Path of Piece (Inactive)

Game Master Mr. Nomington

Grab your straw hats and dice! Your about to embark on a epic quest, filled with a world full of adventure! Will your crew succeed in finding riches, power or fame? Or will the watery depths and vast sea be your end? It's time to set sail!


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M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

A battle map would be nice as I have AE spells(colourspray), thanks.


I'm talking straight up magic stuff, you could buy a masterwork sword, then bring it to be enchanted... As for a battlemap, I'm not sure it will be completely necessary, but I'll consider it


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

a battlemap does sound appealing, that way we dont have another boat scene fight where no one was 100% thinking the same visual.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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Mordrin I assume you are aware True strike is only for the next round. Is it correct to guess you were going to... Throw a dagger or something at the Ogre 100-70 ft out?


Battle maps will be a thing, just haven't had the time to set one up this past week.


Mordrin the other two Ofuda are a great deal away from you still, the two that were closer already were taken out.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Where be Lyannara?


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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I'm not sure, she seemed to drop off the face of the world. it is the inevitable issue with online games with lack of contact.


I just got in touch with her, she just started a new job and has minimal free time, so she can't play for now. But she may jump in down the road


Forgot to mention that the halfling dropped with the dog too, it was a super quick post from work. Sorry for the confusion.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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Fair enough.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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Hrm, So at the moment I am conflicted, but very well may er on one side to assist the party though Kael may suffer only slightly.

Base, I either take Investigator or Ninja.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Really up to you. I have no comments as I do not know what your character concept is.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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Oh that's easy, he is the well of knowledge, the cold tactician and Navigator of the ship, using guile and luck.

He is a mixture of agility and smarts. He will uses Rapiers ( Which are re-flavored here). He will eventually TWf. Regardless whichever he doesnt choose now he will choose next level. The difference being alot will become class skills from one and the other will have slightly more skills and combat capability with Ki and whatnot.

The thing is it might seem like we need alot of knowledge and other such to go off about now.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

I should be good covering the knowledges, honestly. But if you want to be a knowledge whore, investigator is good, though the easier way would have to just simply take the forgotten past trait. I'm not so much of a fan of multiclassing personally.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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Thats literally what my character is, he IS the skill monkey, there really wasnt going to be a change from that as before your character existed that is how his build came to be.

Forgotten Past wont do anything like investigator.

We also have differing mindsets. I could care less about single classes and pretty much dont do casters.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Heh heh heh...I do primarily casters(which leads to my distaste for multiclassing as you lose too much when you multiclass a caster) and positively sulk when forced into melee. That being said, you're probably the only person who's the up in your face sort, and yes, I like people to hide behind. Ah well, we can always outsource stuff.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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Yes, Kael has been somewhat screwed because of situations but he'll be fine. He is the frontline.. with 10 con. If all else fails he will be forced to reveal something about himself. Much to his distaste.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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He truthfully has LESS HP than I think anyone here, due to his lack of Con. For a good while his gift/curse might not be much a factor.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

All right. Change of plans. Going to outsource tanking duties. The good news is I know lots of tanking buddies.


Half-Elf Cleric 3

I'm gonna keep going straight cleric. The more heals/buffs the better right?


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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Well yeah, its a fullcaster, that tends to be the best thing to do with them unless you have a different plan.

Should be all leveled up here.


Half-Elf Cleric 3

Agreed. Thought a little about dipping into something to give you more martial support but I figured I'd be more useful sticking to the basics.


Half-Elf Cleric 3

Leveled up. Took Improved Channel as my feat, so I'll have a pretty decent DC to my channel, and I can affect living and undead creatures thanks to Versatile Channel as my L1 feat.

Any suggestions on level 2 spells I should kinda keep in mind as standards?


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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It depends, are you going for mainly offensive, buffing or defensive spell?


Half-Elf Cleric 3

I'm thinking buffing. You, Light, Tassadar, and our new friend Ziggit seem to have offense locked down between everyone's abilities. I don't recall what Lyannara's focus will be, but if she and I overlap a bit, that probably won't be a bad thing.

Defensive spells might be a good second option though. Things like Protection from X and such. I'm still pretty new to casters, so I appreciate the advice.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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Well do remember you can split into two such persons and thus there is nothing stopping you from doing so as well.

Now as for spells there are a certain amount and number to keep in case while also spreading your variation for character and widespread use.

As a Cleric you can spontaneously change any spell into a cure which is wholly useful. On top of this with the recent level and the fact most HP's are not above 30 your channel can be utilized for widespread harm or band aid if multiple persons need such things.

I must make it clear you are NOT a band aid however, you simply have the ability to do so.

Protection from Evil, Bless , Shield of Faith and Liberating Command are all relatively good spells. Then you have the choice of one of your Domain Spells for first level.

