Path of Piece (Inactive)

Game Master Mr. Nomington

Grab your straw hats and dice! Your about to embark on a epic quest, filled with a world full of adventure! Will your crew succeed in finding riches, power or fame? Or will the watery depths and vast sea be your end? It's time to set sail!


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Please feel free to discuss stuff here!


Oh aye, usually GMs only want people to move to discussion when accepted.

I really have to disagree. The trait abilities aren't that astounding. And as someone who's played in many level 1 PBPs it'd be lovely to play something just a touch higher-level. Pretty please. I'm sure many would agree.


The players are starting at level 1.


Male Human Chaplin 2 | HP 17 | AC15, FF 11, Touch 14 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6

are their any alignment restrictions or are you throwing that away here ?


There is a spoiler tag at the top of recruitment that will answer your question

The Exchange

Elf Monk (Monk of the Four Winds) 1

Here's my roll for a Devil Fruit power:

Devil Fruit Power: 1d100 ⇒ 1


Please roll a 1d4 :)


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

I must admit to being very curious as to how this turns out


The devil fruit or the campaign?

The Exchange

Elf Monk (Monk of the Four Winds) 1

I'm definitely curious about the devil fruit and the campaign. Haha!

Devil Fruit roll 2: 1d4 ⇒ 1

Edit: I hope my rolls in the campaign don't turn out the way these have tonight! Yikes!


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |
Mr. Nomington wrote:
The devil fruit or the campaign?

Both, but right now the fruit. You've got theoretically 200 options which are HOPEFULLY worth the cost of being a pirate who can't go into the ocean and we don't know what any of them are

EDIT:
although I'm guessing that option 100 on both lists is that you get to roll once on each list; still, that's 198 options


There are maybe three on the list that are so-so the rest are pretty decent.

Congrats to Faltain! He is a Ursine Zoan Type: Model Panda

I will give you abilities shortly


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

I'm not stocking bamboo in my galley!... at least it's thematically appropriate, him a monk and all

The Exchange

Elf Monk (Monk of the Four Winds) 1
Mr. Nomington wrote:

Congrats to Faltain! He is a Ursine Zoan Type: Model Panda

I will give you abilities shortly

Oh my goodness! Now I'm over the moon excited! I can transform into a panda-like humanoid (if my memory of the Zoan types from the show is correct and if that's what it'll translate to in the campaign), then use my elemental fist to flaming panda punch dudes into next Tuesday! This just got real.

Thanks, Mr. Nomington!


Zoan Type Devil Fruit Advancement

1st level. You are able to assume the form of your creature as a standard action and remain in that form indefinitely and revert back as a a standard action; you receive the size, natural attacks, and a +2 to your Str and +2 natural armor bonus if this size makes you medium or larger or a +2 Dex and a +1 natural armor bonus if it would make you small or smaller. In either case you receive any type of movement that creature has which replaces your usual movement values. If you have bonuses to your base speed, you may apply the bonuses to all new forms of movement. In any case you always gain low-light vision and scent while In this form and may still speak. Anything you may be wearing will form itself to this new form, but the form may limit how you retrieve such items. You do not gain any other special abilities the creature possesses. Keep in mind that the common person doesn't know about devil fruits and changing in front of them could incite panic or may view it as an evil omen.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Maybe I can get some inspiration if I roll for Devil Fruit here? Can I do that? I haven't got much else for a character yet, having just stumbled on this thread.


If you roll for your devil fruit for a character. Your character must take the devil fruit trait with that devil fruit. I don't want people backing out of taking devil fruits based on what they get.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Nah, that would be weak. What I mean is, can I roll for the fruit, then do the rest of the concept?


1 person marked this as a favorite.

Yeah go for it, later on in the game if you die and want to be a devil fruit user. You have to make your character, then roll for devil fruit. :)


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Heh, sounds like a deal I would make. Welp, here goes:

Devil Fruit: 1d100 ⇒ 15


Congratulations! You have the Camel Zoan Type Devil Fruit!


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Gotta say I didn't expect that on the list. Maybe I could play as my spirit animal and be the beleaguered pack-animal of the group. Might be fun being the grumpy one.


1 person marked this as a favorite.
Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

please tell us that along with the rest of the regular stuff he gets with the transformation he gets some kind of spitting range attack or can cough out the lining of his throat for temporary stunning or sickening effect!


