PbP PFS - The Forgotten Laboratory (the others) lvl 2-4 (Inactive)

Game Master Revvy Bitterleaf

Thornkeep - The Forgotten Laboraratory - level 2


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Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

Torche skirts the north wall and then flicks his hand toward the remaining goblin, sending a ball of acid flying toward the outnumbered creature.
Casts acid splash
Ranged Touch: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14 Taking melee but not any cover into account
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
EDIT: Corrected damage die.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan heals himself with his wand.

Cure Light Wounds: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Whew, no more burning...

Scarab Sages

Torche's ball of acid fails to connect to the dodgy little goblin.

While Calistan heals himself.

In return the goblin tries to stick his short sword into Marcel
To hit Marcel's AC: 1d20 + 7 ⇒ (13) + 7 = 20
Damage Marcel (if hit): 1d4 + 1 ⇒ (1) + 1 = 2

init
You guys
Goblin

Damage red: 12

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Aviendha heals the five frost damage that she took from the flask and Calistan suddenly feels his body enveloped in an icy mist. This is worrrrrrse...

Calistan holds action.

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

Torche holds his ground and sends another ball of acid toward the slippery goblin.
Casts acid splash
Ranged Touch: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 Taking melee but not any cover into account
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha walks over and swings her greatsword at the last goblin. attack: 1d20 + 9 ⇒ (10) + 9 = 19 dmg: 2d6 + 8 ⇒ (2, 4) + 8 = 14
After the goblins head rolls off its torso Aviendha stops it from rolling with her foot.
"I told you, you would be next. Pesky midgets.

Thanks for taking the damage Calistan"

-Posted with Wayfinder

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Hiro grabs up the potion from the goblin he slayed and begins to poke around on the tables.

"Got to be some good stuff here. Everyone take a look when you finish off that thing over there.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Scarab Sages

Torche and Aviendha's combined attacks are enough to take out the last remaining goblin.

Searching through everything in here you find:
1 potion on each of the goblins (so 3 total, including the one Hiro already grabbed)
2 potions still on the 2 still standing tables (1 potion per table)
1 potion that rolled away when the table was flipped

One of the goblins also still has a vial of alchemist fire and a vial of acid while the other 2 have a vial of acid and 2 vials of alchemist fire each, all 3 of the have leather armor and a masterwork short sword (small)

The table further contain: 3 vials of bottled lighting , along with 4 vials of alchemist's fire, 3 vials of acid, two tanglefoot bags, one thunderstone, and three smokesticks.

So summary:
6 potions
3 vials of bottled lighting
9 vials of alchemist fire
6 vials of acid
2 tanglefoot bags
1 thunderstone
3 smokesticks
3 masterwork short swords (small)
3 small leather armors

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Hiro quickly casts detect magic and begins to examine the potions, his curiosity overriding his manners.

"रंग रोशनी, जादू ऊर्जा, मेरी दृष्टि को उज्ज्वल आ चमक, कलंक!" He intones and then studies the vials arrayed before him, "Bring those others over too, this is great stuff!"

Arcane Translation:
Colors blur, lights glow bright, magic energies, come to my sight!

Checks:
Spell Failure: 1d100 ⇒ 16
I will roll one check for each vial
1. Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
2. Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
3. Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18
4. Spellcraft: 1d20 + 7 ⇒ (12) + 7 = 19
5. Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
6. Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15

"Hmm, most of this stuff is mundane, but will certainly be fun. We should each take some." Says the eager foxling, his teeth nearly glinting from his excitement.

Scarab Sages

Hiro is able to determine that there are 3 vials of cure light wounds, one potion of cure moderate wounds and a potion of invisibility ..but he has no idea what the last one is.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"Well, that's quite a lot of stuff from such a short fight, good thing the goblins didn't get a chance to use half this stuff." Marcel adds as Hiro is determining the nature of the potions.

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

"For sure, though most of these are curative." He says handing Calistan three potions.

"These two will heal small wounds, this one something a bit bigger.

Pocketing two of the potions he takes the last to Torche, "This one gave me a bit of trouble. Maybe you can figure it out."

Returning to the table he also picks up a vial containing crackling blue light, one with swirling reds and oranges, and one with clear liquid. "Load up crew, we will probably need this stuff."

Taking a CLW potion (no life link on me), Invisibility potion, 1 each of the bottled lightning, alchemist's fire, and acid.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan happily takes all of the healing potions save for a CLW potion.

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

Torche takes the final potion and examines it closely, looking at how the colors play in the light. Then he casts a spell and runs his hands up and down the outside of the bottle.
Casts detect magic
Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22
I'll take a bottled lightning, a vial of acid, a tanglefoot bag, and two vials of alchemists fire.

Scarab Sages

Torche is able to identify the last potion as one of bull's strength.

