[PbP Gameday VI] GM Ladile & the Pathfinder Society Present: Solstice Scar (Session #2; Tier 3-4) (Inactive)

Game Master Lady Ladile

Aid Tokens:

During the event, it is possible for characters at one table to assist those at another with Aid Tokens. Each represents the assistance of allied Pathfinder agents who assist the PCs.

Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, one of the players then passes the Aid Token to a neighboring table for them to use. A table can only benefit from one token per encounter. Because there are a limited number of Aid Tokens, hoarding one means that somebody else doesn’t get to use it.

If a table receives an Aid Token and doesn’t need its benefits, they’re encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table can neither retry such a skill check nor boost an Aid Token more than once before passing it to another table. A table may boost a token even while in combat without taking any in-round actions; the scenario assumes the aid was granted before that encounter began. Using a boosted effect consumes the boost.

Some Aid Token benefits may only be used if already boosted by another table. An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following forms:

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. To Boost: Succeed at an attack roll against an AC equal to an Average skill check. Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to your APL/2, rounded up. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Orc Benefits:

Blenta Benefit:
PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.

Borbus Benefit:
Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.

Bukog Benefit:
Each PC gains a +5 bonus on any Day Job checks performed at the end of this adventure.

Gekgaro Benefit:
Each PC gains the Nimble Moves feat until the end of the adventure.

Graffa Benefit:
Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure.

Kardook Benefit:
Each PC can use Martial Flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.

Mirtgog Benefit:
At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


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Season of Ghosts

Moved you on the map Dekion!
______

The rest of the Pathfinders leap into the fray, Leepo leading off the assault with an expertly-placed bomb throw that explodes and sends shreds of cloth flying in all directions! Marcus follows it up with a powerful shot from his longbow, adding another hole to the banner's growing collection! Deciding that he prefers a more direct approach, Dekion advances on the Red Banner with sword in-hand...

AoO vs. Dekion: 1d20 + 5 ⇒ (4) + 5 = 9

...and the banner tries to strike as he approaches, but misses the warrior by a mile! Now within range, Dekion decides to return the favor and slashes viciously at the banner - cutting it down for good!

Meanwhile, Katswiri cautiously advances into the next room - ready with her mace should the other banner approach. Now that she can get a slightly better look at them, she knows that while they have no particular resistances they do have the ability to grab their targets and bind them tightly if they manage to land a blow. Grab + Constrict.
______

Round 1

Esh (False Flanker)
Scritch
=======
Red Banner (Totally Dead)
=======
Katswiri
Marcus
Leepo
Dekion
Arbiscar
=======
Blue Banner

Active Conditions: None

Arbiscar is UP!
______

I'll give Arbiscar a bit to post since I know he's several hours ahead of (probably) most of us. Also don't forget, we've got an Aid Token that can be used!

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar observes Katswiri positioning and he moves with the same care, forming a line of defense. He makes his stand in the middle of the room while holding his silver earthbreaker over his head "Approach and enjoy little raggy monkey"

Readied attack:

+1 silver earthbreaker: 1d20 + 8 ⇒ (6) + 8 = 14
Bludgeoning/Silver damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10


Season of Ghosts

Arbiscar steps forward, forming a line of defense with Katswiri. He readies his earthbreaker as the Blue Banner comes flopping and flapping in his direction. Unfortunately, the unruly piece of cloth doesn't quite come close enough for Arbiscar to be able to strike at it! Instead, it stops just short and lunges forward, attempting to smack the dwarf...

Slam vs. Arbiscar: 1d20 + 5 ⇒ (18) + 5 = 23
Damage (Non-Lethal): 1d6 + 3 ⇒ (3) + 3 = 6
Grapple: 1d20 + 9 ⇒ (2) + 9 = 11

...and actually manages to deliver a surprisingly hearty blow to Arbiscar's helmeted head with an echoing *BONG*! It attempts to wrap itself around the dwarf as well, but luckily Arbiscar is wilier than he looks and he easily shrugs himself free of the banner.
______

Round 2

Esh (False Flanker)
Scritch

=======
Red Banner (Totally Dead)
=======
Katswiri
Marcus
Leepo
Dekion
Arbiscar
(6 non-lethal)
=======
Blue Banner

Active Conditions: None

Everyone is UP!

