Revvy Bitterleaf |
As Mogmurch and Chuffy run of to hide they are a short time later followed by most of the goblins in the tribe
Number of Goblins that are near enough to where Mogmurch was hiding to try to spot him: 1d10 ⇒ 4
Perception Goblin 1: 1d20 - 1 ⇒ (19) - 1 = 18
Perception Goblin 2: 1d20 - 1 ⇒ (15) - 1 = 14
Perception Goblin 3: 1d20 - 1 ⇒ (16) - 1 = 15
Perception Goblin 4: 1d20 - 1 ⇒ (20) - 1 = 19
Mogmurch is quickly found
"Here he isses! Whack!"
And a slightly drunk on apple cider goblin whacks Mogmurch on the heat with a club for 1d4 - 1 ⇒ (1) - 1 = 0 = 1 non-lethal damage
Chuffy how ever is able to avoid detection ( Not going to roll for the goblins since they can't beat anything over a 20 ) and looks very promising for being a winner of this dare Going to give the other 2 a chance to beat Chuffy's amazing hiding skills if they want to try )
Revvy Bitterleaf |
After a while and you get tired of being hidden you return to the village
Most of the goblins are surprised to see you return (almost as if the forgot you went away).
After they find out Poog and Chuffy both hid in the same hiddey hole and were just a little better then Reta and they can't decide on who won they go for Trial Of Deciding Who Had Won By Toad.
Poog and Chuffy are set about 2 feet apart from each other and an important looking goblin with a monocle goes to get a small cage. He opens the cage and takes out the toad and places it in between Poog and Chuffy
"Which ever goblin toad hops on first will be winner!
1 = Poog, 2 = Chuffy: 1d2 ⇒ 2
The toads burps, looks up at then decided to hop on Chuffy's foot
Revvy Bitterleaf |
"Now we does final Dare!" Any of heroes stupi..brave enough to try *pause for dramatic effect* Dare of The Rusty Earbiter:!!!!"
All the other goblins gasp, then start to cheer and hoot.
The infamous Rusty Earbiter is a hollow coil of rusty wires, barrel hoops, bent swords,and thorny branches and vines that's kept behind the
Moot House when not in use. So named for the fact that it's claimed a number of goblin ears in the past (at any one time, 1d3 ⇒ 3 partially severed goblin ears can be found tangled in its sharp internal coils), the Rusty Earbiter is both an object of fascination and fear for the Licktoads.
The half-insane tinkerer who invented the thing has long since died (carried off one night by a giant bird of some sort after his first and only test of a prototype bird-attracting hat), but his legacy lives on.
A half-dozen eager goblins roll the 20-foot coil out from behind the Moot House with the typical number of slashed fingers and stabbed legs such a task normally brings.
A PC who agrees to this dare must climb into one end of the Rusty Earbiter and then wriggle through it, coming out the other side. There’s no time limit to get this done, but the faster the better! Climbing through the Rusty Earbiter requires a series of three DC 15 Escape Artist checks as the goblin must writhe through a series of tight squeezes. Each Escape Artist check takes 1 full round to attempt, and each one must be repeated until a successful check is made before moving on to the next one (or, in the case of the last check, successfully crawling out the far end of the tube). If the PC fails more than three checks, the other goblins get bored, throw a few small rocks, and wander off; after that point it doesn’t matter if the goblin gets out or not, although if she gets stuck for a few days, someone might help. But probably not. (each failed attempt _will_ hurt)
Slorb looks at you all; "Any off you'se braves enough to do Dare?"
Revvy Bitterleaf |
Chuffy shows he'd be real slippery Goblin and evades getting caught in the contraption.
Chuffy after getting clear of the last sharp bits is led to in front of the Chief and recieves out of the hands of Slorb;
One of the tribe's most coveted items—the Chief’s Personal Very Useful Robe That Is Useful. This is a robe of useful items that has only four patches left—a ladder, a three-legged turtle, a horseshoe, and a bullhorn.
"This is for you sneaky goblin to use while getting fireworks, then you gives it back again. Gives it back when you get back!. You'se not to keep all shineys you've gets so far!"
Revvy Bitterleaf |
Slorb then says; "Tommorrow heroes of tribe leave for Big Quest of Bringing Fireworks to Town". They rest now, or they party. Chief not care. Chief just care they leave as soon as sun comes up. Come see Chief before you leave. Say goodbye."
