[PbP Gameday VII] GM Mjolbeard's SFS 1-12 Ashes of Discovery (Inactive)

Game Master Mjolbeard89

Initiative:
[dice=Zez'ka]1d20+4[/dice
[dice=Cournae]1d20+2[/dice
[dice=Mordin]1d20+1[/dice
[dice=Chirrk]1d20+1[/dice
[dice=Speck]1d20+3[/dice
[dice=Asterion]1d20+5[/dice

Starship Combat Roles:
Chirrk Do'Tak: Captain
Asterion: Pilot
Speck: Science Officer
Mordin: Gunner (turret)
Zez'ka: Gunner


A Starfinder Society Scenario designed for levels 1-4.

When a major Pact Worlds organization approaches the Starfinder Society about investigating an abandoned outpost in Near Space, the PCs get assigned to the case. Travelling to a distant world, surmounting dangerous threats in the void of space, and meeting new alien cultures—this mission is about everything the Starfinder Society embodies.

Ashes of Discovery is a replayable scenario designed to help introduce players to what it's like to be a member of the Starfinder Society. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice.

GM Info:
Gravity: Standard gravity
Atmosphere: Disruptive to technology
Hiring Organization: Veylen Enterprises
Besmaran Whelp Offensive Trait: Breath Weapon
Besmaran Whelp Defensive Trait: Armored
Besmaran Whelp Special Trait: Death Throes: Upon death, the whelp acts as if it had activated a self-destruct system and deals 4d4 damage to any adjacent starships.
Natives Physical Trait: Natives have compact or few bones.
Natives Cultural Trait: Natives have encountered and are hiding from the Swarm.
Natives' View: The natives were tasked with protecting the Besmaran whelp’s eggs. They now insist that the PCs have inherited that responsibility because they killed the mother and that the PCs must start fulfilling that responsibility by defeating the exile, who wants to steal the eggs.
The exile hopes to steal the eggs and create an interstellar armada to conquer others. The PCs are their only obstacle.