Kiti |
"Stop hitting us with that earthy thing!" Kiti shouts at the pech, hitting again with her scimitar. Mimi, now in good position, bites and claws viciously.
Kiti attack (flank): 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Kiti damage: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Haste, flank, GMF
Mimi bite attack: 1d20 + 7 + 1 + 2 + 1 ⇒ (6) + 7 + 1 + 2 + 1 = 17
Mimi bite damage: 1d8 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Mimi bite (haste) attack: 1d20 + 7 + 1 + 2 + 1 ⇒ (10) + 7 + 1 + 2 + 1 = 21
Mimi bite (haste) damage: 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Mimi claw 1 attack: 1d20 + 7 + 1 + 2 + 1 ⇒ (2) + 7 + 1 + 2 + 1 = 13
Mimi claw 1 damage: 1d6 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Mimi claw 2 attack: 1d20 + 7 + 1 + 2 + 1 ⇒ (5) + 7 + 1 + 2 + 1 = 16
Mimi claw 2 damage: 1d6 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Kiti |
"Poor Mimi! Comehere and I'll stick-heal you. Why did these attack us? They didn't even try to talk. Or maybe they did, but we just didn't understand. There, sticky sticky stick, tiger better," Kiti chatters while closing Mimi's wounds with her wand. The tiger lies at the gnome's feet, letting her do her magic.
3 CLW's: 3d8 + 3 ⇒ (7, 1, 7) + 3 = 18
4th Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5
5th Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
After Mimi is healthy again, Kiti changes form to a pink songbird, and flies over to stand at Iso's shoulder. "Sorry, forgot to give you this, but now you have it. Bim!" she says, and brushes the man's hair with her wing, the telltale sparkles of magic going off between them.
Barkskin on Iso, +3 natural armor.
Iso Soturi |
Iso sits down, breathing heavily.
"Nice Kitty" he says to Mimi. And then his skin grows TOUHG.
"Ohh.. Iso like Kiti too!" he stops, realises what he has said and bursts out laughing. "Kiti has a Kityt!"
Flexing his shoulders the young barbarian notes "Fleas can't bite with skin like this!"
Elain Swiftbreeze |
Elain tries to stabilise the enemies with a heal check or two heal: 2d20 ⇒ (4, 3) = 7
But has no idea how to heal these guys H e then turns his attention to the rest of the room
And tries to figure out what the rune like stones are
Wembly Templeton |
Wembly will patch up Whiskers a bit.
"Luckily you were not hurt as badly as Mimi ."
Rejuvenate eidolon : 1d10 + 5 ⇒ (2) + 5 = 7
Tesi |
Iso Soturi |
Iso, having caught his breath, heaves himself to his feet and quickly looks over the Pech, in the odd hope that they may have had potions or other such things on them.
Then, looting complete, he advances on the doors, looking around for clues as to opening them, or hints about the object of their search.
perception: 1d20 + 8 ⇒ (14) + 8 = 22
Elain Swiftbreeze |
Elains gives them a cursory magical inspection
spellcraft pick: 1d20 + 8 ⇒ (2) + 8 = 10
spellcraft boots: 1d20 + 8 ⇒ (15) + 8 = 23
spellcraft cloak: 1d20 + 8 ⇒ (20) + 8 = 28
spellcraft xorn figurine: 1d20 + 8 ⇒ (1) + 8 = 9
Then moves towards the other door before all the buffs run out Leaving room for the kitty army to go first
Kiti |
Kiti flies over to examine Iso's finds. "Oo, those silver things are pretty! What are they for? And what are these stacks of glass? The humming? Are those doors locked? I really would like to know what they did here. Is there something here to wave those picks at? Oh, the Mission! How does this door open?" Kiti-bird darts between everything strange in the room, then finally sits on top of the door, examining it.
Perception: 1d20 + 13 ⇒ (18) + 13 = 31
Iso Soturi |
"Iso wonders if these are magik!" wonders the barbarian loudly as he waves his finds around.
The nhe turns and notices Elain behind him already working on it.
Wembly Templeton |
Are they ok, Kiti?
Wembly moves up on Whiskers and if no traps are found will try to open the doors.
