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PbP - PFS ; CORE Game - 8-14 ; To Seal the Shadow ; Table 2

Game Master Eric Collins - France

CORE - 8-14 ; To Seal the Shadow - Tier 4-5 - Table 2
Maps & Slides


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Grand Lodge

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Welcome!

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 3 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Player: nightdeath
Character: Graff Leogil
PFS #: 76925-37
Faction: Liberty's Edge
Day Job: Urmm.....

Grand Lodge

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Hello all, and thanks for migrating over here!

@Apollyanna Lapin Sukino: can you post your info' in the Recruitment thread?

@all:
• you can go to the Gameplay thread, check out the info' and then join Evarice as she has tea with Amara Li, and introduce yourselves...
• and can you add your Image & put in the info' (alongside Nitkiflink & Zephyr) on the Slide (also to see if you are all Google compatible)

Dark Archive

HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

.

Grand Lodge

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Bit late here now, and busy tomorrow early.
Will post tomorrow PM.

Grand Lodge

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Evarice summed it up really well, just posting this to have the info' all here:

Set up
Evarice - Bu Lo Dama
Graff - Nobali Hohachi
Apollyanna - Lai Ligau
Khellek - Whaoxi Sennen
Zephyr - Ilyamakano
Nit - Tiqa Vatrokardoyo
But Khellek might trade w. Zephyr or Nit

Alternate set up 1
Evarice - Bu Lo Dama
Graff - Nobali Hohachi
Apollyanna - Lai Ligau
Khellek - Ilyamakano
Zephyr - Whaoxi Sennen
Nit - Tiqa Vatrokardoyo

Alternate set up 2
Evarice - Bu Lo Dama
Graff - Nobali Hohachi
Apollyanna - Lai Ligau
Khellek - Tiqa Vatrokardoyo
Zephyr - Ilyamakano
Nit - Whaoxi Sennen

Grand Lodge

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So, this is the setup:

Evarice - Bu Lo Dama
Graff - Nobali Hohachi
Apollyanna - Lai Ligau
Khellek - Whaoxi Sennen
Zephyr - Ilyamakano
Nit - Tiqa Vatrokardoyo

Dark Archive

HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

question re: feinting.
The attack to benefit from the feint has to be a melee attack, but does the attack you feint with need to be one?

For instance you fire a gun just above someones head, making them duck (feint) so you can catch them unaware with your fist (attack, denied dex); That is the effect I was hoping for, but mechanically it's probably not that different from readying the feint.

Grand Lodge

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You do not need to attack to feint (I am pretty sure), it is a Bluff check.
You can move one way, point behind the guy...

Dark Archive

HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

Exactly, it is just whether you can feint someone when they are not in melee with you (yet) if you expect them to be so soon. Another example would be if you see an orc in charge range, can you feint them, so when they charge you, you can retaliate against them a bit more easily - even though you are not in base to base contact yet.

Nothing in the rules seems to forbid it, you just can't take advantage of it unless you end up in melee with them next round.

Were it me, I'd probably want to put some type of range restriction on it (like 30', the distance you can reliably sneak attack or PBS at). I'm not adverse to you ruling that it has to be in melee, thus the "readied feint" as an option in gameplay.

Grand Lodge

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I'll try and look around, but I remember nothing about the distance of feinting itself.
I did not understand exactly what you meant, since you were talking about using weapons to feint, sorry.
My call as a GM is that there is no real range involved, other than the person having to see you (as you feint to the right, or pretend to leave, or whatever...) and, of course, you have to be close enough to be able to make a melee attack after the feint (the basic feint has to be before the end of your next round I think) otherwise the feint is useless.
So, yes, if you want to feint at a distance - bobbing one way, or pointing to a hawk in the sky - and then move up ; and then, your next round, move again and hit, I imagine it'd work.

