Revvy Bitterleaf |
For those new to pbp (or at least new to pbp with me as GM)
I will generally post once a day (more if I have time) if you haven't posted in roughly a 24 hour period I will skip your turn/NPC you in so we keep the pace of the game going.
I will roll initiative for everyone (and sometimes some other dice rolls on a case by case basis, like perception to determine surprise)
Since it is possible for you to delay until some other player has done something I'm fine with you taking turns in the order in which you post. If you don't want to do something until something else happens mention in in your post and we'll fit it in when it happens. If you ready an attack (or expect an attack of opportunity to happen, please roll your own dice for to hit and damage already..they might get used, but if it does come up we don't have to wait for you to respond..or I don't have to roll for it..which means you can't blame me when you miss ;)
For example a turn might go something like this
init
Player A, B
enemy 1
Player c
enemy 2
Damage enemy 1; X, blinded
Bold is up
Player A wants to have flanking, so he delays
A will move next to enemy 1 as soon as he flanking and stick his dagger into 1's back [dice=To hit 1] [dice=damage vs 1]
Player B will do something (like cast a spell)
Enemy 1 will do something
Player C will then move up to an enemy and attack it..after which Player A's turn triggers
I'll take enemy's 2 turn
If something messes up the flow (like enemy 1 knocking player A down) we'll just have to flexible and adjust..I'll try to use my best guess if you haven't altered your own action by the time I post again.
I'll use googledoc maps for combat, you can move your own character around, but please be careful to not move the map itself since it will mess stuff up.
I will sometimes use spoiler blocks with a listed skill and DC, if you make the DC you are free to look at the spoiler and act on the information provided.
This will most of the time include (but not be limited to): (Monster) knowledge checks [If I didn't provide one, you can still roll for knowledge checks..I might just forgot about it or only had time for a quick update]
Some hidden stuff needing perception checks to be found, you can still search for stuff when you feel like it it, but for example looting a room after combat it helps speed things up.
Like this:
If you have any questions feel free to ask.
Revvy Bitterleaf |
Totally forgot (until now) that there's a chance to win a boon since this is being run as part of the pbp gameday V.
On a 20 or a 16 (not a typo for a 1, it's really a 16 this time) you get a random boon out of 6 options.
So in order of what I used for initiative;
Chuffy: 1d20 ⇒ 11
Mogmurch: 1d20 ⇒ 13
Poog: 1d20 ⇒ 2
Reta: 1d20 ⇒ 9
GM: 1d20 ⇒ 16