Generic Dungeon Master |
Day 2, Sunday morning, turn 59, approximately 9:50 am
Haarold and Anders look at each other silently, then nod in understanding, and together they lean into the pair of doors on the left.
These doors seem a bit harder to open. The doors swing inward, away from Haarold and Anders with a soft groan of stone on stone and reveal a narrower passageway, only ten feet wide, going west.
The passageway is empty, but the floor here is covered in a layer of thick dust, and the dust is disturbed by the pattern of many small foot prints going away from you and coming back.
Forty feet to the west stands another pair of doors directly in front of you, and there the passageway ends.
Generic Dungeon Master |
Day 2, Sunday morning, turn 60, approximately 10:00 am
The group proceeds to the west, approaching the doors ahead slowly, and being alert to any sounds
Stealth?: 1d20 + 6 ⇒ (3) + 6 = 9
The sounds of small pieces of wood being knocked to the floor suddenly come from the other side of the doors, followed by a high, nasally voice that says
Idiot, be quiet
and then there is silence.
Beldak Bracegirdle |
Beldak holds his staff high so the light may shine through. His other hand comes up inscribing the appropriate symbols in the air as he prepares a spell.
Holding action: Chill Touch cast on first clear enemy target.
Generic Dungeon Master |
Day 2, Sunday morning, turn 59, approximately 9:40 am(!)
The door swings inward, and reveals a room that is about twenty feet deep, and Haarold and Anders can see the far wall, but from the doorway it is impossible to tell how wide the room is (north to south).
The room is filled, almost wall to wall with low crates made of strong wood. Most of the crates are cube shaped, three feet on a side, and just about every single one has its lid removed. The lids lean against the crates, or sometimes they are lying of the floor.
Anders and Haarold, being in the front, see, between two crates on their right, a goblin. He is dressed in armor, made from black leather, and studded with copper buttons. He carries a shield in one hand and in the other he holds a long bladed scimitar. The goblin has a long face, with a narrow nose that droops over the top of his mouth. His eyes meet Haarold with a sneer and it seems as if he is about to move.
Okay here is our first House Rule Initiative Check. The Goblin is not surprised, he was watching the door in case someone came in!
Monster initiative: 1d10 ⇒ 7
party Initiative: 1d10 ⇒ 3
The party has won the Initiative (this round!) and may go first. Caution! Moving around in this room is difficult, and mazelike. Anders and Haarold cannot both reach the single Goblin they see if they move at the same time, and are most likely to end up blocking each other from getting to him at all unless they immediately communicate a cunning plan. Any character trying to go around the crates to get to the Goblin can do so in one move if they succeed on an Intelligence Ability Check Roll of 10+
Stealth 2: 1d20 + 6 ⇒ (12) + 6 = 18
Stealth 3: 1d20 + 6 ⇒ (14) + 6 = 20
Terquem |
Day 2, Sunday morning, turn 59, approximately 9:40 am
Round 1…
Anders bolts though the narrow space where the door has been opened, just outpacing Haarold by a step.
The goblin’s eyes widen in fear, and he raises his shield in anticipation of the barbarian’s charge, but Anders out thinks the little monster and swings his axe from below, catching the goblin below the shield and knocking the thing backward as the axe splits the goblin’s armor open, spilling its blood.
Seeing the goblin dispatched so quickly, Haarold pauses, looks left and right, and spies an opening between the boxes that will allow him to get deeper into the chamber, and he turns, glancing left and right for any sign of a trap, before charging further
Haarold, your attack roll would have missed, you can save that roll for later, or ignore it, as you wish, but for now, please decide if you want to make an active perception Roll for round 2, please
Beldak moves forward shouting in a strange language, and he hears a reply from somewhere in the room
And then two Goblins pop up from hidden locations, and each throws a knife. One throws a knife at Anders, while the other looks disgusted as it cannot see Beldak now that it has popped up and is looking over the top of a crate, so he throws a dagger at Haarold
Haarold and Anders have half cover, granting a +2 to their AC for this attack, but the Goblins make their attacks from hidden positions, giving them Advantage, and then drop out of site again!