(After you are done healing and distributing the stuff you just found..what do you want do next?)

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

As the others divide up the last of the alchemical items, Hiro goes over and checks out the door to the south. He starts by listening for any noises beyond and then meticulously examines the door for traps or any other surprises.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12 to note any noises behind the closed door.

Taking 20 on a search for traps results in a Perception check of 30.

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

Aviendha will take an alchemists fire in case she needs it, but leaves the rest for the others.

Scarab Sages

Hiro finds no traps on the door. There is some movement on the other side of the door..but that's all you can make out.

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

"Something on the other side." Hiro whispers as he stands back to allow Samuel or Aviendha to go in first.

"No traps, just rush through and surprise what ever is in there!" comes his excited whisper.

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel nods, waiting for the others to prep themselves then bursting through the doors to engage whatever foulness waits beyond.

"For Andoran!

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

almost want to yell for Pony :p
Aviendha rushes in after Samuel with her whip and shield in her hands.

-Posted with Wayfinder

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan charges in gleefully with Aviendha and Samuel!

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Hiro follows Aviendha and Samuel into the room, his black dagger glows slightly as he charges it up with his arcane energy.

As he enters the room he scans about for danger, hoping to surprise what ever enemy may be present!

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

Scarab Sages

As you burst through the door you see:
This chamber appears to be equal parts study, laboratory, and personal quarters. A bed sits in one corner, and bookshelves line another. Before the recessed southern wall sits a table covered in a wide variety of alchemical devices. Thick green smoke pours from the devices, covering the chamber's floor in a foul-smelling vapor.

In the room are also a snake made out of metal and a human male whose's left side of his face is one big red scar of burned flesh.

As he notices you enter the man turns and says
"Stop them!" at which point the iron snake starts to animate.

Init Marcel: 1d20 + 3 ⇒ (17) + 3 = 20
Init Aviendha: 1d20 + 1 ⇒ (9) + 1 = 10
Init Hiro: 1d20 + 5 ⇒ (9) + 5 = 14
Init Torche: 1d20 + 4 ⇒ (20) + 4 = 24
Init Samuel: 1d20 + 2 ⇒ (13) + 2 = 15
Init Calistan: 1d20 - 5 ⇒ (14) - 5 = 9
Init Cobra: 1d20 + 2 ⇒ (17) + 2 = 19
Init Half-face: 1d20 + 7 ⇒ (13) + 7 = 20

init
Torche
Half-face
Marcel
Iron cobra
Rest of the party

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

no suprise? :(

-Posted with Wayfinder

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

You seem to have forgotten my +2 init for still having panache, so I beat half-face.

Aldori: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Confirm: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 2 ⇒ (2) + 2 = 4

Marcel quickly moves to the other side of the room and attacks the half faced man.

Scarab Sages

@Aviendha; remember that little winged devil thing that ran away out of the room with the mutated goblins? ->No surprise
@Marcel; I actually thought you ran out of it

Marcel quickly moves into the room and slices the human with the burned face (does not confirm against flatfooted AC).

init
Torche
Enemies
Party

Damage Half-Face: 7

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

Torche follows Marcèl into the room and slides past Aviendha and Samuel. After shouting a few quick words in Azlanti, he spreads his arms wide and a cone of flames erupts, covering the burned man and metallic snake.
Casts burning hands. From where he is the cone should hit both of them, but miss Samuel and Marcèl.

Fire damage: 4d4 + 4 ⇒ (1, 3, 2, 2) + 4 = 12 DC 16 Reflex save for half damage.

Scarab Sages

As Torche summons forth a sheet of flames the green mist it rolls past ignites and adds to the heat! The green mist does +1/die of fire damage, but only once per square..then the mist in that square is gone - so this burning hands did 16 damage

Reflex save half-face: 1d20 + 7 ⇒ (16) + 7 = 23
Reflex save iron cobra: 1d20 + 2 ⇒ (16) + 2 = 18

Both the human as the iron snake manage to avoid some of the blast though.
As it dodges to the side the cobra moves up behind Marcel (5ft step, gains flanking) and tries to sink it's teeth into Marcel's back
to hit Marcel's AC: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 but it's to distracted by the flames to succeed.

The human then takes a step away from Marcel and gather a vial and some powders from his pockets and mixes them together before he throws it at Samuel to hit touch AC Samuel: 1d20 + 8 ⇒ (12) + 8 = 20 hitting him square in the chest. The vial shatters and explodes! igniting even more of the green mist Fire damage Samuel: 3d6 + 3 + 3 ⇒ (6, 3, 4) + 3 + 3 = 19 and a reflex save DC 15 or catch fire for Samuel, the explosion rocks the chamber! Hitting Torche and Aviendha as well (for 9 fire damage, DC 15 reflex save for half damage)

init
You guys
Half-face and Iron Cobra

Damage Iron cobra: 8
Damage half-face: 15

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Samuel and Aviendha both heal 5 HP each as the burning engulfs Calistan and he immediately heals himself and the party with a channel energy (excluding the enemies) after moving into the room. Should full heal Aviendha, leave Torche with 3 damage and Samuel with 8 damage.

