PbP GameDay 2: PFS We Be Goblins (Tier 1-2) (Inactive)

Game Master Revvy Bitterleaf

Map


51 to 100 of 209 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Sovereign Court

Male Human Nerd/7

Mogmurch will surely win this challenge, for he is the sneakiest of all goblins (at least in his own mind). He shoves his fist into the air and screams "I will win for glory of Mogmurch!" and then runs off into the forest.
Stealth: 1d20 + 12 ⇒ (2) + 12 = 14
...Well, $%#@...


HP 8/11

Weird, thread wasn't showing updates for me yesterday, I'm happy to skip the slug eating though.

Chuffy don't eat slug, Chuffy like slug, Chuffy lick slug.

Chuffy will play hide or lick club though.

Stealth: 1d20 + 16 ⇒ (9) + 16 = 25

Scarab Sages

As Mogmurch and Chuffy run of to hide they are a short time later followed by most of the goblins in the tribe

Number of Goblins that are near enough to where Mogmurch was hiding to try to spot him: 1d10 ⇒ 4

Perception Goblin 1: 1d20 - 1 ⇒ (19) - 1 = 18
Perception Goblin 2: 1d20 - 1 ⇒ (15) - 1 = 14
Perception Goblin 3: 1d20 - 1 ⇒ (16) - 1 = 15
Perception Goblin 4: 1d20 - 1 ⇒ (20) - 1 = 19

Mogmurch is quickly found

"Here he isses! Whack!"

And a slightly drunk on apple cider goblin whacks Mogmurch on the heat with a club for 1d4 - 1 ⇒ (1) - 1 = 0 = 1 non-lethal damage

Chuffy how ever is able to avoid detection ( Not going to roll for the goblins since they can't beat anything over a 20 ) and looks very promising for being a winner of this dare Going to give the other 2 a chance to beat Chuffy's amazing hiding skills if they want to try )


Well, unless i roll a very high roll, i aint beating that, what the heck!

Poog lifts his shiny slicer
Poog has sword of chief! Poog great hero! Poog will also hide!

Hiding!: 1d20 + 8 ⇒ (17) + 8 = 25 Hide just as good! TIE TIE TIE!!


HP 8/11

I am now imagining Poog and Chuffy hiding together in the same hole(?) and have yet to notice each other.


Reta joins the others in hiding in the marsh. As she hears the thumping of Morgmurch, Reta can only smile in delight. She just hopes her big head isn't a hindrance.


Reta Hide: 1d20 + 11 ⇒ (11) + 11 = 22

Scarab Sages

After a while and you get tired of being hidden you return to the village

Most of the goblins are surprised to see you return (almost as if the forgot you went away).

After they find out Poog and Chuffy both hid in the same hiddey hole and were just a little better then Reta and they can't decide on who won they go for Trial Of Deciding Who Had Won By Toad.

Poog and Chuffy are set about 2 feet apart from each other and an important looking goblin with a monocle goes to get a small cage. He opens the cage and takes out the toad and places it in between Poog and Chuffy

"Which ever goblin toad hops on first will be winner!

1 = Poog, 2 = Chuffy: 1d2 ⇒ 2

The toads burps, looks up at then decided to hop on Chuffy's foot

Scarab Sages

Chuffy get's led in front of Chieftan again and recieves a shiney ring out of the hands of Slorb.

"This be mystical Ring That Lets You Climb Real Good (a ring of climbing). this is not for you to keep! This is borrowed! You will gives it back! ..You can use it nows , but then we wants it back!"

Scarab Sages

"Now we does final Dare!" Any of heroes stupi..brave enough to try *pause for dramatic effect* Dare of The Rusty Earbiter:!!!!"

All the other goblins gasp, then start to cheer and hoot.

The infamous Rusty Earbiter is a hollow coil of rusty wires, barrel hoops, bent swords,and thorny branches and vines that's kept behind the
Moot House when not in use. So named for the fact that it's claimed a number of goblin ears in the past (at any one time, 1d3 ⇒ 3 partially severed goblin ears can be found tangled in its sharp internal coils), the Rusty Earbiter is both an object of fascination and fear for the Licktoads.
The half-insane tinkerer who invented the thing has long since died (carried off one night by a giant bird of some sort after his first and only test of a prototype bird-attracting hat), but his legacy lives on.