Male Half Fishmen Wild Child 1 HP:21/21| AC:15|CMD:18|FF:15|T:13|Fort:5|Ref:6|Will:-3|Init:+3|Perc:-3|Spd:30ft|Swim Spd:15ft|
Active Efects:
Being the next pirate king

Gold: 3d6 ⇒ (4, 5, 5) = 14


4th level he would get that ability in his full form, later gets it in hybrid, cause camels do have that ability lol


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

hawt! I'm pleased with the trait I've chosen, but the devil fruit is quite a temptation


Do it.... >:)


Male Human Chaplin 2 | HP 17 | AC15, FF 11, Touch 14 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6

Question was thinking of making an Engineer type character. Would it be ok to take the Earth breaker martial weapon but Role-play it as a giant wrench that he carries around or should I use a different weapon or take some sort of Improvised weapon feat?


Take this trait

Rough and Ready

Your intense familiarity with the tools of your trade allows you to use them in combat as if they were actual weapons and makes them more effective for that purpose than they would normally be.

Benefit: When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack. This trait is commonly used with shovels, picks, blacksmith hammers, and other sturdy tools — lutes and brooms make terribly fragile weapons.

The Wrench (which I'm assuming is adjustable) would be a two handed weapon that deals 1d8 damage x2 Crit. I'm gonna say it weighs 16 pounds. You could work twards the improvised weapon mastery feat, which will make it deal 2d6 with a 19-20 Crit. You would have to make it masterwork with the spell or build a new one in order to enchant it.

The Exchange

Elf Monk (Monk of the Four Winds) 1

Roll for gold

Big money, no whammies!: 1d6 ⇒ 4


Male Human Chaplin 2 | HP 17 | AC15, FF 11, Touch 14 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6
Mr. Nomington wrote:

Take this trait

Rough and Ready

Your intense familiarity with the tools of your trade allows you to use them in combat as if they were actual weapons and makes them more effective for that purpose than they would normally be.

Benefit: When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack. This trait is commonly used with shovels, picks, blacksmith hammers, and other sturdy tools — lutes and brooms make terribly fragile weapons.

The Wrench (which I'm assuming is adjustable) would be a two handed weapon that deals 1d8 damage x2 Crit. I'm gonna say it weighs 16 pounds. You could work twards the improvised weapon mastery feat, which will make it deal 2d6 with a 19-20 Crit. You would have to make it masterwork with the spell or build a new one in order to enchant it.

That will work Great :)

For my craft skill would Wood crafting work for ship building or would another sub type work better for this setting?


Either Profession: Shipwright or Craft: Sea Vehicles would work


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Any class limitations? Don't know how I'd get a full caster to feel like a One Piece character. Do we have two melee beat-sticks yet? Wanna show Chopper how it's done.


The Occult classes and Paladin are the only restrictions, the latter because you can't be lawful good. Havent made final decision yet on who is joining. But as of right now there is.

Faltain Panocc: Elf Monk, Monk of the Four winds. Ursine Zoan Devil Fruit: Model, Panda

Jimmy D. Stripe: Half-Fishman Brawler, Wildchild. Seniro's Favored

Clubsen D'veetch: Gnome Druid, Storm Druid. The Forgotten Past

Kasumi Yukishiro: Elf Magus, Hexcrafter. Logia Devil Fruit User: Snow

And i know of you, brandon and one other that are putting forth characters


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Hmm, that slot has a lot of contenders. I'll think up something else at work.


Male Human Chaplin 2 | HP 17 | AC15, FF 11, Touch 14 | F 5, R 1, W 4 (+3 vs Enc)| Init +1 | Per +6
Mr. Nomington wrote:


And i know of you, brandon and one other that are putting forth characters

Just put mine in the recruitment thread


Entrants so far...

Faltain Panocc: Elf Monk, Monk of the Four winds. Ursine Zoan Devil Fruit: Model, Panda

Jimmy D. Stripe: Half-Fishman Brawler, Wildchild. Seniro's Favored

Clubsen D'veetch: Gnome Druid, Storm Druid. The Forgotten Past

Kasumi Yukishiro: Elf Magus, Hexcrafter. Logia Devil Fruit User: Snow

Bonvorio Dellark: Half Orc Bloodrager (Destined). The Forgotten Past


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Think I'm forming an idea. Thinking Inquisitor, either half-elf, or half-orc, be the team angry old man. One part navigator, one part fighter. On break, can't sentences.


Active Spells and Conditions:
destroying a kitchen
Gnome Storm Druid/2 | hp:6/18 | ac:17 t:13 ff:15 (+2 while on, near or in water) cmd:12 | F:5 R:2 W:6 | initiative:+2| Perc:+10 ; lowlight vision |

how do we feel about characters starting with homemade items, like scrolls?


Clubsen D'veetch wrote:
how do we feel about characters starting with homemade items, like scrolls?

