PbP Gameday VI; Starfinder 1-01: The Commencement [lvl 1-2] (Inactive)

Game Master Revvy Bitterleaf

Faction Summary

Map

Warehouse map


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Scarab Sages

To keep things moving, skipping Onda+Crud

Unused to all this violence Onda and his droid hesitate and try to avoid getting physical for now

The humans retaliate

The prone one stands up
As far as I can tell..this doesn't provoke in Starfinder
and swings his baton at Chhirkk
To hit KAC Chhirk: 1d20 + 3 ⇒ (6) + 3 = 9
while the other one steps out of the grease
Stepping out of the grease doesn't seem to require a roll..only moving around inside if I read this correctly
and swings his baton at Vargouzal
To hit KAC Vargouzal: 1d20 + 3 ⇒ (17) + 3 = 20
Damage Vargouzal: 1d6 ⇒ 1

But while one of them misses the other one seems out for revenge

The last one fires his gun once more at Chirkk
To hit EAC Chirrk: 1d20 + 6 ⇒ (18) + 6 = 24
Damage Chirkk: 1d4 ⇒ 1 non-lethal
sending jolt of energy through Chirrks muscles causing a few spasms

init
You guys

Damage:
Red: 1

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

With a growl Vargouzal steps back again leveling his gun at previous foe that his artillery laser only barely hit. "Focus upon one if you can. Drop the fools."

Artillery Laser: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d10 ⇒ 3 damage.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Chirk almost purrs in happiness when his opponent rises and engages him. "You may be a worthy opponent after all, human. But I doubt it..." He engages in a full attack with three of his four arms, unleashing his attacks in rapid succession.
Taclash attack: 1d20 ⇒ 14
Nonlethal damage: 1d4 + 2 ⇒ (2) + 2 = 4

Tactical baton attack: 1d20 ⇒ 5
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Survival knife attack: 1d20 ⇒ 10
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
Revvy Bitterleaf wrote:

@Onda; as long as it's not on the bridge I'm fine with it. As soon as you would have gotten that close they'd trigger combat already

Was aiming for about 20' above ground level and 30' north from the old lady. Assuming that's cool...

Standard action: Draw gun. Move action: control CRUD.


Tiny Drone 1 | HP 10 | EAC 14 KAC 14 | F +0 R +5 W -1 | Spd 30' fly 30' (aver) | Init +3 | Perc +3, SensM -1 |

*K-POW!*

tactical semi-auto pistol v green: 1d20 + 5 ⇒ (15) + 5 = 20 P damage: 1d6 ⇒ 5

Scarab Sages

With a growl Vargouzal steps back again leveling his gun at previous foe that his artillery laser only barely hit but this time his aim is even more of and he shoots past his intended target.

Chirk almost purrs in happiness when his opponent rises and engages him. He engages in a full attack, unleashing his attacks in rapid succession.
@Chirrk; just wondering ..how are you making 3 attacks? You don't get more attacks for having more arms (it says so in the description of having the 4 arms). And as far as I know the only way to get more then 1 attack is making a full round attack which gives you 2 attacks) but there's a fairy decent chance that I might have missed something in the rules somewhere.

Chirrks flurry of blows manages to hit his target a few times..but only one of the hits has enough force behind it to get through his targets armor

Onda pulls out a weapon while sending Crud in for the kill. The little droid manages to hit it's target


Damage:
Red: 1 + 4 non-lethal
Green: 5

init
Lola+Lenik
Enemies

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

From the kasatha race description - Four-Armed: Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn't increase the number of attacks they can make during combat.
Feat - Multi-Weapon Fighting (Combat): When you make a full attack with two or more small arms or with two or more operative melee weapons, reduce the penalty for making a full attack by 1.
My read of these two is that I can use all of my arms in a full attack. But you're the GM and have final say in the game =)

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

The Prof draws his small laser pistol and fires off a shot at one of the thugs.