Silver Crusade

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HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Dark magic!" shouts Arbiscar as he tries to defend himself from the banner. Swinging his hammer over his head, he attempts to destroy the banner with it.
+1 silver earthbreaker-PA: 1d20 + 8 - 1 ⇒ (2) + 8 - 1 = 9
Bludgeoning/Silver damage+PA: 2d6 + 5 + 3 ⇒ (6, 5) + 5 + 3 = 19

"Rats! Stop moving!"


Season of Ghosts

If the Blue Banner had a face, you'd almost swear that it'd be sticking its tongue out at Arbiscar as it easily flaps itself clear of his mighty swing!
______

Round 2

Esh (False Flanker)
Scritch

=======
Red Banner (Totally Dead)
=======
Katswiri
Marcus
Leepo
Dekion

Arbiscar (6 non-lethal)
=======
Blue Banner

Active Conditions: None

Esh, Leepo + Scritch, Katswiri, Marcus, and Dekion are UP!

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Attack: 1d20 + 3 ⇒ (1) + 3 = 4

Katswiri steps up, taking a wild swing that comes closer to braining Arbiscar than to striking the flapping banner. "Watch out, they'll try to wrap themselves around you!"

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Satisfied that the first banner is destroyed, Dekion moves over next to Arbiscar to attack the second one.

Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 6 ⇒ (7) + 6 = 13


Season of Ghosts

As more contenders enter the fray, the Blue Banner snaps at random at...

1d2 ⇒ 2
AoO vs. Dekion: 1d20 + 5 ⇒ (8) + 5 = 13

...Dekion! But the banner's poor aim continues to haunt it and it misses the brave fighter by a mile. Katswiri's luck mirror's the banner's as she tries to strike at it and instead very nearly connects with Arbiscar's helmeted head! Dekion, however, fares much better as he opens up a large gash in the flapping foe!
______

Round 2

Esh (False Flanker)
Scritch

=======
Red Banner (Totally Dead)
=======
Katswiri
Marcus
Leepo

Dekion
Arbiscar (6 non-lethal)
=======
Blue Banner (-13)

Active Conditions: None

Esh, Leepo + Scritch, and Marcus are UP!

Liberty's Edge

Marcus moves to where he can get an unobstructed shot, then releases another arrow at the banner.

longbow + PBS + FS +DA: 1d20 + 11 + 1 + 0 - 1 ⇒ (12) + 11 + 1 + 0 - 1 = 23 for 1d8 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12

Move action to move 30' south, standard action shot uses Point Blank Shot (PBS) Focused Shot (FS) + Deadly Aim (DA) and is affected by Precise shot to avoid melee penalties. No bullseye shot this time since I moved.


Season of Ghosts

Expert marksman Marcus maneuvers himself into position and fires off another shot, ripping another large hole in the banner!
______

Round 2

Esh (False Flanker)
Scritch

=======
Red Banner (Totally Dead)
=======
Katswiri
Marcus
Leepo
Dekion
Arbiscar (6 non-lethal)
=======
Blue Banner (-25)

Active Conditions: None

Esh, Leepo + Scritch are UP!

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh, still invisible, comes toward the blue banner and strikes with his rapier, focusing his gaze on the banner!

Crunch:

Swift: Hypnotic stare (thanks to the "psychic inception" bold stare, I can affect mindless creatures)
Move: move 30 ft
Standard: attack
Immediate: trigger a painful stare

+1 Rapier vs FFAC: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
for Piercing: 1d6 + 4 ⇒ (2) + 4 = 6 and Pain: 1d6 ⇒ 6


Season of Ghosts

Despite Esh's careful and methodical setup, he just misses the flagging flag with his rapier strike. But at least he made a stylish reappearance!
______

Round 2

Esh (False Flanker)
Scritch
=======
Red Banner (Totally Dead)
=======
Katswiri
Marcus
Leepo
Dekion
Arbiscar (6 non-lethal)
=======
Blue Banner (-25)

Active Conditions: None

Leepo + Scritch are UP!


Season of Ghosts

Botting Leepo & Scritch!
______

ScritchBot moves forward, doing his best to line up a shot with his crossbow amid the furious melee. He settles for shooting over a table, to minimize the chance of accidentally hitting one of his companions!

