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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3 | Western Karrita Morianna | Western Counties | Current Map


3,351 to 3,372 of 3,372 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>

NPC: F Dwarf Bard / 4 | Init +0; P -1 | HP 28/29 | AC 17, T 11, FF 17 | F +2, R +4, W +3 | CMD 15

After Rownig and the Skeletons act, Atharessa will take her action

Seeing the mighty cleric falter, Atharessa drops her spear to her side and rushes forward, chanting a healing spell. When she reaches him, she takes him in her arms and pours healing magic into him.

Healing to Windel: 1d8 + 4 ⇒ (6) + 4 = 10


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane will cast Resist Energy

Shaking from the onslaught of bitter cold, Moralane speaks a protective spell


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I missed that I was up. I thought he had gone already in RD 4.
RD 4: Rownig

Evasion applies on Reflex saves.
reflex save, if needed: 1d20 + 7 ⇒ (11) + 7 = 18

Sensing, or prying at least, for a victory Rownig tries to feint once again this time focusing his skill on DM #2.

MA: improved feint

1d1d20 + 7 ⇒ (1) + 7 = 8
*This should fail, so not flat footed

magic, bless, IC: 1d20 + 7 + 1 + 1 + 1 ⇒ (6) + 7 + 1 + 1 + 1 = 16;damage, magic, underground, IC[/dice: 1d6 - 1 + 2 + 1 ⇒ (3) - 1 + 2 + 1 = 5;
Sneak Damage from feint: 3d6 ⇒ (6, 5, 5) = 16


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Is Hal up at the top of the round?


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Round 4…

Shivering from the cold, Rownig seems to lose all the strength in his arms as he desperately tries to attack the drowned maiden in front of him

Green Skeleton, Will save: 1d20 + 3 ⇒ (17) + 3 = 20

Shaking the glitter from its face one of the skeletons steps over the fallen body of Maelodakh and strikes at Hallister

Melee Attack, Hallister: 1d20 + 5 ⇒ (8) + 5 = 13

While the other remaining skeleton circles around the drowned maiden on the right, to move into the gap left by the drowned maiden that exploded, and attacks Hallister as well

Melee Attack, Hallister: 1d20 + 5 ⇒ (9) + 5 = 14

But the seasoned fighter steps left and then right, avoiding the attacks with ease

Atharessa has healed Windel, while Moralane has cast Resist Energy on herself, Stephanie and Maelodakh are down - Round 5 starts now


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

In response to those missed attacks...

Hal weaved back from the skeletal soldiers then back in again, his fists lashing out at the skeletons as they opened their defenses with their strikes.

Snake Fang AoO vs Skeleton 1, inspired, hatred: 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
Damage, inspired, hatred: 1d6 + 3 ⇒ (2) + 3 = 5

If that hits, I hit it again.

Snake Fang AoO 2 vs Skeleton 1, inspired, hatred: 1d20 + 7 + 2 + 1 ⇒ (12) + 7 + 2 + 1 = 22
Damage, inspired, hatred: 1d6 + 3 ⇒ (4) + 3 = 7

And here's for the second skeleton. I'm out of AoOs so I can only make one attack on this guy.

Snake Fang AoO vs Skeleton 2, inspired, hatred: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20
Damage, inspired, hatred: 1d6 + 3 ⇒ (3) + 3 = 6

I'm going to wait to post my Round 5 action until after I see if these attacks manage to take down either of these skeletons.


male

Striking out with determined fury, Halister's attacks strike hard against the plate armor of the skeletal champions but seem to have no effect.

The Skeletons have an AC of 23, so Hall needs to roll a 13+ to be able to do damage, unless I am missing something. I may not be clear on all the bonuses every9one is applying, but I am sure that everyone gets a +1 from Atheressa's insper courage ability, and a +1 from Bless


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Maintaining Snake Style

Hal growled at his inability to harm the skeletons and renewed his assault, this time with his axe!

