Palace of the Vampire Queen (Inactive)

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. |


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Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Miagnik's nose cringed against the smell of rotting flesh mixed with the wine the barrels. Just as he was about to start messing with the barrels he noticed the new Dwarf.
Sense Motive: 1d20 + 1 ⇒ (20) + 1 = 21

He wasn't sure why, but the Dwarf seemed to rub him the wrong way.

1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13

But without much preamble he realized he probably wasn't going to get much off of him just by looking, so he decided to do the next best thing. Get a reaction out of him.

Rather than warning anyone of what he might do, he moved himself to the barrel with the strongest stench, rubbed his magic bracelet for luck and pushed as hard as he could.


male

Day 7, Late Morning, 8/61 (Current Turn/Turn of the Clock)

Round 1

Stephanie and Melodak:
neither of you recognize this Dwarf

Melodak:
the dwarf did not specify a direction

Miagnik:
Just as you are tipping the barrel, you notice something about the Dwarf’s pants that looks unnatural, and then it dawns on you that this Dwarf is using a glamor to disguise his appearance, you begin to shout a warning, when…

[Spoiler = Hallister and Miagnik]as members of a secret society with access to knowledge of the undead, you can make Knowledge Religion rolls to identify campaign specific undead types with a +2 bonus, this is a house rule[/spoiler]

Miagnik overturns a barrel. A flood of rancid alcohol flows across the floor and a strange blue colored goblin corpse tumbles out of the barrel.

Bluff Check: 1d20 + 6 ⇒ (5) + 6 = 11

Dwaynor leaps at Hallister attempting to initiate a grapple and as he does his appearance transforms and he now appears as an emaciated dwarf, with wild hair and bulging eyes. His arms seem to elongate slightly, his hands grow and fingers twist as he reaches for Hallister’s head.

Hallister – make a Sense Motive Check, with a +2 mod, if you roll higher than Dwaynor’s bluff roll you can roll initiative and act normally in round one, otherwise Dwaynor gets a surprise round attack on you in round one

As Dwaynor transforms and attacks he screeches loudly.

Dwaynor Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

The other monsters will arrive in

1d3 ⇒ 2 rounds

The bluish goblin corpse on the floor begins to shamble to its feet

DM Notes:
Kalkadir, AC 13, t 12, ff 11 | 18 hp | CMB +8 | slam +3, dam d6 +2 (Save versus will, DC 13) grapple success save ver will DC 13 lose d3 wisdom, perm) | Ingrim, AC 14, t 10, 14 | hp 18, dr 5, - | vuln fire, res cold | slam +4, d4 +1, save ves For DC 12, I dex temp loss


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Initiative when you need it:

Initiative: 1d20 + 6 ⇒ (13) + 6 = 19


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Initiative when needed:

initiative: 1d20 + 0 ⇒ (5) + 0 = 5


Female Goblin Level 3 Barbarian
crunch:
HP: 41/42 AC: 18(+1 vs traps) BAB: 3 CMB: 5 CMD: 19 Fortitude: 3+1 Reflex: 1+4 (+1 vs traps) Will: 1-1 Attack Bonus: Melee +4, Ranged +7

Melodak hops back, somewhat startled.

1d20 + 7 ⇒ (9) + 7 = 16

As a barbaric member of the goblins... not too startled


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12

K. Religion: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Would the cleric be able to identify the the undead?

know religion: 1d20 + 5 ⇒ (16) + 5 = 21


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Whoa! Didn't see that coming!
Initiative: 1d20 + 8 ⇒ (14) + 8 = 22


male

Day 7, Late Morning, 8/61 (Current Turn/Turn of the Clock)

Moralane Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Atharessa Initiative: 1d20 ⇒ 17
Hallister Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9
Irngrim initiative: 1d20 - 1 ⇒ (11) - 1 = 10

Initiative order:
Stephanie – 22
Kalkadir - 20
Hallister - 20
Rownig - 19
Atharessa - 17
Melodak – 16
Miagnik – 12
Irngrim - 10
Windel – 5
Moralane - 3

In the shock of the crash of the Barrel, Moralane and Atharessa release the Goblin, who flees to the north

Hallister is caught unprepared as the transformed Dwarf leaps onto him and tries to grab Hall’s head in its bony fingers

