PbP GameDay 2: PFS 00-08 Slave Pits of Absalom (1-2) (Inactive)

Game Master DM DoctorEvil

The No Return and surroundings


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Opening thread for dotting if you like. Will have first post up soon. Will take head count in discussion thread so sign in there as well.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

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Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Archibald busies himself with several long arguments with the laundry maids, who have been so far unsuccessful with getting the smell of chum out of his favorite robe and hat.


Happy to be back in Absalom after their misadventures with Captain DuMoire in Diobel, the Pathfinders are just resting when called to the great meeting hall in the Grand Lodge. When they arrive they find that Venture-Captain Alissa Moldreserva, a fiery red-headed woman who climbed from the depths of Galtan revolution to become one of the Society’s finest(and most well-connected) Venture-Captains stands there. She stares down her hawkish nose and sighs.

"I ask for the best and they send me you. Lucky me. The Society’s best contact in Osirion, Grand Ambassador Dremdhet Salhar informed me this morning that his lovely Chelish wife, the Lady Anilah Salhar, was kidnapped and sold into slavery."

"Normally, I wouldn't care a bulette's eyeball about who was or was not enslaved in Absalom, but Salhar is the Society’s best avenue for acquiring all of the necessary official paperwork to make our frequent delves into the tombs of Osirion cheap and legal. This is a relationship we want to preserve and since the Ambassador made it clear that our status is in jeopardy, I've been instructed to send our best agents to find her and return her safely to Salhar."

"I guess you’ll have to do."

"Salhar hasn't sat idle since his wife was taken — his own agents are prowling the streets and dug up one possible lead. A one-eyed Andoren, a grit junky named Fredrik, is known for selling or helping to sell nobility into foreign markets that desire house slaves. Being enormously illegal, this trade makes Fredrik a fair bit of coin that Salhar’s agents assure me all go straight into the pockets of the Second Chance, a grit den dockside in Puddles. That’s all I have to get you started. Go quickly. The fate of our Osirian exploits is in your hands."

Some of you may remember Grand Ambassador Salhar's residence from the First Steps Part 1, where you were asked to open the four different chests.

Know Local DC 10 or Andoran Faction:
While slavery isn't illegal in Absalom, kidnapping nobles and selling them into slavery is. Slaves are largely gathered from locations elsewhere and brought to Absalom — or sometimes plucked from the ranks of the condemned, petty criminals, or those with excessive debt. To most of the civilized nations surrounding the Inner Sea, to steal a member of the nobility and sell her into slavery is an affront to the foundations of society. The lone exception is Andoran, who actively fights against slavery throughout Golarion.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Knowledge (Local, Untrained): 1d20 ⇒ 1

Darvan nods at the Venture-Captain. "We will set out immediately." He stands and heads for the door, signalling Sahba to come.

Liberty's Edge

Male Halfling Cavalier 2 | HP: 18/18 | AC: 19 | T: 14 | FF: 16 | CMD: 16 | Fort/Ref/Will: +4/+3/+0 | Init: +5 | Perception: +7 | Sense Motive: +0

Tobi narrows his eyes, a bit upset by the venture captain's indifference toward slavery, but says nothing.

"Slavernij is een plaag op het bestaan ​​van levende wezens..." he mutters under his breath when she has finished. "We will do everything we can."

Halfling:
"Slavery is a blight upon the existence of sentient beings..."

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Knowledge: 1d20 + 7 ⇒ (13) + 7 = 20

Archibald raises his eyebrows in surprise, puffing on his long-stemmed pipe a few times before sweeping to his feet and snatching up his staff. "Think nothing of it, Captain." the wizard says, puffing out his chest. "We'll pay this Frederik a congenial visit and get to the bottom of this right-quick!"

