PbP PFS 3 - 04 The Kortos Envoy (7-11) (Inactive)

Game Master Beckett

The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.

Task 1: To the north, there’s that freak harpy Jerevyx, somewhere up by Hollowfrost Pass. Follow the path up Mount Ganog. . .

Task 2: In the east, look for the minotaur Dahruun Firehorn, holed up in the old Northwind Mine. . .

Task 3: To the west, the thief Urso Landel makes camp somewhere in the forest. Retrieve stolen arms and armor. . .

MAP

Init:

[spoiler=Init Rolls[dice=Alan]1d20+5[/dice]
[dice=Dragorin]1d20+0[/dice]
[dice=Oswin]1d20+5[/dice]
[dice=Ravenmantle]1d20+6[/dice]
[dice=Xiaobo]1d20+5[/dice]
-----------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice][/spoiler

Begun 31Aug2014


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Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"I'm sure that you're a reasonable person. Do not delude yourself into thinking that a fight with us will end well for you. It would be best if you I returned what you stole from the centaurs, then left swiftly and permanently. "

Diplomacy, Aid: 1d20 + 5 ⇒ (4) + 5 = 9

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Still continuing his try for diplomacy Xiaobo continues walking forward slowly

diplomacy aid : 1d20 - 3 ⇒ (7) - 3 = 4

-Posted with Wayfinder

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

The mutt of a human steps forward, with his hands raised not only in an attempt to easy these bandits but also close enough to strike if necessary. His right hand holding up his jade wayfinder rubbing the crest Activating guidance It is true, we are pathfinder, every single one of us. We are on a mission of peace to secure the centaurs and their property. Know that some of us have dealt with bandits on Axe Beaks before, I have one back on my ranch and there are at least two of us who have taken out a Rune Lord. Do you know about the Rune Lords my good man....

diplomacy: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

perception: 1d20 + 10 ⇒ (2) + 10 = 12

Silver Crusade

Skills:
Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1
Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30

The Ravenmantle assumes a peaceful mien and keeping his hands far from bow and other arms, he raises Andoletta's symbol, "Urso. We do not wish to fight you and your men. I too am a Pathfinder and a humble servant of Andoletta. Let us resolve this peacefully. Perhaps you too grow weary of war and would return to the streets of Absalom or another city instead of camping in the cold and inhospitable foothills. I think we can help you find safe passage if you too are willing to seek peace."
Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

"You know, I think there might be wisdom in your words. Honestly, I've grown tired of the fight, and I don't want to spend what little youth I have here. Not sure I'll ever forgive that *$^*# for what she did. But I've gotten enough vengeance, I think, and I'm certain our paths will cross again. In this world or the next."

Drawing his lance up, then giving it a long glance, he hoists it once, then tosses it to you, which you easily catch. "That's hers. I took it from her meself. The rest you will find in the hut over there. Let her know, let them all know, . . . one day." says with a strange smile. Then spurs his Axe Beak to turn and rides off, leaving the other bandits in confusion. They soon run, gather their things quickly, and begin to chase after him, heading away from this island.

Returning to the centaur's camp, you are again greeted with respect, and it's becoming clear that your tactics and deeds are held highly amongst the tribal centaurs.

You have but one last task to complete before you can count on their aid in the "upcoming" Ruby Phoenix Tournament.

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

All this talk of the Ruby Phoenix tournament really makes me want to play it. DM Beckett what do you say? If you are willing to run it and don't have it, I will buy it for you.

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

I'd be up for that.

Very well it is just past noon now do we want to brave the pass and the Harpy or should we rest tonight?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I might. I think I own it, but I can't remember if it's PDF, hard copy, or if I actually do. I might run it. Or rather I will run it, but with the 3rd Game day coming up, after this, I want to hold off until we get word on that, and then go from there. Heck, I might just try to run it as a Game Day Event. Something to note, it's a 10-11th level Module only.

The next day, you set off early, eager to be done with the mission. It turns out to be an 18 mile trek through mountainous terrain, taking you over 8 hours to arrive, the last few of which are through a dense mist that slows you down.

A bitter wind whips between the cliffs that form this narrow defile. At the center of the pass a pair of weathered stone towers jut from the snow.

