Pathfinder Endless Encounters Thread

Game Master Gilthanis


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Go to the main Paizo page. On the right hide side there's a series of categories. Scroll down to "online campaigns" area. Create a new thread, then put a link to that thread in this recruitment thread with the PCs you want in it :)

Hope that helps.

Once you set up the new thread, open up different tabs by selecting it then create a new thread.


Vitals:
HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None
Abilities:
Inspiration 3/5, prepared extracts, aid another +5
Male Human Investigator 2 (Empiricist)

Down Time money-making for encounter not participated in.
Craft(Alchemy): 1d20 + 13 ⇒ (15) + 13 = 28
Craft(Alchemy): 1d20 + 13 ⇒ (12) + 13 = 25
Craft(Alchemy): 1d20 + 13 ⇒ (11) + 13 = 24
Craft(Alchemy): 1d20 + 13 ⇒ (14) + 13 = 27
Craft(Alchemy): 1d20 + 13 ⇒ (19) + 13 = 32
Craft(Alchemy): 1d20 + 13 ⇒ (7) + 13 = 20
Craft(Alchemy): 1d20 + 13 ⇒ (1) + 13 = 14
Craft(Alchemy): 1d20 + 13 ⇒ (14) + 13 = 27

Total: 28 + 25 + 24 + 27 + 32 + 20 + 14 + 27 = 197/2 = 98 gp 5 SP


Male Catfolk Sorceror 3 hp: 22/22 ac:14 [t/f 14/11] f/r/w: 3/4/4 Per 2: Init: 3

hp roll: 1d6 + 2 ⇒ (6) + 2 = 8

Working on Level 2...


Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor

Scribing Scrolls

Do Not Disturb:

Scribing the following first level scrolls:

Obscuring Mist
Alchemical Tinkering
Enlarge Person
Silent Image

Spellcraft 9, taking 10 succeeds
Total cost = 50gp (12.5 x 4)


I added content in regards to leveling up, and how HP is determined. Once again, the older players from the first thread are allowed to roll via the new method (roll die, if it come up a 1, then re-roll. If the re-roll is a 1, then the dice gods deem it so)

Riggar HP rolls: 8 + 4d8 + 15 + 2 ⇒ 8 + (1, 8, 5, 3) + 15 + 2 = 42
re-roll 1: 1d8 ⇒ 5


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Hp Rolls levels 2-7: 6d8 + 8 + 7 + 7 ⇒ (7, 8, 8, 7, 1, 4) + 8 + 7 + 7 = 57

rerolling the 1

reroll: 1d8 ⇒ 6

Total new HP: 62


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Some Craft Rolls for cash:

Craft Armor Roll: 1d20 + 6 ⇒ (17) + 6 = 23
Craft Armor Roll: 1d20 + 6 ⇒ (3) + 6 = 9
Craft Armor Roll: 1d20 + 6 ⇒ (4) + 6 = 10
Craft Armor Roll: 1d20 + 6 ⇒ (12) + 6 = 18
Craft Armor Roll: 1d20 + 6 ⇒ (15) + 6 = 21
Craft Armor Roll: 1d20 + 6 ⇒ (16) + 6 = 22
Craft Armor Roll: 1d20 + 6 ⇒ (4) + 6 = 10
Craft Armor Roll: 1d20 + 6 ⇒ (13) + 6 = 19

Total=132 / 2 = 66gp


- INACTIVE -
Bartholomew Barleygrain wrote:
Alchemy Crafting in progress WARNING! *Dangerous Chemicals* Eye protection Required: Acid: DC 15, 100sp cost Crafter's Fortune has been cast Alchemy Skill = 15 Cost of reagents for 3 acid(1/3 FMV) = 100 sp or 10gp Crafting Acid: 1d20 + 15 ⇒ (13) + 15 = 28 28*15=420 Acid crafted in 2 days Crafting Acid: 1d20 + 15 ⇒ (4) + 15 = 19 19*15=285 Acid Crafted in 4 days Crafting Acid: 1d20 + 15 ⇒ (9) + 15 = 24 24*15=360 Acid Crafted in 3 days Total Cost: 10 gp in reagents Result: 3 flasks of acid

I thought you used up your crafting rolls two posts up by rolling for gold?

The idea with the profession/craft rolls was to limit people from unlimited crafting--you can use those rolls to get raw gold or to roll towards crafting something, or even split the rolls between the two. But you're not supposed to be able to craft things (for yourself or for others) willy-nilly whenever you want.

