Palace of the Vampire Queen, the 5e version (Inactive)

Game Master Terquem

A Simplified, House Ruled, 5th edition D&D Classic Dungeon Crawl


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Male, old, old, Male

I think that was one of the best introduction/transitions I've been a part of here on these boards. Thanks to everyone, well done!

Now, about tomorrow...


Male, old, old, Male

After Flint mentioned there was confusion knowing who is a PC and who is an NPC, I decided to do something about that and edit the Alias blocks that report under the images so that NPC status is clearer

Thanks Flint

As soon as the group has a plan for tomorrow, we can launch into the next chapter of this adventure


Male, old, old, Male

Using the guide in the DMG I am going to work up unique Dwarven and Gnome Pantheons, starting from some of the things mentioned in the beginning of the Game thread. We sort of did something like this over in the Woodbridge campaign, and I am always looking for ideas and input from the players

So, any ideas about how the Gods of the Dwarves and Gnomes might work in this setting is welcome

Also, I suppose it is getting to be Spring Break time here in the US, so I expect a lull in the posting for the next week, but remember as soon as you are ready to dive back into the Dungeon, just let me know.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

How do you mean "How they might work"? Do you want suggestions on some gods too add to the pantheon and their appropriate domains?


Male, old, old, Male

Any ideas about Gnome or Dwarven deities are welcome, by tomorrow I should have a rough draft of what I am thinking about.

Also, we are at one of those dreaded points in a PbP game, the place where Players have to talk to each other, perhaps out of character in this thread, and decide what they are going to do next.

One of the things I struggle so much with here is the tendency for players to start acting like every post they make has to be in real time and in character, and I want to remind everyone that this is just a game, it's supposed to be fun. Threat this thread as if you were sitting at the game table, and don't be afraid to talk to other players, out of the real time state, here, about what the group should or should not do next.

The game will not advance until someone tells me a direct instruction such as

Okay I talked to the others. We are going to set up a watch, two of us at a time, in this order, blah, blah, blah, and in the morning, when the sun is rising we will all check our gear, prep our spells and move to the entrance of the dungeon


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Yeah, I was half afraid that everyone else was waiting to see what happened next, while those of us who have posted recently are waiting to hear something from the ones who haven't and are in some kind of stalemate. I've seen this happen once or twice in other campaigns.

I'm cool for taking watches and waiting until morning before we dive back in, though if it is cold enough that Flint will be at severe risk of succumbing to the cold without his winter blanket (He does still have the campfire and a bedroll AND a hardy constitution), I'll have to figure that detail out.

As far as deity ideas... I notice in 5e they brought back the tinkering gnome in a subrace. So maybe something like...

Forlt Gabberbolt - Gnomish god of Artifice
Forlt is the conceiver of the gear, the coiler of the first spring, the fore-father of clockwork. Legend says his first great project was to create a race of mechanical gnomes to delve into the earth and bring to him the metals and stones he wanted for his craft, and in the process of continually upgrading and refining these automatons, he breathed life into them and created the rock-gnomes which now share a spark of his desire to tinker and craft.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

I was just using the Forgotten Realms gods for the Dwarven Pantheon.


Male, old, old, Male

That will work just fine Morgrym, I was just going to add some flavored for this game.


Male, old, old, Male

I've posted a new map above the page here, and it is my second attempt to try and make a detailed overland map

It shows the Capitol, Ar Toe, and
Nyonunum
Cipenny
Sovounburg
Plum Tree Village
and the towers in the foot hills below the mountains

oh and The Black Village

It is saved above as a Bit Map image, but I can post it as a different file format if someone thinks that would be better (I really don't know much about file formats and such for these things and I'm still learning how to use the map making software)

Any feed back, positive or negative is appreciated.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

I like it!


Map looks good.

As far as watches go, Jade has darkvision, a decent Perception and is useful at range and in melee. She also doesn't need a long rest, so shouldn't have a problem taking humpwatch.

Gods:

Just a summary of the articles from 80s dragon magazines. PM an email address and I can send you a copy.

