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Palace of the Vampire Queen

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. Current Map 1| Level 1 Overview | Current Map 2


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HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Assuming we can use Rownig's awesome map as a frame of reference, it looks like we just need to Overrun the goblin in square G9 (maybe 9F as well)

Everyone else can just run behind and regroup with our guys in the lower area of the map.

If our heavies stop in G10 and G10 and let the rest move past them into the area around I11 we can mostly close off that bottleneck.

I love maps :)


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

If we can use the map as guidance, then we can overrun E9, and the goblin goes over the cliff. F9 and F10 would need to be moved out of the way, or killed. G9 is hard to overrun since there is cliff to his left hand side, if he is moved back he is then flanking one of our cut-off allies in hex H11.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Overrun doesn't forcibly move creatures. It just knocks them prone. You're thinking of Bull Rush.

Normally the target of an Overrun can just choose to get out of the way, but E9 can't (moving would throw him off the edge). He just gets to try to block the rampaging Synthisist (lucky him).


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I was thinking bull rush.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Terquem if you want me to adjust any of the figures it is easy to do, just give me the grid cooridinates. I'm online often so I can adjust it per round each round.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

okay so unless I'm off for initiative the order for us is:

Hallister
Rownig
Mazrim
Helgen

So if Hallister moves first charging the goblin in g11and overrunning f9 and g9. Rownig delays or attacks with range and I charge the spider in h12 ending in h10 through goblins e9 and f10 with luck we just opened up the gap and Helgen can finish off that spider in d8.


HP 13 | THP 11 | AC 15 | T 11 | FF 14 | CMD 16 | F +1 | R +1 | W +1 | Init +3 | Per +3/+4 v Surprise

Just want to point out that my AC is currently 19 in case that got missed. Don't think it did, just being thorough.

I'm also not sure that provoking 8 AOOs for the chance at an overrun with a -4 penalty is worth it. In fact I'm sure it's not. Sorry guys. If you wanna try something that suicidal go for it.

HP:12/13

Helgen will swing at the goblin in E3. Then 5' step back to D5.

Attack 1d20 + 5 ⇒ (8) + 5 = 13
Damage 2d6 + 6 ⇒ (4, 1) + 6 = 11


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

For clarification purposes the spider that Rownig shot at was in D8.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

What -4 penalty? They are the ones with the penalty, not you. (because of their size)

There's no penalty for trying a combat maneuver. At worst it just provokes an AoO. You have the highest AC of all of us. If you fight defensively your AC raises to 21. That would mean that based on what we've seen so far they'd have about a 10% chance of hitting you.

With Aid Another to up your CMB roll we can literally bulldoze everything in our way, claim the bottleneck and regroup with the rest of the party.

Tell me how this is a bad plan?


HP 13 | THP 11 | AC 15 | T 11 | FF 14 | CMD 16 | F +1 | R +1 | W +1 | Init +3 | Per +3/+4 v Surprise

The penalty is for fighting defensively. I'm not willing to risk that many AOOs even with an only 10% chance to hit. I will start moving in their direction but I'm not gonna just barrel in.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

The average goblin has a CMD of 11. Even with that penalty the odds are still good, especially with help for Aid Another actions.


HP 13 | THP 11 | AC 15 | T 11 | FF 14 | CMD 16 | F +1 | R +1 | W +1 | Init +3 | Per +3/+4 v Surprise

You all have to be adjacent to me to Aid Another anyway. Right?


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

We're all moving together. It's not like we're going one at a time. People on higher Init just delay, then we all go.


HP 13 | THP 11 | AC 15 | T 11 | FF 14 | CMD 16 | F +1 | R +1 | W +1 | Init +3 | Per +3/+4 v Surprise

So I would end up in square G10 or H10. Where would the rest of you be?


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

We move through the square you're holding and fill most of the voids in the lower right corner.


male

The map looks great. It gives you all a better perspective, and allows you to work out tactics, but for me, it makes it more tedious, meh, such is the Dungeon Master’s lament.

