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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3 | Western Karrita Morianna | Western Counties | Current Map


3,301 to 3,349 of 3,349 << first < prev | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | next > last >>

Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 9/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Mae, were you AFK making some fried chicken for yourself, while the rest of us painstakingly planned out this fight that only had a... 32.33% chance of success?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

"Well, He shrugs. "Guess that tactic works too." As Mae presses forward.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

As Mae rushes towards battle. "That girl makes Praggul Strongfist, God of War, proud. Usin' sound battle tactics of when outnumber'd always press forward on the offensive," He chuckles, "To Mae...to Mae." The dwarf offers his encouragement.


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Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.
Miagnik wrote:
Mae, were you AFK making some fried chicken for yourself, while the rest of us painstakingly planned out this fight that only had a... 32.33% chance of success?

What plan?

(Rushes off to check)

I AM sticking to the plan - apparently Mae suggested running through them and then we would be attacking them from both sides. Now technically no-one said that was a bad idea. Royal perogative.

(I'm so sorry. Ooops.)

:)


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Stephanie – 3
Atharessa/Moralane – 4

round 1…

Hallister sneaks forward a few steps and prepares himself for whatever might come around the corner just as Windel speaks a word of prayer, filling everyone with confidence.

Perhaps it is too much confidence. With a shout, Mae dashes ahead passing Hallister with her head tucked down below her shield and barreling forward as fast as her feet can carry her.

Maelodakh rounds the corner and runs right into a wall of cold air that seems to sap her energy. Staggering a few more steps forward she comes up just in front of a tall human looking woman, dressed in soaking garments, covered in frost, her flesh is putrid and broken in places, showing the bones beneath. Mae tries to reach out and smash at the vile undead thing, but she is too far away.

Mae has entered an area under an intense cold area effect. She must pass a Fortitude Save, the DC is 14, or suffer d6 NL cold damage. Her attack misses, even though the Drowned Maiden is flat footed

The drowned maiden seems startled and reacts by letting out a scream.

Icy cold, watery mist, tainted with brine, salt, and bits of decay explodes in a cone in front of the maiden, pummeling the goblin princess.

The drowned Maiden’s action will be a breath attack, this is actual damage, 2d6, with a Reflex Save, of DC 19 for half

Cold Blast Breath: 2d6 ⇒ (5, 5) = 10

Maelodach cannot help but squint her eyes against the blast, but she can see a column of armored skeletons stretching back down the hallway as far as she can see.

When the blast of cold sea air comes blowing out from the around the corner Hallister remembers it like it was yesterday and a vision looms large in his mind of a walking, frozen, human woman, wielding a two handed blade.

Hallister and the others hear the roar of an ocean gail force wind, and a chill runs from their heads to their feet.

Damage Tracker:
Maelodakh - takes ?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

RD 1: Rownig

"Seems th'plans been changed." He smirks and he moves forward to the corner of the door.(D:50) He prepares to attack any enemy that rounds the corner.

To speed things up here is my attack roll in case anything moves within melee range.
single Handaxe, magic, bless: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17;damage, magic, underground: 1d6 - 1 + 1 + 1 ⇒ (5) - 1 + 1 + 1 = 6


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Cold Zone DC 14: 1d20 + 8 ⇒ (10) + 8 = 18

Rimy Breath DC 19: 1d20 + 8 ⇒ (18) + 8 = 26


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

"Dammit, Hold! Mae, pull back! We don't want t' fight 'em in the open!"

Hal continues to hold the line where he is.


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

[round1…continued[/i]

When Rownig moves to the Corner he and Hallister get a good look around it toward the massive open doors. What they see is not good.

A squad of armored, human sized skeletons is moving to surround Mae, while the two dwarfs can count no less than three human maidens, wearing drenched formal gowns, with pallid, cold, brittle, flesh, and eyes as black as the depths of the sea, and one of the maidens looks a bit familiar.

Mae has been spending so much time out of the warmth of the sun that the cold air and icy blast coming from these monsters hardly slows her down at all.

Mae will be attacked by four skeletons

Aware that she is surrounded Mae keeps her attention on all of them

RedSk Attack: 1d20 + 5 ⇒ (1) + 5 = 6
OrgSk Attack: 1d20 + 5 ⇒ (20) + 5 = 25
YelSk Attack: 1d20 + 5 ⇒ (12) + 5 = 17
GrnSk Attack: 1d20 + 5 ⇒ (11) + 5 = 16

She avoids one, then another and another of the swords wielded by the skeletons, but finally one strikes her hard on the head

OrgSk Threat of Crit: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Mae's luck holds, and it is only a glancing blow

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)

DM Notes:
Drowned Maiden: LE Medium Undead
Initiative +6; Senses Darkvision 60; Perception +4
AC 20, t 14, ff 16, (+4 Dex, +6 Natural)
HP 45 (5d8+20)
Fort +0, Reflex +5, Will +3
DR 5, Bludgeoning; Immune Cold, Fire Resistant 5
Speed 40
Melee: two handed Scimitar +6, d6+4 (+d6 cold)
bab +3, +3 Str, (Full round action, Attack and breath)
Str 16, dex 18, con -, int 12, wis 10, chr 18
CMB +5, CMD 17
Feats, improved Initiative
Special Defense: Cold Aura (30’), Fort Save DC 14 d6 cold (NL), Cold Burst Death, explodes in a 30’ radius doing 5d6 cold, reflex save DC 19 for half
Special Attack: Breath Weapon, once every other round, cone 15’, damage 2d6 cold, save Reflex DC 19 for half

DM Notes 2:
Cold Champions
HP 16(2d8+d10+3), AC 23 (+9 full plate, +1 Shield, +2 Natural, +1 dex) cold aura Fortitude Save DC 13, d6 cold damage NL, cold burst death 10’ radius d6 dc 13, Melee +5, (long sword +1) d8+2 (weapon focus, long sword)
ST 15, dex 13, con -, int 9, wis 10, chr 12, BAB +2


Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 9/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Seeing Hal and Rownig run up to the corner of the hall and stop instead of following after Mae, he worries about how bad of a situation she may be in.

