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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. | Level 1 | Level 2 | Level 3


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HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Hmm, I have Burning hands, bless and magic weapon as well as 6 fire bolts and 6 acid bolts. IF he's really undead, I have 3 channels I can pile on him, but that means no healing from me.

I think this is what we can do. Luca casts magic weapon on Rownig's bow and Bless when we hear the whistle or the two rounds before he comes in, They're both min/levels so that's a minimum of 8 rounds.

Luca will cast burning hands as soon as Exanames steps on oil slick and the ropers get a shot at him. After that, she blasts away with fire bolt, then acid bolt, and then smacks him with a hammer if he's still standing. IF he's still up after that, then we've got bigger problems.

Thoughts?


M Dwarf Rogue 5, Init 5(7), P9(10traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Luca that sound like plan.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

I think it would be a good idea for you guys not to throw fire around until we can get him on the ground.

I'd prefer the order of priority be

Lasso (touch attack to Entangle, easiest to make)
Trip (easier on an Entangled opponant due to Dex penalty)
Fire
Disarm

Can you guys Delay your actions?


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

That was the plan.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

sounds good and with my reach he can't counterattack.


Evil GM

Me wants fire...fire ...lol, yey, I delay the boom for bit.


male

Sorry for the delay (this is good stuff) but help me with a ruling before I throw the thing out there. Everything that the players want to do sounds good and I think letting it succeed or fail on the die rolls is where we are at, except one thing.

Nets have pretty solid rules, seems easy, but the lasso is a bit harder to use, in my opinion, but I think keeping it simple as a ranged touch attack, improvised weapon, is the best way to go. The only thing I'm not sure about is the Aid Another modifiers. It doesn’t read, the rule anyway, that you can Aid Another in a ranged attack. It sort of directly says you have to be in a position to make a melee attack to be able to Aid Another who is also trying to make a melee attack. So some of the NPCs could aid Mazrim in the trip, reach, attack, by putting themselves at risk, but I don't see how anyone can help in the Lasso attempts.
One last thing, the fire might be a good idea, but keep in mind that it is a low roof (single storey) part wood part stone structure and the fire could get out of control unless someone is ready to throw a cloak, blanket, rug, or other objet over the burning object.


M Dwarf Rogue 5, Init 5(7), P9(10traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Terquem Aid another in combat (CRB 197) applies in melee combat, a range attack is not melee attack. (CRB182) Aid Another would not apply for the lasso.

Rownig is not concerned about the fire, as long as his companions, and those assisting, can get out before it gets out of control.


M Dwarf Rogue 5, Init 5(7), P9(10traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
baldwin the merciful wrote:
Me wants fire...fire ...lol, yey, I delay the boom for bit.

Opps, Baldwin is my main alias.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Lasso Rules

Looks like it's identical to the net mechanically. The only difference is the escape artist/break DC.

So our rope-throwers don't get Aid. That's fine. Our trippers are the ones who need the most help. This guy's CMB is probably pretty high, but his Touch AC probably isn't.


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Hi, I'm back.


male

Okay if everyone is ready, including deciding on who is throwing a lasso, and who is spreading oil, and who is making a trip attempt, and who is aiding. I will introduce the encounter.


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Yep I'm ready.

Just to calrify
-2 Rounds until Surprise: Magic Weapon on Rownig's Bow
-1 Round until Surprise: Bless for everybody.

Round 0 - Surprise Round: Burning hands after Lasso attempt. Going off regardless of sucess.

Following rounds: Firebolt, Acidbolt, and Channel for all she's worth.


I'll be doing disarm and trip maneuvers


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Hal and Rownig have the best Dex, so we're on Lasso duty.

Maz is on combat maneuvers.

Luca has the fire.

NPCs are providing bonuses and throwing oil. Our other martially talented NPCs should be readying actions in case any of Maz's maneuvers don't work.


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Okay, Saving magic weapon in case I need a CLW, then.


male

Exanames enters the long hall after 1d3 ⇒ 2 rounds

His Initiative will be 1d20 + 3 ⇒ (16) + 3 = 19

For simplicities sake, he is a 4 HD warrior, BAB +4, Strength 16, Dex 16, Con 18, Wis 10, Int 12, CHR 20. He has 40 hit points, and most likely is augmented by magic either from the sword, or the necklace, or both.

His AC is 18 (+3 ST Leather, +3 Dex, +1 Profane, +1 Deflection)


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

As far as combat rounds it would be:

Ready Action to trip as soon as he enters the room from along the wall to maximize surprise

next round disarm (especially if AoO from him standing up) or trip again if first maneuver failed

subsequent rounds would be keeping him tripped and disarmed and if he is both damage


male

I'm going to keep the results as they have been rolled, but I'm a bit fuzzy on why you are adding +4 to your attacks with the lasso. Maybe I missed something.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

My bonuses were Dex+BaB, minus non-prof., plus flanking (which I assumed because of the mob surrounding him all attacking at once)

It looks like rownig did the same thing but didnt add flanking.


male

Got it, I did forget the Flanking, and misread the BAB+ Dex bonus.