Dwarves
Moradin: LG All-Father, Soul Forger
Clanggedin Silverbeard: LN Father of Battle
Dumathoin: N Keeper of Secrets Under the Mountain
Abbathor: NE Great Master of Greed
Vergadain: N(CN) God of Wealth and Luck
Berronar: LG Mother of Safety, Truth and Home

Gnomes
Garl Glittergold: LG The Watchful Protector, The Joker
Baervan Wildwanderer: NG The Forest Gnome
Urdlen: CE The Crawler Below
Segojan Earthcaller: NG God of Earth and Nature
Flandal Steelskin: NG The Forger


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

My list for dwarven dieties include
Abbothor
Berronar Truesilver
Clangeddin Silverbeard
Deep Duerra
Dugmaren Brightmantle
Dumathoin
Gorm Gulthyn
Haela Brightaxe
Laduguer
Marthammor Duin
Moradin
Sharindlar
Thard Harr

Gnome Pantheon
Baervan Wildwanderer
Baravar Cloakshadow
Callarduran Smoothhands
Flandal Steelskin
Gaerdal Ironhand
Garl Glittergold
Segojan Earthcaller
Urdlen

These were all taken from the forgotten realms wikia


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Don't forget Vergadain! He may just be an exarch, but he's pretty rad.


Male, old, old, Male

Okay, I'll keep working on what I am doing, it doesn't really effect the game, but for now let's roll for some possible wandering monster encounters. Being that it is outside the dungeon, I'm going to only check two times (I already checked once) one for the middle of the night and one for the morning. the chance for an encounter is a 1 in 12

WME in the night?: 1d12 ⇒ 12

The camp is not attacked during the Long rest.

Is there fog in the dungeon this morning

Chance for Fog: 1d6 ⇒ 5

Well I guess we'll just have to wait and see when the party enters, won't we...


Male, old, old, Male

The Dwarven calendar has twelve months (What a coincidence!), but the first month of the year would be our April, and is celebrated after the Spring Equinox (the first day of the year is sort of a floating holiday that occurs in Aukonum, on the day after the first Full Moon of Laurathia (the larger of the world’s three moons) that occurs on or after the spring equinox, placing it anywhere from Mergunum 21st to Aukonum 16th

Aukonum (April)
Tournunum (May)
Thrergunum (June)
Fuargunum (July)
Spragunum (August)
Svafgunum (September)
Dawudunum (October)
Nalunbernunum (November)
Hapernunum (December)
Espargunum (January)
Fwosgarnunum (February)
Mergunum (March)


Male, old, old, Male

Treasure Post

currently the party has a chest with 500 gold pieces, and 600 silver pieces, plus 66 gold pieces in assorted value coins, plus three gems that were appraised (maybe?) by Morgym for 10 to 20 gold piece value each

If the party wants to make a list of things for Hans to get from the Black Village (they have very few weapons, mostly spears, short swords, daggers and short bows) but they can produce healing potions, and some incidental items, for anything other than that Hans will have to go all the way to Cipenny and will not return until the following day (day 7).


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Maul for me, foodstuffs for everyone. ...and ale.


Male, old, old, Male

I’ll be going out of town tomorrow through Thursday for a three day two night hiking get a way. I’ll be sating in a nice lodge that has internet access and I’ll have my touch pad, so if something comes up that needs my attention I’ll try to respond, otherwise enjoy the break

And thank you to everyone for being patient.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

In the meantime Morgrym will graciously accept the warhammer offered by flint.


Male, old, old, Male

Also, still not clear if Morgrym intends to send Hans all the way to Cipenny


Male, old, old, Male

I've updated the Current Map, at the top of the page, showing all seven of the party members in front of the entrance to the Dungeon (in no particular order)

If you need to establish a marching order, go ahead and talk about it here in the Discussion Thread


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

He is tasked to get the items, if it takes him to Cipenny, so be it.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

May it serve you well, Morgrym.

Hmm, marching order... Flint would like to be the first through any door and toward any danger, but understands that caution is necessary. If we have anyone who would be at point with a reliable perception bonus to scout/trap-check Flint would grumblingly allow them, but otherwise insist on being the nearest toward the danger, as he's "not good at doing my job at a distance, or if everyone has already gotten themselves killed in front of me."


Wood Elf Monk Outlander AC 18 hps 11 pass perc 16 Saves S +4 D+6 Cn +3 I +1 W +4 Ca +2

Jade's actually a decent pointwoman.
Stealth+6
Perception+6
Darkvision.
I imagine her scouting ahead in corridors and so on, but letting Flint (or whoever) be first through the door.

On the other hand, she'll defer to anyone who truly wants to be the mine-sweeper scout.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Oooo, yeah. That and your beastly stats gave you an amazing level 1 AC, so you should be hard to kill even in an ambush!


Male, old, old, Male

I should mention to new players that its worth a look at the campaign info tab for house rules , particularly the vision rules (and fog!)


Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

Kayne would prefer to stay near the back.

For reasons.


Wood Elf Monk Outlander AC 18 hps 11 pass perc 16 Saves S +4 D+6 Cn +3 I +1 W +4 Ca +2

Yeah, I got a little love from the dice rolling up the character. I can only assume the dice gods are setting me up for a fall.

Are there many pits in here?

Heavily obscured by fog means I can try to hide anywhere, right?


Male, old, old, Male

Yes, and monsters with dark vision suffer the same penalties

Now monsters with other senses, not so much, muw hahaha


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

GDM, & Kayne: You both worry me! Haha


Gnome Druid 1 | AC: 15 | HP: 9/9 | HD: 1/1 | Pass Perc: 13 | Saves: S+1 D+2 C+1 I*+5 W*+5 C*+1, *Advantage against magic

Namfoodle is most effective as a melee combatant, with shillelagh, etcetera.


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Myna, being a rogue, is not the greatest in combat, but (if the dice are kind) can spot traps and secret doors..


Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

I mean, in all honesty, Kayne should stay away from combat because he's kinda squishy at the moment (next level he'll be picking up mage armor more or less permanently, so things will be better). But he's not likely to admit that.


Wood Elf Monk Outlander AC 18 hps 11 pass perc 16 Saves S +4 D+6 Cn +3 I +1 W +4 Ca +2

Dunno about that,Myna. 5e rogues are pretty badass.

Maybe Myna and I do recon in corridors and so on, then we let Flint and Namfoodle kick in doors?


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

The two elves up front...sounds good to me...lol


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

And the two smallest party members kicking in the doors! HAH!


Wood Elf Monk Outlander AC 18 hps 11 pass perc 16 Saves S +4 D+6 Cn +3 I +1 W +4 Ca +2

We can fight over your heads without too much trouble ;)


Wood Elf Monk Outlander AC 18 hps 11 pass perc 16 Saves S +4 D+6 Cn +3 I +1 W +4 Ca +2

Exploring Order:
Jade & Myna
15'
Flint & Namfoodle
Kayne & Amon
Morgrym

Door Order:
Flint & Namfoodle
Jade & Myna
Kayne & Amon
Morgrym

Everyone like the way that looks?


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Aye. Morgrym could make an excellent rear guard!


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

looks good to me!


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Morgrym will not stand to be in the back, after all he is the finest warrior amongst you all. Unless you want to deal with an even surlier dwarf I'd recommend him towards the front.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Dang! Namfoodle, would you be cool with rear guarding? You'll be the melee if they attack from behind and can circle around in a fight. I think flint and morgrym are going to be stubborn of character to budge on this. We'll both be surly dwarves.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

As a player I don't have a problem with it, however, my character does.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Hahahah, ditto. Flint can take back but I imagine you'll only want him back there for so long


Male, old, old, Male

Argggg my legs hurt, I'll be back tomorrow


Gnome Druid 1 | AC: 15 | HP: 9/9 | HD: 1/1 | Pass Perc: 13 | Saves: S+1 D+2 C+1 I*+5 W*+5 C*+1, *Advantage against magic

The problem is, Namfoodle's likely to wander off, especially if they're in natural environs like a forest or cave. In the dungeon/fortress/castle, he's probably good in the rear.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Perfect! Flint would wander off in a castle! I'll take.rear in natural places!


Gnome Druid 1 | AC: 15 | HP: 9/9 | HD: 1/1 | Pass Perc: 13 | Saves: S+1 D+2 C+1 I*+5 W*+5 C*+1, *Advantage against magic

lol, okay.


Wood Elf Monk Outlander AC 18 hps 11 pass perc 16 Saves S +4 D+6 Cn +3 I +1 W +4 Ca +2

As a player, I think Jade is the best choice for recon.

As a character, she sees herself as an archer, and would be far happier shooting arrows from behind a stout line of smaller people. She's willing to take point because she recognizes that she has the right combination of sharp eye and light step, but if anyone wants to argue the point, she'll defer happily.

It also strikes me that we are a melee heavy party. Since (at least for now) I'm almost as effective at range as in melee, I might take the back row when we kick in the door.

so something like:
Exploring Order:
Jade & Myna
15'
Morgrym & Flint*
Kayne & Amon
Namfoodle*

Door Order:
Flint & Morgrym
Namfoodle & Myna
Kayne & Amon
Jade

*swapping places outdoors


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Heh. Add a mule behind Kayne to the marching order, I suppose!

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