Sorry, major deadline at work. Had to work over the weekend and will be flat chat until Wednesday. Should be able to make brief posts, however.

Attack v. Blue if still standing, otherwise Red: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 ⇒ 2

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

Sorry guys, my rss reader of choice did not work as intended while I was on vacation.

Lola looks around trying to get a better grasp of the evolving situation.

Lola concentrates and focuses on one of the thugs (red, I think LOS should be okay).

Mind Thrust, Standard Action, Saving Throw Will half: 1d20 + 1 ⇒ (13) + 1 = 142d10 ⇒ (5, 5) = 10

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None
Chirrk Do'Tak wrote:

From the kasatha race description - Four-Armed: Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn't increase the number of attacks they can make during combat.

Feat - Multi-Weapon Fighting (Combat): When you make a full attack with two or more small arms or with two or more operative melee weapons, reduce the penalty for making a full attack by 1.
My read of these two is that I can use all of my arms in a full attack. But you're the GM and have final say in the game =)

Although reading through the Starfinder messageboards, the consensus seems to be that I only get two attacks on a full-round action...kinda sucks!! Guess I'll have to rethink this a little... =\

Scarab Sages

@Chhirk, best I've found (with some help) is that at higher lvls you can get up to 3 attacks from being Solarian with the reduced penalty..but the only advance a Kastaha has (at the moment) is that you can wield more weapons/items to easily switch between what you use each round)

The Prof draws his small laser pistol and fires off a shot at one of the thugs hitting his target

Lola looks around trying to get a better grasp of the evolving situation.
Lola concentrates and focuses on one of the thugs
Since it's a spell without a to hit roll..as long as you can see any part of it it's fine to target. It would help if you could include the target DC though..I'm assuming a 16 makes it though

Will save red: 1d20 + 0 ⇒ (16) + 0 = 16

Ceren covers in a corner and tries to crawl away from the combat

The human thugs focus on eliminating you guys and think they'll deal with her later

The blue pants wearing man steps up to Vargouzal and swings his baton
To hit KAC Vargouzal: 1d20 + 3 ⇒ (16) + 3 = 19
B damage: 1d6 ⇒ 4
clubbing him soundly on the head

The red stripped shirt wearing guy returns Chhirk's barrage of attacks
To hit KAC Chhirk: 1d20 + 3 ⇒ (1) + 3 = 4
but his injuries seem to affect his ability to fight and he ends u almost tripping on his own weapon

The last one fires his gun at Chirrk
To hit EAC Cchirk: 1d20 + 6 ⇒ (13) + 6 = 19
hitting him with a stunning blast
Non-lethal: 1d4 ⇒ 3

Damage:
Red: 6 + 4 non-lethal
Green: 5
Blue: 2

init
You guys
Enemies

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Vargouzal roars in pain as the blow against him lands solidly but a red light appears behind one eye and with a snarl into the face of the man with the blue pants he fires at the man with the red shirt.

Engaging targeting computer against Red, then shooting provoking an AoO
Artillery laser vs EAC: 1d20 + 4 ⇒ (13) + 4 = 17 for 1d10 ⇒ 7 damage.

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

The Prof tries to give his companions more time to deal with the threat by attempting to stop one of the thugs in his tracks.

Daze (DC13) on Blue

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

The DC of the spell was 14, so all good :). Sorry it took me awhile, I had to find out what a key ability modifier is exactly.

Lola focuses on the thug near Vargouzal (blue).

Mind Thrust, Standard Action, Saving Throw Will (14), half: 1d20 + 1 ⇒ (9) + 1 = 102d10 ⇒ (9, 3) = 12

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

As I am learning this new class, it occurred that I forgot to mention at the start of combat which stellar mode he aligned to. Chirrk will usually choose to be graviton-attuned. While graviton-attuned, he gains a +1 insight bonus to Reflex saves. Once he is fully attuned (after 3 rounds) he can use a Stellar Revelation. Since this is the 3rd round of combat, he will be fully attuned next round =)

The solarian continues his full engagement melee with the thug, using both the baton and knife to bring him down! Attacking red if he is still up...otherwise will take a guarded step to blue and attack.