Sweeping from the hall, Archibald opts to walk rather than take a carriage, stubbornly maintaining a brisk pace as if to prove he's as fit as ever, even after the anchor-climbing incident. Archibald turns to Darvan and Tobold, he begins to regale with them with his life's accomplishments, a rather short affair which leaves a great deal of walking time left. "Well, after that debacle at the docks I suppose we're colleagues, now." he sniffs, giving hefting his spellbook under his arm as a subtle indicator of his wizardly superiority. "Tell me, what brings the both of you to the City at the Center of the World? hrmmmyes, I imagine it's quite a tale."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

The small gnome seems none the worse for wear after their sojourn to Diobel. But none the better either. Still glowering at anything or anyone even remotely new or different, and typically remaining quiet around any sort of authority figures.

He takes a spot near Archibald as they gather for the briefing.

Knowledge (local): 1d20 + 7 ⇒ (7) + 7 = 14

"How they know the twist got herself nicked and hocked?" Milo asks, uncharacteristically. "Most errant wives is off dabbin' it up with the livery boy or the greengrocer."

When the rather imposing venture-captain looks his way, he snaps his mouth closed and slowly shrinks into a corner. He asks no more questions.

When Archibald takes lead, striding through city at a somewhat hastened pace, the smaller gnome tries to keep up for a while, before giving up with a curse, as he slowly falls behind.


By foot it takes awhile but the heroes eventually make it to The Puddles and are directed to The Second Chance. The tavern turns out to be a one-room run-down grit-den located dockside.

Know Local DC 10:
Grit is a dangerous and unpredictable drug that originated in The Puddles of Absalom 20 years ago. It is most often sold as a powder that is eaten, snorted or mixed with flayleaf and smoked. Reaction to grit is wildly unpredictable from dose to dose, from intense hallucinations to numbing of the nervous system or physical rage. The addiction is hard to break and kills its victims quickly. Grit is incredibly expensive and its addicts will often commit any act of violence to get their hands on some.

Dimly lit by cheap oil lamps sputtering on walls punctuated by painted over windows, the Second Chance reeks of unwashed humanity and pungent ash. Threads of sickly sweet smoke drift like smog from tin hookahs. Ale kegs lurk in each corner, and cheap clay mugs hang from nails on the walls.

As your eyes adjust to the dim interior, you find the Second Chance is engulfed in a frenzied brawl. Near the bar, a scowling Keleshite grips a bloody scimitar blocking the rear doors. A corpse lies at his feet, blood slowly seeping from its many slash wounds.

Another man, a skinny one-eyed wretch in tattered clothing stands perched atop another table, kicking at several drugged-out thugs.

Map of the Second Chance is attached here and at top of the page.


Initiatives:

Darvan: 1d20 + 4 ⇒ (15) + 4 = 19
Milo: 1d20 + 4 ⇒ (12) + 4 = 16
Archibald: 1d20 + 3 ⇒ (12) + 3 = 15
Tobold: 1d20 + 3 ⇒ (19) + 3 = 22
Elo: 1d20 + 6 ⇒ (14) + 6 = 20
Blue Thug: 1d20 ⇒ 3
Red Thug: 1d20 ⇒ 4
White Thug: 1d20 ⇒ 7

The Second Chance - Round 1

22 Tobold
20 Elo
19 Darvan
16 Milo
15 Archibald
7 White Thug
4 Red Thug
3 Pink Thug

Tobold up first in the combat period.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

A little confused, as the thugs surrounding the table don't seem to be white/red/pink. Does that mean they are the keleshite, the man on the table, and the one to the north?

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

1d20 + 7 ⇒ (8) + 7 = 15

If I had to guess based on the description: the guy with the turban in front of the door by the bar is the Keleshite, the thugs around the table hopped up on grit, the guy on the table.... um... probably the one eyed druggie we're looking for? Not sure what the odd-looking puppy/kangaroo thing way up top is.

Liberty's Edge

Male Halfling Cavalier 2 | HP: 18/18 | AC: 19 | T: 14 | FF: 16 | CMD: 16 | Fort/Ref/Will: +4/+3/+0 | Init: +5 | Perception: +7 | Sense Motive: +0

Tobi hops onto Tug's back and charges the nearest thug, drawing his lance as he rides.

