PbP Game Day V: GMTrex's PFS 7-11 Ancients Anguish (Inactive)

Game Master Andrew Trexler

Tactical Map


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

Fendahl recalls that the party did just pass a giant statue... and he suspects that the Pathfinders will need the right tablet. The word "Rebirth" written on the table in 20 languages should be a hint.

At the heart of this vaulted hall stands a twenty-foot-tall stone statue that depicts a beautiful woman wearing a tunic and wielding a khopesh of polished bronze. On her left index finger is a massive torc of twisted bronze and gold -- in the shape of a snake devouring itself. Ornate columns bulge from the walls bearing carvings of wheat stalks and serpents eating their own tails. Set on the walls between the columns, there are six bronze mirrors.

DC 20 Knowledge (History or Religion):
The carvings on the way are symbols of fertility and rebirth. The statue however does not match any known historical or religious figure.

DC 22 Sense Motive or Craft (Sculptures):
The depiction of the woman suggests a creature of great pride -- and vanity.

DC 20 Knowledge (Planes):
You recognize that the statue is of a shaitan genie, not a regular earthly woman.

Inspecting the Mirrors:
In the mirror, you look fantastic. In fact, you don't you've ever looked better. In each mirror as you move closer to the statue, you look ever more flattering. Damn you look good. Make a Will save.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl will move to the large statue of the woman.

Hrrmm, she appears to have a ring we could try.

He will check it for traps and try to remove it.

perception: 1d20 + 19 ⇒ (15) + 19 = 34

He is not well versed in knowledge planes or religion and she does not appear to be any of the nature gods he is familiar with.

She does not appear to be evil...at least growth and farming types are usually not associated to that mindset.

He will inspect the mirrors.

will: 1d20 + 15 ⇒ (1) + 15 = 16 +2 vs enchantment.

LOL - Dang I am one cool cat!

Samurai Resolve reroll will: 1d20 + 15 ⇒ (9) + 15 = 24 +2 vs enchantment.

Fendahl shakes his head to try to break free of the narcissism he feels setting into his brain as he stares longer at his reflection.

Hrrmm. Best to avoid the mirrors.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 19, T 12, FF 18|HP: 78/78|F +5, R +5, W +6 (+8 vs MA, +4 vs fear, +2 vs despair/confusion/insanity/death)|Init +1, Perc 0|CMB +9 CMD 20|11/11 Summon Monster VI, 2/2 Maker's Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian

Naghamadi's Knowledge (Religion): 1d20 + 18 ⇒ (15) + 18 = 33

"These carvings," Naghamadi muses. "They're all symbols of fertility and rebirth. I don't recognize the statue, though..."

Naghamadi's Sense Motive: 1d20 + 10 ⇒ (1) + 10 = 11

"...but she is quite the august figure, isn't she? Almost as much as milady," He says, tipping his tail in Lucija's direction.

Naghamadi's Knowledge (Planes): 1d20 + 18 ⇒ (1) + 18 = 19
Lucija aids Naghamadi's Knowledge (Planes): 1d20 + 7 ⇒ (19) + 7 = 26

"I can't quite make out what she is, all you pentoids look so much alike-"
"A shaitan," interjects Lucija. Then she turns her imperious glare to the rest of the party. "For those provincials among you who don't know, they are the genies of the earth."
"YES! A shaitan," Replies Naghamadi, slapping himself gently on the back of his head with his tail.

Lucija needs no mirrors to know how grand she is.

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

Bane will go back and start cataloging again. He will start on the opposite side of the party at the 7th shelf and hope to meet them in the middle.

fort: 1d20 + 6 ⇒ (6) + 6 = 12

str: 1d20 + 10 ⇒ (2) + 10 = 12

Bane will drink his last potion of lesser restoration and try again

Taking 20 for a 25

If Tortuga helps at same time it and we both take 20 I think we can get it with out take super long

GM will all night work instead of fort save. If it will then I will use it and then take the 20 to get a total of 30

all night:
Source PC:AA

This treated wafer dissolves into a chalky paste when placed under the tongue and then gives the imbiber a jolt of restless energy. It eliminates the effects of fatigue for the next 8 hours; when the drug's effect ends, the user isexhausted. Allnight makes its users jittery and unable to focus; they suffer a –2 penalty on all skill checks until its effects wear off


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

Fendahl is able to remove the torc, and it fits perfectly into the third table's indentation in the room with the strange device. As the ouroboros slides into position, a ripple of dark energy runs through it, flowing into the volcanic glass cylinder.