Flurry 1, Inspired, Bless, Hatred: 1d20 + 8 + 1 + 1 + 1 ⇒ (12) + 8 + 1 + 1 + 1 = 23
Damage, Precise Strike, Inspired, Hatred: 1d6 + 6 + 3 + 1 + 1 ⇒ (2) + 6 + 3 + 1 + 1 = 13

Flurry 2, Inspired, Bless, Hatred: 1d20 + 8 + 1 + 1 + 1 ⇒ (6) + 8 + 1 + 1 + 1 = 17
Damage, Precise Strike, Inspired, Hatred: 1d6 + 6 + 3 + 1 + 1 ⇒ (1) + 6 + 3 + 1 + 1 = 12

Looks like one hit, finally.


Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Miagnik glanced back as Stephanie fell to the ground unconscious from the latest blast of cold.

"Burn! All of you can just go burn to ash!"

Concentration: 1d20 + 7 ⇒ (13) + 7 = 20

Burn, dc.14 reflex: 5d4 + 5 ⇒ (2, 2, 4, 3, 2) + 5 = 18

Moving to space A-54 and casting Burning hands. In his anger he doesn't care if the red skeleton is still standing or not and will take the AOO to move to the space. He just wants to kill the Drowned Maidens.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 5: Windel

The cleric makes sure his his allies are in his next healing burst.

"Give us the strength to rid this place of evil."

healing surge: 3d6 ⇒ (3, 4, 2) = 9


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

"Come on everyone, we got 'em let's focus on one at a time."

Rownig is focusing on DM #2.


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Round 4, wrap up

In a fit of rage, Miagnik steps into the battle zone and channels a blast of flame into the Drowned Maidens and one of the armored skeletons
YelSkl Reflex Save: 1d20 + 1 ⇒ (4) + 1 = 5

One of the drowned maidens collapses to the floor screaming as her body is reduced to a charred husk

Round 5…

Hallister manages to land a damaging blow on one of the injured Skeletons knocking it to the floor

Mae lies on the floor. Her breathing is slow and labored, and she appears to dying

Windel shouts for all the help he can call forth and another healing wave of energy flows through the party

With this help, Maelodakh coughs hard, and seems to improve somewhat, but remains unconscious

And then there is another explosion of cold

Explosion Damage: 5d6 ⇒ (1, 3, 2, 1, 4) = 11

Everyone must make a Reflex Save, the DC is 19, success means you take half damage, unless you have special abilities – Miagnik and Moralane reduce any damage they take by 10

Atharessa’s Reflex Save: 1d20 + 4 ⇒ (14) + 4 = 18

Moralane’s Reflex Save: 1d20 + 7 ⇒ (13) + 7 = 20

I am giving Stephanie and Maelodakh a break from this save as they are both prone

Rownig is up!

All the skeletons are destroyed, only DM#2 remains

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl – blinded
Mae – Blinded (59)
Round 2
Red_Skl – takes 2 damage(14) and is tripped
Rownig – takes 10 damage (25)
Mae – takes 5 damage (54)
DM 1 – takes 10 damage (35, blinded)
DM 2 – takes 10 damage (35)
Org Skl – takes 10 damage (6)
Blu Skl – takes 10 damage (6)
Prp Skl – takes 19 damage (destroyed)
Pnk Skl – takes 19 damage (destroyed)
Wht Skl – takes 19 damage (destroyed)
Lmn Skl – takes 19 damage (destroyed)
Mgt Skl – takes 19 damage (destroyed)
Blk Skl – takes 10 damage (6)
DM 1 – takes 5 damage (30)
Round 3
DM 1 – takes 12 damage (23, blinded)
DM 2 – takes 12 damage (23)
DM 3 – takes 12 damage (32)
Red Skl – takes 6 damage (8)
Org Skl – takes 12 damage (destroyed)
Grn Skl – takes 12 damage (4, blinded)
Blu Skl – takes 6 damage (destroyed)
Yel Skl – takes 6 damage (10, blinded)
Blk Skl – takes 6 damage (destroyed)
Mae – takes 8 damage (46)
Stephanie – takes 23 damage (3)
Moralane – takes 23 damage (13)
Atharessa – takes 11 damage (17)
Miagnik – takes 23 damage (5)
Windel – takes 5 NL damage and 26 damage (10)
Rownig – takes 19 damage 16)
Maer – takes 33 damage (13)
DM 1 – takes 12 damage (11)
DM 1 – takes 8 damage (3)
Round 4
DM 1 – takes 8 damage (-5) destroyed
DM3 – takes 18 damage (-3) destroyed)
DM2 – takes 9 damage (14)
Yel Skl - takes 18 damage (destroyed)
Round 5
Red Skl – takes 13 damage (destroyed)
Ataressa - takes 11 damage (9)
Moralane - takes 6 damage (16)

