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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. Current Map| Level 1 Overview


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Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 12/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Yeah, okay. Guess that's a little too much to ask for anyway. So, round 4 actions then, yeah?

Terquem wrote:

Day 8, morning, turn 53

Does the Punishing Kick Save have to be made if you miss the first attack but hit with the second?

Normally no. Much like Stunning Fist, if you miss with the Attack you designate as special, the effect is wasted. I've been in games where that's been hand-waived a few times with flavorful explanations, or if the monks flurry had 3 or more attacks and they landed with the arm they designated with the special attack it still counted.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

It's the DM's call, burning the web works. I've always used example like this as character real world learning experiences, this is the trial and error process. Fire causes 2d4 fire damage to all creatures in the burning web.


Female Goblin Barbarian 4; HP 47/47/ 55/46; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

Soooo, I'm guessing Mae is a webby fairy floss of flame?

Is it the drowned maiden's turn?


Female Goblin Barbarian 4; HP 47/47/ 55/46; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

In RL I've only ever seen webs kinda melt/dissipate from the flame directly on them, but never spread or catch.

In RPGs flames always turn webs into blazes of crispy critters. So that's why I'm guessing Mae is toasting...


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

DM a question for you regarding the quantity of holy water. Rownig purchased 2 1/2 pints of holy water at the beginning of the adventure. Is each use of holy water 1/2 or 1 pint? I ask because I have that odd 1/2 quantity. Basically does he have 5 or 2 1/2 uses of holy water.


male

Maelodakh - yes, you took damage from the flamming webs, but on the up side, you aren't Grappled anymore

Rownig - another one of those things that seems more tedious than it should be, basically, it becomes a situation where your campaign world only seems to sell things as "weapons" (so, is there no market for small vials of "Holy Water" that are not intended to be used as weapons?). The PRD says that the Alchemic Weapon "Holly Water" weighs one pound (1 lb) that should be one pint (based on the US Gallon of water weighing 8.4 pounds, right?) but every Church isn't going to only sell Holy Water in convenient One Pint throw-able containers. Can we say that Rownig purchased half-pint containers of Holy Water (and he could have combined some of them into one pint, breakable weapon style containers), leaving him with the odd half pint, which could be used on a small sized creature, or saved to use in some other “game story related” style.


male

Oh, and the Drowned Maiden is almost finished, few hit points remaining, so she will go again, but I doubt she will survive round 4.

The Skeletons have all been destroyed by a combination of fire and positive energy (I need to update the map).

I need tougher Monsters!


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

DM - That is fine for me.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

For the record, I actually prefer that fire sets a whole web ablaze. It's less bookkeeping for the GM, and makes them easy to get rid of (as a melee character I don't like webs much). I'm fine with things as they are. It's just not the way the spell normally works.


male

Thanks Hall, I appreciate it when players let me fudge things a bit

hate to break the "mood" but after applying Rownig’s last splash of Holy Water, the Drowned Maiden is still standing, with Hit Points remaining.

I'm a bit confused about Flaming Spheres. If they occupy a square, and an enemy also occupies a square, but avoided the Sphere by making a Reflex Save, what happens if both the sphere and the enemy do not move in the next round? Can the caster direct the Spheres to "attack" the enemy again, and this requires a new save?


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 12/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

The spell is a little vague on that description. It mentions that if it rolls into a creatures square it stops and burns it, but it also notes that if it doesn't move it just sits there and burns.

On one side I'd say it's treated like very dangerous campfire and that you can just move around it, on the other side I'd say if you were hit by said campfire and didn't move out of it, you'd continue burning. There is also the fact that the size of this is 5 feet and there are two of them on top of each other.

Logic would say that she's entitled to continue making saves to stay in the square. I plan to have one of the sphere jump at her anyway so, it's your call what happens with the other one.


Female Goblin Barbarian 4; HP 47/47/ 55/46; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.
Terquem wrote:


hate to break the "mood" but after applying Rownig’s last splash of Holy Water, the Drowned Maiden is still standing, with Hit Points remaining.

Moralane and Stephanie are still to go before Mae's posted R4 attack which I'm hoping hit with a 24, so the "mood" is still possible right? ;)


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Just remember to back up after you hit her


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

rownig forgot to move after he threw the acid. Hopefully his reflexes workout.


Female Goblin Barbarian 4; HP 47/47/ 55/46; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

Can someone explain how a barbarian's temporary HP function after Rage ends, and when a new Rage begins?

Mae has 47 +8 HP during rage. She has taken 12 HP. After rage is she -4 HP from her total (43) and then on (43 + 8) 51 when she starts a new Rage?


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rage (Ex):

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Once you end the rage you are fatigued and cannot enter into a new rage until after you've rested twice as long as the number of rounds you spent in rage. It's best to not end the rage, if you can, and remain in the rage.


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 12/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Rownig has it right about entering a new rage, but to more easily answer the first part of your question, you effectively gain +8 hit points to your end total.

Your normal 47 hit points will be used up first, should that happen while raging, you will have 8 temporary hit points to continue fighting as normal. These temporary hit points come from the +4 Morale increase to your Constitution score and are lost when the effect ends.

The same thing would happen if you were given a boost like +4 Enhancement boost by a Bears Endurance spell. The exception here, is if it came from a permanent boost like a belt of Mighty Constitution. Because effectively, the spell doesn't end.

For example: Rather than falling over if you take a total of 49 hit points and being at -2, you would continue fighting.

A spell like Aid, False Life, or Vampiric Touch, on the other hand, grants temporary hit points which would be lost first.


Female Goblin Barbarian 4; HP 47/47/ 55/46; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +5; CMD 19; Spd 40 ft.

Gotcha on the rage rounds Rownig, I have the fatigue stats ready on my sheet after all - Mae will stay in Rage for now. :)

Reading it again, this is the bit I'm interested in now.

Rage wrote:
The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points.

I was under the misapprehension these were temp HPs.

Thanks Rownig and Miagnik...


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

During the pathfinder beta they were regular temp HP. I liked that fix, but they dropped it for some reason.


Male Goblin Sorcerer (Draconic) lvl.4, (Hp. 12/22, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

So who are we waiting on?


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

The DM to give us the heads up on initiative order and if we can post. It's pretty likely Rownig will be first but I was waiting for the DM.

Taht being said, I am out of touch Mon - Fri. If I can post I will but plan on DMPC'ing Rownig and Windel


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

DMPC my characters.

Rownig will try to flank and use his two hand axes.

Windel will channel another 2d6 healing trying to get his allies.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash[ | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 22/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

Through with both summer vacations. We had a trip to the coast a couple weeks ago, and an uncharacteristic second vacation for a reunion in the Eastern US last week. Back into the swing of things, so I commit to much more consistent posting!


male

Stephanie, it wasn't you. Nope!, it was me, I tried to do three malls, a zoo, and a theme park in three days, now I feel like I need to sleep for a week, but I am working on game updates today, stand by.


Spells:
0: Prestid., Detect Magic, Mending, Acid Splash[ | 1: M.M. (Topple), M.M. (Topple), Color Spray, Enlarge Person, Grease | 2: Create Pit, Web, Web, Glitterdust
Gnome* Wizard/4, HP 22/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2

I know the feeling. I was really trying to keep updated on my phone. But with two days of flying with infants, a theme park, a water park, and a baseball game, I spent most of my freetime trying to recover rather than check the boards.

I hope you enjoy the fun activities! Recover if you need to. Rested posts are likely worth waiting for.

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