A half-dozen eager goblins roll the 20-foot coil out from behind the Moot House with the typical number of slashed fingers and stabbed legs such a task normally brings.

A PC who agrees to this dare must climb into one end of the Rusty Earbiter and then wriggle through it, coming out the other side. There’s no time limit to get this done, but the faster the better! Climbing through the Rusty Earbiter requires a series of three DC 15 Escape Artist checks as the goblin must writhe through a series of tight squeezes. Each Escape Artist check takes 1 full round to attempt, and each one must be repeated until a successful check is made before moving on to the next one (or, in the case of the last check, successfully crawling out the far end of the tube). If the PC fails more than three checks, the other goblins get bored, throw a few small rocks, and wander off; after that point it doesn’t matter if the goblin gets out or not, although if she gets stuck for a few days, someone might help. But probably not. (each failed attempt _will_ hurt)

Slorb looks at you all; "Any off you'se braves enough to do Dare?"


HP 8/11

"Chuffy Brave!"

Escape Artist: 1d20 + 8 ⇒ (19) + 8 = 27
Escape Artist: 1d20 + 8 ⇒ (19) + 8 = 27
Escape Artist: 1d20 + 8 ⇒ (17) + 8 = 25

Chuffy lick dice till no more low numbers.

Sovereign Court

Male Human Nerd/7

Mogmurch will attempt this challenge, but he will go last and see how the other hero's do.


Reta frowns. She may be goblin, but she knew better than to put her big head in small places. Plopping down on the ground, Reta offers a toothy smile as she gently, and lovinly, strokes her drink of fire belching. "Reta already hero. Reta no proofs hero more."

Scarab Sages

Chuffy shows he'd be real slippery Goblin and evades getting caught in the contraption.

Chuffy after getting clear of the last sharp bits is led to in front of the Chief and recieves out of the hands of Slorb;

One of the tribe's most coveted items—the Chief’s Personal Very Useful Robe That Is Useful. This is a robe of useful items that has only four patches left—a ladder, a three-legged turtle, a horseshoe, and a bullhorn.

"This is for you sneaky goblin to use while getting fireworks, then you gives it back again. Gives it back when you get back!. You'se not to keep all shineys you've gets so far!"

Scarab Sages

Slorb then says; "Tommorrow heroes of tribe leave for Big Quest of Bringing Fireworks to Town". They rest now, or they party. Chief not care. Chief just care they leave as soon as sun comes up. Come see Chief before you leave. Say goodbye."

After you finish partying/take a nap to rest real good you show up at the Chief house the next day he tells you:"Get fireworks and bring them here to me. Takes these for help"

He has Slorb hand you a few pieces of fireworks! Two sticks of spew shiny balls, four small booms and one BIG Ba-Boom!
(two Desnan candles, four paper candles, and a skyrocket)

Each of you rushes forward to get as much fireworks as you can get, each of you manages to get one of small booms and

GM rolls:
Reta=1, Poog=2, Mogmurch=3, Chuffy=4 3d4 ⇒ (4, 1, 4) = 9

Reta manages to get one of the sticks that spew shiny balls while Chuffy manages to not only get the other stick, but also the BIG Ka-Boom!

For those that might be sickened, your still sickend. 1 hp of damage should be healed if you rested if you took any damage

Sovereign Court

Male Human Nerd/7

Angry that he only got one measly firework, Mormurch is eager to get underway so he can find more for himself. He shouts out "Let's be goings then! Chuffy, what you do with map? We needs map!"


HP 8/11

"Chuffy lick map."

Chuffy will present a slightly damp map to Mogmurch.

Scarab Sages

As Chuffy licks the map it unfolds and there's pictures inside!

Map:
The map is relatively simple, showing little more than the Licktoad village, the old shipwreck on the coast that supposedly contains the fireworks, and the creek that runs between the two locations. By following the creek, you should be able to easily reach the old wreck. Unfortunately,the old wreck is also located in the part of the swamp that
all Licktoads know to be the territory of Vorka the cannibal.