CM Grapple: 1d20 + 8 ⇒ (10) + 8 = 18

The creature takes hold of Hallister’s head and begins to chant in a guttural tongue.
Hallister will get an opportunuity to break the grapple, and he goes on the same initiative count as the Monster. If he fails to break the Grapple, he must succeed at a Will Save, DC 13, or suffer d3 Wisdom loss

His mind assaulted by the attack, Hallister is unable to think clearly and has no idea what is attacking him

Windel and Miagnik:
You identify the transformed Dwarf as a Kalkadir, a creature affected by the Curse of Kalkadir*. You know these undead use magic to hide their true appearance, are supernaturally quick and strong, and drain the life from their victims. You also recognize the blue Goblin corpse as aa Irngrim, a form of undead, created by the death of a creature from alcohol poisoning and a powerful curse. These creatures exude a kind of cold aura (non damaging) lumber around awkwardly, are physically tough and strong but not dexterous, and are vulnerable to fire, BUT their bodies are often preserved in Alcohol, which pacifies them, and thus fire is not usually a good weapon to use against them.

Round 1 begins now, with Hallister in a Grapple, Stephanie may go first, then Hallister and the Monster will continue to Grapple, unless Hall breaks free this round. There is a strong odor of bad alcohol in the air, the fumes are intense!

DM Notes:
Kalkadir, AC 13, t 12, ff 11 CMD | 18 hp | CMB +8 | slam +3, dam d6 +2 (Save versus will, DC 13) grapple success save ver will DC 13 lose d3 wisdom, perm) | Ingrim, AC 14, t 10, 14 | hp 18, dr 5, - | vuln fire, res cold | slam +4, d4 +1, save ves For DC 12, I dex temp loss


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Stephanie shrieks as the dwarf's form shifts and contorts, leaping onto Hallister like some sort of feral beast. Quickly covering her face with one hand, the other flicks forth almost instinctively. Her index and middle finger quickly illuminate with a violet glow that burst from the tips of her fingers like darts. She watches through the gaps between stretched fingers as the luminescent darts snake and spiral through the air. One slams into the chest of the deranged and disfigured dwarf, while the second collides with the shambling blue corpse.

Magic Missle (Toppling): 1d4+1 damage
Trip Check: 1d20 + 6 ⇒ (11) + 6 = 17
Second Check if Necessary: 1d20 + 6 ⇒ (18) + 6 = 24

I doubt the "Toppling" effect will do anything to the grappling dwarf, but I figured there was an off chance that a bolt with enough force to knock something off of its feet might aid Hallister in breaking the grapple... or maybe knock them both down :/


male

Hmm, there's always something new to me. Here's my take, why don't we let the Damage from the spell be a modifier to Hallister's CM check when he tries to break the grapple? So roll to damage both creatures, and let's apply the first trip check to the second missle, as an actual trip against the CMD of the blue corpse, which will knock it prone.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Sounds great! And in situations like this, if you want to go with the tried and true "it's not in the rules, so no dice" I'm fine with that too. The action would still stand, even if Stephanie's reasoning behind it doesn't pan out.

Damage 1: 1d4 + 1 ⇒ (3) + 1 = 4
Damage 2: 1d4 + 1 ⇒ (2) + 1 = 3


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Hal hated being blindsided. He knew instantly that the undead had hands on him. Again. The scar on his chest flared in pain and he struck out, trying to break free.

Activate Crane Style as Swift action

Knowledge Religion (ID Undead): 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14

Grapple (+1 from Corpse Hunter): 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19

Lucky…


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

You didn't even need the help! Stephanie might deny that, however, as she is insistant upon her own value.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Never hurts to try and help your allies. That said... time to burn some enemies!

Miagnik looked down at the Irngrim beginning to shamble upright and nodded to himself, recognizing what it was, and realizing the mistake he might have had made in releasing it. At Stephanie's shriek, his focus turned to the struggle happening with Hallister and the Kalkadir.

He glanced at both of his foes then at Stephanie and the rest of the Dwarves. As the bolts of light slammed into both of them he made his decision.

The things I have to do... he thought to himself.

With a wide, confidant grin on his face Miagnik slid to his right and wrapped an arm around Stephanie, pulling her close. "I'll keep you safe."

"Everyone, keep clear of the middle of those two!"

