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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3


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Female Gnome (Dwarf/goblin half blood) Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +6, Perc. +2

@all, thank you very much for the information, it is very helpful to have as I don't need to spend nearly as much time trying to extract some of the same information from the game posts. Makes my life much easier, so thank you.

@Hallister
regardless of your charisma you get a minimum of 1 panache. the Extra panache feat would net you 2 more, and 3 is a respectable number for panache when dropping people or confirming a crit gets you more.

Though arguably the Daring Champion would be better if you are just looking to inflict grievous harm to someone with one handed weapon.
Plus you get panache for dropping someone, which with precise strike and challenge you are suddenly exceptionally good at doing.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

The daring champion is cool, but lacks the ability to use axes in place of piercing weapons, which is a big reason the standard swashbuckler appeals to me. Extra Panache is going to be a must though. I need more parries.


Female Gnome (Dwarf/goblin half blood) Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +6, Perc. +2

Does the dwarf ability get around the feat investment of slashing grace the other races need to make a slashing swashbuckler? If so thats a neat little trick.

And parries are quite nice, it is nice they included such a bundle of magic stuff that gives more panache. Not useful for this particular game (I mean unless the galinea the spidertaur has several thousand gold worth in magic crafting material floating around. )
Still cant pick feats for this PC. Too many darn options.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Yes. Dwarves have a Favored Class option that specifically includes hand axes and battle axes in the list of weapons covered by swashbuckler's finesse.


M Dwarf Cleric 4, AC 18, T 10, FF 18, HP 21/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Hal if you aren't using the +1 chainmail, then Windel is going to claim it.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Nope. It's too heavy for him. Go for it.


male

Okay, looks like everyone is ready to move on, we'll drag Hall around while he is busy, but do you know what you want to do, where you want to go?


M Dwarf Cleric 4, AC 18, T 10, FF 18, HP 21/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

I have to update Windel's armor to reflect the +1 Chain but that's all.


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Male Goblin Sorcerer (Draconic) lvl.5, (Hp. 15/27, Ac.20, Touch. Ac. 15, Flat Footed Ac. 17, Fort. +1, Refl. +4, Will. +5, Perception +7)
Active Spells:
Mage Armor- 4 hours

Right, time to open this up to debate once again. Things we know of relevance and should consider dealing with:

1.)Omara is not here, but is scheduled to return in roughly 5 weeks time. She is planning something big and devious.
-A. She has allies/cohorts among the Order of Mafolin. Which are in possession of 2 of the wedding ceremony gifts. Presumably she will acquire those at some point before returning.
-B. She has allies among the Goblin tribe followers of Rath'Zeen, which she is seemingly using for her own ends.

2.) We now have maps of the lower 2 levels. Maelodakh's father, the current Goblin king and his queen are down there, but due to the Vampire Queens intentions, will not be harmed until the ritual is ready to be completed... or we do something stupid and get them killed.
-A. Galinea is our ally for the moment, she has the potential to make things a lot harder or easier for us.

3.) The Goblin tribes seem like a ticking time bomb with their King missing and recent troubles stirring up with the upheaval of their religious followings.
-A. The followers of Eendroth are out there, somewhere, and might be potential allies in some regards.
-B. Finding them and having them minimize/halt the potential destabilization of the Goblin tribes being driven into a religious frenzy and could make things a lot easier on the economic/stability of the island.
-C. With Stephanie and Maelodakh working together it might be possible to eventually establish a temporary peace to ease some of the tensions between the Goblins and Dwarves.

4.) Sir Guisse is up to something, and is belittling the troubles on the island with his not-so-small political influence.
-A. Possibly, he's in league with Omara since she seems to have her fingers in a lot of pies all over the island. Or maybe he's just a jerk in his own right.

I'm throwing my vote on us leaving the palace and doing some reconnaissance and information gathering. We'll probably want to remain low key, for the moment. You know how those villains get touchy and move up their plans when heroes start making any good headway against them.

Getting a feel for how the political situation is at the moment, dropping a few hints that there may be something afoot in our darker operations. Looking for a few sympathetic allies maybe. Lot's of behind the scene work. Then we can start to do some more open movements. (I have a lot more planned out but it's a little early to show everything in my hand.) What does everyone think?


Female Gnome (Dwarf/goblin half blood) Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +6, Perc. +2

1. It stands to reason that if we can figure out the traitors and ambush the drop site we could turn this whole thing on its head.

2. I might have an idea on what to do for that, as I'm reasonably sure lacking any human victims the one who is going to get the channeling done to her is the dwarf princess.

For 3. The ghost of King Heelgodd stated
"You speak of the goddess Rath’Zeen, and her transformation to a warrior queen who will lead our kind to glory, but know this little one. There has been no such transformation. Zeenthia is a creation of the priest of Rath’Zeen, the goddess of discord and treachery."

Used properly this information could easily radicalize Galinea against the priest of Zeenthia. It would also be highly likely to cause a massive upheaval and civil war spilling quite a lot of goblin blood.
Hence Stephanie has not spoken about the topic to Galinea yet.

Trouble is beyond the words of a ghost we have no proof of that yet. Much sense as it makes people like their perceptions of reality and fight to keep them as they are even if they are wrong.
If we can reveal such a thing and bring in a viable option for succession (like Maelodahk) we could use it to turn the goblin tribes to allies.

That bit about the dwarves taking human corpses to a goblin temple to keep any bad stuff from biting them sounds important.
Also, dwarf tombs? as in dwarfs have tombs below the goblin kings tombs?
That also seems significant.

Did you guys decide to do anything with the creepy spell stealing doors or the goblin god altars/golden icon of Fath'reen?


M Dwarf Rogue 5, Init 5(7), P9(10traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I'm planning on getting up a response to Miagnik and Stephanie sometime today, if I can.


male

The last thing I want to do, is appear to be trying to drag these characters around by the nose, so I'll wait until you've decided what the plan will be.

Thanks, everyone, for treating my little scenario as something worth your time and effort. It is greatly appreciated.


M Dwarf Cleric 4, AC 18, T 10, FF 18, HP 21/33, I 0, P 3, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Windel POV:

The cleric is having an issue with the undead and the fact that Maelodakh's father, the current Goblin king and his queen are held prisoners does not sit well for him. Especially, if they are being held without trial, so far he hasn't heard that they have been convicted of some wrongdoing. So this goes against his lawful nature.

With that as backdrop it will be hard for Windel to just leave to recon and gather information. He would not understand why Mae or Stephanie would leave family there. Besides freeing the goblin king may foil the undead vampire queen's overall plan.


M Dwarf Rogue 5, Init 5(7), P9(10traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig's POV:

Rownig serves Lady Inarossa and he has his mission she sent him on. At this point he is torn:

He has plenty of details to report back to Lady Inarossa. He firmly believes Sir Guise is the bad apple and is behind the unrest. This is important information that needs to be reported. He further believes the dwarf Omara needs to be tracked down and dealt with as a top priority.

However, he understands the kingdom is financially strapped and extra dwarves will most like not be available to assist. So, ultimately, he is going to have to come back to deal with the other two levels of the dungeon, so why not just do it now.


Female Goblin Barbarian 4; HP 58/58/ 68/68; AC 18 T 15 FF 14; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.

@WIndel - I only said Mae was fine either way - to stay or leave - she merely wanted better equipment - now that she has that she is less likely to want to leave.


male

I am going to post a perspective from Moralane and Atharessa, if you guys don't mind, to add some opinions to the mix. I'm working on it now

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