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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. Current Map 1| Level 1 Overview | Current Map 2


2,101 to 2,148 of 2,148 << first < prev | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | next > last >>

Female Goblin Barbarian 4; HP 47/47/ 55/55; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

Round 4

5 ft. step: to -L25

Still enraged at the sight of her erstwhile goblinic brethren's pustular state, and emboldened by Miagnik's fireworks, Stephanie's magicks and general bloodletting spraying her from Hallister's efforts, Mae heaves her morningstar again with stolid, if crazed impunity.

Standard ActionBooshka on yellow goblin in -L26

Whisht!: 1d20 + 4 + 3 - 2 ⇒ (20) + 4 + 3 - 2 = 25 [+4 BAB, +3 Str, -2 PA]
Spopttk!: 1d6 + 3 + 4 ⇒ (3) + 3 + 4 = 10 [+3 Str, +4 PA]

Crit Confirm: 1d20 + 4 + 3 - 2 ⇒ (13) + 4 + 3 - 2 = 18
Damage: 1d6 ⇒ 5

Rage rounds remaining - 2


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP(24)29/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 4: Windel

The cleric directs his spiritual hammer to attack the goblin (-Q:26),

spiritual weapon: 1d20 + 6 ⇒ (16) + 6 = 22;damage: 1d8 + 2 ⇒ (8) + 2 = 10

There after he moves forward another 20 feet.

"Can't run from the God of War's watchful eye."


male

Day 8, morning, turn 53

Initiative order:

Rownig – 25
Goblin Warband - 24
Maelodakh – 22
Windel – 20
Miagnik – 16
Stephanie – 15
Atharessa - 15
Hallister – 8
Moralane - paralyzed

Round 3, more wrap up…I am taking some liberties here to allow Stephanie to get in a Round 3 action, her double move, so that she can fire missiles in Round 4. I am going to say that She see’s Miagnik’s Flaming Sphere come into existence, and then bolts forward toward the light.

Stephanie stands in the near total darkness of the intersection of the passageway. She can feel Atharessa by her side, and the half-nature of her Goblin parenthood gives her eyes just enough magic to allow her to make out the shapes of those around her. Suddenly a bright ball of flames comes into existence some distance ahead of her, and it illuminates the passageway, showing Hallister, carrying the paralyzed Moralane, and Mealodakh engaged in combat with two hideous Goblin like monsters humanoids. Thinking with lightning speed, Stephanie bolts down the passageway until she comes up behind Rownig, who she only now notices was making his way to the north as quickly as he could. When Stephanie bolts, Atharessa is right there beside her, spear in hand.

Round 4...

At the moment Stephanie catches up to almost on Rownig’s heels, the dwarven tunnel fighter leaps into the fray, attacking with both of his axes. The Attack catches the Goblin unprepared and both attacks of Rownig’s draw blood, first from one arm and then from the other. The Goblin hisses, and strikes back at Rowning.

Melee Claw attack 1: 1d20 + 5 ⇒ (4) + 5 = 9
Melee Claw attack 2: 1d20 + 5 ⇒ (5) + 5 = 10

While the Other Goblin, ignores Maelodakh and attacks Hallister
Melee Claw attack 1: 1d20 + 5 ⇒ (1) + 5 = 6
Melee Claw attack 2: 1d20 + 5 ⇒ (10) + 5 = 15

The sudden appearance of the other heroes rushing toward them, throws the Goblins into a minor panic, and their attacks are pitifully ineffective.

Taking advantage of their distracted nature, Maelodakh smashes her weapon into the face of the Goblin in front of her, killing him instantly, while Stephanie launches a pair of missiles that strike unerringly at their targets. The magical force missiles do minor damage, but the impact of the second missile knocks one of the fleeing Goblins off its feet.

Windel sends a spiritual weapon after the fleeing Goblins and the weapon manages to land a blow that causes the Goblin to stagger, but he keeps running away.

