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Pass of Thaldor (Inactive)
Game Master OberonViking

The village of Cedarwood is isolated and unprotected. People have gone missing. What is happening on the Pass of Thaldor?

NOTE: the Campaign Info tab contains all the info relevant to the current encounter.


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(Male Human Mechanic/11)

My smallest girls 1.5 and 4 years are fearless, charging into the waves. I couldn't turn my back for a second when we went to the beach this summer.

EDIT: lol I'm such a dad... My wife is having a good old chuckle at me as our youngest daughter is actually 2. Happened 4 months ago...

(Female Half-Elf Wizard / 3)

My youngest is 14 months old and my oldest is 4 years old.


Lorelei wrote:
My youngest is 14 months old and my oldest is 4 years old.

That's similar to my two youngest, who cause all the trouble but are really a lot of fun.

(Male Human Barbarian 3)

Living on the beach - Melbourne Florida (the smaller Melbourne) makes me take it for granted. I should probably go more--have fun.

(Male Human Barbarian 3)

I hope we were able to discreetly summon the satyr. We all know how easy it is to hide a satyr in your pocket.


It is taking me forever to bring this all together, please be patient till I can make a big GM post to get you all started again.

(Male Human Barbarian 3)

Well, this plan fell apart quickly. Only one round of precasting prior to engaging instead of two. No crowd control on the kobolds, so no access to the bridges. No enlarge so I can't jump across or dispatch the obvious threat on the left bridge. And the satyr is countered by one kobold beating a drum that we can't seem to get at range. Not as bad as the lighted glaive incident at least.
Maybe I need some cheese to go with my 'wine'


You guys really lack ranged attacks...

(Male Human Druid 3)

I cannot use sleep again without hitting allies. Also, those who made the save the first time are now immune to the effect. The other spells are language dependent and cannot be used.

I'm not sure why actions were taken to attack sleeping enemies instead of those who were aware and would logically try to awaken others. I"m also not sure why we're savaging kobolds who could be noncombatants (there were women, children and eggs in the crowd).

I'm honestly not sure that such massive combats work well in a situation where people cannot talk face to face to point out little problems and line of sight issues. I'm not saying that as a slight against anyone, especially you Oberon. You've done a lot already with trying to clean things up. I"m just not sure this format works well long term.

(Male Human Barbarian 3)

I have to assume anyone with a k designator will have an AoO if I move past them. According to the rules you cannot enter a hostile square, so there is no way to force our way through active kobolds.

I guess the sleep the noncombatants so we can quickly force our way across a bridge was one of those plans that works well in theory, but not in practice. It shows why counter terrorism operations are hard with no well defined 'bad guys'. I also wasn't planning on mass kobold genocide.


Conner Nuadha wrote:

I cannot use sleep again without hitting allies. Also, those who made the save the first time are now immune to the effect. The other spells are language dependent and cannot be used.

I'm not sure why actions were taken to attack sleeping enemies instead of those who were aware and would logically try to awaken others. I"m also not sure why we're savaging kobolds who could be noncombatants (there were women, children and eggs in the crowd).

I'm honestly not sure that such massive combats work well in a situation where people cannot talk face to face to point out little problems and line of sight issues. I'm not saying that as a slight against anyone, especially you Oberon. You've done a lot already with trying to clean things up. I"m just not sure this format works well long term.

The way I read the Satyr's entry, the pipes are separate to the At Will Spell-like Abilities. So you should be able to cast Sleep as a Spell-like ability (DC 15) even on the same targets as his pipes. Satyrs are awesome.

Whilst this has given me a lot of fun, now that I am working full time again I just feel tired. I had been off work for nine months with a back injury,mand during this time I really enjoyed these PbP games to fill in the hours and keep my brain active. I agree with you about the larger combats - real life gaming would have a lot more discussion happening during the turns. No offence taken.


Jobo wrote:

I have to assume anyone with a k designator will have an AoO if I move past them. According to the rules you cannot enter a hostile square, so there is no way to force our way through active kobolds.

I guess the sleep the noncombatants so we can quickly force our way across a bridge was one of those plans that works well in theory, but not in practice. It shows why counter terrorism operations are hard with no well defined 'bad guys'. I also wasn't planning on mass kobold genocide.

Can Jobo and Drakr work together to clear a pathway quickly?

Jobo slash out 10' ahead of him, then Drakr move into that space and clear another 10', and Jobo move forward to repeat the process.

(Male Human Druid 3)

Yes, I agree with you on the regular sleep spell. But there as so many of them, it will just be a chance to fall down and their neighbor wakes them up the next round from a kick. I'll try it on whoever is left after the fear spell. The sleep probably won't go Off since it's a full round cast that can be interrupted. But that means those hits won't be aimed at us at least.


It also wastes a lot of actions trying to get kobolds to wake up. Imagine what could have happened to the party if they were all awake.

(Male Human Druid 3)

I am aware of that. I wanted to try the fear first because that will affect more of them. I can only put four to sleep at a time, max. That ties up 8 of them, max.

I will order Mr. Bowler to do that next round, but the fighters seemed to want to advance forward. Fear makes the kobolds run away, which would clear a path.

(Male Human Barbarian 3)

Conner is doing great. Imagine how things work without satyr.

(Male Human Druid 3)

Yeah, Mr. Bowler is nice. I sorta wish we had him and a scroll of Fireball, lol.

(Male Human Barbarian 3)

The tentacles would create some havoc too.

(Male Human Druid 3)

Yeah, but at this rate we probably need to save it since the complex seems to be pretty big with even more rooms to go.

(Female Half-Elf Wizard / 3)

Just checking in since no posts for a couple days.

(Male Human Barbarian 3)

ditto


Sorry guys. I'm back at work for the first time in nine months and I am exhausted. I haven't forgotten about you guys, just struggling to stay awake to make posts.
I'll be back on it soon, no doubt, just as soon as my body gets used to working again.


"Mmpphh! Mmmmpphhhh Mmpphh mphhh..."

(Male Human Barbarian 3)

Jobo has his saves on his character sheet now. He is even thinking of putting all those foo foo skills he never plans on using like knowledge nobility on his sheet too.

We'll be here when you are ready.


My apologies.
Yet another week and weekend has passed and I cannot find the time to make a GM post.

I feel I should resign this position. I'm sorry to do this to you.
I figure it is better to tell you I can't complete this rather than leave you wondering indefinitely.
if you want to recruit a new GM that is fine, I'll pass on my notes and the game.
I'm very sorry.

(Male Human Barbarian 3)

I don't know if you can be replaced. Maybe we should 'take a break' rather than 'end it'.

(Male Human Mechanic/11)

Thanks for letting us know.

(Male Human Druid 3)

Yes, thanks for letting us know. I'm with Jobo, you can put it in inactive and then if you have time doWn the road, change it back to active status. Then we'll all know.


Well, I'll do that - place it on Inactive - in a few days. School holidays will come again soon enough (I'm a teacher) and we might be able o finish this at least.

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