He drew in a deep breath and began calling to the flames resting within him: "Okagaan Rhogec," the flames began building but he held them down letting them build into a jet stream he would unleash.

Miagnik is moving to D48 and is beginning to cast an enlarged Burning hands spell. He will finish casting on his next turn.


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Round 1, wrap up

Stephane shouts, Mae, don’t’!

and rushes to follow her sister, but Hall restrains her at the corner.
Unable to see exactly what is going on, she can clearly see that Mae is surrounded, and more undead are bearing down from the hallway beyond. Overcome with fear and dread, she throws out her hand and speaks a spell, aiming for where she thinks her sister is standing. She knows that her sister will be targeted by the spell as well, but she believes it is the only thing that might save her life. She also knows that Mae is never going to let something like being blinded slow her down.

Stephanie casts Glitterdust, centered on A,53 – DC16 to avoid blindness. Mae needs to roll as well

Will Save, Drowned Maiden 1: 1d20 + 3 ⇒ (6) + 3 = 9
Will Save, Red_Skl: 1d20 + 3 ⇒ (20) + 3 = 23
Will Save, Org_Skl: 1d20 + 3 ⇒ (17) + 3 = 20
Will Save, Yel_Skl: 1d20 + 3 ⇒ (6) + 3 = 9
Will Save, Grn_Skl: 1d20 + 3 ⇒ (10) + 3 = 13
Will Save, Blu_Skl: 1d20 + 3 ⇒ (14) + 3 = 17
Will Save, Lme_Skl: 1d20 + 3 ⇒ (14) + 3 = 17
Will Save, Wht_Skl: 1d20 + 3 ⇒ (10) + 3 = 13

Atharessa runs forward, followed by Moralane

Round 2 starts now
Should I bot Hallister, or should we wait - cause, you know, I'd have him charge in ;)

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl - blinded

DM Notes:

Drowned Maiden: LE Medium Undead
Initiative +6; Senses Darkvision 60; Perception +4
AC 20, t 14, ff 16, (+4 Dex, +6 Natural)
HP 45 (5d8+20)
Fort +0, Reflex +5, Will +3
DR 5, Bludgeoning; Immune Cold, Fire Resistant 5
Speed 40
Melee: two handed Scimitar +6, d6+4 (+d6 cold)
bab +3, +3 Str, (Full round action, Attack and breath)
Str 16, dex 18, con -, int 12, wis 10, chr 18
CMB +5, CMD 17
Feats, improved Initiative
Special Defense: Cold Aura (30’), Fort Save DC 14 d6 cold (NL), Cold Burst Death, explodes in a 30’ radius doing 5d6 cold, reflex save DC 19 for half
Special Attack: Breath Weapon, once every other round, cone 15’, damage 2d6 cold, save Reflex DC 19 for half

DM Notes 2:

Cold Champions
AC 23 (+9 full plate, +1 Shield, +2 Natural, +1 dex) | HP 16(2d8+d10+3), f +3, r+1, w +3 | cold aura Fortitude Save DC 13, d6 cold damage NL, cold burst death 10’ radius d6 dc 13, Melee +5, (long sword +1) d8+2 (weapon focus, long sword)
ST 15, dex 13, con -, int 9, wis 10, chr 12, BAB +2


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

"Mae! Fall back" Hal bellowed, half pleading. Engaging that many in the wide open hallway would be suicidal. They had to hold and hope that Mae had some survival instinct in that crazed goblin mind.

He leaned around the corner enough to hurl a Bola at the closest of the skeletons.

Ranged Trip Attempt at Red Skeleton: 1d20 + 3 ⇒ (19) + 3 = 22
Bola Damage (bludgeoning, happens in addition to trip): 1d3 ⇒ 2

Here's to hoping they have lousy CMDs. Prone creatures don't threaten. If it goes down, Mae should be able to take a Withdraw action and not take any AoOs.


Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 9/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

I don't think it's true they don't threaten, but they certainly won't hit quite as readily with the -4 to their attack.


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Huh. You're right.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Will DC 16: 1d20 + 3 ⇒ (9) + 3 = 12

He glittering magick fouls Mae's vision. With a roar, and swinging morningstar and shield in front of her, the blinded princess screams

"Wuh!?! Stephanie!!! What have you done!!!"


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 2: Windel

Windel hears the scuffling and rushes forward, "Hang on Mae...I'm comin'!" as the sturdy cleric hustles. double move to D: 51 "I ain't hidd'n from no foul undead." He gives a sideways glance to his comrades.


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Round 2…

Mae, you can still make an attack on your Initiative Count, if you want to try

Hallister leans out from around the corner, whirls a Bola over his head three times, and then lets it fly. The weapon spins around the legs of one of the Skeletons knocking it off its feet.

Just then Hallister feels and hears Windel come running up from behind, shoving his way through the front rank and barreling around the corner.