The other Goblins continue to flee, I will update the map tonight

Damage tracker:
Org Goblin – dead
Yel Goblin – takes 11 damage
Red Goblin – takes 4 damage is prone
Blu Goblin – takes 10 damage
Moralane – takes 3 (NL), and 15 damage, is paralyzed
Stephanie – takes 4 damage
Miagnik – takes 5 damage
Atharessa - take 1 (NL) and 5 damage

DM Notes:
Goblin War Band Archers – HP 36, AC 17 (+4 Armor, +3 Dex), FF 14, t 13, +4 BAB, +1 Str, +3 Dex, Ranged +7(+8) d8+1 damage, Melee +5/+5 d4+1/d4+1 + poison (Fortitude Save DC 13, immediate (once), Paralysis 2d3 rounds, CMD 18, CM +5, Improved Unarmed attack, Point Blank Shot. F +4, R +7, W -1


male

Day 8, morning, turn 53

Initiative order:

Rownig – 25
Goblin Warband - 24
Maelodakh – 22
Windel – 20
Miagnik – 16
Stephanie – 15
Atharessa - 15
Hallister – 8
Moralane – paralyzed

Round 3, Refelx Saves versus Miagniks flaming Spheres
Red Goblin Reflex Save: 1d20 + 3 ⇒ (12) + 3 = 15
Blue Goblin Reflex Save: 1d20 + 7 ⇒ (17) + 7 = 24

The Red goblin, as he is prone, suffers a -4 penalty to his Reflex Save, this is something I am applying as I cannot find a rule on how reflex saves are affected by being prone. Damage tracker has been reset to correct values. The Yellow Goblin is dead, from Maelodakh's blows, while the Orange Goblin is badly suffering from Hallister's Kick, and Rownig's Axes, and Miagnik's flaming Sphere. The Blue Goblin runs further down the Passageway. Since the attacks on Hallister came from a dead goblin, it is good they missed, so we will ignore them. Maelodakh is up in round 4, now. Windel’s Spiritual Weapon hits the Blue Goblin as it is fleeing. The Blue Goblin also avoids half of the damage from Miagnik’s second Flaming Sphere

Damage tracker:
Org Goblin – takes 23 damage
Yel Goblin – dead
Red Goblin – takes 15 damage is prone
Blu Goblin – takes 10 damage
Maelodakh – takes 5 damage
Moralane – takes 3 (NL), and 15 damage, is paralyzed
Stephanie – takes 2 damage
Miagnik – takes 5 damage
Atharessa - take 1 (NL) and 5 damage

DM Notes:
Goblin War Band Archers – HP 36, AC 17 (+4 Armor, +3 Dex), FF 14, t 13, +4 BAB, +1 Str, +3 Dex, Ranged +7(+8) d8+1 damage, Melee +5/+5 d4+1/d4+1 + poison (Fortitude Save DC 13, immediate (once), Paralysis 2d3 rounds, CMD 18, CM +5, Improved Unarmed attack, Point Blank Shot. F +4, R +7, W -1

Poison Countdown Clock:
Atharessa and Stephanie need to make Fortitude Saves, DC 12, or suffer paralysis for 1 hour, and d2 Dex loss: Day 8, turn 116, and then again DC 10, Day 9 turn 117 for the same effect.

It is Round 4 – Maelodakh is up, Wendel has taken an action, Stephanie, Hallister, Miagnik, and Atharessa get to take round 4 actions. I am sorry that I let this battle get so messed up. Can we get going again?


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I'm following just fine.


Female Goblin Barbarian 4; HP 47/47/ 55/55; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

Emboldened by her efforts Mae charges to end a new foe.

Round 5

Full Round Action Charge to N26 to attack goblin in O27

Zwirr!: 1d20 + 4 + 3 - 2 + 2 ⇒ (7) + 4 + 3 - 2 + 2 = 14 [+4 BAB, +3 Str, -2 PA, + 2 Charge]
P'chanque!: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9 [+3 Str, +4 PA]

Rage rounds remaining - 1

AC 16/T 13/FF 12 till next round


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Miagnik grunts in annoyance as the Goblins run from his fire. He lets his fire stay at rest on top of the Gobin near Hallister and throws one hand at the other downed Goblin.

While with his other hand, he readies to snap at the Goblin on the ground.

Goblin:
"Taste the power of my heritage. Dragon Snap."

Then he snapped, which sent a streaking, zigzagging, ball of fire down at the downed Goblin.

Miagnik is letting the Flaming sphere sit on top of the orange Goblin, which should still do its damage, and he is casting Snapdragon Fireworks at the red one. With his other hand he is smashing his other flaming Sphere on the Red one.

