Dungeon Master S |
Official Thread, ping for a spot. First come, first served.
Boom Suburrae |
"Oh, hello Azdak! Heee! I am glad to see you again, old friend!"
Boom runs up and gives Azdak a great, crushing hug that lasts a wee bit too long. Upon release, some bizarre alchemical stain is left on the sorcerer's robes (don't worry, it's not flammable or toxic and washes right out). Boom doesn't seem to notice and continues her prattle. "I am so sorry--hee hee!--to have abandoned you back in Diobel the other month! But, if I hadn't, you see, my lab, where I work, when not adventuring (isn't it FUN! tee hee!) with charming fellows like you!... Where was I? OH! Yes! My lab! It was, you see, about to go BOOM! Heeee! So I had to run. I'd forgot." Boom's face swells with mirth at the remembrance, distracted, but her attention suddenly snaps back with a toothy smile.
"I hear that the Fang met with some fire of your own! What fun! But I missed it." Her face becomes morose, but only slightly, and suddenly grins again. "But where are my manners!" She pauses in thought. "Manners? Is that the word? Hmmm. Um. Yes, manners! Heee! Let me introduce you to my halfling friend! Kirael! She's a very, hmmm, trusty, heee! healer if you can get her to stop smashing things for a bit. SMASH. What a fun word! SMASH! Hee hee!"
Boom pats the cleric on the back, nearly knocking her over. Again, Boom doesn't seem to notice. Indeed, she seems to have already forgotten she was talking to anyone, her gaze suddenly focused on the amblings of a nearby beetle. "Hmmm, hee hee! I haven't seen this species before! That makes the 616th! 616! I wonder if the Museum has one in its--hee hee hee!" A bout of giggling ensues when the beetle accidentally falls onto its back and Boom is barely able to cough out "collections," but it's in Infernal anyway.
For DMS: Boom is now up to date.
Dungeon Master S |
The summons by the Society comes on a clear sunny morning. The spring air in Absalom is invigorating. You are to travel to Manaket in Rahadoum. You'll receive your briefing there. You receive your writ of payment for travel. You'll reconvene as soon as the 4 (or 5) of you arrive there.
Boom Suburrae |
Boom grins at the thought of keeping out of trouble. "Me? I never manage that! Ha!" She grins again at the juxtaposition of TWO halfling clerics, one servant of Gorum battle-gird and the other a follower of Desna with quarter-staff in hand.
Upon second thought, though, looking down at the writ of travel in her hand, Boom wonders what the Decemvirate is doing sending two clerics to Rahadoum... but she is sure they have their reasons. It is all Desna's fortune, after all.
Hi Kevin!
This should be interesting... So is this the party? Two clerics, a sorcerer, and an alchemist? I guess that makes me the tank, haha.
Dungeon Master S |
I'm waiting for Mike Susalka to post either his dwarven fighter or human cleric.
Dungeon Master S |
Incense hangs heavy in the air in a meeting chamber of Manaket’s Swordmeet Lodge, where Venture-Captain Obo stands before a low table. “I won’t mince words,” he declares as he strokes his graying beard. “This mission is of vital importance to the Pathfinders’ success in the Worldwound. The Society has many powerful spellcasters, yet few can compare to the Riftwardens in feats of demon-banishing. That Abyssal scar spawns many demons, and the aid of capable abjurers would be great boon in our march to Jormurdun, the newly discovered
Sky Citadel . When our leaders requested the Riftwardens’
aid, we were denied; too many of their wizards are already
committed to Mendev’s cause.”
Obo’s face betrays his chagrin, and he continues. “However, in saying no, they tantalized us with a means of securing their trust and alliance. Several Riftwardens led by Jahani Jodinaj and stationed in Azir were recently preparing for a dangerous task, but they recently stopped responding to magical missives. Were we Pathfinders to investigate these Riftwardens’ disappearance, we would have performed a great service to be repaid in kind. Ah,” he notes with some pleasure as two servant carry platters of drinks and fruit into the room, “We have refreshments. May you find them to your pleasure.”
As he begins peeling an orange, he frowns and adds, “We have one potential ally in this investigation, though I doubt he will leap at the chance to help. A contact of mine recently spotted the former Pathfinder Eando Kline in the sook of Azir. He has donned the guise of a copper merchant and likely prefers a degree of anonymity, but he is also a very well-connected man; if anyone knows what ills have befallen the Riftwardens, it is he. Should he not wish to speak, tell him, ‘Sasha Antif-Arah sends her regards—healthy and alive from Andoran.’ Beyond that, be careful, Pathfinders. The sands of Rahadoum are unforgiving, and the Pure Legion is even less so.”
