Pathfinder ACG #8-00: Cosmic Captive (Table 1) [TIER 1-3] (Inactive)

Game Master cartmanbeck

Hawk's Table

Turn Order:
Kyra/JohnF
Agna/Pirate Rob
Feiya/Skizzerz
Sajan/zeroth_hour2

Summoned Spell 1:
Invisibility
Spell B

Traits
Magic
Arcane
Basic

Check
Intelligence
Arcane
6

Powers
Discard this card to evade a monster.
Discard this card to succeed at your Stealth check.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Summoned Spell 2:
Cure
Spell B

Traits
Magic
Divine
Healing
Basic

Check
Wisdom
Divine
6

Powers
Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Summoned Spell 3:
Arcane Armor
Spell B

Traits
Magic
Arcane
Basic

Check
Intelligence
Arcane
4

Powers
Discard this card to reduce Combat damage dealt to you by 2. You may play this card even if you have played another spell on this check.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 4 check to recharge this card instead of discarding it.

Summoned Spell 4:
Holy Light
Spell B

Traits
Magic
Divine
Attack
Elite

Check
Wisdom
Divine
8

Powers
For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Summoned Spell 5:
Lightning Bolt
Spell 2

Traits
Magic
Arcane
Attack
Electricity

Check
Intelligence
Arcane
8

Powers
For your combat check, discard this card to roll your Arcane skill + 3d6.
After playing this card, if you do not have either the Arcane skill, banish it; otherwise, succeed at an Arcane 10 check to recharge this card instead of discarding it.

Summoned Spell 6:
Mending
Spell C

Traits
Magic
Arcane
Divine
Basic

Check
Intelligence
Arcane
Wisdom
Divine
2

Powers
Discard this card to allow a character at your location to discard a weapon, an armor or an item and take a card of that type from his discard pile into his hand.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

The Winners for the Cosmic Giveaway have been announced!


1 person marked this as a favorite.

Looks like that baby is already paying for himself. (Just kidding. Diapers are crazy expensive.)


ACG Flenta - Fighter

I hadn't anticipated people posting before I made my edit. Just posting here, so that people notice that I took my turn.

Silver Crusade RPG Superstar 2014 Top 16

Can I have each of my players roll 1d20 to determine if you win a boon? (You win on a 19 or 20)

GM boon roll: 1d20 ⇒ 7


boon roll: 1d20 ⇒ 5

Shadow Lodge

Gentleman, Race: Grand Prix of Absalom, Middle Class

Boon roll: 1d20 ⇒ 4


boon roll: 1d20 ⇒ 12

Forums are misbehaving on me. Maybe third time's the charm? It's a 12 anyway so I don't get it, but still want the dang thing to post.


Without your text about your problems, your post was exactly the same as zeroth_hour's which is prohibited. Capitalization made JohnF's different.


1 person marked this as a favorite.

Big Boon, No Whammie: 1d20 ⇒ 12

Whammie.

Silver Crusade RPG Superstar 2014 Top 16

Heh, I didn't realize that posting exactly the same thing as the person BEFORE you was prohibited. That's interesting.


What was the name and number of the scenario we just finished, so I can update my online chronicle sheet?


8-00D: Things Fall Apart


So, feedback on the PbP:

1. I more frequently than not was playing without access to my cards. I had the full text of the cards in my class deck spoilered on my alias profile, but cards that were passed to me or acquired or in other people's hands were tough to look up at times. It'd be nice if the template for posting the cards in your hand included a spoiler containing full text for all of the cards (including adventure deck numbers, since that was relevant for me). Someone saying "Ally X is available for use" is great, but if I don't know what Ally X actually does that isn't very helpful.

2. The top section should include spoilers for commonly-summoned cards (summoned henchmen due to banes or closing locations, for instance) so that they are easy to find and reference. This is something I noticed Hawkmoon doing over at his thread, and rather missed it when I jumped back to this one.

3. When quoting the beginning flavor text for a scenario, you should also include the scenario number and name. I realize we get chronicle sheets after everything is all said and done, but it's useful as a means to maintain our own (unofficial) sheets as things progress (as I did on my alias profile) and also have a thing to point back to should someone question the chronicle sheet in the future for some reason to prove that we did, indeed, play that scenario listed on the sheet.

Other than that, I think things went really well. There were a couple of bumps along the way, but that's to be expected when the system is still pretty new. I definitely liked the ability to roleplay more than I get to when playing in person (in person I don't really roleplay at all, so getting to do it here was a nice change of pace). I look forward to doing some more PbP of PACG in the future, maybe I can finish up Season of Plundered Tombs on here instead of going it solo ;)

It'd be nice if the thing you use as a GM had some mode that didn't show the GM any extra info either, so that the GM could participate as a player. It'd be hard to get working though, so it's more of a wishlist feature (only thing I can think of is a combo browser extension and whatever the thing is, and the browser extension is responsible for making GM posts "behind the scenes" so you don't get to see what's in the spoilers as you're copy/pasting text)


skizzerz wrote:
It'd be nice if the thing you use as a GM had some mode that didn't show the GM any extra info either, so that the GM could participate as a player. It'd be hard to get working though, so it's more of a wishlist feature (only thing I can think of is a combo browser extension and whatever the thing is, and the browser extension is responsible for making GM posts "behind the scenes" so you don't get to see what's in the spoilers as you're copy/pasting text)

Actually, the copy and paste keeps the details fairly hidden. In the application, you can't see what the cards are unless you click into a location/deck. And there is a single button that gathers and formats all the post information. I added a feature during this run that automatically copies it to the clipboard. It shows the text to be copied in a small window that is scrollable. If you don't scroll, you only see the adventure and scenario powers (which aren't hidden information obviously). When you paste there is the chance to glimpse some details of the bottom card of the last location, but I just don't look.

The real problem is when a deck is randomized by a player. In that case, the GM has to enter the location to make the deck match what happened. That is when you are likely to see a card. I have an idea for that though.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

If everyone is done with this... Can we close out this campaign and mark it inactive, please?

Hmm

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