After you finish partying/take a nap to rest real good you show up at the Chief house the next day he tells you:"Get fireworks and bring them here to me. Takes these for help"
He has Slorb hand you a few pieces of fireworks! Two sticks of spew shiny balls, four small booms and one BIG Ba-Boom!
(two Desnan candles, four paper candles, and a skyrocket)
Each of you rushes forward to get as much fireworks as you can get, each of you manages to get one of small booms and
Reta manages to get one of the sticks that spew shiny balls while Chuffy manages to not only get the other stick, but also the BIG Ka-Boom!
For those that might be sickened, your still sickend. 1 hp of damage should be healed if you rested if you took any damage
Revvy Bitterleaf |
As Chuffy licks the map it unfolds and there's pictures inside!
all Licktoads know to be the territory of Vorka the cannibal.
Revvy Bitterleaf |
Going to assume you'll follow the route on the map and leave town
The journey to the fireworks stash, as indicated on the map, is relatively short—a slog not quite a mile-long through the swamp along the creek’s southern bank. The journey takes only an hour to make. The marsh itself is relatively difficult to navigate, with numerous stretches of deep water that must be skirted and thick tangles of stinging nettles.
Then suddenly as your walking a large spider (Lotslegs Eat Goblin Babies Many) jumps out from a tree and hisses at you
The giant spider known as Lotslegs has dwelt in central Brinestump for years, but only recently has she grown large enough to become a legitimate threat to the Licktoad goblins. The spider often lurks along creeks and other well-traveled routes, and her growing taste for goblins has evolved beyond eating goblin young.
Init Reta: 1d20 + 3 ⇒ (3) + 3 = 6
Init Chuffy:1d20 + 4 ⇒ (5) + 4 = 9
Init Poog: 1d20 + 6 ⇒ (13) + 6 = 19
Init Mogmurch:1d20 + 4 ⇒ (20) + 4 = 24
Init Spider:1d20 + 3 ⇒ (11) + 3 = 14
Init:
Mogmurch
Poog
Spider
Chuffy
Reta
Mogmurch and Poog are up
This is my first attempt at a map, so if for some reason you can't get to it or can't move stuff around on it or have some other issue..please let me know and I can try to see if I can fix it. Map should be at the top of the page.
Hawkeye127 |
Map seems to be working just fine for me.
Knowledge: Nature: 1d20 + 6 ⇒ (7) + 6 = 13
Mogmurch runs forward with a bottle of alchemist's fire and screams "Die, Lotslegs Eat Goblin Babie Many, burn and die!!!" before lobbing it at the spider.
attack: 1d20 + 6 ⇒ (2) + 6 = 8
Oh $#!&, everybody scatter!
Revvy Bitterleaf |
Mogmurch misses the spider
scatter: 1d8 ⇒ 8
But the bombs drops on the floor just behind the spider igniting in a BOOM!
Reflex save: 1d20 + 4 ⇒ (2) + 4 = 6
Which the spider is unable to dodge
Poog then manages to hit the spider somewhere in the bulk of it's body with a small bolt of fire.
The spiders hisses and moves forward to Mogmurch and tries to bit the little goblin To bite Mogmurch: 1d20 + 2 ⇒ (14) + 2 = 16but misses his just barely because the little goblin is just a little bit more tiny then the spider though he would be
Lotsleg damage;8
init:
Chuffy
Reta
Poog
Mogmurch
Spider
I'm, fine with you guys going in block initative btw, if you want to do something which depends on someone else doing something else first just write it in and we'll go with it when it happens (if it still makes sense at the time, otherwise we'll adjust where needed)
Chuffy Lickwound! |
Chuffy takes a 5ft step forward and draws his Desnan Candle, licks it for good luck and then excitedly lights it.
Touch Attack: 1d20 + 5 - 4 - 6 ⇒ (1) + 5 - 4 - 6 = -4 I included the non-proficiency penalty and the range penalty. Nothing for melee/cover though which the spider may be big enough compared to us that I can ignore.
"Bah, stupid broken candle won't light!"
Maybe I shouldn't have licked that...
Hawkeye127 |
Since everyone has gone, I'll assume that we're back to the top of the round and go.
Mogmurch begins to lose his confidence as the spider lunges forward at him. Panicking, he jumps back a step as he throws one of his alchemist bombs at the spider.
Attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7
The bomb rolls and comes to a stop just under the spiders' abdomen as it explodes in a deafening boom that shakes the very ground the goblins stand on.
