Palace of the Vampire Queen (Inactive)

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. |


1,801 to 1,850 of 1,999 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Sounds good.


male

sorry for the delays, much going on

Would anyone have any objections to new characters joining the game?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Terquem wrote:

sorry for the delays, much going on

Would anyone have any objections to new characters joining the game?

That fine with me.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA
Rownig Fleetfoot wrote:
Terquem wrote:

sorry for the delays, much going on

Would anyone have any objections to new characters joining the game?

That fine with me.

Me too!


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

No objection here.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Same. Bring 'em on.


male

Well that's everyone except Atharessa and Moralane, I'll just wait to hear from them

Dum,dee, doo, dee dum,

Okay they say they are fine with it.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Rownig and I had to debate that one out too.


male

Had a minor computer set back, should be back to posting on Wednesday.


male

Ah, of course, recently there was a change to the way DropBox allowed users to share files. I am going to have to go back to all my games and update links to images I have saved to DropBox

Also, as a heads up warning. I will be travelling to Redondo beach, CA for training beginning on 3/19 and until 3/25. I expect to have little to no ability to update images (almost everything is saved to my home computer) and if I can post to games I will try, but the class I am taking is supposed to be challenging and I might be doing homework projects every night.

Thanks, everyone


male

Windel - you actually succeeded more than you realize


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA
Terquem wrote:
Windel - you actually succeeded more than you realize

I don't like to recon actions so I wanted to make do with Rownig's initial roll. So, Windel barging in barking orders was what I could come up with thinking on his feet. Although I was not expecting there room to be filled nor the identification.


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Hey guys o/ just dotting here for now. Not sure if I should (if I did wrong, please forgive me). :)


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Zeebu if you're the new player this is the spot to dot. Make sure you dot the game thread too, so you get the updates. Welcome aboard.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Oh jeeze, another goblin barbarian. We're all going to die...

I mean, uh, Hi!


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Hal and Miagnik are you going to react to Rownig and Windel rushing into the room?


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Miagnik I'm sure you are considering spitting in my stew.


hp 45/45; AC 17, t15, f12, fort +3, refl +9, will +2, bab 4, melee 5/8, ranged 8, cmb +5, cmd 19, init +6, ki 4/4 ; goblin ninja/6
skills:
acro 18 (incl +5 magic), bluff 10, disguise 7, disable 13, escape 13, intim 12, know local 7, perc 8, ride 8, slt of hand 13, stealth 18

Hi everyone... I'm new too... glad to be here


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Ready to start whenever the GM says so :)


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)
Windel Warhaven wrote:
Miagnik I'm sure you are considering spitting in my stew.

How did you know?


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA
Miagnik wrote:
Windel Warhaven wrote:
Miagnik I'm sure you are considering spitting in my stew.
How did you know?

Smiles...I figure either a bit of spittle in my stew or the next fireball lands a touch close to him.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Mixz and Zeebu I think the DM is out of town until March 25th, so unless he is able to post during that time, you may have to wait a bit.

Welcome to the game.


Witch 6 / HP: 41/41

Hi everyone. Also new to the group, I'm a gnome witch. Looking forward to playing with you all.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Welcome to the group but beware of the goblins.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0
Windel Warhaven wrote:
Welcome to the group but beware of the goblins.

They keep trying to blow me up.


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

>:oD Hee hee hee


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Hallister Silverspike wrote:
Windel Warhaven wrote:
Welcome to the group but beware of the goblins.
They keep trying to blow me up.

"Blow US up."


hp 45/45; AC 17, t15, f12, fort +3, refl +9, will +2, bab 4, melee 5/8, ranged 8, cmb +5, cmd 19, init +6, ki 4/4 ; goblin ninja/6
skills:
acro 18 (incl +5 magic), bluff 10, disguise 7, disable 13, escape 13, intim 12, know local 7, perc 8, ride 8, slt of hand 13, stealth 18

It's the 25th! Looking forward to getting started soon!


