the Wanderer |
Calistan charges in gleefully with Aviendha and Samuel!
Hiro Yanyeeku |
Hiro follows Aviendha and Samuel into the room, his black dagger glows slightly as he charges it up with his arcane energy.
As he enters the room he scans about for danger, hoping to surprise what ever enemy may be present!
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Revvy Bitterleaf |
As you burst through the door you see:
This chamber appears to be equal parts study, laboratory, and personal quarters. A bed sits in one corner, and bookshelves line another. Before the recessed southern wall sits a table covered in a wide variety of alchemical devices. Thick green smoke pours from the devices, covering the chamber's floor in a foul-smelling vapor.
In the room are also a snake made out of metal and a human male whose's left side of his face is one big red scar of burned flesh.
As he notices you enter the man turns and says
"Stop them!" at which point the iron snake starts to animate.
Init Marcel: 1d20 + 3 ⇒ (17) + 3 = 20
Init Aviendha: 1d20 + 1 ⇒ (9) + 1 = 10
Init Hiro: 1d20 + 5 ⇒ (9) + 5 = 14
Init Torche: 1d20 + 4 ⇒ (20) + 4 = 24
Init Samuel: 1d20 + 2 ⇒ (13) + 2 = 15
Init Calistan: 1d20 - 5 ⇒ (14) - 5 = 9
Init Cobra: 1d20 + 2 ⇒ (17) + 2 = 19
Init Half-face: 1d20 + 7 ⇒ (13) + 7 = 20
init
Torche
Half-face
Marcel
Iron cobra
Rest of the party
Aviendha-RK |
no suprise? :(
-Posted with Wayfinder
Marcèl Lebeda |
You seem to have forgotten my +2 init for still having panache, so I beat half-face.
Aldori: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Confirm: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 2 ⇒ (2) + 2 = 4
Marcel quickly moves to the other side of the room and attacks the half faced man.
Revvy Bitterleaf |
@Aviendha; remember that little winged devil thing that ran away out of the room with the mutated goblins? ->No surprise
@Marcel; I actually thought you ran out of it
Marcel quickly moves into the room and slices the human with the burned face (does not confirm against flatfooted AC).
init
Torche
Enemies
Party
Damage Half-Face: 7
Torche of Hermea |
Torche follows Marcèl into the room and slides past Aviendha and Samuel. After shouting a few quick words in Azlanti, he spreads his arms wide and a cone of flames erupts, covering the burned man and metallic snake.
Casts burning hands. From where he is the cone should hit both of them, but miss Samuel and Marcèl.
Fire damage: 4d4 + 4 ⇒ (1, 3, 2, 2) + 4 = 12 DC 16 Reflex save for half damage.
Revvy Bitterleaf |
As Torche summons forth a sheet of flames the green mist it rolls past ignites and adds to the heat! The green mist does +1/die of fire damage, but only once per square..then the mist in that square is gone - so this burning hands did 16 damage
Reflex save half-face: 1d20 + 7 ⇒ (16) + 7 = 23
Reflex save iron cobra: 1d20 + 2 ⇒ (16) + 2 = 18
Both the human as the iron snake manage to avoid some of the blast though.
As it dodges to the side the cobra moves up behind Marcel (5ft step, gains flanking) and tries to sink it's teeth into Marcel's back
to hit Marcel's AC: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 but it's to distracted by the flames to succeed.
The human then takes a step away from Marcel and gather a vial and some powders from his pockets and mixes them together before he throws it at Samuel to hit touch AC Samuel: 1d20 + 8 ⇒ (12) + 8 = 20 hitting him square in the chest. The vial shatters and explodes! igniting even more of the green mist Fire damage Samuel: 3d6 + 3 + 3 ⇒ (6, 3, 4) + 3 + 3 = 19 and a reflex save DC 15 or catch fire for Samuel, the explosion rocks the chamber! Hitting Torche and Aviendha as well (for 9 fire damage, DC 15 reflex save for half damage)
init
You guys
Half-face and Iron Cobra
Damage Iron cobra: 8
Damage half-face: 15
Calistan the Wanderer |
Samuel and Aviendha both heal 5 HP each as the burning engulfs Calistan and he immediately heals himself and the party with a channel energy (excluding the enemies) after moving into the room. Should full heal Aviendha, leave Torche with 3 damage and Samuel with 8 damage.
Channel + Trait: 2d6 + 1 ⇒ (2, 3) + 1 = 6
Marcèl Lebeda |
I'm a little confused, you rolled to hit Samuel and then did damage to me when I am 15 feet from Samuel? Also Calistan, I'm out of range of channel, unless you move closer.
Reflex: 1d20 + 6 ⇒ (6) + 6 = 12 Not sure if I needed to roll one or not
Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21
Aldori: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 2 + 3 ⇒ (4) + 2 + 3 = 9
Confirm: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 2 ⇒ (4) + 2 = 6
Marcel slides over the table, and then attacks the half-faced man from the other side.
Revvy Bitterleaf |
I'm a little confused, you rolled to hit Samuel and then did damage to me when I am 15 feet from Samuel? Also Calistan, I'm out of range of channel, unless you move closer.