@ Artian: hopefully that gives you a hint as to what you need to do...

@ Bane: the building is shaking continually now and you expect it will collapse within the hour. Taking all night is not an option, and neither is Taking 20 (which is the equivalent of 1 hour's work).

Bane too throws out his back trying to move the stone, but fortunately has a potion on hand to remedy the issue.

Looks like Tortuga and Bane are on Moving duty, so why don't each of you make 6 Str rolls and any Fort saves you'd like to (one for each remaining shelf). Who is taking on Cataloging (please make 6 rolls as well)? Who is taking on Studying (please make appropriate rolls as well)?

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

If possible, Kirrah can also try to push or pull on shelves with the others.

Fendahl's Handle animal companion to push her to 'push'

Kirrah, push!

Handle Animal: 1d20 + 10 + 4 ⇒ (20) + 10 + 4 = 34 vs DC25?

STR: 1d20 + 9 ⇒ (20) + 9 = 29
STR: 1d20 + 9 ⇒ (2) + 9 = 11
STR: 1d20 + 9 ⇒ (17) + 9 = 26
STR: 1d20 + 9 ⇒ (5) + 9 = 14
STR: 1d20 + 9 ⇒ (16) + 9 = 25
STR: 1d20 + 9 ⇒ (6) + 9 = 15

Fendahl will try sensing the motives of the shelf contents.

Sense Motive: 1d20 + 10 ⇒ (7) + 10 = 17

Already used perception and survival, so SM is his only other viable skill. If he can re-use perception, that is +19 for each.

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

I will attempt cataloging.

perception: 1d20 + 5 ⇒ (19) + 5 = 24

perception: 1d20 + 5 ⇒ (5) + 5 = 10

perception: 1d20 + 5 ⇒ (10) + 5 = 15

perception: 1d20 + 5 ⇒ (14) + 5 = 19

perception: 1d20 + 5 ⇒ (4) + 5 = 9

perception: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

My brain doesn't work today, but I'll try to guess

It looks we need to do something to with the tables to avoid, or provoke, the rebirth of a shaitan. A shaitan that can be provoking the movements.

Sense motive: 1d20 + 12 ⇒ (12) + 12 = 24

They have a shaitan, and she looks like a creature of great pride -- and vanity...

What is more, we're in a room with mirrors that can affect you, and there was a shelve with information about "Secrets of Mirrors" can they be related? Then he moves the mirrors so the shaitan can see herself in then, hopefully avoiding to look himself into the mirrors.

But if that can't be avoided:

Will save: 1d20 + 11 ⇒ (1) + 11 = 12

We need to do something with thew tables, but I don't know what? He adds frustrated, Those of you who are in the library had seen something related to rebirth? And any has any idea of what to do in the table with the indentation of a body? Besides put ourselves in it. I'll prefer that to be the last option.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Nodding in thoughts like Artian's

Hrrmm. I am not certain of the path here. If we are to find our missing Sage, we can continue with the books or try with the tables. But time races against us.
The indentation for a person troubles me. If we are to rebirth the Sage or the Shaitan.
I suggest we continue research for a few minutes more and perhaps fate will lead us to the path of knowledge.

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga goes back to picking things up and putting them down.

If someone used lesser restoration on Tortuga to remove the fatigue, he'll try to exert himself again. If not, then ignore these fort saves. He won't risk becoming exhausted.

Fortitude: 1d20 + 13 ⇒ (3) + 13 = 16
Fortitude: 1d20 + 13 ⇒ (10) + 13 = 23
Fortitude: 1d20 + 13 ⇒ (18) + 13 = 31
Fortitude: 1d20 + 13 ⇒ (19) + 13 = 32
Fortitude: 1d20 + 13 ⇒ (5) + 13 = 18
Fortitude: 1d20 + 13 ⇒ (7) + 13 = 20

+5 if not fatigued and making the fort save, -1 if fatigued.

Strength: 1d20 + 5 ⇒ (11) + 5 = 16
Strength: 1d20 + 5 ⇒ (10) + 5 = 15
Strength: 1d20 + 5 ⇒ (1) + 5 = 6
Strength: 1d20 + 5 ⇒ (5) + 5 = 10
Strength: 1d20 + 5 ⇒ (13) + 5 = 18
Strength: 1d20 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

Bane will take a round and eat his all night and then continue

str: 1d20 + 10 ⇒ (1) + 10 = 11

str: 1d20 + 10 ⇒ (20) + 10 = 30

str: 1d20 + 10 ⇒ (1) + 10 = 11

str: 1d20 + 10 ⇒ (9) + 10 = 19

str: 1d20 + 10 ⇒ (1) + 10 = 11

-Posted with Wayfinder

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

WOW ALL THOSE ONES

-Posted with Wayfinder

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases
Tortuga wrote:
If someone used lesser restoration on Tortuga to remove the fatigue, he'll try to exert himself again. If not, then ignore these fort saves. He won't risk becoming exhausted.

