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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. Current Map| Level 1 Overview


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HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

1d8 + 2 ⇒ (6) + 2 = 8 noice.
I'll have Luca's sheet updated soon.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Terquem wrote:

Yes, Luca, as well

And yes we reroll 1's, on hit point rolls, anyway

Thanks.

HPs: 1d8 + 2 ⇒ (7) + 2 = 9

Now that is much better. Still thinking about my character sheet.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Sorry I have no internet right now so posting will be erratic if I'm lucky


male

I'm going to answer a few quick questions here, rather than clutter the game thread. But I will update the game soon.

Luca, no lets not do fumbles (it would be nice if there was an easy way to randomly generate the fumble deck, through these forums)

Mazrim, not a masterwork weapon, sorry.

Hallister (and others)- you should make a perception roll, with a DC of 14, to notice an object within a rounds distance (something you could sprint to, recover, and return) to spot something that could block the breach.

Also,This would be a good time for a Knowledge History check, the DC is 18, but a success here could give an important clue.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Terquem here is a fumble suggestion that's pretty easy.

If a natural 1 is rolled the character/foe makes a DC10 DEX check, adding the ability score modifier to the roll. If using a melee weapon and the it's a failed DEX check the weapon is dropped. If using a ranged, or thrown weapon, the string snaps or the thrown weapon slips out of the hand.

perception DC14: 1d20 + 8 ⇒ (3) + 8 = 11
+9 if traps

He doesn't see it.

No history knowledge.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Know. History: 1d20 + 8 ⇒ (10) + 8 = 18

Cool :)


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Yeah, but this is a magic bolt of fire, What happens then?

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Luca loses control of the fiery bolt growing in her hand and is blinded temporarily by the flash of light.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

as long as it doesn't hit one of us lol


male

I completely missed Hallister perception for the breach parts. I'll get on this right away


male

Firebolt as a melee attack?

Okay, my initial thought is that I am not opposed to changes like this, but it would have to be well thought out. I’d hate to introduce an imbalance that I did not see coming.

I see it staying a Melee Touch attack, but I also see it as an improvised weapon (-2 to hit). The damage is not great, so I’m not so worried about that, but it does carry the question of its ability to start fires. Once summoned, how long does it last? Does it only last one round, if it hits or not?

So, what if we say, it uses two of the allotment of daily uses to summon a “Fire Bolt” melee weapon. It is an improvised weapon, the source of the damage is a burst of heat, only when the weapon strikes, and therefore carries a very small chance of ignition (only a 1 in six chance, which can be doubled for highly ignitable substances). The weapon, once summoned remains in your hand until it hits, or for a maximum duration of your level, plus one round for each point of Wisdom bonus you have.

I’m partially inclined to say it would take a feat to lean this skill, but maybe not so important here.

How does that sound?


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

I think having it as a melee touch works. I think having it one use, hit or miss, would work better and keep book keeping simpler (especially in PBP where you may have hit, but the GM has to confirm, and then you have to remember whether you counted it or not...). Personally I'm fine with having it not ignite anything, I think that might make it too powerful.


male

So basically it's just theatrics, it's a "Touch attack" but instead of being at range, it's right there in your hand and you smack somebody with it. I'm okay with that


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Yeah pretty much. Though from the way you wrote the last part, it sounds like we're out of initiative.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Looks mechanically sound to me. I don't see much possibility for abuse. I'm sure we can discuss it seems to cause problems.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Sounds safe to me too


male

yes, now that the breach is sealed, dispatching the undead is not much of a challenge. I was hoping to convey that this particular "zombie" is not much of a threat, as an attacker, but just difficult to stop.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

So do these things disappear come morning and reform somewhere else?

What have they been doing with/about the ones they kill?


male

Great questions. I'm going to try tom update the game thread with some more information today.


male

Holidays, go figure. Let's try to get this back on course.