The mob of Skeletons seems to be running into each other, confused about the sudden appearance of the Dwarf and the Drowned Maiden standing next to Mae, spins to her right

The map is updated, red circles mean blinded, the grey “X” means prone, Rownig is up and the I will take the Skeletons turns

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl – blinded
Mae – Blinded (59)
Round 2
Red_Skl – takes 2 damage(14) and us tripped

DM Notes:

Drowned Maiden: LE Medium Undead
Initiative +6; Senses Darkvision 60; Perception +4
AC 20, t 14, ff 16, (+4 Dex, +6 Natural)
HP 45 (5d8+20)
Fort +0, Reflex +5, Will +3
DR 5, Bludgeoning; Immune Cold, Fire Resistant 5
Speed 40
Melee: two handed Scimitar +6, d6+4 (+d6 cold)
bab +3, +3 Str, (Full round action, Attack and breath)
Str 16, dex 18, con -, int 12, wis 10, chr 18
CMB +5, CMD 17
Feats, improved Initiative
Special Defense: Cold Aura (30’), Fort Save DC 14 d6 cold (NL), Cold Burst Death, explodes in a 30’ radius doing 5d6 cold, reflex save DC 19 for half
Special Attack: Breath Weapon, once every other round, cone 15’, damage 2d6 cold, save Reflex DC 19 for half

DM Notes 2:

Cold Champions
AC 23 (+9 full plate, +1 Shield, +2 Natural, +1 dex) | HP 16(2d8+d10+3), f +3, r+1, w +3 | cold aura Fortitude Save DC 13, d6 cold damage NL, cold burst death 10’ radius d6 dc 13, Melee +5, (long sword +1) d8+2 (weapon focus, long sword)
ST 15, dex 13, con -, int 9, wis 10, chr 12, BAB +2


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Mae blindly, bravely swings Alcor's Bane in a defensive, offensive arc - attempting to both push foes away and smash them down...

Git!!!!: 1d20 + 5 + 3 + 2 - 2 + 1 ⇒ (14) + 5 + 3 + 2 - 2 + 1 = 23 [+5 BAB, +3 Str, +2 enchantment -2 PA, +1 bless [minus whatever penalty for being blind...]
Away!!!: 1d8 + 3 + 2 + 6 + 3d6 ⇒ (7) + 3 + 2 + 6 + (4, 3, 2) = 27[+3 Str, +2 enchantment, +6 PA, +3d6 Channel]


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

RD 2: Rownig.

"Best job, I've ev'r had." Rownig twirls his handaxes then proceeds to tumble and into position.

Moves to A:51. Via C:51, B:52, A:51. I assume the partially open door prevented a direct path.

acro to avoid AOO: 1d20 + 7 ⇒ (17) + 7 = 24

Then he attacks -A:52 (#1)

Single Axe:
magic, bless, IC: 1d20 + 7 + 1 + 1 + 1 ⇒ (2) + 7 + 1 + 1 + 1 = 12Damage, magic, underground, IC: 1d6 - 1 + 2 + 1 + 1 ⇒ (4) - 1 + 2 + 1 + 1 = 7

Oh well.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Blinded:

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

1-50 miss: 1d100 ⇒ 49

Thx BTM


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Oh well also. ;)


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Round 2 continued

Rownig rolls across the floor passing Windel on the right, then with surprising agility launches from a crouching position to leap over the downed, armored skeleton to land on his feet in the thick of things.

With a twirl of his axe he cleaves into the blinded drowned maiden, but is shocked to watch the axe head slide harmlessly across the frozen, brittle corpse

The wide passageway becomes literally clogged with combatants, as Mae swings wildly, and the Skeletons press forward. From the back of the group of monsters another drowned maiden moves closer.

Blu_skl attacks Rownig: 1d20 + 5 ⇒ (19) + 5 = 24
Org_skl attacks Mae: 1d20 + 5 ⇒ (11) + 5 = 16
Pur_skl attacks Mae: 1d20 + 5 ⇒ (8) + 5 = 13
Grn_skl attacks Mae: 1d20 + 5 ⇒ (20) + 5 = 25
Miss chance <51 is miss: 1d100 ⇒ 80
Yel_skl attacks Mae: 1d20 + 5 ⇒ (1) + 5 = 6
Miss chance <51 is miss: 1d100 ⇒ 6

Rownig is hit by a blow from the skeleton in front of him

While surrounded by skeletons, Mae 2 does her best to raise her shield, and make herself a small target, avoiding most of the attacks aimed at her, but a sword comes crashing down on her head

Threat?: 1d20 + 5 ⇒ (1) + 5 = 6

Damage verses Rownig: 8 + 2 = 10
damage versus Mae: 1d8 + 2 ⇒ (3) + 2 = 5

Miagnik is up, followed by the NPCs, then Hallister at the top of round 3, Windel, and Mae again

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl – blinded
Mae – Blinded (59)
Round 2
Red_Skl – takes 2 damage(14) and us tripped
Rownig - takes 10 damage (25)
Mae - takes 5 damage (54)

DM Notes:

Drowned Maiden: LE Medium Undead
Initiative +6; Senses Darkvision 60; Perception +4
AC 20, t 14, ff 16, (+4 Dex, +6 Natural)
HP 45 (5d8+20)
Fort +0, Reflex +5, Will +3
DR 5, Bludgeoning; Immune Cold, Fire Resistant 5
Speed 40
Melee: two handed Scimitar +6, d6+4 (+d6 cold)
bab +3, +3 Str, (Full round action, Attack and breath)
Str 16, dex 18, con -, int 12, wis 10, chr 18
CMB +5, CMD 17
Feats, improved Initiative
Special Defense: Cold Aura (30’), Fort Save DC 14 d6 cold (NL), Cold Burst Death, explodes in a 30’ radius doing 5d6 cold, reflex save DC 19 for half
Special Attack: Breath Weapon, once every other round, cone 15’, damage 2d6 cold, save Reflex DC 19 for half

DM Notes 2:

Cold Champions
AC 23 (+9 full plate, +1 Shield, +2 Natural, +1 dex) | HP 16(2d8+d10+3), f +3, r+1, w +3 | cold aura Fortitude Save DC 13, d6 cold damage NL, cold burst death 10’ radius d6 dc 13, Melee +5, (long sword +1) d8+2 (weapon focus, long sword)
ST 15, dex 13, con -, int 9, wis 10, chr 12, BAB +2


Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 9/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Miagnik's fire built to a bursting point but he held it back, he had to make sure it was used to full effect.

Despite Hallister's warnings, Miagnik rushed in following after Rownig, and surprisingly, Wendel.