Artian offered to do so, I'll spend the slot


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

You're on the right track.

Artian finds that the mirrors are mounted securely on the shaking stone walls. You can divert your gaze so that's fine.

Rolls:

Fendahl Perception: 1d20 + 19 ⇒ (2) + 19 = 21
Fendahl Perception: 1d20 + 19 ⇒ (9) + 19 = 28
Fendahl Perception: 1d20 + 19 ⇒ (6) + 19 = 25
Fendahl Perception: 1d20 + 19 ⇒ (3) + 19 = 22
Fendahl Perception: 1d20 + 19 ⇒ (1) + 19 = 20
Bane Strength: 1d20 + 10 ⇒ (7) + 10 = 17

1. Art of Cosmetics Progress: Moved 100%, Cataloged 100%, Studied 0% (Craft Alchemy or Disguise)
2. Art of Weaponry Progress: Moved 100%, Cataloged 50%, Studied 0% (Craft Weapons or Profession Soldier)
3. Bitter and Sweet Secrets of Wisdom COMPLETED
4. Resolving of Enchantments COMPLETED
5. Secrets of Mirrors Progress: Moved 100%, Cataloged 100%, Studied 0% (Perform or Sense Motive)
6. Signs of the Clouds and the Earth Progress: Moved 100%, Cataloged 100%, Studied 50% (Profession Farmer and Survival)
7. Signs of the Sun and Courses of the Moon Progress: Moved 50%, Cataloged 0%, Studied 0% (Knowledge Geography or Perception)

The party moves and catalogs in a hurry, taking a precious 30 minutes but have made good progress. Artian and Lucija can still contribute within that 30 minutes. Please make six checks of any variety. There's still a little moving left to do, a little cataloging, and plenty of studying (Sense Motive or Linguistics or the two listed checks).

Everyone else can make new checks too, taking 5 minutes for each check. @ Bane, no fatigue for you thus far.

Almost there!

Lucija reports that the third shelf (Bitter and Sweet Secrets of Wisdom) contains tablets on philosophy and writing. There is not tablet referencing "rebirth."

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

str: 1d20 + 10 ⇒ (9) + 10 = 19

str: 1d20 + 10 ⇒ (4) + 10 = 14

perception: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21

-Posted with Wayfinder

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga will help finish moving, then will help catalogue.

Fortitude: 1d20 + 13 ⇒ (19) + 13 = 32
Strength: 1d20 + 5 ⇒ (20) + 5 = 25 (+5 if Fort succeeds, -1 if not)

Fortitude: 1d20 + 13 ⇒ (20) + 13 = 33
Strength: 1d20 + 5 ⇒ (4) + 5 = 9 (+5 if Fort succeeds, -1 if not)

Perception: 1d20 + 18 ⇒ (11) + 18 = 29

Perception: 1d20 + 18 ⇒ (15) + 18 = 33

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral will try to help catalog some more.

perception: 1d20 + 5 ⇒ (9) + 5 = 14
perception: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

It seems as the shelf moving is proceeding, so Fendahl calls Kirrah out of the way.

Hrrmm, now let us take a better look

Perception: 1d20 + 19 ⇒ (1) + 19 = 20
Survival: 1d20 + 14 ⇒ (8) + 14 = 22
Sense Motive: 1d20 + 10 ⇒ (5) + 10 = 15


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

1. Art of Cosmetics Progress: Moved 100%, Cataloged 100%, Studied 0% (Craft Alchemy or Disguise)
2. Art of Weaponry Progress: Moved 100%, Cataloged 50%, Studied 0% (Craft Weapons or Profession Soldier)
3. Bitter and Sweet Secrets of Wisdom COMPLETED
4. Resolving of Enchantments COMPLETED
5. Secrets of Mirrors Progress: Moved 100%, Cataloged 100%, Studied 25% (Perform or Sense Motive)
6. Signs of the Clouds and the Earth COMPLETED
7. Signs of the Sun and Courses of the Moon COMPLETED

With a little help from Bane, Tortuga is able to move the last pile of tablets. Fendahl makes some progress on the Secrets of Mirrors and is able to report that the Signs of the Sun and Courses of the Moon (unsurprisingly) teach astronomy and astrology.