Revvy Bitterleaf |
Reta prepares to hit the spider where it will really hurt when it tries to get close
Chuffy tries to light a piece of fireworks by licking it and finds out...that's not the best way of trying to do that
and...
Mogmurch manages to shake the very ground the goblins stand on by rolling a bomb just under the spiders' abdomen.
Lotslegs damage: hp 15
init:
Poog
Spider
Rest of you
Hawkeye127 |
I'll chase it. I mean, what could possibly go wrong?
Seeing that Lotslegs is almost defeated, Mogmurch finds his courage again as he draws his club and goes chasing after the wounded spider, cackling and shouting along the way "I kills you! I kills you! I kills you 'til you're dead! Then Mogmurch be big heroes, too! Hahahaha!"
Revvy Bitterleaf |
Encouraged by the fireworks exploding behind it in the trees the spiders skittles forward.
You move about 200ft through soggy, mossy tree branches before you reach an area consisting of a deadfall of several old trees.Scattered amid the trees are dozens of bodies, some of which are goblins, but a few of which are humans.
The spider turns around here, having no place left to run to and willing to defend it's home against you nasty, nasty goblinsis.
Not going to bother with a map for this, if you hit the spider once he will go down. I'll let you guys go first in a round of combat....if for some reason all of you manage to miss it he will try to bite one of you back.
Revvy Bitterleaf |
As you look around at all the bodies hanging around in the trees
24 gp, a Small masterwork light crossbow with 11 bolts, a single pearl (worth 100 gp), 4 potions, and a wax-paper-sealed package containing six pieces of licorice-flavored taffy (this taffy is strong enough to remove any lingering sickened effects left over from the previous night’s bonfire events).
Identifying Potions:
-Mogmurch being a crafy Alchemist can use craft alchemy to identify them
-Or someone can use Spellcraft to try to identify them
-In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions).
(Unless you're in such a hurry you don't want to loot the bodies and run off to get the fireworks? ;)
Hawkeye127 |
Mogmurch will take 10 for his perception check for a total of 13.
As Mogmurch begins to turn away, a glint of metal catches his eye. Upon closer examination, Mogmurch screams "Shinies!" and dives for the hoard.
Sure, I can identify the potions, and I call dibs on the light crossbow, considering that I only have 2 bombs, 2 alchemist fires, and 2 vials of acid left before I'm useless.
Revvy Bitterleaf |
It are different potions, but we'll just assume that you'll identify all of them if you try a few times
Mogmurch sticks his finger into one of the bottles..sniffs it, licks it..and rubs it against his forehead and decides that this must be a potion of make your wounds close when you have them real good..a potion of not make your stomage hurt so much when you eats lots and a potion of make you strong like big animal
2* cure moderate wounds, potion of bull's strength and bear's endurance.
Revvy Bitterleaf |
As you loot everything and move further the trip through the marsh is uneventful, the worst decision you have to make is to whether to fire of your fireworks now to see it it will work or wait till later.
After about an hour you arrive at the location marked with a X on the map.
The Old Shipwreck; The point indicated on Scribbleface’s map isn’t quite on the coast, but it’s close enough to hear the faint susurrus of waves crashing on an unseen swampy shoreline. The site itself is obvious once it is approached—a large wrecked ship lodged in a shallow pool of swamp water. Driven aground decades ago during a particularly violent storm that flung the ship several hundred feet into the flooded swamp, the ship itself is a two-masted Chelish sailing vessel with strange, faded writing on its bow. The ship itself is quite old—it crashed here several decades ago.
The shipwreck itself is upright, held in place by the mud and sludge it now sits in and supported by thick growths of marsh gorse and other foliage. The derelict leans toward its stern at a noticeable but not unwieldy angle, and its railings are as decorated with hanging moss as they are with goblin skulls and bits of bone—leftovers from Vorka’s meals over the past several years.
As you approach the ship you hear barking coming from the mist, the sounds seem to come from somewhere inside the ship
In the distance you can see a large (bigger then a dog would be) shape with 4 legs move through the mists
Vokra; One of the greatest terrors of the swamp, at least to the Licktoads, is old Vorka, a ravenous cannibal goblin who, legend tells, was once the wife of a Licktoad chieftain. She murdered and ate that chieftain, as well as several other goblins, before she was driven out of town many years ago. Since then, the story says that she’s lived alone somewhere along the coast to the west of Licktoad village, and while she’s never returned, most goblins who go missing in that part of the swamp are assumed to have been eaten by the cannibal.