He ran to stand just over the skeleton on the ground and face the crowd of skeletons and not 1 but 3 of the drowned Maidens they had seen before. Miagnik grinned...

Then he let the fire loose.

"Mac!"
Casting Defensively: 1d20 + 7 ⇒ (14) + 7 = 21

Enlarged Burning Hands DC.15 Reflex for half.: 5d4 + 5 ⇒ (3, 3, 3, 3, 2) + 5 = 19

Miagnik is moving to stand over B 52 and hitting everyone except for Green and yellow skeletons and the 3rd Drowned Maiden.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

"Burn'em to ash!" Windel growls.


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Round 2, wrap up

Miagnik comes barreling around the corner, swallowing hard against any fear he might have, and steps on top of the downed skeleton, raises his hands and a blast of super hot flame, rivaling the color blue of the drowned maiden’s skin , washes across the enemies.

Dex Save, DM 1 (Blinded): 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Dex Save DM 2: 1d20 + 5 ⇒ (14) + 5 = 19
Dex Save Org Skl: 1d20 + 1 ⇒ (14) + 1 = 15
Dex Save Blu Skl: 1d20 + 1 ⇒ (18) + 1 = 19
Dex Save Prp Skl: 1d20 + 1 ⇒ (9) + 1 = 10
Dex Save Pnk Skl: 1d20 + 1 ⇒ (1) + 1 = 2
Dex Save Lmn Skl: 1d20 + 1 ⇒ (9) + 1 = 10
Dex Save Wht Skl blinded: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8
Dex Save Mgt Skl: 1d20 + 1 ⇒ (8) + 1 = 9
Dex Save Blk Skl: 1d20 + 1 ⇒ (17) + 1 = 18

Several of the skeletons burst into ashes within their armor, and the pieces of the armor fall with a crashing clatter to the floor

I have removed the destroyed skeletons from the map

Seeing Miagnik race into the fray, Stephanie moves further out into the hall and cast a spell sending a volley of magic missiles into the drowned maiden at the front of the battle

damage: 3d4 ⇒ (2, 1, 2) = 5

Atheressa, still chanting a battle song, follows the small wizard, and Moralane is close behind.

Moralane draws an arrow, and chants a mysterious verse, the arrow pulses with energy as Moralane takes deadly aim

Next round, Moralane will fire an arrow with Gravity Bow, +6 to hit, d8+5 damage

Round 3 begins now...

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl – blinded
Mae – Blinded (59)
Round 2
Red_Skl – takes 2 damage(14) and us tripped
Rownig – takes 10 damage (25)
Mae – takes 5 damage (54)
DM 1 – takes 10 damage (35, blinded)
DM 2 – takes 10 damage (35)
Org Skl – takes 10 damage (6)
Blu Skl – takes 10 damage (6)
Prp Skl – takes 19 damage (destroyed)
Pnk Skl – takes 19 damage (destroyed)
Wht Skl – takes 19 damage (destroyed)
Lmn Skl – takes 19 damage (destroyed)
Mgt Skl – takes 19 damage (destroyed)
Blk Skl – takes 10 damage (6)
DM 1 – takes 5 damage (30)

DM Notes:

Drowned Maiden: LE Medium Undead
Initiative +6; Senses Darkvision 60; Perception +4
AC 20, t 14, ff 16, (+4 Dex, +6 Natural)
HP 45 (5d8+20)
Fort +0, Reflex +5, Will +3
DR 5, Bludgeoning; Immune Cold, Fire Resistant 5
Speed 40
Melee: two handed Scimitar +6, d6+4 (+d6 cold)
bab +3, +3 Str, (Full round action, Attack and breath)
Str 16, dex 18, con -, int 12, wis 10, chr 18
CMB +5, CMD 17
Feats, improved Initiative
Special Defense: Cold Aura (30’), Fort Save DC 14 d6 cold (NL), Cold Burst Death, explodes in a 30’ radius doing 5d6 cold, reflex save DC 19 for half
Special Attack: Breath Weapon, once every other round, cone 15’, damage 2d6 cold, save Reflex DC 19 for half

DM Notes 2:

Cold Champions
AC 23 (+9 full plate, +1 Shield, +2 Natural, +1 dex) | HP 16(2d8+d10+3), f +3, r+1, w +3 | cold aura Fortitude Save DC 13, d6 cold damage NL, cold burst death 10’ radius d6 dc 13, Melee +5 (long sword +1 (MW), BAB +1, +2 Str, +1 WF) d8+2 (Str +2)
ST 15, dex 13, con -, int 9, wis 10, chr 12, BAB +2


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 3 Windel

"Hal, git up 'ere next to the firestarter and hack some skellies." Windel then takes a 5-ft step up directly behind Miagnik and he focuses his holy energy. "Almighty Praggul wash this filth from yer land."

channel energy to harm undead: 3d6 + 5 ⇒ (5, 1, 1) + 5 = 12
DC 14 will save and the undead do not receive channel resistance bonus
I think every undead is caught in the 30 foot radius.

Sun's Blessing (Su):
Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Remember everyone has bless, +1 to hit


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HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Hal followed Windle's plan and moved in next to Miagnik, still letting loose a litany of curses under his breath as he went.

Godsdamned crazed, stupid goblins. Can't ever stick to a basic battle plan. Gotta always run into the middle of every damned cluster o' monsters and start lighting every damned thing on fire! I swear to the Boatman hisself, if I end up burnin' again, I'm gonna punch Mae right in her royal mouth.

