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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. Current Map 1| Level 1 Overview


2,151 to 2,175 of 2,175 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

"Er,...Windel? I think this is gonna make y'happy." The rogue mumbles, "blasted deathwish." he double moves up to -AA:21 behind Moralane. He is getting ready to acro roll next round to set up flanking.


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Round 8: Miagnik will run to space -Z: 25.

Miagnik wasn't sure what he could do at this point but when Moralanes strained voice echoed down the hall, it forced him into action. Without much hesitation he ran all the way to the end of the corridor, catching himself on the wall before looking around the corner to see how things were progressing.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Hal swatted the goblin's claw once again. "Keep yer filthy hands t' herself." he growled, continuing his assault.

Cont. Crane Style
Flurry 1, Defensive: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Flurry 2, Defensive: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

"Git back, Lass! Ye can't shoot if ye can't see! Follow the wall 'round th' corner."

Blind archers are pretty much screwed.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig would tell her, "Right behind ya, just step back and I'll take yer spot."


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP(24)29/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel hustles double moving to -AB:23


Female Goblin Barbarian 4; HP 47/47/ 55/55; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

Unwilling to move closer to more spiders, Mae is unable to begin the process of setting up a flank with Hallister. She swings her goblin club at a new foe.

If Hal's goblin is now down, then Mae attacks the spider to adjacent to her…

Shinng!: 1d20 + 2 ⇒ (19) + 2 = 21 [BAB, -2 Power Attack]
Whoppft!: 1d6 + 6 ⇒ (4) + 6 = 10 [+6 Power Attack]


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP(24)29/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

"Let me at 'em." the wide eyed cleric bellows as he sees the spiders. His axe humming happily in his hands.


male

One of the things most Pathfinder players never expect, is a long combat, right? Well, Maelodakh is now Fatigued (and should be exhausted from running while fatigued but I'll overlook that for now). She is at a -2 to Strength and Dexterity, but her attack roll will still hit, this time. Her fatigued condition will last twice as many rounds as she raged, and that ended two rounds ago


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Terquem wrote:
One of the things most Pathfinder players never expect, is a long combat, right? Well, Maelodakh is now Fatigued (and should be exhausted from running while fatigued but I'll overlook that for now). She is at a -2 to Strength and Dexterity, but her attack roll will still hit, this time. Her fatigued condition will last twice as many rounds as she raged, and that ended two rounds ago

You haven't played in one of my games. Very similar to this where there are waves of combatants and resources get taxed. I like when the players have be pushed to extremes and think a way through to a solution.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

We're dwarves. Long fights suit us just fine.


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

It's so true. My first thought was "Oh man, this is bad. The GM's trying to kill us!" But then I thought about it and realized, no this is a very believable situation and this is also really awesome.


Female Goblin Barbarian 4; HP 47/47/ 55/55; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

I have absolutely no problem with current events. Been playing since 1982 - I have no expectations on what should or should not happen.

I have Fatigued stats in the Offense section of my profile - is it in error? Maybe the PA stats were correct after all?


male

Day 8, morning, turn 53

Initiative order:

Rownig – 25
Goblin Warband – 24
Galinea and friends - 24
Maelodakh – 22
Windel – 20
Miagnik – 16
Stephanie – 15
Atharessa - 15
Hallister – 8
Moralane – 8

Round 7 wrap up, Hallister’s round 7 attacks

After Hall swats away another claw attack he responds with an elbow to the goblin’s face, followed by a swift knee to the monster’s groin

Top of Round 8…

Rownig moves around the blinded Moralane reassuring her with calming words

The Goblin in front of Hall grows furious with the dwarf’s constant defense and attacks madly
Melee Claw#1: 1d20 + 5 ⇒ (20) + 5 = 25
Melee Claw#2: 1d20 + 5 ⇒ (8) + 5 = 13

The remaining Goblin archer moves closer, dips another arrow into a small clay pot, and takes aim at Rownig just as a spider scurries near the dwarf

Missile Attack: 1d20 + 4 ⇒ (7) + 4 = 11

But the arrow sails over his head

The spiders swarm forward, some moving only a few feet, while the enlarged Goblin strides up next to Hallister and Maelodakh cackling madly she attacks each dwarf with a closed fist trying to bash them in the head

Versus Hallister
Krrthin’s attack: 1d20 + 9 ⇒ (15) + 9 = 24

versus Maelodakh
Krrthin’s attack: 1d20 + 9 ⇒ (2) + 9 = 11

Spiders swarm around the dwarf’s legs biting where they can

Org_Spider verses Mae: 1d20 + 6 ⇒ (2) + 6 = 8
Grn_Spider verses Hall: 1d20 + 6 ⇒ (14) + 6 = 20
Red_Spider verses Rownig: 1d20 + 6 ⇒ (1) + 6 = 7

The Spider/Goblin lifts a symbol hanging on a chain around her neck and aims a bolt of dark energy at Hallister

Ranged Touch Attack: 1d20 + 1 ⇒ (2) + 1 = 3

Okay the best I can figure is Hallister is hit by one claw from the Blue Goblin and one Bash from Krrthin, so can he choose which one to deflect with Crane Wing?

