Path of Piece (Inactive)

Game Master Mr. Nomington

Grab your straw hats and dice! Your about to embark on a epic quest, filled with a world full of adventure! Will your crew succeed in finding riches, power or fame? Or will the watery depths and vast sea be your end? It's time to set sail!


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The Exchange

Elf Monk (Monk of the Four Winds) 1

That would help! Haha


in 5th edition that is the case, but this is pathfinder unfortunately :P

Nope your still a 0 due to not getting a full nights rest yet, and that would only grant you 1 hp reguardless

The Exchange

Elf Monk (Monk of the Four Winds) 1

Cool. Just wanted to check.


NG Half-Ork Bloodrager 2 | HP 20 | AC 13, FF 12, Touch 11 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6/8 vs traps & secrest doors DV 60ft | 40ft.
Conditions:
ungry

level 2 done


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

character updated

The Exchange

Elf Monk (Monk of the Four Winds) 1

Character updated! Hazzah level 2!


Everyone please remember to completely level up their characters and double check themselves. I know there can be a lot of ret-coning just after leveling up so please make it a point to do. Thank You!


Quick note as well, your all at full health. Faltain you need to finish editing your classes/level section, the part that shows above your posts. Waiting on Jimmy and Takio to level there characters


M Elf Hexcrafter Magus 2 (HP 13/17) | AC:16 | T:14 | FF:12 | CMD 14 | Fort +4 | Ref +4 | Will +3 | Init +4 | Perc: +2 | Speed 30ft | AP: 5/5
Active Effects:
None

Killin those rolls Takio


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

dude, it comes naturally


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |
Takio D. Savaros wrote:

"Any information will be appreciated, though what you've managed thus far is more than enough..." He now turns towards the others, "Jim, keep yer damn mouth quiet, you tend to get yourself into trouble with it.That said, once you all feel up to it we will be visiting our ship, we need to take a provisions list and damages to the ship. The paperwork is going to kill me...

"Clubsen, permission granted, just don't over do it. I dont want to loose anymore of the crew..."

Takio turns towards the man ready to listen to any info he may or may not give him while trying to stay modest all the while.

(smacks hand to forehead) totally misread this earlier. Never occurred to me that "Jim"=Jimmy. I thought you were talking to Clubsen since he was the only one who'd spoken at the time and giving him a false name as a subterfuge. I didn't even see "permission granted" line.

Sorry for the confusion.


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

no biggie, lol


riddle time :)


As a general reminder, if you are unable to post for a long period of time please PLEASE notify me. If you do not post for more than a week without telling me you will be kicked, in game you will be killed off and then eventually replaced. No exceptions. I rather not have this campaign die due to inactive players. I've seen this happen to many times and would like to prevent it.

Have a nice day! :)


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

Nice TPK Clubsen...


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

um... it's my first gnome?...

wait a sec... I'm automatically unconscious?

The Exchange

Elf Monk (Monk of the Four Winds) 1

Well that escalated quickly...and somewhat nonsensically. :/


These guy were the hardest to piss off in the whole town, but you found the instant eject button... Literally...

The problem is you guys are supposed to be acting like navy soldiers, I completely understand Clubsens view of being a gnome, it's my favorite race to play, but there's a point when you gotta think about your actions and how they may affect the party. That goes for everyone here.

I was literally about to do this same thing to a patron in the bar, but Clubsen beat me to the punch er... throw... You were about to get this history explained to you about Mugs and Tugs and how they run things... But for lack of a better term... That's out the window now...

The Exchange

Elf Monk (Monk of the Four Winds) 1

Gotcha. Well gnomes will be gnomes. And I didn't exactly come in looking very professional. Haha. Guess it's time to do some back-pedaling.


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

Well needless to say, it's what I was trying to stress. This isn't pathfinder based one piece it's the opposite. All actions taken effect the entire crew on a deadly level, and make it harder for future parties thematically. Each of the people that were or appeared to be the most important to befriend on te island. Have been ticked off and insulted in the worst way so we aren't getting out alive now.


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

so, I do totally apologize; it was not just a stupid move, but a "chaotic stupid" move. Clubsen could have been satisfied with duping an entire island, but the classic "mess with the salt" routine was just too big a temptation for the player.