Snake Style up
Handaxe, attacking Orange skeleton, bless, corpse hunter: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20
Damage, precise strike, undead slayer: 1d6 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15


male

round 3…

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Windel steps closer to the danger and channels a burst of positive energy

DM 1 will save: 1d20 + 3 ⇒ (7) + 3 = 10
DM 2 will save: 1d20 + 3 ⇒ (2) + 3 = 5
DM 3 will save: 1d20 + 3 ⇒ (5) + 3 = 8
Red Skl will save: 1d20 + 3 ⇒ (11) + 3 = 14
Org Skl will save: 1d20 + 3 ⇒ (6) + 3 = 9
Grn Skl will save: 1d20 + 3 ⇒ (7) + 3 = 10
Blu Skl will save: 1d20 + 3 ⇒ (13) + 3 = 16
Yel Skl will save: 1d20 + 3 ⇒ (12) + 3 = 15
Blk Skl will save: 1d20 + 3 ⇒ (18) + 3 = 21

Just as Hallister rushes up to join the battle, swinging his axe at the enemy in front of Miagnik, only to see the armor fall to the ground just as his weapon passes through the air above it.

More skeletons have been removed from the map, if Maelodakh would like to try a blind attack she can, otherwise my next post will be the Drowned Maidens attacking

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl – blinded
Mae – Blinded (59)
Round 2
Red_Skl – takes 2 damage(14) and is tripped
Rownig – takes 10 damage (25)
Mae – takes 5 damage (54)
DM 1 – takes 10 damage (35, blinded)
DM 2 – takes 10 damage (35)
Org Skl – takes 10 damage (6)
Blu Skl – takes 10 damage (6)
Prp Skl – takes 19 damage (destroyed)
Pnk Skl – takes 19 damage (destroyed)
Wht Skl – takes 19 damage (destroyed)
Lmn Skl – takes 19 damage (destroyed)
Mgt Skl – takes 19 damage (destroyed)
Blk Skl – takes 10 damage (6)
DM 1 – takes 5 damage (30)
Round 3
DM 1 – takes 12 damage (23, blinded)
DM 2 – takes 12 damage (23)
DM 3 – takes 12 damage (32)
Red Skl – takes 6 damage (8)
Org Skel – takes 12 damage (destroyed)
Grn Skl – takes 12 damage (4, blinded)
Blu Skl – takes 6 damage (destroyed)
Yel Skel – takes 6 damage (10, blinded)
Blk Skl – takes 6 damage (destroyed)


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

"Now for my trick 'n treat." He twirls his axes.

Just posting to move the game forward. The downed maiden are up before Rownig.


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Round 3…
The blinded, Frozen Maiden shakes her head as she rubs her eyes with her free hand
Will save : 1d20 + 3 ⇒ (19) + 3 = 22

With her vision cleared she strikes out at Maelodakh with her weapon
Melee attack versus blind opponent: 1d20 + 6 ⇒ (17) + 6 = 23

The blow lands hard on Mea

Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The other two Maidens step forward and scream at the party
Everyone, including myself, has forgotten about the Cold Aura, which is d6 NL damage every round if you do not pass a Fortitude Save, this is recurring, so at the start of your turn each turn, please roll this save, the DC is 14. Two Maidens have just screamed – the whole party must make two additional Reflex saves, for half damage, this is lethal damage, the DC is 19

Damage: 5d6 ⇒ (4, 1, 4, 1, 4) = 14
Damage: 5d6 ⇒ (5, 5, 4, 3, 2) = 19

Stephanie’s Saves: 1d20 + 5 ⇒ (7) + 5 = 12
Stephanie’s Saves: 1d20 + 5 ⇒ (12) + 5 = 17
Moralane’s Saves: 1d20 + 7 ⇒ (9) + 7 = 16
Moralanes Saves: 1d20 + 7 ⇒ (4) + 7 = 11
Atharessa’s Saves: 1d20 + 4 ⇒ (20) + 4 = 24
Atharessa’s Saves: 1d20 + 4 ⇒ (19) + 4 = 23

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl – blinded
Mae – Blinded (59)
Round 2
Red_Skl – takes 2 damage(14) and is tripped
Rownig – takes 10 damage (25)
Mae – takes 5 damage (54)
DM 1 – takes 10 damage (35, blinded)
DM 2 – takes 10 damage (35)
Org Skl – takes 10 damage (6)
Blu Skl – takes 10 damage (6)
Prp Skl – takes 19 damage (destroyed)
Pnk Skl – takes 19 damage (destroyed)
Wht Skl – takes 19 damage (destroyed)
Lmn Skl – takes 19 damage (destroyed)
Mgt Skl – takes 19 damage (destroyed)
Blk Skl – takes 10 damage (6)
DM 1 – takes 5 damage (30)
Round 3
DM 1 – takes 12 damage (23, blinded)
DM 2 – takes 12 damage (23)
DM 3 – takes 12 damage (32)
Red Skl – takes 6 damage (8)
Org Skel – takes 12 damage (destroyed)
Grn Skl – takes 12 damage (4, blinded)
Blu Skl – takes 6 damage (destroyed)
Yel Skel – takes 6 damage (10, blinded)
Blk Skl – takes 6 damage (destroyed)
Mae – takes 8 damage (46)
Stephanie – takes 23 damage (3)
Moralane – takes 23 damage (13)
Atharessa – takes 11 damage (17)

DM Notes:

Drowned Maiden: LE Medium Undead
Initiative +6; Senses Darkvision 60; Perception +4
AC 20, t 14, ff 16, (+4 Dex, +6 Natural)
HP 45 (5d8+20)
Fort +0, Reflex +5, Will +3
DR 5, Bludgeoning; Immune Cold, Fire Resistant 5
Speed 40
Melee: two handed Scimitar +6, d6+4 (+d6 cold)
bab +3, +3 Str, (Full round action, Attack and breath)
Str 16, dex 18, con -, int 12, wis 10, chr 18
CMB +5, CMD 17
Feats, improved Initiative
Special Defense: Cold Aura (30’), Fort Save DC 14, d6 cold (NL), Cold Burst Death, explodes in a 30’ radius doing 5d6 cold, reflex save DC 19 for half
Special Attack: Breath Weapon, once every other round, cone 15’, damage 2d6 cold, save Reflex DC 19 for half