Sorry, I messed up with typing the name of the person taking the damage in the dice roll (I did it correctly in the other 3 places where I typed it). Should be edited now. The snake tried to bite you, but missed. The human then tossed a bomb at Samuel and hit him , damaging him (and Aviendha/Torche) and not Marcel (so no need to roll the reflex save to avoid catching on fire for Marcel). That also means that in Calistan's post Marcel's name should be exchanged for Samuels.
Hiro Yanyeeku |
Hiro moves into the room, keep clear of direct paths to the man with the charred face. As he goes he pulls the vial of alchemist's fire from his pouch and launches it at the man.
"This green mist makes fire so much more fun!
Alchemist's Fire Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Alchemist's Fire: 1d6 + 1 ⇒ (5) + 1 = 6
+1 for mist, assuming lightning bolts are where it has burned away already.
"Now that's fire!"
Aviendha-RK |
reflex: 1d20 + 4 ⇒ (10) + 4 = 14
The wave of flame covers Aviendha, but fortunately her friendly mute takes some of the damage and heals the rest.
Shrugging the flames off, she advances to the ugly man and says.
"Let's make this a little easier shall we."
She uncoils her whip and with a mighty flick she whips it around Half-face's legs.
trip: 1d20 + 9 + 2 + 2 ⇒ (17) + 9 + 2 + 2 = 30
first +2 to trip is from trait bonus and other +2 is from divine favor, which should still be running. Assuming that trip works ;).
With a mighty pull she pulls the legs from under the man and drops him face up on the ground.
"This is a much better position for you ugly man! Now you had best surrender or prepare to perish!" She says, towering over him.
Seeing an opportunity Aviendha bashes the man in the face with her armored boot (fluff).
aoo with spiked fist: 1d20 + 7 + 2 + 4 ⇒ (19) + 7 + 2 + 4 = 32
dmg: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Revvy Bitterleaf |
Lightning bolts are indeed to keep track of where the mist has been burned away already)
Hiro moves into the room and tosses a vial of alchemical fire at the already burned man hitting him on the other side of his face and making both sides match again, some of the fire splashes over Marcel who's standing next to the man. (2 splash fire damage for Marcel)
Aviendha then rushes forward and uses her whip to trip the poor burning man (ah well..at least he's getting a +2 bonus to put out the flames now).
init
Samuel, Torche
Damage Iron cobra: 8
Damage half-face: 36 - on fire for a round, prone
Torche of Hermea |
Torche turns from the burned man and sets his sight on the metallic snake. He twists his foot against the floor to get a solid footing and squeezes his hands together, then winds up and throws a snowball toward the creature.
Casts snowball using 1 point from arcane pool. DC 15 Fort save or staggered for one round.
Ranged Touch: 1d20 + 4 ⇒ (11) + 4 = 15
Cold Damage: 3d6 + 3 ⇒ (1, 5, 4) + 3 = 13
Arcane reservoir 2/4; 1st level spells 1/4 remain
Samuel Deland |
Samuel moves across to the fallen man, readying his sword over the man.
"Choose wisely friend, yield to justice. Your death is not our intent."
Move action and then standard action to ready an attack if the man tries any offensive action or to stand up.
Calistan the Wanderer |
Calistan sticks out his tongue at the man!
Revvy Bitterleaf |
As most of you linger over the prone man you can see a desperate look behind his eyes and he pulls out a vial from one of his pockets and tries to drink it
Doesn't trigger Samuel's readied action..but still provokes an AOO from him
AOO from Samuel, Aviendha, Marcel, Aviendha allready included an AOO
As the man tries to drink Aviendha kicks him hard in the face and his head his the floor hard...he doesn't move anymore.
Out of combat
The room contains an alchemical lab worth about 500 gp..but weighs a lot and the man himself was carrying: a potion ,a wand, 2 vials of acid , alchemist's fire (2), smokestick, tanglefoot bag, studded leather armor , aconaolembic containing a potion (it's some special bottle, it's on your chronicle later..for now it's just a potion holder), a masterwork dagger and an iron key
Aviendha-RK |
"Shall we stabilize and question him? He could have some information about the area." Aviendha says as she disarms the man of any potions near him.
Hiro Yanyeeku |
Hiro also puts away his weapons and approaches. Torche and I should be able to determine if any of this stuff is magical and what it does.
He chants quietly, "रंग रोशनी, जादू ऊर्जा, मेरी दृष्टि को उज्ज्वल आ चमक, कलंक!" and then examines the potions and the wand.
Spell Failure: 1d100 ⇒ 61
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21 potion
Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23 potion in funny container
Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13 wand
"Think you'll need to take a look at the wand Torche, it's powers escape me." He says after inspecting the items.
Hiro Yanyeeku |
Hiro grabs an alcehmist's fire off the fallen enemy to replace the one he used and hands the potions to Calistan, "More healing my friend. Do you have enough arms to carry them all?"
He chuckles inwardly thinking about the goblin int he second room that had an extra arm. Hehehe
Hiro Yanyeeku |
"Certainly, I have managed to reserve much of my arcane energy." Says the fox understanding the limitations of those that must prepare spells before use.