Palace of the Vampire Queen (Inactive)

Game Master Terquem

On the Dwarven Island of Karrita Morianna the daughter of the King has been taken by an undead horde, and her whereabouts are unknown. |


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male

son of a .... yes I remeber that now, must stop posting before coffee.


Evil GM

Rownig and Windel are ready to resume this when you are.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Speaking of resuming, not that I'm in any real hurry, is there going to be an appropriate scene for Miagnik to join the group in the near future. Somehow I think that a Goblin showing up unannounced at a tavern is liable to be killed on sight.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Miagnik welcome to the game, goblins are actually pretty welcomed with group and the country. We've helped free several and we have negotiated with others. Of course, we did kill a few too.


male

I will post tomorrow with an introduction, for you. The party should wrap up Atharessa's problem as fast as they can' and then I'll plop everyone down in front of the entrance to the palace of the vampire queen


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Ah yes, I had forgotten about the campaign info. Old prejudices about Goblins are still fresh in my head.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

How are we doing the cuts of wealth to the NPC's, what is the their share?

Doesn't matter to me...we can count the total number of people there (PCs and NPCs) then divide by that amount.

How many NPC's did we have by the way?


male

Only two at the moment, Atharessa and Moralane


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

So for shares from the previous adventure, we have:

Atharessa
Moralane
Hall
Mazrim
Rownig

I'm fine with that. I'll let Hal and Mazrim weigh in on it.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

I'll give half my share to Atharessa, but you have to swear that you will not tell her that I did this.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

rownig is fine donating to the cause....its a matter of do we have a chat with the loan shark.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

She can have what she needs of my share but I still want to 'chat' with those kidnappers.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0
Moralane Vessocho wrote:
I'll give half my share to Atharessa, but you have to swear that you will not tell her that I did this.

I aint swearin' nothin'. You want my quiet we can talk trade. ;)


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

One suggestion here, Mazrim could accept the Dwarfs offer to sit down and talk with him. Since you were planning on buying her freedom with your money anyway and slavery is legal, you could attempt to buy her contract so that she works for you instead. You seem civil enough, he gets his money, you get her, all of you get to walk away and although probably unwanted, future dealings with this guy are possible.

Admittedly you may have to sweeten the deal and give some more coin for this to work, but it is a better suggestion than starting a brawl that could turn deadly.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

S how much is each persons share?

That is a good idea Miagnik but I doubt we have enough coin to buy it out.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Hal really wants an excuse to beat the stuffing out of this guy and light him on fire with his own contract.


male

That day may come, seriously I've got a thing in the works for that, but for now, let's try to get to that Dungeon.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Couldn't help but notice, congratulations on your 1 year anniversary of playing this game.


male

Thank you, and I apologize for not getting you into the action quicker. I saw this opportunity to flesh out Atharessa's character, and really didn't see how far it would go. Very interesting what has happened, but as soon as a decision is made, about her "Loan", you should all be on your way to the Dungeon.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

This was my first PBP game ever. A game continuing for a years is huge accomplishment most fizzle out long before that. Hal's primer on how to post was very usuful.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

I'm glad it helped. This has been a blast.

As for the situation at hand, there's no way in hell we're going to let the little sister get sold into slavery because of a loan Altheressa couldn't pay on time because she'd been assigned to help us.

Since parents can sell their children into slavery, what would happen if Altheressa's mother simply sold her daughters to, say, Moralane? Moralane could then set them up "serving" her, Altheressa by continuing on with us, and the sister by going to school in preparation of joining Moralane's House as a servant to the family (or her directly).

Then if Douchebeard wants to contest ownership, he can either follow us into a dungeon, or go knock on a Lord's door.

Feasible?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Rownig was going to chuck his two throwing axes awhile ago, he not too keen on slavery.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Mazrim's lawfulness is the only thing keeping him from going all Vlad on this guy.

I'd be happy if Moralane could do something like that since I doubt we have enough to buy out her contract.

Sorry this is holding you out of the game Miagnik, it started small and just kinda exploded.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I don't think we have enough money to buy it outright...we could probably put together enough for the past due.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

Surprise trip came up last night, will be busy for most of today and Sunday driving to and from. Should be okay for Saturday with internet however.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0
Hallister Silverspike wrote:

Since parents can sell their children into slavery, what would happen if Altheressa's mother simply sold her daughters to, say, Moralane? Moralane could then set them up "serving" her, Altheressa by continuing on with us, and the sister by going to school in preparation of joining Moralane's House as a servant to the family (or her directly).

Then if Douchebeard wants to contest ownership, he can either follow us into a dungeon, or go knock on a Lord's door.

Feasible?

Bumping this question.


male

Moralane is of house Vessocho remember, and Atharessa is of house Guisse. So buying the step sister, and not the loan would have to be approved by Sir Guides. Atharessa already could be in worlds of trouble for signing this loan (assuming he doesn't know about it). You only option is to pay what is due, or buy the loan.


male

Will be spotty over the weekend. Son #2 is graduating college Saturday, and also something about a day for mom's or some other, oops


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

I probably won't be online until Sunday.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Well there we go. We just have to get Sir Guisse to say he didn't approve the loan and it becomes null and void. She gives back the original amount borrowed, and done.