Tesi |
You don't find the pick nor the figurines magical at all. The boots are boots of friendly terrain, and the cloak is a cloak of resistance +1. The rest of the group does not find much more.
A two-foot-high triangular dais occupies the center of this octagonal chamber, and shallow grooves ripple outward from the platform. Stacks of red-hued crystalline plates are scattered throughout the room. A thrumming buzz causes minute distortions in the air, and the ruby walls seem to flex and bend slightly from invisible forces.
To know what those are, roll Knowledge Arcana.
Initiative Iso: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative Kiti: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative Mavaro: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative Sutek: 1d20 + 4 ⇒ (3) + 4 = 7
Initiative Wembly: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative Monsters: 1d20 ⇒ 12
Round 1
Wembly
Elain
Iso
Mavaro
Monsters
Sutek
Kiti
Wembly Templeton |
Wow, what are those weird noises and arcane forces, Iso?
The small gnome looks on in amazement, with no clue what they face.
Iso Soturi |
Iso blushes as a particularly loud fart emerges from his rear end.
"Breakfast!" he says, eventually putting a proud expression on his face.
Tesi |
I moved Kiti to the door on the map, the movement was described in my previous post. She's in bird form, above the door (5ft up or higher if the doors are bigger).
Apologies! :/
Also, forgot to do this.
Round 1
Wembly
Elain
Iso
Mavaro
Monsters
Sutek
Kiti
Iso Soturi |
"Iso not see creatures like that before. Iso wonders what they are."
Iso, the after effects of breakfast still bursting from his rear, and still unsure if the creatures are enemies or not readies an action to charge the first that acts aggressively.
PA charge: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
damage(CI, magic, slashing): 1d12 + 16 ⇒ (7) + 16 = 23
It would appear that Iso's footwork is still appalling
Also a reminder - I will be away for the next few days, Bot Iso as required.
Elain Swiftbreeze |
Elain also wonders what manner of creature these are
knowledge arcanna: 1d20 + 11 ⇒ (7) + 11 = 18
"Could they be animated Objects"
sadly I recognise the picture but actual creature may be completely different. DR if I get anything above a name
And moves towards them drawing bow and casting true strike
Wembly Templeton |
Wembly will wait for any description of the creatures (delay until info is relayed)
Tesi |
Sorry about Mavaro, that's wrong, he's not around ;)
They are animated objects, yes.
Suddenly, from out of nowhere, a ball of electricity appears in front of you, a display of lightning and rain comes out of it.
REF SAVE Elain: 1d20 + 5 ⇒ (13) + 5 = 18
REF SAVE Iso: 1d20 + 4 ⇒ (20) + 4 = 24
REF SAVE Kiti: 1d20 + 4 ⇒ (8) + 4 = 12
REF SAVE Wem: 1d20 + 4 ⇒ (16) + 4 = 20
All but Kiti are partially hit by the storm.
ELECTRIC DAMAGE: 3d8 ⇒ (5, 5, 6) = 16
SONIC DAMAGE: 1d8 ⇒ 4
Both of the animated objects charge. Iso countercharges one of them, slashing the creature. They try to slam the mighty barbarian.
SLAM on Iso: 1d20 + 8 ⇒ (8) + 8 = 16
Damage on Iso: 1d6 + 3 ⇒ (5) + 3 = 8
SLAM on Iso: 1d20 + 8 ⇒ (5) + 8 = 13
Damage on Iso: 1d6 + 3 ⇒ (4) + 3 = 7
One of them lands a blow, the other one misses.
Round 1
Wembly -10hp
Elain -10hp
Iso -18hp
Monster A -18hp B
Sutek
Kiti -20hp
Kiti |
Kiti-bird flies over the moving objects, landing behind them. She squeaks to the objects, her voice then dropping and changing to a growl as she transforms into a sabre-tooth tiger.
The objects can take AoO's. AC 28. After form change AC 27.
"Mimi, come, let's whack these thingies! Come, go, oh, I don't know, well, just get ready to jump!" she instructs the tiger, but with no space for it to engage Mimi just closes a bit, eyeing for a charge route.
Tesi |
Correcting Iso's damage (sorry mate), thanks for keeping track of buffs.
Invisible waves of sound start to crack the discs in the archive, dust comes down the ceilings.
