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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3 | Western Karrita Morianna | Western Counties | Current Map


2,901 to 2,913 of 2,913 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>

Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Mae surges forward, Alcor's Bane held in front, morningstar aloft and ready to make the hill giant paste Rowing called for...but her enthusiasm is most definitely not matched by her ability...

Full Round Action: CHAAAAAARGE central giant. provoking AoO's... - see AC stats below due to charge -

Chaaaaarge: 1d20 + 5 + 1 + 1 - 2 + 2 ⇒ (1) + 5 + 1 + 1 - 2 + 2 = 8 [+ 5 BAB, +1 Str, +1 mwk, -2 PA, +2 charge] ooooph - critical failure?!?!?
Chongggg!: 1d6 + 1 + 4 ⇒ (4) + 1 + 4 = 9 [+1 Str, +4 PA]

AC 21/13/17 due to charge


male

Day 13 Approximate time of day, 1:00 pm (turn, 79) Location-the first level of the Palace of the Vampire Queen – Hill Giant Battle

Initiative Order:

Miagnik – 23
Stephanie – 22
Maelodakh - 22
Rownig - 20
Hill Giants – 19
Hallister – 7
Moralane - 6
Atharessa - 5
Windel – 4

Rownig watches as Maelodakh charges headlong into battle, coming right under the eye of the Giant on the right. The giant reacts as quickly as his kind can and swings, with one hand, his mighty club at the goblin barbarian

AOO, Maelodakh: 1d20 + 14 ⇒ (3) + 14 = 17

Almost without thinking about it, Maelodakh raises the shield and deflects the club easily

But then, delighted she was missed, Maelodakh comes to a stop, and smashes her own weapon down onto the floor a good distance to the side of the giant in combat with Hallister, missing completely.

Rownig sees the giants have a good reach and comes to a stop well out of the area of the clubs reach. He then taunts the giants with threats

Morale (?): 1d20 ⇒ 1

Startled by the bizarre threats, the giants appear shaken somewhat

The center Giant (org) Attacks Hallister, Yellow attacks Maelodakh, and red steps forward to attack Rownig

Melee Bash, Red: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
Melee Bash, Yellow: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
Melee Bash, Orange: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20

The passageway is congested, and it looks like Hallister has no where to go, does he avoid the blow…

Maelodakh is saved by her armor once again

But Rownig takes a club to the head

Damage to Rownig: 2d8 + 10 ⇒ (6, 1) + 10 = 17

Round 2…
Almost immediately, Miagnik is moving the flaming sphere to attack the center giant again, and this time he adds a burst of fireworks under the giant’s nose for good measure

Reflex Save, Firework, DC 14: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13
Reflex Save, Sphere, DC 15: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19

Managing to step out of the Sphere’s jump, the giant avoids another nasty burn, only to have a firework explode right in front of his eyes

Stephanie, Mealodakh and Rownig are up

Damage Tracker:
Round 1
Rownig - takes 17 damage
Hill Giant, Org – takes 18 fire damage from Flaming Sphere (67)
Hill Giant, Org – takes 12 damage from Hallister’s attack (55)
Hill Giant, Org – takes 11 damage from Moralane’s Arrow – (44)
Round 2
Hill Giant, Org - takes 5 damage from firework (round 2) (39)

DM Notes:
Hill Giant, hp 85 | AC21, t 8, ff 21 | f +11, r +2, w +3 | Melee +14/+9 2d8+10, Ranged Rock +6, d8+10 | CMB +25, CMD 24


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 18/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

The heavy club whacks Rownig, "Hmmmpht." his lungs explode exhaling.


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

[ooc]


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 18/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig will step up to -D:-3 snarling at the giant that whacked him, he teases a feint to left with one axe but quickly reverses his movement and chops down on the giant's kneecap with his right axe..

att,mag, haste, bless: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13;damage: 1d6 - 1 + 1 + 1 ⇒ (3) - 1 + 1 + 1 = 4;sneak: 3d6 ⇒ (3, 6, 2) = 11

Boons: magic weapon +1, haste +1, bless +1, +4 AC giants

AC 21


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

@Hallister. did you forget to add the +1AC bonus from haste? Looks like your AC VS giants should be 23 counting it in. which would mean your charge AC is 21.