DM Notes:

Drowned Maiden: LE Medium Undead
Initiative +6; Senses Darkvision 60; Perception +4
AC 20, t 14, ff 16, (+4 Dex, +6 Natural)
HP 45 (5d8+20)
Fort +0, Reflex +5, Will +3
DR 5, Bludgeoning; Immune Cold, Fire Resistant 5
Speed 40
Melee: two handed Scimitar +6, d6+4 (+d6 cold)
bab +3, +3 Str, (Full round action, Attack and breath)
Str 16, dex 18, con -, int 12, wis 10, chr 18
CMB +5, CMD 17
Feats, improved Initiative
Special Defense: Cold Aura (30’), Fort Save DC 14 d6 cold (NL), Cold Burst Death, explodes in a 30’ radius doing 5d6 cold, reflex save DC 19 for half
Special Attack: Breath Weapon, once every other round, cone 15’, damage 2d6 cold, save Reflex DC 19 for half

DM Notes 2:

Cold Champions
AC 23 (+9 full plate, +1 Shield, +2 Natural, +1 dex) | HP 16(2d8+d10+3), f +3, r+1, w +3 | cold aura Fortitude Save DC 13, d6 cold damage NL, Melee +5 (long sword +1 (MW), BAB +1, +2 Str, +1 WF) d8+2 (Str +2)
ST 15, dex 13, con -, int 9, wis 10, chr 12, BAB +2


Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Reflex save: 1d20 + 4 ⇒ (16) + 4 = 20


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Reflex Save: 1d20 + 10 ⇒ (2) + 10 = 12

This time, Hal didn't have any enemies to dodge behind when the blast hit. His whole body was suddenly covered in small cuts from shards of frozen bone and a thin layer of frost.

He was pissed. Mae didn't look like she could take another blast like that. "Get clear, and get Mae out of the blast zone! I'll hold her off!

Moving adjacent to the Drowned Maiden and readying my action to attack once Mae is safely around the corner.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

RD: 5

reflex: 1d20 + 7 ⇒ (6) + 7 = 13

Feeling the pain from the explosion. The dwarf is faced with a life and death situation. I think he is down to 2 HPs..

Rownig then uses his turn to withdrawal from the combat. He is going to move -D54 or where he needs to get out of the blast zone.


male

Miagnik is up for Round 5, then the NPCs will go


Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Dodging to the side, Miagnik was able to sheild himself just enough to where the lat blast of icy cold did not harm him past his heat aura.

He wanted to burn the Maiden, make her explode into an icy pile of nothing. But Hallister got in the way and shouted about protecting Mae.

He knew he could, he wanted to end it, but his friends might not survive his anger this time.

"Graagh, fine, do it Hal!"

Picking up Mae's unconscious body and throwing her over his shoulders, Miagnik through himself past his allies. He made it to the corner where he swung Mae's body around the edge and looked back at Hal before shouting "Now!"

Picking up Mae and moving to D51, then dropping Mae's body to D50.


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Readied Attack, inspired, bless, hatred: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage, precise strike, inspired, hatred: 1d8 + 6 + 3 + 1 + 1 ⇒ (3) + 6 + 3 + 1 + 1 = 14

Hal brought his axe down hard on the frozen skeleton.

Reflex save, charmed life: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24


male

Initiative Order:
Hallister – 23
Windel – 18
Maelodakh – 16
Drowned Maidens – 16
Rownig – 15
Skeletons – 12
Miagnik – 4
Atharessa/Moralane/Stephanie – 3

Round 5, wrap up

Save for Windel: 1d20 + 2 ⇒ (18) + 2 = 20

The corner is filled again with a blast of cold sea, wind and ice assault the heroes, but Hallister will not relent, and he presses forward shouting for the others to retreat before the inevitable.