Orange Goblin Sphere Dc.16: 3d6 + 3 ⇒ (1, 5, 5) + 3 = 14

Red Goblin Sphere Dc.16: 3d6 + 3 ⇒ (1, 6, 2) + 3 = 12

Snapdragon Firework Dc.15 vs. Half/no Dazzle: 1d4 + 1 ⇒ (1) + 1 = 2


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Crane Style still active. Double Move, provoking an AoO (ready to deflect it if it would hit).

With the goblin in front of him gone and the others beginning to swarm the one ned to it, Hallister continued to bolt forward after the other retreating enemies.

Moving to S26


male

Day 8, morning, turn 53

Initiative order:

Rownig – 25
Goblin Warband - 24
Maelodakh – 22
Windel – 20
Miagnik – 16
Stephanie – 15
Atharessa - 15
Hallister – 8
Moralane - paralyzed

Round 4…

Maelodakh is one round ahead of us, so I’ll catch up to her soon!

The Goblin facing Hallister is attacked by the Flaming Sphere again, giving Hallister an opportunity to bolt passed the monster while it tries to avoid the moving ball of fire
Reflex Save, Org: 1d20 + 7 ⇒ (14) + 7 = 21

The Goblin manages to dip and sway well enough to avoid taking the brunt of the fire damage assaulting him

Ahead of him, Hall sees the other fleeing goblin round the corner toward the west.

Stephanie?

The Goblin that is prone, in the passageway, rolls to the side, trying to get out from under the Flaming Sphere on top of him
Reflex Save, Red: 1d20 + 3 ⇒ (16) + 3 = 19

He manages to get five feet away from the Sphere, but is badly burned anyway

And then he is immediately attacked by a small glowing missile
Second Reflex Save, Red: 1d20 + 3 ⇒ (16) + 3 = 19

The missile strikes the Goblin’s hand and leaves a bright red burn in the shape of a blazing star. Seeing the mark and hearing Miagnik’s warning, the Goblin begins to shake with fear.

Atharessa levels her spear, and takes a position protecting Stephanie should any of the Goblin enemies decide to come this way.

Damage tracker:
Org Goblin – takes 30 damage
Yel Goblin – dead
Red Goblin – takes 16 damage is prone, shaken
Blu Goblin – takes 10 damage
MNaelodakh – takes 5 damage
Moralane – takes 3 (NL), and 15 damage, is paralyzed
Stephanie – takes 4 damage
Miagnik – takes 5 damage
Atharessa - take 1 (NL) and 5 damage

DM Notes:
Goblin War Band Archers – HP 36, AC 17 (+4 Armor, +3 Dex), FF 14, t 13, +4 BAB, +1 Str, +3 Dex, Ranged +7(+8) d8+1 damage, Melee +5/+5 d4+1/d4+1 + poison (Fortitude Save DC 13, immediate (once), Paralysis 2d3 rounds, CMD 18, CM +5, Improved Unarmed attack, Point Blank Shot. F +4, R +7, W -1

Poison Countdown Clock:
Atharessa and Stephanie need to make Fortitude Saves, DC 12, or suffer paralysis for 1 hour, and d2 Dex loss: Day 8, turn 116, and then again DC 10, Day 9 turn 117 for the same effect.

Rownig is up, it is the top of Round 5, and I will address Maelodakh’s attack in the next post.


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Seeing the Goblin begin to shake with fear Miagnik couldn't help but feel a moment of glee. He stood from around the corner and began moving forward. With one hand, Mignik rolls his secondary ball of fire away from the cowering Goblin on the ground.

"Good, you recognize fear. Surrender now and I will consider letting you live! Do not and you can burn like all the rest of your weak allies behind us!"

Intimidate: 1d20 + 6 ⇒ (8) + 6 = 14

Since these Goblins are in some way marked with spider abilities, do they count as Spiders for my ability to interact with? If they do then my Intimidate score is +2 higher.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

RD 5: Rownig

He presses his assault on the goblin in front of him,

AXE One:

TWF, WF 2 Handaxes: 1d20 + 5 ⇒ (5) + 5 = 10;Damage, underground: 1d6 - 1 + 1 ⇒ (1) - 1 + 1 = 1

AXE Two:

TWF, WF 2 Handaxes: 1d20 + 5 ⇒ (10) + 5 = 15;Damage, underground: 1d6 - 1 + 1 ⇒ (5) - 1 + 1 = 5

He then five foot steps to -L: 28


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Im having trouble picturing the action. Can we get a map update?

I want to know if the I can get the last goblin into view with a move action.