DM Notes 2:

Cold Champions
AC 23 (+9 full plate, +1 Shield, +2 Natural, +1 dex) | HP 16(2d8+d10+3), f +3, r+1, w +3 | cold aura Fortitude Save DC 13, d6 cold damage NL, cold burst death 10’ radius d6 dc 13, Melee +5 (long sword +1 (MW), BAB +1, +2 Str, +1 WF) d8+2 (Str +2)
ST 15, dex 13, con -, int 9, wis 10, chr 12, BAB +2


Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 9/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Round 3:

Fortitude save vs. non-lethal cold: 1d20 + 1 ⇒ (20) + 1 = 21

Reflex save 1: 1d20 + 4 ⇒ (11) + 4 = 15

Reflex save 2: 1d20 + 4 ⇒ (18) + 4 = 22

Gritting his teeth against the biting chill, Miagnik was about to retaliate with another burning wave of fire when the other two maidens blasted them all with more burning Ice.

Suddenly covered in frost and barely standing, he called up a barrier of warmth to protect himself from the chill. "K-Kaaren Okaagac."

Resist Energy Cold -10, 50 minutes.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel Fort save: 1d20 + 5 ⇒ (5) + 5 = 10

Windel Ref save 1: 1d20 + 2 ⇒ (18) + 2 = 20
7 Hp
Windel Ref save 2: 1d20 + 2 ⇒ (7) + 2 = 9
19 HP

damage cold: 1d6 ⇒ 5

31 total damage

"Ayeeeeeeeeeeeeee...the pain."


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

This is definitely a painful encounter.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

rownig fort save: 1d20 + 5 ⇒ (11) + 5 = 16

Evasion applies on Reflex saves.
reflex save 1: 1d20 + 7 ⇒ (10) + 7 = 17

reflex save 2: 1d20 + 7 ⇒ (6) + 7 = 13
If this is a spell or SLA add +2 to the saves.

He's either down 33 Hp or 19 depending on if the save bonus applies.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

RD 3: Rownig

Rownig shutters as he witnesses the drowned maiden shake off the effects of the blindness. Grrrrr, that took away his sneak attack using both his handaxes.

The tricky dwarf feints to left and quickly reverses his grip and attacks from the rightside on the first drowned Maiden. #1

MA: improved feint

bluff: 1d20 + 7 ⇒ (10) + 7 = 17
*Unless the DM has sense motive this should succeed.

feinting in combat:
The DC of this check is equal to 10 + your opponent’s base attack bonus + your opponent’s Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher.

magic, bless, IC: 1d20 + 7 + 1 + 1 + 1 ⇒ (8) + 7 + 1 + 1 + 1 = 18Damage, magic, underground, IC: 1d6 - 1 + 2 + 1 ⇒ (6) - 1 + 2 + 1 = 8
Sneak Damage from feint: 3d6 ⇒ (5, 1, 3) = 9

*I think I missed.


male

It is a spell like ability, I'm not really sure how I know that


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Fort save: 1d20 + 7 ⇒ (15) + 7 = 22

Reflex save 1: 1d20 + 12 ⇒ (17) + 12 = 29 plus evasion, if it applies
Reflex save 2: 1d20 + 12 ⇒ (16) + 12 = 28 plus evasion, if it applies

Hal gritted his teeth and dodged around skeletons as waves of screaming gold washed over everyone. This was exactly why he did not want to fight these things head on.

He stepped into the gap right in front of the three frozen women Move to A52, and brought his hand axe around with a pair of lightning fast chops.

Snake Style still active.

Flurry 1, corpse hunter: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Damage, precise strike, undead slayer: 1d6 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15

Flurry 2, corpse hunter: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage, precise strike, undead slayer: 1d6 + 6 + 3 + 1 ⇒ (3) + 6 + 3 + 1 = 13


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Round 3, wrap up

When the drowned maiden can see again Rownig quickly puts her at a disadvantage and feints, throwing her defenses off, and the wily rogue lands a devastating blow
The faint is a success, and that makes her AC only 16

Maelodakh’s round 3 Will save: 1d20 + 1 ⇒ (7) + 1 = 8
Maelodakh’s round 3 Reflex save: 1d20 + 5 ⇒ (12) + 5 = 17
Maelodakh’s round 3 Reflex save: 1d20 + 5 ⇒ (10) + 5 = 15

Skel_Yel Will Save: 1d20 + 3 ⇒ (20) + 3 = 23
Skel_Grn Will Save: 1d20 + 3 ⇒ (1) + 3 = 4

One of the skeletons still standing regains its eyesight and attack Mea
melee attack: 1d20 + 5 ⇒ (6) + 5 = 11

But as Mae continues to jump around wildly, the attack misses

The skeleton on the ground below Miagnik tries to squirm his way out from under the goblin trying to stand

AOO are allowed on the red skeleton trying to stand up in square c:53

Moralane fires a magically enhanced arrow at the Drowned maiden in the middle
Missile Attack: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23

Damage: 1d8 + 5 ⇒ (8) + 5 = 13

The arrow strikes hard into the icy flesh

Atharessa moves forward still chanting a battle hymn while Stephanie begins chanting a spell (shocking grasp)

Round 4…

Hallister shrugs off the cold attacks and steps into the fray his first axe seems to slide off the icy flesh of the monster in front of him but his second blow lands directly in the center of the maiden's chest and she shrieks in agony as she collapses backward