Thrown Weapon Attack vs. Anders, AC 16: 1d20 + 4 ⇒ (1) + 4 = 5
Thrown Weapon Attack vs. Anders, AC 16: 1d20 + 4 ⇒ (17) + 4 = 21
Damage if >15: 1d4 + 2 ⇒ (3) + 2 = 5
Thrown Weapon Attack vs. Haarold, AC 21!: 1d20 + 4 ⇒ (20) + 4 = 24
Thrown Weapon Attack vs. Haarold, AC 21!: 1d20 + 4 ⇒ (13) + 4 = 17
Damage if >20: 1d4 + 2 ⇒ (4) + 2 = 6
Caught by surprise by the sudden attack, both Anders and Haarold are struck by daggers!
Then the two goblins drop out of sight and scurry around among the crates
Stealth 2: 1d20 + 6 ⇒ (6) + 6 = 12
Stealth 3: 1d20 + 6 ⇒ (5) + 6 = 11
That's the end of round 1, Hennet, Kairon, and Duglin are still outside of the room, and did not do anything that round
Round 2 Initiative
Goblin initiative: 1d10 ⇒ 8
Party Initiative: 1d10 ⇒ 5
The heroes stand still for a moment taking in the size of the room, and the number of places where these goblins might be hidden.
The Party has the Initiative for Round 2!
Critical Damage to Haarold: 1d4 ⇒ 3
Haarold – takes 9 damage
Beldak Bracegirdle |
HALFSTINK?!?!
Beldak thoroughly incensed at being ignored and further insulted clamors up some boxes on the side where Haarold turns the corner.
athletics?: 1d20 + 1 ⇒ (16) + 1 = 17
Seeing Haarold lay waste to one goblin, Beldak spots the other farther down the aisle. "Halfstink this you little quasit pile"
chill touch: 1d20 + 5 ⇒ (12) + 5 = 17
chill touch advantage or dis: 1d20 + 5 ⇒ (17) + 5 = 22
damage; target cannot heal for 1 turn: 1d8 ⇒ 5
Generic Dungeon Master |
Day 2, Sunday morning, turn 59, approximately 9:40 am
round 2…
Haarold steps once, then twice, and as the goblin readies his shield, pointing a long scimitar at Haarold, Haarold’s axe comes from the side in a blur and removes the goblin’s head from his shoulders before he can make a sound.
Beldak climbs a crate that is still closed, shouting in anger and when he finds the other hidden goblin he points at the goblin and the air seems to drop in temperature in a line from his outstretched hand to the goblin’s face. The goblin staggers backward spinning his arms to keep his balance, but does not fall.
With no real understanding of what he is up against, the goblin charges Haarold and attacks the dwarf with the scimitar in his hand, keeping his head down behind his shield
melee attack vs. AC 19: 1d20 + 4 ⇒ (15) + 4 = 19
Damage if >18: 1d6 + 2 ⇒ (4) + 2 = 6
The blade of the scimitar slashes deep across Haarold's armor, and he feels his blood warm and flowing, running down his side.
Haarold is at -2 hit points, and down, but not unconscious. Let's have him make a Constitution Save, the DC is 12, if he fails he blacks out, otherwise he is prone, and cannot take actions until he is healed
Anders – takes 5 damage
Haarold – takes 15 damage
Beldak Bracegirdle |
"HAAROLD!" Anders, Haarold is down!"
Beldak extends his hand fingers spread wide and a spectral mimic from his wrist to palm launches forth at the goblin once again
chill touch again: 1d20 + 5 ⇒ (13) + 5 = 18
damage; can't heal one round: 1d8 ⇒ 1
that damage SIGH
Anders Buckman |
Combat Round 2, Rage 2/10 Combat Rds
Anders moves quickly to Haarold's fallen form and attacks the goblin that put him down.
Drop my friend will you, scum!?!?
Axe Att: 1d20 + 6 ⇒ (19) + 6 = 25
Axe Dam: 1d12 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Beldak Bracegirdle |
Beldak hops down off the boxes and runs over to Haarold. He kneels to asses the dwarf's wounds and places a hand on his back. "Hang tight my friend" He then pulls a healing potion from his pack and force feeds it to the unconscious fighter.
healing potion: 2d4 + 2 ⇒ (2, 4) + 2 = 8
Generic Dungeon Master |
Day 2, Sunday morning, turn 59, approximately 9:40 am
Beldak rushes to where Haarold sits. The dwarf holds his knee and hisses deep breaths and gasps slowly but otherwise remains calm. When Beldak offers a healing potion, Haarold is reluctant, at first, but eventually appreciates the Halflings assistance and is forced to down the elixir.