Scritch: Crossbow vs. Blue Banner (Point-Blank Shot, Into Melee): 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Deciding that the terribly tattered banner isn't worth wasting another bomb on (at least not yet), LeepoBot instead loads her crossbow and takes aim...

Leepo: Crossbow vs. Blue Banner (Point-Blanke Shot, Precise Shot): 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Both bolts strike home, ripping even more holes into the banner. It truly looks as if it's on its last...strands? Since banners don't have legs, that any of you know of.

1d4 ⇒ 4
Slam vs. Esh: 1d20 + 5 ⇒ (5) + 5 = 10

In fact, the banner is so badly damaged that it can't even muster up the power for a proper strike! Esh easily dodges the clumsy attempt, ready to offer some payback.
______

Round 3

Esh (False Flanker)
Scritch

=======
Red Banner (Totally Dead)
=======
Katswiri
Marcus
Leepo
Dekion
Arbiscar (6 non-lethal)

=======
Blue Banner (-32)

Active Conditions: None

Everyone is UP!

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Mace: 1d20 + 3 ⇒ (2) + 3 = 5

Katswiri steps to fully surround the flapping banner, taking another wild swing. She grits her teeth in frustration as she comes no closer to striking it on her second blow than her first.

5 ft. step, attack


Season of Ghosts

Against all odds, the tattered banner continues to avoid the blows of the Pathfinders - but for how long? Surely one more solid hit would finish it off!
______

Round 3

Esh (False Flanker)
Scritch

=======
Red Banner (Totally Dead)
=======
Katswiri
Marcus
Leepo
Dekion
Arbiscar (6 non-lethal)

=======
Blue Banner (-32)

Active Conditions: None

Esh, Leepo + Scritch, Marcus, Dekion, and Arbiscar are UP!
______

@Leepo - Would it work better for you to have Leepo and Scritch act on the same initiative in future combats or do you prefer separate initiatives? Either option is fine with me!

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh, proud of his sudden and stylish reappearance but annoyed by his own lack of precision, tries to stab the banner once again.

"Vile creature, errm animated object, you shan't escape your fate of being unanimated again!" he shouts.

+1 Rapier, flank: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
for Piercing: 1d6 + 4 ⇒ (4) + 4 = 8 and Pain: 1d6 ⇒ 4


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Season of Ghosts

Making good on his threat, Esh this time strikes home with his rapier and rips the already tattered banner down the middle! The two halves flutter in frustration for just a split second before drifting softly down to the floor, whatever magic that had animated them finally spent.

Combat Over!
______

I'm going to roll you on ahead to the next encounter within the next hour or two hopefully but go ahead and take a round or two in-between to heal or buff as you'd like and just make note of it in your next post :)


Season of Ghosts

After taking a few moments to mend what wounds you have and catch your collective breath, you turn your attention to another large, open area just off of the Shining Armory. Long shadows cast by ruined displays and broken furniture litter the floor. A humanoid-shaped figure made of shattered clockwork lies slumped over a bench. Above, an elaborately painted sign reads "Crusader’s Chronicles."

As you make your way into this area you have no trouble spotting the three guard dogs who had most likely heard your skirmish with the banners and were in the process of trotting over to investigate the disturbance. When they spot you, their hackles raise and you hear a low growling sound, the sort that precedes imminent attack!
______

Who Goes First?:

Esh Init.: 1d20 + 7 ⇒ (1) + 7 = 8
Leepo Init.: 1d20 + 3 ⇒ (3) + 3 = 6
Scritch Init.: 1d20 + 4 ⇒ (3) + 4 = 7
Katswiri Init.: 1d20 - 6 ⇒ (2) - 6 = -4
Dekion Init.: 1d20 + 4 ⇒ (15) + 4 = 19
Arbiscar Init.: 1d20 + 1 ⇒ (19) + 1 = 20
Marcus Init.: 1d20 + 5 ⇒ (14) + 5 = 19

Blue Dog: 1d20 + 4 ⇒ (4) + 4 = 8
Red Dog: 1d20 + 4 ⇒ (7) + 4 = 11
Orange Dog: 1d20 + 4 ⇒ (6) + 4 = 10

Knowledge: Nature (DC 12):
GUARD DOGS
For every 5 that you beat the DC, you may ask for one piece of information from this list.