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl – blinded
Mae – Blinded (59)
Round 2
Red_Skl – takes 2 damage(14) and is tripped
Rownig – takes 10 damage (25)
Mae – takes 5 damage (54)
DM 1 – takes 10 damage (35, blinded)
DM 2 – takes 10 damage (35)
Org Skl – takes 10 damage (6)
Blu Skl – takes 10 damage (6)
Prp Skl – takes 19 damage (destroyed)
Pnk Skl – takes 19 damage (destroyed)
Wht Skl – takes 19 damage (destroyed)
Lmn Skl – takes 19 damage (destroyed)
Mgt Skl – takes 19 damage (destroyed)
Blk Skl – takes 10 damage (6)
DM 1 – takes 5 damage (30)
Round 3
DM 1 – takes 12 damage (23, blinded)
DM 2 – takes 12 damage (23)
DM 3 – takes 12 damage (32)
Red Skl – takes 6 damage (8)
Org Skel – takes 12 damage (destroyed)
Grn Skl – takes 12 damage (4, blinded)
Blu Skl – takes 6 damage (destroyed)
Yel Skel – takes 6 damage (10, blinded)
Blk Skl – takes 6 damage (destroyed)
Mae – takes 8 damage (46)
Stephanie – takes 23 damage (3)
Moralane – takes 23 damage (13)
Atharessa – takes 11 damage (17)
Miagnik – takes 23 damage (5)
Windel – takes 5 NL damage and 26 damage (10)
Rownig – takes 19 damage 16)
Maer – takes 33 damage (13)
DM 1 – takes 12 damage (11)
DM 1 – takes 8 damage (3)
Round 4
Dm 1 – takes 8 damage (-5) destroyed

DM Notes:

Drowned Maiden: LE Medium Undead
Initiative +6; Senses Darkvision 60; Perception +4
AC 20, t 14, ff 16, (+4 Dex, +6 Natural)
HP 45 (5d8+20)
Fort +0, Reflex +5, Will +3
DR 5, Bludgeoning; Immune Cold, Fire Resistant 5
Speed 40
Melee: two handed Scimitar +6, d6+4 (+d6 cold)
bab +3, +3 Str, (Full round action, Attack and breath)
Str 16, dex 18, con -, int 12, wis 10, chr 18
CMB +5, CMD 17
Feats, improved Initiative
Special Defense: Cold Aura (30’), Fort Save DC 14 d6 cold (NL), Cold Burst Death, explodes in a 30’ radius doing 5d6 cold, reflex save DC 19 for half
Special Attack: Breath Weapon, once every other round, cone 15’, damage 2d6 cold, save Reflex DC 19 for half

DM Notes 2:

Cold Champions
AC 23 (+9 full plate, +1 Shield, +2 Natural, +1 dex) | HP 16(2d8+d10+3), f +3, r+1, w +3 | cold aura Fortitude Save DC 13, d6 cold damage NL, cold burst death 10’ radius d6 dc 13, Melee +5 (long sword +1 (MW), BAB +1, +2 Str, +1 WF) d8+2 (Str +2)
ST 15, dex 13, con -, int 9, wis 10, chr 12, BAB +2


Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 9/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Miagnik glanced desperately at Windel. His breathing was shallow and labored from the super chilled air. "Win..del... help."


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 4: Windel

The battle lusting cleric hears the cry of help from his comrade. he blinks a few times, as he lusted to channel positive energy to destroy the unholy creatures, "W...w...what?" he finally gathers his wits as he realizes how injured everyone actually is. He burst the area with his healing grace, selective healing: 3d6 ⇒ (1, 3, 3) = 7

fort cold: 1d20 + 5 ⇒ (6) + 5 = 11
cold damage: 1d6 ⇒ 4


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel will step to B: 53 before channel, if it's not too late.


male

Mae keeps her weapon held high and close to her head, hoping it might protect her, while she tries to wave the shield around menacingly
Will save, round 4 to end blindness: 1d20 + 1 ⇒ (9) + 1 = 10

Still blinded, she swings out with the shield hoping to hit something that is not one of her allies

Attack: 1d20 + 5 + 3 + 2 - 2 + 1 + 1 ⇒ (17) + 5 + 3 + 2 - 2 + 1 + 1 = 27
Concealed miss chance, <51 is a miss: 1d100 ⇒ 95

When she feels the shield connect with something solid she focuses her mind to blast the enemy with energy, as she was told the shield was able to manifest this kind of effect
Damage: 1d3 + 3d6 ⇒ (1) + (4, 6, 6) = 17

DM #3 will save, DC 17: 1d20 + 3 ⇒ (5) + 3 = 8

The drowned maiden in front of Maelodakh screams in agony as a wave of positive energy flows through her disrupting the curse that binds her flesh

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl – blinded
Mae – Blinded (59)
Round 2
Red_Skl – takes 2 damage(14) and is tripped
Rownig – takes 10 damage (25)
Mae – takes 5 damage (54)
DM 1 – takes 10 damage (35, blinded)
DM 2 – takes 10 damage (35)
Org Skl – takes 10 damage (6)
Blu Skl – takes 10 damage (6)
Prp Skl – takes 19 damage (destroyed)
Pnk Skl – takes 19 damage (destroyed)
Wht Skl – takes 19 damage (destroyed)
Lmn Skl – takes 19 damage (destroyed)
Mgt Skl – takes 19 damage (destroyed)
Blk Skl – takes 10 damage (6)
DM 1 – takes 5 damage (30)
Round 3
DM 1 – takes 12 damage (23, blinded)
DM 2 – takes 12 damage (23)
DM 3 – takes 12 damage (32)
Red Skl – takes 6 damage (8)
Org Skel – takes 12 damage (destroyed)
Grn Skl – takes 12 damage (4, blinded)
Blu Skl – takes 6 damage (destroyed)
Yel Skel – takes 6 damage (10, blinded)
Blk Skl – takes 6 damage (destroyed)
Mae – takes 8 damage (46)
Stephanie – takes 23 damage (3)
Moralane – takes 23 damage (13)
Atharessa – takes 11 damage (17)
Miagnik – takes 23 damage (5)
Windel – takes 5 NL damage and 26 damage (10)
Rownig – takes 19 damage 16)
Maer – takes 33 damage (13)
DM 1 – takes 12 damage (11)
DM 1 – takes 8 damage (3)
Round 4
DM 1 – takes 8 damage (-5) destroyed
DM 3 – takes 17 damage (15)


male

As Windel shivers from the cold, feeling it bite his flesh, he channels a wave of healing energy through his allies

