Azoth Seastrider |
I am here. I have been getting ready for camping. I leave today, won't be back till Monday.
Azoth hurls his returning boomerang followed by a masterwork boomerang, at the now visible spellcaster.
Attack 1: 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1: 1d6 + 6 ⇒ (1) + 6 = 7
Attack 2: 1d20 + 8 ⇒ (4) + 8 = 12
Damage 2: 1d6 + 5 ⇒ (2) + 5 = 7
Eris the Drunkard |
Crossing fingers.
Caster level check vs. DC 20: 1d20 + 7 ⇒ (10) + 7 = 17
D'oh! That's what I get using my shirt reroll early in the game.
Spellcraft check to ID spell: 1d20 + 15 ⇒ (13) + 15 = 28
Eris the Drunkard |
FYI, the lion is actually a large creature.
Lion reflex save: 1d20 + 7 ⇒ (11) + 7 = 18
Whew! he still takes 27 points of damage, however. He still gets his turn, right? If so, then ...
The summoned lion, severely singed but still standing, attacks the now visible caster.
bite attack: 1d20 + 7 ⇒ (11) + 7 = 18
bite damage: 1d8 + 5 ⇒ (2) + 5 = 7
free grab attempt should bite hit: 1d20 + 13 ⇒ (5) + 13 = 18
claw attack 1: 1d20 + 7 ⇒ (12) + 7 = 19
claw damage 1: 1d4 + 5 ⇒ (1) + 5 = 6
claw attack 2: 1d20 + 7 ⇒ (15) + 7 = 22
claw 2 damage: 1d4 + 5 ⇒ (3) + 5 = 8
Rikas Horgold |
Reflex: 1d20 + 10 ⇒ (12) + 10 = 22
Takes no damage =)
Rikas gauges his chances of success regarding climbing the stairs and dropping over the banister behind the caster.
The Knife Man Cometh!: 1d20 + 11 ⇒ (2) + 11 = 13 +2 if flanking
1d4 + 1 ⇒ (3) + 1 = 4 plus 3d8 ⇒ (6, 3, 6) = 15 if flanking.
Takahiro |
Reflex 1d20 + 5 ⇒ (18) + 5 = 23
Takahiro heals himself, steps away a few feet, then pushes out a wave of healing.
Lay hands - self - swift action 2d6 ⇒ (2, 2) = 4 (self)
Lay Hands - AOE Channel 2d6 ⇒ (3, 5) = 8 (Group)
Move 5' to be out of range
GM Helaman |
[dice=Reflex]1d20+10
Takes no damage =)Rikas gauges his chances of success regarding climbing the stairs and dropping over the banister behind the caster.
** spoiler omitted **
** spoiler omitted **[dice=The Knife Man Cometh!]1d20+11 +2 if flanking
1d4+1 plus 3d8 if flanking.
This is another 'say yes' situations
Rikas flips himself over the balcony and down to the floor, attacking the man whose back is to him but is unsuccessful in landing a blow.
Eris the Drunkard |
Indeed, no.
Eris clucks his tongue at Chalfon, "You'll pay for all the misery you have caused today, Dalsine. And on top of that, who kills their own family? I have had some arguments with my father, sure, but I don't decapitate him!" The Garundi wizard steps back and twists his hands into a mystical configuration as he draws on shadowy energy and points at the Taldan nobleman. Instantly, a black substance coats Chalfon's weapon.
I have cast shadow conjuration to mimic the grease spell. He first has to make a DC 22 Will save to disbelieve the spell. If he makes it, every round there is a 20% chance that he has to make a DC 22 Reflex save or drop his weapon if he tries to use it for the next seven minutes (or 14 rounds if you rule that the duration of the spell is reduced to 20% as well (this is not mentioned in the spell's description). If he fails the initial Will save, he has to make a DC 22 Reflex save every round or drop the weapon.
GM Helaman |
oops - forgot a save for Azoth, Rikas, Takahiro AND Dalsines action.
Takahiro did your channel energy reach Rikas and thus Dalsine too?
Save for Azoth 1d20 + 6 ⇒ (4) + 6 = 10 Ouch - he takes 54pts.
After Eris casts his shadow grease.
Slippery hands? 20% or lower 1d100 ⇒ 45
He turns, uses a swift action and then uses spell combat on the rogue while casting shocking grasp.