Tactical baton attack: 1d20 ⇒ 8
B Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Survival knife attack: 1d20 ⇒ 17
S Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Vargouzal roars in pain as the blow against him lands solidly but a red light appears behind one eye and with a snarl into the face of the man with the blue pants he fires at the man with the red shirt drawing an attack from the man in front of him

AAO vs Vargouzal KAC: 1d20 + 3 ⇒ (3) + 3 = 6

but the human ends up missing as Vargouzal blasts a gaping hole in his target's chest

The Prof tries to give his companions more time to deal with the threat by attempting to stop one of the thugs in his tracks.
Will save: 1d20 + 0 ⇒ (1) + 0 = 1

..and what ever magical mumbo jumbo is being used turns out to be very effective. The man just stands there drooling a bit.

Lola focuses her mind on the thug near Vargouza
Will save: 1d20 + 0 ⇒ (17) + 0 = 17
but it seems most of his mind is already preoccupied by the effects of Lenik's spell

The solarian continues his full engagement melee with the next thug, using only the baton
Since you had to move, no full round attack..there's no free 5ft step in Starfinder. It takes a move action to move any distance.
You do get a +3 attack but that still misses

but it results in a glancing blow which bounces of the humans armor

To keep things moving so we might finish in the gameday I'll skip Onda for now
Onda start to dodge and try to make as small a target as possible

One of the human looks dazed and a little bit of spittle drips down his chin before he snaps out of it

The other one continues to fire his blaster
To hit EAC Lenik: 1d20 + 6 ⇒ (20) + 6 = 26
hitting the ysoki right in the whiskers
Non-lethal damage: 2d4 ⇒ (2, 3) = 5

Damage:
Green: 5
Blue: 8

init
You guys
Enemies

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

"One down and you are next! Why are you here and why fight for your life?" Vargouzal growls through his fanged maw while looking down at the human before him.

Attacking blue. Provoking AoO again. Full round double attack.
Artillery Laser vs EAC: 1d20 - 1 ⇒ (2) - 1 = 1 for 1d10 ⇒ 4 damage.
Artillery Laser vs EAC: 1d20 - 1 ⇒ (18) - 1 = 17 for 1d10 ⇒ 8 damage.

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

Lola moves toward the thug on the bridge (green, movement straight line to the left to square right below Chirrk) and starts to focus her thoughts.

Mind Thrust, Standard Action, Saving Throw Will (14), half: 1d20 + 1 ⇒ (13) + 1 = 142d10 ⇒ (5, 6) = 11

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Not sure I'm liking Starfinder rules... =p

Fully graviton-attuned...

Tactical baton attack: 1d20 ⇒ 5
B Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Survival knife attack: 1d20 ⇒ 9
S Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Chirrk does another full attack on the thug in front of him, but neither weapon manages to cause any real damage...


Tiny Drone 1 | HP 10 | EAC 14 KAC 14 | F +0 R +5 W -1 | Spd 30' fly 30' (aver) | Init +3 | Perc +3, SensM -1 |

*K-POW!*

tactical semi-auto pistol v green: 1d20 + 5 ⇒ (2) + 5 = 7 P damage: 1d6 ⇒ 3

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

*K-POW!*

tactical semi-auto pistol v green: 1d20 + 2 ⇒ (2) + 2 = 4 P damage: 1d6 ⇒ 2

Can't actually move him for a clear shot on the map from my phone.

Scarab Sages

Vargouzal growls through his fanged maw while looking down at the human before him while firing his blaster full blast

AAO vs Vargouzal KAC: 1d20 + 3 ⇒ (16) + 3 = 19
Damage Vargouzal: 1d6 ⇒ 5

As the human gets in a lucky swing he's blasted in the guts and slumps to the ground.

