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RPG Superstar 2015

PH Dungeon's Hyborian Campaign

Game Master P.H. Dungeon

A sword and sorcery campaign set in Hyboria, initially Shadizar Zamora, using the Barbarians of Lemuria Rules.


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I am considering running a sword and sorcery pbp set in Hyboria using the Barbarians of Lemuria system. Barbarians of Lemuria is a very rules lite system that is designed with sword and sorcery adventure in mind, and I think due to its rules lite nature it would be well suited to running in pbp format. I find more complex systems can bog down in pbp, but I think this one could allow the game to move along at a pretty good pace, which in theory would help keep it engaging for all involved.

The system can be downloaded for free:

Bol

Let me know if this interests you.


I actually played a Hyborean Age game with the BoL rules that ended about a year ago. I'd love to pick up that character again. He was really fun. I'll see if I can dig the sheet up and link it here.

The basic character idea-

Spoiler:
One of Thulsa Doom's ancestors, a powerful immortal wizard, bound beneath the Temple of Set (which was destroyed at the end of Conan the Barbarian). He was released after a thousand years or more of captivity, having been trapped in the bowels of the temple and used as a magical "battery" for the snake cult since it's inception.

Weakened, lost in time, and determined to regain what was stolen from him so long ago, he now seeks the gem known as the Eye of the Serpent, the first of his lost tools.

Liberty's Edge

I love Robert E. Howard's stuff. I'm not familiar with the rules, but I just downloaded them, and I'm always up for a game. Definitely interested.


The first adventure I have in mind is set in Shadizar in Zamora. Characters will begin as prisoners, but quickly have an opportunity to make their escape, reap vengeance on their captors, and pursue their own goals from their.


I could work with that. The item that you seek could be the entire reason you've come to Shadizar.

Doomed Hero wrote:

I actually played a Hyborean Age game with the BoL rules that ended about a year ago. I'd love to pick up that character again. He was really fun. I'll see if I can dig the sheet up and link it here.

The basic character idea-
** spoiler omitted **


I don't need a big group for this either. Ideally I'd run with 3 or 4 players. In fact this first adventure I ran with 3 players at the table and that seemed about the perfect number for it.

Liberty's Edge

I'm thinking a Zamoran assassin who struggles with Black Lotus addiction.


I've been reading a bunch of Conan stuff lately, so my mind is in the right place for this.
I took a quick look at the rules and they seem simple enough.

Maybe a Mercenary who's not above a little burglary when the money is short or the price is right? I'll have to think about where he'll be from and a little more background.


Here's a bit of info for character creation for this setting. It pretty much follows the standard Bol character creation. However, each character will select a hyborian ethnicity and then select careers based on suggestions from the lists and the player's character concept. I 've covered the main hyborian ethnicities here, but there are few that I didn't get to, so if there is one that I missed that you are interested in for your character let me know and we can work on developing it.

Hyborian Careers: Alchemist, Assassin, Bandit/Outlaw, Barbarian, Beggar, Blacksmith, Dancer/Harlot, Farmer, Gambler, Gladiator/Pit Fighter, Hunter, Laborer, Mariner, Merchant, Mercenary, Minstrel, Noble, Nomad, Performer, Physician, Pirate, Priest/Shaman, Serving Wench, Scholar/Scribe, Scout, Slave, Soldier, Smuggler, Thief, Thug.

Ethnicities:

A Note on Languages: Characters begin play knowing their native language, and the Hyborian trade tongue. They know a number of bonus languages equal to the PC’s Mind Score. Additional languages may be learned during the course of play at the discretion of the gm.

Cimmerian: A dark haired barbaric race descended from ancient Atlanteans. They reside in Cimmeria, their barbaric northern homeland. The barbarian clans of Cimmeria occasional raid to the south, but spend most of their time battling and feuding among themselves.

Names: Styled after old Scottish or Irish/Celtic.
Starting Language: Cimmerian
Religion: Cimmerians have their own set of uncaring gods, but they aren’t a particularly devout people. Crom is the most well known name among their gods.
Common Starting Careers: Barbarian, Scout, Hunter.
Prohibited First Careers: Alchemist, Assassin, Mariner, Noble, Nomad, Physician, Pirate.

Hyborian: The Hyborian peoples are descendents of the God Bori. Their barbaric ancestors swept out of the north millennia ago and destroyed the empire of Acheron. Their lands consist of: Aquilonia, Bossonia, Nemedia, Argos, Orphir, Hyperborea, Corinthia, Brythunia, The Baracha Islands and Koth.

Names: The civilized nations tend towards latin style names.
Starting Language: Hyborian Trade Tongue. Each nation also has their own language, but pretty much all Hyborians speak both the trade tongue and their native language.
Religion: The Cult of Mitra is overwhelmingly popular in the Hyborian Nations
Common Starting Careers: Almost Any.
Prohibited Starting Careers: In the more civilized Nations, Nomads and Barbarians are not locals.

Hyrakanian/Turanian: These folk are nomadic horsemen descended from ancient Lemurians. The Hyrakanians remain nomadic, but the Turanians have settled and begun to build an empire. The Hyrakanians are particular noted for their horsemanship and archery skills, and they live a more tribal and nomadic lifestyle.

Names: Similar to those of the Asian steppe tribes (Mongols, Huns etc.)
Starting Language:
Religion:
Common Starting Careers: Nomad,
Prohibited Starting Careers: None

Northern Black Kingdoms of Kush: Kush is the name of one several kingdoms in the south that is inhabited by “primitive black skinned savages.” Their cultures are far more diverse and sophisticated than what is actually known of them, but their lands and their ways are very mysterious to the people of Hyborian Kingdoms.

