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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3 | Western Karrita Morianna | Western Counties


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M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Gear wishlist for the DM

Windel:

Cure wand (light or medium) it doesn't have to be fully charged.

More holy water

Silver weapon: mace or flail.

Rownig:

He has two masterwork handaxes, if they were +1 that would be appreciated, especially if we are going to be going after monsters immune to non-magical weapons.

Perhaps a silver warhammer.

Quiver of arrows. (a few silver tipped)

Although he is rogue he is a front liner when it comes to battle, so anything to boost his AC...like ring of protection or amulet of natural armor or +1 leather armor or chain shirt.

Healing potion or two would be nice when he gets separated out.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Ooh wishlisty time!!!

For Mae:

One brain.


male

Its a dwarven community, Mae, don't hold your breath


Male Goblin Sorcerer (Draconic) lvl.5, (Hp. 27/27, Ac.16, Touch. Ac. 15, Flat Footed Ac. 13, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:

Really enjoying the extended role play here on all accounts.

As a note, I'm actually rooting for Stephanie to listen to logic rather than emotion and continue her plan to talk to the eye, even though it's super dangerous.

But whatever way you play it will be awesome.


male

The magic items that were discovered by Windel

A ring – with no idea about its function or origin

A wand – a unique wand, unlike any standard wand, the holder of this wand is under a constant Displacement effect, as per a Minor Cloak of Displacement (20% miss chance), and the wand can be used to cast Displacement (the 3rd level spell) as if cast by a 10th level caster. The wand has 14 charges remaining that can be used to cast the spell.

A Shield – Called Alcor’s Bane (?) which you were told was one of the wedding gifts – now that you have said that out loud, around Hallister, and the others, I hope it stirs some memories (but I know it won’t – So…)

The Wedding gifts, from what you have learned, are possessed by the spirits of some drowned wedding party of some kind, Exanames was wielding one of these items, and the spirit within it possessed him, and it was very evil and very dangerous.


male

Rownig - you can get enchantments on the axes, +1 each, and silvered weapons, it will take three days, cost will be posted tomorrow.

No one in this village knows how to craft a Wand of cure light wounds.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Without the option to find a brain, Mae will settle for a magical enchantment on her mwk morningstar.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.
Terquem wrote:
Its a dwarven community, Mae, don't hold your breath

I know, I know... ;)


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

I had a scene in mind but the particulars are screwing with me, but I realized with the idea I had it really won't matter if I have it now or later.

I'm doing my best to finagle the best of both roads here, get the answers by going around Hallisters bak means I'm one Buff check short of splitting the party. I have another option but my OCD is not letting me post it as it is. So I'll just continue along and shoehorn it in where I need it to.

Rassen Frassen writers block.


male

Sorry, been a bit off lately

Rownig - The cost to enchant two hand axes will be 400 gold pieces, and the wizard, Kastol Topozzinoa, working with his brothers will ask for the money in the form of silver pieces (4,000) not expecting that you would have any gold pieces available to pay with. Silvering a weapon will require 40 silver pieces (and ten of those will be melted to be infused into the weapons).


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

We have plenty of cashola.

Everyone on Rownig's sheet is the loot we've gathered by encounter under treasure/loot spoiler

Plus there is list of what starting funds that we had remaining under the money spoiler.


male

Thanks Rownig!


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

I expect Stephanie will attempt to make off with the village mage's spellbooks and learn all the man will share given the situation.


male

Well, Hallister is packing the Lusson's Spell Books, plus a book that when studied will give you the Item Creation Feat of your choice.

Assume the spell books have any spell you might be thinking of acquiring and I will create a list, when I have time of those spells, plus a few others. There are 3 spell books, let's say 7-11 spells of each level 1st- 3rd, and 2-5 spells of each level4th-6th


Male human Nerd 2

Heh. I can work with that.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

DM can we appraise and sell the following items gathered during our adventuring?

I didn't see where we ever completely sold these items last time in town: Rownig did an appraise but I didn't see where it was answered.

Dwarf in Mine
large satchel with masterwork lock

- 5 copper rods - 1 gold rod (sold for 70 GP by Anathesia)
(Hal, Maxrim, Rownig, NPC shares.)

flask
small coin pouch
small knife (a dagger)
another small pouch, 4 stones (red garnet)

Link to appraise

Goblin battle where concealed door was located

seven small knives, six small spears, six small suits of “Brigand” armor (this is a combination of Studded Leather and pieces of Chain), one medium suit of chain mail armor, one medium scimitar, five silver rings, four silver earrings, eight copper rings, three copper bracelets, twenty eight (28) silver pieces, sixty three (63) copper pieces, one small short bow, eleven arrows, one small suit of leather armor, one wooden flask containing a powerful alcoholic beverage.

