PbP GameDay 2: PFS 5-08 The Confirmation (1-2) Table A (Inactive)

Game Master Deane Beman


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Another one bites the dust....

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Castien steps forward and fires and arrow at the nearby skeleton.

Move action: As indicated on map
Standard action: Fire arrow at skeleton 4
Attack (Composite Longbow, Point Blank Shot, Firing Into Melee): 1d20 + 6 + 1 - 4 ⇒ (19) + 6 + 1 - 4 = 22
Damage (Composite Longbow (Blunt Arrow), Point Blank Shot): 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil will move towards the last standing skeleton and attack with his sawtooth sabre.
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Confirm crit.: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


The final skeletons crumble into a heap of bones courtesy of our Pathfinders.

Among the fallen bodies, you find a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. You also find a quiver containing 20 +1 arrows, and a suit of +1 studded leather armor.

Perception:

Castien: 1d20 + 3 ⇒ (6) + 3 = 9
Caith: 1d20 ⇒ 9
Wembly: 1d20 + 2 ⇒ (3) + 2 = 5
Benelvolence: 1d20 - 2 ⇒ (5) - 2 = 3
Aramil: 1d20 + 7 ⇒ (9) + 7 = 16

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Wow, those are some horrible perception rolls...

Castien's eyes grow wide when he realizes what they've found. "Anyone m-m-mind if I t-take those arrows?"

Assuming no objections...

Castien gathers the arrows and places them almost reverently in his quiver, then nods to the others that he is ready to continue.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil is equally interested in the armor, assuming that no one else is.

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"Ya can 'ake the armor, I already got this nice cloak to keep me warm at night. 'sides..me own armor's got these nice spikes on it which I'm rather fond off."

There doesn't seem to be an exit from this room..back to the main room and take the other exit and see where that leads?"

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Sweet! My AC won't change, but I no longer take a check penalty for the rest of the game. So all my Dex. and Str. skills go up 2.


1d6 ⇒ 3

After dispensing with the skeletons you double back to holy site and see that Uori had returned to his deep meditative state. You are careful not to disturb him as you move to the passage leading from the opposite side of the chamber. It rangesfrom 3 to 6 feet wide and is coated with the omnipresent bioluminescent fungi; The persistent glow of which dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

The river ranges from 10 to 15 feet wide but doesn't look more than a foot deep. It flows languidly at an almost imperceptibly slow speed. Treat squares with water as if they were a shallow bog.

Two kobolds can be seen on the other side of the river inspecting the tunnel that leads to the surface.

Shallow Bog:

If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Acrobatics checks in such a square increases by 2.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

If they haven't seen us yet, I vote that we take the initiative and launch a preemptive strike.

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Castien is up for that - anyone want to do anything before he fires a couple of arrows at them?

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith is fine with a preemptive stike

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Yea, I'll make a stealth check to get closer before we get started.
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

GM - will we get a surprise round, or full round one?


As of this moment they are unaware of you...and Aramil has successfully moved forward without being noticed. If things remain as they are the party will be able to act in the surprise round.

GM Dice:

1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (1) + 5 = 6

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Well, for when the surprise round happens...

Castien nocks an arrow, steps out from behind Benevolence, and lets it fly at the nearest kobold.

Attack (Composite Longbow, +1 Arrow): 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage (Composite Longbow, +1 Arrow): 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Critical Confirm (Composite Longbow, +1 Arrow): 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Critical Damage (Composite Longbow, +1 Arrow): 2d8 + 4 + 2 ⇒ (5, 7) + 4 + 2 = 18

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

I'll move forward another 15 ft. and then, yeah, let Castien fire and spring the trap. Let's get this party started!


Wife had medical emergency, everything will be okay but may not update till Wednesday.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

I hope all is well and your wife has a speedy recovery, Rob

The gnome urges Whiskers forward quietly and will shoot his crossbow at the other kobold.

Wembly crossbow: 1d20 + 3 ⇒ (10) + 3 = 13 for dmg: 1d6 ⇒ 1

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith will just move a bit closer during the surprise round.


Pirate Rob wrote:
Wife had medical emergency, everything will be okay but may not update till Wednesday.

Yikes! Take care of her & yourself! Hope all is well again soon...


Enthralled by their inspection of the cavern walls, the kobolds don't realize the Pathfinders are upon them until its too late. The lead kobold draws his weapon at the sight of Castien and charges toward him menancingly...until he realizes he has an arrow sized hole through his chest. He collapses on the ground in horror as his companion throws his weapon down and surrenders.