Names: Based on African Names
Starting Language: Kushite
Religion: Various Local Gods and some say Devils.
Common Starting Careers: Barbarian, Hunter, Scout
Prohibited Starting Careers: Assassin, Minstrel, Noble, Physician, Scholar/Scribe, Smuggler.

Nordheimer: Come from two very similar ethnicities- the Aesir and the Vanir. These people are rugged northern barbarians/warriors with pale skin and light hair. They are said to be descendants of the pre-cataclysmic nation of Thule. The Aesir are usually on good terms with Cimmerians and hat the Vanir and the Hyperboreans. The Vanir fight against everyone.

Names: Scandinavian
Starting Language: Nordheimer
Religion: They worship Ymir the frost giant as their chief god.
Common Starting Careers: Barbarian, Warrior,
Prohibited Starting Careers: Alchemist, Assassin, Noble, Nomad, Physician, Scholar/Scribe.

Pict: are considered to be superstitious, blood-thirsty savages. They dwell in a great forested region called the Pictish wilderness, which is located on the western border of Aquilonia, across the Thunder river. They live in a violent hunting and gathering society.

Names: Iroquois style.
Starting Language: Pict
Religion: The Gorilla God “Gullah”, and other pre-cataclysmic gods and spirits.

Common Starting Careers: Barbarian, Hunter, Scout
Prohibited Starting Careers: Most other careers.

Shemite: Shemites come from Shem, which is a land of vast plains and desert. The people of western Shem are more settled, and the people of the eastern part of Shem are horse nomads. Shemites are known as some of the finest archers in the world.

Names: Middle Eastern
Starting Language: Shemitish
Religion: Ishtar, Anu, and Bel seem to be their main gods.
Common Starting Careers: Nomad
Prohibited Starting Careers: Assassin, Minstrel, Noble, Mariner, Pirate, Physician, Scholar/Scribe, Smuggler.

Zamorian: The Zamorians are descended from the Zhemri, a mysterious race said to be one of the first human peoples. The Zamorians are regarded as an ancient and evil race. They are renowned as the best thieves and assassins in the world and are known for keeping faith with their employers when thieving to order. The Zamorian peoples are native to the decadent land known as Zamora.

Names: Zamora is a melting pot of peoples and many types of names may be found.
Starting Language: Zamoran.
Religion: Zamora has a large and varied pantheon, but is most famous for its Spider Cult. The thief god Bel also often comes to mind when speaking of Zamoran gods.
Common Starting Careers: Assassin, Dancer/Harlot, Slave, Thief
Prohibited Starting Careers: Barbarian, Nomad


Put me down as curious; I'll have to read up on the rules before I make a commitment, though.


As mentioned above the first adventure will take place in and around Shadizar in Zamora. However, it is designed with the idea in mind that most of the PCs are outsiders visiting the city. A Zamoran PC is aloud, but with the caveat that the character has been out of Zamora for many years and is only just returning, and that the character is not actually from Shadizar. The city of Arenjun would be a good home city for a Zamoran character to hail from.

As I also mentioned above the characters will begin as prisoners, so even if you pick some gear for your character you won't have any of it at the start of the game, though depending on the choices you make you may have a chance to get it back. However, gear is not particularly important in this game. It is assumed that most characters will be equipped with little more than a weapon, a loin cloth and a pair of sandals.

For those of you who have expressed an interest feel free to create a character and a profile for your character. The actually stats should take you about 5-15 minutes to do, possibly longer if you spend a lot time thinking about the background. I'd like to see a paragraph or two of background for each character that gives a sense of how his career path has unfolded. I can help with that if you need it.

Star Voter 2013

Have just been re-reading the graphic novel versions of The Savage Sword of Conan for the past several weeks so am Definitely interested!

I'm just hoping out but can hopefully get something up by tomorrow!

Woot!

Liberty's Edge

Ardeth Bay
Zamoran Assassin 1/Hunter 2/Mercenary 1

Physicals:
Strength - 2
Agility - 2
Mind - 0
Appeal - 0

Combat:
Brawl - 0
Melee - 1
Ranged - 1
Defense - 2

Ardeth was sold into slavery as a small child. His former master was a cruel fat Aquilonian with a taste for the flesh of boys. One day as they were traveling between two of his estates, their caravan was attacked by a group of bandits. Ardeth was chained in his master's wheel-house at the time and managed to use his chains to choke the life out of the ponderous monster. The bandits found him there and were impressed by the hatred burning in his dark eyes, and the fact that he had sawed most of the way through the man's blubbery neck with only his chain as an implement. They took him in for some time, but his tortured soul could find no rest.

His teenage years were spent with various groups of bandits and soldiers of fortune, back and forth across the lands of Corinthia, Brythunia, Nemedia, Ophir and the eastern reahes of Aquilonia itself. He found himself well suited to scouting, hunting and covert work. He became adept with the short but powerful Hyrakanian bow, often poisoning his arrows. His expertise with his dual wielded jambiyas also earned him respect among his erstwhile companions. At some point he began to take refuge from the endless cruelty of the world in the loving embrace of the Black Lotus, as only it could banish from his mind thoughts of all that he had done. Unfortunately, it overuse made him careless and allowed him to be captured by Zamoran authorities near the city of Shadizar.

Liberty's Edge

If that backstory is too hardcore, I can tone it down a bit. Just let me know.