Lola moves toward the thug on the bridge and starts to focus her thoughts.

Will save green: 1d20 + 0 ⇒ (19) + 0 = 19

Chirrk moves into position to strike at the last thug but ends up missing with a swing..as do Onda and Crud

Clutching at his head as blood streams out of his nose, his companions bloodied on the ground the man wearing the green pants decides to make a run for it
Combat over unless you plan to pursue

If you let him escape:
Ceren seems unperturbed by the gangers’ appearance, confident that your work at falsifying her death should throw off future investigations into her whereabouts.
From here, you can provide Ceren with the information pertaining to her new identity, at which point the wizened hacker departs to find Jubair and go into hiding.

The thugs carried tactical batons and pulsecaster pistol as well as 100 credits.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Chirrk throws his four arms wide, tosses his head back, and emits a grunt as he concentrates for a moment. Then without any other warning, the last remaining thug feels an almost irresistible gravitational pull towards the solarian!

Black Hole (Su):
When you’re fully graviton-attuned, as a standard action, you can pull any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a DC 14 Fortitude save or be pulled 10 feet toward you. Solid objects do not block this ability, but any creature that runs into a solid object ceases moving closer to you. Creatures moved by this ability do not provoke attacks of opportunity from this movement.

Scarab Sages

Fort save: 1d20 + 2 ⇒ (17) + 2 = 19

Even as the human feels Chirrks unnatural pull he still manages to break away

Still the same result, unless you pursue; combat over

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

The Prof hunches over, huffing and puffing, clearly quite badly wounded by the assault. "Chase them if you want...<huff>...I'm afraid I'll just stay back here and catch my breat...<puff>...not as young as I used to be, I'm afraid."

He retrieves and downs a healing serum.

heal: 1d8 ⇒ 1

Happy to head to the next mission, unless we've got something else to wrap up with this one.

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

"Ja, ve chase them off, but now za know she is still alive or vill suspect soon enough. Did I not zay ve vere not zubtle enough to take zis mission?" I should have just burnt za apartment complex down vhen I saw it....

Scarab Sages

Historia-7 contacts you remotely shortly after your defeat of the gangers and providing Ceren with the information about her new life. Historia-7 thanks you for your help and makes a brief quip about having to fix only “some of your work”—a true compliment from the Dataphiles leader.
Historia-7 relays that Ceren feels comfortable enough in her new identity to risk a return to public life, the aged hacker claims this is the most alive she has felt in ages and offers to assist the Dataphiles if they ever require her skills.

A rudimentary courier robot greets you a few minutes later. It presents you with a gift box containing a standard datajack and 200 credits. A simple electronic message from Historia-7 indicates that the datajack is a token of thanks from the Dataphiles. The box also contains a frostbite-class zero rifle. The rifle is an old—albeit out-of place— acquisition of Ceren’s that Jubair found while cleaning out the family house. Historia-7 entrusts both items to you.

Scarab Sages

The Exo-Guardians do not currently have a headquarters on Absalom Station, but their leader, Zigvigix (a host shirren), resides in the poor but trendy neighborhood of Downlow.

Culture check on Zigvigix DC 10:
A long-standing member of the Exo-Guardians, Zigvigix suffered severe injuries prior to the Society’s expedition to the Scoured Stars, which prevented them from taking part. Zigvigix became overwhelmed with survivor’s guilt for not being present for the ill-fated expedition. Eventually, they took up leadership of the remaining Exo-Guardians on the advice of First Seeker Luwazi Elsebo, turning their survivor’s guilt into something constructive.

Garbage litters the ground around the district’s largest art park—a cement lot filled with undulating metal sculptures and covered in graffiti of grotesquely adorable creatures. The sounds of music and chatter drift over from the nearby clubs, chronically interrupted by the roar of the local gangsters’ engines. A heavily augmented host shirren is sitting on one of the park benches, eating a simple meal of cold grub-noodles and rice candy. Their antennae perk up at the tremor of approaching footsteps. “Welcome, new Starfinders! And congratulations!” the shirren’s voice telepathically projects. “My speech-name is Zigvigix, but feel free to call me Ziggy, if that would be easier for you. Have some rice candy to celebrate your graduation! Today is your big day!