Rownig is pelted with frozen brine, leaving small cuts across his face. Nearly blinded the rogue has no choice left but to flee and he staggers away unsure of where he is headed he finds himself in the opposite corner of the turn in the passageway just as Stephanie gets to her feet, and with his last strength he shoves her into Atharessa’s arms as the dwarven maid turns and runs.

Miagnik grabs Mae and struggles with all his strength to reach the corner and some protection form the large stone door in the event their is another freezing blast.

Moralane runs to stand next to Hallister, dropping her bow and drawing her sword she aims to run the maiden through.

Moralane's attack: 1d20 + 5 ⇒ (9) + 5 = 14

Her sword is blocked by the Drowned Maiden's scimitar

Round 6...

Hallister strikes the maiden with his axe, but the blow is not enough to destroy the monster.

Windel is up, in round 6

Damage Tracker:
Round 1
Mae – takes 9 damage (5 cold, 4 weapon)(59)
Drowned Maiden 1 - Blinded
Yel_skl - blinded
Grn_skl - blinded
Wht_skl – blinded
Mae – Blinded (59)
Round 2
Red_Skl – takes 2 damage(14) and is tripped
Rownig – takes 10 damage (25)
Mae – takes 5 damage (54)
DM 1 – takes 10 damage (35, blinded)
DM 2 – takes 10 damage (35)
Org Skl – takes 10 damage (6)
Blu Skl – takes 10 damage (6)
Prp Skl – takes 19 damage (destroyed)
Pnk Skl – takes 19 damage (destroyed)
Wht Skl – takes 19 damage (destroyed)
Lmn Skl – takes 19 damage (destroyed)
Mgt Skl – takes 19 damage (destroyed)
Blk Skl – takes 10 damage (6)
DM 1 – takes 5 damage (30)
Round 3
DM 1 – takes 12 damage (23, blinded)
DM 2 – takes 12 damage (23)
DM 3 – takes 12 damage (32)
Red Skl – takes 6 damage (8)
Org Skl – takes 12 damage (destroyed)
Grn Skl – takes 12 damage (4, blinded)
Blu Skl – takes 6 damage (destroyed)
Yel Skl – takes 6 damage (10, blinded)
Blk Skl – takes 6 damage (destroyed)
Mae – takes 8 damage (46)
Stephanie – takes 23 damage (3)
Moralane – takes 23 damage (13)
Atharessa – takes 11 damage (17)
Miagnik – takes 23 damage (5)
Windel – takes 5 NL damage and 26 damage (10)
Rownig – takes 19 damage 16)
Maer – takes 33 damage (13)
DM 1 – takes 12 damage (11)
DM 1 – takes 8 damage (3)
Round 4
DM 1 – takes 8 damage (-5) destroyed
DM3 – takes 18 damage (-3) destroyed)
DM2 – takes 9 damage (14)
Yel Skl – takes 18 damage (destroyed)
Round 5
Red SKL – takes 13 damage (destroyed)
Atharessa – takes 11 damage (9)
Hallister – takes 11 damage (26)
Windel - takes 6 damage (4)
Round 6
DM2 - takes 9 damage (5)


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 6: Windel

With a confident booming voice the cleric prays. "OH Great Praggul, yer the strength in me bones, use me as yer instrument t'heal me allies,so we can end this unholy scourge." He moves to D:52 so everyone is within his range.

healing surge: 3d6 ⇒ (3, 5, 5) = 13
This is 6 of 7 surges


Male Goblin
Active Spells:
Mage Armor 4 hours, Resist Energy Cold- 50 minutes.
Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)

Breathing heavily from removing Mae from danger, but refreshed by a surprisingly powerful wave of healing from Windel, Miagnik turned to the last frozen Maiden.

His vision focused on and his mind was awash with only thoughts of shattering her.

"Gharlin Ghereel'daan"

Magic Missile

damage: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12

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