(will try to check the rules but am a bit busy until the end of the week-end)

Grand Lodge

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Sorry!
I edited to remove the NOT FINISHED YET... and to move init' around, and Evarice was there. Sorry, must've hit okay too late and not checked (((

you are UP now:
Evarice
Nit (1 AoO vs. Yellow) maybe -7
Zephyr
Khellek
Graff
Apollyanna

Grand Lodge

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Hold Person lasts 4 rounds, but they get to make a full-round action to break the hold with a DC 14 Will Save
Yes. Last round it did not roll a save, since it was "non-operational"/drooling, and the spell's wording seems to me like you have to actively fight the spell's hold on you
("subject may attempt a new saving throw")
And I rolled and failed this round.
Was mainly checking you did not have something that boosted the duration.

Thanks!

Grand Lodge

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re. dead Wayang: he got a crit' that confirmed, and the damage rolled was max' each time! (8 on both d8s)
BAD luck.
Poor dude.

However wouldn't he have taken x number of nonlethal = to his actual hitpoints and then x number of lethal = to his hitpoint?
The rules state that:
When your nonlethal damage exceeds your current hit points, you fall unconscious.
He had 29 NL and then got hit for 24 NL, which means that at 5 more NL he went unconscious
And then:
If a creature’s nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage.
In this case he took 20 Lethal damage after his NL dam' was = to his total max' HP.
And he sadly had less than 21 CON
(he hit -20 Lethal HP, w. 17 CON, so was 4 HP dam' over his Death)

You track NL and Lethal separate for healing and such, but in this case he got hit by that crit' at max' dam' when 4 HP away from being out...
You do not track NL and Lethal separate for taking someone down (20 HP monster gets hit for 10 NL and 10 Lethal is counted as at 0, not at 10 HP).
But if healed for 10, then both the NL and Lethal are healed and it is up to 20 again.

Hey, you take on Pathfinders, s**t happens (((

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 3 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Sad to know that.
Their hitpoints was a little on the low side....

We are hard hitters. Maybe too hard.

I find it more Ironic that It's the Paladin of a good diety that killed the wayang while both wayayngs brought down by the Rovagug cleric were saved. And yes I saw the double 8s. Ow ouch bleh.

Grand Lodge

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Their hitpoints was a little on the low side....
Not really: 33 HP w. 17 CON (so that means getting hit for 50 HP to die) @ lvl 3

Grand Lodge

1 person marked this as a favorite.
CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

I am beginning my flight overseas now. (Military) I am going far for 24-48 hours but will get Internet as soon as possible.

Grand Lodge

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Ok, np.
Safe travels

Grand Lodge

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I'll be working a lot Friday and Saturday, and then running a Gameday Sunday.
Will try to post once per day, but might be a little slow.

Dark Archive

HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

I'm not sure that is correct with the NL/Lethal.

Certainly after your NL damage exceeds your actual hp, all the rest becomes real damage.

But if he was up on 29NL (which presumably he was, as Polly hit him at that stage), he must have more than 29HP, so the 24 or so lethal damage he took shouldn't be enough to kill him.

You only die when your actual HP is below con, not the amount of lethal damage you take.

Case in point, he has 33 hp, with 29 NL damage;

So after Pollys hit for 24, he had 33 NL damage (his max); and 20 lethal damage; So very unconscious (as NL+lethal were > hp), but not even bleeding out, just unconscious from the NL damage.

Grand Lodge

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So after Pollys hit for 24, he had 33 NL damage (his max); and 20 lethal damage; So very unconscious (as NL+lethal were > hp), but not even bleeding out, just unconscious from the NL damage.
Sorry, I've always hated NL vs. Lethal (which is why I like NL Starfinder, a lot simpler).
So, the wayang took 53 dam' in NL, the last 20 changing from NL to lethal.
So he is at -20, but w. 33NL/20L, and since 20L is not > 33 he is not bleeding.
Is that it?
So he'll wake up with the biggest bump on his head.

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 3 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Thank you Rng for not letting Graff crit.

Dark Archive

HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

Yeah, a big bump and probably some broken bones from those 20 points of lethal.