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Hang in there. This game occasionally goes on hiatus while Terquem deals with health or life issues. He always comes back though. This game might be slow at times but it keeps on trucking. It's very dwarfy like that.


hp 45/45; AC 17, t15, f12, fort +3, refl +9, will +2, bab 4, melee 5/8, ranged 8, cmb +5, cmd 19, init +6, ki 4/4 ; goblin ninja/6
skills:
acro 18 (incl +5 magic), bluff 10, disguise 7, disable 13, escape 13, intim 12, know local 7, perc 8, ride 8, slt of hand 13, stealth 18

no problem... just wanted to check in and let you all know I'm still here! I've got plenty on my plate right now with an injured puppy to deal with so a short hiatus is fine too.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA
Mixz Shadowfoot wrote:
with an injured goblin dog puppy to deal with and cook up.

I made a few minor corrections to your above post.


hp 45/45; AC 17, t15, f12, fort +3, refl +9, will +2, bab 4, melee 5/8, ranged 8, cmb +5, cmd 19, init +6, ki 4/4 ; goblin ninja/6
skills:
acro 18 (incl +5 magic), bluff 10, disguise 7, disable 13, escape 13, intim 12, know local 7, perc 8, ride 8, slt of hand 13, stealth 18

lol


male

I got back at 2:00 am this morning, slept till 11, haha I'll get as many updates in today as possible.

Thanks for being patient


hp 45/45; AC 17, t15, f12, fort +3, refl +9, will +2, bab 4, melee 5/8, ranged 8, cmb +5, cmd 19, init +6, ki 4/4 ; goblin ninja/6
skills:
acro 18 (incl +5 magic), bluff 10, disguise 7, disable 13, escape 13, intim 12, know local 7, perc 8, ride 8, slt of hand 13, stealth 18

no problem... welcome back...


male

This is where I am on deciding on starting gear for new characters. Originally the players were limited to this

Beginning Gear for Player Characters

The common Dwarf carries from five to fifty copper coins at any time, and a meal in a tavern, or a few beers, will normally cost only a couple of copper pieces. It is very rare for anyone to carry silver or gold coins (in fact there are rumors among the common folk that wealthy Dwarves on the island are hording gold and silver coins, but the truth is not so simple).

To begin play each Player character will have:

250 Copper Pieces

A set of good quality clothes, boots, a hat, cloak, belt, and a leather shoulder bag (the shoulder bag will hold one square foot of goods weighing up to twenty pounds)

A long knife (comparable to a standard Dagger)

Buying any other goods (gear or items) will be done as part of the role playing of the game, and be warned! Not every merchant will ask the same price for the same kinds of goods.

Now, we won’t do the shopping, but what we will do instead, is give each new character 250 copper pieces, the starting cloths and bag, plus a dagger. To help you out, you can spend the 250 copper pieces as if they were Gold Pieces, using the standard values for goods listed in the PRD. You can have normal armor, weapons, and gear within this budget. Additionally each of you is allowed to start with one magic item valued at no more than 5,000 gold pieces. This item must be simple and capable of being mistaken for a common item.


hp 45/45; AC 17, t15, f12, fort +3, refl +9, will +2, bab 4, melee 5/8, ranged 8, cmb +5, cmd 19, init +6, ki 4/4 ; goblin ninja/6
skills:
acro 18 (incl +5 magic), bluff 10, disguise 7, disable 13, escape 13, intim 12, know local 7, perc 8, ride 8, slt of hand 13, stealth 18

I think I'm ready to start... :)


Witch 6 / HP: 41/41

i'm thinking an amulet of natural armor. A headband of intellect (+2) would be nice too, but I think the amulet will be easier to conceal.


M Dwarf Hunter 5 - HP 13/31; AC15/T11/F14; F+7, R+7, W+6; CMD 16; Darkvision 60 ft; Perception +10)

Hello, all.

I will stat out my badger and buy my gear. Should be ready to go today. Looking forward to it!