To look more like my sketches you could
Move D8 to G8
Move F10 to G7
Move I12 to G11
Move G11 to I10
Move G12 to I9
Move G13 to I12

The spider rider (from spider H12) is an additional goblin at I11

Dead Goblin at E5 and H8

D7 = Azram
F8 = Atharessa
E8 = Moralane
H11 = Voranzil
H13 = Galana
G11 = Orson

Is everyone ready to declare a clear action for round three?


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I will do this wHen I get home this afternoon.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Here is the Map with Terquem's changes. Tell me if anything needs to be changed or modified. I initially thought the spiders and goblins were coming down the cliff as you modified.

Cliff Battle Map Rd 3

Rownig already declared his RD 3 action on the preceding page. With the map changes the spider he shot at is located in hex G8.


male

Thank you for the fix. And, boy, am I learning to work on my storytelling skills.

The caves, which would be located on the bottom left of the map (which is to the east, okay?)are located up the cliff wall and not level with the walking surface the party is following, hence the reference to "ladders". The goblins came out of the caves and had to climb down the ladders to get to the level the party is walking on.

The river, accurately rendered on the upper right hand portion of the map, flows from the south, ahead of the direction the party is traveling, to the north, the bridge, and the beach, behind the party in the direction they have come from.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Terquem wrote:

Thank you for the fix. And, boy, am I learning to work on my storytelling skills.

The caves, which would be located on the bottom left of the map (which is to the east, okay?)are located up the cliff wall and not level with the walking surface the party is following, hence the reference to "ladders". The goblins came out of the caves and had to climb down the ladders to get to the level the party is walking on.

The river, accurately rendered on the upper right hand portion of the map, flows from the south, ahead of the direction the party is traveling, to the north, the bridge, and the beach, behind the party in the direction they have come from.

Here is an alternative view that provides more of the Cliffs for you. My issue in creating the map is screen size (laptop) and how much I can snip with my snipping tool. My office computer has a much larger screen that can be captured. I have not been able to export a document, an error message occurs, so I use snipping and I save it in my dropbox.

Alternative View of Map


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Helgen, Hallister,

are we charging through or cutting our way through?


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

The problem with cutting our way through is that it leaves us stopped in front of whatever targets we engage. That's what we're trying to avoid.

Using This version of Rownig's map, it looks like all we need to do is Overrun the guy at E9 (or Bull Rush him off the cliff)

Then the rest of us can move through 9E to get to the rest. Only 2 goblins will get AoOs (F9 and G9).

I thought Helgen should lead the charge because he's the strongest of us, but really anyone with a decent str/bab could probably do it.

our allies at F8 and H13 are the worst off, so our priorities should be helping them and filling row 10 with our people to close off the bottleneck.


HP 13 | THP 11 | AC 15 | T 11 | FF 14 | CMD 16 | F +1 | R +1 | W +1 | Init +3 | Per +3/+4 v Surprise

Alright lets give it a try.

Round 3 Action:

Fighting Defensively (-4 attack, +2 AC)

Move to D8 (provokes from C3,C4,E4)

Overrun Goblin at E9 (the penalty for his small size, and my penalty for defensive fighting cancel out) 1d20 + 5 ⇒ (14) + 5 = 19 (Provokes from E9)

Assuming success (or he gets out of the way) continue moving to H10 (provokes from F9 and G9).

---------
Hope I don't get really unlucky here!


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Mazrim will follow Helgen's lead and charge through the hole to grid g12 aiming for goblin in e13

charging power attack: 1d20 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13

damage: 2d4 + 3 + 3 ⇒ (3, 2) + 3 + 3 = 11


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Hallister moving to F10 is tactically a good place for you to move to. Just a thought.

Rownig will take a 5 foot step up to E7 ducking in behind Moralane.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Good call.

Hal will follow Helgen and plant himself at F10, potentially taking an AoO from each goblin currently threatening him, then attacking the goblin at F9

Fighting defensively, +2 AC (19 total)

attack: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
damage: 1d6 ⇒ 6


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Here is an updated map for Round 3. I did do not the status of the goblins, or the spider Rownig shot at, so I have not made any changes to thoses tokens.