I always think of NL damage as a separate total. It has two uses
(1) You add it to regular damage to see if someone goes unconscious, and
(2) if the NL total gets to over their max hp then not only are they going to be unconscious, but future NL becomes lethal. That is the "beating the unconscious ogre to death with your fists" option.

It does mean that in one particular scenario where there is a similar "acted" battle and you are not supposed to do lethal damage, I've had to take a bit of a liberty in interpreting it as "not purposefully doing lethal damage" - as unless you get lucky and land them on 0 (which even then isn't unconscious, just staggered) you can't render someone unconscious without doing at least one point of lethal damage to them.

That is not to say you can't accidently kill someone with a NL blow. Especially if they are very low on real HP and at low levels, striking even with a NL blow can kill. That makes PF the polar opposite of SF if you want to capture.

In PF you do a lot of NL to build up a "buffer" of NL damage to make them likely to fall unconscious rather than dead. In SF it is just the final attack that puts them over their HP that matters (at least I think that's it, I've only had one case of NL attacks in SF so far).

Silver Crusade

Human Female Paladin of Shelyn 3 | hp 30 | AC 20 T 11 FF 19 | CMD 17 | F +8 R +5 W +6 | Spd 20' | Init +1 | Diplo +7, HAnim +7, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +4, SensM -2 | smite 1/1 | lay hands 4/4 | wand clw 44/50 | Mask: Lai Ligau | :(

Wouldn't an "acted" battle have used Perform (act) rolls?

Grand Lodge

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Well, feeling very embarrassed at having screwed those rules up, I want to thank you for pointing that out and explaining it.
At least I got it now (I hope!).

Dark Archive

1 person marked this as a favorite.
HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

No worries. I get rules wrong all the time. Sometimes things much simpler than non lethal damage. But I'm not going to say what the most recent one was - I have some shreds of dignity to maintain!

Grand Lodge

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So, a LOT of stuff to read-- but, although I feel that PbP is the best forum for doing this as intended in the scenario (we have time to read the rules, think of what we want to do etc.) we can simplify all this is if you feel it is too complex or such, so, do not feel obligated to push on with this if you do not wish to.

The scenario came out at the same time as Paizo published the rules for social interaction and verbal duels and such, and thus showcases this.

I am putting Player Handout #2 (which explains specific tactics) and Player Handout #3 (an abbreviated step-by-step guide to running verbal exchanges as part of a verbal duel) in the Slides.

And I am putting the Appendix #2 up in the slides too, that has all the rules (told you it's a lot of reading - please tell me if this is more than you signed up for, but it can be fun to go for his change of pace and "different" PFS mechanics).

Okay: take your time to read all that (if you are up to it) and tell me if you want to go for the whole shebang and take the opportunity to try this system out ; or if you're too busy right now etc. (or plain don't care) and want to go for a simpler more PFS route.

Dark Archive

HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

I'm not sure I've got all that down, but this looks to be much more Khellek's type of activity than swordplay! And we have to loose. arghhh!

Grand Lodge

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Khellek, I have not put it all up (a whole bunch of slides!).

Yes, it is his kind of stuff.
We can take a couple days to go over the rules and see if we want to do this or streamline it.

Silver Crusade

| Elf Female Cleric of Shelyn 4 | GM Reroll +1 | Shield of Faith on Graff Obscuring Mist HP 24/24 | Spells -/3+0/1+0 | 3/5 Channels | AC 16 (T 13 FF 13) | CMD 18 | Saves 5/5/7 | Init 5 | Perception 5

Ah yes, verbal duels. I remember springing this on my players in a homebrew campaign.

Huh, and we have to lose? We could intentionally throw the final round, I guess. I'm guessing we need to lose by a small margin. Failing that, if we win, we could always "conclude" that we should interfere. IIRC, winning the duel just means we get to force our idea onto the crowd.

Dark Archive

HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

I'm guessing our masks are going to want us to behave in particular manners as well.

Is each exchange between two individuals or two teams? That is, do we each contribute a roll to a response or just one of us? It looks like there are ways to stop us using the same tactic again and again, or just using the opponents tactics against them. So there may be some art to seeing which tactics our opponents are good at in early exchanges so we can counter (or leave them open to them) in later exchanges.