I think your background should be fine. FYI I have the BoL Legendary edition, which includes the addition of boons and flaws for character creation. Most of the boons amount to, "roll an extra die in ____ situation." In such a case you roll 3d6 and use the highest 2 dice values instead of just rolling 2d6. The flaws are similar but the the opposite. There are a few boons with different effects like a damage bonus with a certain weapon. Anyhow, I'll try and format the list up and post it so that players can choose a boon.

The rule for boons and flaws is that a PC starts with either 1 boon or 2 boons if you take a flaw.

Jelani wrote:
If that backstory is too hardcore, I can tone it down a bit. Just let me know.


Cool stuff James- er Khaladon. I hope all is well with you.

Khaladon wrote:

Have just been re-reading the graphic novel versions of The Savage Sword of Conan for the past several weeks so am Definitely interested!

I'm just hoping out but can hopefully get something up by tomorrow!

Woot!


That sounds good. See if you can get a character together in the next day or so.

thejeff wrote:

I've been reading a bunch of Conan stuff lately, so my mind is in the right place for this.

I took a quick look at the rules and they seem simple enough.

Maybe a Mercenary who's not above a little burglary when the money is short or the price is right? I'll have to think about where he'll be from and a little more background.


By the way, ideally I'd like to get this game running by Saturday or Sunday, but I'm not in huge hurry if players need a little more time.


Alright a quick write-up then:

Temur

Hyrkanian Nomad 1/Bandit 2/Mercenary 1

Strength - 3
Agility - 1
Mind - 0
Appeal - 0

Combat:
Brawl - 0
Melee - 2
Ranged - 2
Defense - 0

Temur was the son of the khan of a minor Hyrkanian tribe. He killed a man in a fight over a girl and fled to keep the resulting blood feud from getting out of control. He rode west across the steppes and spent some time riding with the Kozaki, raiding Turan. When that band was crushed he drifted west again into the Kothic lands, finding work as a mercenary fighting in the squabbles between Koth and its neighbors. Finding himself on the losing side again when a war ended, he headed to the legendary City of Thieves with a chunk of the payroll. That vanished quickly in the taverns and his rough attempt to gain more led to his current predicament.

Temur's a skilled warrior and archer. He was practically born in the saddle though he lost his last horse on the flight to Shadizar. He's impulsive and violent, though he can also be protective of friends or others who might catch his sympathy. When he has money he spends it freely on wine, women and song.

I'm not familiar enough with the system to have a good feel for what the careers give, especially since he's taking several from your list without descriptions.


In terms of what the careers give, they will add their rank to skill checks where the career seems applicable. A nomad will be useful for survival type skills and anything to do with horses. Bandit could be used for things like survival, stealth, intimidate, setting snare type traps. A mercenary might be good for knowledge skills related to military lore, riding, maintenance of weapons and armour. A player should look for opportunities to point out examples of how a career might be useful to skill check and suggest it to the gm. I'll mention places where I see a certain career being useful, but you might be able to come up with some that I might miss.

In cases where more than one career seems applicable to a check the highest rank will generally be used, but there might be certain times where the two can stack. This will be determined by the GM.

thejeff wrote:

Alright a quick write-up then:

Temur

Hyrkanian Nomad 1/Bandit 2/Mercenary 1

Strength - 3
Agility - 1
Mind - 0
Appeal - 0

Combat:
Brawl - 0
Melee - 2
Ranged - 2
Defense - 0

Temur was the son of the khan of a minor Hyrkanian tribe. He killed a man in a fight over a girl and fled to keep the resulting blood feud from getting out of control. He rode west across the steppes and spent some time riding with the Kozaki, raiding Turan. When that band was crushed he drifted west again into the Kothic lands, finding work as a mercenary fighting in the squabbles between Koth and its neighbors. Finding himself on the losing side again when a war ended, he headed to the legendary City of Thieves with a chunk of the payroll. That vanished quickly in the taverns and his rough attempt to gain more led to his current predicament.

Temur's a skilled warrior and archer. He was practically born in the saddle though he lost his last horse on the flight to Shadizar. He's impulsive and violent, though he can also be protective of friends or others who might catch his sympathy. When he has money he spends it freely on wine, women and song.

I'm not familiar enough with the system to have a good feel for what the careers give, especially since he's taking several from your list without descriptions.


Hopefully we'll see one more player create a character for this game in the near future and then we can get started. If that doesn't happen, I'm sure I could run this game with two players.

Liberty's Edge

I have a lot of time to post, so depending on how much post time Thejeff has that might be fun. I'm really interested to try a rules-light system like this. It'll be my first time.


Just so you guys know. I live in Toronto, so I'm operating on eastern time. I work as a teacher and I have a baby daughter (two weeks old), so I'm pretty busy. I generally have time to do some posts in the evening and maybe a quick post first thing in the morning, but I can't post during the day (except on weekends and holidays).


I'm also on eastern time, in Connecticut.

My available time varies. I'm a computer geek, so I can usually find time at work, while things are compiling or running, but it's choppy.
Some evenings and weekends, I'll be around, others I'll be out.


Here is the boons and flaws list. Select one boon for your character or select 2 boons and a flaw.

Master list of boons & flaws

When rolling dice and you have a boon that
would come into play, roll 3 dice instead of 2
and drop the lowest.

Artistic: Roll an extra die when appraising or
creating items of art.

Attractive: Roll an extra die in situations where
good looks might be important.

Beast Friend: Whenever dealing with animals,
roll an extra die.

