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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. Current Map


1,751 to 1,769 of 1,769 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 22/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

"Ua..." Miagnik looked from the left door to the right. An expression of utter shock, quickly turning to anger showed plainly on his face.

"What is that supposed to mean? Some kind of riddle?! You stole my magic! Give it back!"


HP 25/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 0/1

Hal's brows furrow and he shakes his head realizing it was too late. "Aw hells. This ain't good."

He was feeling way out of his depth but he stayed where he was, axe in hand, just in case something happened.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 23/23, AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Trying to compose herself, Stephanie still sobs lightly as she pushes herself up from her knees. "That door took something from me... knowledge... we should be careful around it. But it may be something we can use to our advantage if we keep it in mind."


Female Dwarf Bard/4; Int +0; P -1; HP 29/29; AC 14, T 10, FF 14; For +2, Ref +4, Will +3|CMD 15

"But, what's on the other side?" Atharessa asks, innocently.


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Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 22/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Clearly still angered at the loss of his power and not immediately being answered, Miagnik marched forward and put his hand on the door.

"We're going to find out right now. Open for us!" He said and began to push at the door on the right.


HP 25/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 0/1

Hal started to protest, but he wasn't about to go after another crazed goblin on a rampage. Last time he did that he'd nearly been burned alive.

Hell, I think that was yesterday. It's all startin' t' blur together." he grumbled to himself.

Instead he sighed and waited to see what would happen next.


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP33/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Gripping his axe firmly, "Blast'd door stole me prayer."


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

"I've a baaaad feel'n 'bout this." Rownig looks cautiously at the door, trying to stay out of the blast radius with Miagnik pushing on it.

perception: 1d20 + 9 ⇒ (11) + 9 = 20
+1 of trapped


male

Day 7, late evening, 115 (Turn of the Clock, The approximate time of day is 7:10 pm)

Miagnik is surprised at how easily the huge door swings into the room beyond.

It is a cavernous and mysteriously appointed room. It is easily eighty (80) feet wide (east to west) and fifty (50) feet deep (north to south. The ceiling here is over twenty feet high, arched and reinforced with thick wooden beams that come together in a low radius arch at the center of the room.

In the North corners of the room (east and west each) are what appear to be two large statues that occupy a square fifteen feet on a side. The Western stature is covered by tarps of burlap and wrapped in ropes, but the eastern statue is not. The eastern statue resembles the carving on the right hand side door, but is has been painted, and decorated in a garish fashion. If it were not for the decoration of the eastern statue, and the out of place setting of a long elegant dining table near the center of the north wall, this room would almost look like a respectful temple.

The table

Of course the first thing you notice are the large statues, but then you notice a long elegant table close to the north wall in the center of the room. It is covered with serving trays and a feast is set out. You can smell cooked meat, pickled vegetables, fragrant spices, sweet fruits, and rolls dripping with butter. There are four chairs on each of the long sides of this table (it is almost 30 feet long) and two chairs, one on each side of the short ends of the table.

You feel a cold stillness in the room, and nothing stirs, but you can see from the door that five bodies, all Dwarven, sit slumped at various chairs of the table.


HP 25/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 0/1

"Don't be eatin' anything." Hal said moving into the room. The dwarves he was pretty sure didn't need the warning. Goblins, on the other hand, weren't known for forethought when it came to food.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig slip in the room with Hal. "Wait! Let me search remember that first hallway we entered?"

DM Rownig will take 20 or 10 to makes sure the way is safe. If you want rolls instead, I can do that.


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP33/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

In response to Hal's warning, "I think eatin' fuud is the least of our concerns."


male

Rownig takes a long slow look around the places, taking in all he can see, but nothing looks out of place or dangerous.