______

Round 1

Arbiscar
Dekion
Marcus

=======
Red Dog
Orange Dog
=======
Esh
=======
Blue Dog
=======
Leepo + Scritch
Katswiri

Active Conditions: None

Arbiscar, Dekion, and Marcus are UP!

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Dekion surveys the area. "Let's try to use these displays to set up a line to protect our flank," he says as he takes a step forward and readies his sword to attack the first dog that comes into striking distance.

Readied attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Scarab Sages

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female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Before the fight.
Healing: 1d20 + 4 ⇒ (10) + 4 = 14
"Whew. Are you alright, Arbiscar? That looked like a nasty head blow." She bends slightly to peer into his eyes. "I don't think you're concussed. Do you feel alright? I can heal you, if you wish."

Knowledge, Nature: 1d20 + 8 ⇒ (9) + 8 = 17
Special Attacks, please!

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Knowledge, nature: 1d20 + 7 ⇒ (10) + 7 = 17
Weaknesses for me, please!

Silver Crusade

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HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Arw... have seen da worser wounds. A piece of rags is not going to stop me defend order in Absalom. Thanks Katswiri!" the dwarf appreciates the womans cares and moves on in the exploration.

------------------

Observing the badly intentioned dogs, Arbiscar attempts to calm them down "Where are the invaders? Take us to the thieves quite doggies"
Handle animal: 1d20 - 3 ⇒ (9) - 3 = 6


Season of Ghosts

Dekion takes a brief moment to consider the situation instead of simply charging in blindly and realizes that given what they're dealing with, waiting for the dogs to approach them would be the most sensible plan. He steps forward just a bit to allow his companions behind him room to maneuver, readying his sword to strike at the first dog to approach.

Meanwhile, Katswiri and Leepo both realize that these are simple guard dogs albeit ones that appear to be exemplary specimens for their species. Leepo knows that they have no particular weaknesses but Katswiri does remember that much like their wild cousin, the wolf, these dogs will likely attempt to snap at the legs of their prey in an attempt to pull them off their feet.

Loathe to hurt the dogs who are basically just innocent animals trained to perform a task, Arbiscar attempts to try and calm them by playing at being on their side. Unfortunately, it's not necessarily an easy thing to command or cajole someone else's trained critters and the dogs don't seem to pay the dwarf's words any heed.
______

Round 1

Arbiscar
Dekion
Marcus
=======
Red Dog
Orange Dog
=======
Esh
=======
Blue Dog
=======
Leepo + Scritch
Katswiri

Active Conditions: None

Marcus is UP!
______

Don't forget that you guys still have an Aid Token that hasn't been used. You can either use it and then pass it to another table or if you don't think you'll need it right now then you can opt to trying boosting it and then passing it along!


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Season of Ghosts

MarcusBot takes a step forward to get a better view of all the advancing dogs and takes aim the the Red Dog with his longbow!

Attack vs. Red Dog (PB Shot, Precise Shot, Bullseye-Shot, Focused Shot, Deadly Aim): 1d20 + 11 + 1 + 4 + 0 - 1 ⇒ (6) + 11 + 1 + 4 + 0 - 1 = 21
Damage: 1d8 + 3 + 2 + 2 ⇒ (7) + 3 + 2 + 2 = 14

The arrow sinks deep into the Red Dog's flank and though it yelps and howls with pain, it doesn't fall! It and its Orange partner charge forward, snarling and snapping! Red attempts to sink its teeth into Arbiscar's leg...

Red Bite vs. Arbiscar: 1d20 + 5 ⇒ (9) + 5 = 14

...but said teeth just scrap uselessly at the dwarf's metal armor. Orange goes for Dekion, who is ready and opens up a vicious gash in its shoulder as it goes for a bite!

Orange Bite vs. Dekion: 1d20 + 5 ⇒ (14) + 5 = 19

Though this one's aim is far better, Dekion pulls his leg away and the animal's jaws close on empty air!
______

Round 1

Arbiscar
Dekion
Marcus
=======
Red Dog (-14)
Orange Dog (-13)
=======
Esh
=======
Blue Dog
=======
Leepo + Scritch
Katswiri

Active Conditions: None

Esh is UP!

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Esh strides forward and triggers a mindtrick in his mind. An image of himself appears on the other side of the dog, while the ganzi studies sharply the orangeish beast.