Mounted Charge Attack: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 meh...
Lance Damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16

Tug's Melee Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Bite Damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus trip.


Darvan Moll wrote:
A little confused, as the thugs surrounding the table don't seem to be white/red/pink. Does that mean they are the keleshite, the man on the table, and the one to the north?

My bad! I ended up pciking different thug tokens than I originally started with and forgot to update the names. It is Fredrick with the hood on the table, the thugs surround him. The man at the back door is Elo the Keleshite, and his dog at the back of the tavern. Hope that helps straighten out who is who. I will re-post the intiative with the right colors.

The Second Chance - Round 1

22 Tobold
20 Elo
19 Darvan
16 Milo
15 Archibald
7 Green Thug
4 Red Thug
3 Blue Thug


The Second Chance - Round 1 - continued

Tobold leaps on Tug's back and they charge into the fight, his lance missing, but the wolf's teeth tearing the drugged-out Green Thug to his death.

From the bar Elo yells in accented Common, "Put the weapons away, or face the fate of these same fellows. If you must fight here, it is bare knuckled or face me wrath!" He steps forward threateningly waving the big scimitar around. He also whistles for his dog, and the big hound comes trotting up to investigate, not yet attacking.

This puts the rest of the group up. Darvan, Milo, and Archie whenever the feeling takes you.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

"Its a right barney!" Milo exclaims. "Reminds me of home." He pauses for a moment, scowling before adding angrily. "I hated home!"

As Tobold hops on tug and attacks one of the druggies, he mutters "Don't be pulling shivs in a bar fight, ya git!" The kelishite in the back seems to echo that sentiment.

Not really interested in taking part, the gnome shuffles over to the nearby table, hops up on a chair, and watches the fracas.

Don't really have non-lethal options, that's Archi's job! =) Move action to find a seat, then ready an action to use a spell-like ability flare (DC 11 Fort) at any druggies that threaten his companions.

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

"Hold this." the wizard says gruffly, doffing his pointed hat and stuffing it in the arms of the unwashed thugs, followed soon by his staff and spellbook. After which, he targets the Red Thug with a daze spell (DC 14).

Looking forward to punching out some thugs with Archy. Don't tear them apart too soon, guys!

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Sorry for the delay. I'm assuming that Elo's warning would apply to ordering the pets to attack? i.e., non-lethal damage only?

Move action: As indicated on map
Standard action: Attack thug
Attack (Unarmed, Provokes): 1d20 + 5 ⇒ (12) + 5 = 17
Damage (Unarmed): 1d4 + 4 ⇒ (4) + 4 = 8


The Second Chance - Round 1 - concluded

Milo takes a seat to watch the festivities, readying his stunning spell should one of the drug addicts turn on his mates.

Archibald rids himself of this hat, staff, and spellbook and takes an old-fashioned boxing position after targeting Red Thug with a Daze. The thug has no defense for the magic stunning, and stands there mesmerized as a thin string of drool escapes his lips.

As Darvan advances and swings at Blue Thug, the man is solely focused on getting the fellow on the tabletop he doesn't take his offered attack. He does however receive a crushing fist to the temple that drops him to the floor, eyes rolled back in his head.

Dazed, the remaining red thug just stands there drooling.

Red Thug DC 14 Will save: 1d20 ⇒ 1

End of Round 1

Just the one foe remaining, or more if you provoke the innkeeper. Tobold up now mounted on his wolf companion.


The Second Chance - Round 2

22 Tobold (mounted)
20 Elo (readying action, along with dog)
19 Darvan
16 Milo
15 Archibald
4 Red Thug (dazed)

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

50 quatloos on the newcommers!

"Give 'em a what for, Archi!" The gnome calls in encouragement to his older bearded companion, glancing around to see if anyone happened to leave a drink or the like on the table he's currently perched at.