Scarab Sages

Going to assume you'll follow the route on the map and leave town

The journey to the fireworks stash, as indicated on the map, is relatively short—a slog not quite a mile-long through the swamp along the creek’s southern bank. The journey takes only an hour to make. The marsh itself is relatively difficult to navigate, with numerous stretches of deep water that must be skirted and thick tangles of stinging nettles.

Then suddenly as your walking a large spider (Lotslegs Eat Goblin Babies Many) jumps out from a tree and hisses at you

Knowledge Nature DC10::

The giant spider known as Lotslegs has dwelt in central Brinestump for years, but only recently has she grown large enough to become a legitimate threat to the Licktoad goblins. The spider often lurks along creeks and other well-traveled routes, and her growing taste for goblins has evolved beyond eating goblin young.

GM rolls::

Init Reta: 1d20 + 3 ⇒ (3) + 3 = 6
Init Chuffy:1d20 + 4 ⇒ (5) + 4 = 9
Init Poog: 1d20 + 6 ⇒ (13) + 6 = 19
Init Mogmurch:1d20 + 4 ⇒ (20) + 4 = 24
Init Spider:1d20 + 3 ⇒ (11) + 3 = 14

Init:
Mogmurch
Poog

Spider
Chuffy
Reta

Mogmurch and Poog are up

This is my first attempt at a map, so if for some reason you can't get to it or can't move stuff around on it or have some other issue..please let me know and I can try to see if I can fix it. Map should be at the top of the page.

Sovereign Court

Male Human Nerd/7

Map seems to be working just fine for me.
Knowledge: Nature: 1d20 + 6 ⇒ (7) + 6 = 13

Mogmurch runs forward with a bottle of alchemist's fire and screams "Die, Lotslegs Eat Goblin Babie Many, burn and die!!!" before lobbing it at the spider.
attack: 1d20 + 6 ⇒ (2) + 6 = 8
Oh $#!&, everybody scatter!


My pcs hdd decided to give in this weekend. So posts will be from phone. Only getting my pc mid week

Poog points a finger and unleashes his awesome power of his deity!
Fire bolt!: 1d20 + 3 ⇒ (10) + 3 = 13
Burn!: 1d6 ⇒ 5

4 left

Scarab Sages

Mogmurch misses the spider
scatter: 1d8 ⇒ 8
But the bombs drops on the floor just behind the spider igniting in a BOOM!
Reflex save: 1d20 + 4 ⇒ (2) + 4 = 6
Which the spider is unable to dodge

Poog then manages to hit the spider somewhere in the bulk of it's body with a small bolt of fire.

The spiders hisses and moves forward to Mogmurch and tries to bit the little goblin To bite Mogmurch: 1d20 + 2 ⇒ (14) + 2 = 16but misses his just barely because the little goblin is just a little bit more tiny then the spider though he would be

Lotsleg damage;8

init:
Chuffy
Reta

Poog
Mogmurch
Spider

I'm, fine with you guys going in block initative btw, if you want to do something which depends on someone else doing something else first just write it in and we'll go with it when it happens (if it still makes sense at the time, otherwise we'll adjust where needed)


Reta races forward, pausing just behind Mogmurch with her dogslicer at the ready. She prepares to strike with the weapon should the spider come within range.


Prepared attack:
'Dogslicer Attack': 1d20 + 3 ⇒ (3) + 3 = 6
If hits 'Dogslicer Damage': 1d4 + 1 ⇒ (1) + 1 = 2


HP 8/11

Chuffy takes a 5ft step forward and draws his Desnan Candle, licks it for good luck and then excitedly lights it.

Touch Attack: 1d20 + 5 - 4 - 6 ⇒ (1) + 5 - 4 - 6 = -4 I included the non-proficiency penalty and the range penalty. Nothing for melee/cover though which the spider may be big enough compared to us that I can ignore.

"Bah, stupid broken candle won't light!"

Maybe I shouldn't have licked that...

Sovereign Court

Male Human Nerd/7

Since everyone has gone, I'll assume that we're back to the top of the round and go.
Mogmurch begins to lose his confidence as the spider lunges forward at him. Panicking, he jumps back a step as he throws one of his alchemist bombs at the spider.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7
The bomb rolls and comes to a stop just under the spiders' abdomen as it explodes in a deafening boom that shakes the very ground the goblins stand on.