-Posted with Wayfinder


- INACTIVE -

Sorry I haven't posted much. I just moved and things have been very hectic. Since I am in the middle of Kit'arr's 3-part module I haven't felt the need to check in.

-Posted with Wayfinder


No worries, moving is a pain in the ass :)


Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor

I thought crafting was unlimited. So how does that work then? Does each scenario I don't play in give me 8 crafting rolls of any type? If that's true then I could roll:

8 days of crafting magic items, or
8 weeks of crafting alchemical items?

What about going on an adventure? Do you get crafting rolls for that, or can you only craft when other people are adventuring?


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I believe we only get to craft/profession when other groups set out. Every time a party is called for (that you're not in), you can make 8 rolls total, which you can divvy up as you please. At least, that's my understanding of it.


Every time a group is called, if you're not int you make 8 craft/professions rolls and get 1/2 (50%) of your total. You can save it, use it to craft alchemy, weapons, scrolls, etc. make sense?


Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor

Stylz, it seems like you are saying that I can make my 8 craft checks for cash, and still craft items using my money as much as I like.

Kale sounds like he is saying that I have to use those 8 crafting checks for making scrolls and alchemical items, and once they are gone, I can't craft anything until I get 8 more checks.


Female Human Superstitious and Surprisingly Intelligent Barbarian 2

I thought it was a case of you can make 8 craft checks (whenever a party is called for and you're not in it) and you can divide those craft checks up however you like. One option is getting half the craft check's total in gp. One option is putting the craft check towards crafting an item of some kind.

For example, since I have craft (bows), I can make 8 craft (bows) checks and, if I want to, I can use some of them to make a composite longbow with a +1 strength rating (which would probably take 2 or 3 checks and would use up however much cash I need to spend on resources) and then use the remaining ones to get cash as per the method in Stylz's post.


- INACTIVE -

Kala and Rayne are correct. Crafting was originally unlimited, but we noticed that it would lead to a huge wealth disparity over time, since Crafters were getting lots of wealth from selling EQ as well as their wealth from adventuring. So we limited crafting and allowed non-Crafters to roll for gold via profession or craft checks. There is still a disparity though. Half of what you roll on a profession check can't really compete with income from EQ sales.

-Posted with Wayfinder


Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor

Ok, I think I get it now, but...

For most magic items you only make one craft check at the end of the construction. Should I assume that an 8000 gold item would take all 8 of my craft checks even though I only have to roll the dice once at the end?

Also, what does EQ stand for?


- INACTIVE -

It depends. When you craft Magic Armor and Weapons you actually craft them as mundane (albeit Masterwork quality) armor or weapons first, then you do magic stuff (the Spellcraft check, I believe) to imbue them with Magic.

I think potions work just like crafting other mundane items; but like other magic items, you have to succeed at a Spellcraft check after the item is complete. I think Rings, Rods, Wands, and Staves are the same--you either need a mundane ring, rod, baton, or staff already crafted, or you'll have to craft one as part of the creation. I think even "Wondrous Items" work like that. The rules seem a little vague to me about exactly how it works, actually. I'm not sure if you have to make craft checks to craft the item as a mundane item first, then Spellcraft it to imbue it, or if you have to make craft checks against the final cost of creating the item.

Reading over the Magic Item Creation section of the rules and the Crafting skill might help.

EQ = Equipment


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

For magic items, you pretty much need your valuable masterwork stock item first, which you can either buy or craft yourself ( this choice can save you more money if you can for instance make the masterwork weapon or armor yourself ). For the most part the rules seem to only really differentiate and assign extra cost for masterwork weapons, armor and tools. For wondrous items i believe the items are supposed to be high quality, but no where do they really assign a cost above and beyond the base price for these things. This is probably because the raw item varies so much. Whatever method you get your base unenchanted item there is only one spellcraft roll for the enchanting, and you can take 10 on it.

It was unclear to me if by our rules Spellcraft can count as a craft you can make money on since it isn't a trade per se. Thus I just had Bartleby use his craft armor for some cash. The returns are pretty minimal, and I don't really keep track of all the other threads going on so I am sure i missed a bunch of rolls, although I have also made a few magic items as well.