Blind Combat: No light? No problem. By using
smell, sound, disturbances in the surrounding
air, etc. you are one with the universe.
Whatever penalties the GM applies to fighting
in the darkness, your character does not suffer
at all.

Born sailor: When dealing with ships or
carrying out physical activities on board ship
(other than fighting), you may roll a bonus die.

Carouser: Use an extra die to gain information,
make contacts or acquire goods and services
whilst in a tavern.

Cultural Weapon Master: Select a weapon that is iconic to your culture. You gain a bonus die when using that weapon.

Detect Deception: Anytime someone tries to
lie to or con your character, he can see right
through him or her. Roll a bonus die to divine
fact from fable. He won’t automatically know
the truth but he knows that what he’s being told
isn’t it.

Disease Immunity: Your character is immune
to all diseases, even magical ones.

Etiquette: Your character gains a bonus die on
any task where good form is important.

Escape Artist: Ropes, chains, manacles, even
prison cells- nothing holds him for long. Either
by skill or dumb luck, he always gets away
(eventually). Use a bonus die whenever in this
situation and trying to break free.

Fearsome Looks: Use a bonus die whenever
you are trying to intimidate someone.

Great Wealth: Roll an extra die on any attempt
to obtain any goods, services or items you
need whilst in your home city.

Hard-To-Kill: Add +2 LB to your total.

Hated Foe: Select a particular cultural group or creature that your character has a burning hatred for. You gain a +1 to damage against such enemies, but you take a penalty die whenever you are making checks to have positive social interactions with that group.

Keen Eyesight: Whenever you make a mind
check to perceive something using your
eyesight, you may roll one bonus die.

Keen Hearing: Whenever you make a mind
check to perceive something using your
hearing, you may roll one extra die.

Keen Scent: Whenever you make a mind
check to perceive something using your sense
of smell, you may roll one bonus die.

Learned: When recalling a fact from your area
of specialty, you use an extra die.

Magic of the Acheron: You can roll an
extra die when casting spells although you
must take an extra flaw too.

Magic Resistance: If a spell is cast at you, roll
a d6. On a roll of 6 it simply does not work on
you.

Marked by the Gods: You have an extra Hero
Point.

Nose for magic: Roll a bonus die when trying
to spot or track a wizard or magical effect or
artifact.

Poison Immunity: Roll an extra die whenever
you are resisting the effects of drugs, venoms,
toxins and even alcohol.

Power of the Void: You have two extra Arcane
Power.

Quick Recovery: When recovering after a
combat, you regain an additional point of LB,
on top of the half you recover normally.

Sneaky: Roll a bonus die where stealth is
important.

Strength Feat: Add a bonus die when
breaking, lifting, pulling or pushing things.

Tracker: Select a terrain type well known to your character (swamp, desert, mountains etc.) When tracking, trapping or hunting creatures in such terrain you gain a bonus die.

War Cry: Scares the hell out of your
character’s opponents that can hear the war
cry. They take a Flaw (that is roll an extra die,
take the two least favourable results) on all
their rolls for the first round following the War
cry, and gives Boons to all your character’s
buddies (that is they roll an extra die and take
the two highest) for that round as well.

Flaws
When rolling dice and you have a flaw that
would come into play, roll 3 dice instead of 2
and drop the highest.

All thumbs: Roll an extra die when picking
locks, firing a bow or crossbow or when doing
fine work.

Arrogant: Roll an extra die when dealing with
people of other cities, where your arrogance
might annoy or offend them.

City dweller: Roll an extra die in situations to
do with outdoor survival.

Combat paralysis: Roll a d3. This is the
number of rounds that you freeze and during
which, you can only take defensive actions.

Country Bumpkin: The big city is a confusing
and heartless place for the new arrival. Roll a penalty
die in situations to do with urban survival.

Cravings: You are addicted to something and
require it every day to function fully.

Delicate: Deduct two from your LB total.

Distrust of Sorcery: When dealing with
wizards and alchemists, roll an extra die.

Drunkard: Roll a die when you are required to
do something important for the rest of your
companions. If a ‘1’ comes up, you are drunk
and unable to do anything until sobered up.

Fear of Fire: You still have no concept of fire
and what makes it. You need to make a mind
task check in the presence of fire, or cower
away from it.

Feels the Cold: Roll an extra die for any tasks
undertaken in a cold environment.

Feels the Heat: Roll an extra die for any tasks
undertaken in a hot desert environment.

Illiterate: You cannot read or write and you
cannot choose a career with literacy as a
requirement.

Greed: You cannot resist any chance to make
money. If money is to be made, your judgement
goes out of the window. Roll a penalty die
whenever tempted by the offer of cash.

Landlubber: Roll an penalty die on activities
whilst at sea.

Lumbering: Roll a penalty die when balance is
important – crossing a narrow bridge or
standing on a mountain ledge.

Missing Eye or Ear: Roll a penalty die
whenever the GM feels it is appropriate to the
situation.

Missing Limb: Roll a penalty die whenever the
GM feels the situation is appropriate.

Poor eyesight: You use a penalty die when
trying to observe or spot something..

Poor Hearing: Whenever you make a mind
check to perceive something using your
hearing, you roll a penalty die.

Poor recovery: You require medical attention
to restore lost LB and recover nothing from
normal rest.

Taciturn: Your character is ridiculously tightlipped.
It's a rare day on which he uses a
sentence of more than three words, and it's
virtually unheard-of for him to initiate
conversation. His extreme reluctance to speak
unfortunately means he never volunteers
information without being asked. Roll a penalty
die in social situations.