“When you are ready, I have two assignments I could use assistance with. The first is to help me secure a new headquarters on Absalom Station. I’ve been in talks with our station’s protectors, the Stewards, and they were kind enough to give us ownership of a warehouse here in Downlow for that purpose! The current owners no longer want it because a vicious alien took it over and kills anyone who goes inside. Once the alien is gone and the warehouse cargo has been returned to its owners, we can start installing desks and computers, so please go in and incinerate the creature!
“My second assignment...” Zigvigix twitches their tooth barbs for a moment and then holds out a credstick. “Please buy the brand-new Strawberry Machine Cake album, Star Sugar Heartlove!!!, which is out today, and give it to Historia-7 when you see her. She is the head of the Dataphiles, so you should meet her today! I wish to do it myself, but I... I have trouble standing for long periods of time. Thank you very much!”

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Old lady Ceren suffers a fatal heart attack 5 minutes later.

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Vargouzal grabbed the guns and batons of the thugs and if there were no protests, popped out the batteries for later use if needed. "Artillery lasers are energy hogs." He says with a shrug.

Later.

"Strawberry Machine Cake?" he hrms. "Strange request. Creature incineration much easier to comprehend. Please comm us the map details to the warehouse."

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Culture check (is it yogurt?): 1d20 + 2 ⇒ (7) + 2 = 9
Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10 (Is Ziggy crushin' on Historia-7?!!)

"Do you have any additional information about the "alien" creature that now inhabits this building? The more we know the sooner you will be able to establish your headquarters," he asks.

Scarab Sages

DC 17 Sense Motive check on Ziggy's motives:
You note that Zigvigix is not buying a copy for themself. The shirren’s response makes it clear that despite their obvious desire, they downplay their opinion when it might benefit themself and seem uncomfortable spending money on their own personal wants—an oddity for the highly individual shirrens.

In case someone other then Chirrk wants to try it

If asked about the new Strawberry Machine Cake album, Zigvigix says that Historia-7 has seemed down after losing her mentor in the Scoured Stars. They hope the sugar-pop music can cheer up the android;
Zigvigix adds that the band’s music always makes them feel better. They go on to gush about favorite songs, expressing regret they cannot hear the newest releases, as the shirren finds it incredibly difficult to stand in the long lines.

Chirrk knows that Strawberry machine cake is a famous band..and not yogurth..but that's about it

Zigvigix explains that they believe the creature is a feather stalker, a predator far more unpleasant than its name implies. As far as the Stewards have been able to piece together, a two-bit crime lord illegally imported the creature, and the beast promptly ate him. Zigvigix can provide holorecordings of the incident taken off the station’s security cameras.

You can attempt a Life Science check, using the skill’s identify creature task to discover the abilities of the feather stalker when you look at the holo recording.

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

"A feather stalker?" The Prof exclaims, still looking a bit pale from his wounds. "Why, I do think I recall one of my colleagues discussing those things in the staff room...now what did he say about them? Can you show us the recordings, perhaps that will...ah, jog my mind, so to speak."

Life Science: 1d20 + 7 ⇒ (20) + 7 = 27

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Noting a few of the bruises he and some companions sport Vargouzal suggests. "Maybe we do the shopping first. Some of us could do with a rest while waiting for the purchase? Then tackle the stalker."

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

"Concur. This is not a time sensitive assignment and we should be at maximum combat efficiency before attempting to dispatch of this creature."

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

“Agreed. After all the excitement, I could really use some rest.“

Scarab Sages

As you get near the store that sells the brand-new Strawberry Machine Cake album, Star Sugar Heartlove you can see a line forming blocks away

You estimate it will take hours of standing in line followed by a mad dash to actually get to an album.