I am not sure that the craft rolls make up for the profits made from enchanting. Most of us enchanters seem to be cutting buyers a break and offering less than full retail book prices, and the demand for magic items low comparatively I think but still i think enchanters come out ahead probably (although precious feats are spent to achieve this ). I don't feel too bad since I am also woefully behind Wealth by Level standards for my level, which is a separate issue, and should not really bias the argument for craft vs enchant economy, but should be addressed though. Part of the problem is that 1 encounter typically will not provide as much cash you would get for an entire level, since normally you would take many encounters to level up, and have a chance to acquire a lot of treasure. I would say we should add a note for those DMing encounters to inflate the treasure value to x5 or x10 or so. I know we discussed this somewhat on by doing a half WBL award as well per encounter, but I am not sure that this will really keep the coffers appropriately filled.


1 person marked this as a favorite.
Bartleby Nutmeg wrote:

Bartelby quote:
For magic items, you pretty much need your valuable masterwork stock item first, which you can either buy or craft yourself ( this choice can save you more money if you can for instance make the masterwork weapon or armor yourself ). For the most part the rules seem to only really differentiate and assign extra cost for masterwork weapons, armor and tools. For wondrous items i believe the items are supposed to be high quality, but no where do they really assign a cost above and beyond the base price for these things. This is probably because the raw item varies so much. Whatever method you get your base unenchanted item there is only one spellcraft roll for the enchanting, and you can take 10 on it.

It was unclear to me if by our rules Spellcraft can count as a craft you can make money on since it isn't a trade per se. Thus I just had Bartleby use his craft armor for some cash. The returns are pretty minimal, and I don't really keep track of all the other threads going on so I am sure i missed a bunch of rolls, although I have also made a few magic items as well.

I am not sure that the craft rolls make up for the profits made from enchanting. Most of us enchanters seem to be cutting buyers a break and offering less than full retail book prices, and the demand for magic items low comparatively I think but still i think enchanters come out ahead probably (although precious feats are spent to achieve this ). I don't feel too bad since I am also woefully behind Wealth by Level standards for my level, which is a separate issue, and should not really bias the argument for craft vs enchant economy, but should be addressed though. Part of the problem is that 1 encounter typically will not provide as much cash you would get for an entire level, since normally you would take many encounters to level up, and have a chance to acquire a lot of treasure. I would say we should add a note for those DMing encounters to inflate the treasure value to x5 or x10 or so. I know we discussed this somewhat on by...

Spellcraft was never discussed as being a means to get a few coins. I would have to say no, simply due to the fact that it isn't a craft/profession. However, I could see those that have it, charging a fee to passer-thru adventurers so that could be a means for making extra coins.

As far as WBL and the wealth disparity, it is difficult, because like you pointed out Bartleby, this is one encounter, and not a series. I do want people to be able to have appropriate funds, so I have been thinking about a solution.

MY WBL SOLUTION

Since there are usually different levels in an encounter (a couple level 1 PC and a couple level 2 PC's), it is hard to give WBL as treasure, since one is supposed to be 1000, and the other is 3000. So, I have an ideas

Option 1) After everyone finishes with their current games; since I think nearly everyone is out on one, all PC's get a bump in the current wealth, to be at the point needed for their WBL. [ie. Bartleby, since he will be level 8, should have 33000 in wealth, so whatever he is missing after the current game, a secret benefactor will give him coin to being him to correct WBL standing)

All Pc's will get bumped to their correct WBL number.

After all Pc's get their bump to the correct WBL values, on future scenarios, whatever goods/coins/loot is given in the adventure by GM's, the GM will simply make up the difference in gp, even if there is no good way to explain it in game.

-------------------------------

Thoughts, concerns, questions?


- INACTIVE -

That sounds fine with me. We need to be sure that everyone understands that WBL includes the value of any and all mundane and magical gear acquired as well.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

That seems very equitable. And I agree with Kale too that gear acquired on missions should count.

Although I am thinking gear already acquired at less that market value should not count at market value though, for example if you made it yourself or bought it at a price somewhere between base cost and market value. Thoughts?


1 person marked this as a favorite.
Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor

This all sounds like welfare to me. What's to stop me from sitting on my butt and cashing my WBL check every month? And another thing, who's going to pay for all this extra loot? I'll tell you who, the taxpayers! That's who. And that's saying nothing of the extra paperwork and regulations you're dumping on everyone. This is only going to hurt small business.

Vote no!
Vote no!
Vote no!


