GM Tektite |
Dustin swings at the wolverine, but misses!
Garret attacks the wolverine and lands on solid blow!
Auric fires an arrow, but just misses the raging animal!
Taklinn redoubles his efforts and strikes the wolverine twice!
Al-Ashari then taps Garret with a wand, healing the halfling!
1d10 + 3 ⇒ (6) + 3 = 9
Attack vs Taklinn: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Attack vs Garret: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Attack vs Garret: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
The wolverine, slathering and bloody, attacks with rage fueld adreneline, clawing Garret one time!
Party up!
Al-Asahari |
Al-asahari presses on with the healing, determined not to let garret fall.
wand of clw: 1d8 + 1 ⇒ (4) + 1 = 5
3 wand charges used so far.
Garret |
Thanks to the healing efforts of Al-Asahari Garret is still standing. Eager to lay down the wolverine he attacks again!
Attack, Flank, Flurry, Fighting Defensively: 1d20 + 2 + 8 - 1 - 2 ⇒ (3) + 2 + 8 - 1 - 2 = 10
Damage: 1d4 ⇒ 4
Attack, Flank, Flurry, Fighting Defensively: 1d20 + 2 + 8 - 1 - 2 ⇒ (10) + 2 + 8 - 1 - 2 = 17
Damage: 1d4 ⇒ 1
Taklinn Baldurk |
Taklinn abandons action as he launches a full attack on the beast.
Attack(dwarven waraxe): 1d20 + 7 ⇒ (5) + 7 = 12
Damage(dwarven waraxe): 1d10 + 3 ⇒ (4) + 3 = 7
Attack(spiked shield): 1d20 + 6 ⇒ (16) + 6 = 22
Damage(spiked shield): 1d4 + 3 ⇒ (4) + 3 = 7
GM Tektite |
Taklinn misses with his axe, but bashes the wolverine with his shield. The creature staggers back, but continues to froth at the mouth and lunges at Taklinn once more!
Attack vs Taklinn: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Its slavering jaws snap shut just shy of Taklinn's face and it then collapses to the ground, bleeding and unconscious as the effort of attacking expended it last breath.
Out of Combat! Shew!
Al-Asahari |
Ali-asahari pokes garret a couple more times with the wand of clw, eager to get his friend back to full health, or near it at least.
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (5) + 1 = 6
Dustin Stydweller |
Dustin lays his hand on the wolverine and bows his head in a prayer...
Wish you would haven't resisted my magic, my friend...
Satisfied that he did everything he could, Dustin returns to the injured man...
Tell us. What happened here?
Garret |
Garret collapses on the ground. He is breathing hard.
Between gasps he says "That was a hard fought victory my friends. For a moment I thought we would be amongst the dead in this place.
Al-Asahari |
Al-asahari approaches the man while the rest of the group is attempting to speak to him and inspects his wounds.
heal: 1d20 + 1 ⇒ (13) + 1 = 14
GM Tektite |
The Kellid regards the party warily and tells you that there was another group of "defilers" that came through and that his tribe fought them. He also tells you that the battle was at least a day ago. While telling you this, he stands and as he finishes speaking, he turns and runs off, heading northeast.....
Al-Asahari |
Al-asahari stands up as the man flees. looking rather confused.
"so friends.where to now? i'm afraid that survivor didn't tell us much on where we were supposed to be going to.Should we follow him or...?" al-asahari trails off to allow the rest of the party to fill in his silence.
GM Tektite |
Correction: The Kellid lit out to the east, your trail travels northeast.
Searching the five "Shadow Lodge" corpses, the party finds about 100 gp in coins that the Kellids must have missed when scavenging the bodies.
After healing wounds, the party sets back out, following Skagni's map, traveling northeast. About an hour after setting out, you hear a deep booming horn far to the south. Moments later, you hear a horn answer from the northeast, the direction you are heading.
Continuing your journey toward the Tusk Mountains, around dusk, the gradual shift into rockier terrain is now more apparent than ever. Large, round stones evoke cobblestones as they form a layer of ground, although the hard-packed snow is still visible between. Ahead, an ancient ring of boulders juts from the ground to form a ring. The wind’s erratic path around the massive rocks has blown the snow into large, haphazard drifts.
Skagni's map denotes a small cave, just a little further, that will shelter you from the elements for the night. The route leads you through an area with several large snow drifts.
Based on the sun's height above the horizon, you estimate you have less than an hour's worth of light....
While you decide what to do, give me Perception checks
Al-Asahari |
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Al-asahari looks up at the sky, somewhat worried that the sun should set so fast on them.
"friends.I suppose it be best we move out of this blasted cold no?"
he pauses as his stomach growls.
"and i already look forward to eating whatever Garrett decides to whip up."
Garret |
"Sounds like a fine plan to me! Let's hurry, I would like to have some shelter around me when I make dinner."
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
GM Tektite |
As the party picks your way through the snowdrifts, Dustin notices a pair of hide boots sticking out of a snowdrift! Seconds later, four barbarians leap out of snowdrifts, screaming, and move to attack!
Al: 1d20 + 2 ⇒ (13) + 2 = 15
Au: 1d20 + 5 ⇒ (16) + 5 = 21
G: 1d20 + 6 ⇒ (4) + 6 = 10
D: 1d20 + 4 ⇒ (4) + 4 = 8
B: 1d20 ⇒ 10
The barbarians scramble toward the party, drawing weapons!