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Unarmed Strike: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Move action to Red Thug, Unarmed Strike

"Nobody touch him! This one is mine. Put your dukes up, you ruffian! You're looking at the Arcanamirium '58-'62 Middleweight Champion, Milo m'boy... Oh-ho! I gave old Waldsby Wellington a sound thrashing back then. Those were the days..." the wizard muses, seeming almost to forget the brawl is going on before the daze spell wears off, at which point he leaps into action, bouncing spryly on the balls of his feet and delivering a one-two jab to the scoundrel's nose.

Liberty's Edge

Male Halfling Cavalier 2 | HP: 18/18 | AC: 19 | T: 14 | FF: 16 | CMD: 16 | Fort/Ref/Will: +4/+3/+0 | Init: +5 | Perception: +7 | Sense Motive: +0

Tobi, being unaccustomed to tavern's and bar fight etiquette, stands confused by the bartenders words.

Also, Archie called that one, so I'll just delay.


The Second Chance - Round 2 - continued

Tobold holds back Tug and stands to watch the incredible boxing wizard. Elo, apparently satisfied that everyone is behaving so far, stands silent watching the action as well.

Milo finds a shot of whiskey on the table and helps himself to the fire-water.

Reliving his school days, Archie slugs the drug-addled thug across the nose with a combination that would make the Marquis of Queensbury proud.

Darvan is up, before the thug has time to react. Then, if still standing, the thug has an action.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan pauses, doing his best to respect Archibald's wishes.

Delay until after the thug and Archie go, to see if he needs to step in and finish things off.

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Posting ahead of time as I'm not sure when I'll next be able to check in. I appreciate the spotlight time, everybody. Cheers! Hoping the dice are in my favor and I can add this to my somewhat meagre list of RPG triumphs.

Fisticuffs: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Archibald, already winded, holds his skinny wrists out in front of him in surprisingly good boxing form. "Huff-huff! Let no man say I've got no fire left in me..." he manages, between gasps, to deliver a sharp blow to the man's eye. "Ha! You'll be wearing that for a month of Sundays, you rumbumptious ruffian!"

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

"Fire in the head, fire in the hands, Archi!" Milo calls out. "Drop that git already, we're on a schedule!"

He scowls down at the now empty glass in his hand and adds with an annoyed scowl. "Gah, tastes like dog piss." Before tossing the glass aside and moving over to a different table for a better view.

Liberty's Edge

Male Halfling Cavalier 2 | HP: 18/18 | AC: 19 | T: 14 | FF: 16 | CMD: 16 | Fort/Ref/Will: +4/+3/+0 | Init: +5 | Perception: +7 | Sense Motive: +0

A better view of the alcohol situation... :p

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

heh. I suspect Milo is a bit of a lightweight... probably best not to go down that (potentially flaming) rabbit hole =)


The Second Chance - Round 2 - concluded

The Red Thug, still addled by the Grit in his system flails back at the wizard boxer, who deflects the blow to one side quite easily. Having knocked the stoned thug off-balance a bit, the geriatric pugilist catches him upside the head once again, this time dropping the last combatant with a thud.

Red Thug punch: 1d20 ⇒ 11

End of Combat

Short-cut the last round a bit, but I figured you were still all watching Archibald's boxing moves (which apparently were pretty good).


As the last thug falls to the ground, Fredrik, the man on the table top, rushes for the door. Obviously still in the grips of Grit, he stumbles over a chair, falling flat on his face.

Elo sends his dog back to the corner, and begins dragging the dead bodies out into the street. He also begins going through the pockets of the unconscious thugs.

"Mayhap there's coin here,but damn doubtful with these drug fiends!" says the Keleshite barkeep.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

"If that is Fredrik, dunno what we're gonna get outta the tosser." Milo observes with a frown as the one-eyed man stumbles to the floor. "Juiced up bad."

From an alchemical knowledge standpoint, is there some way to ameliorate the effects of grit that Milo might be aware of.

