Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2
This is my busiest week as well. It's spring break here, which is great for students but I have a ton to try and accomplish while others have their 'break'. I keep checking in, but I've been dropping the ball on adding anything substantial.
M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Your current map does not show the rooms we previously explored. There was a doorway to the NE which we did not go through. We went west instead and discovered the ghost's room. I'd like to backtrack and check out the other door.
I've had a really busy week and got put on a project to design and build an automated robotic bar code reader for 55 gallon drums, just been swamped, but I will get back on this game this weekend.
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2
Congratulations Rownig! That's impressive!
On a less fantastic note, I'm stuck in training through Wednesday. I'm on a small break and want to check in to let you know that my absence is not reflective of my desire to be here. I would rather be playing... believe me.
M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3
Princess Stephanie wrote:
Congratulations Rownig! That's impressive!
Thank you. I've actually finished two edits and I'm waiting for the beta reader to finish up. I'm looking to have it with the proofreader/copy editor early next week. I should be receiving the cover proof this week if all stays on schedule. My goal is it published early May.
Gnome* Wizard/4, HP 15/23 (2 NL), AC 13 (T-13, FF-11), Fort +0 Ref +5 Will +4 ---- Init. +8, Perc. +2
People were checking that door near the entrance right? I believe the plan was to check there after a sweep of the room. This room is really compelling to me, by the way :)
hmmm, good question. Can we say not empathy, but give them a Racial Skill bonus to Skill checks to effect the attitude of a spider, a +2, and a racial bonus to Sense Motive checks to determine if a Spider is hostile or not, also +2
Sounds good to me. Although since most Spiders are mindless that seems like the first part would not be terribly useful to anyone who wasn't either a Druid/Animal themed Cleric or Ranger.
Actually I suppose that makes sense that not all Goblins are spider harnessing creatures and still works for enemies like Driders or other intelligent spider themed creatures, like Ettercaps, they would be on better grounds with.
Individual, Giant (small sized) spiders, they move fast, and anyone can make a knowledge (nature, dungeoneering) check for a chance to know something about them, goblins can add a +2 to the check
We found some equipment for her, from some monsters that were killed (bad Goblins, by the way, there are good and bad, and indiffernet Goblins in this setting)
She had a spear and morningstar (both small) and a suit of "Half-chain" armor (a hodge-podge of chain bits and fragmenst stitched to leather armor
The Auspicious Mark is fine.
I think we did Max HP for level 1 and 2, and then rolled for level 3 and 4, but it's hard to keep these things straight (I really should just put a comment in the game description and be done with it).
It will be much easier, for me, if your links go to references here at Paizo. Some of the computers I use cannot access that third party material website.
Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.
@Terquem - apparently it is from Goblins of Golarion:
Advantageous Distraction:
Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.
Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.
Princess Stephanie wrote:
Welcome, sister. Glad to have you and your antics back!
Thank you sister!
I think you will find this Maelodakh somewhat weaker, a bit less personable, just as bright and dextrous but hardier and wiser for all the changes the dungeon has wrought...
Female Goblin Barbarian 5; HP 58/58/ 68/68; AC 23 T 15 FF 19; Fort +6; Ref +5; Will +1/+3; Init +6; Per +10; CMB +6; CMD 20; Spd 40 ft.
Thanks Miagnik, Rownig and Windel… I hope to bring some character to Maelodakh as well as pain to our foes. I read all 38 of my previous incarnation's posts. Nice work, though I had hoped to speak a little more pidgin-common… Standard common is fine though...
Yes, and I suppose this is a rotten way to introduce your character, but you've been attacked by a Giant (small sized) Spider, and I think you need to make a poison save.