Hollowfrost Pass is a 120-foot-deep gorge running north between the twin peaks of Mount Ganog. A strong wind blows through the pass at all times. A DC 23 Climb check is required to scale the icy cliff face running along either side of the pass. Much of the ground here is covered in thick drifts of snow, creating difficult terrain. The stone towers at the center of the pass each are 30 feet tall. Their faces are worn almost completely smooth by ages of erosion, and they
are covered with a thick layer of frost, looking to be a very difficult climb.

These towers are all that remain of an outpost built by Arodenite ascetics over 4,000 years ago, he decorative engravings that once covered the exterior surface of each tower are no longer visible.

From here, you can hear a soft, gentle song coming from within the towers, but due to the wind, can not make out who is singing. It sounds like a female voice, but even that is a bit hard to tell for sure at this point.

Map updated and some Perception checks please.

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

After we finish this I will be 10th level.

perception: 1d20 + 10 ⇒ (17) + 10 = 27

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Same here

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Cast Endure Elements before heading out
Changed some spells on my profile as well
Now that we hear the song can I cast some prep spells?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You can, but keep in mind it's difficult terrain all the way there, and there is no actual indication of threat. (yet?)

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

I was thinking Magic circle against Chaos with a 90 min duration, does it look like we would be walking for longer that that?

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

Silver Crusade

Skills:
Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1
Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30

Perception: 1d20 - 2 ⇒ (9) - 2 = 7
"You all hear that? Some sort of song on the wind." The Ravenmantle draws his bow and nocks an arrow, waiting for the harpy to show herself.

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

perception: 1d20 + 13 ⇒ (17) + 13 = 30

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It should only take a few rounds to get close, but I just wanted to make sure, and again, so far you do not see any threats. It is a 7-11, so a harpy is a bit on the lite side isn't it?

Alan, Oswin, & Xiaobo:
[b]After you advance within 50 ft of the towers, you see a harpy hiding in the tower. She looks a bit injured and kind of pathetic really.

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

This trick worked with Dakang in the Temple of Empyreal Enlightenment, maybe lightning will strike twice. the young pugilist thinks to himself as he retrieves his rope and fashions a lasso.

Hello there, I see you hiding in the tower. Come talk to us and meet us on friendly terms. We are sent representatives of the centaurs.
diplomacy: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

"Yes, we would speak with you. My friends are better with words, but please come down so that we may present our message."

Diplomacy Aid: 1d20 + 5 ⇒ (14) + 5 = 19

Silver Crusade

Skills:
Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1
Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30

The Ravenmantle looks toward where the others are looking, but still cannot see anything. He decides to lend his words to their plea regardless, "If you would parlay, we would have words with you."
Diplomacy: 1d20 + 14 ⇒ (19) + 14 = 33

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Dragorin Cast Magic Circle against Chaos

Who do you call to? I see no one. The cleric squints against the glare of snow.

Silver Crusade

Skills:
Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1
Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30

The Ravenmantle whispers, "I don't see anyone either Dragorin, but since Alan and Oswin seem to, I thought I would lend my words to their attempt to parlay."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Assuming you pack in close to Dragorin and advance some. . .

The way is difficult, and the high winds, fog, and lite snow do not help your mood at all.

As you get closer, though, you can hear the song more clearly, a sad song for those far from home, but knowing one day they shall make it back. A single wounded harpy is atop the eastern tower (@ 35ft up), shivering. She seems startled by your presence, and suddenly begins to sing louder, evoking her races natural ability to summon through song.

Init Rolls:

Alan: 1d20 + 5 ⇒ (9) + 5 = 14
Dragorin: 1d20 + 0 ⇒ (20) + 0 = 20
Oswin: 1d20 + 5 ⇒ (10) + 5 = 15
Ravenmantle: 1d20 + 6 ⇒ (2) + 6 = 8
Xiaobo: 1d20 + 5 ⇒ (10) + 5 = 15
-----------------------------
Harpy: 1d20 + 4 ⇒ (11) + 4 = 15
Oswin reroll: 1d20 + 5 ⇒ (13) + 5 = 18
Xiaobo reroll: 1d20 + 5 ⇒ (11) + 5 = 16

ROUND 1
Dragorin, Oswin, & Xiaobo
--------------------------------
Harpy () can I get some Will Saves ready please.
--------------------------------
Alan & Ravenmantle

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

will: 1d20 + 9 ⇒ (19) + 9 = 28

is it half speed movement

-Posted with Wayfinder

Silver Crusade

Skills:
Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1
Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30

Will save: 1d20 + 9 ⇒ (15) + 9 = 24

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

will: 1d20 + 11 ⇒ (12) + 11 = 23

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Will: 1d20 + 13 ⇒ (19) + 13 = 32 immune to mind effect from chaotic creatures

Stop that awful bleating!