Round 4, Windel to the rescue:
Hallister – healed of 7 damage (37)
Maelodakh – healed of 7 damage (20)
Rownig – healed of 7 damage (23)
Windel – healed of 7 damage (13)
Miagnik – healed of 7 damage (12)
Atharessa – healed of 7 damage(24)
Moralane – healed of 7 damage (20)
Stephanie – healed of 7 damage (10)

Please check my numbers on your current HP and let me know if I am off, thanks


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Round 4…

The air in the immediate area seems to grow colder, the body of the fallen Drowned Maiden begins to shake violently, and then suddenly itr explodes in a violent burst of freezing mist and brine

Exploding Maidens, 30 foot radius catches everyone, Reflex Save, DC 19 for half damage: 5d6 ⇒ (4, 3, 1, 3, 2) = 13

After Maelodakh injures the Drowned Maiden in front of her, the undead abomination swings the heavy scimitar in its hands in a powerful downward smash

DM attack on Maelodakh: 1d20 + 6 ⇒ (16) + 6 = 22

The blow strikes Mealodahk's weapon driving it down onto her own head

Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The other Drowned Maiden attacks Rownig
DM 2 Attacks Rownig: 1d20 + 6 ⇒ (18) + 6 = 24

The blade strikes Rownig on the arm

Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Party Hit Point tracker:
Round 4
Hallister – healed of 7 damage (37)
Maelodakh – healed of 7 damage (20)
Rownig – healed of 7 damage (23)
Windel – healed of 7 damage (13)
Miagnik – healed of 7 damage (12)
Atharessa – healed of 7 damage(24)
Moralane – healed of 7 damage (20)
Stephanie – healed of 7 damage (10)
Monster attacks
Maelodakh - takes 8 damage (12)
Rownig - takes 6 damage (17)

Monster Damage Tracker:
Round 1
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl – blinded
Round 2
Red_Skl – takes 2 damage(14) and is tripped
Mae – takes 5 damage (54)
DM 1 – takes 10 damage (35, blinded)
DM 2 – takes 10 damage (35)
Org Skl – takes 10 damage (6)
Blu Skl – takes 10 damage (6)
Prp Skl – takes 19 damage (destroyed)
Pnk Skl – takes 19 damage (destroyed)
Wht Skl – takes 19 damage (destroyed)
Lmn Skl – takes 19 damage (destroyed)
Mgt Skl – takes 19 damage (destroyed)
Blk Skl – takes 10 damage (6)
DM 1 – takes 5 damage (30)
Round 3
DM 1 – takes 12 damage (23, blinded)
DM 2 – takes 12 damage (23)
DM 3 – takes 12 damage (32)
Red Skl – takes 6 damage (8)
Org Skel – takes 12 damage (destroyed)
Grn Skl – takes 12 damage (4, blinded)
Blu Skl – takes 6 damage (destroyed)
Yel Skel – takes 6 damage (10, blinded)
Blk Skl – takes 6 damage (destroyed)
DM 1 – takes 12 damage (11)
DM 1 – takes 8 damage (3)
Round 4
DM 1 – takes 8 damage (-5) destroyed
DM 3 – takes 17 damage (15)

DM Notes:

Drowned Maiden: LE Medium Undead
Initiative +6; Senses Darkvision 60; Perception +4
AC 20, t 14, ff 16, (+4 Dex, +6 Natural)
HP 45 (5d8+20)
Fort +0, Reflex +5, Will +3
DR 5, Bludgeoning; Immune Cold, Fire Resistant 5
Speed 40
Melee: two handed Scimitar +6, d6+4 (+d6 cold)
bab +3, +3 Str, (Full round action, Attack and breath)
Str 16, dex 18, con -, int 12, wis 10, chr 18
CMB +5, CMD 17
Feats, improved Initiative
Special Defense: Cold Aura (30’), Fort Save DC 14 d6 cold (NL), Cold Burst Death, explodes in a 30’ radius doing 5d6 cold, reflex save DC 19 for half
Special Attack: Breath Weapon, once every other round, cone 15’, damage 2d6 cold, save Reflex DC 19 for half


Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 9/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Reflex save: 1d20 + 4 ⇒ (5) + 4 = 9

Miagnik tried to get some sort of cover or shield himself in an effective way from the latest blast of frigid air, but his limbs were too frozen already to respond fast enough. It was only his magic and Wendel's healing that had managed to protect him and keep him standing.

He still wasn't powerful enough. But at least he did know he could take a lot more punishment from this kind of attack.


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Reflex, evasion: 1d20 + 10 ⇒ (14) + 10 = 24 Hal yanked a skeleton in front of him to protect himself from the brunt of the blast.

"Mae, fall back! Stephanie's hurt bad! Another blast like that will kill her! All of you get back around the damn corner! Windel, patch 'em up! I'll hold 'em off!"

I'm going to delay my action while everyone else acts.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

reflex, evasion: 1d20 + 7 ⇒ (1) + 7 = 8

the rogue ws clearly unsuspecting the massive explosion. "Ayeeeeeee...I ain't goin' no where. I'v got this bytche were I want her." The dwarf growls.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

reflex: 1d20 + 2 ⇒ (3) + 2 = 5

"Back....BACK! Let me heal." The bloodied cleric shouts. "Songbird keep that inspiration goin' your comrades need your courage and if you can give a bit of heal'n that would help us out." Windel speaks to Atharessa. "You and I need to keep 'em up and fightin'

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