PbP GameDay V: DM Sfounder's Before the Dawn I - The Bloodcove Disguise [CORE] (Inactive)

Game Master Chris Marsh

TACTICAL MAP | HANDOUTS

Initiative Quickpost:

[dice=Baddies]d20+0[/dice]
[dice=Thiera]d20+2[/dice]
[dice=Auri]d20+1[/dice]
[dice=Dupine]d20+2[/dice]
[dice=Piper]d20+8[/dice]


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We'll begin once everyone checks in.

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

Greetings Players,

Looking forward to playing! I'll be your pregen healbot for this run :-)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

So a bit of backstory. The two new players, Matt and Jeff, are friends of mine. The other 4 have been playing in a core party since I think Gameday 2. I owe them chronicles for their last mission, but hopefully we can start Monday. This gives us just over a month to complete part one and still have it count as a GameDay event. I'll make sure to stay on top of it!

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri smiles at her nice new sword. (mericful!)

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Oi. Now where are they sending us off to?"

Welcome to the team, Matt and Jeff!

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri smiles at Garrick. "I'm sure you will be a much more pleasant companion than Hun. Always full of innuendo that one was!

Though to be fair, life seems lessened now he has gone in other directions, albeit far less frustrating.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

With a flash of light and a stomach-churning shift, the cool, saline air of Absalom collapses into the stifling, wet heat of the Garundi coast. Within moments, sweat begins to ooze from your pores as the fetid stink of the local climate envelopes you like a damp blanket.

The scroll in Aram Zey’s hands crumbles into dust, its magic spent. The Pathfinder Society’s Master of Spells removes his hat and begins fanning himself. “All right Pathfinders, welcome to the blistering hole that is the Mwangi Expanse. Any of you who bother to keep up with your Chronicles know that the Society has an archaeological expedition working in the Terwa Uplands, about 80 miles northwest of our position. Of course, I doubt if more than half of you read anything but dirty poetry, so allow me to sum up: the Azlant Ridge site shouldn’t be there. There are no known Azlanti sights in the Mwangi Expanse, but here we are. It may be the best-preserved evidence that the Azlanti at least visited the Mwangi Expanse. A servant of Angazhan called Ruthazek the Silverback King claims the site, too. His troops have laid siege to it and our people are starving, dying from disease, and running low on ammunition and personnel, which is where you come in.”

Zey points north through the treeline, to where a ragtag city of boardwalks and wooden buildings straddles a swampy, red river delta. “Your first stop is Bloodcove.” He chokes out the word as if it insulted his mother. “The Azlant Ridge site needs supplies, and Bloodcove is the nearest trade port. They need 2 tons of food and clean water, five crates of arrows and crossbow bolts, and clean dressings for wounds. House Cartahegn is your best choice as the Society works with them occasionally. We already arranged payment to a caravan leader named Raimondo Scevola several weeks ago. Make contact with him to carry everything north. Also, look for a man named Senzer somewhere in town. He was an alchemist funneling potions and information to our team in the Uplands, but he went silent a month ago. You need to find out why and get that stream of potions flowing again."

“Don’t think this will be a simple trip to the market. Bloodcove is a pit founded by pirates and run by criminals—scum with no sense of achievement or appreciation for arcane advancement. Even worse, it’s a stronghold of the Aspis Consortium, which loves nothing more than perverting and profiting from Pathfinder discoveries like Azlant Ridge. Keep your heads down and do nothing to attract suspicion; perhaps adopt a disguise. Normally I don’t give a damn if you heroic types kick in doors, make asses of yourselves, and die, but more than your lives rests on your shoulders now. If you fail and the Azlant Ridge site receives no backup, it will surely fall.”

Aram hands over a coin pouch. “As I said, we arranged payment for your caravan some time ago. This should cover the cost of supplies. If you dip into your own resources and manage to survive, the Society will attempt to reimburse you."

“Once you deal with that business, head northwest.” He presents a sealed scrollcase and an ornate, golden key on a leather thong. “Guard these with your lives. The key’s exact purpose eludes me, but the symbol it bears is repeated on a doorway at Azlant Ridge. The scrollcase contains a map to the dig site. My magics secure the case, though, and it will explode violently if opened within five miles of Bloodcove."