Round 1
Wembly -10hp
Elain -10hp
Iso -10hp
Monster A -18hp B
Sutek
Kiti -20hp
Round 2
Wembly -10hp
Elain -10hp
Iso -10hp
Monster A -18hp B
Sutek
Kiti -20hp
Elain Swiftbreeze |
Elain Considers the future prescience: 1d20 ⇒ 10
And shoots 3 cold iron arrows towards the one he can shoot clearly
prescient true strike rapid shot hasted PBS: 10 + 12 + 20 - 2 + 1 + 1 = 42
2nd arrow: 1d20 + 12 - 2 + 1 + 1 ⇒ (14) + 12 - 2 + 1 + 1 = 26
3rd arrow: 1d20 + 12 - 2 + 1 + 1 ⇒ (10) + 12 - 2 + 1 + 1 = 22
1st arrow damage: 1d8 + 7 ⇒ (8) + 7 = 15
2nd arrow damage: 1d8 + 7 ⇒ (5) + 7 = 12
3rd arrow damage: 1d8 + 7 ⇒ (6) + 7 = 13
and then steps out of the way of the kitty "Anyone got a silence spell to throw in to protect the disks? he calls out
Iso Soturi |
Iso, happy with his new speed swings his axe around his head, yelling a traditional Kellid warcry.
"ARRRGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHH
It unfortunately doesn't really translate well into Taldane.
attack, rage, PA, haste: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
damage, magic, slashing, cold iron: 1d12 + 16 ⇒ (12) + 16 = 28
hasted attack: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
damage, magic, slashing, cold iron: 1d12 + 16 ⇒ (11) + 16 = 27
If the first goes down with the first blow, he will direct the second blow onto the second object
Wembly Templeton |
Wembly urges Whiskers forward to attack.
Wembly spear: 1d20 + 3 ⇒ (18) + 3 = 21
for spear: 1d6 - 1 ⇒ (6) - 1 = 5
Whiskers bite, haste, : 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
for dmg: 1d6 + 4 ⇒ (6) + 4 = 10 grab
Whiskers bite, haste, : 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
for dmg: 1d6 + 4 ⇒ (1) + 4 = 5 grab
Whiskersclaw, haste, : 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
for dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Whiskers claw, haste, : 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
for dmg: 1d6 + 4 ⇒ (5) + 4 = 9
Wembly Templeton |
Ignore the "grabs" above...the things are too big for Whiskers
Keep going Whiskers. If Iso doesn't break it, we need to keep helping!
Also, I am not sure, but assume Whiskers needed to save vs electric also reflex, haste: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 evasion
Tesi |
After being pounded by everyone, both animated objects fall to the ground, far way less animated.
The ball of electricity starts to blimp, and as soon as Elain shoots the first arrow, it touches him.
Knowledge Dungeoneering Elain: 1d20 + 6 ⇒ (10) + 6 = 16
Monster C AoO Touch Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage On Elain (SONIC): 2d8 ⇒ (8, 1) = 9
That creature looks familiar, but... Weird at the same time.
Monster C Touch Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage On Elain (SONIC): 2d8 ⇒ (2, 1) = 3
After the second burst of sound, the ball of electricity fades.
1d4 ⇒ 4
Round 2
Wembly -10hp
Elain -22hp
Iso -10hp
Monster C
Sutek
Kiti -20hp
Sutekh Amun |
Sutekh takes his aim, and fires 2 shots in quick succession at the closest on of their assailents
Attack 1: 1d20 + 7 ⇒ (20) + 7 = 27
Attack 2: 1d20 + 7 ⇒ (7) + 7 = 14
Damage 1: 1d8 + 4 ⇒ (2) + 4 = 6
Damage 2: 1d8 + 4 ⇒ (2) + 4 = 6
Attack 1 confirm?: 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1: 2d8 + 8 ⇒ (7, 3) + 8 = 18
-Posted with Wayfinder
Kiti |
"Hit that whateverthingy!" Kiti commands Mimi, and they both close on the bulb.
