PbP Gameday #2 GM Tektite's Devil We Know Series (Inactive)

Game Master Hawkwen Agricola

Swift Prison
Derro Hideout


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The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Readied action Misfortune Hex DC 15 on the creature

-Posted with Wayfinder

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

the ranger mumbles "This room looks familiar."


Ag'mira readies to throw a hex as the creature charges forward, trying to bite Ceobryrn!

Bite: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d6 + 7 ⇒ (3) + 7 = 10 And two Fort saves vs disease and paralysis.

Luckily for the ranger, the creature stumbles and misses!

As the creature nears, those near Ceobryrn are assaulted by a powerful, almost overwhelming stench!

Ceobryrn, Wembly, and Whiskers need to make a Fort Save or be sickened by the stench.

Party up!

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly fort: 1d20 + 3 ⇒ (12) + 3 = 15
Whiskers fort: 1d20 + 5 ⇒ (12) + 5 = 17

Wembly realizes he is not much use on the front lines...

"Anyone else want in here? Whiskers and I cannot do much to it."

He will move back to give someone with reach/range a better view.

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Make way! Orryn shouts. Let Ceobryrn draw it out so we can vanquish it! He's a sitting duck otherwise!

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

fort vs stench: 1d20 + 5 ⇒ (12) + 5 = 17

Ignoring the stench, Ceobryrn draws his sword and attacks the creature.

scimitar 2h w/PA: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
damage if hit: 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Silver Crusade

Channel Positive Energy to harm undead: 1d6 ⇒ 5 DC 13 Will save for half

Antonella’s voice is calm as she acts as a conduit for Irori’s Grace.

“Ceobryrn, if you withdraw to the sewer path, Agmira and Heccan could ready to hit it with burning hands, say as it comes through the doorway. I am now going to withdraw myself, to allow someone to attack from my spot if they wish.”

Antonella moves 15’ to the east, directly behind Orryn and Stellah.

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

"Well someone needs a bath and a good scrubbing. Wembly, I hope that isn't Whiskers"

Ag'mira stares around the corner at the stinky creature and tries to figure out what we are dealing with and any immunities, resistances or weaknesses it may have.
KN Religion: 1d20 + 5 ⇒ (16) + 5 = 21

"It’s your fault I’d say
let this blind you
Forlorn in sullen head
Suffer your ill intent"

Misfortune Hex (SU) DC 15:
Effect: The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan looks to the beast, then looks down trying to quickly decide on a course of action. Upon hearing Antonella, he smiles a bit and looks up. I think Shiavo has the right of it Ceobryn. Draw the creature back into the hall and to the east. Ag'mira and I will have something ready to greet it.

Heccan darts across the hall and lines up on the west end of the hallway behind Wembly.

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Ag'mira looks about trying to find the best position and angle to release burning hands without hitting Antonella or Orryn.

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Ceobryrn shift's 5ft back after his attack.


Ceobryrn swings at the undead thing, but misses! He then takes a step backward, trying to draw the creature out!

Wembly and Whiskers move back, making room for the heavy hitters!

Orryn calls out directions from the back!

1d20 ⇒ 18

Antonella channels positive energy, but the creature proves resistant to her goodness!

1d20 ⇒ 2

Ag'mira lets fly her hex, seemingly effecting the creature!

Heccan follows Wembley's example and moves back!

@Orryn: You are delaying, I assume?

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Yes. Sorry I didn't make it clear. :-)

Silver Crusade

@Ag’mira, I believe burning hands is a 15’ cone, so if Ceobryrn lures the thing out, Antonella should be fine where she is (at the moment anyway).

That's not quite the case for Orryn though! ☺

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Well, if Ag'mira does this...

o X X
X X X
o X X

...instead of this...

X X X
X X o
X o o

Orryn & Stellah are fine. But I never have any issue with unintentional collateral damage in a scenario anyway, so consider this express permission if needed. :-)


Orryn delays, waiting for the creature to be drawn out!

