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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3 | Western Karrita Morianna | Western Counties


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male

After making those posts I started working on a better map. I started by scaling the existing one by .75 (the distance from the capitol, to the bridge in the west, by our narrative, is supposed to be 12 miles).

I then found notes about more names of villages, and the meets and bounds of County Inarossa, which even named a couple of mountains and rivers, so I am rearranging a few mountains and reshaping a couple of rivers to bring everything in line with what has been mentioned in the game thread.

I hope I'll be close to finished with it tonight.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

"What's a magic?"


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

The sound of a Gnome facepalming can be heard with clarity from the fourth window that was formerly a wall.

What a strange new place. We should follow the yappy green one and take this as a sign that the Vampire queen shall be dealt with by someone else. We venture to the land of falling numbers a floating white boxes!

That aside I do like the map, I find it helpful. Hoping once we manage to calm the crowd outside and figure out what exactly in the box of loot is actually cursed. My money being on the diamonds, the coins as mentioned are too new of minting to have been one of the wedding presents.

If it ends up being possible Stephanie would likely desire to expand her spell casting by purchasing scribings of the town wizard's spellbook.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I was out of the look all weekend.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Terquem I like the western counties map. One suggestion is check the red font on the script to a color with more contrast, its blends in blends in too much with the mountains. There is also something labeled in black above the red script that blends into the mountain range.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

A couple comments on the equipment and mystery issue.

I like the fact that this is a low magic game. Putting my DM hat one here for a moment. I'm also not a WBL follower, or a Magic Shop R Us, and it sort of drives me nuts as DM when those issue are brought up. Players wanting to creating the perfect character or having the tool for every situation can be frustrating at times. I can say this about this group of players: we work well together and we are not trying min/max the game. That being said it is also the DM's responsibility to ensure that all the characters have the equipment to survive the expected encounters. Sometimes that involves purchasing gear and other times it involves finding items along the way. Windel's axe is the great example of finding useful equipment along the way.

As Hal mentioned the characters believe there is at least one demon and quite a few undead creatures we are going to have to fight. Hal, Mae, the NPCs, and Rownig are at a distinct disadvantage. Many creatures require magic items to hit, have incorporeal effects, and/or damage reduction, so we going to be ineffective at best unless we can get some gear. We are probably the richest people in the kingdom right now, but we that treasure is useless unless we can equip ourselves for the battle to come. I doubt that we will backtrack again once we go back into the dungeon.

I would also mention that the party is too reliant one character: Windel. In three years of gaming we have not had a single healing potion in the game, which is staple item every character should have access to for survival. Currently, if Windel goes down the party is in trouble and the party lacks the ability to bring Windel back. Windel becomes overly taxed because he has to choose in nearly each encounter to either use his limited spells/channel to heal the party or harm the undead. What makes that even more challenging is he happens to have the best weapon for use during melee combat. If it happens to be spiders the party is fighting, Windel's actions are influenced greatly by his weapon (as a player, who enjoys roleplaying that is the best aspect of this weapon too!).

I'm not complaining but simply commenting on situation at hand.

As far as mysteries and complex puzzles are concerned. They can work fine if the game is fast moving, past information is easily accessible, and if there is little player turn over. Some of the early information in this game was provided under spoilers to players, who are no longer part of the game, so others have no in-game knowledge of information. Other pieces of information can and should be kept by the players or a designated person.


Male Goblin Sorcerer (Draconic) lvl.5, (Hp. 27/27, Ac.16, Touch. Ac. 15, Flat Footed Ac. 13, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:

Facepalm

We have totally had Athareesa, a bard in the party who has cure light wounds on deck, who as far as I can remember barely uses her spells in most encounters. Curse our overlooked secondary source of healing!


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

It's not just the party overlooking her, but Athareesa has not been forthcoming with spells either, we don't control her. I recall early on suggesting a few things like inspire courage but it was hit or miss whether she did it, so I stopped asking. I believe once she ran in different direction and the party actually separated.As players we don't really control the NPC or know everything the NPC can or cannot do. I don't ever recall Athareesa actually curing anyone's wounds in character.

Edit: I did a quick search and Athareesa has made 26 NPC posts in character. I didn't see any offers to heal anyone, nor any spells being cast, but I did see two occasions where she inspired courage. Admittedly, I just made a cursory glance at her posts.


Male Goblin Sorcerer (Draconic) lvl.5, (Hp. 27/27, Ac.16, Touch. Ac. 15, Flat Footed Ac. 13, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:

Oh I absolutely agree, of course they're not puppets for us to use. We've pretty much overlooked our NPC allies all throughout the campaign so far. It makes sense that aside from generally being helpful and that they have some duty bound reason for being with us, we still know next to nothing about them.

Hmm, I thought I remembered her using a sound burst spell at one time but maybe that was Windel.


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

As far as in game knowledge goes, we don't know she can cast spells at all.


male

You know some of that is my fault, and some of that isn't. I stated early on that the NPCs could and should be told what to do, should be talked to, asked questions, and this just didn't happen. But in the future, Moralane and Atharessa will be more involved.

Oh and another thing, Moralane specifically, just a post or two ago, directly asked Hallister his opinion and was ignored. Atharessa has specifically addressed other characters before and also been ignored. I really don't know what the problem is, but not reading their posts and not being interested in them at all has been a big factor.

Things will change, and I am learning from Baldwin and Doomed hero (who both have excellent advise on running PbP games) and I am going to keep trying to get better at this.

Finally, the next few posts made in this village will answer a lot of questions and give the group an opportunity to get better equipment.

and finally finally

I’ll be going out of town tomorrow through Thursday for a three day two night hiking get a way. I’ll be sating in a nice lodge that has internet access and I’ll have my touch pad, so if something comes up that needs my attention I’ll try to respond, otherwise enjoy the break

And thank you to everyone for being patient.


HP 37/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

I wasn't ignoring her. The game moved on faster than I could reply. Take a look at the post order. You went directly from "what do you think of this?" to "there's an angry mob at the door."

I hven't forgotten the question. Now just doesn't seem like the best time to be answering her.


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Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

"What's a bard?"

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