Scarab Sages

Reta prepares to hit the spider where it will really hurt when it tries to get close

Chuffy tries to light a piece of fireworks by licking it and finds out...that's not the best way of trying to do that

and...

Mogmurch manages to shake the very ground the goblins stand on by rolling a bomb just under the spiders' abdomen.

Lotslegs damage: hp 15

init:
Poog
Spider
Rest of you


Poog throws the a javelin at the 8 legged eater of many goblin babies!
Chuck!: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9

But misses horribly!

Scarab Sages

As Poog throws his javelin at Lotslegs the spider ducks, dodges the thrown javelin and hisses in your general direction and starts to run away from you scary goblins.

You guys can fellow the fleeing,bleeding spider or continue on your way


Kill kill kill! He cheers the others on We kill and we be even bigger heroes! Big big big!

Sovereign Court

Male Human Nerd/7

I'll chase it. I mean, what could possibly go wrong?
Seeing that Lotslegs is almost defeated, Mogmurch finds his courage again as he draws his club and goes chasing after the wounded spider, cackling and shouting along the way "I kills you! I kills you! I kills you 'til you're dead! Then Mogmurch be big heroes, too! Hahahaha!"


HP 8/11

Chuffy make 30ft run before firing second candle from firework at maximum 10 range increment.

Ranged Touch Attack: 1d20 + 5 - 20 ⇒ (10) + 5 - 20 = -5

"Yay, KABOOM!"

Chuffy seems excited that his firework his a tree and made sparks.

Scarab Sages

Encouraged by the fireworks exploding behind it in the trees the spiders skittles forward.
You move about 200ft through soggy, mossy tree branches before you reach an area consisting of a deadfall of several old trees.Scattered amid the trees are dozens of bodies, some of which are goblins, but a few of which are humans.

The spider turns around here, having no place left to run to and willing to defend it's home against you nasty, nasty goblinsis.

Not going to bother with a map for this, if you hit the spider once he will go down. I'll let you guys go first in a round of combat....if for some reason all of you manage to miss it he will try to bite one of you back.

Sovereign Court

Male Human Nerd/7

Mogmurch continues the pursuit as he charges (literally) the spider with his club, screaming all the way.
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
...Unfortunately, he trips on a webbed goblin body and gets his feet tangled up right before he swings at lotslegs.


Poog also charges with his shiny slicer!

KIIIIL!!!! STABBY STABBY!

Charge!!!: 1d20 + 4 ⇒ (13) + 4 = 17
SLASHY SLASHY!: 1d4 + 1 ⇒ (4) + 1 = 5
Angry cleric goblin is angry... o_O...Probably the shiny slicer ;)

Sovereign Court

Male Human Nerd/7

Mogmurch leaps atop the now-dead spider and continues to pummel it into goo, only saving the head as a trophy, which he soon runs around with screaming "We dids it, we dids it! We killed Lotslegs Eats Goblin Babies Many! Mogmurch big hero now!"


HP 8/11

"Yay"

Chuffy stops licking the dead spider just long enough to congratulate Mogmurch.


Reta saunters over and plants a triumphant boot atop the dead spider's head. "Reta Bigbad now Reta Bigbad Hero! All do what Reta say. We go get Reta fireworks, now!"


Oi oi! Poog kill LotsLegs! Poog big hero! Poog say us go gets fireworks stuffs!

Scarab Sages

As you look around at all the bodies hanging around in the trees

DC 12 Perception check to search the area (mainly the bodies)::

24 gp, a Small masterwork light crossbow with 11 bolts, a single pearl (worth 100 gp), 4 potions, and a wax-paper-sealed package containing six pieces of licorice-flavored taffy (this taffy is strong enough to remove any lingering sickened effects left over from the previous night’s bonfire events).
Identifying Potions:
-Mogmurch being a crafy Alchemist can use craft alchemy to identify them
-Or someone can use Spellcraft to try to identify them
-In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).

(Unless you're in such a hurry you don't want to loot the bodies and run off to get the fireworks? ;)


Perc: 1d20 + 2 ⇒ (4) + 2 = 6

Poog starts to wander off, time to gets the fireworkz! Poog likes anything to do with fire!