Bite Attack vs Ceobryrn: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d6 + 7 ⇒ (5) + 7 = 12 Plus two Fort Saves vs Disease and Paralysis. DC 19 ea

Misfortune Bite Attack vs Ceobryrn: 1d20 + 11 ⇒ (4) + 11 = 15

Claw Attack vs Ceobryrn: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d6 + 7 ⇒ (3) + 7 = 10 Fort Save vs paralysis

Misfortune Claw Attack vs Ceobryrn: 1d20 + 10 ⇒ (15) + 10 = 25

Claw Attack vs Ceobryrn: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d6 + 7 ⇒ (6) + 7 = 13 Fort Save vs paralysis

Misfortune Claw Attack vs Ceobryrn: 1d20 + 10 ⇒ (1) + 10 = 11

The creature steps up and tears into Ceobryrn, clawing him!

Party up!

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

if I read the post right only one claw hit ceobryon.

curr HP 18/28

fort save vs paralyze: 1d20 + 5 ⇒ (9) + 5 = 14

Due to the creature curse only one claw hits the ranger, but that is enough as his body locks up.

paralyzed :(

-Posted with Wayfinder


Yes, only one claw.

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

If someone mentions that Ceobryrn is paralyzed, Orryn will come off delay.

Off delay action:

By the damnable hordes of Belkzen! Orryn curses. He attempts a fast dismount Ride DC 20: 1d20 + 14 ⇒ (19) + 14 = 33, then takes a five foot to grab the ranger and attempts to move him out of the chamber. Orryn will regrettably have to drop him below the ledge, probably, with the hard corner there.

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

If Ag'mira can see Ceobryrn is paralyzed she will shout out to the party.

"Ceobryrn needs assistance he looks paralyzed"

She will hold her readied action until the creature moves around the corner.

Readied Action Burning Hands when the creature moves into Creobyrn's spot or if Ceobryn is moved and I can hit the creature.:
Burning Hands: 1d4 + 1d4 + 1d4 ⇒ (1) + (3) + (4) = 8 School evocation [fire]; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range 15 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.

After her spell is released she moves her full move behind Heccan


Dragging Ceobryrn back will still provoke an AoO. Is that what is going to happen?

Forgot to roll number of rounds of paralysis: 1d4 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

paralyzed 1 of 4 rounds, HP 18/28

One AoO probably wouldn't kill Ceobryrn

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan's brow furrows with concern when Ceobryn stops moving. This is not going well at all. Someone get the ranger free, I think that creature has done something dark and terrible to the man.

Heccan's arms are raised, with hands spread, waiting for a chance to unleash dark energies on the creature.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

If none other attempt it, Wembly will urge Whiskers to try and pull Ceobryrn free and back into the hallway.

" whiskers, we need to get him out of there!. "

no sure what type of roll or command is needed. I believe Whiskers is strong enough to pull a the ranger.

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Once Ceorbyrn is free Ag'Mira will release burning hands then retreat. If I have to 5' forward then move away

-Posted with Wayfinder

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
GM Tektite wrote:
Dragging Ceobryrn back will still provoke an AoO. Is that what is going to happen?

Yup. Got to get him out of there.


AoO vs Ceobryrn: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d6 + 7 ⇒ (6) + 7 = 13 Fort Saves vs Disease

Orryn darts forward, ignoring the stench coming from the creature, and grabs Ceobryrn by the collar, dragging the paralyzed man backward, but the undead manages to bite and rip through the flesh of the ranger's limp arm as it flails forward!

1d20 ⇒ 16

1d20 ⇒ 9

Ag'mira takes advantage of the opening and unleashes a torrent of flames over the creature, but it tries to use the door frame as a shield from the fire! Luckily, the flames envelope it, filling the tunnel with the sickly smell of burnt, rotting flesh!

Don't forget Fort saves vs stench if you are within ten feet of it.

Antonella, Heccan, and Wembly are up!

Ag'mira:
Sorry, I spaced your knowledge check. You recognize the creature as a ghast, an undead spawned from succumbing to ghoul fever. This one seems particularly strong, as if it was a barbarian in its past life, as it seems to be in a rage. You know, as evidenced by Ceobryrn, these creatures can cause paralysis, disease, and their rooting stench can overpower those around it. Ghasts of this power are also resistant to positive energy.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

I missed in Orryn's spoiler that he was dismounting to pull the ranger. If he wanted to stay mounted, Wembly/Whiskers will do the pulling so he can attack? Also, do we make a save each time in stench or once per encounter?

Silver Crusade

Antonella channels healing for the party.

Channel Healing: 1d6 ⇒ 5

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

I believe Heccan can step up and occupy the same square as Ag'mira to use a similar angle for another dose of Burning Hands. If Heccan is able to do that, he will step up next to Ag'mira and unleash another BH spell.