Going on delay to see how this pans out.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Will: 1d20 + 11 ⇒ (19) + 11 = 30

Assuming he is able to, Oswin will cast his Blessing of Fervour on the party.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

ROUND 1
Dragorin (Delayed, Magic Circle vs Chaos), Oswin, & Xiaobo
--------------------------------
Harpy ( )
--------------------------------
Alan & Ravenmantle

Blessing of Fervor:
While this spell is up, everyone gets to pick from 1 of these buffs to affect them for the round.
•Increase its speed by 30 feet.
•Stand up as a swift action without provoking an attack of opportunity.
•Make one extra attack as part of a full attack action, using its highest base attack bonus.
•Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
•Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

For later: (d5, alphabetically, if there is no obvious target, or if the tactics don't specify, I roll randomly)
1.) Alan
2.) Dragorin
3.) Oswin
4.) Ravenmantle
5.) Xiaobo

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Thanks for the spell text GM! I was going to add it, but limited to my tablet right now.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries. :)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, going to assume that Xiaobo also delays, and move on.

Oswin begins to chant, calling on divine aid to empower and quicken his allies, as the Harpy begins to fly, calling on her natural powers to affect the mind of all those able to hear the clarion call.

It doesn't affect the party, much to the Harpy's wrath, and she flies behind cover of the tower, but still within site.

ROUND 1
Dragorin (Delayed), Oswin, & Xiaobo (Delayed)
--------------------------------
Harpy ( )
--------------------------------
Alan & Ravenmantle

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

I was asking about movement speed and if it was difficult terrain

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Odd. I swear I posted a response, but can't find it now. Yes, each square counts as difficult terrain and takes double movement. That's in the scenario, not something I am interpreting. :(

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Having trouble loading the map for some reason. Alan will move 70' closer to the harpy.

I only moved 55' because I didn't know what the terrain was like closing in on the harpy. If I can get close enough to threaten I will.

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Dragorin trudges forward through the snow.

Double move for a total of 20ft

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Xiaobo will move up and ready an acrion to grapple as soon as harpy comes adjacent

-Posted with Wayfinder

Silver Crusade

Skills:
Acrobatics +3, Appraise +0, Bluff +4, Climb -1, Diplomacy +14, Disguise +4, Escape Artist +3, Heal -2, Intimidate +4, Perception -2, Ride +3, Sense Motive +7, Stealth +7, Survival -2, Swim -1
Vital:
HP 46/46, AC 22 T 15 FF 18, Per -2 Init +6, F +11* R +13* W +9*, CMB +7, CMD 22, Speed 30

The Ravenmantle also trudges through the snow, but separates from Dragorin in case the harpies use magic against us. He keeps his bow at the ready in case of attack.
Double move of 30 feet, but also separating from others in case of AoE attack

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I think there might some confusion on what's going on. As you are traveling to your final quest, you come upon the towers. For the last few hours navigating into the mountains, the way has become very windy, snowy, and a light fog has rolled in, (hence the difficult terrain). From afar you heard a soft female voice singing, and as you come closer, some of you spotted a wounded harpy atop the tower, but she hadn't seen you. Doing a bit of prebuffing, you all get inside the magi circle and advance a bit, calling out to her. It seems to startle her, and she begins to activate her Harpy's Song ability. On her turn in round 1 it goes off, and she begins to fly. The two towers are 30ft tall, and she is now currently at 35 ft up (flying), mostly hiding behind the tower (cover). Dragorin, since you delayed to see her reaction, you can benefit from the Blessing of Fervor and essentially triple move if you want.