"Any questions? I cannot underestimate the severity and clarity of the Laws. The last thing we need is a mission blown because one of you cast a light spell with the wrong words."
Boom Suburrae |
Boom brims with excitement at the mention of Riftwardens, so much so that she even halts her game of juggling (and frequently dropping) some over-ripe kiwi that now litter the floor and sits up attentively. "Oooh! RIFTWARDENS! What were they working on? Heee, it must have been BIG! Why did the communication go dark?"
Kn Local: 1d20 + 10 ⇒ (7) + 10 = 17 How much does Boom know about Rahadoum?
The gleam of curiosity in her eye dims when she suddenly remembers her companions. "Hmmm." She points to Evan and Kirael. "How do we keep those two out of the Legion's pesky hands?" She continues pointing and looks back at the Venture Captain.
Dungeon Master S |
Azir is the capitol of Rahadoum. The entire nation upholds the Laws of Man, which make worshiping the gods illegal. The country adopted these laws following decades of religious wars, and although this has driven away the most devout merchants, Rahadoum is nevertheless the home to many influential business people.
Although often referred to as atheists, the people of Rahadoum accept that the gods exist but simply refuse to venerate them, believing that the price of worship is too great. An elite militant organization known as the Pure Legion enforces the ban on religion.
Dungeon Master S |
"She was once a Pathfinder as well, and she and Kline were close.” Obo explains.
Harnac Lucridious |
Oi!! Sorry I'm late.
Sorry I'm late. :-)
Harnac Lucridious, represen'tn Clan Lucridious and the Gran' Lodge, ready fer duty!
AZDAK ME FRIEND!! Good ta see ye again!
Updated and ready, with one exception: 2 day-job rolls I need to resolve from 2 previous chronicles. I don't have the chart, so S can you tell me the gp result of these two rolls?
Day Job, Miner-Fortress of the Nail: 1d20 + 9 ⇒ (5) + 9 = 14
Day Job, Miner-Price of Friendship: 1d20 + 10 ⇒ (12) + 10 = 22 <--was lvl 5 for this one, hence +1 skill rank
Boom Suburrae |
I don't have the chart, so S can you tell me the gp result of these two rolls?
[dice=Day Job, Miner-Fortress of the Nail]d20+9
[dice=Day Job, Miner-Price of Friendship]d20+10 <--was lvl 5 for this one, hence +1 skill rank
5 gold and 20 gold, respectively.
"Ah! A DWARF! You're so small! I like dwarves! They talk funny, hee hee! I am named BOOM, hee!" Boom extends a scaly hand to the fighter. I also share my knowledge of Rahadoum's local customs.
Azdak Ejderha |
"I cannot underestimate the severity and clarity of the Laws. The last thing we need is a mission blown because one of you cast a light spell with the wrong words.”
"Forgive me, Captain Obo, I have never been to Rahadoum and I am unfamiliar with their laws. Are you saying that I could jeopardize this mission by casting a light spell with wrong words? Do they have issues with arcane magic users?"
"AZDAK ME FRIEND!! Good ta see ye again!"
"Well look who we have here!" Azdak replies with a large grin on his face. "If it isn't Pathfinder Agent Lucridious! Good to see you my friend. It has been a long time since we've adventured together. I hope you've been keeping out of trouble?"
Azdak gives the dwarf a hearty clasp. "You should know that after that incident with the pirate Alejia Netrav, the Grand Lodge has put me to work with quite a number of other pirates. We had to take down a Cheliaxian pirate named Du'Moire onboard his ship, the Hydra's Fang. Then we had to deal with a group of pirates attacking Pathfinder Ships traveling up the Sellen. Of my word, the stories I could tell you. One thing is for certain. We sure could've used your axe on those missions! Well, let's just say, I am relieved to be back with you for this one."
Harnac Lucridious |
"Well look who we have here!" Azdak replies with a large grin on his face. "If it isn't Pathfinder Agent Lucridious! Good to see you my friend. It has been a long time since we've adventured together. I hope you've been keeping out of trouble?"
Aye, and it'll be good to be supported by a clever sorcerer again. Let's show the rest o' the Pathfinders what a good team can do, eh??
Ah! A DWARF! You're so small! I like dwarves! They talk funny, hee hee! I am named BOOM, hee! Boom extends a scaly hand to the fighter.
Hack smirks as he takes her hand, and affects an even more exaggerated accent than usual.
Aye, da dwarfs be talkin' roit streng, dennae lahhsss?he slips back to his normal, only a little exaggerated, brogue
"Boom," eh? Well, pleased ta meecha. Nice horns. And I'm fer guessin that "boom" is a nickname related to what ye do, just as "Hack" is me own nickname... he gives her a bit of a sniff ...and judgin' from the smell o' yer clothes, I'm thinkin I've got the right of it
Oh, and...