If ya got the money to buy them or have the feat to make them go for it


Goblin Gunslinger "Ziggs"

I am excited, but what to build???
A human swordmaster like Hawkeye Mihawk would be neat. Or rather a younger, less experienced swordfighter :) it would be neat to be the one pure human in a sea of monsters who survived and excells by his skill alone :)

Or a fishman! It would be really cool to be a swordfishman dual wielding swords (would probably go ranger to dual wield with str rather then dex at lvl 2 and oceans as the favoured Terran). Otherwise being some kind of large shark and being one of the bigger sharkman with a very savage bite. Speaking of, shouldn't the Fishmen have a bite attack? It seems to be a rather integral part of them.
Either way I could probably go feral reager barbarian and get a bite attack that way. I would also reflavour the rage as "Bloodrage" and only activate it if there has been someone wounded or bleeding within scent range (60') :)

Hmmm. Another idea is a human caster/know-it-all (maybe wizard) who has a book detailing some/most/all of the devils fruit and its his lifelong mission to document them all. Kinda like Blackbeard Teach who somehow knew the different fruits and that he needed a specific one.
Actually what might work well for this would be a Mindchemist alchemist. Bombs on a ship :)
Just thought of this, what about guns? They are very prevalent in One Piece but otherwise rather weak. Maybe have it so that guns are everywhere but only deal half damage unless you have proficiency with them via the feat or class ability? Just a thought :)

Another neat idea would be if you allowed me to go as an Aberrant Aegis and then be a devil fruit user. The class allows you to do some interesting and varied mutations and that could be a really fun way to be cursed :) I am just going to assume no unless I hear otherwise ^-^

Well I am not sure what I will go as, those are the mechanically interesting ideas but I will have to see what strikes me personality wise. I have learnt that that is far more important.

Also, also. Zoro definitely would have the diehard feat and the Orc fighter FCB (+2hp to your death threshold). He often fights way after he should have passed out and way after he should have died :)

About killing people. Does this mean that foes will surrender/give up before they reach zero hp, or are you going to keep track of negative hp and stabilization checks for NPCs?
Pathfinder just kinda assumes that people fight until they are almost dead then they just implode. It's actually hard NOT to kill people. Could we have an option to "hold back" while we fight, maybe have -2 to hit but the strike won't bring them below 1hp?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

That actually exists already. You can deal nonlethal damage with a -4 to hit. Or, grab a weapon/class feature that does nonlethal without that restriction. Since you said Swordmaster, I recommend Blade of Mercy Trait. I'm looking at that one myself. I might use a longbow on my character to provide ranged combat (who still needs a name), but with Bludgeoning arrows. Also gives nonlethal damage without the normal penalty.

Speaking of, wouldn't I technically be able to use a ships cannon, and add Bane or Judgement effects to it? I'm kinda busy IRL, but I'm making some progress.


The reason why the fishman race dont have a bite is because as its seen in one piece. only evil fishman actually use their bites and since im not allowing evil characters, no biting!

guns stay as is there are enough limitations with them already so i wont nerf further.

yeah... no psionics

Zoro wouldve taken unbreakable fighter and Racial Heratige orc so he could get that FCB.

As for killing stuff im basically gonna implement a rule kinda like in 5th addition wear if you would reduce an opponent to zero or fewer hit points, you can just choose to knock them out instead of killing them.

judgments would work, but banes dont, you have to wield the weapon in hand to apply bane and you cant wield a cannon in your hands


Do what you want, 'cause a pirate be free,
YOU ARE A PIRATE!
Yar har, fiddle di dee,
Being a pirate is alright to be,
Do what you want 'cause a pirate be free,
You are a pirate!

You are a pirate!
(crowd)Yay!

We've got us a map, (a map!)
To lead us to a hidden box,
That's all locked up with locks! (with locks!)
And buried deep away!

We'll dig up the box, (the box!)
We know it's full of precious booty!
Burst open the locks!
And then we'll say HOORAY!

Yar, har, fiddle di dee.
If you love to sail the sea,
You are a pirate!

Weigh anchooor!

Yar har, fiddle di dee,
Being a pirate is alright with me!
Do what you want 'cause a pirate is free,
You are a pirate!
Arr yarr, ahoy and avast,
dinky-dink-dink-a-dinkadefast!
Hang the black flag
At the end of the mast!
You are a pirate!

Hahahahaha! (Yay!)

We're sailing away (set sail!),
Adventure awaits on every shore!
We set sail and explore (ya-har!)
And run and jump all day (Yay!)
We float on our boat (the boat!)
Until its time to drop the anchor,
Then hang up our coats (aye-aye!)
Until we sail again!