If I have this right it is basically a series of skill checks, with the DC each time being the result of the previous skill check, and when you fail you lose that exchange of the duel.

Is determination done by individual or for the team as a whole?

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 3 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Havin run this before though not in PbP format, we're not supposed to make it obvious we lose.

However based on some of our skills........ it might not be that hard.
Acting according to the masks might make it interesting.

GM your call really.

Silver Crusade

| Elf Female Cleric of Shelyn 4 | GM Reroll +1 | Shield of Faith on Graff Obscuring Mist HP 24/24 | Spells -/3+0/1+0 | 3/5 Channels | AC 16 (T 13 FF 13) | CMD 18 | Saves 5/5/7 | Init 5 | Perception 5

Yes, some tactics are good at countering other tactics, and you are encouraged to try different strategies. Most likely the masks will "suggest" tactics to try.

Grand Lodge

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What will happen is that you will be facing a team, but each time it will be 1 vs. 1.
You will see that they start, and one of them will step forward and "target" one of you (the character your mask represents).
That PC must then react.
The PC can react by not answering, in which case that exchange is over (maybe lost if not answered?). And then another PC can step and start a new debate.
If the PC answers it must be to the person who calls him out.

To help give you some more info' (as if you needed that!) I'll put a post re. the masks up ,that would come when you are just about to debate.

Silver Crusade

Human Female Paladin of Shelyn 3 | hp 30 | AC 20 T 11 FF 19 | CMD 17 | F +8 R +5 W +6 | Spd 20' | Init +1 | Diplo +7, HAnim +7, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +4, SensM -2 | smite 1/1 | lay hands 4/4 | wand clw 44/50 | Mask: Lai Ligau | :(

I'm guessing this is a rules thing, like the 'psychodermist archetype' and 'performance combat' and all those other things I don't know about.

Dark Archive

HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

And when we reply, do we direct the reply to one particular Wayang? And they would in turn direct their re-reply towards one of us (but not necessarily the one who started)?

Or is it the first selected from each team continues one vs one until a victor is found?

Grand Lodge

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And when we reply, do we direct the reply to one particular Wayang? And they would in turn direct their re-reply towards one of us (but not necessarily the one who started)
Yes, that would be how it works.
Mr. A starts w. some play of words aimed at Opponent X.
Opponent X can elect to answer, addressing Mr. A (but I'd let you then switch if you want, answering Mr. A but then switching to Ms. B).
It's complex enough so let's make it as open and RP as we can, but the main idea is that 1 person "taunts" another, who can reply to that person and then pass the ball back to the opponents.

It is a lot of rules and such for one fight (rules that you probably will not see again, or super rarely, in PFS) so I would be up to winging it a bit, and using RP w. some of these rules to back this.

_______________________

We need to calculate your team’s determination.
Can each of you calculate the average of your Intelligence, Wisdom, and Charisma modifiers + that your level
(in any the minimum determination is equal to your number, thus 6}
And then check if you gain any edges (from feats and spells).

Thanks!

Silver Crusade

Human Female Paladin of Shelyn 3 | hp 30 | AC 20 T 11 FF 19 | CMD 17 | F +8 R +5 W +6 | Spd 20' | Init +1 | Diplo +7, HAnim +7, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +4, SensM -2 | smite 1/1 | lay hands 4/4 | wand clw 44/50 | Mask: Lai Ligau | :(
GM Core Campaign wrote:
Can each of you calculate the average of your Intelligence, Wisdom, and Charisma modifiers + that your level

14. What are edges and how to I determine that I've got them? Are they catchy?

Sovereign Court

Male Half-Elf Transmuter 4 (Core) | HP 21/33 | AC 12/12/10 | F +6, R +3, W +5 (+2 vs. enchantments, +1 vs. divine spells) | CMD 13 | Init +2 | Perc +7 | Active Conditions: Crawling in his skin
Expendables:
1st 2/5, 2nd 2/4, Bond 1/1, TK Fist 7/7, Reroll (+1) 1/1

Sorry I've been out for a bit, was somewhat busy.

