[PbP Gameday VI PFS] **CORE** Helikon´s Nightmarch of Kalkamedes
(Inactive)
Game Master
Helikon
Maps & More
Gentleman 2 AC19(T11,FF18) CMD13| HP 15/15| F +4 R +1 W +7 | Init +1, Perc +12, Sense Motive +4 |
Titus, put his armor back before following inside.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
What is this place?
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
The sorcerer will cast detect magic to see if there is any magic about.
A ten-foot wide stone archway, its keystone inscribed with a seven-pointed star wreathed in ancient markings, offers
ingress into an unlit corridor built of cut stone blocks. Weathered script snakes its way up and down each side of
the entrance.
This leads to another room:
Steep stairs descend into this room, whose only other entrance is sealed by a massive set of iron double doors that
block passage to the east and rest upon a dais of glistening black stone. To the west stands a statue of an elderly, robed
man carved from the same dark stone, and in his hand he brandishes a slender golden wand that points toward the
door. Ancient script winds around the statue's round base, and dried leaves, dirt, and small animal bones are scattered
about the room.
Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments
Lini looks at the entrance with a worried look. I've seen that mark before. Something about rune lords. She watches the sleep walker to see what he might do. When she sees the stature she offers I can create water to wash away the dirt and debris from its base.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30 | Conditions: Delay Poison
Chandu takes a scroll from her pack and mutters the words, light spills from the parchment, swirls around her briefly and then is gone. I can read this now, this place is devoted to the Runelord of Sloth. I wonder why Kalkamedes is drawn here, perhaps we should give him the chance to show us where he goes?
Before they do however, Chandu will read over the script on base of the statue.
Chandu uses a scroll of comprehend languages.
Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1
Linguistics, Knowledge (history): 1d20 + 9 ⇒ (7) + 9 = 161d20 + 9 ⇒ (18) + 9 = 27
"Ah, Thassilonian, I have not studied that as much as the ancient tongues of my homeland. But the Runelord of Sloth, I have heard of."
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Who was the rune lord of sloth? he inquires.
Gentleman 2 AC19(T11,FF18) CMD13| HP 15/15| F +4 R +1 W +7 | Init +1, Perc +12, Sense Motive +4 |
History is not my Forte, who are the Tassilonian or this Runelord?
Titus casts detect magic in the room.
@Akhenethys.
You barely have heard of it. Thassilon was a land controlled by wizards. The runelord of sloth was, you think, a conjurer.
Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1
"Thassilon was an ancient empire that controlled much of this land, ruled by powerful wizards. The Runelord of Sloth was one of them, a conjurer, which happens to be the type of magic I favor myself. Perhaps we will find magical artifacts here!"
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30 | Conditions: Delay Poison
Chandu was reading the script on the base of the statue. I used a scroll of comprehend languages.
@ Chandu. "Those that would dare believe they are strong enough
to oppose us shall learn that their strength is their
weakness and our weaknesses are our very strengths."
Kalkamedes moves toward the door and tries to open it, but without luck.
Gentleman 2 AC19(T11,FF18) CMD13| HP 15/15| F +4 R +1 W +7 | Init +1, Perc +12, Sense Motive +4 |
@Helikon nothing magical in the area ?
Seems like a clue...
Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments
Lini considers the words she could have never translated. Sounds like you need a weak person to go forward. And I am quite weak and small. She moves over to the door and tries it.
Strength: 1d20 - 2 ⇒ (8) - 2 = 6
Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1
Akhenethys is examining the statue, in particular the golden wand. He'll use detect magic to determine if it is magical.
Taking 10 on Spellcraft for 20.
It is magical and a wand of ray of enfeeblement.
Lini feels her gear suddenly to become quite lighter.
The platform is magical and the wand is magical.
Gentleman 2 AC19(T11,FF18) CMD13| HP 15/15| F +4 R +1 W +7 | Init +1, Perc +12, Sense Motive +4 |
Lini's idea seems to match with the wand in the statue's hand. Let's target Lini with it as the will try to open the door again.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30 | Conditions: Delay Poison
That seems like a plan. Give it a go?
Chandu steps back, gently pulling Kalkamedes out of the way.
Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments
Un, wait. First there is room for others to help, and does anyone have a crowbar? And Second, how long will this spell last? And lastly, someone get this down for the chronicle - Lini the Strong. :)
Lini will agree to become weaker but wants some help with the door.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
I can help with the door he volunteers
Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1
"Stop pulling on me, dear lady Chandu, if we're going to use the wand on Lini I will need to activate it."
Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments
The brave little gnome stands there gritting her teeth and NOT resisting.
Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1
Akhenethys takes the wand from the statue and aims it at the gnome. "This will last only a few seconds, long enough for you to open the door, but not much longer. Err, I hope."
"નબળાઇ!" he utters the mystical command word and a coruscating beam of lambent force scintillates between the tip of the wand and Lini's form.
ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17 Str penalty: 1d6 + 1 ⇒ (2) + 1 = 3
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Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments
Theodic is helping. Hit him too. Lini's current strength is 3.
Try it again lini just roll a d20
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
Do I need to do an aid other check?
Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1
At level 1, the spell only lasts for 1 round, and only one can be cast a round, unless it's on someone else's spell list or someone wants to try UMD.
-Posted with Wayfinder
Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments
Still people can assist... Unsure of my strength modifier at the moment.
Strength: 1d20 ⇒ 12
Strength: 1d20 ⇒ 20
With the second try Lini manages to open the door, although the spell has worn off.
Kalkamedes leads you on and you reach a new hall.
Suspended b y thick chains, a massive metal cage shaped like
a demon's head hangs over a dark shaft with no bottom in
sight. The cage's door-by all appearances a menacing maw,
filled with incisor-like fangs-hangs open to the west. There,
a narrow bridge spans the short distance between the ledge
and the cage. A small console on the north edge of the bridge
bears a single lever.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30 | Conditions: Delay Poison
Is the console with the lever on our side or the other side of the cage?
Chandu scans the area, wary of possible dangers.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
The sorcerer will cast detect magic.
No magic at the lift.
The only danger Chandu sees is the lift, it seems safe, but if you do something truly stupid that could have bad consequences.
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30 | Conditions: Delay Poison
In which case Chandu carefully crosses the bridge heading towards the console.
Suddenly you feel another presence.
A giant skunk suddenly emerges from the other room.
Elfire Ini: 1d20 + 4 ⇒ (19) + 4 = 23
Sammi Ini: 1d20 + 5 ⇒ (10) + 5 = 15
Themyscira Ini: 1d20 + 4 ⇒ (12) + 4 = 16
Iantha Ini: 1d20 + 4 ⇒ (20) + 4 = 24
Gaylin Ini: 1d20 ⇒ 6
Skunk Ini: 1d20 ⇒ 3
Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments
Ah, lookat the little skunky. Lini croons, stepping towards it in a nonthreatening manor. You want some num nums? she offers it food as she tries to calm it. We are not gonna hurt you. No, we are not.
Wild Empathy: 1d20 + 10 ⇒ (6) + 10 = 16
Wild Empathy, Shirt Reroll: 1d20 + 10 + 3 ⇒ (20) + 10 + 3 = 33
With her acting first, this one seems it was meant to be. :)
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30 | Conditions: Delay Poison
We don't seem to have a map for the area we are in
Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1
Akhenethys moves cautiously to the bridge and looks over the side.
The skunk leaves freely.
You can use the lever from inside the cave!
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30 | Conditions: Delay Poison
Chandu heads over to the lever and looks around to try and work out how things work.
Can we get some more description of the environment please. Where is the cage, where is the lever, does it look like the lever controls the cages movement, does the cage move. I am a bit lost at the moment.
Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments
Lini sees the large skunk outside to make sure there are no misunderstandings. That's a good boy! Take your num nums and go outside where you belong.
Hey, my druid did a druid thing. :)
There is a description above, but if you pull the lever and if you are inside the cage, the cage will bring you down.
M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3
My brawler isnt in this scenario :)
You all enter the lift and are brought down.
Palm-sized shards of jagged steel jut from halfway up the walls of this large cavern, bathing the cavern with a dark green light. A set of natural rock columns support the chamber's ceiling, which rises to a height of twenty feet. A small tunnel leads to the northeast, and several rounded alcoves branch off from the main cavern.
Gentleman 2 AC19(T11,FF18) CMD13| HP 15/15| F +4 R +1 W +7 | Init +1, Perc +12, Sense Motive +4 |
Quite a place!
Says Titus.
He begins to look around, trying to find if someone moves recently here.
Survival: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
LN Female Half elf Bard 7|DD4 Init +8 | HP 99/99 | AC 25, T15, FF22| Fort +13, Ref +15, Will +12, +2 vs ench, +4 vs bard | CMD 29 | Perception +22, Sense Motive +30 | Conditions: Delay Poison
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Chandu heads into the chamber, spear at the ready.
Something with claws lived here at one point. These are summoning circles, this doesn't bode well...
Chandu moves towards the middle of the chamber to get a better view.
Female Druid 4 AC 16/13/15;+4 vs giants, hp35/35, Fort +8/REf +3/Will+8, +2 illusions, +4 fey and plant, Perception +12 with Low Light Vision Droogami Medium Snow Leopard/ AC 18, touch 16, flat-footed 16/ HP= 26/26 Fort +6, Ref +9, Will +2; +4 on Will saves vs. enchantments
Lini taps that perception
Yes, something not natural. No animal can claw in to the stone in such a way.
Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1
Scanning in all directions with detect magic. Mage Armor cast.
-Posted with Wayfinder
Chandu can see two circles and a pool of green liquid.
In the one circle you think is a gnome, in the other a woman.
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