Defensive casting 1d20 + 9 + 3 + 2 ⇒ (18) + 9 + 3 + 2 = 32 vs DC17
Attack 1 on Rikas 1d20 + 16 + 4 - 2 - 2 ⇒ (19) + 16 + 4 - 2 - 2 = 35 (Crit on 15-20)
Damage 1d6 + 4 ⇒ (6) + 4 = 10
Confirmation 1d20 + 16 + 4 - 2 - 2 ⇒ (17) + 16 + 4 - 2 - 2 = 33 (Crit on 15-20)
Damage 1d6 + 4 ⇒ (2) + 4 = 6
Attack 2 on Rickas with Shocking Grasp 1d20 + 16 + 4 - 2 - 2 ⇒ (18) + 16 + 4 - 2 - 2 = 34(Crit on 15-20)
Damage 1d6 + 4 ⇒ (3) + 4 = 7 + Shocking grasp 5d6 ⇒ (5, 2, 2, 5, 2) = 16
Confirmation 1d20 + 16 + 4 - 2 - 2 ⇒ (3) + 16 + 4 - 2 - 2 = 19
Damage 1d6 + 4 ⇒ (3) + 4 = 7 + Shocking grasp 5d6 ⇒ (5, 4, 2, 5, 2) = 18
Attack 3 on Rikas 1d20 + 11 + 4 - 2 - 2 ⇒ (17) + 11 + 4 - 2 - 2 = 28 (Crit on 15-20)
Damage 1d6 + 4 ⇒ (3) + 4 = 7
Confirmation 1d20 + 11 + 4 - 2 - 2 ⇒ (10) + 11 + 4 - 2 - 2 = 21
Damage 1d6 + 4 ⇒ (4) + 4 = 8
GM Helaman |
Rikas... I think you may be in a bit of trouble :( The shocking grasp crit failed to convert but the other hits all look like crits that did convert. I count 16 dmg hit one, 7 normal and 16 electric damage hit two (and that could have been a lot worse if it confirmed) and 15 hit three if it converts on AC 21, otherwise its 7pts - It won't drop you thank the gods
Rikas Horgold |
GM Helaman wrote:Eris is up again.I probably shouldn't ask this, but Chalfon doesn't get a turn?
You HAD to ask, didn't you? =P
With the final blow of Chalfon, Rikas slumps to the ground with a thud. 54 total, puts me to -3. Rikas just does not have the luck, does he?
THIS is where I use my reroll. Whatever source you want: 3 folios, 4 volunteer shirts, 1 Dogslicer shirt. 3 star bonus
Re-Con save!: 1d20 + 4 + 3 ⇒ (19) + 4 + 3 = 26 DC 13
THAT'S MORE LIKE IT!
Eris the Drunkard |
The lion continues its fruitless attacks against the magically protected Taldan. claw1: 1d20 + 7 ⇒ (5) + 7 = 12
damage claw1: 1d4 + 5 ⇒ (4) + 5 = 9
claw2: 1d20 + 7 ⇒ (3) + 7 = 10
damage claw2: 1d4 + 5 ⇒ (3) + 5 = 8
bite: 1d20 + 7 ⇒ (13) + 7 = 20
damage bite: 1d8 + 5 ⇒ (8) + 5 = 13
Eris has sadly used the best spells in his repertoire, but at least he can at least the others around him. He casts a brief protection spell on the aasimar, as he steps aside. "Go get him, Takahiro."
move action behind him; Eris casts resist energy (electricity) on Takahiro, who now has electricity resistance 20.
Takahiro |
"SHIZURU!" Takahiro shouts his war cry to his goddess, let her heavenly radiance shine upon him...
/Smite Evil.
Attack 1d20 + 7 + 4 + 1 + 2 ⇒ (20) + 7 + 4 + 1 + 2 = 34 (Power attack)
Damage 1d8 + 13 + 4 ⇒ (5) + 13 + 4 = 22
Convert? 1d20 + 7 + 4 + 1 + 2 ⇒ (5) + 7 + 4 + 1 + 2 = 19 (Power attack)
Damage 1d8 + 13 + 4 ⇒ (3) + 13 + 4 = 20
GM REROLL for the Crit convert! 1d20 + 7 + 4 + 1 + 2 + 2 ⇒ (17) + 7 + 4 + 1 + 2 + 2 = 33
BAM! That's gotta hurt...
GM Helaman |
Don't want to sod up Takahiros move so...
Dalsine ignores the lion, having taken its measure and instead delays waiting for the paladin with a mocking smile on his face... a smile which is very nearly cut off his face when the Tien warrior hits!
Spell Craft from Dalsine to ID the spell Eris cast 1d20 + 16 ⇒ (10) + 16 = 26. Sufficient to ID the spell cast.
