PbP GameDay 2: PFS Destiny of the Sands: Bitter Bargain 1-5 (Inactive)

Game Master Curaigh

PFS #5–12: Destiny of the Sands—Part 1: A Bitter Bargain


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Core Helms ! Wizards Wanted Gameday X

OK I need a handful of things from y'all.
Real Name (Paizo avatar is OK)
PFS Number (PM me if you would rather).
Faction (which will show up if you have it set on your Avatar.)
Please put perception and AC plus anything else I might have to look up frequently into the sex/race slots of the character's profile (see Seaweed for an example). Please note I did this for the map, but that is for a different game and will add one for here when we need it.

Define your characters default attack option (for when I need to DMPC).

A handful of dice for later when timing is an issue. These may or may not be used. Be sure to include any special circumstances (darkvision or loyalty trait for example). Again these are for when I need to move things along.

This should be set up for a reply to make it easier for you. Make sure to add the appropriate modifier and the final closed bracket (])
RL name:
PFS number:
Faction:

[dice=perception]1d20+ [/dice
[dice=initiative]1d20+ [/dice

[dice=Fortitude save]1d20+ [/dice
[dice=Reflex save]1d20+ [/dice
[dice=Willpower save]1d20+ [/dice

[dice=attack of opportunity]1d20+ [/dice
[dice=damage]+ [/dice

Grand Lodge

Mostly Male! Ini +0 PERC: +9 LN Human Cleric 7: AC: 22 t10 CMD: 14 F: 6, R: 4, W: 12 HP 59

For example

RL name: Scott/Curaigh
PFS number: 52789

perception: 1d20 + 6 ⇒ (2) + 6 = 8
initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Fortitude save: 1d20 + 4 ⇒ (12) + 4 = 16
Reflex save: 1d20 + 2 ⇒ (8) + 2 = 10
Willpower save: 1d20 + 8 ⇒ (14) + 8 = 22 (+2 vs. Enchantments)

trident: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 ⇒ 8

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

RL name: Shawn
PFS number:119796-1
Faction: Taldor

perception: 1d20 + 1 ⇒ (13) + 1 = 14
initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Fortitude save: 1d20 + 3 ⇒ (3) + 3 = 6
Reflex save: 1d20 + 2 ⇒ (19) + 2 = 21
Willpower save: 1d20 + 1 ⇒ (11) + 1 = 12

attack of opportunity: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

RL name: Joshua
PFS number: 112554-7
Faction: Osirion

perception: 1d20 + 2 ⇒ (16) + 2 = 18 darkvision 60 ft
initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Fortitude save: 1d20 + 3 ⇒ (6) + 3 = 9
Reflex save: 1d20 + 3 ⇒ (2) + 3 = 5
Willpower save: 1d20 + 4 ⇒ (19) + 4 = 23

flail: 1d20 + 0 ⇒ (3) + 0 = 3
damage: 1d8 + 0 ⇒ (5) + 0 = 5

Should I do the same thing for my familiar?

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

RL name: Tareth
PFS number: 129012-2
Faction: Osirion

perception: 1d20 + 5 ⇒ (8) + 5 = 13
initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Fortitude save: 1d20 + 1 ⇒ (5) + 1 = 6
Reflex save: 1d20 + 3 ⇒ (6) + 3 = 9
Willpower save: 1d20 + 1 ⇒ (14) + 1 = 15

Spear: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 - 1 ⇒ (5) - 1 = 4

Liberty's Edge

Male Human Fighter 1 (Mobile Fighter); HP 12/12; AC 17 (T 12, FF 15); Perc +0; Init +2; Fort +3, Ref +2, Will +0

RL name: Ziegander
PFS number: 129472-3
Faction: Andoran

perception: 1d20 + 0 ⇒ (1) + 0 = 1
initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Fortitude save: 1d20 + 3 ⇒ (12) + 3 = 15
Reflex save: 1d20 + 2 ⇒ (3) + 2 = 5
Willpower save: 1d20 + 0 ⇒ (11) + 0 = 11

Longsword: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Wayang Ninja/5 | AC 21 T 17 FF 15 | HP 40/40 | F +4 R +9 W +2 | CMB +3 CMD 17 | Init +4 | Perc +9

Just in case

perception: 1d20 + 8 ⇒ (17) + 8 = 25
initiative: 1d20 + 3 ⇒ (4) + 3 = 7

Fortitude save: 1d20 + 2 ⇒ (6) + 2 = 8
Reflex save: 1d20 + 5 ⇒ (14) + 5 = 19
Willpower save: 1d20 + 4 ⇒ (4) + 4 = 8

sting: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d2 - 4 ⇒ (1) - 4 = -3 plus poison

BTW, although his build is based on a greensting scorpion, he is orange in color.

Liberty's Edge

Male Human Fighter 1 (Mobile Fighter); HP 12/12; AC 17 (T 12, FF 15); Perc +0; Init +2; Fort +3, Ref +2, Will +0

Are we waiting on Mazon?

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Personally, I think we are waiting on answers to questions that have been asked. Mazon is just listening to everything that is being said.