Channel + Trait: 2d6 + 1 ⇒ (2, 3) + 1 = 6

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

I'm a little confused, you rolled to hit Samuel and then did damage to me when I am 15 feet from Samuel? Also Calistan, I'm out of range of channel, unless you move closer.

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12 Not sure if I needed to roll one or not
Acrobatics: 1d20 + 8 ⇒ (13) + 8 = 21
Aldori: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 2 + 3 ⇒ (4) + 2 + 3 = 9
Confirm: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 2 ⇒ (4) + 2 = 6

Marcel slides over the table, and then attacks the half-faced man from the other side.

Scarab Sages

Marcèl Lebeda wrote:

I'm a little confused, you rolled to hit Samuel and then did damage to me when I am 15 feet from Samuel? Also Calistan, I'm out of range of channel, unless you move closer.

Sorry, I messed up with typing the name of the person taking the damage in the dice roll (I did it correctly in the other 3 places where I typed it). Should be edited now. The snake tried to bite you, but missed. The human then tossed a bomb at Samuel and hit him , damaging him (and Aviendha/Torche) and not Marcel (so no need to roll the reflex save to avoid catching on fire for Marcel). That also means that in Calistan's post Marcel's name should be exchanged for Samuels.

Scarab Sages

Calistan takes away some of the hurt the rest of the party has suffered.

Marcel tumbles away from the Metal snake and surprises the man with a blade to the face.

init
Aviendha, Hiro, Samuel, Torche
Half-face and Iron Cobra

Damage Iron cobra: 8
Damage half-face: 30

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Hiro moves into the room, keep clear of direct paths to the man with the charred face. As he goes he pulls the vial of alchemist's fire from his pouch and launches it at the man.

"This green mist makes fire so much more fun!

Alchemist's Fire Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Alchemist's Fire: 1d6 + 1 ⇒ (5) + 1 = 6

+1 for mist, assuming lightning bolts are where it has burned away already.

"Now that's fire!"

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

reflex: 1d20 + 4 ⇒ (10) + 4 = 14
The wave of flame covers Aviendha, but fortunately her friendly mute takes some of the damage and heals the rest.

Shrugging the flames off, she advances to the ugly man and says.
"Let's make this a little easier shall we."

She uncoils her whip and with a mighty flick she whips it around Half-face's legs.
trip: 1d20 + 9 + 2 + 2 ⇒ (17) + 9 + 2 + 2 = 30
first +2 to trip is from trait bonus and other +2 is from divine favor, which should still be running. Assuming that trip works ;).
With a mighty pull she pulls the legs from under the man and drops him face up on the ground.
"This is a much better position for you ugly man! Now you had best surrender or prepare to perish!" She says, towering over him.

if she gets an aoo next round:

Seeing an opportunity Aviendha bashes the man in the face with her armored boot (fluff).
aoo with spiked fist: 1d20 + 7 + 2 + 4 ⇒ (19) + 7 + 2 + 4 = 32
dmg: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Scarab Sages

Lightning bolts are indeed to keep track of where the mist has been burned away already)

Hiro moves into the room and tosses a vial of alchemical fire at the already burned man hitting him on the other side of his face and making both sides match again, some of the fire splashes over Marcel who's standing next to the man. (2 splash fire damage for Marcel)

Aviendha then rushes forward and uses her whip to trip the poor burning man (ah well..at least he's getting a +2 bonus to put out the flames now).

init
Samuel, Torche

Damage Iron cobra: 8
Damage half-face: 36 - on fire for a round, prone

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

Torche turns from the burned man and sets his sight on the metallic snake. He twists his foot against the floor to get a solid footing and squeezes his hands together, then winds up and throws a snowball toward the creature.
Casts snowball using 1 point from arcane pool. DC 15 Fort save or staggered for one round.
Ranged Touch: 1d20 + 4 ⇒ (11) + 4 = 15
Cold Damage: 3d6 + 3 ⇒ (1, 5, 4) + 3 = 13
Arcane reservoir 2/4; 1st level spells 1/4 remain

Scarab Sages

Torche hits the metal snake with a snowball to the head and it get's knocked over backwards and doesn't move around anymore.

init
Samuel
Half-face

Damage half-face: 36 - on fire for a round, prone

Liberty's Edge

Male Human (Andoran) Fighter (Shielded Fighter) 5/Golden Legionnaire 3 HP: 83/83 | AC: 31 | T: 16 | FF: 27 | CMD: 26 | Fort: +9 | Ref: +5| Will: +2 | Init: +2 | Perception: +0 | Sense Motive: +0

Samuel moves across to the fallen man, readying his sword over the man.