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

no worries, things are starting to hectic on my end.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I'm ready to post when ever you get started Terquem.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Still here.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

yup


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Will there be an update soon?


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

I hope so.


male

Today.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Yay!


male

I’m still here, and on vacation as well, but can’t find time to sit down and craft up my notes on the town into a post. Been going out at 10 each morning, shopping until three and then coming home to let my brain ooze out of my head for a few hours. Ahh, holidays.

rownig:
Remeber the broach you were supposed to recover? Well, now you have it.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

no problem, holidays are always hectic, even before adding in time for hobbies.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Terquem wrote:

I’m still here, and on vacation as well, but can’t find time to sit down and craft up my notes on the town into a post. Been going out at 10 each morning, shopping until three and then coming home to let my brain ooze out of my head for a few hours. Ahh, holidays.

** spoiler omitted **

DM ONLY:
Whew, I was thinking the magic item that has been attracting the undead was the item. I was willing to breach that agreement with the vendor.

M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Ready when you are.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Back to normal here too.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

back from all of my xmas stuff either.


male

The campaign info thread has a few paragraphs about Eight Fountain Springs


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Sorry for going AWOL. I'll be catching up tonight.


Evil GM

Thanks Terquem for the update. I will look at it in bit.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

my vote for second spell is lesser restoration if possible.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Hallister I think you still have a perception check to make.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Oops, sorry.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


male

I jump ahead of you Hal, but the post turns out to be good given your result.


male

and by the way, I would have no problem if characters who wanted to get on the platform, went ahead and posted something like, "I get on the platform."


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Just realized my perception is +4 not +2. I guess I never updated my stat bar.


male

Rownig, I'm just going to go ahead and assume that you want to try to hide in the shadows, AFTER you've loosed an arrow with a light spell cast upon it, right?


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Terquem wrote:
Rownig, I'm just going to go ahead and assume that you want to try to hide in the shadows, AFTER you've loosed an arrow with a light spell cast upon it, right?

That is correct fire one arrow with light up the shaft, hopefully sticking in a wall.

Once he does that he will hide in shadow using his stealth.


male

Waiting for someone to declare a definitive action (suggestions from the NPCs are just that, only suggestions)


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Mazrim waiting for one of them to drop or someone to shoot. Unless his grandeur can reach them.


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Do we want to leave behind the NPC's to guard our way out or do we want to fight the things that seem to avoid the light like the plague? I don't want to make the call because, A) it's not in character for Luca to do something like that, and B) I'm the newest one here. I think we could take them, but it might just be better to keep them at bay with torches while we complete our mission.

Either way, we need to get moving again.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

GM, is having the NPCs guard the entrance a viable strategy in the situation?

Would it make your job easier?


male

Splitting the group may be an option. Is it viable? Certainly it is, and from a mechanical standpoint, I don’t see it being complicated, or hard on me, either way, from a success standpoint (in game success that is) who can say? Keep in mind that you know you spotted 4 of them, and you do not have a good idea what they are as characters (as players I imagine you are all familiar with the creature that has been described). It would feel like a risk, to any of you, to leave, say, two behind, but three? Well that might be risky as well, leaving four behind might keep them from attacking, but sending three down the shaft might have its own risks. Don't let me make anyone feel like there is a time pressure. The time to decide what you are going to do will probably not take more than fifteen minutes to half an hour.

Normally I'm not a big fan of splitting a party. At a table game that can get complicated, but in this media, with its own peculiarities, it doesn’t seem problematic. However, in the end it will have to be your decision. There is always the option of everyone boarding the elevator, and taking your chances.


male

Mazrim - you feel it might be possible to rush toward one of them, in the shadows, and attack with the reach weapon, but they can move along the ceiling with ease, and you are not sure how to fight a creature that can do this (it is a new kind of combat to you). If you decide to attempt to attack one of them, let's say that you suffer a -2 to hit penalty until you make one successful attack and then you get the hang of attacking in this way.

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