"Rhogec Mac"

Reflex DC. 15
Fire Damage: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12

Miagnik is 5 ft. adjusting over to Stephanie's square, effectively squeezing with her... assuming she'll allow it... and casting burning hands at both the Undead creatures.


male

*time out*

Miagnik, I'm going to give you an opportunity to rethink that action, please go back and read my posts, carefully


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Ah, I see. So the fact he was soaked in alcohol means that it will not burn very well, despite its weakness to fire, right?


Female Goblin Level 3 Barbarian
crunch:
HP: 41/42 AC: 18(+1 vs traps) BAB: 3 CMB: 5 CMD: 19 Fortitude: 3+1 Reflex: 1+4 (+1 vs traps) Will: 1-1 Attack Bonus: Melee +4, Ranged +7

Another problem... I go first.

Melodak's surprise leaves quickly, and grins evily, charging forward, spear leading the way

1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 the spear slides off of the thick gooey layer of alcohol and decay...


male

There is a strong odor of bad alcohol in the air, the fumes are intense!

Throwing any fire in this room will cause an explosion of intense proportions,I don't think Miagnik would not know this, hehe


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rd 1: Rownig

Rownig will suck up the AOO from the creature grappling Hal, and he moves into flanking position to help his comrade.

He attacks with his two handaxes,

TWF, 2 Handaxes, flanking: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13Damage, dirty fighter: 1d6 - 1 + 1 ⇒ (1) - 1 + 1 = 1
Sneak Damage: 2d6 ⇒ (2, 6) = 8

TWF, flanking: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14Damage, dirty fighter: 1d6 - 1 + 1 ⇒ (6) - 1 + 1 = 6
Sneak Damage: 2d6 ⇒ (5, 3) = 8


Grushdeva du kalt misht

You cannot gain flanking bonuses with a grappled ally...


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Hal broke the grapple on his turn which is before mine.


Grushdeva du kalt misht
Rownig Fleetfoot wrote:
Hal broke the grapple on his turn which is before mine.

Ah, okay :) carry on


male

Day 7, Late Morning, 8/61 (Current Turn/Turn of the Clock)
Round 1

Initiative order:
Stephanie – 22
Kalkadir - 20
Hallister - 20
Rownig - 19
Atharessa - 17
Melodak – 16
Miagnik – 12
Irngrim - 10
Windel – 5
Moralane - 3

Moralane watched as everything unfolded right in front of her. It seemed as if everything happened all at once. There was a silence, things were calm, and then she heard the crash of a barrel, watched a flood of liquid splash across the floor through the doorway. A scream, a screech actually, and then the Dwarf calling himself Dwaynor changed into something hideous.

There was a flash, like a missile of pure energy shooting across the room. Atharessa shouted, “Look out!” and released the goblin, who squirmed and cried out in Moralane’s grasp. She let him go, and the little creature ran to the door in the north wall. When Moralane glanced back into the room, Hallister wedged his arms up between the arms of the monster clawing at his face and with a shout and practiced strength he forced the creature away from him. Then, Rownig was a blur of axes, slashing left and the right.

The little Goblin warrior (the sister of the princess?, Moralane was still puzzled about that one) charged into the room at something Moralane could not see.

And then the world exploded.

Atharessa was caught at the door, and flung backward at Moralane. The large Dwarven girl collided with Moralane just as she was raising her arms to shield herself from the oncoming flames.

The sound was deafening, the heat intense, and then, whoosh, a gust of wind as powerful as a storm at sea as air was sucked passed the two Dwarven girls into the room now engulfed in a swirling firestorm like nothing Moralane had ever seen before.

Miagnik has cast Burning Hands into an area where the floor is covered by a film of wine. The air is heavy with alcohol fumes, and the fire, once it touches the Irngrim, ignites the fumes into a fireball. Everyone in the room must make a Reflex Save, the DC is 14. If you fail you suffer 3d8 damage from the explosion, and half that much if you succeed. You are all knocked Prone. Stephanie is shielded by Miagnik, and will gain a reduction in damage taken of 2 +d3 points, and Miagnik, regardless of your resistance to fire, you take this much damage no mater what. You must all make a second Reflex Save, the DC is 10, or suffer being on fire (you do not take damage from being on fire until the end of your next action, if you are conscious and able to act at all. The floor is on fire. The air is difficult to breathe, and worse, the other two barrels of wine are also on fire and will explode in 2d4 rounds

The Ingrim is destroyed

Save for the Kalkadir: 1d20 + 2 ⇒ (11) + 2 = 13

Damage from the explosion: 3d8 ⇒ (6, 2, 1) = 9

Stephanie avoids this much Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Miagnik takes this damage regardless of any resistance he has

Flamming Barrels: 2d4 ⇒ (3, 1) = 4


Female Goblin Level 3 Barbarian
crunch:
HP: 41/42 AC: 18(+1 vs traps) BAB: 3 CMB: 5 CMD: 19 Fortitude: 3+1 Reflex: 1+4 (+1 vs traps) Will: 1-1 Attack Bonus: Melee +4, Ranged +7

1d20 + 5 ⇒ (15) + 5 = 20 Melodak uses the zombie as a shield for the majority of the damage.

