PbP GameDay 2: #2-15: Shades of Ice—Part I: Written in Blood (Tier 1-5) (Inactive)

Game Master nightdeath

Part 1 of the Shades of Ice Series for PbF Gamesday

Map

Init Macro:

Rurik [dice]1d20+0[/dice]
Artix [dice]1d20+1[/dice]
Falcon [dice]1d20+2[/dice]
Las [dice]1d20+2[/dice]
Sigrun [dice]1d20+2[/dice]


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Sovereign Court

Chronicle Sheets GM Busy At Work........

Come on. Give the rest to make checks. :)
Quit hogging all the Knowledge rolls :)
That inspiration gives you quite the edge.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
nightdeath wrote:

Come on. Give the rest to make checks. :)

Quit hogging all the Knowledge rolls :)
That inspiration gives you quite the edge.

Well, I suppose if the don't hog all they combat it'll work out :)

Sovereign Court

Chronicle Sheets GM Busy At Work........

lol
Map is updated.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

Falcon is not completely worthless when it comes to skill checks 5 per level is pretty good for a fighter, but for obvious reasons he'd never reach the skills of a bard or investigator.

Sovereign Court

Chronicle Sheets GM Busy At Work........

5 per level on a fighter is excellent! It opens up skills other might not expect from a fighter.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

I hope no one is too offended by the 'bloody' battle here. Falcon is a good character with int of 14 but a wisdom of 8. I'm trying to play Falcon as smart but a little rash with decisions.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Nah, but it does seem a little heavy handed. To be honest, it's more of a D&D/PF thing. On one-hand, historically, medieval times were basically lawless. There were no police. At best you had the local knight's army establishing some kind of order, but they were often as bad as the criminals. D&D/PF tries to incorporate cultures from all throughout humanity's history, many of them existing at completely different time frames.

IMO, PFS scenarios don't do a good job of conveying a sense of social morality in scenarios. Sometimes the game seems to suggest there is the same morality/accountability as modern times. Yet, it's never an option for the Pathfinders to go to the local authorities and indicate a wrongdoing, is it? Making it worse is that so many NPCs are willing to fight to the death. Or resort to violence when things break down diplomatically. Rarely do NPCs beg for mercy or offer to bribe the Pathfinders to avoid violence.

So long story short: it's a game.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Yeah, no big deal. And I think we all did a good job at the rp of the scene unfolding.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Sigrun is questioning whether Falcon is some kind of psychopath using the Society to take out his violent urges, but she also knows the value of 'Cooperate' and isn't going to push the issue. She just might bring this up with her superiors once they go back to Absalom ;)

Sovereign Court

Chronicle Sheets GM Busy At Work........

This particular section is a setup and the clues are not obvious for those who missed it.

A tavern with a reputation
Hjort who hates pathfinders yet is found alone in said tavern
Lots of drunkards.
Not a friendly environment to the PCs.

Also if it helps, this is a rough part of the neighbourhood. :P

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

I think it's obvious we can kill he guy who comes at us with an axe. But a random drunk who is doing nonlethal? Not that I'm surprised that there are no repercussions, but it does seem a bit inhumane for the author to set them up to be killed.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Yeah it did seem like there were those that were "plants" (the ones there sent by hjort to get the pathfinders to start something) the rest were just guys with too much to drink and waiting for a fight to happen.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Hey guys, just wanted to let you know that I'm gonna have to drop this game instead of continuing to parts 2 and 3. I picked up too many games for the game day and I'm pretty busy, so I need to get rid of a couple where I can. Sorry. I will be sticking around until the end of this scenario though, of course!

Sovereign Court

Chronicle Sheets GM Busy At Work........

Sorry to hear that Sigrun. This is the last encounter for this scenario. I understand the headache of too many games.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Sigrun, you posted that in the wrong game. This was one of the game you meant to keep, the others were ones you were abandoning,

Jedi Mind Trick: 1d20 ⇒ 9

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

Sorry to see you go Sigrun.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Will Save (with circumstance bonus from University Midterms): 1d20 + 2 + 5 ⇒ (7) + 2 + 5 = 14

Sorry :P

Sovereign Court

Chronicle Sheets GM Busy At Work........

Seeing that this is the last encounter. I'm posting the following information.

Ok guys the Important information to be sent for reporting.

PM me the following:
Player 1: Name, PC Name, PFS Number, PC #, Faction, Email.
I'm sure I have Falcon's Email somewhere in my Inbox.

Next for Boon Rolling:
You can either Roll on your own in the gameplay thread upon finishing or I can roll for you.
A Natural Roll of 20 nets you a boon of your choice.
A Natural Roll of 1, followed by A 1d4 Roll for random Boon.

Day Jobs if any:
To be rolled in the gameplay thread as well.

Boons Available:

Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.

• When you cast the listed spell, you may increase the DC of the saving throw by 2.

• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.

You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.

First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).

Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.

Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

Grand Lodge

Male Human Fighter (4) HPs 18/31 AC 22 FF 19 T 12 CMD 16 Fort +5, Ref +3, Will +0 (+1 vs. fear) Init +2 Per +2 Bluff +7

So my reading of this is a natural 20 is pick, a natural 1 is random, what about about the rolls from 2-19?

Does that 4th boon grant a mythic feat when used? (Since you get tier 1 mythic) If so, holy crap I want that 4th boon.

The Exchange

Female Human (Ulfen) Ranger (Guide) 3
Stats:
HP: 31/31 || AC: 21, touch: 12, flat-footed: 19 || CMD: 18 || Fort: +6, Ref: +6, Will: +3 || Init: +2 (+4 urban) || Perception: +7 (+9 urban)

Nothing happens if you roll 2-19.

Can't say either way about Moment of Glory though...

Sovereign Court

Chronicle Sheets GM Busy At Work........

On the 4th Boon, I'm not sure if you get access to a Mythic Feat considering I haven't gotten it yet. Got the other 3 at my recent Con but not the 4th Boon. Curses.....lol

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
Sigrun Wolfrunner wrote:

[dice=Will Save (with circumstance bonus from University Midterms)]1d20+2+5

Sorry :P

Sorry? That die clearly rolled off the map and got wedged between a book, so it doesn't count. Sorry, you'll have to reroll.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Not that it really matters here, but FYI, I think the damage on a light crossbow is 1d8.

Sovereign Court

Chronicle Sheets GM Busy At Work........

I keep thinking it's a d10. I view Las as this very intelligent man toting heavy crossbow. Then again Lazar has very little hitpoints being a low level wizard...

Sovereign Court

Chronicle Sheets GM Busy At Work........

Have received Falcon's, Sigrun's and Rurik's info.

Need the rest of you.
Las and Artix

Please.

Game play thread for Part 2 is up.

Chronicle Sheets are ready and I'll be sending out to the following:
Sigrun
Falcon
Rurik.

Grand Lodge

Male Half-Orc (Ulfen) Slayer(Vanguard) 1/Magus(Skirnir) 1
Stats:
HP -5/19 | AC:16 | T:11 | FF:15 | CMB: 4 | CMD:15 | Fort:+7 | Ref:+5 | Will:+4 | Init:+3 | Perc: +6 | Speed 30 | Cold Iron Falcata +5 (1d8+3)

You sure you didn't get mine. I thought I sent a message to you.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Artix CS sent in the mail.
Sorry your wasn't labelled as Artix in my Inbox. :P

Game information reported.

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