Miagnik |
Hey don't worry about us, we'll be posting in as well.
Maelodakh Listener |
Yeah, no probs. Why you wouldn't mention it when it impacts your life...which we are a part of.
Take care Terq. Let me know if I can do anything. From Australia. Via the internet.
Stephanie Stavros |
Make sure that none of your insane wild life migrates to where Terquem is resting.
Can't have any Kangaroos with a jetpacks comes bursting in his window. Kangaroo wounds on top of his normal sick would take ages to heal.
Miagnik |
Hey everybody, so a friend of mine is starting up a new game on the forums known as Wicked World, and he is looking for a few more players to join in.
The system we're using is Reign, One Roll Engine/Godlike if any of you have ever played/heard of before. He's never run a game on the forums before but he's a great storyteller and has been working on the game for a while now. If anyone is interested in joining, it would be a big help.
Miagnik |
Actually scratch that folks, the game is different now, it's actually called as the Shadows Draw Near, and it's a D-20 modern type game for ease of play.
Terquem |
I really want to get this game moving again, and I apologize for the delay, but I was sort of waiting for a decisive, "I am going into the dungeon" declaration from someone
I am helping my son move today, but I should have the night free, and post in game to bring you close to the next obstacle.
Stephanie Stavros |
I'll admit i'm somewhat wondering how those giants spotted us with the distance penalties they are likely suffering involved.
unless they have a different range the firelight doesn't seem to reach us back here and the distance for Darkvision is 60ft.
Though really all that would mean is everyone is 10ft closer when the same events occur unless I'm missing something.
Miagnik |
I've always thought the distance penalty was largely to sight based perception checks since sound can carry for so much longer.
I'm pretty sure the Giant was also being very unspecific as to who he was talking to. He'd heard someone quietly moving in the dark and warned them off... and then Fire!
Rownig Fleetfoot |
I've always thought the distance penalty was largely to sight based perception checks since sound can carry for so much longer.
I'm pretty sure the Giant was also being very unspecific as to who he was talking to. He'd heard someone quietly moving in the dark and warned them off... and then Fire!
I was commenting that the giant didn't necessarily need to see us, but could have heard the group, especially those of you who sound like galloping horses on your feet (compared to the lightfooted rogue).
Miagnik |
Something that just occurred to me after Stephanie's comment about the fickle hand of fate that are dice rolls and checking out some of the Class archetypes and Advanced Rogue Talents for a friend earlier. I feel like Wizards, as noted for generally being the Knowledgeable ones in a party, should be given something akin to Skill Mastery or Lore Master for one Knowledge skill of their choice at 5th level and every 5 levels thereafter. Something that just lets them take 10 on the check. Maybe as a choice in place of their bonus feat or maybe even as just a straight bonus for their Class.
It wouldn't be quite as powerful as the Bardic ability to just take 20 and get to take 10 for all Knowledge skill checks and it wouldn't be as versatile as the Advanced Rogue Talent for Skill Mastery which lets you choose 3+ your Intelligence modifier in number of skills to take 10 on. It would just be a nice addition to help make the Wizard feel more... like a master of understanding how the world works.
Stephanie Stavros |
Terquems dice seem to like giants an awful lot.
Unfortunately most of my spells are short range so I really can't cast much at this juncture.
As to the knowledge thing, a wizard is capable of rocking the ever loving hell out of knowledge checks with preparation. (Divination spells)
Knowing lore is just a by product of bending reality as a vocation.
I personally feel the wizard require no more help than it already has.
Might be cool to create an Arcane discovery that can net you boosts to it though.
Stephanie Stavros |
yep.
So being that most of my spells are not going to reach these guys should I just drop haste?
I only have it prepared once so I don't want to waste it but these bad guys are rather big and nasty.
Miagnik |
So if anyone is interested in joining another game, this one's D-20 modern game, it's called Spire City and here's the opening:
Setting:
Spire city a place with tall buildings, fast cars, golden beaches, beautiful people and horrific murder... Over the past month bodies have been found crucified and slashed up in dark ally's and inside once warm homes by what the news has deemed the Countdown killer. Each body has been found with an ominous number in the victims own blood painted next to it. So far the numbers have been and in this order: 13,12,11...
Spire is a fascinating City with ancient medieval ruins within certain areas and a lot more in the surrounding area outside the city. It has been said treasures and mysterious artifacts may be held within some of these ruins but people who have tried to obtain them have said strange and dark forces chased them out. There are also rumors that deep under Spire there is a massive labyrinth. And even crazier stories tell that horrific murderous creatures roam inside of it.
Goal: So you will be average folk in a modern city setting. It is a L.A inspired city in style, size and population. Your goal is to solve the mysteries in your normal life You are exceptional people who have been having strange dreams that leave you wondering what they could mean.
Rules:
D20 modern characters.
Races: Young Humans only (under thirty-five and over fourteen)
Level: 3
Stats: 20 point buy
Terquem |
Really tried to get every game updated this weekend, but I didn't make it.
My tooth extraction of Tuesday isn't working out as well as everyone had hoped, and this Friday I go in for jaw surgery, so I may be off the boards for a day or two this coming weekend. But I will try to get this game, and the others I didn't get to yesterday, updated tomorrow.
Miagnik |
What?! That's pretty awful sounding. Well hopefully your jaw will hold together now, Terquem.
Stephanie Stavros |
Well I'd figured the hallway was at least 15ft tall in order for 10-12ft tall giants to use 10-12ft tall clubs with reckless abandon. (I couldn;t find the vertical height of the room anywhere so I guessed)
So I figured I could avoid my allies by putting the cubes above them.
Now if that isn't kosher i'll just plant the cubes directly into each giants space.
The cubes are 10ft squares so the fit perfectly into the large sized giants spaces with no chance of hitting anyone else.
Stephanie Stavros |
Oh also, Moralane is under the effects of haste and has a move speed of 50. So I think she should be quite a lot closer is her last two rounds of actions have been to move/shoot.
Miagnik |
Well now, here is an interesting bit Terquem. Hal did actually role a natural 20 on his first parry attempt. Don't know how you're ruling it, but it is an attack role which usually means an auto success.
Did Hal, by sheer luck or some miracle, repel the Giant's swing, or was the Giant's power simply too much for Hal to overcome?
Miagnik |
Well ther you go Hallister. You somehow parried the giants first strike. Rule of cool wins again!