Before Exanames can draw his scimitar, Mazrim has a suprise round to attempt a trip, or can hold his action to attempt to disarm. So I am waiting on Mazrim.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Oh man, it's not in-hand?

Maz, unless he has Imp. Unarmed Strike he doesn't threaten while unarmed.

You might be able to just use a Steal maneuver to yank his scimitar free and toss it.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

okay for positioning, the two lasso groups are on either side of the door and I'm a bit farther into the room and off to the right? There is currently a full 5ft gap between crispy and everyone else right?


male

Yes, that is a safe assumption. Rownig could be dragged to a closer position if he does not exceed the opposed strength check.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Can he and I anchor the ropes around/to something as a move action?


male

You could quickly glance around the building interior (a free action) and using Stone Cunning, try to determine if the building walls, and support beams, are strong enough. One rope could be tied to the table, but he might be able to drag that around if it is the only thing he is tied to. As long as he is on his feet, he can try to rush one of you holding a rope, and it is only by keeping the two of you opposed to each other, that you can stop that from happening.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

How about handing the rope to a whole mess of NPCs and having them play tug of war with his neck?

Arent there about 15 people with us?

Could we get, say, 5 on each side?


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Well, I don't have it scanned, but I did a sketch of Luca today. I have to say, I like the way it came out.

Just out of curiosity, what does everyone imagine their characters and everyone else's characters look like?


male

That sounds like an interesting challenge, Luca. I will write short descriptions of the NPCs today (some of them have already been describe, in earlier postings).

I know that many players want their "races" to be traditional, and there is nothing wrong with that. In the two campaign settings I use (Hamth and Riom), there are few traditional fantasy races. On this world, Riom, the Dwarves have a distinctive "Mediterranean” flavor, and could resemble 15th century Greeks, Italians, Moors, or Spaniards (southern), whereas on the world of Hamth the dwarves have a more “oriental” flavor, and resemble a sort of Korean/Japanese type.

Riom Dwarves would be built, physically, like a traditional fantasy dwarf, short, stocky, thick, round or broad faces, but would have larger eyes, thick eyebrows and lips, and could be beautiful in their own way.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Hal looks pretty much exactly like his portrait (I lucked out finding one that awesome).

Closer details- Hal isn't as stout as most dwarves. He looks like he used to be very powerfully built but is now borderline unhealthy, like someone who's just fought off a serious illness and lost most of their muscle mass.

His most distinct feature are his eyes, which are so pale as to be nearly white, like the color had been bleached from them.


M Dwarf Rogue 5, Init 5(7), P9(10traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig looks like his portrait except thinner. He is not as stout as most dwarf's


male

Are we waiting on me?


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Still waiting for Round three.


male

I must have missed Hallister and Rownig's actions for round 2. I'll get on it right away


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

I thought I tripped him in round 2.

Wait, I get it that was round 1, the lasso was the surprise round.

Sorry, I'll get on that now.


male

I think it os going well, if slow, and what the players are adding in details, is awesome.

Today is my wife and I's 30th anniversary. and we will be out of town for a couple of days, but I hope to get on late sunday and update.


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Happy anniversary to you two. Here's to another 30!


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

happy anniversary and have lotsa fun


M Dwarf Rogue 5, Init 5(7), P9(10traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Terquem how are we doing with experience/leveling?


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

We level when he damn well says so! (which hopefully will be soon)


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

I knew that. Terq just didn't tell Hal she was outside.


M Dwarf Rogue 5, Init 5(7), P9(10traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I forgot that was dwarf waiting outside with the young goblin.


male

No worries, haha. So level your characters, and then we will have a short ceremony for the dead, a wedding tin the morning and then the party sets out for Eight Fountains Springs


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Woohoo, Level!

One step closer to functional. Dex-fighters definitely take their time to get going.


HP: 13/18 AC 12/10/12: F+5, R +0 W+6, Per:+3, Init: +0

Luca as well?


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

1d10 ⇒ 10

Booya!


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

nice

I just noticed that your going lore warden too Hal

HP: 1d10 ⇒ 9


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Yep. Of all of the "light armor" fighter archetypes, it's by far the best. Also, skill points!


M Dwarf Rogue 5, Init 5(7), P9(10traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rolling for level 2 HP s:

Lv 2: 1d8 + 2 ⇒ (1) + 2 = 3

Do we reroll 1's?


male

Yes, Luca, as well

And yes we reroll 1's, on hit point rolls, anyway

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