"Best be fannin' his pockets afor that prig o'er there gets the lay of it." He adds, after a moment as the barkeep starts looting the unconscious druggies.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan calls out to the innkeeper, "Do you know whether any of these are known by the name Fredrik? We have business with him."

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Archibald cracks his knuckles, his arthritic fingers making a sound akin to a falling tree-branch. He snatches up his hat and staff, dusting off his robes with a triumphant harumph.


Elo, the bartender, points to the one-eyed man that just stumbled over the chair to the floor. "That's yer man, there. He ain't nothin' but trouble an' yer welcome to 'im."

The man in question sits on the floor rubbing his head. He is filthy and smelly, and his eyes aren't quite in focus as he looks at you. "Aye guvn'r I be Fredrik, whot can I do ye for? Pass me a coin or two an' I'll tell ye whatever story ye want ta hear."

There isn't really a known antidote or cure for Grit. Just time, and even then the user will only want more, really really badly.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

"The Lady Anilah Salhar. Tell us what you know about where she is, and we will leave you to do...whatever it is you feel you need to."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

"What he said." Milo offers, absently testing the flammability of the remains of the alcohol on the table.

"Don't make us pull out the lizard." He adds, "Or the old man's fists!"


The alcohol on the table appears quite flammable indeed, but with the Keleshite bartender watching, may not be the way to go here...

The grimy addict eyes you, trying to focus his dilated pupils. Wha...Who? You mus' have the wrong guy. I don't know any'un by tha' name. Ain't no ladies in t'grit dens, right Elo!" He laughs shrilly at this joke, ending up in a coughing fit. He coughs so much that blood starts to smear from his mouth in little sprays.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan steps closer to the man. "I don't believe you heard me correctly. The Lady Anilah Salhar. Either you tell us what you know about where she is, or my leather-skinned companion over there," he says, pointing to Sahba, "will begin eating your fingers, one by one."

Intimidate: 1d20 - 1 ⇒ (16) - 1 = 15

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo continues to look dangerous (well as dangerous as a small gnome can look) attempting to assist Darvin in his intimidation attempt.

Aid Another on Intimidate: 1d20 - 1 ⇒ (13) - 1 = 12

Am I correct in assuming my size modifier counts on intimidate? Or am I thinking of something else.

edit: guess it doesn't matter, made the 10 anyway!

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Maybe he never knew her name?


Cracking his knuckles loudly, Archibald pipes in. "A noble woman. You sold her into slavery. Who did the buying? You have one chance to answer before Milo starts to roast you a piece at a time."

Fredrik looks to the grimacing gnome, and back to the pugilistic wizard. "Well why didn't ye jus' say so? I n'er axed her name, ya ken? I fobbed that juicy tart off on Pardu Pildapush at his office in The Pits. Scored 'nough gold fer a whole week o'grit, I did."

He laughs again which leads to another coughing fit, which leads to more bloody red phlegm foaming on his lips, his eyes rolling back in his head momentarily.

Heal DC 10:
You can tell Fredrik isn't long for this world especially if he keeps up using Grit.

Know Local or Geography DC 10:
The Pits is the the common name for Misery Row, the Slave Pits of Absalom. You can locate that part of town without any difficult. You haven't heard of Pardu Pildapush however.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Heal: 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge (Local, Untrained): 1d20 ⇒ 20

Darvan nods. "Very well. You'd best be right, otherwise we will be back, and you will not enjoy the outcome. Of course, based on your symptoms, you may be dead by the time we get back, regardless, if you keep using grit. Where can we find this Pildapush's office?"

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Heal: 1d20 ⇒ 10
Knowledge (local): 1d20 + 7 ⇒ (16) + 7 = 23

"Gits blown at least three gaskets." Milo observes with a condescending scowl, making sure to keep his distance.

"The Pits is easy enough to cross off." The gnome adds. "You got some special way a hookin' up with this Pardu prig?"