Stephaine frowns obviously displeased noting the heavy blow Ronwig took with a wince " Oh why couldn't we have gone around. I can only work these potent magics so many times. I think I'm beginning to understand why my ancestors have such a dislike of giants." the mage whines as she moves a bit closer to the fracas. at L,-1 I think. Guess my last post where I moved a bit further forward while casting got eaten.

Stephhanie begins more chanting producing a fragment of mica, the rock taking on a mystic aura as the little gnome hurls it towards the battle. The rock explodes into a glowing cube of golden powdered rock. The cube fading for a moment before glowing on the sides facing a giant and exploding once more with another cascade of gold powder.
If you would please roll a Will saving throw for each giant. DC16. Failure means they are blinded. Each round at end of turn they can try again to negate the effect.

As a spell can't force a save more than once/round (least by my memory Stephanies cubes(MM modified glitterdust) of which there are four serve no purpose with an extra. So lets make it look cool instead.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 41/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Everyone should have +1 Bless bonus from Windel.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 18/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

"Could use some flanking help here...that'll give me extra attacks to bring this brute down to his knees.


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Before Hal's turn

Hal stepped aside from he blow, attempting to dodge the enormous club...

Snake Style
Sense Motive: 1d20 + 10 ⇒ (18) + 10 = 28

He stepped to the side, his hands blurring as his hand speared forward twice into the giant's calf muscle, aiming for nerve bundles and cramping points.

Snake Fang AoO, haste, bless: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Snake Fang AoO 2, haste bless: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Hal's actual turn

Hal heard Rownig. He didn't like the idea of being on the outside of the fight, but having Rowing move past all the giants was too risky.

"Mae, on us!"

Hal moved to draw the Giant's attention, dodging as he went.

Moving to -G,-6
Acro to avoid AoO: 1d20 + 9 ⇒ (4) + 9 = 13
Probably not going to do it. Bring on the AoOs. I've got a new round of dodging and countering ready to go, you big bastards!

Once in place he took a quick string at the giant's hamstring.

Handaxe attack to Red, haste, bless, flank: 1d20 + 9 + 1 + 1 + 2 ⇒ (6) + 9 + 1 + 1 + 2 = 19
Damage: 1d6 + 9 ⇒ (6) + 9 = 15


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Mae nods grimly at Hal's instruction, knowing she is threatened by both the giant to the fore and to the side... She feels the burst of feral energy inside her, the behemoth that is within, waiting to be unleashed. Holding both shield and morningstar high she charges again...

Swift Action: RAAAAAAAGE

Full Round Action: Chaaaarge to -E, -3

Booosh: 1d20 + 5 + 3 + 1 - 2 + 1 + 1 + 2 ⇒ (16) + 5 + 3 + 1 - 2 + 1 + 1 + 2 = 27 [+5 BAB, +3 Str, +1 mwk, -2 PA, +1 bless, +1 haste, +2 charge]
Kaaa!: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9 [+3 Str, +4 PA]

AC 19/11/15 due to charging RAGE

RAGING stats: STR 17; Con 18; HP 68/68; Fort +8 ; Will +3; CMB +7; CMD 21; Spd 45 ft.


male

Day 13 Approximate time of day, 1:00 pm (turn, 79) Location-the first level of the Palace of the Vampire Queen – Hill Giant Battle

Initiative Order:

Miagnik – 23
Stephanie – 22
Maelodakh - 22
Rownig - 20
Hill Giants – 19
Hallister – 7
Moralane - 6
Atharessa - 5
Windel – 4

[round 1, even more wrap up…[/i]

Sensing the danger of the giant’s attack, Hallister easily steps out of the way, his motions so smooth and silent that it is nearly impossible to say where he had been standing to begin with. As he watches the club strike the ground, Hallister reaches out and tries to attack the giant’s legs, but the hard skin and furs hanging down below the giant’s knees make it difficult for him to land a painful blow

