Generic Dungeon Master |
After Flint mentioned there was confusion knowing who is a PC and who is an NPC, I decided to do something about that and edit the Alias blocks that report under the images so that NPC status is clearer
Thanks Flint
As soon as the group has a plan for tomorrow, we can launch into the next chapter of this adventure
Generic Dungeon Master |
Using the guide in the DMG I am going to work up unique Dwarven and Gnome Pantheons, starting from some of the things mentioned in the beginning of the Game thread. We sort of did something like this over in the Woodbridge campaign, and I am always looking for ideas and input from the players
So, any ideas about how the Gods of the Dwarves and Gnomes might work in this setting is welcome
Also, I suppose it is getting to be Spring Break time here in the US, so I expect a lull in the posting for the next week, but remember as soon as you are ready to dive back into the Dungeon, just let me know.
Generic Dungeon Master |
Any ideas about Gnome or Dwarven deities are welcome, by tomorrow I should have a rough draft of what I am thinking about.
Also, we are at one of those dreaded points in a PbP game, the place where Players have to talk to each other, perhaps out of character in this thread, and decide what they are going to do next.
One of the things I struggle so much with here is the tendency for players to start acting like every post they make has to be in real time and in character, and I want to remind everyone that this is just a game, it's supposed to be fun. Threat this thread as if you were sitting at the game table, and don't be afraid to talk to other players, out of the real time state, here, about what the group should or should not do next.
The game will not advance until someone tells me a direct instruction such as
Okay I talked to the others. We are going to set up a watch, two of us at a time, in this order, blah, blah, blah, and in the morning, when the sun is rising we will all check our gear, prep our spells and move to the entrance of the dungeon
Flint of Iron |
Yeah, I was half afraid that everyone else was waiting to see what happened next, while those of us who have posted recently are waiting to hear something from the ones who haven't and are in some kind of stalemate. I've seen this happen once or twice in other campaigns.
I'm cool for taking watches and waiting until morning before we dive back in, though if it is cold enough that Flint will be at severe risk of succumbing to the cold without his winter blanket (He does still have the campfire and a bedroll AND a hardy constitution), I'll have to figure that detail out.
As far as deity ideas... I notice in 5e they brought back the tinkering gnome in a subrace. So maybe something like...
Forlt Gabberbolt - Gnomish god of Artifice
Forlt is the conceiver of the gear, the coiler of the first spring, the fore-father of clockwork. Legend says his first great project was to create a race of mechanical gnomes to delve into the earth and bring to him the metals and stones he wanted for his craft, and in the process of continually upgrading and refining these automatons, he breathed life into them and created the rock-gnomes which now share a spark of his desire to tinker and craft.
Generic Dungeon Master |
I've posted a new map above the page here, and it is my second attempt to try and make a detailed overland map
It shows the Capitol, Ar Toe, and
Nyonunum
Cipenny
Sovounburg
Plum Tree Village
and the towers in the foot hills below the mountains
oh and The Black Village
It is saved above as a Bit Map image, but I can post it as a different file format if someone thinks that would be better (I really don't know much about file formats and such for these things and I'm still learning how to use the map making software)
Any feed back, positive or negative is appreciated.
Snake Charmer |
Map looks good.
As far as watches go, Jade has darkvision, a decent Perception and is useful at range and in melee. She also doesn't need a long rest, so shouldn't have a problem taking humpwatch.
Just a summary of the articles from 80s dragon magazines. PM an email address and I can send you a copy.
Dwarves
Moradin: LG All-Father, Soul Forger
Clanggedin Silverbeard: LN Father of Battle
Dumathoin: N Keeper of Secrets Under the Mountain
Abbathor: NE Great Master of Greed
Vergadain: N(CN) God of Wealth and Luck
Berronar: LG Mother of Safety, Truth and Home
Gnomes
Garl Glittergold: LG The Watchful Protector, The Joker
Baervan Wildwanderer: NG The Forest Gnome
Urdlen: CE The Crawler Below
Segojan Earthcaller: NG God of Earth and Nature
Flandal Steelskin: NG The Forger
Morgrym Rumnaheim |
My list for dwarven dieties include
Abbothor
Berronar Truesilver
Clangeddin Silverbeard
Deep Duerra
Dugmaren Brightmantle
Dumathoin
Gorm Gulthyn
Haela Brightaxe
Laduguer
Marthammor Duin
Moradin
Sharindlar
Thard Harr
Gnome Pantheon
Baervan Wildwanderer
Baravar Cloakshadow
Callarduran Smoothhands
Flandal Steelskin
Gaerdal Ironhand
Garl Glittergold
Segojan Earthcaller
Urdlen
These were all taken from the forgotten realms wikia
Generic Dungeon Master |
Okay, I'll keep working on what I am doing, it doesn't really effect the game, but for now let's roll for some possible wandering monster encounters. Being that it is outside the dungeon, I'm going to only check two times (I already checked once) one for the middle of the night and one for the morning. the chance for an encounter is a 1 in 12
WME in the night?: 1d12 ⇒ 12
The camp is not attacked during the Long rest.