5 gold and 20 gold, respectively.
Thanks for that!
Kirael |
Kirael wanders in, wiping bloodstained hands on an apron over her simple vestments. "Sorry I'm late!" she says, and rolls the apron into a bundle which she stuffs into her crowded backpack.
Kirael, a halfling, has attempted to cover up any markings of her clerical worship of Gorum with new, unadorned vestments and her greatsword well-sheathed - not, as she would have you know, her preferred state of being. "I was just finishing up with the day's butchery - animals, this time, though I'm looking forward to butchering some demons and other folk on this journey! I'm a bit behind, give me a moment to gather my bearings."
Kirael |
"Manners? Is that the word? Hmmm. Um. Yes, manners! Heee! Let me introduce you to my halfling friend! Kirael! She's a very, hmmm, trusty, heee! healer if you can get her to stop smashing things for a bit. SMASH. What a fun word! SMASH! Hee hee!"
Kirael extends a bloody hand to Azdak. "Nice to meet you, good sir. Any friend of my explosive ... er ... friend is a friend of mine. Sorry about the blood - I assure you it's just sheep."
Kirael looks at the Venture Captain. "So, what should we godly folk do to hide our alignments? Can we cast at all? And how about channeling? You know, I've got this fantastic magical greatsword..." Kirael zones out for a moment, looking lustily off into the distance. "Right! Yes, this greatsword endowed with the power of Gorum that fights for me at times, and I'd hate to lose that."
Azdak Ejderha |
Kirael extends a bloody hand to Azdak. "Nice to meet you, good sir. Any friend of my explosive ... er ... friend is a friend of mine. Sorry about the blood - I assure you it's just sheep."
"Indeed, it is a pleasure to make your acquaintance!" Azdak replies as he shakes her hand. "I have a feeling that where we are venturing, we are going to need somebody with strong butchering skills. All of these missions for the society always seem to end with some sort of combat."
Dungeon Master S |
"Don't cast spells when people are looking, hide your symbols, and don't get killed."
Azdak Ejderha |
"What kind of barbaric backward place is the society sending us?! A society that mistrusts magic is a society that lives in ignorance and intolerance. We will need to be careful indeed. So Captain Obo, is there some book of Rahadoum law here in the lodge that I could take with me to become acquainted with their rules? With a pure legion, they sound like there are a many great things that they do not tolerate."
Dungeon Master S |
"They distrust GODS. Arcane magic is completely fine."
You can make Knowledge checks to represent your time in a library or en route (or your prior knowledge.) Any of the following work:
- Diplomacy (Gather Information)
- Knowledge (History)
- Knowledge (Local)
- Knowledge (Religion)
Boom Suburrae |
Just in case there's more to be learned, Boom makes like a hyper-intelligent bookworm.
Kn History: 1d20 + 7 ⇒ (20) + 7 = 27
Kn Religion: 1d20 + 7 ⇒ (20) + 7 = 27
Wow. That was unexpected.
Dungeon Master S |
Assuming you share the fruits of your labors:
Azir is the capitol of Rahadoum. The entire nation upholds the Laws of Man, which make worshipping the gods illegal. The country adopted these laws following decades of religious wars, and although this has driven away the most devout merchants, Rahadoum is nevertheless the home to many influential businesspeople. Although often referred to as atheists, the people of Rahadoum accept that the gods exist but simply refuse to venerate them, believing that the price of worship is too great. An elite militant organization known as the Pure Legion enforces the ban on religion. Despite the Pure Legion’s best efforts, there is nevertheless a considerable trade in smuggled religious paraphernalia. Punishment for breaking religious law ranges from a fine for possession of forbidden texts to public humiliation or deportation for proselytizing or displays of divine magic. Rahadoum has experienced several terrible plagues and other disasters in recent memory, leading some to speculate that the gods are displeased with the nation. Additionally, while the Pure Legionnaires have a reputation outside of Rahadoum of being merciless hardliners, they are educated, humane, and far from being bloodthirsty killers.
Boom Suburrae |
"Shall we go track down Pathfinder Kline, then? Hee hee!"
Oh, and...
judgin' from the smell o' yer clothes, I'm thinkin I've got the right of it
As an alchemist with somewhat less than the typical sense of hygiene, Boom smells absolutely sulfurous... ;)
Harnac Lucridious |
Eando Kline ... I hoida him!!
Jes' make sure ye be watchin yer tongue, Kirael. We'll be a'right.
I have to do some updates, particularly re: money, but I shoudl be able todo those by tomorrow PM
Dungeon Master S |
"If there are no other questions," the VC interrupts, "You've got a mission. Don't let us down."