Yar, har, fiddle di dee.
If you love to sail the sea,
You are a pirate!

Laaaand ho!

Yar har, fiddle di dee,
Being a pirate is alright with me!
Do what you want 'cause a pirate is free,
You are a pirate!

Yar har, wind at your back, lads,
Wherever you go!

Blue sky above and blue ocean below,
You are a pirate!


Hey everyone! i figured i would start the creation process of that npc that binds you all together, please vote on the following options in a private message to me. I will compile and take the majority results.

Please choose one on each line.

Male or Female
Human, Half-Orc, Half-Elf, Elf, Fishman, Half-Fishman or Dwarf
Black hair, blond hair, red hair, brown hair, gray hair
Brown eyes, blue eyes, hazel eyes, grey eyes, amber eyes
teen, adult, middle aged, old
Poor, middle class, rich
Swordsman, Gunslinger, Magic user, Fist fighter, non fighter

Choose any two or three of the following:

Smug, laid back, kind, justice seeker, casanova, pervert, intense, guarded, silver tongued, comedian, moral, modest, calculating, shrewd, intelligent, rash, arrogant, bold, courageous

After the final version of this npc is created ill need you to describe the connection to this person that you have. Whether it be friendship or just a grudging respect.


M Elf Hexcrafter Magus 2 (HP 13/17) | AC:16 | T:14 | FF:12 | CMD 14 | Fort +4 | Ref +4 | Will +3 | Init +4 | Perc: +2 | Speed 30ft | AP: 5/5
Active Effects:
None

Female
Human
Grey Hair
Hazel Eyes
Middle Aged
Middle Class
Non-Fighter
Comedian/Pervert, Intelligent, Kind

My vote has been cast.


Kasumi Yukishiro wrote:

Female

Human
Grey Hair
Hazel Eyes
Middle Aged
Middle Class
Non-Fighter
Comedian/Pervert, Intelligent, Kind

My vote has been cast.

You are only supposed to choose 2-3 personality traits and it was to be a private message to me. So I can't count this.


M Elf Hexcrafter Magus 2 (HP 13/17) | AC:16 | T:14 | FF:12 | CMD 14 | Fort +4 | Ref +4 | Will +3 | Init +4 | Perc: +2 | Speed 30ft | AP: 5/5
Active Effects:
None

The Comedian/Pervert is one vote. If there are others that vote for either of those, I have no preference between the two. If it's a tie between them, then pervert, because pervert. Only just realized I misread again. K gonna vote something privately now. :P


Goblin Gunslinger "Ziggs"

You say that only the evil Fishmen use their jaws to fight, but would it be OK if I played a NG fishman with a bite attack?
What I would like to create would be a Feral Rager barbarian, and I would take the Catch off Guard feat. on ya, gotta ask if that archetype is OK.
He would be based off of a Great White Shark or a hammerhead shark so he would be on the larger side of the Fishmen.
He would have a str of 18 (14 base, 4 racial) and a Cha of 14 (16 base, -2 racial). Although he is a very strong fishman he is also a kind and caring soul. He values his allies deeply and always tries to be the heart of the group yet he struggles with the Bloodfrenzy.
Whenever someone around him gets injured and he smells blood his animal instincts kick in and he is in constant danger of going into a Bloodfrenzy.
Mechanically Bloodfrenzy is just a rage that I will only activate after someone around him has been injured.
He would be quick to try and talk things out before the situation devolves into bloodshed (he doesn't want to smell blood) but if things do get escalated he will then fight with whatever is at hand or rely on his sharp teeth to protect those around him.
I figure that if I have Catch off Guard and Quick Learner then I should be able to reasonably fight with anything :) but then I can't take a trait to make Diplomacy a class skill D: guess he will be friendly but not necessarily eloquent :)
On the ship he wouldn't be very high up in the chain of command, rather he would probably just be a rank and file sailor. I am sure most of everyone else would just assume that he is a slave but he is very much a free man.
As for his second trait, devils fruit would be really fun, but just doesn't fit this character. Wealthy upbringing? No. Senros would probably fit the best but I would never get that legendary luck :)
Old second nature would probably be best if I can swallow the penalties and am willing to be middle aged.

He's a fun loving go lucky sailor grunt that can fight with just about anything :)

If that doesn't fly then I will probably think about creating a Mindchemist with a forgotten past who seeks to witness and document all the world's forbidden fruits, and while he's at it, journal everything else he sees on the great blue ocean.


Gotta be goblin for that unfortunately, Though you could just take the Animal fury rage power which gives you a secondary bite attack.

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