Ugly & brutish: You are socially inept. Use a penalty die in all situations where you are dealing
with other people.

Unsettling: Roll a penalty die in social
situations.

Untrustworthy: Roll a penalty die when the
situation calls for someone to believe or trust
you.


I'm having some trouble recovering my character sheet from the site that I used to play on (can't remember my log in info).

Since you've ok'd my character concept I'll put the mechanics on the back-burner (even making a brand new seer if necessary) and concentrate on the role-play stuff.

It's a rules-light system that I'm pretty familiar with so if we get into a situation that requires some dice rolling before I get my mechanics locked down, I'll just lowball the numbers and wing it. Sound ok?

Mechanically, Xanos is very high in the intelligence/magic/willpower/social aspect, mediocre in strength and combat, and low in the dex department.

If you imagine Michael Clark Duncan covered in tattoos and doing an impersonation of James Earl Jones in the Conan movie, you've got a pretty good idea of how he behaves and looks.

I'll have an Alias for the character up by Monday.

Star Voter 2013

P.H. Dungeon wrote:

Cool stuff James- er Khaladon. I hope all is well with you.

Khaladon wrote:

Have just been re-reading the graphic novel versions of The Savage Sword of Conan for the past several weeks so am Definitely interested!

I'm just hoping out but can hopefully get something up by tomorrow!

Woot!

Ha! Wow, was so excited about a Hyborean game and was in such a rush that I didn't even realize/remember this was your Paizo name bro! (Plus I thought you'd left these boards a long time ago) but great to 'see' you here! (And welcome back, if that fits : )

You know, I'm in Toronto again now, if you have any live games going on, and they can fit into my schedule, I'd be very interested. I'll PM you my details.

And now I'm even more interested in this game as, knowing it has a fantastic DM at the helm, I KNOW it will be awesome. : ]


I didn't realize you were back in TO. I'm still running a sunday afternoon game, but with the new baby it's a bit less regular, which is one reason why I have started up a pbp. My current home game pretty full right now, but I'll keep you in mind if things open up or if I have any one shot type sessions, which I've been doing fairly regularly.

Khaladon wrote:
P.H. Dungeon wrote:

Cool stuff James- er Khaladon. I hope all is well with you.

Khaladon wrote:

Have just been re-reading the graphic novel versions of The Savage Sword of Conan for the past several weeks so am Definitely interested!

I'm just hoping out but can hopefully get something up by tomorrow!

Woot!

Ha! Wow, was so excited about a Hyborean game and was in such a rush that I didn't even realize/remember this was your Paizo name bro! (Plus I thought you'd left these boards a long time ago) but great to 'see' you here! (And welcome back, if that fits : )

You know, I'm in Toronto again now, if you have any live games going on, and they can fit into my schedule, I'd be very interested. I'll PM you my details.

And now I'm even more interested in this game as, knowing it has a fantastic DM at the helm, I KNOW it will be awesome. : ]


The mechanics of the system are quick enough that you should be able to get a character statted up pretty quick especially since you already have your concept. However, you can create a profile for your character and add in the mechanical details over the course of the next couple of days. However, I anticipate some combat fairly early into things, so you will need mechanical info not too far in.

Doomed Hero wrote:

I'm having some trouble recovering my character sheet from the site that I used to play on (can't remember my log in info).

Since you've ok'd my character concept I'll put the mechanics on the back-burner (even making a brand new seer if necessary) and concentrate on the role-play stuff.

It's a rules-light system that I'm pretty familiar with so if we get into a situation that requires some dice rolling before I get my mechanics locked down, I'll just lowball the numbers and wing it. Sound ok?

Mechanically, Xanos is very high in the intelligence/magic/willpower/social aspect, mediocre in strength and combat, and low in the dex department.

If you imagine Michael Clark Duncan covered in tattoos and doing an impersonation of James Earl Jones in the Conan movie, you've got a pretty good idea of how he behaves and looks.

I'll have an Alias for the character up by Monday.


So it looks like we have four players confirmed. You guys can make profiles for your characters and I'll start posting on the game thread today or tomorrow. Time to do some gaming.

I'm still waiting on a character concept/stats from Khaladon, but hopefully I'll see that soon.


Doomed Hero: for stats I'm thinking something along the lines of:

Spoiler:

Noble 0, Physician 0, Scholar 1, Magician/Sorcerer 3

Strength 0
Agility -1
Mind 3
Appeal 2

Combat:

Brawling 1
Melee 1
Ranged 1
Defence 1

Boons: Power of the Void, Nose for Magic
Flaw: Arrogant?

Doomed Hero wrote:

I'm having some trouble recovering my character sheet from the site that I used to play on (can't remember my log in info).

Since you've ok'd my character concept I'll put the mechanics on the back-burner (even making a brand new seer if necessary) and concentrate on the role-play stuff.

It's a rules-light system that I'm pretty familiar with so if we get into a situation that requires some dice rolling before I get my mechanics locked down, I'll just lowball the numbers and wing it. Sound ok?

Mechanically, Xanos is very high in the intelligence/magic/willpower/social aspect, mediocre in strength and combat, and low in the dex department.

If you imagine Michael Clark Duncan covered in tattoos and doing an impersonation of James Earl Jones in the Conan movie, you've got a pretty good idea of how he behaves and looks.

I'll have an Alias for the character up by Monday.


I've put up a post for Ardeth and Temur on the gameplay thread.


Doomed Hero and Khaladon- what's the word on where you guys are at? Posting has begun on the gameplay thread, and we're waiting on you two.