Also, I totally accept GM decisions to narrate or fiat certain outcomes due to an NPC's or area's history; however, I question
1) the immediate jump in logic from "here's a prankster in the navy who should probably be disciplined by a superior officer" to "they all must be pirates." If thematically it just makes the most sense that that should be the outcome in this world, than that's fine, but it seems a bit much to me.
2)and, barring an important *preplanned* story advancing piece of a drama, automatically dropping any PC into unconsciousness w/o any chance of altering the outcome

It's your world, and I do accept the outcome of my actions, but #2 especially worries me


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

As i do see where you are coming from its like the classic king scenario. You walk into a throne room attempting to twart the king whom is of like or close CR to the party... but there are 10 guards all lvl 2 paladins. The CR is much higher now but the party should've known what they were walking into.

My character is 15, a lietenant commander in the Navy and due to many poorly chosen outcomes of insult and such has reflected ever more against my bluffs. I'd barely made the checks before.

Going directly to pirates is a bit rash imo, but them killing us isn't if they so chose to. Unfortunately you'd just insulted the people whom run this island and spit on their pride and joy during a stressful time. (when the noble person is coming). It's why my character had warned you all to watch yourselves, I worked my background out with the DM before I'd applied for the campaign and as dark as it is, the world is like that here.


NG Half-Ork Bloodrager 2 | HP 20 | AC 13, FF 12, Touch 11 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6/8 vs traps & secrest doors DV 60ft | 40ft.
Conditions:
ungry

well your still alive at -2 in dying .... you can make it


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

not with the city after all of us,


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

If i roll well enough I might be able to make it, but I'd have to work on getting stronger and a new crew at that point to rescue you if it were possible...

What do you all think?


NG Half-Ork Bloodrager 2 | HP 20 | AC 13, FF 12, Touch 11 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6/8 vs traps & secrest doors DV 60ft | 40ft.
Conditions:
ungry

well lets see how things play out


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

re:takio's post
Oh goodness, neither the outrage nor even the outcome surprise me, just the jumping to conclusions, even if they're correct, and the auto KO

The Exchange

Elf Monk (Monk of the Four Winds) 1

Yeah I'd have to echo Clubsen's question of the logical leap that happened here. I can definitely accept my own responsibility in breaking down the Navy ruse with my exclamation and apparent lack of gratitude towards the orcs, but I guess my frustration is that I didn't think of a One Piece universe as being so damn touchy. I always think of OP as being about fun, adventure, and friendship rather than every person you meet being a misplaced comment away from summoning a Buster Call. With this lesson in mind, I'll definitely be switching up how I RP so it's all business.

Let's see if we can get out of the current situation without a TPK first though. Takio, I suggest you take the lead and try to renew the bluff by publicly reprimanding us. Maybe even attack me to show yourself as a merciless commander. I'll leave it up to you to make the call.


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

Just had a thought. I don't think I've ever asked for a mulligan before, but there is another option available. At Mr Nomington's discretion, Clubsen's prank could have been preempted by whatever event would have caused the original patron to have been tossed out the window in his stead as he would not have attempted his prank in that situation. Like I said, I've never asked for something like this before, nor do I want to set a bad precedent, but it is an available option if folks are amenable to it.


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

Unfortunately Faltain, nothing i do will change what Clubsen has done. Their pride and joy is this establishment, and with all that's going against us, we are pretty screwed at the moment. I can pull some shenanigans to attempt it, however the only guaranteed is that I myself could get away...

I'd rather not resort to that if I can.

Having said that, it's not that I disagree entirely with you all, but we weren't thought of fondly upon washing up here because these people don't care for the Navy as it is. The only way I foresee us making it out of here in one piece is Jimmy not only standing down, but everyone. My character is 15 years old, it's unheard of for a Lieutenant Commander to be that young, and I obviously have no control over my men who continuously insult those around them or endanger some... but I digress, there's too much riding against us to guarantee we wont be brutally beaten or murdered. One of us has already died...

Also @Faltain, this isnt One Piece. The fact of it all is that it is themed One Piece which has been integrated into the Pathfinder game itself.


NG Half-Ork Bloodrager 2 | HP 20 | AC 13, FF 12, Touch 11 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6/8 vs traps & secrest doors DV 60ft | 40ft.
Conditions:
ungry

Sigh lol why dose this always happen right before I'm about to eat. :P


M Elf Hexcrafter Magus 2 (HP 13/17) | AC:16 | T:14 | FF:12 | CMD 14 | Fort +4 | Ref +4 | Will +3 | Init +4 | Perc: +2 | Speed 30ft | AP: 5/5
Active Effects:
None

Because you misspelled hungry in your conditions. The gods of grammar and articulation are enraged, and this is their retribution.