Had some questions about determination, but I looked at the document and that clarified. My total is 5. I have a Skill Focus, but it's in Knowledge (arcana), so I doubt that'll see use here.

@Apollyana: I think your might have you determination value off. From what I can tell, it'd be ((Int mod + Wis mod + Cha mod)/3) + HD.

Grand Lodge

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Correcy Zephy, it's average of the modifiers (not the ability score).

Silver Crusade

Human Female Paladin of Shelyn 3 | hp 30 | AC 20 T 11 FF 19 | CMD 17 | F +8 R +5 W +6 | Spd 20' | Init +1 | Diplo +7, HAnim +7, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +4, SensM -2 | smite 1/1 | lay hands 4/4 | wand clw 44/50 | Mask: Lai Ligau | :(

Gotcha. 3. I'm guessing shield Focus doesn't help.

So is there a book of rules, a web-link, or a community college class I can take?

Edit There is a community college class!

Edit Still 3.

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Will post in a bit. Trying to read through all the new rules :)

Dark Archive

HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

Determination 1 2/3 + level 2 = 3 2/3

Has skill focus in geography and history

So that would be an edge in
History: Allgory or Logic
Geography: Logic

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Int +1
Wis -1
Cha +3
Avg= 1
Level 3

Total 4

Liberty's Edge

PFS #76925-37 Male Half Orc Cleric 3 | HP: 27/27| AC: 15/9/15|Init: -1| Perc: +3| Fort: +4| Ref: +1| Will: +6| CMB: +4| CMD: 14| Greataxe: +5;1d12+4| Morningstar: +5;1d8+3| Sling: +1;1d4+3| Channel 2d6 5/day| DS +1 Dmg 6/day| BR +1 Dmg 6/day|
Skills:
Acrobatics: -6| Appraise:-1| Bluff:+2| Climb:-2| Diplo:+6| Intimidate: +4| Kn.(Reli): +3| Sense Motive: +3| Stealth: -5| Survival: +3| Swim: -2|

Determination = 4

Grand Lodge

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The Slides are actually from #4 to #13 I think... a lot, I know.

Silver Crusade

| Elf Female Cleric of Shelyn 4 | GM Reroll +1 | Shield of Faith on Graff Obscuring Mist HP 24/24 | Spells -/3+0/1+0 | 3/5 Channels | AC 16 (T 13 FF 13) | CMD 18 | Saves 5/5/7 | Init 5 | Perception 5

My determination is 5. I don't think any of my spells or feats will grant an edge.

Grand Lodge

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@Apollyanna: can you choose what edge you want to give all? (other than Flattery & Red Herring)

Dark Archive

HP 15/15; GM reroll @+3 1/1; music available 2/8; Spells avail: lvl1 2/3; +1 d20 bonus 1/1; Faction pin 1/1;
knowledge take 10s:
Arcana 22; Engineering 22; Geography 24; History 28; Planes 24; Religion 23; all others 21
Bard-2: AC 11(13); Fort +1; Ref +4; Will +1 (extra +4 vs sonic & language); resist cold/1; Init +1; Perception -2

IF I understand this, the whole city is in some kind of ancient volcaco, is that right?

Would that count (for FJC purposes) as adventuring somewhere with a strong elemental connection?

It does suggest Volcano as a suitable place, but not sure if this one counts.

And if so, Khellek will have spent some time by himself doing some ritual-research.

know(arcana) DC17: 10 + 12 = 22 Takes ten

Grand Lodge

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What is FJC?

Yes, I'd say there is strong elemental connection (it's anvolcano, that they fear might re-become active, and a place where the planes - Material and Shadow - come close together).

What is the Aracana check for? To win the debate using the volcano?
Or to learn things about-- the volcano? The ritual itself? (tell me what you are aiming to know).

I do not think you are trying to use this to win the debate, but, just in case, I'll wait to make sure I did not get something wrong.

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