GMF, flank, haste
Mimi bite: 1d20 + 7 + 1 + 2 + 1 ⇒ (16) + 7 + 1 + 2 + 1 = 27
Bite damage: 1d8 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Mimi bite (haste): 1d20 + 7 + 1 + 2 + 1 ⇒ (11) + 7 + 1 + 2 + 1 = 22
Bite (haste) damage: 1d8 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Mimi claw 1: 1d20 + 7 + 1 + 2 + 1 ⇒ (14) + 7 + 1 + 2 + 1 = 25
Bite claw 1 damage: 1d6 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Mimi claw 2: 1d20 + 7 + 1 + 2 + 1 ⇒ (11) + 7 + 1 + 2 + 1 = 22
Bite claw 2 damage: 1d6 + 10 + 1 ⇒ (6) + 10 + 1 = 17
GMF, flank
Kiti bite attack: 1d20 + 10 + 1 + 2 ⇒ (7) + 10 + 1 + 2 = 20
Kiti bite damage: 2d6 + 6 + 1 + 1 ⇒ (2, 2) + 6 + 1 + 1 = 12
Iso Soturi |
Not from me, but air elementals are not by default invisible. Things like inivisble stalkers are though. Not that Iso can really help here. Anhyone got gliterdust?
Elain Swiftbreeze |
does it have improved invisinility after it attacked me.I was assuming it then became visible and thats why you put token on the map
Wembly Templeton |
In any event, anyone who it attacked (if not a ranged/spell) would know its square and could at least take 50/50 chance on hitting it
Tesi |
Round 1: monster moves and makes standard action (AoE ability).
Round 2: Monster AoOs on Elain, then makes a standard action (attack) again on Elain, move action it becomes invisible.
It does not have improved invis, it just took the move action after the attack, becoming invisible afterwards.
Kiti may move and cast a spell (since she cannot see the square from where she is). That would be her turn 2 action. If she does that I'll take Mimi's attacks into account.
Elain may try to shoot at its attacker, although he cannot see him now (he would after Kiti's spell).
Also risking an attack of opportunity.
Wem and Iso think they know where the creature is (they would after Kiti's spell).
Hope this is fair to you, people. If you don't agree please let me know, I don't want to be an 4$$h0l3.
Round 3
Wembly -10hp
Elain -22hp
Iso -10hp
Monster C
Sutek
Kiti -20hp
Wembly Templeton |
Sounds totally fair/good to me. Nice summary
Wembly smiles as Kiti's spell reveals the hidden spark-o-matic
What is this thing? Whatever it is, Whiskers get it!
Wembly spear, flank: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
for acid dmg: 1d6 - 1 ⇒ (6) - 1 = 5
Whiskers Mgc bite, haste, flank: 1d20 + 8 + 3 ⇒ (15) + 8 + 3 = 26
for dmg: 1d6 + 4 ⇒ (3) + 4 = 7 grab
WhiskersMgc claw, haste, flank: 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22
for dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Whiskers Mgc claw, haste, flank: 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22
for dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Iso Soturi |
Iso turns and attacks the invisible thing/...
hit chance first strike, high is good: 1d100 ⇒ 92
hit chance hasted strike, high is good: 1d100 ⇒ 62
attack, rage, PA, haste: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
hasted attack, rage, PA, haste: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
damage1: 1d12 + 16 ⇒ (1) + 16 = 17
hasted damage?: 1d12 + 16 ⇒ (3) + 16 = 19
"Arrghhhhhhh bad hidey demon, die, die, die"
Elain Swiftbreeze |
time to take out the Riff Raff now lets see "a step to the right and shoot a load of arrows here isn't that the time warp refrain
Elain steps away and hopes the creature doesn't have long reach
cold iron arrow with hasten rapid pbs: 1d20 + 12 ⇒ (13) + 12 = 25
cold iron arrow with hasten rapid pbs: 1d20 + 12 ⇒ (8) + 12 = 20
cold iron arrow with hasten rapid pbs: 1d20 + 12 ⇒ (20) + 12 = 32
cold iron arrow with hasten rapid pbs: 1d20 + 12 ⇒ (14) + 12 = 26
arrow damage: 1d8 + 7 ⇒ (4) + 7 = 11
arrow damage: 1d8 + 7 ⇒ (5) + 7 = 12
arrow damage: 1d8 + 7 ⇒ (2) + 7 = 9
crit damage: 9 + 2d8 + 14 ⇒ 9 + (1, 3) + 14 = 27
Tesi |
Wem thrust fails to find the foe, but Whiskers first blow impacts the monster.