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil approaches the cowering kobald with his weapon drawn and says to it in draconic.

Draconic:
"What are you doing here? These are not your halls and caverns. Why do you invade the fish-people's home?"


Draconic:
"We thought these caverns were empty! My chief sent us here to scout out an area for our new homeland! We weren't here to hurt anybody!"

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil hisses in reply.

Draconic:
"And now you know that they are not empty. Flee now for your life and tell your chief that there are more like us and we will slaughter all who enter this domain!"
Bluff: 1d20 + 5 ⇒ (12) + 5 = 17


The kobold backs away slowly and doesn't turn to run until he reaches the tunnel leading upwards out of the cavern. As he flees you hear feint sounds of combat and can make out Janira's voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil turns to the group and, returning to common, says "It sounds like Janira wasn't very successful in eluding the beast. Come, let us aid her before it is too late."

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith follows Aramil.

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Castien follows as well, nocking another arrow as he does.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly follows the others riding his planar cat.

"Yep. Sounds like she got the better of whatever it was that was chasing her. . "

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence will cast bless and join the "chase."


Following the sound of Janira's voice you dash down the tunnel and emerge into a 40-foot clearing at the base of the Kortos Mounts. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy. The full moon provides dim light over the entire area.

On the far side of the stream, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream.

“You vile beast!" Janira shouts defiantly. "I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

Janira steps back and lashes out with her whip, wrapping it around the minotaur's axe. She pulls, but the monster roars and pull its weapon free.

Area Notes:

1. The patches of woodland are also filled with underbrush that behaves as light undergrowth, creating difficult terrain and concealment.
2. The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a space with one or more trees benefits from partial cover.
3. The stream moves downstream from east to west at a brisk pace and is considered rough water, which will require a Swim check to navigate.
4. A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires a DC 7 Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a DC 13 Reflex save, in which case it lands prone on the trunk instead.
5. The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.
Yes...you can read these!


Initiative Effects: Bardic Courage (+1 hit & damage)
Castien
Aramil
Wembly
Benelvolence
Caith
Janira
Minotaur

You're all up! Map is updated!

Initiative Rolls:

Castien: 1d20 + 6 ⇒ (19) + 6 = 25
Caith: 1d20 ⇒ 1
Wembly: 1d20 + 3 ⇒ (9) + 3 = 12
Benelvolence: 1d20 + 3 ⇒ (5) + 3 = 8
Aramil: 1d20 + 3 ⇒ (19) + 3 = 22

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Not really wanting to fight a minotaur , but knowing that it would look bad in the report if Janira died, Aramil sighs as he thinks to himself "I suppose I would rather incur the wrath of this stupid beast than that of Master Shaine."
With that, Aramil will make a double-move towards the log.

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Seeing the huge beast, Castien quickly judges the distance between them and lets loose two arrows.

Attack (Composite Longbow, +1 Arrow, Inspire Courage, Rapid Shot): 1d20 + 6 + 1 + 1 - 2 ⇒ (7) + 6 + 1 + 1 - 2 = 13
Damage (Composite Longbow, +1 Arrow, Inspire Courage): 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

Attack (Composite Longbow, +1 Arrow, Inspire Courage, Rapid Shot): 1d20 + 6 + 1 + 1 - 2 ⇒ (18) + 6 + 1 + 1 - 2 = 24
Damage (Composite Longbow, +1 Arrow, Inspire Courage): 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence moves south and casts bless!

Janira is out of range.

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith seeing Aramil rush forward to help Janira runs after him

(double move towards the log as well)

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly and Whiskers will ride (double-move) up to the edge of the river and the gnome will call out.

"Leave her alone you big brute!"


Castien fires two arrows at the minotaur...the second hits the beast squarely in the flank. As the others close the distance between themselves and the battle Janira reaches into her bag of tricks and throws a small pouch in the minotaur's direction. The trick works, the entangled creature finds it difficult to maneuver...but not impossible. It raises its heavy axe and brings it down on Janira. The sticky goo from the tanglefoot bag slows the swing just enough to spare the bard her life.