Core Helms ! Wizards Wanted Gameday X

Sorry all. My post from yesterday did not stick. I will have something up in an hour or so.

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Ok, thank you.

Liberty's Edge

Male Human Fighter 1 (Mobile Fighter); HP 12/12; AC 17 (T 12, FF 15); Perc +0; Init +2; Fort +3, Ref +2, Will +0

I'm going to be away from my computer for about two days. But I will try to keep up via iPhone.


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Core Helms ! Wizards Wanted Gameday X

I've begun the long process of auditing characters, I may have questions later but unlike in a table-top-it does not slow the game down. :)

Dijindi, please update your characters stats into her profiles. & please respond to the first post in discussion.

Calnus at this point you are sticking with the fighter correct? You have three traits listed, normally it is two. I also see a flaw which IIRC is not PFS legal. If there are no mechanical effects this is fine, if there are I need to know what :)

Liberty's Edge

Male Human Fighter 1 (Mobile Fighter); HP 12/12; AC 17 (T 12, FF 15); Perc +0; Init +2; Fort +3, Ref +2, Will +0

Yeah, I've decided to stick with Fighter. My bad on three traits + flaw. I'll get that corrected right away.


Core Helms ! Wizards Wanted Gameday X

Oops I said Caluns when I meant Sir Willum. I now see that Sir Willum and Badriyuh both have a +8 to diplomacy. Even so Calnus roll is very good so I see 22+2+2+2=28 which is enough to adjust his attitude considerably. For party diplomacy checks, one of those with the highest role should take the lead, and any others who would like to aid can do so. :)

The Exchange

Summoner 1, human female; AC 13 (T 10, FF 13), 10 hp, +0 initiative, +1 perception; +0 Fort, +0 Ref, +2 Will

Seems I too had a post here that "did not stick." I'll repost the rolls when it get to a laptop; I'm on a phone now.


Core Helms ! Wizards Wanted Gameday X

Feel free to wait until after we finish to read.

About that tax:
APL x number in party x 10 (if indifferent or better)
APG x number in party x 25 (if unfiendly or hostile).
Y'all did well, you just have a big party :)


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Core Helms ! Wizards Wanted Gameday X

Dijinda:
Qadira faction leader Aaqir al’Hakam seeks an introduction to one or more of Torch’s contacts in a trade city with few Qadiran connections, suspecting that a few streetwise allies in the region would help considerably in setting up a new trade route. Please arrange that contact.
Sorry, the faction mission wasn't mentioned at the beginning or I would have offered it sooner. :(


Core Helms ! Wizards Wanted Gameday X

Anyone have a higher tier (8-10 levels currently) they want to run in PbP Gameday 2 Waking Rune? We start this weekend & are at 4 people. PM me. :)

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

Sorry, my highest is a 3, and he is in the middle of a PbP as well.

The Exchange

Summoner 1, human female; AC 13 (T 10, FF 13), 10 hp, +0 initiative, +1 perception; +0 Fort, +0 Ref, +2 Will
Venture Teller Play b'Post wrote:
** spoiler omitted **

Thanks. I'll try to get some one-on-one time with Torch before we leave this encounter scene.

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

DM: It looks like the 'Torch's favors' doc is protected and can't be viewed.


Core Helms ! Wizards Wanted Gameday X

permission should be fixed. Sorry about that.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

Hi it seems my character is no longer on the list


Core Helms ! Wizards Wanted Gameday X

Which list? I still show you under the characters tab.


Core Helms ! Wizards Wanted Gameday X

dijinda: 1d20 + 1 ⇒ (10) + 1 = 11


Core Helms ! Wizards Wanted Gameday X

I just realized this adventure assumes the players are quite familiar with Grandmaster Torch, even if the characters would not be.

He was introduced in season 0, returned in season 1 and is much of the story arc for season 2 Year of the Shadow Lodge. Season 3 saw him heading the Shadow Lodge Faction of the Pathfinders society lodge. He had another appearance at the end of season 4, which I have not yet played or read. but is the end of the Shadow Lodge as a faction (Lantern Lodge also disbanded then). Many of his adventures include him having information for the Pathfinders, and using the Pathfinders to solve tasks they are more qualified than he is, as payment (such as you are doing right now).

Not much is known about GT before he became an information broker. But he was horribly burned and healing has had no affect on him. His entire body is covered in scars, borne from a terrible curse. Due to this fact, he is almost always seen soaking in a cool bath, being tended to by servants.

In this scenario he only says 'sitting in a tiled tub'. Which is supposed to be enough for you to get all that backstory about his burns/curse. I hope that helps. If we finish this in time, I will run one of his other adventures for you if you want. :)


Core Helms ! Wizards Wanted Gameday X

ooops that long pots jest get et....

Please copy your avatar image here on the board. Then go to the map (under Torch's Favors). Then paste your avatar to the map. Note that it will paste to the top of the page. You will need to scroll down to move it on the map and dinnae forget to resize your avatar appropriately. This is in part a test to see if I gave permissions and access to everyone correctly.

You should all be around (within 10 ft. of) the red X (where the conversation was happening.