HP: 26

1d20 + 5 ⇒ (13) + 5 = 18


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

reflex save: 1d20 + 6 ⇒ (7) + 6 = 13

Rownig is thrust to the ground covered in flame that even his quickness could not avoid.

reflex 2: 1d20 + 6 ⇒ (1) + 6 = 7
He's going to be on fire.

Do we roll the 3d8 or use the 9 that you rolled? I posted than deleted the roll after I saw the damage you rolled. His previous roll would have brought him down to 9 HP


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

reflex: 1d20 + 1 ⇒ (19) + 1 = 20

The hearty cleric brushes off some of the impact,

reflex 2: 1d20 + 1 ⇒ (6) + 1 = 7

He will be on fire.

As I posted for Rownig above Windel's roll was deleted. He'd be at 20 HP if he rolled.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Reflex 1: 1d20 + 5 ⇒ (14) + 5 = 19
Reflex 2: 1d20 + 5 ⇒ (18) + 5 = 23

If I interpret that right, Stephanie was blocked of all damage? (9 halved to 4.5, with 5 damage reduction from Miagnik) Or does she take 2 damage? (9 dropped to 4 from blocked damage, halved by save)


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11
Reflex: 1d20 + 5 ⇒ (8) + 5 = 13

Hal was blasted back and stunned for a moment, he dropped low and looked around to get his bearings. His head was ringing, but the pain hadn't hit yet. He knew he had precious few seconds before shock would start to drag him under.

Anyone down, Hal will drag out the doorway. If everyone's up, Hal will grab the person who's furthest into the room and start moving to the doorway.


male

Day 7, Late Morning, 8/61 (Current Turn/Turn of the Clock)
Round 1

Initiative Order:
Stephanie – 22
Kalkadir - 20
Hallister - 20
Rownig - 19
Atharessa - 17
Melodak – 16
Miagnik – 12
Irngrim - 10
Windel – 5
Moralane - 3

It is, technically, Initiative Count 5. Everyone is PRONE (there is a blue circle around your character on the map, right?). Miagnik's token is on top of Stephanie's Token, that is why her token does not show. Stephanie takes no damage, and 9 is the damage for everyone to use. Both monsters are dead, it is not clear if Rownig killed the Dwaynor creature before the explosion went off.

So far, as best as I can tell

Stephanie, takes no damage from the explosion, and is saved from being caught in the flames by Miagnik, she is prone, but not on fire

Hallister, takes 9 damage, he is prone, but not on fire

Rownig, takes 9 damage, is on fire, and prone

Atharessa, is prone, and as she was not in the room was not hurt by the explosion

Melodak, takes 5 damage, is not on fire, and is prone

Miagnik, is prone, takes at least 5 fire damage, but has not posted saves (his fire resistance will protect him from the explosion, and possible damage if he is on fire - I want to impose a -2 Reflex Save modifier on him because he threw himself at Stephanie to save her)

Windel, takes 5 damage, is on fire, and is prone. He can take an action, this round, but before he acts he must make another Reflex Save, this time the DC is 15, if he succeeds he extinguishes himself, if he fails he takes d6 damage, at the end of his turn.

Moralane, is prone

You cannot roll on the ground to extinguish yourself if you are on fire (the floor is on fire) but a friend can assist you, granting a +4 to the reflex save you make at the beginning of your turn.

Perception Check >10:
You notice the other barrels in the room are on fire, and suspect that in a matter of moments, they are going to explode


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Hal stands and moves to Rownig to try to help him up and put him out.


male

Okay, got that, on Halls next turn, on round 2, this is what he will do, right?, because we are still in Encounter Mode, and more monsters are coming through the door to the west, on Initiative Count 20, of round 2


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Reflex1: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Reflex2: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11

Alright, well that worked out just like I had hoped it would, in my mind. Lucky, considering how it could have been so much worse! Made both my saves. Take only the 5 from the explosion and not on fire.