On second Level spells Aid is a more proactive buff if you have people at full health but wish to give them a buff and already used or didnt have time to bless and it ensures the person a buffer of temp HP. Align Weapon for the sometimes occasional Alignment based DR. Angelic Aspect Lesser as a Self buff. Bears Endurance to get people up and make them hardier from death. Conversely Bull Strength or Cats Grace to have your recipient target stronger or more Dextrous. Burst of Radiance for anti-evil damage and possible Blind. make whole might be something nice to have on the ship for breaches. Life Pact can save people in a pinch and Resist Energy and prevent any elemental damage youu may notice a creature to use.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Nephews birthday party here, going to be a bit slow. Aim to control the battlefield, if possible - though you need good DCs for that. For cleric its burst of radiance and sound burst, but sound burst is easily resisted as its fort based. I'll provide the extra bodies since our spell DCs are tied.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
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That's fine Tassar. I hope he has a wonderful birthday from our amazing pirate crew!

Also, @Mordrin, I'm in agreement with Khael. Being a party band-aid while slinging/preparing other spells for the day is wholly useful and amazing for saving our butts should we ever mess up or face a strong opponent. Personally I built my recent cleric to heal mainly while buffing and protecting.

bless, (eventually prayer), badger's ferocity, shield, hide from undead, sound burst, admonishing ray...(its what my lower level spells look like)

selective/extra channeling, bless equiment, quicken channel, channel smite, etc

if you build wanting to damage like a boss, variant channeling is pretty awesome. but that said, you have many a route to choose from. :)


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Yup, acting like a spoilt brat here :) But I think its pretty in character.

My clerics are mainly buffers and they either melee like a boss, or shoot like a boss. I find the cleric spell list a tad inadequate for serious casting, unless copious amounts of cheese are applied.


I'd like to point out that tassadar is the one putting fault on people. Lol


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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The total amount is

9044.61g

Which is split to

3014.87g

=======

If people want to prices of some of the sold Items I can supply them.

Kael himself will be getting +1 for one of his weapons and Mithral Chainshirt. Masterwork Thieves tools and some arrows.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Please do remember to contribute to the group healing fund. In another game, people call me paranoid when I go out of town with 300 arrows and 3 CLW wands, and now we haven't seen town for a week and we're down to 1 almost full CLW wand. Good thing I packed spares, no?


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
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I will do my purchasing later when I'm home.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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@ Tassadar

Oh no that doesnt include certain things which were liquidated into Ship resources nor a small pool to throw into such.

However your experience is also completely and utterly skewed in caster favor. That does not work if you are any class ever that actually needs your loot to do your base job.


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Group healing/restorations/raises is something everyone should contribute to, if there is a find already set aside, thats fine, but your earlier post did not indicate as such.

How much is in that fund/what items have been bought with it? We should know so at least we know what items we can pull out.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

I would assume as a group we would decide as it was mentioned we have a mutual fund for such items. Correct me if I'm wrong Kael?


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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We do, there was some odd 457 gold left over for such things a bit of which was used to identify the items of magical capability. Otherwise there would have been an additional 125, almost enough for a wand.


Half-Elf Cleric 3

Hey there, folks. Just so you know, my in-laws are gonna be in town with us for the next week so I may not post as regularly. If it goes too long, feel free to bot me. I'll try to get in at least one post/weekday as usual if I can. If I'm not able to check in, hope any of you fellow Americans have a good 4th and that the rest of you enjoy your weekend!

As for purchases, I think I'll stick with those Deathwatch Eyes and I'll use the remaining 500gp on some potions.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
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Nice, likewise!


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Have fun showing your in-laws around!

Back to usual activity, the problem is down here, the timing of the posts is a tad irregular. Trickle or nothing...then on my busiest weekend. BOOM! Wall of text. Oh well, that's life for you.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

just wait until we start doing large dialogs... haha


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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Fair enough Mordrin I hope the holiday isnt too stress with the in laws.

As far as everything else I assume we are ready to continue?


M Male N Ranger | HP 12/12| AC: 17 (12 Tch, 15 Fl) | CMB: +5, CMD: 17 | F:+ 3, R: +4, W: +1; | Init: +4 | Perc: +4, SM: +0 | Speed 20ft | Combat Reflexes (3 AOOs/round, threaten at both 5ft and 10 ft)

Doing nothing with that shared pool of gp? I.e those who were included for the split adding a little more to make a wand? I have like 33 gp to my name, so no, I'm not going to be much help.


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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Considering we already have a wand that would be unnecessary. There are expenses outside of such things that will needed to be used on that. I highly doubt a wand will be used up before we return to this place.


Will be posting sometime this afternoon/evening. To the mines!!!


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
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I'make just gonna grab more alchemical cartridges, some healing potions/alchemist fire and a minor bag of holding, (if that's okay with you Mr Nomington?)


Yurp


Male Half Elf Swashbuckler (Inspired Blade) 1/ Ninja 1/ Investigator 1 (Sleuth) (Level 3)| HP 21/21 | AC 17 T 13 FF 14 | Fort +0 Ref +9 Will +4(+6 vs Enchants)| CMD 14 | Init +7 | Perception +8 (+9 vs traps)
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I would put forth you get an Efficient Bandolier perhaps, If the reason was for your ammunition. Would be most useful.


Musket Master Gunslinger 3 (HP 26/28) | AC:17 | T:15 | FF:12 | CMD 17| Fort +5 | Ref +7 | Will +4 | Init +6| Perc: +9 | Speed 30ft)
Active Effects:
none

it was more to hold gold and various other items, but that would be more helpful, going with the bandolier, ill get the bag another day :) thanks Kael!

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