The party begins to move forward as the Harpy begins to belch her sadistic song, but affects no one. As you advance, to more Harpies appear, joining the combat.

ROUND 2
Oswin & Xiaobo (Readied)
--------------------------------
Harpy 1( ), Harpy 2( ), & Harpy 3( )
--------------------------------
Dragorin, Alan, & Ravenmantle

Alan:
If you just move, you will be 1 square away from the tower. It is a 4x4 square tower that reaches 30ft high. The Harpy is on the opposite side, flying 35 ft high. There is another tower, same dimensions, so that if you traveled straight up 11 squares, you would be in the middle of it, and two other harpies coming from the far eastern side of it, also flying. I've tried to edit the permissions, but please see if [url=https://docs.google.com/drawings/d/1gobeo06ZxLSH5QFT2AGX_RBjEP9PhBcn3-9oMQcBgyo/edit?usp=sharing]THIS LINK[url] helps.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin calls on the power of Iomedae to strike down the newly arrived foes.

Holy smite centered on new arrivals. DC 17 Will for half DMG.

Holy Smite: 4d8 ⇒ (4, 6, 2, 5) = 17

-Posted with Wayfinder

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Alan will single move and fling the lasso at the harpy

I am assuming it would be a ranged touch attack
1d20 + 10 ⇒ (20) + 10 = 30

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Dragorin moves up 10 more feat once he realizes his movement is enhanced.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I have tried to change up the map's settings. Can everyone get on it? now? I have another player in a different game that was also having this issue, it just would not load for them. I'm not sure what to do really to fix that. I choose Google Docs because while I was deployed, it was the most reliable and most unrestricted way to do maps, and also allowed for a sort of "hands on" approach. If that is changing, I will start to look for something new that works better.

H2 Will: 1d20 + 6 ⇒ (15) + 6 = 21 <success>
H3 Will: 1d20 + 6 ⇒ (10) + 6 = 16 <fail>

Xiaobo:
You are pretty sure that they are not going to come within range, and if they do, it's going to be a Fly-By-Attack. Now, you can Ready to Grapple if they come close IF they do that, but it's kind of a 50/50.

Alan:
There is essentially (using 3d terrain) 45 ft between you and the nearest Harpy. She is flying 35 ft high and is on the opposite side of a tower from you. 1.) Does your lasso even reach that far and 2.) you really have no line of sight to her. I'm not sure if you can see the map, and I'm trying to describe the best I can the situation to you if not. If that's not working, please let me know so I can try something else to make it better. Now, also, keep in mind that you will go after the three harpies, so circumstances might change by then, but then again, they may not.

ROUND 2
Oswin & Xiaobo (Readied)
--------------------------------
Harpy 1( ), Harpy 2(-9), & Harpy 3(-17)
--------------------------------
Dragorin, Alan, & Ravenmantle

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

I can see the maps and if I can use the action I will but what happened to the rest of my movement. I get 70' normally. 35' as a move action through difficult terrain. And then I had a move action and two standards thanks to blessing of fervor right?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Xiaobo continues to ready against incoming attacks after Oswin blasts the two western Harpies with holy wrath.

Those two Harpies attempt call undermine the party's mind, calling them to come and watch their wretched beauty in silent reverence.

Spoiler:

Alan: 1d20 + 11 ⇒ (5) + 11 = 16
Oswin: 1d20 + 11 ⇒ (12) + 11 = 23
Raven: 1d20 + 9 ⇒ (1) + 9 = 10
Xiaobo: 1d20 + 9 ⇒ (7) + 9 = 16
...
Alan: 1d20 + 11 ⇒ (18) + 11 = 29
Oswin: 1d20 + 11 ⇒ (9) + 11 = 20
Xiaobo: 1d20 + 9 ⇒ (16) + 9 = 25

Harpy 3, the one that had been wounded from the start, flies out to attack with a longbow. Hovering with 30ft between herself and Dragorin, she fires a single shot his way.

Harpy 1 vs Dragorin (AC 30): 1d20 + 15 ⇒ (12) + 15 = 27 <miss>

Ravenmantle, affected by Harpy 2's song, drifts off into a gentle fog of the mind, his vision becoming tunneled as he simply wants to make his way to the Harpy to watch her. However, as he begins his trek, still slowed by nature's rough conditions, snaps out of it as soon as he moves a mere 5ft. Assuming that Dragorin put his Magic Circle closest to his allies to help, basically by moving up into it's range, the Captivating Song is suppressed, but not ended.

