PbP GameDay 2: PFS - Feral's - The Quest for Perfection I, II, & III (1-5) (Inactive)

Game Master Feral

Combat Map


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Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

I have brought some rope, but we will need a way to secure it

Kalendir riffles through his pack and uncoils the rope that he had neatly packed into his traveling pack.

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

Are we planning on finishing The Quest for Perfection I, II, & III before PbP Game Day 2 deadline?

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Tristan begins checking the wall for any kind of secret portal that might allow access without the climb.

"I also have rope, but no means to secure it up top," he offers if his search doesn't reveal any easier means of continuing.

Perception: 1d20 + 1 ⇒ (8) + 1 = 9


That's the plan.

Barring magic, it appears the only way up is to climb.

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

Ragnar hikes up his trousers and begins to climb.
climb: 1d20 + 5 ⇒ (5) + 5 = 10


The walls of the valley are craggy but slick with moisture and Ragnar fails to make any progress.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

This is going to hurt if I fall lol

Maybe one f us should climb this with the rope and secure the rope at the top of the ledge for the rest of us. Kalendir suggests as he knocks some dust from the fringes of his tunic.

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

"I am not particularly skilled with climbing, but should be able to make it if someone can secure the rope. I will stand overwatch down here in case more of those cats come back." says Tristan starting to unbuckle and remove his armor in advance of the climb.

He forms a nice bundle and secures it with his rope, giving the slack end to whoever scales the cliffside first. Then they can lower down the rope and assist the other climbers.

He has his healing wand at the ready, longsword in his other hand in case someone falls.

Silver Crusade

Male Aasimar Mysterious Stranger 1 / Tattooed Sorcerer (Elemental (Air)) 1 HP 14 / 16 | Grit 3/3 | AC 17 13t 14ff | +4F +6R +2W | Init +7 | Percep + 8 60' DV | Gun: empty

Well, I'm willing to give it a try. Don't know that I'll succeed, but at least if I'm up high while the others are climbing, I can shoot at anything that tries to attack us while I'm there.

Elen grabs at some handholds and begins trying to pull himself up the rockface.

climb: 1d20 ⇒ 13

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

Going slow and taking 20....


Taking 20 isn't an option here due to consequence of failure (falling).


I see Ragnar as a +5. Taking 10 for a 15 is enough.

Perceptions: 4d20 ⇒ (6, 15, 5, 20) = 46

As the hearty ulfen gets midway up the wall, a man-sized, crab-like monstrosity pokes its head out from a hole in the cliff face.

Elen: 1d20 + 3 ⇒ (20) + 3 = 23
Kalendir: 1d20 + 6 ⇒ (1) + 6 = 7
Ragnar: 1d20 + 4 ⇒ (10) + 4 = 14
Tristan: 1d20 + 1 ⇒ (19) + 1 = 20
Monster: 1d20 + 1 ⇒ (16) + 1 = 17

Tristan can act in the surprise round.

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Tristan calls out to the others "Look out, foes on the cliffside!" pointing out the monstrosity to the any of the others. With no way to reach the crab-thing 20' off the ground, the Paladin sheathes his longsword, intending to use his bow in support of his climbing allies.

Just Move Action in the Surprise Round, so that's it.


The crab-thing twitches its antennae and then flicks a wire-like filament at the climbing ulfen.

Touch: 1d20 + 3 ⇒ (20) + 3 = 23

The strand hits Ragnar in the back and holds him fast.

Kalendir gets a surprise action and then Elen and Tristan are up.

Silver Crusade

Male Aasimar Mysterious Stranger 1 / Tattooed Sorcerer (Elemental (Air)) 1 HP 14 / 16 | Grit 3/3 | AC 17 13t 14ff | +4F +6R +2W | Init +7 | Percep + 8 60' DV | Gun: empty

What the hell are crab-things doing this far above sea level?

Elen pulls out his pistol and fires a shot at the monstrosity.

Swift action Spend 1 grit on Focused Aim

Mwk Pistol, point blank: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 vs. Touch AC
bullet, point blank, focused aim: 1d8 + 1 + 3 ⇒ (7) + 1 + 3 = 11

If it's in melee with Ragnar, please subtract 4 from the to-hit roll - I don't have Precise Shot

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Any knowledge to know what these things are, Nature? Tristan doesn't have that one anyway.

On my Turn:
Tristan draws his bow and fires at the crab thing attacking his friends. Again he cries out "For Iomedae!" and releases the arrow.

Tristan Longbow: 1d20 + 5 ⇒ (2) + 5 = 7
Arrow Dmg: 1d8 + 4 ⇒ (5) + 4 = 9


Dungeoneering.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir pulls his Longbow from his side and notches an arrow as he takes careful aim at the crablike creature before firing so as not to hit his friends.