“Ask your questions now. I return to Absalom the moment I believe you capable of getting to Bloodcove.”

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera eyes the newcomers with a mix of gratitude and suspicion. "Aren't you a bit young to be joining us?"

Thiera nods at Zey's words.

Know(history): 1d20 + 11 ⇒ (2) + 11 = 13
Know(geography): 1d20 + 10 ⇒ (14) + 10 = 24
Know(local): 1d20 + 14 ⇒ (10) + 14 = 24

"I've heard of such wretched hives of scum and villainy many times."

A bit tired of Zey's deprecations, Thiera nods to Bloodcove. "Well, I think we can get there from here, so don't worry too much about us."

Once Zey has departed, she moves the map to her own scroll case (if they're more than 5 miles away from Bloodcove), and puts a blank sheet of parchment in Zey's trapped case. Only if she's reasonably sure this won't disrupt his trap.

Then she counts the coins.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Thiera:

You know a fair amount:
Bloodcove lies on the western edge of the Mwangi Expanse. The local culture blends Cheliax with The Shackles and native Mwangi traditions. Bloodcove sits on the headwaters of the Vanji River. Much of the wealth from the jungle interior flows through it, making the dingy city surprisingly wealthy.

The local elite elect a Grand Admiral, who rules Bloodcove for life. The Admiral enforces a strict hands-off economic policy and very little else. Fiercely competitive trading houses wield the genuine power behind Bloodcove politics, with the Aspis Consortium currently dominating the political and economic scene. House Cartahegn fiercely opposes its rivals in the Consortium, and makes an acceptable fairweather friend in this area.

You don't think you can sneak the paper in.

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

I hope nobody minds that I'm using a pregen. I got the heads up on the party composition, which is why I went rogue. I know that we've also got a pregen Kyra, so consider us the Expendables :)

Merisiel smirks at Thiera's comment about age. "Young? I hardly think so."

To Aram Zey she says, "I've got a knack for keeping a low profile, but I can't say the same for everyone else. Any suggestions on a disguise?"

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

"There are a few things the inestimable Master Zey has not shared."

"Much of the wealth from the jungle interior flows through Bloodcove, making the dingy city surprisingly wealthy." Thiera adopts a bit of a professorial tone. "The local elite elect a Grand Admiral, who rules Bloodcove for life. The Admiral enforces a strict hands-off economic policy and very little else. Fiercely competitive trading houses wield the genuine power behind Bloodcove politics, with the Aspis Consortium currently dominating the political and economic scene. House Cartahegn fiercely opposes its rivals in the Consortium, and makes an acceptable fairweather friend in this area. It is reasonable to assume that Cartahegn assists the Society only because the Aspis Consortium opposes it, and only to the extent that it will benefit Cartahegn."

Thiera smiles at Merisiel (or shall we call you Werner?). "Dear sister, surely the cheeks of our new companion Garrick still have a trace of baby fat? We were all young once, but I swear there is still some green behind his ears."
Mostly a commentary on posting with a level 3 character profile in a Tier 6-7 adventure, btw.

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

@DM:
Swapping out the map was an attempt to keep it safe by not having it where it's supposed to be: in the heavily trapped case ("security through obscurity"). In addition, doing the swap would give us an exploding case to use, should we need (without harming the map). Too bad you say it won't work ...

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

@Thiera - Merisiel, please. That way I won't confuse the pregen with my lvl 2 Cleric. I wanted to change all the names so it'd show Merisiel everywhere, but the name gets locked in after a number of posts. So it goes.

Merisiel shrugs indifferently. "You remind me this other wizard I know, named Ezren. He was a greybeard though, as humans go.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Thiera:

I'll read through once more, as the idea is a creative one, but I don't know that Zey would let something like that happen on his watch.
]

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Sounds like a reasonably straightforward mission. No need to announce ourselves as Pathfinders, but maybe just as merchants out to make some coin?"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Moving around without drawing attention to yourselves in Bloodcove is relatively straight forward. You can sneak around (stealth), you can use savoir-faire to stay off the radar (Knowledge (Local)), you could go in disguised (Disguise), or you can impress me with your creativity. Either way, moving from location to location will look like a single round combat where you post your approach with a roll. Once everyone has done so we can handle a scene. For now though...