"Aha! You'll be raw meat before you know it! Wait! Why am I speaking to a dog?" shouts Esh, eager to fight.

Crunch:

Swift: Hypnotic stare
Move: Move 20 ft
Free: Trigger the False Flanker
Standard: Attack the orange dog
Free (it's a free): Painful stare

+1 Rapier, flank: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
for Piercing: 1d6 + 4 ⇒ (3) + 4 = 7 and Pain: 1d6 ⇒ 5

If an enemy attacks Esh:

Parry: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 Substract the +2 if it's not orange
Riposte: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 Substract the +2 if it's not orange
for Piercing: 1d6 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

I see an X over the orange dog so I'm assuming that Esh's attack killed it. If not, I'll attack orange.

Nodding to Esh when he finishes off the dog, Dekion glances over his shoulder. Confident his companions can finish off the other injured dog, he moves up next to Esh to attack the last one.

Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


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Season of Ghosts

^Yes, your GM had a post all typed up on her phone on her lunch break earlier today and hit the wrong button and lost it all >.<
______

Esh, ever the graceful swordsman, glides around the Orange Dog and strikes at the creature's flank - and as he does, a second Esh appears on the opposite side of the dog and also seems to strike with his rapier! The swordsman's strike sinks deep into the Orange Dog's side and with a pitiful yelp it drops to the floor, blood pooling around it.

Blue Bite vs. Esh: 1d20 + 5 ⇒ (20) + 5 = 25

Blue Dog lunges forward, attempting to sink his teeth into the flesh of Esh's calf, but the ganzi is ready! He expertly parries the dog's bite and then offers a return strike, opening a vicious wound on Blue's shoulder as the animal yelps and howls in pain!

Attempting to take advantage of his comrade's attack, Dekion quickly steps up beside him and attempts to finish off the Blue Dog - but the dog dodges his sword.
______

Round 1/Round 2

Arbiscar
Dekion
Marcus
=======
Red Dog (-14)
Orange Dog
=======
Esh
=======
Blue Dog (-10)
=======
Leepo + Scritch
Katswiri

Active Conditions: None

Arbiscar, Marcus, Leepo + Scritch and Katswiri are UP!
______

Dekion, since it was Blue's turn after Esh and he moved to attack it triggered your Readied Action. Therefore, I used your most recent post as your Round 2 action :)

Scarab Sages

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female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Katswiri steps up to the dog attacking Arbiscar, slamming her mace down hard.

Katswiri also cast Cure Light Wounds on Arbiscar during the break, healing his nonlethal damage.

CLW: 1d8 + 3 ⇒ (3) + 3 = 6 Doubled for nonlethal

Liberty's Edge

Assuming that Katswiri didn't already already take it out...

Attack vs. Blue Dog (PB Shot, Precise Shot, Bullseye-Shot, Focused Shot, Deadly Aim): 1d20 + 11 + 1 + 4 + 0 - 1 ⇒ (14) + 11 + 1 + 4 + 0 - 1 = 29
Damage: 1d8 + 3 + 1 + 2 + 2 ⇒ (8) + 3 + 1 + 2 + 2 = 16 Just now realized I left off +1 PBS damage in all my shots, but did have the hit modifier in.


Season of Ghosts

Fortunately for you but not for them, the guard dogs really aren't much of a match for the combined strength of your group - Katswiri steps forward and handily crushes the skull of the Red Dog and then Marcus finishes off the Blue Dog with another expertly-placed shot!

Combat Over!
______

Now that you have a few moments to catch your breath and investigate your surroundings a bit more, you're confident that the first floor of the museum has been cleared of hostile forces. However, there is still much work to be done. You recall that there were reports of clockworks on the second floor and of course the strange rune-swarm out in the garden.