If you want to stand in line it will take 6 hours and a Fortitude save to avoid becoming fatigued, followed by a DC 11 Reflex save to grab an album. Also you have the option to buy an album for yourself if you want (by spending your own money - this can be done by using some of the race winnings you got/credits earned at the end of the scenario)

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Can we spend a short rest of 10 minutes in amongst the six hours?

Scarab Sages

As you stand in line Lenik discusses what he discovered from the holo images:

It's a feather stalker; a large aberation. It has darkvision.
It is a large black-and-white creature (specifically, a crinoid) made up of long feathery appendages and little else. It has an animal mindset.

It has a feather harpoon; it can release a piercing feather at a single foe as a ranged attack targeting KAC.

Lenik also knows that feather stalkers are somewhat adaptive, both defensibly and offensively. Some are resistant to for example fire or cold, some are venomous or can hurl more then feather harpoon at a time. But without more footage it's impossible to say what this particulate one has.

Scarab Sages

Vargouzal wrote:
Can we spend a short rest of 10 minutes in amongst the six hours?

Not among, but before or after shouldn't be a problem. Standing in line and shuffling around and getting bumped left and right isn't that restful.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

"I detest standing in line, but it seems we have little choice..." Chirrk says to no one in particular. "I hope they at least play some background music..."

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

"It makes me vant to kill zumthing. Vargouzal flash your frag grenades and scare everyone away will you?"

After a few minutes, Onda leaves CRUD (and CRUD's built-in weapon systems) to keep his place in line and heads to a cafe across the street for a banana smoothy. CRUD who no doubt has a Zune built into it plays some classical music to entertain folks.

Scarab Sages

As Onda leaves the line he hears a lot of people yelling "No stand ins!"

You can have the droid take your place in line if you want, but it can't hold your place in line. If you try it it will cause a riot and law enforcement shows off to cart you away (along with some other people who were standing in line and caused the riot) I don't think it needs a fort save, but it would still need to make a reflex save at the end of 6 hours

If you want to stand in line it will take 6 hours and a Fortitude save to avoid becoming fatigued, followed by a DC 11 Reflex save to grab an album. Also you have the option to buy an album for yourself if you want (by spending your own money - this can be done by using some of the race winnings you got/credits earned at the end of the scenario)

Everyone who wants to stand in line, please roll the saves and tell me me if you want to buy an extra copy for yourself or let me know you don't want to stand in line.

Second Seekers (Luwazi Elsebo)

Female NG ysoki priest mystic 1 | SP 7/7 HP 8/8 | RP 3/4 | EAC 12; KAC 13 | Fort +1; Ref +1; Will +5 | Init: +1 | Perc: +7, SM: +7 | Speed 40ft | Healing Touch 0/1 | Spells: 1st 0/3 | Active conditions: None.

Lola gets in line while at the same time enjoying a little old school music from CRUD.

Fortitude: 1d20 + 1 ⇒ (12) + 1 = 13

Lola does not want an album for herself.

Reflex: 1d20 + 1 ⇒ (2) + 1 = 3

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Vy not just vait for the release and zen just vait five standard minutes for someone to post it on za network? Dummkopf!

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 16 (conditional DR 1/-) | Fort +3; Ref +1; Will +4 | Init: +1 | Perc: +5, SM: +5; darkvision-60’ | Active conditions: None

Fort: 1d20 + 2 ⇒ (17) + 2 = 19
Ref: 1d20 + 1 ⇒ (7) + 1 = 8

Chirrk finds himself tapping his foot and bobbing his head to the ancient music CRUD emits, even raising one or two of his arms in the air and pumping his fists to the beat.

"Maybe I can sell this album for a profit later..." he thinks to himself. He looks through the credits he has to see if he can afford a copy.

