Dungeon Master S |
Dupine's skill is not currently on display... but Thiera's is.
REF White: 1d20 + 3 ⇒ (5) + 3 = 8
REF Leader: 1d20 + 1 ⇒ (5) + 1 = 6
Both take the full brunt of the flames.
REF Black: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17 The raider grunts in pain a bit, but doesn't catch fire.
Round 2
Hun: Go
Thiera: Fire!
Dupine: ATK
Piper: Go
Baddies: TBD
Auri: TBD
Bullwhip: TBD
Skur: 16 on fire!
Blue: 0
Red: 0
Black: 3 (Entangled)
White: 16
Hunwald Stormheart |
Hun should be up next to Dupine from last round, and black should be stuck by the tanglefoot bag?
Hun quickly moves in to dispatch the black raider...
Mstrwk Shortsword, crit. 19-20 x2 Sneak Attack
Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13
Mstrwk Shortsword atk vs black: 1d20 + 1 + 5 - 2 ⇒ (12) + 1 + 5 - 2 = 16
Damage ?: 1d6 + 1d6 ⇒ (2) + (6) = 8
Piper Azine |
Piper skirts the rock and lets out a blast of color.
Color Spray, DC 18 Will, on black, white, and the leader. 2 rounds left on the dragon illusion, for what it's worth.
Dungeon Master S |
Hun is moved, though black, while tangled from the bag, passed his save versus getting glued to the ground.
Hun dashes up and tries to get a solid angle to put his skill to work. Unfortunately, his tumbling isn't his best work.
AoO: 1d20 + 4 ⇒ (19) + 4 = 23 for DMG: 1d8 + 1 ⇒ (6) + 1 = 7 He manages to drive a blade into the man though.
Piper's spell radiates off the snow as the riotous colors spill over the enemy.
Black: 1d20 + 1 ⇒ (4) + 1 = 5 KOed
White: 1d20 + 1 ⇒ (10) + 1 = 11 KOed
Leader: 1d20 + 9 ⇒ (3) + 9 = 12 Stunned
The spell nails them all right in the eyes. Two men go down. The leader stays up but sways as she's stunned, even as she burns to death. The leader just takes the flames 1d6 ⇒ 4
Red and blue move on Bullwhip, trying to stay away from Auri:
Red: 1d20 + 4 ⇒ (5) + 4 = 9 Miss
Blue: 1d20 + 4 ⇒ (3) + 4 = 7 Miss
Round 2
Hun: ATK
Thiera: Fire!
Dupine: ATK
Piper: Color Spray
Baddies: Stuff
Auri: Go
Bullwhip: Go
Skur: 20 on fire! (Stunned)
Blue: 0
Red: 0
Black: 11 (Entangled) KOed
White: 16 KOed
Auriferous |
Auri swings at the stunned leader, hoping she has got the hang of her new size...
power attack: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 < vs stunned AC- so an extra +2
damage: 3d6 + 10 + 3 ⇒ (5, 5, 1) + 10 + 3 = 24
Dungeon Master S |
Bullwhip swings hard, but his foe is no first-timer. The attack falls short.
It matters not though. Auri takes the flaming woman's head clean off.
Upon seeing their leader decapitated, the rest surrender instantly...
Out of combat.
What now Pathfinders?
Auriferous |
"She should have surrendered." mutters Auri
"Let us gather up these prisoners and interrogate them. They have committed crimes against the locals and should be handed over for justice after that."
She moves to also secure the flaming axe and checks the body and other for any other items of power.
Casts detect magic
"Then perhaps these Kellid will talk of trade."
Piper Azine |
"Well, I'm glad we didn't have to go to the trouble of actually finding the axe ourselves. Can we go home yet? I'm freezing my @#$& off."
Dungeon Master S |
They are so afraid of Auri after that, they comply with whatever orders they are given. They will march back and accept punishment.
Piper notes that the leader had a variety of potions and scrolls. The warriors, nothing.
The axe which has caused so much strife lays on the cold snow. The real question is, what do you do with the axe?
Thiera |
Thiera, much like Auri, casts detect magic. She spends a good amount of time focusing on the relic axe that is the core of so much controversy, then turns her attention to identifying the remaining items.
Spellcraft to identify... If taking 10 isn't enough for these...
Spellcraft: 1d20 + 12 ⇒ (5) + 12 = 17
Spellcraft: 1d20 + 12 ⇒ (4) + 12 = 16
Spellcraft: 1d20 + 12 ⇒ (7) + 12 = 19
Spellcraft: 1d20 + 12 ⇒ (9) + 12 = 21
Spellcraft: 1d20 + 12 ⇒ (1) + 12 = 13
Spellcraft: 1d20 + 12 ⇒ (2) + 12 = 14
The chance of rolling so many numbers below 10 is remarkable low. Maybe I should play the lottery?!
Thiera turns to the remaining warriors.
"I'm only going to 'axe' you once, if you take my meaning. What do you know of this weapon?"