Longbow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

damage: 1d8 + 1 ⇒ (4) + 1 = 5

pointblank shot and precise shot

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

Muttering skaldish curses Ragnar is unable to free himself...
Str chk: 1d20 + 4 ⇒ (3) + 4 = 7


Unless you have quick draw, you can't draw your bow and fire a shot in the surprise round. It doesn't matter too much because the 13 misses.

Elen's gunshot breaks like thunder across the icy mountain pass and the bullet slams into creature with a wet crunch. Tristan's arrow has less luck and clatters off the cliff face.

The creature chitters angrily and pulls its meal closer.

Pull vs CMD: 1d20 + 9 ⇒ (11) + 9 = 20

Ragnar tries to muscle free but the strand holds him fast.

Ragnar is now 10 feet away from it. Everyone but Ragnar is up.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir loads an arrow into his bow firing another arrow.

Longbow: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16

1d8 + 1 ⇒ (2) + 1 = 3

point blank and precise

Silver Crusade

Male Aasimar Mysterious Stranger 1 / Tattooed Sorcerer (Elemental (Air)) 1 HP 14 / 16 | Grit 3/3 | AC 17 13t 14ff | +4F +6R +2W | Init +7 | Percep + 8 60' DV | Gun: empty

Elen mutters to himself while jamming a cartridge home into the barrel of his pistol,

I was really enjoying this hike a lot more yesterday.

Move action reload w/ cartridge

before taking aim at the creature and firing once more at the crab-thing.

Swift action to spend a grit point on Focused Aim

mwk pistol, pbs: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 vs. Touch AC
bullet, pbs, focused aim: 1d8 + 1 + 3 ⇒ (5) + 1 + 3 = 9

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

Ragnar begins growling.


Elen's second shot tears through the monster's side and it slumps to the ground. Once the cord goes slack, Ragnar's free to resume climbing.

Silver Crusade

Male Aasimar Mysterious Stranger 1 / Tattooed Sorcerer (Elemental (Air)) 1 HP 14 / 16 | Grit 3/3 | AC 17 13t 14ff | +4F +6R +2W | Init +7 | Percep + 8 60' DV | Gun: empty

I'll reload with bullet & powder while Ragnar resumes climbing the wall.

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

resume climbing, taking 10 for 15.

Perception: 1d20 - 1 ⇒ (16) - 1 = 15


With the crab-thing defeated, Ragnar reaches the top without incident.

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

Looking around, Ragnar surveys the precipice, the immediate surrounding area and secures the rope.


From his position, Ragnar can see that the overhang opens up a few yards further.

He's able to find a sturdy rock to tie off the rope on.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir places his bow at the side of his pack so as he will be able to climb the rope better

climb: 1d20 - 5 ⇒ (10) - 5 = 5

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

With someone up top to secure the rope and his armor disassembled, Tristan tries to power his way hand over fist up the rope, using his feet to push off the rock face against.

Climb, unencumbered, knotted rope: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

While up top, Ragnar pulls his comrades up.
Str check: 1d20 + 4 ⇒ (16) + 4 = 20


With Ragnar’s rope to climb, the party ascends and is able to continue their journey.

Roughly an hour and a half later, the terrain becomes better worked again. A narrow path leads up the mountain, hugging a sheer cliff face to one side, while dropping off to the other into what appears to be the remains of a rock slide. Several alcoves have been carved into the cliff face, each containing a small stone shrine—some little more than simple standing stones, others ornately carved lanterns or small houses. The path is well defined, promising easier progress, and is a welcome break from the rough terrain leading up to this point.

Local or Religion 15:
These shrines serve to protect travelers by warding off malicious spirits and bad luck.

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

know local: 1d20 ⇒ 11
Since Ragnar has no idea what the cute little doll houses are he moves up along the path, sword drawn.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Once at the top of the cliff Kalendir redraws his bow and has an arrow at the ready as he continues along the path paying zero attention to the lanterns and small houses.

Silver Crusade

Male Aasimar Mysterious Stranger 1 / Tattooed Sorcerer (Elemental (Air)) 1 HP 14 / 16 | Grit 3/3 | AC 17 13t 14ff | +4F +6R +2W | Init +7 | Percep + 8 60' DV | Gun: empty

Know (local): 1d20 + 7 ⇒ (3) + 7 = 10

Best not to mess with things we don't know about.

Elen will follow the others, keeping clear of the odd little shrines and watching for more ambush monsters.


Ignoring the shrines for now, the party advances along the narrow cliff path and turns the corner only to be surprised by an emaciated figure that reeks of rotting flesh. With a feral snarl it advances on Ragnar.