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

If you follow what is happening from the last map update, at a full run, Hallister should have been able to catch up to the blue Goblin Goblin as he is turning the corner in square -AA,25.
Update: Never mind, you had Hallister only double move, he will only be able to see the Goblin as he is rounding the corner.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

I can't maintain Crane Style at anything faster than a double move. I didn't want to risk an AoO or drop my AC against any ranged attacks.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Sorry, Stephanie simply loses her Round 4 action. Thank you for the liberties you've already allowed me, as I've been a mess in this fight.


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP(24)29/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Just waiting for the green light to go.


male

The Map is updated, there are now two red circles, with notation by them showing the place they would be on the map. These are Miagnik's flaming Spheres. The Orange Goblin survives Rownig's attacks, I'll make an actual game post soon to describe the situation. Hall can see the Goblin at -AB,25, but that Goblin is about to run toward the west. I'll post an Attack from the Orange Goblin and the Blue Goblin will stand up from prone, having crawled (rolled) five feet to the north of the flaming sphere that was in his square. It is the Goblin's turn, and then I will post Maelodakh's action, which is Actually a move to -O,26, and not -N,26 because she did not realize the goblin had moved five feet in it's last turn. Regular update coming soon


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Hal moves around the corner as fast as he can to catch the fleeing goblin.

Full run. Please place me as close as I can manage to get.


Female Goblin Barbarian 4; HP 47/47/ 55/55; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

Thanks for the headsup Terquem


male

Day 8, morning, turn 53

Initiative order:

Rownig – 25
Goblin Warband - 24
Maelodakh – 22
Windel – 20
Miagnik – 16
Stephanie – 15
Atharessa - 15
Hallister – 8
Moralane - paralyzed

Round 5…

As Rownig tries to land a blow on the Goblin in front of him, the Flaming Sphere that threatens the creature rolls from side to side, and this throws Rownig’s aim off slightly.

The Goblin has had his fill of the ball of fire, and steps to the side to get away, then attacks Rownig with both claws
Orange Goblin stepping to –M,28 and full attack

Melee Claw#1: 1d20 + 5 ⇒ (13) + 5 = 18
Melee Claw#2: 1d20 + 5 ⇒ (11) + 5 = 16

Rownig is clawed savagely across the face
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

And he can feel the poison on the creatures claws burning his flesh
Fortitude Save, DC 13, failure means Paralysis 2d3 rounds

The Goblin on the Floor comes to his feet as Maelodakh is rushing toward him. His fear shows in his face and he seems to be staring back toward the south looking for the source of the threat he heard spoken in the Goblin tongue. He is almost caught off guard as Maelodakh rushes him, but her swing is off and the Goblin ducks just slightly to avoid the blow. His fear now replace by a sense of doom and a will to survive, he attacks Maelodakh with one claw
Melee Claw: 1d20 + 5 ⇒ (9) + 5 = 14

Maelodakh easily avoids the attack.

The other Goblins flee down the Western Passageway, and one of them reaches a set of Double doors and begins pounding on one of them. When the trailing Goblin sees the other Goblin pounding on the door, he stops and turns around with a malicious grin on his face. He watches as Hallister rounds the corner in a full run, carrying the paralyzed Moralane. To his surprise the burly Dwarf keeps coming at him at full speed, and only comes to a stop when he is standing right in front of the Goblin.

Hallister will catch the Blue Goblin this round, I will update the map, tonight. Windel, Miagnik, Stephanie and Atharessa are up

Damage tracker:
Org Goblin – takes 30 damage
Yel Goblin – dead
Red Goblin – takes 21 damage is prone
Blu Goblin – takes 10 damage
MNaelodakh – takes 5 damage
Moralane – takes 3 (NL), and 15 damage, is paralyzed
Stephanie – takes 4 damage
Miagnik – takes 5 damage
Atharessa - take 1 (NL) and 5 damage

DM Notes:
Goblin War Band Archers – HP 36, AC 17 (+4 Armor, +3 Dex), FF 14, t 13, +4 BAB, +1 Str, +3 Dex, Ranged +7(+8) d8+1 damage, Melee +5/+5 d4+1/d4+1 + poison (Fortitude Save DC 13, immediate (once), Paralysis 2d3 rounds, CMD 18, CM +5, Improved Unarmed attack, Point Blank Shot. F +4, R +7, W -1

Poison Countdown Clock:
Atharessa and Stephanie need to make Fortitude Saves, DC 12, or suffer paralysis for 1 hour, and d2 Dex loss: Day 8, turn 116, and then again DC 10, Day 9 turn 117 for the same effect.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

"I don't like the sound of that pounding." Stephanie whispers to Atharessa. "It might be time to go guys!" She then calls out to the others. "We gotta get Moralane out of here, and whatever's behind that door might be a bit much. I can cover our retreat."