Maelodakh can choose to apply her round 8 attack to the Blue Goblin, a spider (orange) or to Krrthin

The rest of the party can now go, including Rownig, then the Goblins will attack in Round 9

Damage tracker:

Hallister – takes 7 damage (magic missile)
Org Goblin – dead
Yel Goblin – dead
Red Goblin – dead
Blu Goblin – takes 23 damage
Maelodakh – takes 5 damage
Moralane – takes 3 (NL), and 17 damage (blind)
Stephanie – takes 4 damage
Miagnik – takes 5 damage
Atharessa - take 1 (NL) and 5 damage
Galinea – takes 5 damage

DM Notes::

Goblin War Band Archers – HP 36, AC 17 (+4 Armor, +3 Dex), FF 14, t 13, +4 BAB, +1 Str, +3 Dex, Ranged +7(+8) d8+1 damage, Melee +5/+5 d4+1/d4+1 + poison (Fortitude Save DC 13, immediate (once), Paralysis 2d3 rounds, CMD 18, CM +5, Improved Unarmed attack, Point Blank Shot. F +4, R +7, W -1

Poison Countdown Clock:

Atharessa and Stephanie need to make Fortitude Saves, DC 12, or suffer paralysis for 1 hour, and d2 Dex loss: Day 8, turn 116, and then again DC 10, Day 9 turn 117 for the same effect.]/spoiler]

[spoiler=Galinea]
HP 45, AC 17, t 17, ff 14 | Bab +3,

Krrthin:
AC 12 (+4 Armor, +1 Dex, -2 Rage, -1 size) | hp 60 | melee brawler, +9/+9,d8+5 | Brawler, unexpected strike

Spiders:
Small Creatures, Init +4, Senses Darkvision, Perception +4 | AC 16 (+1 NA, +3 Dex, +1 size), T 14, FF 12 | HD 3d8+6, HP 18 | F +3, R +4, W +0 | Speed 30 | CMD 14 | Melee Bite + 6 (weapon finesse, Bite), d3+Poison (Save, Fort DC 14, immediate (once), Paralysis 2d3 rounds, 24 hours later, Fort DC 12 Paralysis 1 hour, d2 Dex damage, 48 hours later (only on successful 24 hour later) Fort DC 10, paralysis 1 hour, d2 Dex damage

Made an error on the previous round's spider n=bite attacks


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Miagniks face twisted up in a look of shock as he saw what they were all up against. "That's too many..."

I have to do something

He ran forward into the room, slinging his pack off of his shoulder and pulling out a thick leather pouch. As he skidded to a stop next to Windel, he loosened the pouches drawstrings and hurled it at the over sized Goblin.

Ranged touch Attack: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21

"Hey biggy, be sure to inhale deeply!"

Miagnik is moving to -AC:23, and lobbing a pound of cinnamon at Krrthin and her buddies.


Female Goblin Barbarian 4; HP 47/47/ 55/55; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

If the blue goblin is still alive, then he's Mae's target. That hasn't changed. ;)


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

RD 8: Rownig

Move; Swapped spots with Morlane as previously posted.

Std: "Blasted spiders." He grumbles under his breath and hacks at the the red spider with a single axe.

single Handaxe: 1d20 + 7 ⇒ (7) + 7 = 14;damage,underground: 1d6 - 1 + 1 ⇒ (2) - 1 + 1 = 2

Well that stunk.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

I have to decide when the attack comes in normally. That's trickier in PbP. I don't think I want to get hit by the big girl, so if I knew she was coming I would save the parry for use against her. Your call if I could tell the big girl was on her way towards me or not.

Also, it looks like the red spider couldn't have got to where it it without provoking an AoO from me.

AoO vs red spider, still defensive: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Damage: 1d6 ⇒ 2 Better than nothing

Hal saw the big goblin coming and switched his focus, letting the claw through. It was going to hurt, but he had other worries. He stomped out at a spider as it passed and then tried to finish off the blue goblin in front of him.

Continuing Crane Style. I think I have been forgetting my Hatred bonus.

Flurry 1, Defensive, hatred: 1d20 + 5 - 2 + 1 ⇒ (3) + 5 - 2 + 1 = 7
Damage, goblin: 1d6 ⇒ 2

Flurry 1, Defensive, hatred: 1d20 + 5 - 2 + 1 ⇒ (13) + 5 - 2 + 1 = 17
Damage, goblin: 1d6 ⇒ 3


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Actually, as I recall from Terquem, in this particular world/archipelago Dwarves don't actually have their usual hatred of Goblins because of how close they work/interact with each other.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Miagnik wrote:
Actually, as I recall from Terquem, in this particular world/archipelago Dwarves don't actually have their usual hatred of Goblins because of how close they work/interact with each other.

That is correct.


male

everyone else can take actions now, is there something I forgot? Yes, and there is no Goblin hatred in this campaign


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

I think the only ones who haven't taken an action yet, this round, are Stephanie, Wendel and your NPC's Terquem.


male

Ah, well that explains things, I should read the thread a bit closer before I think I've figured out what's wrong, d'oh!


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP(24)29/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 8: Windel

Move: the cleirc moves up to -AD:21.

Std: "SPIDERS!!!! As the dwarf moves closer to his sworn foe he heaves Kreescniq, "Seek vengeance and return to me hand."

Kreescandiq Axe: 1d20 + 6 ⇒ (5) + 6 = 11;damage, thrown, str: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
bane, giant poisonous spider: 2d6 ⇒ (4, 6) = 10

Grrrrrr

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