@all, thank you very much for the information, it is very helpful to have as I don't need to spend nearly as much time trying to extract some of the same information from the game posts. Makes my life much easier, so thank you.
regardless of your charisma you get a minimum of 1 panache. the Extra panache feat would net you 2 more, and 3 is a respectable number for panache when dropping people or confirming a crit gets you more.
Though arguably the Daring Champion would be better if you are just looking to inflict grievous harm to someone with one handed weapon.
Plus you get panache for dropping someone, which with precise strike and challenge you are suddenly exceptionally good at doing.
The daring champion is cool, but lacks the ability to use axes in place of piercing weapons, which is a big reason the standard swashbuckler appeals to me. Extra Panache is going to be a must though. I need more parries.
Does the dwarf ability get around the feat investment of slashing grace the other races need to make a slashing swashbuckler? If so thats a neat little trick.
And parries are quite nice, it is nice they included such a bundle of magic stuff that gives more panache. Not useful for this particular game (I mean unless the galinea the spidertaur has several thousand gold worth in magic crafting material floating around. )
Still cant pick feats for this PC. Too many darn options.
Okay, looks like everyone is ready to move on, we'll drag Hall around while he is busy, but do you know what you want to do, where you want to go?