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

"Be careful the creature is a ghast, an undead spawned from succumbing to ghoul fever. This one seems particularly strong, as if it was a barbarian in its past life, as it seems to be in a rage. As evidenced by Ceobryrn, these creatures can cause paralysis, disease, and their rooting stench can overpower those around it. Sorry Antonella, ghasts of this power are also resistant to positive energy."

Ag'mira finishes her spell and moves out of the way of Heccan.

Fort save vs stench: 1d20 + 3 ⇒ (17) + 3 = 20
Having lived in many seedy places with similar bad smells she shakes off the effects of the foul odor.


Just once. If you make/made the save, you don't have to make another save.

Antonella channels positive healing to her companions!

Heccan moves forward and releases another gout of flame!

3d4 ⇒ (1, 2, 3) = 6

1d20 ⇒ 11

This time, the creature is able to duck behind the door frame, avoiding much of the flames!

Wembly "OR" Orryn is up!

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

paralyzed 1 of 4, curr HP 18-13+5=10/28 Fort vs disease DC19: 1d20 + 5 ⇒ (13) + 5 = 18

The ranger looks a little I'll too, apparently something that ate him didn't agree with him.

-Posted with Wayfinder

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Nope, Orryn would be all about rescuing a comrade. Unless Stellah was in trouble, of course. ;-)

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Assuming the ranger is prone and paralyzed, can Wembly and Wiskers use his square?

Wembly will have Whiskers stand guard over Ceobryrn and ready to attack the ghastly creature if it moves forward.

Wembly will draw a flask of acid from his pack and hurl at the creature

"Let's drop this thingy before it gets out in the hall!"

ranged touch: 1d20 + 4 ⇒ (10) + 4 = 14 vs touch AC for acid: 1d6 ⇒ 2

Silver Crusade

Antonella calls out calmly, “Wembly, remember those summoned creatures you used to great effect on the Chelaxian pirate ship? Could they work here?”


Paralyzed wrote:
A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can't swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.

So, I don't think Ceobryrn is prone. Also, since Orryn moved him, I think positions are incorrect. I don't remember where Wembly/Whiskers was, but Orryn mentioned the ledge. Positions are correct on map and Ceobryrn is fine where is without needing to worry about an Acro check.

Wembly moves to an open spot and tosses a flask of acid, hitting and burning the undead a little.

The creature moves forward and strikes out at all within reach!

Bite Attack vs Wembly: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d6 + 7 ⇒ (1) + 7 = 8 Two Fort Saves DC 19 vs paralysis and disease.

Claw Attack vs Heccan: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 + 7 ⇒ (2) + 7 = 9 Fort Save DC 19 vs paralysis

Claw Attack vs Orryn: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d6 + 7 ⇒ (6) + 7 = 13 Fort Save DC 19 vs paralysis

The undead noms on Wembly, while clawing Heccan!

Party up!

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Also, Orryn dismounted. I've adjusted to reflect that.

Upon hearing Ag'mira's warning, Orryn reaches into his haversack and pulls out a vial of holy water, pouring it onto the ghast!

touch attack: 1d20 + 5 ⇒ (3) + 5 = 8

But the ghast moves out of the way, taking just a point of splash. Damn!

Looking on the other side of the ledge, the halfling calls out Heccan! Get clear, man! Let me move there and give Antonella a spot to move up!

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

paralyzed 2 of 4 rounds, HP 10/28, diseased

Feeling helpless, Ceobryrn remembers the fly spell potion he had used to ferry companions across. If it is still in effect (5 min duration) and if it can be controlled by thought only he tries to fly across the stream to the far side.

-Posted with Wayfinder

Silver Crusade

“Orryn, if you step 5’ to the north I can take your spot.”

Assuming he does, Antonella moves 10’ west and calls down Irori’s cleansing on the ghast.

Smite!: 1d20 + 5 + 3 ⇒ (16) + 5 + 3 = 24
dmg: 1d3 + 1 + 2 ⇒ (3) + 1 + 2 = 6

AC = 21

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Ag'mira sees Heccan get hit and moves in behind him to heal his wounds or drag him back out of the way if he is paralyzed.

Watch those claws. Nice hit Antonella!!
If just injured...hopefully
Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
...oh well...