The Exchange

Elf Monk (Monk of the Four Winds) 1
Takio wrote:
Faltain, this isnt One Piece. The fact of it all is that it is themed One Piece which has been integrated into the Pathfinder game itself.

Okay. Just read the original recruitment post based on what you said and I see your point. Guess I was just thinking this was gonna be a bit more light-hearted than it has been. That does help me better understand how I should be role playing this though.

As far as our current circumstances go, guess we'll just have to hope the GM has pity on us and gives us an out. Otherwise it looks like it's time to roll up a new crew. :/


NG Half-Ork Bloodrager 2 | HP 20 | AC 13, FF 12, Touch 11 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6/8 vs traps & secrest doors DV 60ft | 40ft.
Conditions:
ungry
Kasumi Yukishiro wrote:
Because you misspelled hungry in your conditions. The gods of grammar and articulation are enraged, and this is their retribution.

I ate the H I was so hungry


There are things that have happened that the party is unaware of and as such, Mugs and Tugs are acting upon.

Unfortunately, that's just what happens sometimes Clubsen, I was going to have the situation happen when Bonvario had joined you and gotten food for himself. Action... Reaction.

Though I do apologize for any confusion that may have occurred when joining this campaign, it is very much a pathfinder game with one piece elements.

Bonvario I need your initiative roll and ill shoot another quick post in gameplay before combat starts.


M Elf Hexcrafter Magus 2 (HP 13/17) | AC:16 | T:14 | FF:12 | CMD 14 | Fort +4 | Ref +4 | Will +3 | Init +4 | Perc: +2 | Speed 30ft | AP: 5/5
Active Effects:
None

Rated R Humor In Memory of Kasumi:


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

S'alright, just tossing stuff out.


also Clubsen please roll imitative for the sake of stabilizing


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

Stabilize? I thought I was just concussed, oh well


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

okay, once again I've managed to ignore a significant portion of a post, in this case this bit where the damage done due being thrown 20 feet through a window was listed, which, incidentally, negates the last of my complaints... go me!... :/


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

Takio, i have the strangest feeling that despite everything, having landed right next to me, you may just try to drag me along to safety. Please don't, If I wake up ever again i wanna have a long conversation with these nutcases about the definition of "appropriate response."


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

lol unfotunately, I will be saving your gnome ass. It would be against my character if I had the chance to, seeings as I'm trying to increase the chances of our survival


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

I'm going to assume you jump out the broke window instead of use the door otherwise it's gonna take you till next turn to get out of here if you make it Faltain

The Exchange

Elf Monk (Monk of the Four Winds) 1

I really hate doors in Pathfinder. It seems really dumb that I can't get through an unlocked door in a move action. Yeah I guess I went through the window. Hope that's cool with you Mr. Nomington.


It's cool with me, there really should be a feat where you can open a unlocked door and continue moving, but it'll take like 5ft of extra movement. Something like that. Then that feat would also provide other movement based bypasses.

The Exchange

Elf Monk (Monk of the Four Winds) 1

Thanks for the pass! That feat solution makes sense too. I'd be interested to hear what other kinds of movement benefits you think it would grant.


Crossblooded Sorcerer 1/Mysterious Stranger Gunslinger 1 (HP 18/18) | AC:18 | T:14 | FF:11 | CMD 12| Fort +5 | Ref +5 | Will +2 | Init +5 | Perc: +6 | Speed 30ft)
Active Effects:
None

Sorry, I didn't mean to ruin anything and I agree totally. The action to open a door is ridiculous in times like these lol


M Elf Hexcrafter Magus 2 (HP 13/17) | AC:16 | T:14 | FF:12 | CMD 14 | Fort +4 | Ref +4 | Will +3 | Init +4 | Perc: +2 | Speed 30ft | AP: 5/5
Active Effects:
None

Introducing lovely Scylla, a 19 year old grey eyed brunette that enjoys long walks on the beach and impaling people with shards of ice.

Details:

Winter Witch 2
Female Human
Traits: Gifted Adept ( Ice Spears ), Wealthy Upbringing

-Posted with Wayfinder


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

I'm the only one with any healing magic, aren't I? oh well, barring pity from the cleric, I guess I'll see you guys in two days of game time.


Clubsen D'veetch wrote:
I'm the only one with any healing magic, aren't I? oh well, barring pity from the cleric, I guess I'll see you guys in two days of game time.

every hour you make a save to wake up from unconciousness

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