Hallister, Miagnik, and Windel should make Knowledge Religion Checks, please


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP33/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

religion: 1d20 + 6 ⇒ (12) + 6 = 18

Ahhh, minor, false gods when compared to the divine almighty Praggul Strongfist, God of War. Simple parlor tricks.


male

KnR Check 16+:
It is understood, by most people involved in religious services practiced on the island, that Goblins have fallen away from older traditions and seldom build, or maintain any kinds of temples to their gods

KnR Check 18+:
While most of the Dwarven religious leaders of this country are dismissive of Goblin traditions and beliefs, it is said that among those who still follow the older Dwarven gods that there is possibly a connection between the ancient Goblin gods and the Dwarven gods, Lorenze and Bescort. A follower of Praggul Strongfist might even have heard a dismissive rumor (often repeated by the followers of Praggul) that the unpredictable and dangerous minded Lorenze often sought out the friendship of the Goblin god, Fath’Reen, a male Goblin deity known for his ability to survive, and that it is said that Fath’Reen taught the secrets of mining the deep and dark places of the world to Lorenze and in doing so introduced Lorenze to Bescourt

KnR Check 20+:
In addition to the things above, a person who has studied religion on this island well enough will have learned that Goblin Temples are rare, there are only two that are known, and these structures are both in near ruin. One temple is dedicated to a Goblin god of Magic and Trickery (the name of this god is not spoken outside of the closest Goblin circles, so it is unlikely any Dwarf would know it, but a Goblin might, if the roll is 24+) and the second temple is dedicated to a “Mother Goddess” who is assumed to be Zeenthia, but as you have recently learned, Zeenthia is a false goddess and you and your companions, alone, are probably the only ones who know that the real name of the Goblin Mother goddess is Een’Droth. Also, a feature of both of these ruined temples is the location of a secret chamber, normally near the entrance to the temple, where artifacts sacred to the Goblin race have been found.


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Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 23/23, AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Stephanie knows little of religion, but has learned a little bit of human nature. There seems to be a mockery occuring in this room, with one statue bound and the other painted garishly. "I agree, let's not do anything until we have a better idea of what's going on here. Does anyone know anything of these gods?"

She desperately wishes she could use her cantrips at this moment, feeling naked and vulnerable without them. You never realize how much you appreciate the ability to conjure light, or clean your clothes, until the means to do so have been removed.

She suddenly realizes that she's been subconciously lifting the hems of her robes so as not to let it come too close to the ground, ever since she lost her cantrips.


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 22/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Miagnik blinked at the statues and then the dead bodies set around the table.
"Hmm, not what I was expecting to find."
K.Religion: 1d20 + 2 ⇒ (9) + 2 = 11

He looked at Hallister and said, "Oh, well if you say not too." In truth, his stomach did yearn for the fine smelling feast on the table.

Thought Dwarves were resilient to poison... Although those ones may be dead for another reason.

"Well" He said aloud. "What is the point of a feast, when all the immediate guests are dead, and there is no host to greet us?"


M Dwarf Cleric 4, AC 15, T 10, FF 15, HP33/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

"A last supper."


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HP 25/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 0/1

Knowledge Religion: 1d20 + 10 ⇒ (16) + 10 = 26

"This ain't right…" Hal said. "Goblins don't do this sort of thing anymore. There's only two goblin temples on the whole island, and they're practically in ruins."

"Now we walk out of a perfectly preserved and protected shrine into this?"

"A'right. What do I know about this stuff." Hal mused to himself, thinking as he stared over the table full of the dead.

"The texts of Praggul Battlegod say that Lorenze Forgefather sought new ways to pull metals and gems from the deep places of the world. Praggul thought Lorenze greedy and prone to unnecessary risks and disapproved when Lorenze sought Fath’Reen, the goblin god of trials. Fath'reen showed Lorenze how to survive the deeps. That was how Lorenze met Bescourt."

"The goblin gods I know little of, but it seems the goblins don't know much of them either. Those two goblin temples. One is dedicated to the god of trickery, who doesn't have a name, as near as I can figure. The other is dedicated to Zeenthia, who is supposed to be the Mother Goddess, but is actually a fake. The real mother goddess is Een'Droth."

Something dawns on him.

"Any of you goblins happen to know the name of that Trickster god of yours?"

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