A note on initiative. I will mark everyone into groups. Anyone in the group can go before anyone else in the same group. This allows for people's different posting schedules to not hold everyone back. After the first round it becomes cyclical, so once everyone in the last group goes the first group can go. Just make sure that everyone is done in round 1 before anyone starts round 2.

Does that make sense?

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

The map is a view only for me.

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

Yep, view only for me as well.


Core Helms ! Wizards Wanted Gameday X

Sorry that is such an obvious thing & I get it wrong every time. :)
It should let you now. Thanks for your patience.

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

No worries. Looks like it's working now. :)

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I put my face next to yours, GM....

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

I don't see your avatar on the map Belvica. And besides, it should be closer to us, not the thugs.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

On a side note, just as fair warning, on 22nd May I will be flying to Europe for a couple of weeks and won't be back until 8th June, so my posting, if any, will be intermittent during that time.


Core Helms ! Wizards Wanted Gameday X

Ser Willem depending on where we are a the time, I will have you make a handful of rolls to be added during your absence :)

R2 summary
Thugs (17): surround and attack Belvica
Khura: throws thunderstone
Mazon (21): fires crossbow
Thanagar (15): hits thug
Belvica (14): drops a thug
Sir Willem (11): misses thug
Badriyah (10): stabs spear at Khura
Djinida (2): ray of acid

A point of clarification. I used 'alchemist' which is not her class, but her profession. She sells potions and salves and not concocts bombs and mutagens. Now that she is unable to keep hiding however, it is easy enough to recognize her as the woman who was trying to sell you salves a moment ago.


Core Helms ! Wizards Wanted Gameday X

R3 Summary
Thugs (17): attacks Bardriyah
Alchemist: throws thunderstone
Mazon (21): hexes Than
Thanagar (15): hits thug
Belvica (14): drops second thug
Sir Willem (11): misses thug
Badriyah (10): misses alchemist
Djinida (2): delays


Core Helms ! Wizards Wanted Gameday X

I found Belvica! She was in the Library of the Lion (another PbP I am running :) I see she is with us here though. :)

Venture Teller Play b'Post wrote:

Than a single move puts you within 15 ft. of her, I made that move for you, but you still have a standard or move action left.

No worries if you cannae access the map Than. I will do my best to let you know what your options are. This was to tell you how far you had to go to close with her after a move action, but I think it dinnae come through. I will attempt to do better, please let me know what will be helpful.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Just a reminder, as of now, I am on vacation. I will post if able, but otherwise I will be back on the 9th.


Core Helms ! Wizards Wanted Gameday X

Sorry for my little delay. I got away from the computer this weekend and don't regret it one bit. I do wish I could have warned you first though. :)


Core Helms ! Wizards Wanted Gameday X

R1 summary:
Bardriyah (19): misses snake
snake (17): misses Badriyah
Sir Willem (17): misses snake (roll from first post in discussion).
Belvica (10): charges snake unsuccessfully
Mazon (8): casts hex
Than (8): misses snake


Core Helms ! Wizards Wanted Gameday X

Just a reminder, as of yesterday we are 2/3rd of the way through our time frame. We are not 2/3rd of the way through the scenario.


Core Helms ! Wizards Wanted Gameday X

R2 Summary
Bardriyah (19): misses snake
snake (17): bites Badriyah
Sir Willem (17): misses snake
Belvica (10): Axes snake!
Mazon (8): misses snake
Than (8): misses snake

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

I have returned from Europe, so I will be spending as much time as I can today getting caught up.


Core Helms ! Wizards Wanted Gameday X

Badriyah, how is your health with all of the con drain?
Who would like to make what 'smuggling' skill and who would like to aid?
Which task is next? Discover the secret of the secret gatherer, or place a book on the merchant?

We have just about three weeks left to finish this, but I think we can do it if everyone stays on task. :)

Scarab Sages

Female Half-Orc Witch/2 | AC 12 T 10 FF 12 | HP 14/14 | F +3 R +3 W +5 | Init +4 | Perc +3(+5 when familiar is nearby)

For the people doing the smuggling and the aiding, they should be the ones with the highest DEX modifiers. Let's see...that would be Badriyah, Belvica, Me, and Ser Willem all tied for +2 modifier.

Scarab Sages

Female Keleshite Alchemist 2 | HP: 13/13 | Init: +2 | Per: +5 | AC: 15/13/12 | F: +2 | R: +5 | W: +1 | CMD: 11

It looks like I'm now 3/5 as far as HP goes. Forgot about the change in HP due to CON loss.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

I've got a fairly good bonus for Diplomacy, I'm hoping I can convince Mahu to do us a favor...


Core Helms ! Wizards Wanted Gameday X

We are nearing the end of the scenario and more importantly the end of PBP Gameday 2!.

Does anyone need their chronicle by a specific date? I will be heading to PaizoCon for the last few days of the GameDay. I want to start on those who are under a tight deadline first. (If you are going to PaizoCon I can bring your chronicle with me. :)

Please roll 1d20 for a chance at the boon!

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

I can wait for my chronicle. Soon as Willem is done, then I'll search for another game for him.

Boon: 1d20 ⇒ 17

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