How much is the Grit? Milo might buy this bastard some.... hasten his course along


"If ye git ta t'Pits, you'll fin' 'im." croaks Fredrik from the ground. "I...I'll rest now..." he closes his eyes and his head falls to the ground with a thud, whether overcome by illness or the Grit it's hard to tell.

Grit is incredibly expensive. A single dose can run 10gp or more on the market.

Misery Row in Absalom is a massive elevated platform running the length of the Coins district's eastern edge, the platform's base creating a wall between the Coins and Merchants districts. The slaves are held in cages sunk within the wall, which are only accessible from the top of the Row. Prospective buyers can size up their future chattel through windows in the wall. Slave merchants have shops or storefronts atop the platform where they conduct their business.

The stairways to the top of the Platform are placed every few hundred feet, but are heavily guarded. As you approach the stairs, a guard blocks the way with his pike. "What business do you have on Misery Row, eh? Show your papers or be off with you."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Do we even have anyone with face skills above +0?

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Where's Tobi hiding? This whole place has his Andoran sensibilities written all over it!

Sadly, Archi's typically the one that'd interject himself (however poorly or stupendously) into this sort of situation... and he's afk for a bit... which means its up to Darvan and Milo.... who have a combined charisma bonus of -1! =)

Hopefully there's alternate options to complete the task for the socially inept once they kick us to the curb!

Are there rules/guidelines for bribing guards anywhere? I've no idea what an appropriate amount might be for this sort of thing.

The gnome spends the stroll over in reasonably good spirits, joking with Archibald about the '58 to '62 Arcanamirium Middleweight fights. Although the older wizard is probably responding more seriously then the gnome is asking.

His mood darkens somewhat as they approach Misery Row, wary of the whole area. He knows too well how easy it is to go from a normal life to one of destitution and indentured servitude, and the entire area proves to be an uncomfortable reminder of how close he came.

He is surprised when the guard challenges them and demands paperwork.

"Paper? How these duffers gonna do any scratch like that?" The gnome mutters indignantly.

He then addresses the guard, some of that indignation still present. "Mind the grease, ya git!" He says, angry despite himself. "We're just here to see Pildapush, won't be a minute."

"Damned lizard scarfed the damn papers." He adds scowling, waving one hand at Sahba. "No time! Whole basket fulla oranges waitin' for Pardu's word on the fly!"

He tries to continue forward at this point, hoping the guard isn't in too big a mood for a confrontation with a tiny gnome and halfling, an old man, a couple of pets and Darvan... or perhaps he'll be hoping to stay on Pildapush's good side for future favors by letting whatever this 'important business' is continue on unimpeded.

Bluff? Diplomacy? dunno... Its +0 modifier for whatever social skill it is! Assist with whatever it is Darv!

The Core Book says a trained hireling (like a mercenary, or perhaps a guard?) makes 3 sp a day... so if he seem hesitant, perhaps offer him a gold piece? That's like a weeks wages?

Gnome Socializing: 1d20 ⇒ 19

edit: ha! of course, probably needed a 20. 8P

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Assist (with whatever it is Milo's trying to do...): 1d20 - 1 ⇒ (10) - 1 = 9

Missed it by >< that much...


The guardsman looks down at the garroulus gnome, to Darvan to the dinosaur, and then to the elderly wizard. "What'd he say? I can't make heads n'r tails of any of it. But if it's Pildapush you want, reckon you can go on up and find 'im."

He waves you through with an impatient gesture and resumes his normal posture of leaning on his spear.

As you climb the stairs to Misery Row itself, you are surprised to see the slave market bustling with shoppers, slavers, and slaves. It is fairly easy to locate Pildapush Chattel by a sign that announces the name of the broker, and claims to have "Absalom's Finest" in stock.

Unfortunately for you, a "closed" sign is in the window of the flesh merchant, and the wooden front door is locked. The few visible windows appear to be barred from the inside.

"It appears that no one is home," says Archibald in his usual penchant for stating the obvious. "What shall we do, come back tomorrow?"

Who needs "face" players, when you have sweet gnome persuasion!

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