| Dungeon Master S |
Jack continues to weave his esoteric song whilst hurling a trio of bolts at the more powerful foe!
The pony finally stomps hard enough on the zombie to crush it, leaving a dead-again corpse.
Seveen's tactic seems to work better as she finds a spot under the shield for both weapons.
Round 3:
Alric: Step and pony
Seoni: Go
Kargakan: Go
Seveen: Double
Foes: TBD
Jack: TBD
Skeleton: 19 (Shield up)
| Seoni, Tattooed Varisian |
Seoni doesn't really hear Seveen's question as she is concentrating on more magic to throw at this thing. :-)
three-action magic missile at Bony McBoneface: 3d4 + 3 ⇒ (3, 1, 1) + 3 = 8
| Dungeon Master S |
Seoni's missiles very nearly destroy the skeletal horror!
Nearly.
Round 3:
Alric: Step and pony
Seoni: MM
Kargakan: Go
Seveen: Double
Foes: TBD
Jack: TBD
Skeleton: 27 (Shield up)
| Dungeon Master S |
Kargakan continues to harass the skeletal warrior with his spell. Save: 1d20 ⇒ 7. The skeleton, holding onto unlife with only the most tenuous grip, falls apart!
The mindless zombie continues to try and eat the pony: Fist: 1d20 + 6 ⇒ (15) + 6 = 21 for DMG: 1d6 + 1 ⇒ (3) + 1 = 4
Round 4:
Alric: Step and pony
Seoni: MM
Kargakan: Go
Seveen: Double
Foes: ATK
Jack: Go
Round 5:
Alric: Go
Seoni: Go
Kargakan: Go
Seveen: Go
Foes: TBD
Jack: TBD
| Seveen |
Seveen strides to the remaining zombie and slashes at it with her weapons.
Round 4 - assuming Inspire Courage is maintained
Shortsword attack(+IC): 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Dagger attack(+IC): 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Double Slice with agile weapon
Potential shortsword piercing/slashing damage(+IC): 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Potential shortsword critical damage: 1d6 + 2 ⇒ (6) + 2 = 8
Potential dagger piercing/slashing damage(+IC): 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
If both attacks hit, combine the damage and add any applicable enhancements from both weapons. For purposes of resistances and weaknesses, this is considered to be a single Strike.
| Dungeon Master S |
Seveen's violence is incredible! With a single, but complex, attack, she cuts the final foe down!
As everyone catches their breath, a ghostly voice calls to you from beyond!
....Wait a second, that's not a ghost. It's a voice! It's weak. It's coming from.... the basement! In two places, the frail floorboards have given way entirely, opening into the warped cellar 10 feet below.
It's the missing Pathfinder, Nelfurhin Zor! She's got a broken leg, but with help she can make it out.
Nelfurhin Zor tells you that a cleric named Wennel Ardonay had helped her find her bearings after being freed from slavery with no money. The two remained friends, but for the last 2 months Wennel had insisted that he was close to proving that several abductions around Absalom were connected to a secretive cell of slave traders. He expressed his intention to expose the cell, even if it meant its members might try to silence him. When Wennel unexpectedly appeared at Nelfurhin’s home a few days ago, the alchemist readily opened the door, only to discover her friend was now a reanimated corpse. Wennel attacked and Nelfurhin awoke in the Sanguine Thorn, where she fell through the floor in an unsuccessful attempt to escape.
We're pretty much complete here beyond role-playing! We can handle the denouement. I'll report the game right now. PLEASE PLEASE PLEASE fill out THIS SURVEY. I'll keep the thread open for a few days until we're done. (there are no chronicles, but you do earn 4 PTPs.)
| Enchanter's Playtest |
Alric helps pull Nelfurhin out and then casts Soothe on her, healing her minor injuries and bolstering her mental senses after a horrific ordeal.
"Nelfurhin, did you learn what happened to the original slave traders?"
Soothe: 1d6 + 3 ⇒ (3) + 3 = 6