If Turrand moves to E6 and Azram stays put, we will own the bottle neck.

MID-RD 3 UPDATE


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I'm going to spotty at best from Sunday through Thursday in my posting going on vacation. I will have internet access but I'm not sure how much I will be on. Feel free to DMPC me. Rownig uses his bow as his first choice weapon, then his handaxe in melee.


male

The map update looks good. And I am sorry for not keeping up. I am having a hell of a time with my B&B bookings in Ireland and I have been constantly seending and receiving email updates. WOW, what a trip its been.

I am shooting for a few hours of time tonight to get caught up.

I am taking a touchpad with me on my trip and will try to keep the game going as best I can, but for sure will be back to normal first week in August.

Meanwhile, great characters, great story, a really good game so far.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I will be on tonight so, I can do a few postings before my trip tomorrow.


male

Well I think that travelling was a lot easier before the internet. You bought tickets, got on a plane, and tried to find a hostel or B&B when you got there. This internet booking thing is driving me crazy and I still havent updated the game. I am so very sorry


male

I am still here and I hope to get some down time in a hostel in Dublin.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Just checking in.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Hope you're enjoying your trip Terquem


male

just got to Garrettstown on the south coast of Ireland and I am wiped out. Dublin was awesome and the ruins at the rock of Cashel are inspiring. Seems like I am always on a bus or on my feet. I will be back soon. Thanks for being patient.


HP 13 | THP 11 | AC 15 | T 11 | FF 14 | CMD 16 | F +1 | R +1 | W +1 | Init +3 | Per +3/+4 v Surprise

I hate to do this in the middle of a battle, but I am finding myself a little over commited PBP wise, and am withdrawing from several of my games. Thanks for the fun, and best of luck to everyone. Maybe we'll see each other again in a future game.

Feel free to run Helgen as NPC for as long as necessary.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Sorry to see you go.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Pity, maybe we'll see you on the boards


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

Well darn.

I hope this game doesn't die off. I really enjoy it.

We're two down now. Should we start shopping for another party member?


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

May be a good idea


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

A party of three currently.

I'm pretty sure I could get a player, or possibly two, from the game that I run. The concern would be the slow pace.


male

I'm back and unpacked, and sorry to see Helgen go, and would like to say there is no way I'm running him as an NPC, the concept is just to complex for my tiny brain. But we will be pressing forward, somehow. I am reviewing the battle, and getting ready to post the next thing to get us rolling again.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Hope you had great vacation. I'm ready when you are. Are you interested in picking up another player?


male

I think we could pick up another player, but not until this battle is finished. i don't know if it would work to ask someone else to take over Helgen, if that's what you mean.


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

A new player should be able to role up his/her own character given your guidelines. We have been NPC'ing the cleric, that seems like hole, and/or an arcane magic user. If you like I can put up a request on group that I run. The members are active and reliable posters.

Hallister is involved in several games, he may be able to get recruit rather than going through the recruitment phase.

It's a good storyline, let us know what you want.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

I can definitely put the word out. There are a few very gifted writers in the games I'm in. I'll see if any of them want to jump into this.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

you can also post a re-recruitment thread and go through anyone who posts while we finish combat that way they may be ready by the time we finish this battle.


HP 37/37, AC 18/21, CMD 13, Fort +7, Ref +6, Will +7, Init +3, Per +8, Punish 1/1

I've put word to the game that I consider to have the strongest players. We'll see if any of them bite.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

*Bites*

Okay Reel me in. :D

Joking aside, I've skimmed the campaign notes and I like what I see, especially the equipment. (Thank you no more gold worth less than iron!) I also love the amount of thought put into it.

That said, where can I find the character creation rules and how much "ouch" do you ant this guy or gal to deliver?


M Dwarf Rogue 4, Init 5(7), P9(10traps), HP 30/30, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Click on the recruitment tab, DM Terquem placed the character creation rules there. 18 pt buy.

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