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Oh wow, we got a whole new party showing up and it's kind of a weird parallel to ours. Witch, Barbarian, Ninja, and Hunter.

Dex based front-liner, Arcane caster, Divine caster, and the skill based sneak attacker.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Yikes! This game's going to get slower than molasses on a frozen day.


M Dwarf Hunter 5 - HP 13/31; AC15/T11/F14; F+7, R+7, W+6; CMD 16; Darkvision 60 ft; Perception +10)

Rolling HD for my companion.

AC hit die: 5d8 ⇒ (7, 2, 7, 7, 3) = 26


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Zeebu's sheet is all updated with the gear. He's a biter / improvised weapons user, so really other than his amulet, the rest of the gear is not so necessary. I just wonder if I could purchase a suit of leather armor and a shield with the "wealth" he has (the 250 cp) :)

The Leather Armor usually costs 10 gp and the Heavy wooden shield, 7 gp.


M Dwarf Hunter 5 - HP 13/31; AC15/T11/F14; F+7, R+7, W+6; CMD 16; Darkvision 60 ft; Perception +10)
Zeebu wrote:

Zeebu's sheet is all updated with the gear. He's a biter / improvised weapons user, so really other than his amulet, the rest of the gear is not so necessary. I just wonder if I could purchase a suit of leather armor and a shield with the "wealth" he has (the 250 cp) :)

The Leather Armor usually costs 10 gp and the Heavy wooden shield, 7 gp.

Yeah, Zeebu, Terquem said this above (emphasis mine):

"Now, we won’t do the shopping, but what we will do instead, is give each new character 250 copper pieces, the starting cloths and bag, plus a dagger. To help you out, you can spend the 250 copper pieces as if they were Gold Pieces, using the standard values for goods listed in the PRD. You can have normal armor, weapons, and gear within this budget. Additionally each of you is allowed to start with one magic item valued at no more than 5,000 gold pieces. This item must be simple and capable of being mistaken for a common item."

So grab stuff! :D


M Badger Animal companion 5 - HP 36/36; AC 19, T13, FF16; F+7, R+7, W+4; CMD 19; Low-light, scent, Perception +5

I am Grunder's badger.

*badgery noises*


M Dwarf Hunter 5 - HP 13/31; AC15/T11/F14; F+7, R+7, W+6; CMD 16; Darkvision 60 ft; Perception +10)

Grunder and Aralk are all set to go, pending final review.


Male Half-Orc Druid (Progenitor) 6 / Ranger (Trapper) 1

Gotcha. Zeebu's ready :)


male

Alright, a new game post introducing these four new characters is going up in a few minutes.

Because I asked for some new players, one of the existing players has decided the possibility of the game going downhill is too great and has also decided to drop out.

This will be Rownig and Windel

With those two leaving I am worried Hallister will drop out as well. I hope not.

I have complaints about how this game has gone, but I am keeping them to myself. I know I had issues that made it slow down at times, but I never gave up, I always try to be fair, and I tried to keep an interesting story going.

If Miagnik and Hallister continue to be interested in going forward, this game will go on. If they decide they are not interested because of the changes this game will be ended, but I will not leave the new players in the lurch. I promise something will be done to give your characters a game to play in.


male

With Rownig and Windel exiting, Atharessa will go with them.

If Hallister stays, Moralane stays.


hp 45/45; AC 17, t15, f12, fort +3, refl +9, will +2, bab 4, melee 5/8, ranged 8, cmb +5, cmd 19, init +6, ki 4/4 ; goblin ninja/6
skills:
acro 18 (incl +5 magic), bluff 10, disguise 7, disable 13, escape 13, intim 12, know local 7, perc 8, ride 8, slt of hand 13, stealth 18

sorry to hear some folks are leaving... Hope game stays together.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Unfortunate to see Rownig and Windel leaving but I'll still be here.

1,801 to 1,850 of 1,999 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Palace of the Vampire Queen Discussion All Messageboards

Want to post a reply? Sign in.