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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3 | Western Karrita Morianna | Western Counties | Current Map


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Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Mae nods.

"My heartfelt thanks Galinea. [bows to the priestess, then smiles to Rownig] [b] Yes. Let us Get. It. Over."


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 41/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel is silent. Omara's not gonna make another sunrise, not if me axe has anything to say 'bout it. He gives an approving nod towards Galinea.


NPC: F Dwarf Bard / 4 | Init +0; P -1 | HP 29/29 | AC 17, T 11, FF 17 | F +2, R +4, W +3 | CMD 15

I agree we should Do Something


Female Dwarf Ranger/4 | Init +2, P +0 | HP 25/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18

for a change Atharessa has a good plan, so let's get going


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

Stephaine looks to the distant entrance and sighs "So what shall we start on first."


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

"We'll start by clearing out the areas we've already been. We know the lay of the land and we can call in goblins to fortify areas after we pass."

"This whole thing just became a siege. We need to treat it like one."


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig does an thorough inventory of his gear, tests his axes, and twirls them around his fingers. "I'll lead the way, now let's get a move on it, times wastin'" He moves through the cave complex where Galinea has set up a refuge of sort. "Let's kill us some hill giants first, n'ver liked that lot much."


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Hal nodded and took up his usual position supporting Rowing in the vanguard.

"Back to work."


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig will creep along the hallways heading the direction of the alleged hill giants position. Let's see if their where Galinea claimed they'd be. If they are, maybe she's not as bad as Windel thinks...maybe. He eases around the bends, peering carefully.

perception: 1d20 + 10 ⇒ (16) + 10 = 26


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 41/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel keeps to himself, still a bit uncomfortable around Galinea, more for his axe's sake then his own mistrust. Hill giants...huh? Stupid brutes.

I'm not sure if you need another will save for Windel to keep control over the axe's ego.


male

Day 13 Afternoon, current turn 79 (approximate time of day, 1:00 pm) Location-the first level of the Palace of the Vampire Queen

After taking a few moments to set out their own little corner of the camp site cave, the party checks their gear, and the heads toward the entrance

The small troop of Goblins under Galinea’s command are dragging charred corpses out from the entrance, and dousing them with buckets of water fetched from the creak a short distance away, and then tying the bodies hand to foot.

As you pass by you cannot help but take notice that the bodies are made up of dwarves, goblins, humans, and even elves.

There are a few giant spiders nearby, wearing saddles, their bridle ropes tied to stakes driven into the ground, and Windel feels compelled to keep a safe distance away from them

It has not been a full week since you found the axe, it was discovered on Day 7, so no need for new Will Save, yet

Moving quietly through the methodically working group of goblins, the group makes their way into the twenty foot wide passageway that is the central corridor into the first level of the Palace of the Vampire Queen.

At each door, Hallister stops, and shoves open one of the stone doors, and then gives the room a quick once over. He can see that someone has cleared out the rooms of cots, cooking fires, and other signs of habitation.

With Rownig leading the way, the group continues northward. Rowing hugs the west wall, moving as quickly as he dares, but trying to stay hidden

Can I assume that Rownig is “Taking ten” giving him a Stealth Check DC of 17?

Ahead Rownig sees the unmistakable glow of two large fire pits place in passageway some distance further to the north, shedding light towards the group. He stops when he is still a good distance from the light, and he can see large figures standing on the other side of the pits, and he worries if they can see him…

Hill Giant Perception Check: 1d20 - 1 ⇒ (20) - 1 = 19

A loud voice booms down from the north

Take another step this direction, stunty, and it’ll be your last.

Rownig’s best guess is that the giants are 80 feet away from his position on the map

If the party wants to rearrange their placement, state so now if you get a moment to do so.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Sure that is fine regarding taking 10


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 41/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel would be in the middle P or Q: -2, so when he casts spells like "bless" he could encompass more allies.


Male Goblin Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16, Touch. Ac. 15, Flat Footed Ac. 13, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:

Position is just fine for me.

Miagnik stops moving when he hears the booming voice echo from ahead.

He quietly moves up next to Mae.

Works for me. he thought to himself. Then he began to cast a spell.

"Dhalkek Taagaan."
Flaming Sphere.

initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Reflex save. Dc.15: 3d6 + 3 ⇒ (3, 6, 6) + 3 = 18


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

Fine with where I am. Most of my spells are close range so I'm going to need to move up regardless of what happens next.

Init: 1d20 + 6 ⇒ (19) + 6 = 25
The gnome blinks for a moment as combat starts rapidly. "Well. Alright then."

K:history: 1d20 + 8 ⇒ (1) + 8 = 9 Would Stephanies knowled of ancient dwarven war history give her anything about how to properly combat a giant? Chopping at it until it fell over seemed to work pretty well for the troll. Just figure she might know a bit more than that due to her book learning.
EDIT: Well never mind then. Apparently Stephanie knows nothing. Ah the fickle nature of the dice roller


male

Unfortunately, Stephanie’s studies never touched on “Battling Hill Giants,” however, everyone knows that Hill Giants are practically never seen on the west end of the island, having been driven out of this part of the island by dwarves many years ago. They are still encountered in the low hills on the eastern end of the island, and are always dangerous, taking to hiding in deep complex caves. Rumors have it thet a particularly dangerous Hill Giant Chief has begun building a fort somewhere in the dense forests of the hills on the eastern end of the island

Startled by the sudden appearance of a flaming ball on the ground, the Giants prepare for an attack

Hill Giant Initiative: 1d20 - 1 ⇒ (20) - 1 = 19


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Hal opened his mouth to try to treat with the giants, but once again the goblins threw a wrench into his plans.

"Aw, crud..." He started moving forward in a rush.

Initiative: 1d20 + 5 ⇒ (2) + 5 = 7


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

initiative: 1d20 + 7 ⇒ (13) + 7 = 20

Great. he attacks already. Nothing like letting me slip in behind First! the sneaky dwarf takes a quick glance to his backside. Fire, of course.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 41/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel initiative: 1d20 + 0 ⇒ (4) + 0 = 4


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Mae mutters something to herself inaudible.

Just... great...

And rushes along with Hal...

Initiative: 1d20 + 6 ⇒ (16) + 6 = 22

So DOES Mae have the magic shield?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Maelodakh Listener wrote:


So DOES Mae have the magic shield?

I believe so.

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