Is there fog in the dungeon this morning
Chance for Fog: 1d6 ⇒ 5
Well I guess we'll just have to wait and see when the party enters, won't we...
Generic Dungeon Master |
The Dwarven calendar has twelve months (What a coincidence!), but the first month of the year would be our April, and is celebrated after the Spring Equinox (the first day of the year is sort of a floating holiday that occurs in Aukonum, on the day after the first Full Moon of Laurathia (the larger of the world’s three moons) that occurs on or after the spring equinox, placing it anywhere from Mergunum 21st to Aukonum 16th
Aukonum (April)
Tournunum (May)
Thrergunum (June)
Fuargunum (July)
Spragunum (August)
Svafgunum (September)
Dawudunum (October)
Nalunbernunum (November)
Hapernunum (December)
Espargunum (January)
Fwosgarnunum (February)
Mergunum (March)
Generic Dungeon Master |
Treasure Post
currently the party has a chest with 500 gold pieces, and 600 silver pieces, plus 66 gold pieces in assorted value coins, plus three gems that were appraised (maybe?) by Morgym for 10 to 20 gold piece value each
If the party wants to make a list of things for Hans to get from the Black Village (they have very few weapons, mostly spears, short swords, daggers and short bows) but they can produce healing potions, and some incidental items, for anything other than that Hans will have to go all the way to Cipenny and will not return until the following day (day 7).
Generic Dungeon Master |
I’ll be going out of town tomorrow through Thursday for a three day two night hiking get a way. I’ll be sating in a nice lodge that has internet access and I’ll have my touch pad, so if something comes up that needs my attention I’ll try to respond, otherwise enjoy the break
And thank you to everyone for being patient.
Flint of Iron |
May it serve you well, Morgrym.
Hmm, marching order... Flint would like to be the first through any door and toward any danger, but understands that caution is necessary. If we have anyone who would be at point with a reliable perception bonus to scout/trap-check Flint would grumblingly allow them, but otherwise insist on being the nearest toward the danger, as he's "not good at doing my job at a distance, or if everyone has already gotten themselves killed in front of me."
Jade Feather |
Jade's actually a decent pointwoman.
Stealth+6
Perception+6
Darkvision.
I imagine her scouting ahead in corridors and so on, but letting Flint (or whoever) be first through the door.
On the other hand, she'll defer to anyone who truly wants to be the mine-sweeper scout.
Jade Feather |
Yeah, I got a little love from the dice rolling up the character. I can only assume the dice gods are setting me up for a fall.
Are there many pits in here?
Heavily obscured by fog means I can try to hide anywhere, right?
Kayne Aetherax |
I mean, in all honesty, Kayne should stay away from combat because he's kinda squishy at the moment (next level he'll be picking up mage armor more or less permanently, so things will be better). But he's not likely to admit that.
Flint of Iron |
Dang! Namfoodle, would you be cool with rear guarding? You'll be the melee if they attack from behind and can circle around in a fight. I think flint and morgrym are going to be stubborn of character to budge on this. We'll both be surly dwarves.
Jade Feather |
As a player, I think Jade is the best choice for recon.
As a character, she sees herself as an archer, and would be far happier shooting arrows from behind a stout line of smaller people. She's willing to take point because she recognizes that she has the right combination of sharp eye and light step, but if anyone wants to argue the point, she'll defer happily.
It also strikes me that we are a melee heavy party. Since (at least for now) I'm almost as effective at range as in melee, I might take the back row when we kick in the door.
so something like:
Exploring Order:
Jade & Myna
15'
Morgrym & Flint*
Kayne & Amon
Namfoodle*
Door Order:
Flint & Morgrym
Namfoodle & Myna
Kayne & Amon
Jade
*swapping places outdoors