I would like to be able to mark them off the the loot spoiler as converted/divided out.

----
So we have 6 players and 2 NPCs are we dividing by 8 or some other number to account for the NPCs? I know we want to pay their financial obligations and it doesn't matter for my characters, I just need to know for loot division.


male

The flask, small pouches, and the small knife will be difficult to sell (as most everyone in town has these things, does not need them, and there is little incentive for them to buy them from you) – but for the sake of you getting rid of them, assume you do sell them for 9 copper pieces.

The red garnets will sell to a local jeweler for one hundred silver pieces.

All of the goblin equipment, which I’m not sure we ever talked about the group lugging all that stuff around, but meh, will sell to a local Goblin merchant. He will pay you fifty silver pieces for all of it.

The treasure should be divided eight ways (Moralane and Atharessa will each get an equal share).


male

I'm not sure what Stephanie has planned, but I am ready to move forward as soon as the rest of you are.


male

That was pure awesomesauce Maelodakh – Now I am writing up a suitable response, but I’ll give the others a little time to react to your post before I put up mine


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

*snort*
Ah, well I'm not very sure what Hallister's response is going to be after all is said and done but thanks for the save Mae.
I'd planned something else to get that information while not causing Hallister an aneurysm.
But this right here should be interesting.


male

I've got a response to Mae, will try to get it posted tonight


male

Hey everybody, two things - just had an emergency tooth extraction, everything is fine, but damn that is painful stuff, and on Friday I am putting my youngest child on a plane for Spain - so the next couple of days will be interesting for me, but I'm not going away.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Dm Terquem.

You previously provided an assorted quantity of jewelry with a range of values: like nine silver rings (worth from 1 to 6 gold pieces each) thirteen gold rings (worth 10 to 60 gold pieces each). Fourteen earrings (in four pairs and ten mixed) (worth 2-12 gp each).

I simply took the middle average so for the items if that is ok.

------
Loot division:

Gold: 3213 total
Divided by 8 (players and NPCs)
Each share: 401 gold, 6 silver, 2 copper

Silver: 6638 total
Divided by 8
Each share: 829 silver, 7 copper

Copper: 70,164 total
Divided by 8
Each share: 8770

We still have 3 diamonds worth 500 gp each.

Any remaining fraction I'm going to assume we donated it or applied it towards food and lodging.


Male Goblin Sorcerer (Draconic) lvl.5, (Hp. 27/27, Ac.16, Touch. Ac. 15, Flat Footed Ac. 13, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:

Thanks for taking care of all of that Rownig


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Yes, thanks Rownig.

Is the cost to enhance a weapon to +1 not 2000 gp?


Male Goblin Sorcerer (Draconic) lvl.5, (Hp. 27/27, Ac.16, Touch. Ac. 15, Flat Footed Ac. 13, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:

Cost is different in Terquems game. Gold, silver and copper all hold very different values here.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Ok. So what is the cost?


male

Thank you Rownig!

As a Reminder

Coins of the Realm

The Empire vests authority to mint coins in the Heads of the states, and unfortunately does not require all coins to carry the same iconography, with the exception that one side of the coin must carry the national symbol, a Goose. Although the coins of different states within the Empire will look different they are minted according to standards set by the Empire.

A Gold Coin can be minted. Its weight must be one tenth of a “Bar” of Copper.

A Silver coin can be minted. Its weight must be one tenth of a “Bar” of copper

A Copper coin can be minted. Its weight must be one one-hundredth of a “Bar” of copper.

A “Bar” of copper is a standard of measure of weight and is a single round piece of copper approximately 30 mm in diameter, and 20 cm long. The “Bar” is created by the Empire’s treasury and often officials of the Empire will visit a state carrying “Measures” which are official versions of the “Bar” to inspect the coins of a Kingdom. Normally a “Bar” is cut into one hundred pieces, thus creating the standard Copper Piece (CP). It is important to note that the weights of these coins are not to be confused with their value.

for comparison, a one foot long piece of 350 kcmil copper cable, at 777 mils in diameter weighs approximately 1.2 lbs

A Gold coin (the Gold Piece, or GP) can buy goods worth as much as one thousand copper pieces.

A Silver coin (the Silver Piece, or SP) can buy goods worth up to one hundred copper pieces.
Value
1GP = 10 SP
1 SP = 100 CP

Weight
1 GP = 1 SP = 10 CP (in WEIGHT!)