Dungeon Master S |
Sadly nothing non-core (this is an old scenario). Next one is much newer :-)
potion of cure light wounds, potions of cure moderate wounds (2), scroll of comprehend languages, scroll of eagle’s splendor, scroll of endure elements, scroll of entropic shield.
Auriferous |
"We were not sent by the Society to take this axe. Perhaps if we return it to the Kellid who have guarded this site in the past, they may be better able to defend it in the future? Or at least we should ask them what they feel we should do with it." says Auri, giving her opinion.
Hunwald Stormheart |
"My lot is cast with asking the Kellids their opnion... It is the least we can do and just might buy favor for the Society in this region in the future. Like rights to return oneday and search the long buried keep of the Huscarl King."
-Posted with Wayfinder
Dungeon Master S |
Once a majority of the party chimes in, I'll execute the denouement and make some chronicles! :-)
August Dupine |
"Well, I think the society is ALWAYS interested in acquiring artifacts, but I agree with your assessment. Perhaps we can ask for it as a loan to be studied with a later date to deliver? Somehow, though, I think they will simply demand it turned over."
Dungeon Master S |
To Thiera the survivors stammer, "The boss, she just took it from the ruin. Alls I know is that it looks plenty friggin' scary!"
Thiera |
"We should definitely return it to the locals. It's their heritage. If the Society wants it, they'll be in a better position to ask after it with the goodwill we'll be generating."
Dungeon Master S |
By opting to leave the axe here, the Snowmask clan decides you are an honorable group.
The trek back, though cold, is far more enjoyable knowing you've defeated rogue "treasure hunters". When you return, the chieftain calls for a feast in your honor.
It's more than a feast though, as after food you are formally inducted into their number. The experience is a supernatural one, literally. The cold seems to sting far less. Indeed, not at all once you get to more Southerly regions.
There's a boon on your sheets to reflect this. I'll try to get the chronicles out by tomorrow afternoon!
Dungeon Master S |
If the plan is to continue on with Trouble in Tamran, I'll get that thread up after I send the chronicles. Once people check in, I'll get going. Let's set a goal date of Monday if that works for people?
Thiera |
Sounds great. Looking forward to continuing with this group. Thiera will be level 5 ... do I need to start slow tracking her to keep with the group? I've started shoving GM credit to an undefined baby.
Auriferous |
Auri will be five as well. I'll probably stop applying GM credit to her after this, apart from the odd specific chronicle that ties into her faction.
I'm slowing one character in classic already (albeit for mechanical reasons). It can feel like they never make any progress - especially given the somewhat slow rate of PbP compared with face to face. Still it is a way to keep a fun character viable in the campaign for longer and as I have (I think) 14 characters active in either classic or core now, I've little interest in expanding that number - at least until I have retired one or two. So it's something I'm thinking about too.
Dungeon Master S |
I get it 100% I have 24 active characters (25 if Dupine runs that core game. If it wasn't for detailed notes and journals, I'd be lost. Just to get a picture after this chronicle is applied:
Thiera: 5 0/3
Auri: 5 0/3
Piper: ?
Bullwhip: ?
Hun: ?
Dupine: ?
Hunwald Stormheart |
Level 3 - 0/3
-Posted with Wayfinder
Dungeon Master S |
Thiera: 5 0/3
Auri: 5 0/3
Piper: ?
Bullwhip: ?
Hun: 3 0/3
Dupine: ?
Piper Azine |
I'll be at level 4.1 after this.
-Posted with Wayfinder
Dungeon Master S |
Thiera: 5 0/3
Auri: 5 0/3
Piper: 4 1/3
Bullwhip: ?
Hun: 3 0/3
Dupine: ?
Bullwhip |
Bullwhip will probably be dropping out, seeing as he lowers the group curve rather drastically. With no chance of bonus levels, he'll be a grand total of 2 1/3 as of the end of this adventure and would feel a bit like a 6th wheel. ;)
Dungeon Master S |
You sure Bullwhip? You're still welcome of course, but the call is yours.
I've got the new thread up HERE. Chronicles are still dragging as everyone and their brother is printing out midterms. I'll sneak them in when it's my turn. Pathfinder counts as chemistry, right?
If you're continuing on, go ahead and post there. I won't start until after everyone gets chronicles and has a chance to update. Feel free to dot (so I know when to close this thread), and then post when you're ready after I get chronicles out (so I know when to start.)
Auriferous |
Trouble in Tamran is a 1-5. So Bullwhip should be fine in it.
2+3+3+4+5+5
We'd be high tier, but that level composition should be fine. Slightly more dangerous yes, but as a bonus, Bullwhip would get out of tier gold!
August Dupine |
Yah, and we'll watch your back. And I don't have to push GM credits on Dupine if he is not too far behind, I just thought he was because of the recent snafu. I didn't realize we already had quite a spread.
Hunwald Stormheart |
What would Hun do without his other Wingman!? Ya gotta play Bullwhip!
-Posted with Wayfinder