I find that pbp games only really work if players are posting consistently. I realize that people get busy and there are days when players sometimes can't check the boards, which is fine, but I'd rather just run the game with a couple of players that I know will be posting regularly than more players some of whom post regularly and some of whom I don't hear from often.

Consider where your level of commitment is. If it isn't there let me know, so that we can move forward. If it is there then try to get your character profiles up and make some posts as soon as you can.

Cheers.


If no one else jumps in, I'll put together a character tonight. I'm on the boards every day, so I can keep up the pace. In your experience, is it vital to have any one particular role or profession represented? Are there any gaps that need filling from what you can see?


I think this is the sort of game where your character's will be more differentiated by their personality and culture than their stats.

Right now we've got two fairly well rounded characters. Temur seems like more the Mongol horse nomad archer sort, and Ardeth is the stealthy assassin type.

I'd suggest that if you do put together a character you try to come up with a concept that you think will be fun and interesting to play and not worry too much about trying to fill a specific party niche.

BoL isn't really like D&D where you need to be worried about having your healing, blaster, tank etc... It's pretty much assumed that the characters are basically all going to be martial types and probably fairly similar in terms of their attributes.

I hope that the mechanics can take a backseat in the game, and that the game can focus on developing the characters' personalities and progressing the story forward.

James Keegan wrote:
If no one else jumps in, I'll put together a character tonight. I'm on the boards every day, so I can keep up the pace. In your experience, is it vital to have any one particular role or profession represented? Are there any gaps that need filling from what you can see?


Ok! Here and ready! Sorry for the delay, busy weekend.

The character that had seemed to call to me the most in my recent reading was Juma, the "giantic black from Kush". He seemed to be one of the very few Conan had met in his life who equalled him in physical might and battle skill. And one of the even fewer who Conan completely trusted and called friend.

I always felt Juma never got enough 'play', so, if it's alright with everyone I use an existing character, I'd like to bring Juma into the game.

Here's his stats:

Juma, Kushite
Barbarian 1/Slave 0/Gladiator 2/Mercenary 1

STR 3
AGIL 1
MIND 0
APPEAL 0

BRAWL 1
MELEE 2
RANGED 1
DEFENSE 0

HP 13

BOONS: Cultural Weapon Master-Spear; Hard-To-Kill; War-Cry
FLAW: All thumbs; Feels the Cold

WEAPONS:
Spear, Sling, Mace, Dagger

ARMOR: 5
L Shield, Bracers, Battle Harness, Fur Hat

Brief History:
Torn from his mother's arms as a youth, Juma grew to young manhood as a slave, working as a field hand on a Shemite farm. When his size and strength were deemed to be too dangerous though, he was sold again to the gladiator pits of Argos. There trained to fight, he grew in skill and popularity until he eventually won his freedom. Now he aims to see the world and works and travels as a mercenary for hire to whoever offers the biggest purse.

Towering over almost all others at nearly 7 feet tall, Juma is giant of a man. His jet black skin ripples over his massively muscled frame. Perhaps contrary to his intimidating physical presence though, Juma is generally a very friendly and easy going soul, and can usually be found with a large, perfectly white smile upon his face. Despite the many hardships and sufferings he's endured in his life, his outlook on life is a positive one. His having survived and overcome those hardships, plus his astounding height and physical prowess, afford him a significant, natural confidence. While life can be hard sometimes, he knows that he can survive whatever is thrown at him. And meanwhile, life is good and there are many things to enjoy, like seeing and discovering new places, defeating an enemy alongside comrades in arms, earning a pouch full of gold and the feel of a beautiful woman in one's arms. Plus many more things besides.

Despite his friendly nature, there are not many whom Juma considers to be good friends. But for those few he does truly share deep friendship with, his loyalty to them knows no bounds.

There is only one subject that never fails to cast a dark and deadly mask over Juma's features, and that is mention of the slavers who took and and slaughtered all his family. For the former slave has sworn an oath to revenge himself upon those very same slavers, even if it takes him the rest of his life to find them and exact their debt in blood.

Star Voter 2013

Questions PHD: Is it possible to take 2 flaws and 3 boons? If not, then I shall simply drop the War Cry and All Thumbs

Also, not sure how the 'Hard-To-Kill' boon works or what 'LB' is supposed to stand for?


LB stands for Life Blood (I guess it's just called health or something in the base version). It is equal to 10+Str. It's basically your hp. So Hard to Kill is fairly useful.

Khaladon wrote:

Questions PHD: Is it possible to take 2 flaws and 3 boons? If not, then I shall simply drop the War Cry and All Thumbs

Also, not sure how the 'Hard-To-Kill' boon works or what 'LB' is supposed to stand for?


I guess that's not a problem. That means that any other players also have the option, should any of you wish to tweak your character sheet.

Khaladon wrote:

Questions PHD: Is it possible to take 2 flaws and 3 boons? If not, then I shall simply drop the War Cry and All Thumbs

Also, not sure how the 'Hard-To-Kill' boon works or what 'LB' is supposed to stand for?

Star Voter 2013

Cool, thanks.


Submitted for your approval.