Next Round Bardic Courage (+1 hit & damage)
Castien
Aramil
Wembly
Benelvolence
Caith
Janira
Minotaur (-5hp, -2ATK, -4DEX)

The Dice:

Ranged Touch: 1d20 + 6 ⇒ (9) + 6 = 15
Minotaur's Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
Minotaur's Attack: 1d20 + 5 ⇒ (11) + 5 = 16

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil hops onto the log and nimbly makes his way (at half speed) to the other side.
Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15
Also, it occurs to me that we have a free potion of barkskin available from Janira's bag. Did we ever decide who was carrying that? If not, would it be possible for me to have taken it, or would that be too convenient given that we're in the middle of combat?


That's fine...as long as no one else laid claim to it we can assume that Aramil has it.

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Castien moves closer to the minotaur, but stops to fire another arrow.

Move action: As indicated on the map
Standard action: Attack Minotaur
Attack (Composite Longbow, +1 Arrow, Inspire Courage): 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
Damage (Composite Longbow, +1 Arrow, Inspire Courage): 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Don't forget about bless!

Benevolence will move up and heavenly words will flow out of her mouth.

Celestial:
"May your aim be true Castien"

Casting Guidance on Castien

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith moves up behind Aramil, he's having a bit of trouble with trying to stay on top of the tree...but he manages to not fall off into the water....for now at least.

Acrobatics to move over the tree: 1d20 - 3 ⇒ (14) - 3 = 11

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembley has the planar cat jump the river to (single) move closer so he can cast a spell.

jump: 1d20 + 7 ⇒ (17) + 7 = 24 DC10?

Once the cat stops, he will cast a spell of grease on the minotaur's axe handle.

"We said leave her be!"

DC 15 reflex to drop weapon. Let me know if the jump etc is not possible as positioned.


As the Pathfinders close in Janira, clearly fatigued and without much more fight, withdraws toward Wembly. The minotaur feels the axe slip a bit in its grip but manages to hold on.

Reflex: 1d20 + 5 ⇒ (16) + 5 = 21

Finding it difficult to move due the effects of the tanglefoot bag, the minotaur lumbers forward slowly before stopping within reach of Wembly and Whiskers. He swings his mighty axe trying to cut the cat from underneath the gnome; its compromised grip and slowed swing spare the cat its existence.

Attack: 1d20 + 6 ⇒ (1) + 6 = 7, Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

Next Round Bardic Courage (+1 hit & damage)
Castien
Aramil
Wembly
Benelvolence
Caith
Janira
Minotaur (-13hp, -2ATK, -4DEX)

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith carefully makes his way across the tree and across the river

Acrobatics to move further over the tree: 1d20 - 3 ⇒ (4) - 3 = 1

...but fails horribly

Reflex save: 1d20 + 1 ⇒ (13) + 1 = 14 +1 from the cloak we found

and barely manages to hold on to the tree before falling off.

Scarab Sages

Male Elf Fighter (Lore Warden) 1/Wizard (Enhancer)) 5 [ HP 41/41 | AC 19/FF14/T16 (23/18/20 w/Mage Armor) | Fort +3, Ref +6, Will +6 (immune to sleep, +2 vs. ench) | Init +7 | Perception +9 ]

Castien takes another step closer to the minotaur and lets fly two more arrows.

Not an action: 5' step as indicated
Full-round action: Attack Minotaur (Rapid Shot)
Attack (Composite Longbow, +1 Arrow, Inspire Courage, Rapid Shot): 1d20 + 6 + 1 + 1 - 2 ⇒ (2) + 6 + 1 + 1 - 2 = 8
Damage (Composite Longbow, +1 Arrow, Inspire Courage): 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11

Attack (Composite Longbow, +1 Arrow, Inspire Courage, Rapid Shot): 1d20 + 6 + 1 + 1 - 2 ⇒ (19) + 6 + 1 + 1 - 2 = 25
Damage (Composite Longbow, +1 Arrow, Inspire Courage): 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11

Sovereign Court

Male Half-Elf Fighter 3/Rogue 4 [HP:57/57] [AC:24/T:15/FF:20] [Perc.:+12] [F:+6/R:+8/W:+6] [CMB:+7, CMD:20] [Speed: 30, Init.:+3]

Aramil will leap from the log, moving forward 30 ft. and drinking the potion of barkskin.
Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

Aasimar Wizard 1/Cleric of Abadar 2/Theurge 6 | HP 94/88 | AC 16* T 12 FF 14* CMD 14 | F +10 R +5 W +14 | Init +3 Perc +5 | Darkvision

Benevolence will step up and cast guidance on Castien again.

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