Intitiative:
Auric
Taklinn
Al-Asahari
Garret
Barbarians
Dustin
Dustin has a surprise action (a single move or standard action)
Garret |
I think you need to change authorizations for the map so we can move our tokens
Garret takes a step next to Taklinn and trips the barbarian in front of him. He follows up with two quick kicks as the man goes down.
Flurry, Trip: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20
Vicious Stomp if trip was successful: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 ⇒ 4
Attack, flurry: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Damage: 1d4 ⇒ 1
Auric Voralius |
Regular round 1 actions
Auric draws his bow and relies on his luck to hit the barbarian south of him.
Shortbow, Luck, PBS: 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 241d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
GM Tektite |
Thanks guys. I see I neglected to say everyone, but Dustin is up after the surprise. My bad. Permissions fixed for the map.
Dustin casts a spell and his staff grows larger and glows!
Garret moves up and and trips the nearest barbarian, stomps his head, then strikes the Kellid again!
Auric draws an arrow and shoots the Kellid to his south!
Taklinn draws his axe and chops the prone Kellid, injuring the man further, yet the Kellid still moves!
Al-Asahari is up!
Al-Asahari |
Al-asahari fires off a ray of frost at the closest and most threatening looking fellow
frost ray (ranged touch): 1d20 + 2 ⇒ (15) + 2 = 17
dmg: 1d6 + 1 ⇒ (3) + 1 = 4
GM Tektite |
Al-Asahari fires off a ray and hits the barbarian south of Taklinn.
Attack vs Taklinn: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Attack vs Taklinn: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Attack vs Garret: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Attack vs Auric: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
The barbarian press their attack, two moving in and the prone one attacking from the ground, but all miss their marks, save one who chops into Auric!
Dustin and party are up!
Auric Voralius |
Auric winces from the pain, takes a step back and shoots the southern barbarian who hurt him.
Shortbow, Lingering (1) Luck, PBS: 1d20 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 171d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Al-Asahari |
Al-asahari repeats the move, hoping for even greater effect
Frosty ray (ranged touch): 1d20 + 2 ⇒ (19) + 2 = 21
dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Dustin Stydweller |
Dustin moves in to flank the barbarian flanking Taklinn and tries to take his head off with his Shillelagh!
Shillelagh, flanking: 1d20 + 4 + 1 + 2 ⇒ (8) + 4 + 1 + 2 = 152d6 + 5 ⇒ (1, 6) + 5 = 12
Taklinn Baldurk |
Taklin will turn around and attack the barbarian that he's flanking with Dustin.
Attack (dwarven waraxe): 1d20 + 7 ⇒ (17) + 7 = 24
Damage (dwarven waraxe): 1d10 + 3 ⇒ (4) + 3 = 7
Attack (spiked shield): 1d20 + 6 ⇒ (8) + 6 = 14
Damage (spiked shield): 1d4 + 3 ⇒ (2) + 3 = 5
Garret |
Garret turns around and trips the barbarian behind him. After the trip he kicks the man he just tripped before turning his attention back to the already injured barbarian.
Flurry, Trip: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Vicious Stomp if trip was successful: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 ⇒ 1
Attack, flurry: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Damage: 1d4 ⇒ 4
GM Tektite |
Auric fires and puts an arrow into the barbarian that struck him!
Al-Asahari fires another ray, pelting the northern barbarian!
Dustin swing his staff and nearly brains the barbarian in front of him. The Kellid falls to the ground, unconscious!
About to take advantage of flanks, Taklinn sees the barbarian fall and reverses his swing, chopping into the larger barbarian, then smashing him with his shield!
Garret trips the barbarian to the north, but the Kellid rolls away from his boot stomp. The halfling, then gives the southern, prone Kellid a backward kick, knocking the man unconscious!
Attack vs Taklinn: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 5 ⇒ (3) + 5 = 8
The barbarian leader takes a swing at Taklinn, but misses!
Attack vs Garret: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
The remaining, prone barbarian swings ineffectually at Garret!
Party up!
Taklinn Baldurk |
Taklinn takes a step to the side and goes after the last barbarian.
Attack (dwarven waraxe): 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Damage (dwarven waraxe): 1d10 + 3 ⇒ (1) + 3 = 4
Attack (spiked shield): 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Damage (spiked shield): 1d4 + 3 ⇒ (1) + 3 = 4
Al-Asahari |
Al watches Auric and Taklinn tear the last barbarian apart, but holds on to a ray just in case
Ready action to shoot a frosty ray to finish the barbarian off if he still stands
Frost ray: 1d20 + 2 ⇒ (14) + 2 = 16
dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Garret |
Garret takes a step south and trips the barbarian leader, followed by two quick punches while he goes down
Trip, flurry: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Vicious stomp: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 ⇒ 2
Attack, flurry: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Damage: 1d4 ⇒ 4
Threat Confirmation, flurry: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7
Extra Damage: 1d4 ⇒ 1
We still have one barbarian and the barbarian leader
Taklinn Baldurk |
In a chaotic whirlwind of punches, trips, arrows, rays, and bashes. The party brings down the Kellid leader!
Dustin is up! The prone barbarian is left.
Wait, the barbarians are Kellids!? Aww, crap...
GM Tektite |
Dustin thumps the last conscious barbarian on the head, and sends him to unconsciousness!
Out of Combat!
Searching the bodies, you find the leader has a potion of cure light wounds, +1 leather armor, masterwork heavy wooden shield,
masterwork battleaxe, and three javelins.
The other three barbarians each carry a potion of endure elements, masterwork leather armor, masterwork heavy wooden shield, battleaxe, three javelins, and a cold-weather outfit.