"If you have no other questions I have work to do.... and so do you."

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

"I am not one for stealth, although a degree of subtly is often called for as a merchant. I see no need to appear as anything other than a merchant who has come to seek out a bargain. "

"I might even find one!" she adds with a smile.

Would like to use profession(merchant) as my 'disguise'

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

If that works, Dupine would do likewise: +9 Profession (merchant). If not, he will still with Stealth at +7.

Round 1 base roll: 1d20 ⇒ 17


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'll take that "disguise", but carrying around a big weapon is a major penalty to the roll.

Incidentally, this is just moving about when in Bloodcove, not getting there, so on that note:

The trip to Bloodcove is rather uneventful. It gives you time to get to know the newer members, and work on your disguises. Once you get to Bloodcove, you're first order of business is to locate Raimondo himself.

Travel:

August: 26
Auri:
Piper:
Thiera:
Merisiel:
Kyra:

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Merisiel will trail the group, keeping to the shadows as they move about Bloodcove. If there's a spot where nobody is looking, that's where you'll find Merisiel.

Stealth: 1d20 + 15 ⇒ (4) + 15 = 19

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera puts her knowledge of how such settlements are run to good use.
Know(local): 1d20 + 14 ⇒ (17) + 14 = 31


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Travel:

August: 26
Auri:
Piper:

Thiera: 31
Merisiel: 19
Kyra:

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Auri wears her merchants robes over her armour. The reputation of BloodCove precees it, and surely any self respecting merchant would have some protection!

merchant: 1d20 + 13 ⇒ (11) + 13 = 24 <- knock off any penalties you see appropriate for her armour and weapons. To be fair, I just checked and she still wears non magical banded mail, with an ACP of -6. So that might be a good place to start.

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

kyra is here! not sure how she would feel about hiding her religious affiliation. does the GM have an issue with me changing the spells she has memorized? Created a hero lab file that copies Krya level 7 found in the pregen file. Interesting that her trait "flame of the dawn flower" is not allowed in core...


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sorry long as they are core spells, I'm okay

-Posted with Wayfinder


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Travel:

August: 26
Auri: 19
Piper:
Thiera: 31
Merisiel: 19
Kyra:

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

Kyra nods in agreement with Auri's idea.Having a group cover story may make this process easier. Shall we all follow the 'trader' story? Disguises are not my strong suit, but I fit in best being the hired protection for the group? It's hard to disguise a scimitar and breastplate."

Kyra will hide her holy gold holy symbol and casually wear her wooden version. She will also take the a position two steps behind the "trade leader" as a guard would.


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Piper is an illusionist and may have something creative too...


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I just pinged Piper.

Dark Archive

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F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera attempts to study the ping spell, then is mildly surprised to find that unlike every other wizard she's opposed, she has no knowledge of how to scribe a spell or any ability to research custom spells. Her life briefly feels vain and restrictive, as if there are many grand things in the books of the world, but she can only ever touch a few pages of them. Then, the feeling passes, and she waits for her friend Piper.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

RFC 792, one of the classic network utilities. Any fans really should read this And yes, geek that I am I have actaully read that book. But that may have more to do with my children that the inner geek.

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

I'm not sure if I should be embarrassed or proud that I get the joke. I'll go for a bit of both.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Piper uses her knowledge of urban planning to keep out of sight.

Local: 1d20 + 12 ⇒ (12) + 12 = 24


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Okay, that's almost everyone. Kyra will still need to make a check to travel, assuming Bluff or Disguise...

Travel:

August: 26
Auri: 19
Piper: 24
Thiera: 31
Merisiel: 19
Kyra:

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

we'll try bluff with this one:

1d20 + 2 ⇒ (6) + 2 = 8


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The party begins to make their way into and about Bloodcove, but it's easier said than done to make contact with your planned caravan leader. Someone (anyone) make a Diplomacy (Gather Information check).

Travel:

August: 26
Auri: 19
Piper: 24
Thiera: 31
Merisiel: 19
Kyra: 8

DM:

1

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

kyra discretely asks around:
diplo: 1d20 + 12 ⇒ (3) + 12 = 15


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Despite being less than convincing, Kyra does get directions to a place in the Free Trade Square called "The Wandering Way."