Good job on clearing the first floor! Where to next? :)

Silver Crusade

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HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

Arbiscar nods grateful at Katswiri as his wounds disappear "Thanks Lady of colors"
HP 30/30 (0 NL)

-------

Assuming Katswiri and Marcus successfully manage the red dog, Arbiscar charges on over the remaining guardian "Bad doggy!" but he attacks with his Earthbreaker trying to just leave the animal unconscious rather than kill it.
+1 silver earthbreaker-non lethal+charge: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Bludgeoning/silver non lethal damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10
But the dwarf is so in fear to kill the dog with his enormous hammer he stops just in front and discharges the hit over the museum floor "Damn it! I cannot kill an innocent animal like that"

---- Ninjaed by GM Ladile xD ----------

Arbiscar checks the dogs are not dead and tries to stabilize them.
Heal DC 15: 1d20 + 7 ⇒ (16) + 7 = 23
Heal DC 15: 1d20 + 7 ⇒ (11) + 7 = 18
Heal DC 15: 1d20 + 7 ⇒ (1) + 7 = 8
Heal DC 15 2n attempt: 1d20 + 7 ⇒ (3) + 7 = 10
Heal DC 15 3rd attempt: 1d20 + 7 ⇒ (12) + 7 = 19

"Is there something controlling them, or did they just thought we were mere burglars?" the dwarf looks at the stairs "Let's look upstairs"

If the group remains more time on place, he checks the walls "I remember some secret room on one of the museum's walls"
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

"I think they thought we were burglars, Arbiscar. It was their training to try and attack us." Katswiri says sadly as she wipes the blood off her mace. "I would like to try to fix the Rune Swarms, but I do not know if our talents would be better served dealing with the clockwork. If you hold a minute, I will read the fates and determine our best course of action."

Katswiri enters a brief meditative trance, viewing shadows of the possible futures yet to come.

Katswiri uses her Gift of Prophecy revelation, to cast an Augury with a 90% chance of a meaningful reply. The course of action considered: Is going to deal with the runes in the garden before dealing with the clockwork a weal, woe, or both?

GM:
Rolling here, since its secret, if that's ok. 1-90, Useful result: Augury Success: 1d100 ⇒ 75


Season of Ghosts

Katswiri:

In your mind's eye, you see one possible future where the protective wards shielding the museum crackle and then explode, shaking the museum to its core. Throughout the building the guard creatures set to protect it seem to grow weaker and more docile as the wards fade away.

You hear one word - weal.

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

After a minute, Katswiri's eyes snap open, a look of worry on her face. "Oh dear. We should go to deal with the runes. They may not be entirely stable, and...it is hard to tell, but I believe there may be explosive consequences if they are not dealt with. Let's see if we can handle them quickly, and have time to assist with the clockwork as well."


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Season of Ghosts

While Katswiri takes a moment to consult the cosmos about a proper course of action, Arbiscar quickly begins doing what he can for the guard dogs. Though one of them very nearly succumbs to its wounds before he can bind them, he eventually manages to at least stabilize their condition. They'll likely require further care and rest (or healing magic) to recover fully but for the time being, they're no longer in danger of dying.
______

One vote for runes, one vote for going upstairs! Anyone else?

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

My post for the dogs is missing, but I suppose it matters not now!

"Explosives? I'm in! Was that those shiny lights outside?"

I am good either way, but I expect not all groups can handle the runes, so we should give it a try.


Season of Ghosts

Runes it is! And don't forget, strategic advancing in the opposite direction is an option if you feel that an encounter might be too challenging :)
______

With the more magically-inclined in the group feeling a little more confident than they were earlier, the group makes their way outside. Along the way Arbiscar attempts to look for a secret room he remembers from a previous museum escapade; though he finds what he seeks he and the others quickly realize that there's neither friend nor foe located within and decide to leave it for the time being. Once outside they make their way around to the back of the museum where a lovely garden boasting carefully-maintained shrubberies and even a fountain can be found. A soft whirring that sounds like the low drone of a hive of bees can be heard and as you reach the garden's entrance you can see that thousands of glowing glyphs form a protective shell around the outside of the museum, casting a sparkling aura of light that bounces off the fountain’s waters.

You realize that despite the dangers, disabling the glyphs might aid in helping to retake the museum as well as subdue or weaken the remaining guardian creatures inside.

Knowledge: Arcana (DC 13):
LIVING RUNES
For every 5 that you beat the DC, you may ask for one piece of information from this list.