Acquisitives

Vesk Mechanic 1 SP 7/7 HP 12/12 | RP 1/2 | EAC 16; KAC 19 | Fort +3; Ref +5; Will +0 | Init: +3 | Perc: +4, SM: +0

Vargouzal uses his large size, intimidating bearing and heavy armor to weather the storm of music seekers. He glares around obviously not enjoying himself which seems to attract some ire of others poking fun someone who would drain away the fun and he is soon drained and heavily jostled.

Fort: 1d20 + 3 ⇒ (1) + 3 = 4
Reflex: 1d20 + 5 ⇒ (4) + 5 = 9

Not purchasing the extra copy

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Onda really does not want to stand in the line, so instead while enjoying his smoothie he scans the network for any share sites that already have leaked copies of the album. He'll even check out the band's homepage to see if it is legitimately available there. That's how desperate he is.

computers: 1d20 + 8 ⇒ (15) + 8 = 23

That done he will buy a bunch of cheap snack foods and drinks from the nearest 7-11 clone, wait until the other people in the line have to make their fortitude saves, and then when some of them become desperate for their Crimson Bovine Energy Drinks and filtered water he sells it to them at movie theater rates. (I realize this might qualify as being as evil an act as burning down an apartment building full of pensioners and thereby antithetical to the Starfinder Society's bylaws, but Onda does it anyway--damn the consequences!)

If the first batch sells well, he does it again, and again until the doors open, feeding his initial profits into subsequent loads of junk food. CRUD's light load is 10 lbs which equals a fair number of overpriced tacos and water per trip and we have 6 hours after all.

Using the millions of credits he earns from his concession business he orders up a few downloads of the album and gets CRUD some gold plating. That's the plan anyway.

If that's not "game feasible" he instead looks into hacking the store's security to see if there is a backdoor way to get to the front of the line or otherwise score an album without having to wait in the analog line.

Wayfinders

Male Ysoki Technomancer Scholar 2 SP: 12/12| HP: 12/12 |RP: 4/4 | EAC: 14 | KAC: 15 | CMAC: 23| Fort: +1 | Ref: +3| Will: +3 | Init: +3 | Perc: +1| Sense Motive: +0 | Speed 30ft | Spells 1st 3/3

The Prof waits in line, using the time to scan his feeds on various topics such as condensed matter physics, thermodynamics, computational biology and cheese recipes.

FORT: 1d20 + 1 ⇒ (4) + 1 = 5

He tries to grab a copy and even considers picking up one for himself (claiming it is for one of his nieces).

REFLEX: 1d20 + 3 ⇒ (12) + 3 = 15

How much for the album? Lenik will most likely get one but don't want to find out it uses up all of his end of game loot.

Scarab Sages

@Onda sounds awesome..but falls a little bit outside of the scope of organized play scenarios

As Onda makes a killing with selling all sorts of snacks to the people in line and decides to kick back and enjoy the winnings while surfing the net for an illegal copy to download some sneaky devious hacker back-tracks an open wife line and siphons of all the winnings and donates them to a shelter for abandoned vesk pets...or maybe that's left over food..the translation on the web site might be a bit off.
After a few hours of finding that Starwberryy machine cake has the most incredible firewalls and can't be cracked Onda finds out that all the hard earned credits are gone. Going for plan B he tries looking for a back door, but it seems this store is either paranoid about it's security or justified by the amount of people present and there is armored personnel located every 10 feet to keep people in line and not wandering anywhere near the store location until the designated time.

@Lenik; sorry if I didn't mention it before. An extra album costs 50 credits (which will be roughly 10% of your total earnings if you don't loose/miss any cash somewhere)

As you stand in line most of you can feel their muscles tense up and start to spasm and then when the mad dash into the store finally happens everyone other then Onda who's enjoying a soda in the sun and Lenik - who's capable of dodging the histerious masses - take
1d4 ⇒ 4 bludgeon damage as they get pelted left and right by smelly bodies.

DC for the fort save is 12 btw

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