[PbP Gameday VI PFS] **Regular** Helikon´s Beyond Aztlant Ridge • (Inactive)

Game Master Helikon

Maps & More


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Mavaro moves forward and takes the disk.


As soon as Mavaro touches the disk he sees the shadowy form of a burly cyclops straining against a massive serpentine creature. The serpent strikes at the cyclops’s face, and the target is struck blind.
Fort: 1d20 + 8 ⇒ (8) + 8 = 16 For one second but he can shrug the effect off. Using his ability he discerns that the disk emits darkness. Also this disk is warded against theft, so you can´t pick up two disks at once.
In addition to the darkness warding disc at the room’s west end, the shelves contain two onyx animal carvings and a mithral wand of bull’s strength with 16 charges remaining as you quickly find out. Areletta, who has been with you offers you now another disk, she was carrying. It emits light.
Only one room is still left.
You carefully enter it.
The walls of this large, vaulted room are carved with stylized astronomical symbols. The south wall contains a pair of
immense doors made of stone. Smaller doors on the east wall have been battered inward. The north wall contains four large
panels, each eight feet above the ground with a central gap about seven inches wide and an inch deep. Above the four
panels are blocky letters, and below them, mosaics featuring sway-backed cyclopes. The chamber’s floor displays a stylized
depiction of Golarion and its moon traveling around the sun.

To get a disk into one of those panels, it takes a full round action and, as the slots are 8 feet high, a medium person can´t do it on his own.

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

"We can tie a rope around the disk then I can climb up and bring it up to me to place it in a pedestal."

If agreed to Climb: 1d20 + 7 ⇒ (15) + 7 = 22
I doubt it will be that easy, but one can hope.


As you look closer you can see something written on the wall.

Lingu20 or cyclopean:
“The MOON set within the VOID reflects the SUN but does not obscure the STARS,”

There are four slots. What disk in which slot?

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Why don't I have comprehend languages on a scroll or something?

Linguistics: 1d20 + 5 ⇒ (6) + 5 = 11


Ling: 1d20 + 7 ⇒ (18) + 7 = 25


Mavaro you would say that it means the following.
"The MOON set within the VOID reflects the SUN but does not obscure the STARS."

Dark Archive

M Kitsune Investigator (Empiricist) 4 HP 35/35 AC 17/T13/FF 14 F+4/R+8/W+5|Int+5|Per +10

Linguistics: 1d20 + 8 + 1d6 ⇒ (14) + 8 + (3) = 25
Tinker concurs with the meaning of what is written on the wall.


What can we do?


You can insert a disk into the spots. This is a fullround action. Also you need help to reach the spots as they are 8 feet in the air. And which disk in which spot?

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Let's get try the light disk in the sun and the dark disk in the moon. If that doesn't work we can try the dark disk in the void.

Huni's already climbed up. If it matters, he's at the sun. He's lowered a rope to tie the disk so he can pull it up and place it.

Dark Archive

M Kitsune Investigator (Empiricist) 4 HP 35/35 AC 17/T13/FF 14 F+4/R+8/W+5|Int+5|Per +10

" Let's give it a shot and see if it works. Tinker said.


The light in the sun does nothing. The dark in the moon does nothing.
You have maybe 6 more rounds till the construct breaks the door.

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Leave the light where it is.
Put the dark in the void.


You manage to secure the darkness in the void slot and it glazes over.
3 more rounds to breach.

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

So then the light goes in the stars.


Mavaro prepares to put the disk into the moon as safeguard.
"If it doesn´t work, give it to me and I put it into the moon."


As you put the light disk in the moon slot, it glazes over. But at that moment the door breaks and somehow the golem is now beyond the door. And you share a room with a huge snake demon with three tails.
Beyond the golem, in the other room you can see two more disks.
The snake looks at you and hisses, but the golem manges to grapple her.
[ooc]To get to the two disks you have to cross the snakes place. And she seems intent on hurting you!"[/B]

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Huni is made for this. He casts Shield of Faith and begins to make his way through the combat area.
I don't see the golem and snake on the map. Please make any AoO's


Mavaro will expand one point of Focus for sudden speed to dash into the room and out grabbing the left disk.


AoO Huni, Grab: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 5 ⇒ (4) + 5 = 91d20 + 29 ⇒ (14) + 29 = 43
AoO Mavaro, Grab: 1d20 + 12 ⇒ (19) + 12 = 311d8 + 5 ⇒ (7) + 5 = 121d20 + 29 ⇒ (5) + 29 = 34
Did Huny drink from the well?

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

Yes he did.


Empowered by the insight of the well, Huni manages to escape the tails coil. But still Maravo and Huni manage to escape the beast.
The Snake demon is unable to stop you from bringing the two disks to the warding room and putting them in their slots.

Once you have put the four warding discs into their proper places, the panels fuse into a single piece that, like the walls of the warding room, cannot be broken short of millennia of work. At the same time, a wave of magical energy washes through Starwatcher Tor, automatically dispelling any ongoing spell effects created by the xacarba and pushing the xacarba back into her cell along with the Azlanti monolith. The doors her cell immediately repair themselves and reseal, allowing only a momentary glimpse of the Azlanti monolith raising its fists to fight the xacarba.
Also, the ivory sphere dims, as the xacarba’s prison is renewed.
After being freed from the xacarba’s charm, Juliet Dias thanks the heroes profusely for coming to her team’s rescue.
As you brought her the equipment that Happ gave you in the basecamp, she insists that you can keep it.
Additionally, she shares some of her Azlanti research notes with the heroes.
FIN

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