Tortuga, however, makes the critical discover in Signs of the Clouds and the Earth. While the majority of these tablets deal with agriculture, farming, and meteorology, a trio of tablets are entitled the Rites of Rebirth. The first, labeled "The Harvest," describe the cutting of 12 wheat stalks with a sickle. The second, "The Feast," is a recipe for a concoction that supposedly triggers rebirth. The final tablet, "The Rebirth," details the process of the soul slipping away into a receptacle that can keep it safe for eternity.

DC 25 Knowledge (Arcana or Religion):
The process described in the Rites of Rebirth sound suspiciously similar to that of transforming into a lich.

You can continue researching if you want, but you have the important tablet and the temple is still shaking uncontrollably.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Master Tortuga, you seem to have unlocked the puzzle with the tablets and table. I have no intention of using process.
If that is all we need, we may want to exit and report back our findings.
Although some of these tomes may be worth taking note. The collapse of this room seems eminent.

does our seeking gem point to the chamber we now occupy?

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

I think there's no reason to roll Artian's research in those 30 minutes, right?

I know no much about the jewel sages, but they're not said to have the wisdom of the previous jewel sages in their jewels? Having the souls of the previous sages in a receptacle looks a good way to "store" that wisdom before the sage dies from age.

Having said that, Artian goes to inspect the cilinder; CAn the jewel be hidden inside?

Also, the map looks like we have a room still to visit and known to us. The black square in the middle. Once he finished to inspect the glass Artian suggest to go there to continue explorating


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

The seeking stone is not so precise. Its brightness indicates that the sage jewel is nearby but no more than that. You may wish to assume that the collapse of the temple will mean that the sage jewel is lost forever.

Tablet in hand, Artian leads the way toward the strange, shaking device in the other room. As he crosses the main chamber, however, the southernmost column in the long hall shatters with a loud bang, creating a large cloud of dust. Moments later, creaking mournfully, the giant statue starts moving!

Initiative!:

Artian: 2d20 + 3 ⇒ (17, 11) + 3 = 31
Bane: 1d20 + 4 ⇒ (11) + 4 = 15
Fandral: 1d20 + 9 ⇒ (9) + 9 = 18
Fendahl: 1d20 + 4 ⇒ (1) + 4 = 5
Lucija: 1d20 + 1 ⇒ (1) + 1 = 2
Tortuga: 1d20 + 9 ⇒ (19) + 9 = 28
Surma: 1d20 - 2 ⇒ (10) - 2 = 8
Ghouls: 1d20 + 3 ⇒ (11) + 3 = 14

Round I -- bold may act!
1. Tortuga, Artian, Fandral, Bane
2. ???, Statue
3. Fendahl, Lucija

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga literally leaps to the attack delivering a flurry of kicks against the statue.

Medusa's Wrath will trigger if flat-footed.

Primary Attack #1:
Attack: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 2d8 + 5 ⇒ (7, 1) + 5 = 13 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (3, 6) = 9
Damage to Self: 1d6 ⇒ 1

Medusa's Wrath:
Attack: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 2d8 + 5 ⇒ (4, 8) + 5 = 17 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (4, 6) = 10
Damage to Self: 1d6 ⇒ 5

Attack: 1d20 + 16 ⇒ (4) + 16 = 20
Damage: 2d8 + 5 ⇒ (5, 8) + 5 = 18 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (1, 5) = 6
Damage to Self: 1d6 ⇒ 6

Primary Attack #2:
Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 2d8 + 5 ⇒ (3, 6) + 5 = 14 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (6, 6) = 12
Damage to Self: 1d6 ⇒ 4

Primary Attack #3:
Attack: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 2d8 + 5 ⇒ (8, 7) + 5 = 20 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (4, 3) = 7
Damage to Self: 1d6 ⇒ 3

Secondary Attack #1:
Attack: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 2d8 + 5 ⇒ (2, 2) + 5 = 9 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (4, 1) = 5
Damage to Self: 1d6 ⇒ 5

Tertiary Attack #1:
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d8 + 5 ⇒ (6, 5) + 5 = 16 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (3, 2) = 5
Damage to Self: 1d6 ⇒ 6

If attacked, Tortuga will spend 1 ki to gain a +4 dodge bonus to AC until the end of his next turn as an immediate action. (AC 37)

