Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion

Pathfinder Roleplaying Game


Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3 | Western Karrita Morianna | Western Counties | Encounter Map


3,251 to 3,267 of 3,267 << first < prev | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | next > last >>

HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Hal took up position on the other side of the door as it was opened, motioning for the rest of the group to hold where they were as they checked things out.

I'm assuming the formation is the usual "row and hal up front, the rest 40 or 50 feet back, preferably behind cover"


Male Goblin
Active Spells:
Mage Armor 4 hours,
Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Miagnik stayed right next to Hal, away from the doors but within easy distance should they come across something the two of them couldn't readily handle without magic.


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

No objections from me.

Stephaine says in the middle of the parties bulk as Halister, Ronwig and others sought out any signs of danger.
The little gnome mulling things over as they had happened.
Need to show Miagnik some of the books mother kept relating to calling. The others are right, outsiders are a sort of fire mages don't play with unless they are exceptionally powerful or desperate.

Mistress.. are you done being weird mistress? It looks like your shiny bird collector, beard with legs and mouse thief are going to open a door. The owl chirps as it looks at Stephanie, the woman blinking a few times before refocusing on the hallway from whatever she'd been on about this time.
" Yes. thats a good point Whiskey. Also stop being rude their names are Hallister, Miagnik and Ronwig."


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Hal looked side-eyed over his shoulder at Stephanie. He thought about saying something. but decided he didn't really want to know what the princess thought her bird was saying.


male

Hallister and Rownig shove on the doors and they hear a disturbing noise that sounds like the snapping of small twigs.

Looking down at the floor they see that it is instead the breaking of dry, brittle bones.

The floor of this chamber is littered with the remains of dozens of humanoid creatures, including skulls of dwarfs and goblins. The bones are too numerous to count, and all are bleached white, dry, hollow and brittle.

The chamber is thirty feet square, and on the left wall there is a pair of stone doors centered in the wall. These doors are held shut by thick iron chains that hang on rods embedded in the walls to each side of the doors. These chains are not locked, and look as though they can be easily removed, from this side, and only prevent the doors from moving this way. As you have seen here, all these stone doors can swing both ways, so this arrangement of chains seems ineffective, as any normal person on the other side would simply have to find away to pull the doors toward them in order to get out.

Something here is not right.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Mae stares at the bleached field before them.

"Hmpph. They really don't clean up around here!"

She takes in the nature of the doors and the chains.

"So an armless creature dwells on the other side, and occasionally gets let in to eat folk?"

Still, the brave brave warrior stands her ground, not keen to enter - her fingers tensing on her morningstar.


Male Goblin
Active Spells:
Mage Armor 4 hours,
Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Miagnik gazed at the room filled with bleached white bones.

"Hal... Stephanie... what could have done this?"


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

"Don't know. Ain't planning on tromping in t' find out. This seems like a great place for a bunch o' skeletons t' pop up from though. I'd rather not give them the chance."

Hal rummaged through his pack and pulled out a large skin full of oil. It had a small aperture, so when he squeezed the bag, the oil inside sprayed fairly far.

He indiscriminately squirted as far into the room as he could, spraying lines of dripping oil over as many of the bones as possible.

"Miagnik, can you do that flaming ball trick of yours?"

If there's undead in there, they aren't going to be happy...


Male Goblin
Active Spells:
Mage Armor 4 hours,
Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Miagnik grinned. "Sure thing Hal."

Focusing his mind< Miagnik conjured the now familiar ball of flame. "Dhalkec Taagaan"


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig looks at the door they just opened, "I think we should spike this door open. Just in case." He brushes some of the dry bones away with his foot. "Don't really want to get trapp'd in this chamber, like these folks did."

As Rownig kneels to spike the door, Hal steps forward squirts the oil.


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Hal nodded. "Smart."


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

Stephanie takes a sharp look around the room as Whiskey prods at one of the goblin bones.
" I.. well to be honest I am unsure. It looks like the lair of a monster of some variety but none is readily apparent. Perhaps the chains themselves could be the trap? I've heard tales of animate objects ambushing the unwary before" Stephanie explains giving the chains themselves a more specific look.

Does there appear to be blood on the chains in this room. Do the bones appear chewed on or does it look like time removed the flesh? Don't suppose the room itself smells like say, blood or whatever it is trolls spell like. We did meet one of those already after all. Well I suppose the room is about to smell like fire but before that.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 41/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel adjusts himself and holds his holy symbol firmly in case the bones spring up as Hal fears. He says a prayer: "Lord Strongfist show us the righteousness necessary to carry out our noble task and rid this vile place of this wickedness. Set right what is wrong, guide me 'and with virtue and my companions Will wit steel."


male

Rownig pounds a spike below one of the doors, to keep it open, while Hallister sprays the bones with oil.

Before Miagnik rolls a ball of fire into the bone pile, Stephanie takes a quick look around

Stephanie:
You see no signs of blood or flesh. The bones appear to be stripped clean, and show no signs of teeth, or weapon marks. The bones also do not appear to be very old, probably not more than a few years. They have only slightly begun to turn yellow near their edges. They are oddly thin, and hollow, as if something dissolved all the organic matter from them, leaving nothing behind but the minerals of the bone itself

Once the flaming sphere rolls across the bones they ignite, and begin to burn readily. The flame is not high, but a white smoke begins to fill the room and pour out the door near the top, spilling into the passageway.


Male Goblin
Active Spells:
Mage Armor 4 hours,
Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

A small smile comes to Miagnik's face as he watched the bones begin to burn. "I enjoy the fire here Hal, but I don't see anything getting up."

He then glanced back at Stephanie "Hmm, I might agree with that but don't you think those chains are too short to reach all across the room? Also shouldn't there be weapons and armor?"

Even as he asks it, Miagnik suddenly realized that there could have been valuables hidden among the bone piles and without waiting for a response he waves his hand rolling the ball of flame to the back right corner of the room casts a spell.

"Draakhan Garlen" Detect Magic


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Hal shrugged, "Glad it's just bones. Now all we gotta worry about is why they're all here in the first place."

Then he settled in to wait for the flames to die down.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 41/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel drenches several strips of cloth with water and passes them around to the crew. He then ties his around his nose and mouth. "It'll 'elp you to breathe."

rownig takes his and give the cleric a quick nod.

3,251 to 3,267 of 3,267 << first < prev | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / DM Terquem's "Palace of the Vampire Queen" All Messageboards

Want to post a reply? Sign in.
Recent threads in Play-by-Post

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.