It's so hard to see down that hallway. Can the others even hear her? She's used some of her more hindering spells, but deliberates over what might work best here...

Holding action to see what comes through the door.


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP(24)29/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 5: Windel

He is holding his action.


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

RD: 5, Moving 2nd Flaming Sphere back onto Orange Goblin, Then launching a Snap Dragon down at red Goblin.

The echoing pounding on the Door and Stephanies words of caution were enough to make Miagnik stop his act of intimidation against the Goblin Maelodakh was now standing next to.

Deciding it would be best to eliminate as many threats as possible, Miagnik launched his hand into the air and had his ball of Flame follow suit by jumping into the air and come crashing down on top of the Goblin next to Rownig. While with his other hand he snapped and sent a crackling ball of light shooting down at the Goblin further down the hall.

Flaming sphere 1, Dc. 16 Orange: 3d6 + 3 ⇒ (4, 3, 2) + 3 = 12

Flaming Sphere 2, Dc. 16 Red: 3d6 + 3 ⇒ (4, 3, 4) + 3 = 14

Snap Dragon Dc.15 for Red: 1d4 + 1 ⇒ (2) + 1 = 3


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Hal smashed his fist toward the surprised goblin's face and followed with a headbutt, shifting back to a defensive posture now that he wasn't running.

Crane Style
Flurry 1, Defensive: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Flurry 2, Defensive: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


male

Day 8, morning, turn 53

Initiative Order:
Rownig – 25
Goblin Warband - 24
Maelodakh – 22
Windel – 20
Miagnik – 16
Stephanie – 15
Atharessa - 15
Hallister – 8
Moralane - paralyzed

Rownig - I need a Poison Save, DC 13, from you

Moralane –
Poison Duration: 1d3 + 3 ⇒ (1) + 3 = 4

Round 5, continued…

As Hallister pummels the surprised goblin, he feels Moralane’s body suddenly relax.

What the hell is going on! Moralane shouts from Hallister’s shoulder

Galinea’s initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Red Goblin Reflex Save, FS: 1d20 + 7 ⇒ (19) + 7 = 26
Red Goblin Reflex Save, SD: 1d20 + 7 ⇒ (18) + 7 = 25

The Goblin jumps to the side and avoids the Flaming Sphere as it rolls toward him, and then he manages to turn his head just in time to avoid taking another Snap Dragon firework this time right to the face. Instead, the firework singes the Goblin’s ear.

Org Goblin reflex Save: 1d20 + 7 ⇒ (20) + 7 = 27

The other goblin, also assaulted by a Flaming Sphere is too fast and avoids the lumbering ball easily.

I need a save from Rownig, and then he is up at the top of Round 6

Damage Tracker:
Org Goblin – takes 30 damage
Yel Goblin – dead
Red Goblin – takes 22 damage
Blu Goblin – takes 13 damage
MNaelodakh – takes 5 damage
Moralane – takes 3 (NL), and 15 damage, is paralyzed
Stephanie – takes 4 damage
Miagnik – takes 5 damage
Atharessa - take 1 (NL) and 5 damage

DM Notes:
Goblin War Band Archers – HP 36, AC 17 (+4 Armor, +3 Dex), FF 14, t 13, +4 BAB, +1 Str, +3 Dex, Ranged +7(+8) d8+1 damage, Melee +5/+5 d4+1/d4+1 + poison (Fortitude Save DC 13, immediate (once), Paralysis 2d3 rounds, CMD 18, CM +5, Improved Unarmed attack, Point Blank Shot. F +4, R +7, W -1

Poison Countdown Clock:
Atharessa and Stephanie need to make Fortitude Saves, DC 12, or suffer paralysis for 1 hour, and d2 Dex loss: Day 8, turn 116, and then again DC 10, Day 9 turn 117 for the same effect.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

"I gotcha lass! Hang on a sec."


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

fort save, poison: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

*Made it by a dwarf's whisker.