The shape and size of the Silver Piece and the Gold Piece may vary, but a Copper piece is always a round coin approximately 30 mm in diameter and 2 mm thick.

A +1 enchantment on a weapon, in this setting, right now costs 2000 silver pieces, and typically a silver piece has about the same buying power as a standard "in game" gold piece (so converting, we end up with 200 gold each for Rownigs enchantments, or 400 gold pieces)


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

Stephanie will be trying to expand her spells,
as to the question of sealing the door/eye. I can likely create something sturdy with magic trouble being that magic will bring it right back down.
When it comes down to it as much power as the eye represents will never be left alone if its position is known.
Once/if hallister' gives up the Lusson's spellbooks and journals Stephanie might be able to find out how they moved the eye safely.
he did call them Jailers.
Then we just have to find a place to put it.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

RIiiiight. I did check the campaign tab, but it still has me….somewhat lost.

Ok, so a +1 enchantment costs 2000 sp, not the CRB value of 2000 gp.

And seeing as 1 gp equals 10 sp, we get 200 sp for the enchantment.

So can I get my Morningstar made +1 undead bane for 400 gp? ;P


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

Gold is the new platinum in Tequems game.
File off the serial numbers and replace GP cost with SP cost for the sake of big ticket purchases.

As such a +1 undead bane morning star would cost 8,000SP or 800GP.

For smaller purchases Terquem's Silver splits into 100CP.

So for purchases in copper the prices stay the same, purchases in (old) silver are just 10x copper. Silver replaces gold as the commonly used coin.


Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 19 T 15 FF 15; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

Hang on - +1 costs 2000gp, as does bane. So, in Terq's world is that not 400 gp? Sorry if I'm missing something….


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

Because this table exists and says so.
Bane counts as a +1 enhancement, so the magic item of +1 bane is in fact a +2 item.

Table: Weapon Pricing by Bonus
Weapon Bonus Base Price (gp)1
+1 2,000
+2 8,000
+3 18,000
+4 32,000
+5 50,000
+6 72,000
+7 98,000
+8 128,000
+9 162,000
+10 200,000

Found on this page.


Male Goblin Sorcerer (Draconic) lvl.5, (Hp. 27/27, Ac.16, Touch. Ac. 15, Flat Footed Ac. 13, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:

Getting your weapons enhanced with a +1 enhancement costs 2,000 g.p. normally. Bane is equivalent to a +1 enhancement bonus but a weapon has to be enchanted with a basic +1 enhancement bonus first before you can add on special properties. This makes it equivalent to a +2 weapon. A weapon cannot be enchanted any higher than a total of +10. With a maximum of a basic +5 enhancement and a total of +5 to special weapon properties.

The math behind Weapon enchantments is as follows: Weapon bonus squared, x 2,000 g.p.
+1 weapon= 1x1= 1 x 2,000= 2,000 g.p.
+2 weapon= 2x2= 4 x 2,000= 8,000 g.p.
+3 weapon= 3x3= 9 x 2,000= 18,000 g.p.
+4 weapon= 4x4= 16 x 2,000= 32,000 g.p.
+5 weapon= 5x5= 25 x 2,000= 50,000 g.p.
+6 weapon= 6x6= 36 x 2,000= 72,000 g.p.
ect. ect. all the way to a +10 weapon.

In Terquem's game, a gold piece is effectively treated as a platinum piece. Therefore, 200 g.p. here is treated as 2,000 g.p. in a standard game.

It really does just make things a lot easier in keeping with number crunching.


Male Human Expert 4/ Geodesic Crafter 3

* Thanks Steph and Miagnik. I missed the +1 + (ability = +1) = +2 or 8000gp. I thought it was just +1 + +1 = 2 x +1 or 4000gp. This makes me hate WBL even more - first I ignore it in my campaigns, now that I understand it, I loathe it.

* As to the decimal point moving, I would argue, no, it actually doesn't. 1 gp equals 1 gp. Easy. I have no problem with larger numbers, but dividing or multiplying (even by 10) does my head in.

Silver equals gold.

Gold equals platinum.

'Nuff said. ;)


male

Had an exceptionally lousy day today, sorry I didn't get the update written as I had planned


Female Gnome (Dwarf/goblin half blood) Wizard/5, HP 26/26 (2 NL), AC 12 (T-12, FF-11), Fort +0 Ref +4 Will +4 ---- Init. +6, Perc. +2

Trying to think of a motif for the Lusson's to have had for spells.
Was thinking Divination, Illusion and Necromancy.
Particularly "Eyeball-y" spells might get tossed in there for fun as well.

Though I figure I'll likely make some picks for other schools just to keep access to some of the more fun spells.

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