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

Bane will use flying kick on the statue

atk: 1d20 + 11 ⇒ (5) + 11 = 16

dmg adamantine: 1d4 + 14 + 1d6 ⇒ (3) + 14 + (6) = 23

atk2: 1d20 + 11 ⇒ (2) + 11 = 13

dmg adamantine: 1d4 + 11 + 1d6 ⇒ (3) + 11 + (3) = 17

atk 3: 1d20 + 5 ⇒ (15) + 5 = 20

dmg: 2d6 + 11 + 1d6 ⇒ (4, 2) + 11 + (1) = 18

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

Tortuga and Bane fly into melee with fist and foot. Tortuga's flying kick slips off the stone, providing momentum for a spinning backfist to the heart that impacts hard on the sandstone. A thrust punch to the inside of the knee on his way down doesn't do much but scrape; the four hand strikes that follow alternate between efficacy and useless. Bane has worse luck: all of his kicks bounce off the hard exterior without so much as a chip.

@ Tortuga: you've done 14 damage to self.
@ Bane: for future reference, what's the +1d6 in your damage for?

Round I -- bold may act!
1. Tortuga (100/114 hp), Artian, Fandral, Bane
2. ???, Statue (43 dmg)
3. Fendahl, Lucija

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Fandral moves into attack with his comrades.

attack: 1d20 + 16 ⇒ (7) + 16 = 23
damage: 1d6 + 7 + 5 ⇒ (1) + 7 + 5 = 13 the last 5 is precision damage of it makes a difference

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

I have corrosive on my amulet of mighty fist

-Posted with Wayfinder


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

@ Bane: thanks!

Fandral lunges forward to chip a plate from the giant statue's stone greaves.

Round I -- bold may act!
1. Tortuga (100/114 hp), Artian, Fandral, Bane
2. ???, Statue (48 dmg)
3. Fendahl, Lucija

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Artian focuses in his innate powers to follow his compnions quickly and attacks as hard as he can.

Surprising charge to move as a swift action

Nodachi: 1d20 + 17 ⇒ (2) + 17 = 191d10 + 18 ⇒ (2) + 18 = 20
Nodachi 2nd attack: 1d20 + 10 ⇒ (18) + 10 = 281d10 + 18 ⇒ (2) + 18 = 20
critital confirmation? extra damage: 1d20 + 10 ⇒ (3) + 10 = 131d10 + 18 ⇒ (4) + 18 = 22


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

Artian's great nodachi clangs off the statue's stone surface and makes a minor dent on his second swing!

From the dust cloud behind the party emerge four figures in black robes, composed of leathery skin tight over old bones and wrapped in blood-red smoke. They tear into the party's rear, savaging both Fendahl's lion and Lucija's fine robes!

Bite @ Kitty: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23 HIT Damage: 1d6 + 14 ⇒ (2) + 14 = 16 plus 1 bleed
Bite @ Kitty: 1d20 + 12 ⇒ (4) + 12 = 16 MISS

Bite @ Lucija: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30 THREAT Bite @ Lucija: 1d20 + 12 ⇒ (4) + 12 = 16 not confirmed Damage: 1d6 + 14 ⇒ (6) + 14 = 20 plus 1 bleed

The statue's attention focuses on the fair-skinned aasimar among those assaulting it. Its gargantuan khopesh slashes open his face with its wicked blade, and the statue's huge stone hand throttles him by the throat.

Khopesh @ Artian: 1d20 + 22 ⇒ (13) + 22 = 35 HIT Damage: 3d8 + 14 ⇒ (2, 3, 6) + 14 = 25 plus Charisma Damage: 1d4 ⇒ 1
Slam @ Artian: 1d20 + 22 ⇒ (14) + 22 = 36 HIT Damage: 3d8 + 14 ⇒ (8, 6, 1) + 14 = 29 plus Grab: 1d20 + 34 - 20 ⇒ (13) + 34 - 20 = 27 (you are grappled, but the statue is not)

Round I -- bold may act!
1. Tortuga (100/114 hp), Artian (25/79 hp, grappled, 1 Cha dmg), Fandral, Bane
2. ???, Statue (60 dmg)
3. Fendahl (kitty @ 16 dmg, 1 bleed), Lucija (44/60 hp, 1 bleed)

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga continues to pummel the statue.

If the statue falls, use flying kick to move to and attack the closest enemy with the remaining attacks.

