Xerance-RK |
Seeing her companions go into combat Xerance shoots an arrow in the jelly.
attack: 1d20 + 5 ⇒ (1) + 5 = 6
dmg: 1d8 + 1 ⇒ (3) + 1 = 4
Kruck Boulderstep |
Kruck shrugs and proceeds to study it as he approaches with his own axe.
Knowledge (Dungeoneering) 1d20 + 2 ⇒ (14) + 2 = 16
Knowledge (Nature) 1d20 + 2 ⇒ (12) + 2 = 14
Axe swing! 1d20 + 2 ⇒ (16) + 2 = 181d10 + 3 ⇒ (1) + 3 = 4
Revvy Bitterleaf |
Kruck remembers this is a gelatinous cube..but a very small one. They are transparent and hard to see. The dissolve organic materials..simply by moving over it.
Due to the tight one person tunnel you are in Kruck can't attack, I'll use your attack as a readies action if it comes up
Since I don't know what Maly would do I'll let Maly ready as well for now to keep things moving
The small cube moves slowly forward..trying to move over Hans and it looks like it will engulf Hans competently.
(Either a reflex save to move out of the way, or an AOO while it moves..your choice)
Damage Jelly: 19
init
Action Hans in response to the jelly moving
Finish action Jelly
You guys again
Standard Pregen |
Ignoring his impending doom, Hans takes a mighty swing at the Jelly!
Greatsword: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12, for 2d6 + 10 + 3 ⇒ (4, 2) + 10 + 3 = 19 Slashing damage.
...and since I know what is coming...
Fort: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22.
On the bright side, Kruck is now able to damage it ;-)
Revvy Bitterleaf |
Actually Rainer is standing right behind you..not Kruck ;)
Hans takes a good swing at the jelly like creature as it oozes all over him..he feels his skin start to burn Acid damage: 1d6 ⇒ 2 but although he momentarily feels his body slow down and get rigid he manages to get back the control over his bodily functions
Damage Jelly: 38
init:
You guys
Jelly again
Xerance-RK |
"Oh no HANS!"
Xerance moves a little closer and tries another arrow.
bow: 1d20 + 5 ⇒ (7) + 5 = 12
dmg: 1d8 + 1 ⇒ (5) + 1 = 6
Revvy Bitterleaf |
Xerance is able to put an arrow into the jelly..it penetrates quite far..almost hitting Hans in the head. Luckily Hans was already on the move and the arrow misses his skull. Then Hans is easily able to get rid of the ooze as is starts to fall of him as he tries to push against it.
Out of combat
The ooze had nothing of worth with it.
If you follow the tunnel to the end you find out it leads out of the cave system and almost leads back to the entrance you used to get in. Right before you would move out you can see Janira waiting there for you.
What would you like to do now?
Standard Pregen |
Well, so far, we have done the following: Explored the complex; befriended the Gillman (and learned why he is there); taken notes about the carvings/rituals that we discovered, and learned what happens when we perform them. After making sure that we have written all of this down, I don't think there is anything that we have left to do...?
Xerance-RK |
I think we can go for the report then. I know theres nothing left to do inside.
Xerance walks up to Janira and just blabbers about everything that happened inside. A waterfall of words. She shows her drawings and her notes of everything that she wrote down.
Revvy Bitterleaf |
Janira after hearing Xerance (and the rest of you report) is impressed by your findings and leads the expedition back to Absalom without further incident.
Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine
inquires excitedly about what you found and asks to see your notes. He compliments those who recorded notes for being certain to write down ideas and observations while the thoughts are fresh, observing that it’s difficult enough to remember what one had for breakfast the day before as it is to recall exactly what one was thinking while studying an inscription.
As you are now the foremost authorities on that cave and what it contains,
Shaine also invites you to come up with its name. The elf is certain to compliment Janira for her guidance and assistance, much to the halfling’s delight.
Three days later, one of the Masters who best represents each of your individual interests confirms you as a full Pathfinder field agent. As part of the ceremony, that mentor also gifts a personalized wayfinder to you, reminding you that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.
Kruck Boulderstep |
"Tis a good job done this day me friends!"