Anders stands in the center of the room and looks down at the defeated goblins. There gear is better than he imagined these foul creatures would be capable of having. Fine studded leather armor, and good steel shields. Even their scimitars are in good condition and show no signs of rust.
The goblins wear no identifying symbols, no badges, or tribal marks.
Searching their belt Anders finds three small pouches and dumps the contents on the top of a box near Beldak
There are 17 small gold coins, three small rocks (worthless) a large pointed tooth (practically worthless), and two small clumps of dried matter that might be either preserved vegetables, or pressed meat (it smells faintly of ginger).
The gold coins have a presses image of a hand on one side and on the other a crown.
What would you like to do now? The boxes can be examined, in detail, or quickly, and the walls can be searched for secret doors if that is your desire
Anders – down 5 hit points
Beldak Bracegirdle |
Sniffing the dried matter, Beldak is unsure if the snacks would be good to keep or not. The tooth might be useful though as a spell component sometime in the future though or as a weapon of last resort.
"You two see if there is another exit, I'll go through some of these boxes."
10 minutes of solid searching?
Generic Dungeon Master |
Day 2, Sunday morning, turn 60, approximately 9:50 am
Two important things are discovered.
The room measures 20 feet from east to west (you entered from the east) and 30 feet from north to south (you entered through a doorway, ten feet wide centered on the east wall).
Anders – down 5 hit points
Anders Buckman |
Over here, I have found a secret door. I am also injured and could use some healing.
Anders reaches into his pack and pulls out a potion similar to what the dwarf just imbibed. he chugs it down.
Healing Potion: 2d4 + 4 ⇒ (3, 2) + 4 = 9
Generic Dungeon Master |
Anders is fully healed! Just a quick note to hopefully encourage the three of you to stick with this. There are NPC encounters in this module who can join the party if they are rescued. One is nearby, and I am thinking that if I cannot get a Cleric to join the party, the NPC will be a Cleric in this case
Beldak Bracegirdle |
"I found a note! But its significance eludes me." Beldak says to Anders as he scoops up some of the flax seed into a vial.
"Are there no other legitimate doors we could leave through? Then again what good is a secret door into the storeroom unless someone was snacking in private." he says as he approaches the newly found door.
Generic Dungeon Master |
Combat Round 2, Rage 2/10 Combat Rds
Anders moves quickly to Haarold's fallen form and attacks the goblin that put him down.
Drop my friend will you, scum!?!?
[dice=Axe Att]1d20+6
[dice=Axe Dam]1d12+4+2
Showing concern for a friend - Anders receives Inspiration!
Generic Dungeon Master |
"I found a note! But its significance eludes me." Beldak says to Anders as he scoops up some of the flax seed into a vial.
"Are there no other legitimate doors we could leave through? Then again what good is a secret door into the storeroom unless someone was snacking in private." he says as he approaches the newly found door.
Showing interest in newly discovered information - Beldak receives Inspiration!
Generic Dungeon Master |
[dice=constitution save]1d20+5 so he lies there attempting to be stoic about the pain.
I'm a dwarf dammit, can't wail like a little baby.
Nice role playing touch - Haarold receives Inspiration!
Haarold, I notice you didn't select any of the background, flaws, etc. - now I didn't say it was required, but it does help me decide if Inspiration is forthcoming
Generic Dungeon Master |
Day 2, Sunday morning, turn 60, approximately 9:50 am
As Anders carefully examines the door
Passive Perception reveals you do not detect any obvious traps!
Beldak suddenly realizes that three of the team have abandoned the mission. He looks toward the double doors, where the party entered, and sighs heavily, knowing things just got real.
Ander’s can tell that he and Haarold will have to crawl to get through this secret door, but he does not know anything about the passage, or space that lies beyond it, until he tries to open the secret door.
Generic Dungeon Master |
Day 2, Sunday morning, turn 60, approximately 9:50
When Anders shoves inward the thin stone wall slides away from his hands and to the right (is there a counter weight concealed in the wall?) and reveals a short tunnel only four feet high that goes five feet to the south
Beldak forgive the NPCing please comes closer and holds his lighted staff near the hole and then Anders and Beldak can both see that there is a much higher passageway just beyond the short tunnel.
Morgrym Rumnaheim |
A tapping comes from the secret passage way, it slowly opens with the push of a warhammer. From behind the open passageway a helmed dwarf peers before jumping out ready to attack.
By Moradin's Hammer. I almost crushed you. He looks over the party and sees Haarold, Who be you lot, I see you keep some good company.