Elen: 1d20 + 3 ⇒ (18) + 3 = 21
Kalendir: 1d20 + 6 ⇒ (2) + 6 = 8
Ragnar: 1d20 + 4 ⇒ (19) + 4 = 23
Tristan: 1d20 + 1 ⇒ (3) + 1 = 4
Dead Thing: 1d20 + 2 ⇒ (4) + 2 = 6

Everyone but Tristan is up.

You're walking along a cliff. The black area is the cliff above you. The grey is the bottom of the valley ~20 feet below.

Silver Crusade

Male Aasimar Mysterious Stranger 1 / Tattooed Sorcerer (Elemental (Air)) 1 HP 14 / 16 | Grit 3/3 | AC 17 13t 14ff | +4F +6R +2W | Init +7 | Percep + 8 60' DV | Gun: empty

What in the hells is that?

Untrained Knowledge (Religion): 1d20 + 2 ⇒ (7) + 2 = 9

Can you push it off the road?

Ready an action to shoot it when it comes around the corner.

Readied:

Pistol, PBS: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 vs. Touch. (No Precise Shot)
Bullet: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

Growling, Ragnar charges the shambling mess.
1d20 + 2 + 7 ⇒ (10) + 2 + 7 = 19dmg: 1d8 + 6 ⇒ (8) + 6 = 14

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir moves in right behind Ragnar and lets and shoots an arrow right at the undead monstrosity.

longbow: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
damage: 1d8 + 1 ⇒ (5) + 1 = 6


Before the creature can react, Ragnar delivers a crushing blow splitting the dead thing in half and splattering the cliff face with rotting flesh.

Going to assume Tristan delays since there’s no more visible enemies.

Movement can be heard behind the part as a similar creatures climbs up onto the path from the valley below.

I’ll assume Elen uses that ready now.

The aasimar quickly fires off a shot, tearing a hole in the creature’s pale flesh but doesn’t drop it.

The party is up.

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Kalendir grasps another arrow and fires it at the rotting undead creature that crawled up behind the party.

These creatures stink! he states as the waft of undead flesh wanes in the air

Longbow: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Confirm Crit: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
confirm crit damage: 2d8 ⇒ (4, 7) = 11

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

Shrugging his shoulders and grunting in resignation, Ragnar attacks again
If 20' back the opposite way, charging.

1d20 + 2 + 7 ⇒ (13) + 2 + 7 = 22dmg: 1d8 + 6 ⇒ (2) + 6 = 8
Cleave adjacent: 1d20 + 7 ⇒ (20) + 7 = 27Cleave dmg: 1d8 + 6 ⇒ (7) + 6 = 13
Confirm: 1d20 + 7 ⇒ (16) + 7 = 23dmg: 1d8 + 6 ⇒ (6) + 6 = 12

"AHHHHHHHHHH!"


It’s too far and you can’t charge because A) You’re around a corner and B) There’s people in the way.

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18
DM Feral wrote:
It’s too far and you can’t charge because A) You’re around a corner and B) There’s people in the way.

Ok, remove charge. Does that negate the cleaving awesomeness Mr. super-cool DM Feral sir?


You can't get in range to melee and there's only one bad guy. =(

Check out the map.

Grand Lodge

Male CN Ulfen Fighter | Lvl 3 | AC 20/13/10 | HP 34/34 | +7 (+9 vs. cold)/+3/+1(+2 vs. cold) | Init +5 | Perc -1 | CMB +7 | CMD 18

Aha!
Misreading coupled with failed multi-tasking.

Oh well, it looked freaking awesome in my mind.

Silver Crusade

Male Aasimar Mysterious Stranger 1 / Tattooed Sorcerer (Elemental (Air)) 1 HP 14 / 16 | Grit 3/3 | AC 17 13t 14ff | +4F +6R +2W | Init +7 | Percep + 8 60' DV | Gun: empty

Elen reloads his pistol with bullet & powder, then moves out to the corner so he can see any enemies that try to approach from around it.

Silver Crusade

M Human Paladin 4 | HP: 36/36 | AC 21/11/20| FORT +9 REF +5 WILL +7 | Init +1 | Perception + 1 | Sense Motive +5

Sorry, I've been off the thread for a bit, catching up now.

Know Religion DC 15: 1d20 + 5 ⇒ (9) + 5 = 14

Tristan doesn't know what the little huts are, no where in the faith of Iomedae are there structures like this, so he discounts them.

As the undead creature attacks, he draws his longsword, but watches impressed as Ragnar cleaves it. When the second one approaches, cheers Ragnar on again, while trying to determine just what they are dealing with.

Know Religion/id foe: 1d20 + 5 ⇒ (12) + 5 = 17


Tristan recognizes these creatures as ghouls, ravenous undead with a love of flesh from sentient beings. Their attacks are suffused with necrotic energy that can render the living immobile and can inflict others with a disease that eventually turns a living creature into a ghoul itself.

The ghoul tears into Ragnar.

Claw: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Claw: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

The party is up.

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