A PC that is adjacent to the runes can attempt to shut them down with Disable Device, Knowledge (Arcana), Linguistics, Spellcraft, or Use Magic Device. Spells like Erase or Dispel Magic can also help. It will take multiple successes to shut them down for good.
______

Who Goes First?:

Esh Init.: 1d20 + 7 ⇒ (5) + 7 = 12
Leepo Init.: 1d20 + 3 ⇒ (10) + 3 = 13
Scritch Init.: 1d20 + 4 ⇒ (16) + 4 = 20
Katswiri Init.: 1d20 - 6 ⇒ (20) - 6 = 14
Dekion Init.: 1d20 + 4 ⇒ (15) + 4 = 19
Arbiscar Init.: 1d20 + 1 ⇒ (18) + 1 = 19
Marcus Init.: 1d20 + 5 ⇒ (20) + 5 = 25

Living Runes: 1d20 + 6 ⇒ (9) + 6 = 15

Round 1

Marcus
Scritch
Dekion
Arbiscar

======
Runes
======
Katswiri
Leepo
Esh

Active Conditions: None

Marcus, Scritch, Dekion, and Arbiscar are UP!

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

Knowledge: Arcana: 1d20 + 9 ⇒ (7) + 9 = 16
Well, they're a creature! Living Runes, interesting...

Silver Crusade

HP 43/43 AC 21 TAC 11 FF 20 | CMD 17 (21 overrun/trip) | F +8 R +3 W +8 (+2 vs poisons, spells, spell-likes and death effects) | (Fv: 5/5 Bl: 5/5 SW: 4/4 L1: 4/4+ L2: 2/2) | Senses Darkvision +7
Skills:
Acrobatics+0,Climb+3,Diplomacy+4,Heal+7,Intimidate-3,K.eng+6,K.History(dwar ven)+4,K.Religion+7,Linguistics+3,SenseMotive+7,Stealth-3,Spellcraft+5,Surv ival+3,Stealth-3,Swim-1,Concentration+7
Male Dwarf Warpriest 4 | - (Inactive)

"Thunders!" squeaks Arbiscar at the sight of the fountain protections "Who has made this?"

The dwarf approaches the fountain and attempts to understand how the runes work and how to disable them.
Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14


Season of Ghosts

Arbiscar boldly steps up next to the runes as they whir and buzz about, attempting to discern their nature and perhaps figure out a way to disable them. But try as he might, he can't quite piece together the meaning inscribed upon them.
______

Round 1

Marcus
Scritch
Dekion

Arbiscar
======
Runes
======
Katswiri
Leepo
Esh

Active Conditions: None

Marcus, Scritch, and Dekion are UP!

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Knowledge, Arcana: 1d20 + 7 ⇒ (2) + 7 = 9

Scritch flies up to the runes and tries something to see if he can disable them.

Disable Device: 1d20 + 5 ⇒ (9) + 5 = 14

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Dekion watches as the others attempt to figure out what to do about the magic runes. He starts to get irritated as no one is saying anything.

"Well? Any ideas?" he says waiting for a response.

Delay


Season of Ghosts

Scritch also moves up and tries a different approach, hoping he knows enough about traps and wards to be able to disable the runes. Unfortunately he also doesn't seem to be having much luck. Meanwhile Dekion holds his ground for now, waiting on additional ideas or insight before risking an approach.
______

Round 1

Marcus
Scritch
Dekion
Arbiscar
======
Runes
======
Katswiri
Leepo
Esh

Active Conditions: None

Marcus is UP!


Season of Ghosts

MarcusBot hurries up to the strange rune-swarm thing and attempts to put his skills to use in shutting them down...

Marcus Disable Device: 1d20 + 8 ⇒ (7) + 8 = 15

...but doesn't fare any better than his companions.

Now aware of the party's presence, the swarm undulates around to face Arbiscar and Scritch, still casting their strange glow on the water of the fountain.

GM Stuffs:

Esh Perc.: 1d20 + 5 ⇒ (3) + 5 = 8
Leepo Perc.: 1d20 + 4 ⇒ (20) + 4 = 24
Scritch Perc.: 1d20 + 1 ⇒ (2) + 1 = 3
Katswiri Perc.: 1d20 + 5 ⇒ (3) + 5 = 8
Dekion Perc.: 1d20 + 3 ⇒ (5) + 3 = 8
Arbiscar Perc.: 1d20 + 7 ⇒ (7) + 7 = 14
Marcus Perc.: 1d20 + 7 ⇒ (2) + 7 = 9

Leepo:

The runes just moved something to the grass in front of Arbiscar and Scritch!