- INACTIVE -
Bartleby Nutmeg wrote:
That seems very equitable. And I agree with Kale too that gear acquired on missions should count. Although I am thinking gear already acquired at less that market value should not count at market value though, for example if you made it yourself or bought it at a price somewhere between base cost and market value. Thoughts?

One workaround would be to value all gear at its sell value (1/2 price) and then say our WBL is half of what the table says.

-Posted with Wayfinder


So...as a GM, I'm supposed to know what the current level of the PCs is, and then do the math to see how much I should give as loot?


- INACTIVE -

I think that is more or less the idea.

-Posted with Wayfinder


Hmm...seems like a lot of work for this format.

I think I will give out what makes sense, and let the players make up the difference per DM Stylz's earlier post.


- INACTIVE -

I don't think it is that much work. It would even be pretty easy to put into a table for quick reference if someone wants to do that.


Bartholomew Barleygrain wrote:

This all sounds like welfare to me. What's to stop me from sitting on my butt and cashing my WBL check every month? And another thing, who's going to pay for all this extra loot? I'll tell you who, the taxpayers! That's who. And that's saying nothing of the extra paperwork and regulations you're dumping on everyone. This is only going to hurt small business.

Vote no!
Vote no!
Vote no!

The only way you are going to gain a level is by being an a game. So you could sit on your butt and never adventure but you would be making very little compared to those that go out and adventure. But I do understand your viewpoint. all in fun i hope :)

On a side note, I added a link to WBL in the campaign tab

----------------------------------

So, I still think when all games wrap up, people get a lump sum of $ to bring them to current WBL standards. Any objections regarding this?

I still would like to find a workaround for the issue going forward, but we can put that off until all games are done?


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Sounds great to me! Yay Stimulus package to help the economy!


I just finished my encounter, Pummeling Pit. Can I immediately apply one level to my character, Bartholomew, bringing him to third level, then bump his gold up to 3000?


Contentious GM wrote:
I just finished my encounter, Pummeling Pit. Can I immediately apply one level to my character, Bartholomew, bringing him to third level, then bump his gold up to 3000?

Noted :)


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I don't know if this has been addressed yet or even happened. What happens if someone dies in an encounter? Are there NPC temples we can go to pay for a resurrection? What about stuff like disease, curses, etc. Is that all handled by the DM of the encounter or do we want to organize a framework for these eventual requests?

It just occurred to me that in a few levels I will have raise dead etc, and then wondered if anyone would ever need me or other clerics to cast it or other restorative magics.


Human fighter 4 AC-21, Touch- 16, FF-16, HP-31, Perc: +1, Init: +5, F: +4, R: +6, W: +2, CMD-varies alot

I have 1 temporary negative level in the game now that I would like to take care of....


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

If it persists after your mission and after the mission I am in ends, I can cast a restore on you. Material components cost is 100gp. Stop by the Bartleby Store on the Gameplay tab when we are free.


- INACTIVE -

I think we should look at the rules that PFS uses as a starting point for our own discussion.

Off the top of my head I believe they do allow for purchasing of Resurrections and Cures and the like through a reputation system they have, but I think higher-level PCs are also allowed to cast those spells within a module once they have access to them.

I don't see a reason that higher-level casters shouldn't be able to perform such rites as long as all the requirements are met (e.g. body is recovered and whole, etc.). Whether they expected a payment or not would probably be up to them.


I used disease in one of my prior games, I had then choose to either roll until they cure or simply purchase the "spellcasting" from an NPC if they had no other other means to cure it.

As far as resurrection goes, I agree that if higher level PC's have access to the spell/diamond then they can cast/charge whatever they deem fit. I have no problem PC's casting whatever spells they have on hand/scroll in times of need. Perhaps we only limit to to "only PCs can have spells cast on them to aid/cure disease if the other PC is in the game with them. Otherwise it is handled like PFS where it goes off the basic spellcasting services to fix the problem directly after the game". Or the afflicted PC has to roll and hope for the best?


DM Stylz wrote:
Spellcraft was never discussed as being a means to get a few coins. I would have to say no, simply due to the fact that it isn't a craft/profession. However, I could see those that have it, charging a fee to passer-thru adventurers so that could be a means for making extra coins.

So, what about performance checks made to make money, do those count as part of the 8 checks that you get when a party leaves?