RD 6; Rownig

He continues to hack and slash a that goblin near him (oraange0

"Laddie do yerself and favor and give up."

AXE One:

TWF, WF 2 Handaxes: 1d20 + 5 ⇒ (13) + 5 = 18;Damage, underground: 1d6 - 1 + 1 ⇒ (4) - 1 + 1 = 4

AXE Two:

TWF, WF 2 Handaxes: 1d20 + 5 ⇒ (12) + 5 = 17;Damage, underground: 1d6 - 1 + 1 ⇒ (2) - 1 + 1 = 2

"Brothers we are getting to spread apart."


Female Goblin Barbarian 4; HP 47/47/ 55/55; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

Round 6

Oblivious of events to the north, Mae turns to crunch the last of the current foes near her.

Standard ActionAttack goblin in P27

Zeen!: 1d20 + 4 + 3 - 2 ⇒ (4) + 4 + 3 - 2 = 9 [+4 BAB, +3 Str, -2 PA]
Chonque!: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9 [+3 Str, +4 PA]

Rage rounds remaining - 0


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

K,25

Stephanie doesn't see the others return from the dark hallway ahead. She has no idea how far it extends, nor how far they may have travelled down it. But Miagnik's flaming orb whirs by the nearest goblin fighting Rownig.

The goblin may have dodged the orb, but he looks like he doesn't have a lot of fight left in him. She hopes to discourage him further. She slinks forward along the left wall, holding out one hand to feel the stones beside her and keep close. As she reaches the alcove of the nearest doorway she begins the simple incantation and flings a bolt of acid at the small deteriorating creature.

Move to K,25
Cast Acid Splash
Ranged Touch Attack: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2-4 is for firing into combat
Potential Damage: 1d3 ⇒ 1


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Frustration apparent on his face as their opponents continue to dodge nimbly away from the fire, Miagnik smashes the first sphere of flame down at the Goblin next to Maelodakh. Immediately upon which the flames seem to extinguish themselves. Unsure of the outcome, however, he spitefully rolls the second sphere away from Rownig and over to the same Goblin.

Flaming Sphere1, Red Goblin; Dc.16: 3d6 + 3 ⇒ (1, 5, 4) + 3 = 13

Flaming Sphere2, Red Goblin; Dc.16: 3d6 + 3 ⇒ (1, 5, 1) + 3 = 10


male

Day 8, morning, turn 53

Initiative order:

Rownig – 25
Goblin Warband – 24
Galinea and friends - 24
Maelodakh – 22
Windel – 20
Miagnik – 16
Stephanie – 15
Atharessa - 15
Hallister – 8
Moralane - 8

Round 6…

As Rownig tries to talk the strange Blue Goblin into giving up, he lands two more blows with his axes, and the second blow sends the Goblin to the ground in a pool of his own blood.

The other Goblin attacks Maelodakh
Melee Claw #1: 1d20 + 5 ⇒ (1) + 5 = 6
Melee Claw #2: 1d20 + 5 ⇒ (6) + 5 = 11

While around the Corner, Hallister sets Moralane down on her feet
Moralane will adjust her Initiative to 8

Hallister is attacked, and the Goblin down the hall from Hallister and Moralane fires an Arrow (after dipping it into a small vial) into the general area
Attacks on Hallister
Melee Claw #1: 1d20 + 5 ⇒ (7) + 5 = 12
Melee Claw #2: 1d20 + 5 ⇒ (19) + 5 = 24

I think the 24 hits Hallister, and as he has not been hit by this Goblin before, he needs to make a DC 13, Fortitude save or be Paralyzed for 2d3 rounds

Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Arrow is aimed at: 1d6 ⇒ 31-3 Hallister, 4-6 Moralane
Ranged Poison Arrow Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

But the Arrow misses!

The doors open wide down the hall and a centaur like creature strides out into the hall. The creature has the upper body of a small female Goblin, with blood red hair and blue green skin, while her lower body is that of a giant poisonous spider.

She is followed by two other Goblins, both wearing dark blue robes, and four small blue spiders.

The Spider-taur moves with amazing speed and grace, racing toward Hallister and Moralane and when she is twenty feet from them, she raises one hand and splays her fingers wide wihile shouting a strange curse in Goblin Lommtham Douggnuth

Goblin:
Death to the Unbelievers

Channel negative Energy, Will Save DC 16 for half: 3d6 ⇒ (6, 3, 1) = 10

While behind her one of the robe wearing Goblins touches the strange warrior goblin and she suddenly doubles in size, becoming as large as a small ogre

Maelodakh attacks the Goblin that clawed at her, but the scrawny Goblin dodges too quickly for her weapon, and now Maelodakh begins to feel a wave of fatigue sweep over her.