Primary Attack #1:
Attack: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 2d8 + 5 ⇒ (5, 4) + 5 = 14 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (4, 1) = 5
Damage to Self: 1d6 ⇒ 5

Primary Attack #2:
Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 2d8 + 5 ⇒ (3, 1) + 5 = 9 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (1, 2) = 3
Damage to Self: 1d6 ⇒ 5

Primary Attack #3:
Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 2d8 + 5 ⇒ (5, 5) + 5 = 15 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (2, 1) = 3
Damage to Self: 1d6 ⇒ 5

Secondary Attack #1:
Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d8 + 5 ⇒ (6, 2) + 5 = 13 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (4, 2) = 6
Damage to Self: 1d6 ⇒ 2

Tertiary Attack #1:
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d8 + 5 ⇒ (1, 7) + 5 = 13 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (2, 3) = 5
Damage to Self: 1d6 ⇒ 2

If attacked, Tortuga will spend 1 ki to gain a +4 dodge bonus to AC until the end of his next turn as an immediate action. (AC 37)

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases
Artian Shirinez wrote:

As Bane takes a rest Artian prepares himself for the upcoming "unknown evil that faces within" taking an antiplague, an antitoxine and casting freedom of movement on himself.

As my freedom of movement last 100 minutes I think I’m not grappled

time account:
After thet we were investigating the library (5 minutes the first check), then the shaking started, we spent some time investigating the shaking and, 30 minutes in the library in which Artian did post, and a last check (5 minutes more). That means 40 minutes + the tieme we spent looking at the giant statue and smooth volcanic glass stand tables

GM, can you check it? That’s important to me because I’m not going to survive being grappled by it. And stay alive is important to Artian

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

Now getting into the swing of things, Fandral will full attack. Spending a panache as a swift action to double precision damage.

If the statue is still up, I will full attack it. If not, he will move to the blue guy and attack it.

1st attack: 1d20 + 16 ⇒ (16) + 16 = 32 Potential Crit
damage: 1d6 + 7 + 10 ⇒ (5) + 7 + 10 = 22

confirming critical: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35 +1 trait bonus from anatomist
damage: 1d6 + 7 ⇒ (6) + 7 = 13

2nd attack: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 1d6 + 7 + 5 ⇒ (2) + 7 + 5 = 14

@GM: If the crit was confirmed, can you give me a yay or nay if it has more than 4 HD. I'm pretty sure it did, but I need to know if I can regain a panache point or not.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Kirrah AC 30 with FFac27 with barkskin -- unless those bites were touch attacks..,wasn't sure, will assume they are .

Kirrah tries to maul the one attacking her.

+1Bite, : 1d20 + 14 ⇒ (2) + 14 = 16 damage : 1d8 + 9 ⇒ (3) + 9 = 12
+1Claw, : 1d20 + 15 ⇒ (16) + 15 = 31 damage : 1d6 + 9 ⇒ (6) + 9 = 15
+1Claw, : 1d20 + 15 ⇒ (17) + 15 = 32 damage : 1d6 + 9 ⇒ (2) + 9 = 11

"Kirrah, kill!."

Fendahl draws his katana and casts, calling a column of flame down on the undead-ish things

Flamestrike : 10d6 ⇒ (4, 6, 6, 6, 4, 2, 6, 1, 3, 3) = 41 DC 19 vs fire + divine

try to get 3 but on phone so cannot position- will update when get home .

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Map updated with flame. Save is reflex. Kirrah attacks were on green.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

@ Artian: definitely still active. Thanks for the reminder. No grapple.
@ Fandral: very much more than 4 HD, lol.
@ Fendahl: not touch attacks. I was going off your old kitty's stats.

Tortuga goes ham on the statue and cracks both its massive knees. Fandral times his swing much better this time, and drives his blade deep in the statue's chest. The shaitan has not lost its fire, however, and it's poised to strike again!

Further back, Kirrah snaps her jaws into smoke and finds purchase with her claws. Fendahl calls down the wrath of the heavens, which burns three of the creatures with holy fire!

Reflex: 3d20 ⇒ (6, 4, 1) = 11 pitiful, lol

Round I -- bold may act!
1. Tortuga (100/114 hp), Artian (25/79 hp, 1 Cha dmg), Fandral, Bane
2. Undead (blue @ 31 dmg; yellow @ 31 dmg; green @ 47 dmg), Statue (123 dmg)
3. Fendahl, Lucija (44/60 hp, 1 bleed)

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Artian uses hisinnate powers to meve away and cure himself so he can be ready to combat again.

Swift action to cast grace, move and cast cure critical wounds

Cure critical wounds: 4d8 + 10 ⇒ (8, 1, 3, 6) + 10 = 28

Lucija, you can cover behind me if you need to


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

Putting Bane and Lucija on delay for now.

