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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3 | Western Karrita Morianna | Western Counties | Current Map


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Male Goblin
Active Spells:
Mage Armor 4 hours,
Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Mae, were you AFK making some fried chicken for yourself, while the rest of us painstakingly planned out this fight that only had a... 32.33% chance of success?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

"Well, He shrugs. "Guess that tactic works too." As Mae presses forward.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 41/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

As Mae rushes towards battle. "That girl makes Praggul Strongfist, God of War, proud. Usin' sound battle tactics of when outnumber'd always press forward on the offensive," He chuckles, "To Mae...to Mae." The dwarf offers his encouragement.


1 person marked this as a favorite.
Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.
Miagnik wrote:
Mae, were you AFK making some fried chicken for yourself, while the rest of us painstakingly planned out this fight that only had a... 32.33% chance of success?

What plan?

(Rushes off to check)

I AM sticking to the plan - apparently Mae suggested running through them and then we would be attacking them from both sides. Now technically no-one said that was a bad idea. Royal perogative.

(I'm so sorry. Ooops.)

:)


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Stephanie – 3
Atharessa/Moralane – 4

round 1…

Hallister sneaks forward a few steps and prepares himself for whatever might come around the corner just as Windel speaks a word of prayer, filling everyone with confidence.

Perhaps it is too much confidence. With a shout, Mae dashes ahead passing Hallister with her head tucked down below her shield and barreling forward as fast as her feet can carry her.

Maelodakh rounds the corner and runs right into a wall of cold air that seems to sap her energy. Staggering a few more steps forward she comes up just in front of a tall human looking woman, dressed in soaking garments, covered in frost, her flesh is putrid and broken in places, showing the bones beneath. Mae tries to reach out and smash at the vile undead thing, but she is too far away.

Mae has entered an area under an intense cold area effect. She must pass a Fortitude Save, the DC is 14, or suffer d6 NL cold damage. Her attack misses, even though the Drowned Maiden is flat footed

The drowned maiden seems startled and reacts by letting out a scream.

Icy cold, watery mist, tainted with brine, salt, and bits of decay explodes in a cone in front of the maiden, pummeling the goblin princess.

The drowned Maiden’s action will be a breath attack, this is actual damage, 2d6, with a Reflex Save, of DC 19 for half

Cold Blast Breath: 2d6 ⇒ (5, 5) = 10

Maelodach cannot help but squint her eyes against the blast, but she can see a column of armored skeletons stretching back down the hallway as far as she can see.

When the blast of cold sea air comes blowing out from the around the corner Hallister remembers it like it was yesterday and a vision looms large in his mind of a walking, frozen, human woman, wielding a two handed blade.

Hallister and the others hear the roar of an ocean gail force wind, and a chill runs from their heads to their feet.

Damage Tracker:
Maelodakh - takes ?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

RD 1: Rownig

"Seems th'plans been changed." He smirks and he moves forward to the corner of the door.(D:50) He prepares to attack any enemy that rounds the corner.

To speed things up here is my attack roll in case anything moves within melee range.
single Handaxe, magic, bless: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17;damage, magic, underground: 1d6 - 1 + 1 + 1 ⇒ (5) - 1 + 1 + 1 = 6


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Cold Zone DC 14: 1d20 + 8 ⇒ (10) + 8 = 18

Rimy Breath DC 19: 1d20 + 8 ⇒ (18) + 8 = 26


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

"Dammit, Hold! Mae, pull back! We don't want t' fight 'em in the open!"

Hal continues to hold the line where he is.


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

[round1…continued[/i]

When Rownig moves to the Corner he and Hallister get a good look around it toward the massive open doors. What they see is not good.

A squad of armored, human sized skeletons is moving to surround Mae, while the two dwarfs can count no less than three human maidens, wearing drenched formal gowns, with pallid, cold, brittle, flesh, and eyes as black as the depths of the sea, and one of the maidens looks a bit familiar.

Mae has been spending so much time out of the warmth of the sun that the cold air and icy blast coming from these monsters hardly slows her down at all.

Mae will be attacked by four skeletons

Aware that she is surrounded Mae keeps her attention on all of them

RedSk Attack: 1d20 + 5 ⇒ (1) + 5 = 6
OrgSk Attack: 1d20 + 5 ⇒ (20) + 5 = 25
YelSk Attack: 1d20 + 5 ⇒ (12) + 5 = 17
GrnSk Attack: 1d20 + 5 ⇒ (11) + 5 = 16

She avoids one, then another and another of the swords wielded by the skeletons, but finally one strikes her hard on the head

OrgSk Threat of Crit: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Mae's luck holds, and it is only a glancing blow

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)

DM Notes:
Drowned Maiden: LE Medium Undead
Initiative +6; Senses Darkvision 60; Perception +4
AC 20, t 14, ff 16, (+4 Dex, +6 Natural)
HP 45 (5d8+20)
Fort +0, Reflex +5, Will +3
DR 5, Bludgeoning; Immune Cold, Fire Resistant 5
Speed 40
Melee: two handed Scimitar +6, d6+4 (+d6 cold)
bab +3, +3 Str, (Full round action, Attack and breath)
Str 16, dex 18, con -, int 12, wis 10, chr 18
CMB +5, CMD 17
Feats, improved Initiative
Special Defense: Cold Aura (30’), Fort Save DC 14 d6 cold (NL), Cold Burst Death, explodes in a 30’ radius doing 5d6 cold, reflex save DC 19 for half
Special Attack: Breath Weapon, once every other round, cone 15’, damage 2d6 cold, save Reflex DC 19 for half

DM Notes 2:
Cold Champions
HP 16(2d8+d10+3), AC 23 (+9 full plate, +1 Shield, +2 Natural, +1 dex) cold aura Fortitude Save DC 13, d6 cold damage NL, cold burst death 10’ radius d6 dc 13, Melee +5, (long sword +1) d8+2 (weapon focus, long sword)
ST 15, dex 13, con -, int 9, wis 10, chr 12, BAB +2


Male Goblin
Active Spells:
Mage Armor 4 hours,
Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Seeing Hal and Rownig run up to the corner of the hall and stop instead of following after Mae, he worries about how bad of a situation she may be in.

He drew in a deep breath and began calling to the flames resting within him: "Okagaan Rhogec," the flames began building but he held them down letting them build into a jet stream he would unleash.

Miagnik is moving to D48 and is beginning to cast an enlarged Burning hands spell. He will finish casting on his next turn.

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