"Choose wisely friend, yield to justice. Your death is not our intent."

Move action and then standard action to ready an attack if the man tries any offensive action or to stand up.

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan sticks out his tongue at the man!

Scarab Sages

As most of you linger over the prone man you can see a desperate look behind his eyes and he pulls out a vial from one of his pockets and tries to drink it

Doesn't trigger Samuel's readied action..but still provokes an AOO from him
AOO from Samuel, Aviendha, Marcel, Aviendha allready included an AOO

As the man tries to drink Aviendha kicks him hard in the face and his head his the floor hard...he doesn't move anymore.

Out of combat

The room contains an alchemical lab worth about 500 gp..but weighs a lot and the man himself was carrying: a potion ,a wand, 2 vials of acid , alchemist's fire (2), smokestick, tanglefoot bag, studded leather armor , aconaolembic containing a potion (it's some special bottle, it's on your chronicle later..for now it's just a potion holder), a masterwork dagger and an iron key

Silver Crusade

AC 27/23 (T 13, FF 26). HP 39/45, Fort +8/+8, Ref +5/+8, Will +9/+3. Init +4, CMD/CMD 8/20, Speed 20/40 ft fly 80ft
Attacks:
Mwk CI Greatsword +9 (2d6+6) 19-20/x2, Mwk Scorp Whip +9 (1d4+4) 20/x2 (disarm, trip, 15ft reach), Throwing shield +2 1d6+4 (20 ft, trip), +1 Lance +10 20/x3, Scimitar+1 +9, 1d8+5 18-20/x2, Havok: +7 1d6+6, 2x 1d4+6
Skills:
Climb +4, Diplomacy +11, Handle Animal +10, Intimidate +7, Knowledge (religion) +6, Perception +1/+6, Ride +12, Swim +8

"Shall we stabilize and question him? He could have some information about the area." Aviendha says as she disarms the man of any potions near him.

Sovereign Court

Male Human Swashbuckler 8 | HP 68/68 Panache 3/3 | Init +10 Perc +11 | AC 25 T 18 FF 17 | Fort +4, Ref +12, Will +2|

"Would he really give us information? And how could we know his information is legit?" Marcel questions, sheathing his sword as the others gather the treasure.

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Hiro also puts away his weapons and approaches. Torche and I should be able to determine if any of this stuff is magical and what it does.

He chants quietly, "रंग रोशनी, जादू ऊर्जा, मेरी दृष्टि को उज्ज्वल आ चमक, कलंक!" and then examines the potions and the wand.

Arcane Translation:
Colors blur, lights glow bright, magic energies, come to my sight!

Spell Failure: 1d100 ⇒ 61
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21 potion
Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23 potion in funny container
Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13 wand

"Think you'll need to take a look at the wand Torche, it's powers escape me." He says after inspecting the items.

Scarab Sages

Hiro has no idea about the wand, but the potion is one of cure moderate wounds..and the potion in the funny container is also one of cure moderate woulds..but a bit more potent (+2 caster level)

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

"Yes, I will have a look. Mmm. Yes, I think I've seen this spell before."
Casts detect magic
Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27

Scarab Sages

Torche is able to identify the wand as one of acid arrow (with 12 charges)

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

Hiro grabs an alcehmist's fire off the fallen enemy to replace the one he used and hands the potions to Calistan, "More healing my friend. Do you have enough arms to carry them all?"

He chuckles inwardly thinking about the goblin int he second room that had an extra arm. Hehehe

Scarab Sages

Vital:
HP 27/27, AC 17 T 13 FF 14, Per +5 Init +5, F +2 R +4 W +4, CMB +0, CMD 13, Speed 30

"Yes, for certain. It will create arrows of acid to fly at our foes. Shall I make use of this Hiro? My spells are beginning to run low."

The Exchange

Male Kitsune Rogue 3/Sorcerer 2 HP: 29/29 | AC 22 | T 18 | FF 18 | Fort +2 | Ref +8 | Will +7 | CMD 17 | Init. +4 | Percpetion +10 | Sense Motive +2 | Reroll: Used to correct Nat 1
GM PFS Info:
PFS # 8548-7 | XP: 13 (normal advancement) | Faction: The Exchange | Starting Fame: 21 / Prestige: 19 | Next Chronicle Number: 12 | Starting Wealth: 2,795 gp

"Certainly, I have managed to reserve much of my arcane energy." Says the fox understanding the limitations of those that must prepare spells before use.

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