Stephanie hurls a glob of acid, but the darkness makes her target hard to see and she misses

Avoiding Maelodakh’s attack the Goblin is now assaulted by two Flaming Spheres
Reflex Save: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex Save: 1d20 + 7 ⇒ (20) + 7 = 27

While trying to avoid the second sphere, the first burns the Goblin badly.

Atharessa seems torn between abandoning the fragile Stephanie, and rushing down the passageway to find Hallister, and staying with the beautiful Gnome, as Atharessa turns her head toward Stephanie, her heart leaps in her chest at the display of arcane power the young girl commands, and this seals her decision. She will not abandon the woman she has fallen in love with.

Damage tracker:
Org Goblin – takes 36 damage, and dies
Yel Goblin – dead
Red Goblin – takes 34 damage
Blu Goblin – takes 10 damage
MNaelodakh – takes 5 damage
Moralane – takes 3 (NL), and 15 damage, is paralyzed
Stephanie – takes 4 damage
Miagnik – takes 5 damage
Atharessa - take 1 (NL) and 5 damage

DM Notes:
Goblin War Band Archers – HP 36, AC 17 (+4 Armor, +3 Dex), FF 14, t 13, +4 BAB, +1 Str, +3 Dex, Ranged +7(+8) d8+1 damage, Melee +5/+5 d4+1/d4+1 + poison (Fortitude Save DC 13, immediate (once), Paralysis 2d3 rounds, CMD 18, CM +5, Improved Unarmed attack, Point Blank Shot. F +4, R +7, W -1

Poison Countdown Clock:
Atharessa and Stephanie need to make Fortitude Saves, DC 12, or suffer paralysis for 1 hour, and d2 Dex loss: Day 8, turn 116, and then again DC 10, Day 9 turn 117 for the same effect.


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP(24)29/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

DM where is this new thread coming from up near -AD: 7/8 and -AB:12? or is there anything coming from -P:27 -M:30

"Blasted guys, yer reckless runnin' off. windel moves to -I:29 and holds his action till I get some clarification regarding threats.


male

Yes, there are Doors at -AD, 7 and 8. We might need two maps, each zoomed in a little closer


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Crane Wing adds +4ac, which blocks the attack.

Hal dodges back and slaps the clawed hand away.

Will: 1d20 + 7 ⇒ (19) + 7 = 26

He grits his teeth and glares his defiance at the monstrosity. His voice was cold and calm.
"Lass, git clear an' cover me. Aim fer th' freak. I got this."


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

While he talked, he struck back at the goblin in front of him.

Maintaining Crane Style
Flurry 1, Defensive: 1d20 + 4 ⇒ (12) + 4 = 16
Damage, goblin: 1d6 + 1 ⇒ (6) + 1 = 7

Flurry 2, Defensive: 1d20 + 4 ⇒ (10) + 4 = 14
Damage, goblin: 1d6 + 1 ⇒ (6) + 1 = 7


Female Goblin Barbarian 4; HP 47/47/ 55/55; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

Mae feels the boundless energy of her warp-spasm fade, leaving her drained. And somewhat more clearheaded. But not enough to warrant moderation. She hears the distant cry in Goblin, but not clearly enough to make out the words. She swings her goblin club again...

Shinng!: 1d20 + 2 ⇒ (20) + 2 = 22 [BAB, -2 Power Attack]
Whoppft!: 1d6 + 4 ⇒ (1) + 4 = 5 [+4 Power Attack]

Crit Confirm: 1d20 + 2 ⇒ (9) + 2 = 11
Crit damage: 1d6 ⇒ 5


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Mae; as you don't seem to be using a shield, shouldn't you be two-handing your morning star so the bonus damage from power Attacking would be +6?


Female Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18

Understood, Hall

Following Hallister’s orders, Moralane drops back a few feet and fires an Arrow at the Goblin-Spider centaur.