Miagnik had just a moment to look up and around at the room before his back arched in pain and his arms shook but he found that both their foes had been consumed by the fire. He grimaced against the pain and felt a sense of exhilaration. He had caused that. Fire so intense that even his new found resilience could not shield him completely.

But it was all worth it. He looked down at Stephanie, smile still wide across his face.

"Told ya." He said pushing himself up off the ground and offering her a hand.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

In the corner of his eye Miagnik spotted the flames licking their way toward the other barrels of alcohol. His eyes widened. "Barrels about to explode!"


Female Goblin Level 3 Barbarian
crunch:
HP: 41/42 AC: 18(+1 vs traps) BAB: 3 CMB: 5 CMD: 19 Fortitude: 3+1 Reflex: 1+4 (+1 vs traps) Will: 1-1 Attack Bonus: Melee +4, Ranged +7

"DAMNIT! Everyone GET OUT!" Melodak Screams, "IF Stephanie is killed I will hold each of you responsible, and deal out punishment as I see fit! GET OUT NOW!"

Everyone can tell Melodak is on the verge of a killing frenzy.... and you have all heard tales of the cunning and strength of this amazonian gobliness

Melodak exclaimed this as she stands, and rushes over to the farthest barrel, hauling it up onto her shoulder....

Strength check1d20 + 3 ⇒ (18) + 3 = 21


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Dm since Windel is prone can he roll ont he ground and gain the +4 reflex bonus?

Catching on Fire, PFSRD:

Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don't normally set a character on fire, since the heat and flame from these come and go in a flash.

Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he's no longer on fire.

A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.

Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 1: Windel

The dwarf rolls on the ground as his move action trying to extinguish the flame.

reflex: 1d20 + 1 ⇒ (6) + 1 = 7
Add +4 for rolling

As his standard action he casts create water to douse Rownig with 4 gallons of water. "Hold on...Hal git 'em out."

fire damage, if necessary: 1d6 ⇒ 6


Grushdeva du kalt misht
Windel Warhaven wrote:

Dm since Windel is prone can he roll ont he ground and gain the +4 reflex bonus?

** spoiler omitted **

You cannot roll on the ground to extinguish yourself if you are on fire (the floor is on fire) but a friend can assist you, granting a +4 to the reflex save you make at the beginning of your turn.

DM said this.....


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA
Terquem wrote:

You cannot roll on the ground to extinguish yourself if you are on fire (the floor is on fire) but a friend can assist you, granting a +4 to the reflex save you make at the beginning of your turn.

yep...missed that line.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Familiar Reflex 1: 1d20 + 7 ⇒ (4) + 7 = 11
Familiar Reflex 2: 1d20 + 7 ⇒ (12) + 7 = 19
Improved Evasion - still takes half damage, despite failed first save. HP 3/8

As Stephanie is shielded from the blast, Whiskey is sent hurtling from her shoulder in a flash of feathers and hoots back into the previous room. Stephanie has no time to react as the inferno surrounds her. In spite of the shielding she can feel the burning heat and wounds through her emphatic link. It is only after Miagnik rises and offers her his hand with a smile does she notice that she is unharmed herself.

She takes the proffered hand and rises quickly, trying to pull the strands of red hair out of her face, but clinging close to the goblin sorceror in order to avoid the inferno raging around them. She blushes and coughs awkwardly at the closeness, but sees no other present option.
"...thankyou." she coughs once again, turning away from Miagnik to face the other room where her owl had been blasted, but pressing her back against him to try and keep free of the flames.

I know it's not her initiative yet. But standing is the obvious first move of the next round. Royalty doesn't crawl. I would also like to react to Melodak's actions, but that will come in a bit.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel suddenly reacts to Princess Stepahnie's commnet to Miagnik.

"Thank you...he blew the room up and us in it!"


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

His attention was momentarily ripped from the fiery barrels by Windels comment. "Which, in turn, saved Hal from the Kalkadir and-" Miagnik began to retort back to the Dwarven priest, but he was interrupted by Melodak's shouting.