Bran, Cimmerian
Barbarian 2/Thug 1/Smuggler 1

Strength 2
Agility 0
Mind 1
Appeal 1

Brawl 1
Melee 2
Ranged 0
Defense 1

Life's Blood 12
Hero Points 5
Languages: Cimmerian, Trade Tongue, Zamoran
Boons: Detect Deception, Magic Resistance
Flaws: Distrust of Sorcery

Bran was raised in the rugged mountains of Cimmeria. The muddy, windy, harsh land was never to his preference and while he has as much pride as any proper Cimmerian for his people and his upbringing, you couldn't pay him to go back. Shortly after officially becoming a man in his clan's eyes a Zamoran trader named Ludo visited the clan- the peddler described all of the amazing places he had seen, the excellent food and wine and women that lay to the south- even if Bran could tell most of it was a lie, he wanted to see for himself. The windy, the rocks, the pointless warring for muddy patches of land- Crom could keep it, choke on it for all he cared.

He followed Ludo south, letting the fat-headed merchant think he had duped the gullible savage with his fancy words. It wasn't before long that Ludo started bringing Bran along while speaking to debtors and competition. While the Cimmerian never took joy in it, he found that if he stayed mostly quiet and let his glares do the talking, most of the softer southerners got themselves to see Ludo's way sooner or later. And if they tried cheating him, Bran sniffed it out and made sure the books were balanced.

It's when the Zhmeri got it into his head to short the Cimmerian kid his earnings and trust that the primitive wouldn't be able to track him down in Shadizar that Bran finally took some enjoyment out of scaring the piss out of someone. After watching a man for so many months, doing his dirty work and absorbing every scrap of information on city life and underhanded business, it wasn't an overwhelming effort to track the little toad to a smuggler's den of a tavern on the docks. To Bran's credit, he let Ludo off with his life- and at the cost of only his rightful payment and a few broken fingers for the effort.

A light sentence, by Cimmerian justice.

Personality- Bran's friendly enough, more than willing to play the brute while he figures out his audience and their angles. He makes acquaintances easily, drinking companions and bedmates even easier, but he's got few friends. If he took one thing with him from the north, it's a sense of self-reliance and he adapts to new situations with ease. The other thing he took was a superstitious fear of sorcery and those that practice it. While he's met few sorcerers or alchemists in his life, those he has have gotten under his skin- the very idea of meddling with the unnatural like that awakens a savage aversion within him.


Looks good sir. Welcome aboard.

James Keegan wrote:

Submitted for your approval.

Bran, Cimmerian
Barbarian 2/Thug 1/Smuggler 1

Strength 2
Agility 0
Mind 1
Appeal 1

Brawl 1
Melee 2
Ranged 0
Defense 1

Life's Blood 12
Hero Points 5
Languages: Cimmerian, Trade Tongue, Zamoran
Boons: Detect Deception, Magic Resistance
Flaws: Distrust of Sorcery

Bran was raised in the rugged mountains of Cimmeria. The muddy, windy, harsh land was never to his preference and while he has as much pride as any proper Cimmerian for his people and his upbringing, you couldn't pay him to go back. Shortly after officially becoming a man in his clan's eyes a Zamoran trader named Ludo visited the clan- the peddler described all of the amazing places he had seen, the excellent food and wine and women that lay to the south- even if Bran could tell most of it was a lie, he wanted to see for himself. The windy, the rocks, the pointless warring for muddy patches of land- Crom could keep it, choke on it for all he cared.

He followed Ludo south, letting the fat-headed merchant think he had duped the gullible savage with his fancy words. It wasn't before long that Ludo started bringing Bran along while speaking to debtors and competition. While the Cimmerian never took joy in it, he found that if he stayed mostly quiet and let his glares do the talking, most of the softer southerners got themselves to see Ludo's way sooner or later. And if they tried cheating him, Bran sniffed it out and made sure the books were balanced.

It's when the Zhmeri got it into his head to short the Cimmerian kid his earnings and trust that the primitive wouldn't be able to track him down in Shadizar that Bran finally took some enjoyment out of scaring the piss out of someone. After watching a man for so many months, doing his dirty work and absorbing every scrap of information on city life and underhanded business, it wasn't an overwhelming effort to track the little toad to a smuggler's den of a tavern on the docks. To Bran's credit, he let Ludo off with his life- and at the cost of only his...


A little bit about me (gamerwise): I've been playing (mostly gming) rpgs for about 20 years. I enjoy playing a variety of game systems. I have a fairly regular game group that has had a somewhat rotating membership, but there are few core people who have been there for about 10 years now.

We've been primarily a D&D group, but we have played other games as well. Right now we're in the midst of a D&D style campaign using a revised version of the DragonAge rpg. In fact, I've done enough work on the revisions that it is basically a separate system, and the campaign is proving to be an ongoing playtest for what I am referring to as the "TrueAGE" system. I've also been running some Mutants and Masterminds and Dark Heresy. Finally, I play in a semi regular Warhammer fantasy game that my gm runs about once a month or so.

Other games I've run include: Shadowrun, Call of Cthulhu, All Flesh must be Eaten, Savage Worlds, and Paranoia.


I'm very much still here. Weekends my posting rate slows down a bit. I'm moving right now and don't have internet at my new place yet. Shouldn't be more than another week or two, and then I'll be back to my usual status as a posting machine.


No worries, try to keep up as best you can until you get your move sorted out.

Doomed Hero wrote:
I'm very much still here. Weekends my posting rate slows down a bit. I'm moving right now and don't have internet at my new place yet. Shouldn't be more than another week or two, and then I'll be back to my usual status as a posting machine.