Initiative order now...
Eris
Lion
Azoth (who may need to be botted)
Takahiro
Dalsine
Rikas
Will give Azoth another 12 hours to post before botting him, then its Dalsines turn.
Eris the Drunkard |
Eris blurts out, "Let's speed this thing up a little, shall we?" He then runs over behind the sofa.
Eris casts haste on his allies. +1 Hit, +1 AC, +1 Reflex saves, 1 extra attack at full BAB with full attack.
The lion continues his fruitless attacks.
claw1: 1d20 + 8 ⇒ (3) + 8 = 11
claw2: 1d20 + 8 ⇒ (14) + 8 = 22
bite: 1d20 + 8 ⇒ (20) + 8 = 28
bite conflrim: 1d20 + 8 ⇒ (12) + 8 = 20
bite damage: 1d8 + 5 ⇒ (3) + 5 = 8
free grab attack: 1d20 + 14 ⇒ (3) + 14 = 17
*Sigh*
Takahiro |
Only 23 at present, so that's not going to be hard for him to get through. On the other hand the lion hit at least once! Reckon its going to require Azoth to engage pretty hard.
Azoth moves in and around behind the evil chap {to the square in front of the lion pretty much]
He then hacks away with his cutlass!
Attack 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Damage 1d6 + 9 ⇒ (2) + 9 = 11 (used two handed)
Azoth Seastrider |
Azoth throws his battarang, last masterwork boomerang, and a mundane one in desperation at the party's enemy.
Attack1: 1d20 + 14 ⇒ (6) + 14 = 20
Damage1: 1d6 + 6 ⇒ (2) + 6 = 8
Attack2 (haste): 1d20 + 14 ⇒ (11) + 14 = 25
Damage2: 1d6 + 5 ⇒ (2) + 5 = 7
Attack3: 1d20 + 8 ⇒ (20) + 8 = 28
Damage3: 1d6 + 5 ⇒ (2) + 5 = 7
Crit Confirm: 1d20 + 8 ⇒ (16) + 8 = 24
Extra Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Boom.
GM Helaman |
Dalsine is bitten by a lion and then 'whanged' along the side of his head by a boomerang Using Azoths post.
He does not look happy.
Shadow Grease 1d100 ⇒ 34
He keeps a hold of his blade and uses a swift action.
He casts a spell defensively.
1d20 + 9 + 4 + 2 ⇒ (17) + 9 + 4 + 2 = 32 vs DC21 (Level 3 spell)
And then goes to town on the Katana wielding Pathfinder using spell combat.
Attack 1
1d20 + 16 + 4 - 2 - 2 ⇒ (10) + 16 + 4 - 2 - 2 = 26 Crit on 15-20
1d6 + 4 ⇒ (2) + 4 = 6
AND Takahiro will lose 4d6 ⇒ (2, 4, 4, 1) = 11 hps from the spell.
IF Crit Chance
1d20 + 16 + 4 - 2 - 2 ⇒ (19) + 16 + 4 - 2 - 2 = 35
1d6 + 4 ⇒ (6) + 4 = 10
AND Takahiro will lose 4d6 ⇒ (4, 4, 4, 1) = 13 hps from the spell.
Attack 2
1d20 + 16 + 4 - 2 - 2 ⇒ (4) + 16 + 4 - 2 - 2 = 20 Crit on 15-20
1d6 + 4 ⇒ (2) + 4 = 6
IF Crit Chance
1d20 + 16 + 4 - 2 - 2 ⇒ (3) + 16 + 4 - 2 - 2 = 19
1d6 + 4 ⇒ (5) + 4 = 9
Attack 3
1d20 + 11 + 4 - 2 - 2 ⇒ (16) + 11 + 4 - 2 - 2 = 27 Crit on 15-20
1d6 + 4 ⇒ (2) + 4 = 6
IF Crit Chance
1d20 + 16 + 4 - 2 - 2 ⇒ (13) + 16 + 4 - 2 - 2 = 29
1d6 + 4 ⇒ (2) + 4 = 6
Total damage assuming AC23? 33hps. Lucky sod
Dalsines blow seems to deliver strength to the villian.
Takahiro |
Busy day tomorrow so getting ahead
Swift - Lay hands 2d6 ⇒ (3, 5) = 8
Tak swings away, knowing this might be his last....!