He watched her lift the flaming barrel and was suddenly reminded of the danger in the room. He briefly imagined himself on the receiving end of the exalted hero's wrath and quickly decided he did not wish to share the barrel's fate.


male

Day 7, Late Morning, 8/61 (Current Turn/Turn of the Clock)

Initiative Order:
Stephanie – 22
Kalkadirs - 20
Hallister - 20
Rownig - 19
Atharessa - 17
Melodak – 16
Miagnik – 12
Windel – 5
Moralane – 3

Round 1 (wrap up)

Sorry it took so long to get back to this, right in the middle of a daring act! So, let me try to figure out what to do with Melodak's requested action, after we wrap up round 1.

The explosion occurs before Windel and Moralane can act in round 1.

Windel is knocked to the ground and his pants catch fire. His first instinct is to roll around on the floor to extinguish the flames, but in his panic he fails to realize the floor in the whole room is on fire. He feels the hot air in his lungs and the pain on his skin and knows he has to get out, so he scrambles up onto his feet. Seeing Rownig in danger, Windel ignores his own situation, and summons a gush of water above the prone Dwarf. The water falls onto Rowning and extinguishes the flames, and then it creates a cloud of steam as it splashes onto the flaming alcohol all around him.

Windel, takes the 6 damage he rolled, and is still on fire!

Moralane takes Atharessa’s arms in her hands and holds her up.

”Atha, are you okay?” she says in a rush, and when Atharessa manages a weak smile, the ranger gently shifts the big Dwarven girl to the side, from on top of her, and then stands. Her eyes grow wide in fear as she looks through the door into the room that is on fire.

Okay top of round 2

Stephanie stands, shaken with concern for the well being of her newly freed familiar. She presses her back to the wall and lifts a sleeve to her mouth to help her breath.

There is confusion all around. The Dwarves are down, the undead creatures destroyed, but there doesn’t seem to be a safe way out of the room.

Suddenly another secret door opens, on the west wall and more wild haired, big eyed undead Dwarves come to the doorway, and stop when they see the flames.

Hallister stands, takes a quick look all around and realizes he is not on fire, and the jumps over the dead Kalkadir reaching for Rownig to pull him off the ground.

Rownig can take a move and a standard action in round 2, as we are going to say, Hallister pulls the wet Rownig to his feet

Atharessa gets to her feet and moves behind Moralane, saying, [b] “What are we supposed to do to get them out of there?”

Rownig, will act before Melodak, but

So, the barrel. Let's say it isn't a full size wine barrel, maybe it's only a 40 gallon one. That gives it a weight of about 430 pounds. This is not double the maximum weight that can be carried by a character with a 17 strength (but it is close) and the barrel is on fire! Melodak made a great Strength Check roll, so, ignoring the flames, she manages to hoist the barrel into the air (not quite managing to get it on her shoulder, she holds it with both hands and can move 10 feet this round with it.

Melodak jumps up from the ground, shouts and grabs a flaming barrel.

What will she do?

Miagnik, caused the explosion in round 1, and was knocked prone, so I imagine he will stand up, as he is talking, as part of his round 2 actions, right?

I hope everyone isn’t getting impatient with me but I’m just trying to keep things on track (Initiative wise)

Miagnik, Windel and Moralane (plus Rownig) will finish up, and then it is the top of Round 3

DM Notes:
Kalkadirs(6), AC 13, t 12, ff 11 | 18 hp | CMB +8 | slam +3, dam d6 +2 (Save versus will, DC 13) grapple success means a save versus will DC 13 or lose d3 wisdom, damage


male

I think the map is updated, and correct, and everyone is on their feet, and Windel is the only one still on fire when he acts in round 2, right?


Female Goblin Level 3 Barbarian
crunch:
HP: 41/42 AC: 18(+1 vs traps) BAB: 3 CMB: 5 CMD: 19 Fortitude: 3+1 Reflex: 1+4 (+1 vs traps) Will: 1-1 Attack Bonus: Melee +4, Ranged +7

"LOOK, A Guest! Have some wine dearest!" Melodak screams, the barrel in hand...

Stepping in front of that door would be a mistake.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Injured and charred Rownig double moves westward (-B,38) and he gets ready to close the door in (-B, 37)


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

RD 2: Windel

The cleric once again calls forth a water hoping to wash over his trousers as he moves west (-A,36)


male

I think you guys, you guy, mean EAST, which is to the right, on the map, north is to the top, west is to the left. Okay? Melodak you are cracking me up, but what is your plan?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

The other West. Correct heading East...we are going east to the hexes mentioned or thereabout.

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