The runes spin and all of you realize that they're casting a spell!

Spellcraft (DC 16):

They're casting Alarm.

And then, the grass in front of Arbiscar and Scritch erupts into fire, a cone of flame washing over them both!

Merciful Burning Hands Trap: 3d4 ⇒ (2, 4, 1) = 7
DC 16 Reflex save for half damage.

Strangely, while the flames wash over the two, they are non-lethal. Though you can feel the pain lance up your bodies, your skin and clothes are not burnt.
______

Round 1/Round 2

Marcus
Scritch
Dekion
Arbiscar

======
Runes
======
Katswiri
Leepo
Esh

Active Conditions: None

Everyone is UP!
______

Mobile posting so map manipulation is a pain; the fire came from the square immediately north of Arbiscar.

Liberty's Edge

Male Chelaxian Ranger 3 | HP 31/31 (NLD 0) | AC 17 | T 13 | FF 14 | CMD 18 | Fort +5 | Ref +6 | Will +3 | Init +5 | Perc +7

Seeing that he is unable to figure out the runes in a more non-violent method, Marcus quickly steps back drawing his bow and firing. "Sorry, magic stuff isn't my area of expertise. I thought I had it for a moment."

longbow + PBS + FS +DA: 1d20 + 11 + 1 + 0 - 1 ⇒ (7) + 11 + 1 + 0 - 1 = 18 for 1d8 + 3 + 2 + 2 ⇒ (7) + 3 + 2 + 2 = 14

5' step, move to draw, standard shot. I'll find out quickly if it has reach for an AoO

Scarab Sages

female | human | oracle 6 | HP 39/39 | AC 21, FF 18, T 13 | CMB +4, CMD 12 | Init -4 | Perception +11, -4 Opposed, Auto Fail Hearing | F +4, R +9, W +6 (+12 vs. Mind Effect) | Focused Trance 1/3 | Natural Divination 2/2 | Spells: 4/7 1st, 1/6 2nd, 2/4 3rd Mage Armor, Communal Resist Energy Acid, Eagle's Splendor, Shield of Faith, Communal Resist Energy Electricty

From the back and unable to hear the sounds of combat, it takes Katswiri a moment to realize that the group is under attack. She hurries forward until she can get a clear view of the swarm of runes just in time to see Marcus shoot at them. "Wait, its alive! We don't know how this works, it could do almost anything if it is damaged in the wrong way!"

Double move...curse my heavy armor! Some day, Mithral Breastplate, someday!

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

A high-pitched buzz pervades the museum, rising in frequency to the point of being inaudible. A moment later, a rolling boom echoes through the museum like thunder, and the glowing wards around the museum begin to fade.

@Table GMs: The “Failing Wards” condition on page 9 is now in effect.


Season of Ghosts

As Katswiri trundles forward as quickly as she can, silently cursing her heavy armor, Marcus decides to see if he can do some damage with his arrows. He takes a step back and fires a shot into the swirling mass! Some of the runes appear to shatter as the arrow passes through them but the shot doesn't seem to be as effective as Marcus had hoped. As you watch, the shattered pieces quiver and begin to move towards each other...
______

Round 1/Round 2

Marcus
Scritch
Dekion
Arbiscar

======
Living Runes (-7)
======
Katswiri
Leepo
Esh

Active Conditions: None

Leepo + Scritch, Dekion, Arbiscar, and Esh are UP!
______

Sorry about the lack of GM posts until now, work was rough last night.

Liberty's Edge

Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3

Dekion watches as Marcus shoots an arrow. He shrugs and moves forward to see how many times he can hit with his sword. "Until you scholarly types come up with a plan this is how I'm going to handle things."

Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 6 ⇒ (6) + 6 = 12


Season of Ghosts

Seeing that Marcus' shot was at least somewhat effective, Dekion wades into the fray as well and strikes at the runes with his sword! Although it too doesn't seem to be as effective as he'd like, the sword still manages to shred a few more of the individual runes.
______

Round 1/Round 2

Marcus
Scritch
Dekion
Arbiscar
======
Living Runes (-13)
======
Katswiri
Leepo
Esh

Active Conditions: None

Leepo + Scritch, Arbiscar, and Esh are UP!

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