Attack 1d20 + 7 + 4 + 1 ⇒ (18) + 7 + 4 + 1 = 30
Damage 1d8 + 13 + 4 ⇒ (2) + 13 + 4 = 19
Confirm? 1d20 + 7 + 4 + 1 ⇒ (12) + 7 + 4 + 1 = 24
Damage 1d8 + 13 + 4 ⇒ (8) + 13 + 4 = 25
Eris the Drunkard |
The lion continues to try to get lucky.
claw1: 1d20 + 8 ⇒ (4) + 8 = 12
claw2: 1d20 + 8 ⇒ (6) + 8 = 14
bite: 1d20 + 8 ⇒ (11) + 8 = 19
Eris thinks for a second, pulling out his wand of magic missile. "Well, I'll give him two things to worry about," he mutters to himself. Eris casts grease on his weapon. Chalfon needs to now make a DC 17 Reflex save or drop his weapon every round. That's on top of the other 20% chance of a DC 21 Reflex save every round.
Azoth Seastrider |
Three more boomerangs fly at the evil man, Azoth hoping to save the life of his companion.
Returning: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Mundane1: 1d20 + 13 ⇒ (17) + 13 = 30
Damage1: 1d6 + 5 ⇒ (5) + 5 = 10
Mundane2: 1d20 + 8 ⇒ (6) + 8 = 14
Damage2: 1d6 + 5 ⇒ (2) + 5 = 7
"Take that ya yella bellied fiend!"
Another crit! Please confirm![/dice]
Crit Confirm: 1d20 + 100d6 + 6 ⇒ (5) + (1, 4, 6, 4, 6, 5, 6, 4, 1, 3, 4, 4, 6, 5, 6, 5, 1, 6, 4, 2, 5, 4, 3, 4, 5, 1, 3, 1, 3, 5, 5, 1, 2, 6, 4, 5, 2, 5, 3, 3, 1, 6, 3, 4, 5, 3, 2, 6, 3, 3, 1, 5, 5, 4, 4, 1, 1, 4, 3, 1, 4, 4, 6, 1, 5, 4, 3, 6, 6, 5, 2, 4, 2, 4, 2, 3, 1, 6, 4, 5, 4, 6, 2, 6, 2, 5, 6, 3, 2, 3, 6, 2, 6, 3, 3, 3, 4, 2, 5, 2) + 6 = 381
Eris the Drunkard |
I may be incorrect, but it has always seemed that the initial Reflex save negates the effect of the weapon being greased.
D'oh! Yes, of course you are correct.
Eris the Drunkard |
Eris dismisses the lion with a wave of his hand. "Thank you for your service!"
He then heads up the stairs, his wand still held firmly in his hand. "I believe that we have some smuggled items to track down. We can worry about the bodies later. I say we do this quickly before the authorities arrive."
Perception check to search for the VC's items: 1d20 + 12 ⇒ (9) + 12 = 21
Takahiro |
Heal ups AWAY from our bleeding friend (don't want him getting well any time soon)
Lay Hands - self 2d6 ⇒ (3, 1) = 4
CLW Rikas 1d8 + 1 ⇒ (5) + 1 = 6
Move the party 30'
Channel Heals x3 3d6 ⇒ (2, 5, 6) = 13
Rikas Horgold |
Rikas awakes with a start. "Did I go someplace?" He claps Takahiro on the shoulder, nodding his thanks, before picking up his belongings. While he is near it, Rikas gives one good kick to the assuming magus on the ground before him. He calls up to his companion(s), "Find anything up there?" Still flexing his wounds, Rikas looks around on the ground floor as well.
Azoth Seastrider |
Lol didn't realize I did 100d6... sorry about that...
Azoth lets his returning boomerang] fall to the ground as he retrieves a [i]potion of cure moderate wounds and drinks it, approaching the body. Once there, he draws his magical cutlass and runs him through. "Just t' be sure ya won't be botherin' us again."
CMW: 2d8 + 3 ⇒ (3, 5) + 3 = 11
Coup de Gras: 2d6 + 12 ⇒ (4, 1) + 12 = 17
Satisfied, the spellcaster is good and dead, Azoth checks his body for anything useful as his companions head upstairs.
Takahiro |
Takahiro frowns a little at the final blow delivered to the helpless man, but makes no issue over it. A look of reluctant acceptance the only real tell tale sign of his feeling towards the matter.
"Good deeds have been done, and we can stand proud. We have maintained the honour of the Society"
He leaves it at that.
He asides to Azoth - "Good throwing" and smiles in thanks and appreciation.
Eris the Drunkard |
Eris pats his companions on the back as they exit the building. "Good job one and all. Now if we only knew why he did all the things he did, especially killing his cousin. That didn't make any sense to me."