Both attacks from Iso miss their mark, his axe bites only air.
Elain's arrows, on the other hand hit the creature.
The monster dies, by the overwhelming damage of Elain's arrows. Ding ding dong, the wisp is dead.
Once the thunder wisp has died, the dangerous resonance dissipates and the wards that protect the Lucent Archive fall dormant for several days. This provides Sorrina Westyr sufficient time to enter the tower, secure the inscribed plates she needs to track Sairazul’s Tears, and fulfill her obligation to Reyshal ik Jalman. The shaitan provides sumptuous accommodations while the former Master of Spells takes several hours to read the text. She then reports that the diamonds departed the Plane of Earth approximately a century ago, and the tunnels the thieves traveled once echoed with the name Bralkashik. Sairazul’s Tears now reside within the City of Brass (the infamous metropolis in the Plane of Fire), though the city’s connection to elemental earth is too tenuous to pinpoint their location. Reyshal pounds a fist into his hand and utters a curse upon all efreeti before explaining that the Bralkashik are “efreeti who squabble for the Grand Sultan’s favor like starving dogs over a discarded bone.” Fortunately, this record might convince the court of Sultana Ashadieeyah bint Khalid that he and his family deserve a chance to prove their innocence and redeem their name. He bows low to Sorrina and the PCs and promises his hospitality should they ever travel to the Opaline Vault to witness its beauty. He then declares Sorrina’s debt to him repaid, and if he still owes the PCs transportation to Absalom, he fulfills the promise once they are ready.
THE END! (more will follow)
Tesi |
Sorrina Westyr observes that the wards defending the Lucent Archive should return to full power in a matter of days and continue to protect its lore for future generations. Nonetheless, she packs several of the crystalline disks to take back to the Grand Lodge, claiming that they might help her piece together unanswered mysteries. Traveling back to the location attuned to the wayfinder of many paths is relatively safe and simple, and so long as the PCs possess the sepia ellipsoid, they return to the Grand Lodge without any complications. Several agents know to watch for the PCs return and alert Kreighton Shaine, who hurries out to greet the PCs soon after they return. He initially doesn’t recognize the transformed Sorrina Westyr, who jokingly reprimands him for becoming unobservant with age. Kreighton marvels at the change but then wastes no time catching her up to speed on the past decade’s events, asking her about her travels, and introducing her to nearly anyone they come across—including the PCs, despite their having rescued her. The two meet with several highranking Pathfinders, and early the next day, Venture-Captain Ambrus Valsin announces the appointment of Sorrina Westyr as interim Master of Spells, pending the safe return of Aram Zey.
Sorrina meets with the PCs several days later to thank them again for traveling into the unknown to rescue her team. Placing the salvaged crystalline plates on a nearby table, she explains that many of the Lucent Archive’s library prisms had a storage layer near their surface that recorded a great tragedy on the Plane of Earth—or something associated with it—much like a volcanic eruption might coat the entire planet in a thin layer of ash. In studying the stored information, she learned that a great treasure that gave one power over the air itself disappeared during that catastrophe. There the records cease, suggesting that the relic is far beyond the reach of stone and soil, sailing through the sky. Sorrina suggests the trail may have gone cold for now, but she encourages the PCs to keep a watch on the sky.
Wembly Templeton |
Good shot Elain! I still do not know what that was, but glad it is...was not anymore!
Wembly searches around the room for any other interesting devices.
***
Meeting with Sorrina, Wembly listens to her stories and how she was here so long.
Thank you for the warning, Sorrina. I will keep my eyes looking to the sky. I am sure I would not want a catastrophe...those are usually not good, right?
Iso Soturi |
"Iso is pleased he could help Sorrina!" says the big barbarian as he goes for a hug.
"Iso also thinks Sorrina is a little on the spiky side..." he eventually concludes.
Elain Swiftbreeze |
Elain will be happy to assist Sorrina in her work and provide 600gp worth of repairs to the archive if there is somebody from the archive willing to accept such a donation (faction journal card stuff) He is also unwilling to leave the dead pathfinders where they fell and would like to respectfully return them to Absalom. Are all Sorrina's original companions accounted for?