Glyn Cadwalder wrote:
DM Stylz wrote:
Spellcraft was never discussed as being a means to get a few coins. I would have to say no, simply due to the fact that it isn't a craft/profession. However, I could see those that have it, charging a fee to passer-thru adventurers so that could be a means for making extra coins.
So, what about performance checks made to make money, do those count as part of the 8 checks that you get when a party leaves?

I have no problem adding perform to the options with craft and profession


Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor

Level 3 Rolling for HP: 1d6 ⇒ 6


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Level 3 HP: 1d10 + 1 ⇒ (1) + 1 = 2
Level 3 HP Reroll: 1d10 + 1 ⇒ (2) + 1 = 3
Uhg....


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Old Guy GM:

Old Guy GM wrote:
Rayne Oremé wrote:

Sort of? I assume that you just take whatever wealth is necessary to bring your total wealth up to 1000 gp?

(1000gp is the WBL for level 2 PCs)
No, it is the level you going to, not the one you are at right now. The 'adjustment' is to keep you up with your peers at the new level.

When I mentioned this, I was referring to Glyn, who was a level 1 bard for the duration of the scenario. Looking back on that, that was kind of confusing. So I was level 2, and now I'm level 3, which means I raise my total wealth up to 3000 gp, right? You don't mean that I should have the WBL of a level 4, which is where I'm going? Just making sure :P


Whatever level you currently are, is the WBL you will have.

Also I see you are "ready" but I am putting a hold for any games to start until all games finish and everyone has a chance to update their pc and wbl.

Update as needed but games won't start until everyone is done :)


Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor
Kale wrote:
I thought you used up your crafting rolls two posts up by rolling for gold?

So we ended up a little off topic I suppose, but to answer your original question, since I joined there have bee two encounters I did not participate in: Wight Stuff and Pummeling Pit.

8 rolls for cash
7 rolls for various scrolls and alchemical items.
= 1 roll left

speaking of which, using my new fancy feat, craft wondrous item:

Crafting level 1 pearl of power.
DC = 9 (5+CL3)
Requirements: One beautiful white pearl worth 500gp,
Spellcraft is 11, so auto succeed

Grand Lodge

Female Human Two handed Fighter 1

Hi new to this PBP. im here because Bartholomew talked me into trying. If I mess up the text box stuff, I'm sorry.

Level 1 HP: 1d10 + 3 ⇒ (10) + 3 = 13

Hello to all I will be trying this all out and seeing if i can GM one at least. I have an encounter in mind and hope i am allowed to do it. I will speak to Gilthanis specifically on it.


Hi Dina, and welcome to Endless Encounters! One thing, which doesn't matter because of your roll, 1st level hp is max + Con bonus.


Dina Thatcher wrote:

Hi new to this PBP. im here because Bartholomew talked me into trying. If I mess up the text box stuff, I'm sorry.

[dice=Level 1 HP]1d10 + 3

Hello to all I will be trying this all out and seeing if i can GM one at least. I have an encounter in mind and hope i am allowed to do it. I will speak to Gilthanis specifically on it.

Welcome to the boards and Pathfinder should you be a first timer all around. I have absolutely no problem with you having a PC or wanting to GM sometime :)

I have put a temporary hold on games starting until all current games have finished, there is a "wealth by level" issue that we as a group are trying to resolve so everyone has access to level appropriate gear. Yi are more than welcome to design and tweet said encounter, but please hold off momentarily before recruiting for it. The plan is once all games finish, and loot is divided amongst the respective PCs, then everyone will get a wealth bump to where they should be at. After which recruitment can start again. Thank you for understanding and I hope it doesn't sway you from starting a game in the hopeful near future :)

I will add your name to the list :)


Human fighter 4 AC-21, Touch- 16, FF-16, HP-31, Perc: +1, Init: +5, F: +4, R: +6, W: +2, CMD-varies alot

OK, Finnian has a good bit over WBL (about 7500 gp total in funds and gear). I have no problem reducing my totals to WBL. Let me know what you prefer.


- INACTIVE -
Finnian wrote:
OK, Finnian has a good bit over WBL (about 7500 gp total in funds and gear). I have no problem reducing my totals to WBL. Let me know what you prefer.

I would say not to reduce your wealth to WBL, but when you complete future adventures don't take any treasure until you catch up to WBL.


Human fighter 4 AC-21, Touch- 16, FF-16, HP-31, Perc: +1, Init: +5, F: +4, R: +6, W: +2, CMD-varies alot

That is fine with me also.

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