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PaizoCon 2016

Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3 | Western Karrita Morianna | Western Counties | Encounter Map


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Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Redondo, Karrita, oooooh Moriana;
Poronggul, and Lulu and Mae's made another booboo
With symbols, and Windel and Whiskey Barrel
Hal's grimble and Rownig, Stephanie and Miagnik....

We'll make it there....from Redondo.


male

Been trying to update but the sporadic outages here are driving me crazy


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Maelodakh Listener wrote:

Redondo, Karrita, oooooh Moriana;

Poronggul, and Lulu and Mae's made another booboo
With symbols, and Windel and Whiskey Barrel
Hal's grimble and Rownig, Stephanie and Miagnik....

We'll make it there....from Redondo.

Very creative especially when sung.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Apologies to Kokomo/Beach Boys....

;)


male

Well…Hallister is ready to open the door


male

I have removed the link to the GoogleDocs map and gone back to using my older style of maps. The interactive ones were harder to maintain and did not seem to add much to how we are playing.


male

I am going to work hard at getting a map up tonight. basically the incubus has a semi-circle of range, which covers the exit door, but not the entrance door.


male

Flu, sorry, be back soon I hope


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Feel better.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 41/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA
Terquem wrote:
Flu, sorry, be back soon I hope

"Need me t'cure you?"


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

Were it so easy eh?
Instant magic cures would be nice to have.


male

Hello everyone. My head is clearing up and I will begin updating all games today and tomorrow.

Thank you for being patient. Seems a lot harder to deal with a simple head cold at my age than it was when I was younger, *sheesh*


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Terquem-

Would it be possible to Exorcise the demon?

We have a young priest and an old priest...


male

let me look for some pea soup...


male

Okay, so here is my apology. I know it is much easier to just have monster encounters that don't challenge the players in trying to figure out if their characters should attack the monsters without question or not (and I promise, encounters like that are here, on this level of the dungeon), but I just had this semi sort of special situation mapped out here to tie in our main villain's plan, and that included captured demons, so yes, it is a bit of a pain in the ass quandary.

So I am sorry for presenting this situation like it is, but I have faith that your group can figure out what to do


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

I'm serious about exorcising it. We're equipped for it. There just aren't mechanics.

Is it possible?


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

I'm happy to be challenged as to whether or not to murder things. :)

I think we are up to the roleplaying challenge of seeing if we don't get into a party wide confrontation over a moral quandary.

Makes a change from murder hoboing anyways...


male

I think there is a cleric spell for getting rid of demons isn't there?


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Yes. Banishment. Or Protection from Evil cast on the host. (Windle might actually be able to do that)

I asked because you had mentioned wanting to include folklore-style solutions. Exorcism seemed like it might fit.


male

If you have a plan, and want to discuss it with the other players here in this thread, I will certainly entertain it as a solution, particularly if it is creative and draws upon what you already know about the setting.


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

A question first-

Does it look like the Incubus is possessing a mortal host, or is it actually manifested here?


male

Each character could run to the limits of their perception skill here, and even use spells to examine the demon

Those of you who have already rolled for a chance to know something about the demon's nature, and succeeded, know that they are capable of appearing in many different forms

so you know that it can Change Shape

so it will be difficult to determine if the demon is actually trapped, physically, on this plane and has changed shape to appear as he does, or if he is possessing a human host

As players, you should know that this type of Demon, Incubus, does not have any built in rules for doing something like "possession" like you are talking about, but the characters would not be so thoroughly versed in the whole range of Demon types and abilities (and who's to say that this particular setting doesn't bend the rules slightly and use some sort of "demon possession" as a game element, oh right, me).

So you can examine him further, try to get to the bottom of his situation, (heck even try to get the Succubus to help you figure it out if you want to use that angle), attack him and try to simply muscle your way passed him, or put together some sort of ritual that you imagine would drive him away (even if only temporarily). But remember, Luelle has told you a pretty complex story about how she was trapped and bound by Omara - you can believe her when she says the same is true for this demon, or you can choose not to.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 41/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Banishment is a 6th level spell, so that is out of reach for Windel.

PFE would prevent an "evil summoned creature" from bodily contact but not banish it.


HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

It would stop the host from being controlled by the possessing demon though. That's why I asked about whether it was a host body.

If it is manifested that means no exorcism. We just have to kill it.


male

I think the piut is a good idea, but Hallister needs to do a real "tough guy movie" set up, with a stern lecture about how this demon is going to get what's coming to him, just before Steph drops the floor out from under his legs, and then everyone snickers as they walk by him


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

Alright my end is set up. Now if other folks have distractions this would be a good time.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Mae is too distracted by not knowing what is going on to know whats going on enough to cause a distraction.


male

I just realized the map has no references for the squares, so let me get that fixed tonight so that when you call out your specific plans you can tell me exactly where you are targeting the Pit Spell.


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HP 31/37, AC 18/21, CMD 13, Fort +5, Ref +10, Will +6, Init +5, Per +8, Charmed Life 3/3, Panache 2/2

Anyone else tempted to feed him the other demon?


male

hahahahaha

The map should have reference grid numbers now


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Sorry, just landed at my holiday destination. Will post tonight Oz time...


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

I seem to have forgotten to add the save for Stephanie's spell is 16 (reflex) assuming the demon has a place he'd be able to stand in his chains reach.
It might be more amusing for him to succeed and cling to the wall on a quarter inch lip of stone while hurling curses at us as we pass by.


Male Goblin Sorcerer (Draconic) lvl.5, (Hp. 28/28, Ac.16 [24], Touch. Ac. 15, Flat Footed Ac. 13 [21], Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor 5 hours, Shield 5 minutes,

Wouldn't it be horrible if after all this it turned out that the Demon's had only been led to believe that there was some sort of magical device or portal that led us back through all of those locked doors and instead it was just a dead end trap that Omara simply dimension Door'd her way out of?


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

That would suck.
I take by the lack of things attacking us that this new area is empty of threats?

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