Everyone ready to go?
Boom Suburrae |
Boom positively bubbles with excitement. "AYE!" she booms enthusiastically, albeit far too loudly for the still air of the Swordmeet Lodge.
Kirael |
Kirael gives Boom a skeptical look but turns to the Venture Captain and nods her head. "Aye. And let it be known to all of you - Evan in particular, you worshipper of good and liberation and luck - that when I raise my sword in battle it is always to Gorum, to destruction and WAR, even if I do have to keep quiet about it!"
Harnac Lucridious |
Kirael gives Boom a skeptical look but turns to the Venture Captain and nods her head. "Aye. And let it be known to all of you - Evan in particular, you worshipper of good and liberation and luck - that when I raise my sword in battle it is always to Gorum, to destruction and WAR, even if I do have to keep quiet about it!"
Kirael, me new friend, you 'n' I'll be gettin' along just fine! The dwarf gives the fierce halfling a clap on the shoulder--strong enough to show hearty respect, but not so strong as to threaten to bowl the smaller adventurer over.
Venture Cap'n, I may pick up a few minor odds and ends before we leave, but unless ye've any further advice, for the trip or for the arrival, then I say "Well begun is half done" as me mammy taught me.
Since late work has precluded karate attendence tonight, I should be able to insure Hack is squared away instead.
Azdak Ejderha |
"If there are no other questions," the VC interrupts, "You've got a mission. Don't let us down."
"you can rely on us, Sir! Alright, Pathfinders, let's go find our boat!"
In any of Azdak's research, does he find out if there is any objection in Rhadoum to using arcane magic?
Dungeon Master S |
I thought I replied. My apologies. No, arcane magic is totally fine. It is only the willful enslavement to the gods that is illegal.
Harnac Lucridious |
Harnac is completely up to date and ready to rock!! Note the Boons section, copied the idea from T-Rex. And I've got a really great GenCon 2013 boon in there, go ahead and drool as I show off. DMS, I will require a few initials when next we meet. And, this scenario will put Harnac at lvl 6 yo!
Also recalculated hp as I was short-chaning myself.
"Base" 10 + 24 (10 at 1st, 6 at 2-5) = 34
Con: 20 (+4 X lvl 5)
Toughness: 5
Favored class: 5
Total: 64
Dungeon Master S |
The heat of the midday sun accentuates the strange juxtaposition of salty sea air and dry, desert wind, just as the Rahadoumi caravans mingle with sailors from a dozen lands to make the markets of Azir a bustling, cosmopolitan hub of western Garund. The city’s edifices ranges from old constructions rejuvenated with elegant murals and exotic carvings to much newer buildings built with irregular angles and acute corners that combine to create an elegant mosaic of art and architecture. A vibrant soundscape overlays this visual effect, combining the sound of men haggling over baskets of dates, camels bleating in protest to their handlers’ commands, and the chorus of seagulls that soar overhead in search of an easy meal.
Ahead in the throng you can see guards giving an attentive, but not overly thorough pat down. You see a couple of minor holy trinkets confiscated, and one man has his tattoo of Old Deadeye's bow covered with a cloth.
Looks like you have about 5 minutes before your pat down.
Harnac Lucridious |
Harnac quickly stows his scroll and wand of CLW at the bottom of his pack (just in case). Otherwise, nothing else should be required...he's at the front of the line of his group.
Dungeon Master S |
This is technically a Sleight of Hand check. If you have no ranks, it's a Dexterity check. Since you have 5 minutes, that's Taking 2 on 2 items and making a roll for any number of others.
As to the question of a sword being a holy symbol of Gorum. In a home game, it'd be a no brainer. Here I must go RAW. After looking into it a holy symbol is a specific item. That being said, Gorum's write up In the Inner Sea World Guide (which will take a back seat to the Inner Sea Gods hardcover coming soon) doesn't list specific symbols. I'll assume the sword IS a holy symbol, but must contain unmistakenable iconography, and is therefore illegal. You can cover it up, physically or magically.
Boom Suburrae |
When the time comes, Boom will make something of a fuss about being searched, protesting indignantly and trying to keep the Legionnaires' attention focused on her as a distraction. She has no items or markings in need of hiding.
Intimidate (AID): 1d20 + 10 ⇒ (4) + 10 = 14
Azdak Ejderha |
"I've got a wand of cure light wounds as well, but it is not dedicated to any specific deity. I think I should be fine with it here in my wrist sheaths. Do any of you folks have anything to worry about? Azdak asks.
The sorcerer considers a moment longer and then offers to anyone who replies yes, "If you need help, I may be able to use my arcane powers to create the illusion of the item in question looking less questionable."
I have a silent image spell that may help.