Sovereign Court

Male Human Nerd/7

Mogmurch will take 10 for his perception check for a total of 13.
As Mogmurch begins to turn away, a glint of metal catches his eye. Upon closer examination, Mogmurch screams "Shinies!" and dives for the hoard.
Sure, I can identify the potions, and I call dibs on the light crossbow, considering that I only have 2 bombs, 2 alchemist fires, and 2 vials of acid left before I'm useless.


Fine, Mogmurch can take crossbow. Reta just steal it when he asleep. ;)


HP 8/11

Chuffy lick shinies.

Scarab Sages

k, Mogmurch (or anyone else) make some checks to identify the potions then.

Sovereign Court

Male Human Nerd/7

Ahh, my apologies.
Craft(Alchemy): 1d20 + 6 ⇒ (15) + 6 = 21
Also, I think we'll be moving on as soon as I identify the potions. Unless someone wants to slug it out over the loot, in which case, I'm more than willing to spend a bomb to keep a crossbow.

Scarab Sages

It are different potions, but we'll just assume that you'll identify all of them if you try a few times

Mogmurch sticks his finger into one of the bottles..sniffs it, licks it..and rubs it against his forehead and decides that this must be a potion of make your wounds close when you have them real good..a potion of not make your stomage hurt so much when you eats lots and a potion of make you strong like big animal

2* cure moderate wounds, potion of bull's strength and bear's endurance.

Scarab Sages

As you loot everything and move further the trip through the marsh is uneventful, the worst decision you have to make is to whether to fire of your fireworks now to see it it will work or wait till later.

After about an hour you arrive at the location marked with a X on the map.

The Old Shipwreck; The point indicated on Scribbleface’s map isn’t quite on the coast, but it’s close enough to hear the faint susurrus of waves crashing on an unseen swampy shoreline. The site itself is obvious once it is approached—a large wrecked ship lodged in a shallow pool of swamp water. Driven aground decades ago during a particularly violent storm that flung the ship several hundred feet into the flooded swamp, the ship itself is a two-masted Chelish sailing vessel with strange, faded writing on its bow. The ship itself is quite old—it crashed here several decades ago.
The shipwreck itself is upright, held in place by the mud and sludge it now sits in and supported by thick growths of marsh gorse and other foliage. The derelict leans toward its stern at a noticeable but not unwieldy angle, and its railings are as decorated with hanging moss as they are with goblin skulls and bits of bone—leftovers from Vorka’s meals over the past several years.

Perception DC 8 - noise::

As you approach the ship you hear barking coming from the mist, the sounds seem to come from somewhere inside the ship

Perception DC 12 - sight::

In the distance you can see a large (bigger then a dog would be) shape with 4 legs move through the mists

Knowledge local DC 10::

Vokra; One of the greatest terrors of the swamp, at least to the Licktoads, is old Vorka, a ravenous cannibal goblin who, legend tells, was once the wife of a Licktoad chieftain. She murdered and ate that chieftain, as well as several other goblins, before she was driven out of town many years ago. Since then, the story says that she’s lived alone somewhere along the coast to the west of Licktoad village, and while she’s never returned, most goblins who go missing in that part of the swamp are assumed to have been eaten by the cannibal.

Sovereign Court

Male Human Nerd/7

Perception(DC:12): 1d20 + 3 ⇒ (10) + 3 = 13
Perception(DC:8): 1d20 + 3 ⇒ (3) + 3 = 6
Mogmurch see the giant shape in the distance and points it out to the group.


Reta concurs with Mogmurch, pointing out both the sight and sound. "Look, more bads for Reta and Reta lackeys to kill. And lick." She adds the last bit as an afterthought for Chuffy.


'Perception Check': 1d20 + 9 ⇒ (10) + 9 = 19
'Local Check': 1d20 ⇒ 8

(Fixing rolls. Forgot an '/')


HP 8/11

Chuffy drool.

Scarab Sages

K, I've updated the map. Let me know from where you'd want to approach the fence around the ship and put yourself there. And tell me what you want to do, we'll go from there

51 to 100 of 209 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PbP GameDay 2: PFS We Be Goblins (Tier 1-2) All Messageboards

Want to post a reply? Sign in.