Devoid of its first target, the khopesh swings for Fandral's fair face, spattering rich red blood over the sandstone wall. A huge fist slams into the ground next to him.

Khopesh @ Fandral: 1d20 + 22 ⇒ (9) + 22 = 31 HIT Damage: 3d8 + 14 ⇒ (5, 8, 2) + 14 = 29 plus Charisma Damage: 1d4 ⇒ 3
Slam @ Fandral: 1d20 + 22 ⇒ (1) + 22 = 23 MISS

The undead swarm over Kirrah, Lucija, and Artian.

Bite @ Kirrah: 1d20 + 12 ⇒ (7) + 12 = 19 MISS
Claw @ Kirrah: 1d20 + 12 ⇒ (19) + 12 = 31 HIT Damage: 1d4 + 8 ⇒ (4) + 8 = 12 plus 1 bleed
Claw @ Kirrah: 1d20 + 12 ⇒ (6) + 12 = 18 MISS

Bite @ Kirrah: 1d20 + 12 ⇒ (19) + 12 = 31 HIT Damage: 1d6 + 8 ⇒ (4) + 8 = 12 plus 1 bleed
Claw @ Kirrah: 1d20 + 12 ⇒ (3) + 12 = 15 MISS
Claw @ Kirrah: 1d20 + 12 ⇒ (3) + 12 = 15 MISS

Bite @ Lucija: 1d20 + 12 ⇒ (13) + 12 = 25 HIT Damage: 1d6 + 8 ⇒ (5) + 8 = 13 plus 1 bleed
Claw @ Lucija: 1d20 + 12 ⇒ (10) + 12 = 22 HIT Damage: 1d4 + 8 ⇒ (2) + 8 = 10 plus 1 bleed
Claw @ Lucija: 1d20 + 12 ⇒ (15) + 12 = 27 HIT Damage: 1d4 + 8 ⇒ (2) + 8 = 10 plus 1 bleed

Bite @ Artian: 1d20 + 12 ⇒ (14) + 12 = 26 MISS
Claw @ Artian: 1d20 + 12 ⇒ (14) + 12 = 26 MISS
Claw @ Artian: 1d20 + 12 ⇒ (2) + 12 = 14 MISS

Round II -- bold may act!
1. Tortuga (83/114 hp), Artian (53/79 hp, 1 Cha dmg), Fandral (39/68 hp, 3 Cha dmg), Bane
2. Undead (blue @ 31 dmg; yellow @ 31 dmg; green @ 47 dmg), Statue (123 dmg)
3. Fendahl (Kirrah @ 24 dmg, bleed), Lucija (10/60 hp, bleed)

The Exchange

Male CN Kelish Human Swashbuckler 8/ Gunslinger 5 | HP 134/134 Temp 26/26| AC 28(32 vs AOO); T 20; FF 18 | Fort +17; Ref +20; Will +10 | Init: +10 | Perc: +10, SM: +6 | Speed 30ft | Grit/Panache 7/7 | Charmed Life: 4/4

OWWW, you hit hard. Why the face, Charisma is my secondary ability score.

well full attack again, spending a panache to double the precision damage for the first attack.

attack #1: 1d20 + 16 ⇒ (2) + 16 = 18
damage: 1d6 + 7 + 10 ⇒ (3) + 7 + 10 = 20

attack #2: 1d20 + 11 ⇒ (20) + 11 = 31 Crit
damage: 1d6 + 7 + 5 ⇒ (4) + 7 + 5 = 16

confirming crit: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
damage: 1d6 + 7 ⇒ (1) + 7 = 8

Liberty's Edge

Lawful Good Dwarf Monk (Unchained) 15 (Sheet) (Equipment) | HP: 169/169 | AC: 39 (30 T, 35 F) | CMD: 50 | F: 20, R: 19, W: 18 | Init: 10 | Perc: 25 | Speed 70, fly 90 (good) |
Tracked Resources:
Ki Pool 7/13 | Stunning Fist 11/17 | Punishing Kick 15/15 | Touch of Serenity 13/15 | Winged Boots 1/3 | Reroll 0/1

Tortuga channels his ki to quickly attack. If the statue falls, he will deliver a flying kick to the undead attacking Lucija.

Spending a ki point for an additional attack.

Will make an Acrobatics check to try to avoid the AoO as I move next to yellow. Will switch to blue if yellow drops.