Round 2…

let’s take a minute to figure something out, shall we. Glitterdust, modified to fill a cube by a feat, will still affect everyone in the area of that cube. So how exactly does Stephanie intend to shape the cube so that Hallister, Rownig, and Maelodakh are not affected? Also, due to my lack of updating as I should, the giant on the left, Red, was not moved forward 5 feet as he was supposed to have been (when he attacked Rownig) this puts Mae in a difficult position, because she cannot charge to –E, -3, but I will place her in –E, -2 and give her the charge bonus. Red will be in –E,-f:-3,-4, and Orange will be in –G,-H:0,1. I am thinking Hallister and Mae, but not Rownig will need to make saves

Two of the giants slap their hands at their own eyes, and below in frustration

As one, than another and more, cubes of gold dust explode in the air all around the giants faces, Maelodakh explodes in a burst of energy toward the giant on the left, smashing her weapon into the giant’s gut.

red, Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
org, Will Save: 1d20 + 3 ⇒ (15) + 3 = 18
yel Will Save: 1d20 + 3 ⇒ (9) + 3 = 12

Rownig tries to take advantage of the blinded giant’s distraction, but he cannot pierce the giant’s thick hide.

Two of the giants slap their hands to their eyes and below in a rage, but they swing out with their clubs, desperately trying to hit, something.

The giant in front of Hallister has slipped back a few feet, avoiding the ball of fire at his feet, forcing the doors behind him to open, but he is still within reach of Hallister, and the glitter seems to not have affected him. Meanwhile the giant on the right moves a step closer also aiming for hall.

With Mae trying to get around the giant in front of her, the big brute is confused as to which of the small creatures he should attack

Red’s decision, 1-3=Rownig: 1d6 ⇒ 6

melee attack, Org, vs Hall: 1d20 + 14 - 1 ⇒ (18) + 14 - 1 = 31
Second melee attack, Org vs Hallister: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27

melee attack, Yel, vs Hall: 1d20 + 14 ⇒ (7) + 14 = 21
Miss chance < 50 is a miss: 1d100 ⇒ 47
Second melee attack, Yel vs Hallister: 1d20 + 9 ⇒ (2) + 9 = 11
Miss chance < 50 is a miss: 1d100 ⇒ 3

melee attack, Red, vs Mae: 1d20 + 14 ⇒ (7) + 14 = 21
Miss chance < 50 is a miss: 1d100 ⇒ 17
Second melee attack, Red vs Mae: 1d20 + 9 ⇒ (17) + 9 = 26
Miss chance < 50 is a miss: 1d100 ⇒ 100

Hallister is Hit twice, by both attacks from the Center (org) Giant – will he try to avoid one of the blows? The Blinded yellow Giant, misses both attacks. Mae is hit once

Damage versus mae: 2d8 + 10 ⇒ (3, 4) + 10 = 17

As Hallister dashes away from the center giant, the giant slams his club down once more

AOO: 1d20 + 14 ⇒ (13) + 14 = 27

And then he is hit by the AOO – need help from Hall to make sure I don’t roll damage when I shouldn’t

Once in place, Hallister attacks the blinded giant.

Moralane moves forward, and draws another arrow

Ranged Attack, -1 increment penalty, -2 for deadly aim: 1d20 + 4 ⇒ (7) + 4 = 11

And misses

Before we move on to Windel, Atharessa, and the top of round 3, I need clarification on why Hall and Mae should not have to make saves versus Glitterdust, and which blow or blows, Hallister can try to avoid, before I roll damage against him - this is a lot tougher than I thought it would be, but we can do it.

Damage Tracker:
Round 1
Rownig- takes 17 damage from giant club
Hill Giant, Org – takes 18 fire damage from Flaming Sphere (67)
Hill Giant, org – takes 12 damage from Hallister’s attack (55)
Hill Giant, org – takes 11 damage from Moralane’s Arrow – (44)
Round 2
Maelodakh – takes 17 damage
Hill Giant, Org – takes 5 damage from firework , Dazzled(39)
Hill Giant, Red – takes 9 damage from Maelodakh (76)
Hill Giant, Red – takes 15 damage from Hallister (61)

DM Notes:
Hill Giant, hp 85 | AC21, t 8, ff 21 | f +11, r +2, w +3 | Melee +14/+9 2d8+10, Ranged Rock +6, d8+10 | CMB +25, CMD 24

Blinded:
-2 to AC, no dex to AC, 50% miss chance

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