Ok, just managed to get into the game I'm pulling my character from. Here's the details-

Spoiler:
Character Name: Xanos Doom
Land of Origin: Unknown
God/Goddess: None

Eyes: Ice Blue Skin: Dark as it gets
Gender: M Hair: Shaved Hair style: Shaved
Race: Unknown (Muvian)
Land Info: +1 Mind, Tall, broad

Attributes
Strength 1
Agility 0
Mind 4
Appeal 1

Combat stats
Brawl 0
Melee 2
Ranged 0
Defense 2

Careers
Noble 2

Magician 2

Alchemist 1

Fighter 0

Hear 0
Sight 1
Smell 0
Other 3

Weapons and Armor
Bracers 1 DR
Thick Gloves 1 DR
Boots and Greaves 1 DR
Heavy Belt 1 DR

Greatspear D6 + 1
Dagger D4

Hit Points 11
Hero Points 5
Spell Points 13 (2 extra because of background)
Alchemy Points 13 (2 extra because of background)
Movement 20

Appearance:
Xanos is tall. He often has to stoop through doorways. His most striking feature is his eyes. Surrounded by the darkness of his skin, they stand out like pale blue fires at night. A web of runic tattoos cover his scalp, run down the sides of his face and neck, across his shoulders and continue down the sides of his chest and down his back, disappearing beneath the heavy belt he wears. From the belt hangs a pouch in the font, like the mountain men, as well as one in the rear, like a dhouti healer. Instead of a buckle, a horizontal scabbard for a long curved dagger sets off his waist. He dresses in thick and loose black canvas pants which tuck into his boots. His wrists are manacles in thick bracers which are wrapped completely in strips of cloth. Well made gloves embossed with the symbol of Crom complete his outfit. He carries a broad-bladed spear that is only slightly taller than himself, and stands as if he is familiar with it's use.

Personality:

Xanos speaks little of himself. If pressed, he says only that he was wronged by a betraying kinsman, and now seeks knowledge of how to undo what has been done to him. He carries himself with an air of natural authority, and looks at everyone he meets with intense scrutiny, as if he is weighing heavy decisions in even the simplest of interactions.

Notes: Awarded character points twice. (can't remember what I upgraded. Noble and Defense I think)

If you're curious about the previous game background, you can find it here (I think you'll need to make a profile on the site tho see it though)


I don't think you're still looking for players over here, but if you happen to be, Doomed Hero dropped me a line about this game, and I also have a former BoL character champing at the bit to...well, exist again. Take a look at this guy - if you happen to remember the big guy with a giant hammer from the first movie, Dorin here was based around the fellow surviving and having a son.

Background:
Dorin Rogalsen
In the early years of Dorin's life, many a long winter evening was spent listening to tales of Conan. His father Rogal, powerful as he was, could not speak of the Aquilonian King without a note of respect, perhaps even awe, in his voice. He told of his defeats at the Cimmerian's hands early in his life, and the scars he proudly bore from those battles. How later, they met as allies, fighting together in some of Conan's many adventures. The years in between, after the death of Thulsa Doom, when Rogal returned to the mercenary life he had known before, fueled to greater feats of strength by the memories of his defeats while in the cult of Doom. Finally, his return to Nordheim, to start a simple life, here on the farm with his family. And all these tales, often heard with his father's hammer in his hands, served to fuel a spark in the young Aesir's heart.

One day, he knew, he would earn his own place in the world with the strength of his arm, just as the great king once did. Though mighty Rogal went to join Ymir's great halls before Dorin reached his full growth, Dorin's faith in the warrior's path never wavered. He joined with a mercenary company, and often returned to his mother's home in Asgard to make sure all was well and provide for her and his sisters. Eventually, he would make a pilgrimage to Aquilonia, to offer his services to Conan's court, but that day would not come until he had performed deeds worthy to lay before the hero from his father's tales.

On one trip to his childhood home, he found it in a shambles, his mother cold-eyed and despairing. There had been a raid - slavers from the lands to the south. The limp in her step was new, but worse than that, his sisters were no longer there, taken by the raiders. Rage, hot and fierce, began to light it's fire in Dorin's brain at this news, and he stepped to the wall where his father's hammer hung in a place of honor. Lifting it reverently, he hefted the giant weapon to his shoulder, and nodded to his mother. Without a further word, he walked out the door to find and return his kin, or failing that, destroy their captors.

Character Sheet:

I (Name). Dorin Rogalsen.
II (Race). Aesir.
III (Gods). Ymir.
IV (Attributes). Strength 4, Agility 0, Mind 0, Appeal 0
V (Combat). Brawl 1, Melee 2, Ranged 0, Defense 1
VI (Careers). Farmer 1, Barbarian 1, Mercenary 1, Soldier 1
VII (Senses). Hearing 1, Sight 2, Smell 1, Other 0
VIII (Alchemy). Nope.
IX (Hero Points).  5.
X (Hit Point). 14.
XI (Movement). 25'.
XII (Priests/Miracles). Nada.
XIII (Spell Points). Nuh-uh.
XIV (Armor/Equipment). Armor: Greaves + Boots = 2 Protection. Weapon: Truly large mace.

I may have a few of the numbery bits confused at this point, there were some bonuses handed out in game that I might have forgotten about. Easily fixed, though, if I happen to get to hop in.


I can vouch for him as a player, and it would be cool to revive the odd relationship between Xanos and Dorin.


True enough, that would amuse me too - but unless I'm mistaken, I think y'all already have as many players as you wanted, so don't feel any pressure to take me on. Totally understandable to keep a game to a reasonable number of players, I just thought I'd throw my hat in the ring in case you find yourself in need/want of another.


I'll mull it over. I'm not sure how another character would effect the game. I might be able to swing it. I'm currently not in a position to bring in a new character into the game until they get back to Shadizar, which will likely be fairly soon.

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