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan takes a viscous claw to the chest and once again slams against the wall. He opens mouth, likely to issue some derisive retort or pointed complaint, but his mouth stops moving before a word can be uttered. Heccan's eyes go wide is shock and fear as he suddenly stops moving all together. He can say or do nothing as Ag'mira tries to drag him to safety.

Thanks for looking out for Heccan Ag'mira. He really should do a better job of not putting himself into melee range. This critter is one tough mutha!

FORT save: 1d20 + 2 ⇒ (9) + 2 = 11

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Antonella Schiavo wrote:
“Orryn, if you step 5’ to the north I can take your spot.”

Orryn nods and steps as Antonella suggests. Can't say I think much of this fighting out of the saddle, he thinks to himself as he grabs his sickle and attacks the undead thing.

Sickle: 1d20 + 6 ⇒ (20) + 6 = 26
1d4 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Confirm?: 1d20 + 6 ⇒ (17) + 6 = 23
1d4 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Whiskers would take his readied attack as the undead stepped into reach...

bite: 1d20 + 4 ⇒ (20) + 4 = 24 damage : 1d6 + 2 ⇒ (4) + 2 = 6

Wembly winces at the bite from the beast....
fort : 1d20 + 3 ⇒ (17) + 3 = 20
fort : 1d20 + 3 ⇒ (1) + 3 = 4

Whiskers will full attack to protect his master

bite: 1d20 + 4 ⇒ (10) + 4 = 14 damage : 1d6 + 2 ⇒ (5) + 2 = 7
claw: 1d20 + 4 ⇒ (4) + 4 = 8 damage : 1d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 4 ⇒ (14) + 4 = 18 damage : 1d4 + 2 ⇒ (4) + 2 = 6


Readied Confirm: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Antonella mves up, rears back and smites the undead!

Ag'mira produces a wand and heals Hecaan as he starts to step backward, but finds his muscles unresponsive!

Orryn swings his sickle, and strikes the creatur deeply!

As the creature moves up, Whiskers takes a mighty bite out of the creature, then is unable to bite or claw it once more!

The creature, though heavily wounded, still rages against the party!

Bite Attack vs Whiskers: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d6 + 7 ⇒ (1) + 7 = 8 Fort Saves vs Paralysis and Disease

Claw Attack vs Orryn: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d6 + 7 ⇒ (5) + 7 = 12 Fort Save vs Disease

Claw Attack vs Antonella: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d6 + 7 ⇒ (4) + 7 = 11 Fort Save vs Disease

The creature bites Whiskers back, then claw Orryn, but misses Antonella!

Party up!

Silver Crusade

Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)

Fort save: 1d20 + 8 ⇒ (3) + 8 = 11
The vile thing's claw strikes the halfling, who feels the wound burn. He does not feel so very good. Definitely need to return to the saddle.

The soldier in him takes over, though and he continues the fight!

attack w/sickle: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d4 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Human Ranger 10 | AC 26 T 14 FF 23 | HP 89/89 | F +12 R +12 W +8 | Init + 4 | Perception +15
Animal (Dog):
AC27 T15 F22 | HP 76 | F+9, R+10, W+4*

Paralyzed 3 of 4 rounds. HP 10/28, diseased

Fly potion unknown

-Posted with Wayfinder

Silver Crusade

Fort vs DC15 Stench: 1d20 + 6 ⇒ (11) + 6 = 17

Antonella continues the good fight.

Smite: 1d20 + 8 ⇒ (3) + 8 = 11
dmg: 1d3 + 3 ⇒ (3) + 3 = 6

Folio re-roll the smite!

Right to Smite!: 1d20 + 8 ⇒ (8) + 8 = 16

The Exchange

Female Tiefling Witch 3 | AC:12 (16 Mage Armor) T:12 FF:10 | HP:23/23 | F:+3 R:+3 W:+3 | Move:30 | Init:+8 (+2 Dex) | Perception: +4

Ag'mira pulls up her shiny new repeating crossbow and sees what she can do.

Light Repeating Crossbow: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18

hey what do you know a crit! (Included -4 for shooting into combat)

Confirm Crit: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
Wow!

Crossbow damage: 1d8 + 1d8 ⇒ (5) + (5) = 10

"Try that you foul beast!"

Impressed she caresses the crossbow affectionately and uses the fancy new reload feature

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