He might be mad at her, but it could easily be spun into "the evil loan shark talked me into it, and I needed to help my family" or something.


male

All of the party members have Darkvision. Now I always make a big deal out of trying to define just how far and how well a character can see in a dungeon, and I’m a little confused about how this is supposed to work. Obviously you do not see everything perfectly out to sixty feet and then, bam, nothing, so, here is my suggestion. You see very clearly out to forty feet, and then it is a bit shadowy to sixty feet, and then your darkvision fails. Your Party is at the entrance to the dungeon. It is a twenty foot wide passage heading straight into the mountain. Once you define a Marching order, declare what weapons you are carrying in hand, and state your intention to enter I will begin tracking turns, I am fond of ten minute turns, and describing what you find. Someone in the party can be making a map, and if you do not have a map maker, there will be a potential for you to lose your way once you are inside. Your party can move sixty feet in ten minutes, and this will include carefully watching for traps (I will apply a standard “take 20” to the person in the lead of the group, with modifiers for any chance to spot a trap before you blunder into it, and making necessary details on the map as you go. Are you ready to enter the Dungeon?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Remember darkvision is black and white. It's your game, I can work within any guidelines you want.

Since Rownig is the rogue, unless someone else wants the job, he will assume point position.


Male Dwarf Fighter (Lore Warden 2)/Cavalier(hunt master1) HP 36 / Init +3 / AC 15 / Per +6

Mazrim will take second spot or rearguard.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

You can take the lead on this one. Miagnik will take 3rd position. Also, while he doesn't make maps, he does have chalk to mark on walls.


M Dwarf Cleric 5, AC 18, T 10, FF 18, HP 10/41, I 0, P 4, F 5, R 2, W 8; +2 vs. fear, +2 vs. poison, spells, and SLA

Lets get moving...


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

Maz, I'll take lead. With your Reach weapon, you're better in the rear where you can adjust forwards to attack past the rest of us.

Tentative formation:
.

...........Rownig
.
.
.
.
..........Hallister
........Moralane
Windel........ Miaqnik
.......Atharesssa
.
...........Mazrim

THis assumes a 10' wide hall. In 5' halls, Windle will be 3rd and Miagnik 4th.

Does anyone see any changes that need made?


male

Atharessa's Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Moralane's Perception: 1d20 ⇒ 6

Any Charactewr who rolls below a "10" on their perception check has failed to follow Rownig exactly, and has triggered the trap.


male

Rownig - You still need to roll the save, right?


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

Did the flame get my hex too? If so, then yes i need to roll the save.


male

The way the trap works is that any of several stones on the floor trigger a random (one of 4) statues to spit flaming oil. The stature that spit flame was by you, not where Mazrim and Moralane step on the trap triggers.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

No problem.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

It can't have an unlimited fuel supply unless it's magic. I think it might be worth it to set a heavy rock on the pressure plate and have a barbeque while we wait a while for the trap to run out of fire.


M Dwarf Rogue 5, Init 5(7), P10(12traps), HP 35/35, AC 15(16), 13 T, 10 FF, Save F: 3(5 pos/sp), R: 7, W: 3

FYI: I'll be traveling tomorrow to visit a sick family member. DMPC if necessary. I will try to log in in the evening but who knows what will happen.

Rownig will scout
Serach traps, disable traps
Use his TWF feat with both handaxes in melee.
Ranged he will use his shortbow.

His attack rolls are listed in his profile. Just cut and paste.


Male Goblin
Active Spells:
Mage Armor, 6 hours/ Resist Energy-Cold, 1 hour / Shield 6 minutes, / Resist Energy Cold- Moralane, 1 hour.
Sorcerer (Draconic) lvl.6, (Hp. 3/31, Ac.17 [25], Touch. Ac. 15, Flat Footed Ac. 14 [22], Fort. +3, Refl. +6, Will. +7, Perception +7)

FYI, I will be going out of town this weekend. Internet will likely be sparse at best though I should still be able to post.


male

I have a question for Baldwin. I've been taking time to figure out how to use MapTools, and I'm almost ready to start using it, but I've noticed that you drop the maps into a "dropBox" account (and I think that is something you need to pay for), so what I am wondering is if you know of another place where maps can be saved too that is convenient and accessible, easy to link to, that will work like dropbox?


Evil GM

dropbox is free (you can upgrade for a larger box but it's not necessary) I probably have 1000 maps or so, posted to my games and I'm not even close to having to have to pay for more capacity. I'm not computer techie but it's so easy to use.

What dropbox does is provide folks a url link location to access the map from. You export the map to your desktop (that is what I do anyway) then drag it into the public folder in your dropbox acct. Right click on the map then and copy the public link to the map.

If you do something like taking a screenshot of the map, you run the risk of copying your browser info and other sensation information.

There is a site: photobucket I believe, which is a similar concept.

Useful tip: when maptools is open go to the "Help" tab click on it and then click on the "documentation", that will bring up maptools info page. move over to and click on "community" scroll down to LINKs Complementary and find the Dunjinni link and click on it. It brings you to the Dunjinni site (or you can google the name) there is a ton of free user creation maps there. I use them a lot. No need to join or sign up for anything over there.


HP 38/38 , AC 15*, CMD 18, Fort +5, Ref +2, Will +4, Init +0, Per +0

The dunjinni user community is pretty amazing. A lot of really talented people over there.

I'm particularly a fan of their "dwarven" themed map pack. You can make all kinds of neat underground locations with that one.


Evil GM

Anything by created Bogie is awesome. There is a lot of talent on that board.


male

I am going to be spending this holiday weekend forcing myself to learn how to make maps. I'll try to post sporadically over the next three days, but when Tuesday comes, hopefully, I'll be using maps in all my games.


male

How do I use the character icons from these forums as stamps in the Map using maptools?

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