Seeing the Harpy leave her hiding spot, Alan hurls a lasso at her, snagging around her with a perfection of sheer luck.

ROUND 2
Oswin & Xiaobo (Readied)
--------------------------------
Harpy 1(entangled), Harpy 2(-9), & Harpy 3(-17)
--------------------------------
Dragorin, Alan, & Ravenmantle

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Raven can still take a Move or Standard Action, and is still affected by the Blessing of Fervor. Since he only technically has moved 10ft so far, he can also move a bit more. Also, I wasn't clear if the extra 10ft Dragorin moved was accounted for on the map or not yet?

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

I had moved the extra 10 ft on the map. I didn't want to get to separated from everyone. Also my AC is only 28, 29 vs Choatic Creatures.I fixed it in my stats.

Dragorin Trudges forward another 20 ft and calls forth the powers of Hell to destroy the two new arrivals.

Burn Heathen Beasts!

Order's Wrath:
Damage: 4d8 ⇒ (7, 4, 1, 7) = 19 + Dazed for 1 Round
DC 19 for half damage and negate the Dazed

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, I had the Harpy still move to your new location, and advanced Ravenmantle a bit more to where he would snap out of the Harpy's call. That actually makes it possible for you to hit all 3, as well.

Harpy 1: 1d20 + 7 ⇒ (16) + 7 = 23 <9>
Harpy 2: 1d20 + 6 ⇒ (8) + 6 = 14 <34 & Dazed>
Harpy 3: 1d20 + 6 ⇒ (14) + 6 = 20 <9>

Harpy 2 is hit with th Daze, and unable to act, falls from the sky, landing hard.

Falling: 3d6 ⇒ (4, 6, 5) = 15

[I]Alan wirls his rope around, then flings it, catching hold of the Harpy flying above Dragorin.

ROUND 2
Oswin & Xiaobo (Readied)
--------------------------------
Harpy 1(-9, entangled), Harpy 2(-34, dazed, prone), & Harpy 3(-26)
--------------------------------
Dragorin, Alan, & Ravenmantle

Because of the extra movement, Raven can only take a Standard or a Move action now, and Oswin and Xiaobo can act for Round 3.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin elects the extra defense and attack blessing, then looses a ray of searing light at the flying unlassoed harpy.

Searing Light, ranged touch: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 4d8 ⇒ (6, 3, 1, 5) = 15

Dark Archive

Male 72/72 HP, AC:28[-ki], T: 24, FF: 21, CMD: 30, F: +11, R: +15, W: +14, LN Male Human Lvl 9 Manuever Master, Lvl 1 Memory Inquisitor, Init +7, Pereption +17, Attack +14 (2d6+14, x2)Trip/Disarm/Grapple +21, 20, 14 Bane:5/5 Ki Pool:11/12 Judgement 1/1 Domain Power 4/7 Stunning Fist9/9

Xiaobo will move up to lasoed harpy and attack, moving to back for flank.

stunning fist: 1d20 + 12 ⇒ (4) + 12 = 16
dmg: 1d10 ⇒ 1

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ravenmantle, after snapping out of his magical fascination with the avian horror, levels a shot at the Harpy caught in the lasso.

Attack: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 3d6 + 3 ⇒ (6, 4, 4) + 3 = 17

ROUND 2
Oswin & Xiaobo (Readied)
--------------------------------
Harpy 1(-26, entangled), Harpy 2(-34, dazed, prone), & Harpy 3(-26)
--------------------------------
Dragorin, Alan, & Ravenmantle

Xiaobo, while Alan has the Harpy lassoed, it is considered Entangled, but doesn't drop. Honestly, looking at the rules, the Lasso is a bit weird. It has no range/reach for a ranged weapon, and no rules I can find for actually pulling the target in or anything other than making them entangled. But anyway, it's still out of reach. There is one Harpy that has fallen (due to Daze) if you want to finish her off? Otherwise you kind of need a ranged weapon or a potion of Fly.

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