The humid stink of Bloodcove mingles with the reek of sweat and the sickly-sweet odor of tropical plants and exotic tobaccos. The foyer of the guild house looks more like a tavern than a place of business, with tables carved from dark jungle woods and overstuffed cushions. Older men and women mingle or brood over their drinks, while strapping young toughs claim the area around the cold hearth.

Across the room, a swarthy, moustachioed man bellows in anger. He sweeps an arm across the tabletop shared with a redcheeked companion, spilling drinks and playing cards onto the carpet. “You bashterd,” he drunkenly shrieks, “You scheating bashterd, Elanzo! I need thoshe animalsh! I have a client whoshe paid fer my caravan!”

His companion wrings the remains of his drink out of his shirt. “No one cares, Scevola. Those were the stakes, and your horses will be chow for my men before we set sail in the morning!”

“You shlipped shomethin in mah drink! You’re taking my horshesh over mah dead body!”

Elanzo simply shrugs at this and snaps his fingers. The large brutes gathered by the hearth stand up and begin moving toward the pair.

It's clear that you walked into something about to turn violent. The slightest spark will turn this into a blaze...

What do you do Pathfinders?

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

Kyra walks between the two groups. Gentlemen, gentlemen! Let us not spoil a beautiful day with such talk. Let us see if can settle this without bloodshed.

diplo: 1d20 + 12 ⇒ (7) + 12 = 19
Kyra would also like to check the man with slurred speech to see if has really been drugged. This would be IF she can keep them from killing him. I think he's our contract if I remember correctly.

heal: 1d20 + 14 ⇒ (10) + 14 = 24


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Kyra thinks he's just REALLY drunk when he replies, "ISH three hunnerd gold! GOLD! That's how much I'm out 'cuz of thish. 'Less you got that kind of kibble, I don't shee how we can avoid a kerfaff... kerfeef...kerfuffffff....fight."

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Ok, ok. Can you explain the situation? We need this man, for now, so maybe we can help sort his debt?"

Diplomacy: 1d20 + 12 ⇒ (12) + 12 = 24


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"He's the one who's upset, if you can pay him off, we'll call it even."

The drunk man concurs, "Thish is schtupid. I want recomp... reconn... companrees.... I want 300 gold."

August and Kyra are soft spoken enough that their words prevent violence from breaking out, but the truce is extremely fragile.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

"Come on, Scevola, let's get you sobered up."


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"NOT UNTIL I'M PAID FOR MY TROUBLES!"

You think he's truly at his wits end. What you do next is either going to calm him or send him into a violent tantrum.

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

"Don't you worry your pretty little head, friend," Merisiel says, practically purring into Scevola's ear. "We've got horses already that you can use. You've been saved! So let's get out of here, and... talk."

Bluff: 1d20 + 11 ⇒ (19) + 11 = 30

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

I was just going to pay him, but that should work too!


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Merisiel jumps on board, giving the man a way out that leaves his pride intact. Once outside, he stumbles away, bringing his muscle with him...

Back inside, Raimundo is extremely appreciative. "Thank you! That entire scene was just extremely awkward. I've been expecting you. I'll be ready to go at first light in the morning. Meet me at the House Cartahegn trading post and we'll be off."

He excuses himself at that point, leaving little to do until dawn.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Feel free to make any purchases. Come the morning, you've got to get a move on:

The new day brings a new round of staying incognito. Tell me your technique and roll the skill.

Travel:

August: TBD
Auri: TBD
Piper: TBD
Thiera: TBD
Merisiel: TBD
Kyra: TBD

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

EDIT: Blast. Ninja'd. I'll leave this post here anyhow.

Thiera aids the diplomacy as best she can, then tries to recall how many coins were in the pouch Zey gave them. She jangles the pouch helpfully, as if to demonstrate there are coins to be shared.
Auto-aid, as Diplomacy is +11

She's sure she counted them, but can't seem to put her finger on how many there were...

Dark Archive

F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36

Thiera prepares for the travels, using her knowledge and intelligence to appear part of the typical goings on.
Know(local): 1d20 + 14 ⇒ (13) + 14 = 27

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