Ranged Attack: 1d20 + 8 ⇒ (11) + 8 = 19

The arrow strikes the body of the creature, but something odd happens as it does

Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Perception Skill Check DC 20:
The arrow appears to have been deflected somewhat, as if by an invisible shield, before it actually hit


male

Day 8, morning, turn 53

Initiative order:

Rownig – 25
Goblin Warband – 24
Galinea and friends - 24
Maelodakh – 22
Windel – 20
Miagnik – 16
Stephanie – 15
Atharessa - 15
Hallister – 8
Moralane - 8

Round 6…

Although suddenly drained of her furry, Maelodakh catches the Goblin in front of her as he tries to avoid the Flaming Sphere’s, and her weapon smashes his chest, knocking all the air out of his lungs and sending him to the floor, dead.

Windel hustles down the passageway to the north

Round 7 starts now…

Damage tracker:
Org Goblin – takes 36 damage, and dies
Yel Goblin – dead
Red Goblin – dead
Blu Goblin – takes 10 damage
Maelodakh – takes 5 damage
Moralane – takes 3 (NL), and 15 damage
Stephanie – takes 4 damage
Miagnik – takes 5 damage
Atharessa - take 1 (NL) and 5 damage
Galinea – takes 8 damage

DM Notes:
Goblin War Band Archers – HP 36, AC 17 (+4 Armor, +3 Dex), FF 14, t 13, +4 BAB, +1 Str, +3 Dex, Ranged +7(+8) d8+1 damage, Melee +5/+5 d4+1/d4+1 + poison (Fortitude Save DC 13, immediate (once), Paralysis 2d3 rounds, CMD 18, CM +5, Improved Unarmed attack, Point Blank Shot. F +4, R +7, W -1

Poison Countdown Clock:
Atharessa and Stephanie need to make Fortitude Saves, DC 12, or suffer paralysis for 1 hour, and d2 Dex loss: Day 8, turn 116, and then again DC 10, Day 9 turn 117 for the same effect.

Galinea:
HP 45, AC 17, t 17, ff 14


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

"Dammit, dammit, dammit." Stephanie mutters to herself, certainly breaking the royal persona. As Windel rushes down the hallway it's becoming more clear that retreat isn't an option currently, and they're all safer together than they would be apart. With a quick nod to Atharessa, she also rushes down the hallway after him.

It's too dark to really see where she's going, and her tiny legs don't carry her very quickly, but there are sinister sounds echoing in these halls.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Im assuming Moralane dropped back far enough to be out of range of those Channel Energy blasts? I want her to put at least 30 feet between her and I so we can't both be hit by the blast unless spider goblin moves past me.


male

I would have backed up further, I'll update the map when I can, but I wanted her to take advantage of the 30 foot range of her feats with a bow


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 17/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Round 7. Miagnik is paralyzed somewhat by indecision and as such will only double move ahead this round. As the rest of the group moves forward.

Miagnik saw the rest of the group run forward. The remaining sphere of flame beginning to flicker out entirely as they ran by.

"No, wai... ehh never mind." He sighed, as he grasped at his own head. He could feel some level of fatigue setting in from the high amounts of magic he had used so swiftly. He began to move down the hall after the rest of the group.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Then he heard her voice echo down the hall. Strong, confident, and powerful with a deadly edge. He could not forget it. It was Galinea's voice. His stride slowed.

Miagnik had met her once before. He'd been fascinated at the time and he'd also managed to fool her into believing he'd been a survivor of an attack by his own group...

This is bad! It will be much harder to fool her again. And now everyone else is here. If I hang back I might be able to get them out of trouble. Or I might be the difference between survival and defeat.

Ahead the sounds of battle echoed and he couldn't take much time to plan out his next move.


Female Goblin Barbarian 4; HP 47/47/ 55/55; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.
Miagnik wrote:
Mae; as you don't seem to be using a shield, shouldn't you be two-handing your morning star so the bonus damage from power Attacking would be +6?

Yes, it should. Thanks Miagnik. Not sure how that happened...


Female Goblin Barbarian 4; HP 47/47/ 55/55; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

Tired though she may be, Mae does not wish to leave Hallister and Moralane to die alone. She expends all ofher energy, rushing to their aid.

Full Round Action: x4 Move Run as before to -AC20 next to Hallister if possible...


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

"Welcome t' the party." Hal rumbles as Mae comes rushing up next to him.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

As I understand the map the goblin in -P:27 is dead, if that is the case Rowning will run.

Rownig runs I think he can get up to the corner -Z:26.

"Coming!!!

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