Acrobatics (if needed): 1d20 + 16 ⇒ (10) + 16 = 26

Primary Attack #1:
Attack: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 2d8 + 5 ⇒ (3, 1) + 5 = 9 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (6, 4) = 10
Damage to Self: 1d6 ⇒ 6

Primary Attack #2:
Attack: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 2d8 + 5 ⇒ (4, 2) + 5 = 11 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (2, 4) = 6
Damage to Self: 1d6 ⇒ 2

Primary Attack #3:
Attack: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 2d8 + 5 ⇒ (2, 7) + 5 = 14 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (4, 3) = 7
Damage to Self: 1d6 ⇒ 6

Secondary Attack #1:
Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 2d8 + 5 ⇒ (3, 2) + 5 = 10 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (2, 4) = 6
Damage to Self: 1d6 ⇒ 3

Tertiary Attack #1:
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d8 + 5 ⇒ (3, 8) + 5 = 16 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (6, 1) = 7
Damage to Self: 1d6 ⇒ 2

Extra Primary Attack #4 (ki):
Attack: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 2d8 + 5 ⇒ (4, 6) + 5 = 15 bludgeoning, magic, silver, cold iron, lawful
Vicious energy damage: 2d6 ⇒ (6, 2) = 8
Damage to Self: 1d6 ⇒ 3

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Kirrah will again lash out at her green attacker.

Kirrah GMW bite: 1d20 + 14 ⇒ (6) + 14 = 20
for dmg: 1d8 + 8 ⇒ (3) + 8 = 11 grab
Kirrah GMW claw: 1d20 + 15 ⇒ (17) + 15 = 32
for dmg: 1d6 + 9 ⇒ (6) + 9 = 15
Kirrah GMW claw: 1d20 + 15 ⇒ (2) + 15 = 17
for dmg: 1d6 + 9 ⇒ (3) + 9 = 12

Fendahl will step up and cast a powerful cure to help heal Lucija's bleeding wounds.

CCW: 4d8 + 10 ⇒ (1, 7, 6, 8) + 10 = 32

Step back when you can, Lucija. This should help, but I cannot do it again. Kirrah, keep fighting, I will get to you next.

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

waiting to know if statue is up still

-Posted with Wayfinder

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

Lucija, put yourself behind me. I'll protect you

If Lucija Withdraws Artian plans to heal her, 10 HP and bleeding doesn't look good

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Lucija should be at 42/60 with no bleed after Fendahl's cure.
So free to take on another of the undead Artian. Unless you want to cure one of the others. Kirrah is hurt, but not that badly.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking

Blood running down his neck, Fandral pins the shaitan's jaws with a powerful upward thrust, and the sandstone crumbles into lifelessness! Tortuga leaps back into the fray with a flying side-thrust kick that crunches into an undead's bones, followed by a powerful spinning back-kick. His rakes find air and smoke in place of flesh and blood. (2 hits, 8 dmg to self.) Kirrah's paw finds better purchase only once, and her master provides much needed healing to his companion.

Round II -- bold may act!
1. Tortuga (75/114 hp), Artian (53/79 hp, 1 Cha dmg), Fandral (39/68 hp, 3 Cha dmg), Bane
2. Undead (blue @ 55 dmg; yellow @ 31 dmg; green @ 57 dmg)
3. Fendahl (Kirrah @ 24 dmg, bleed), Lucija (10/60 hp, bleed)

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Lucija should be at 42/60 with no bleed after Fendahl's cure.

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

See, I'm not the only one who doesn't see the healing ;D

Well done guys, says Artian before casting a quickened divine power to aid himself to kill those creatures.

Nodachi, divine power, flank: 1d20 + 17 + 3 + 2 ⇒ (19) + 17 + 3 + 2 = 411d10 + 18 + 3 ⇒ (3) + 18 + 3 = 24
critical confirmation: 1d20 + 17 + 3 + 2 ⇒ (16) + 17 + 3 + 2 = 381d10 + 18 + 3 ⇒ (3) + 18 + 3 = 24
If blue dies, 5 steep down to attack yellow
Nodachi 2nd attack, divine power, flank: 1d20 + 10 + 3 + 2 ⇒ (5) + 10 + 3 + 2 = 201d10 + 18 + 3 ⇒ (3) + 18 + 3 = 24

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Artian, you need to save those second set of nice rolls for next round :-)

Grand Lodge

Male Aasimar angel blooded Oracle (Battle) 10 | HP 79/79 AC 25(28 with magic) T 13 FF 24(27) | F +8 R +7 W +11 | Init +3(roll 2 dice and pick the best, always act in surprise round but last if failed perception) Perc +13| Darkvision | +1 to Saves from venom and diseases

The program I use to post trolled me and did´t show the first post.
I deleted it, hoping to saving them

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