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PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render

Established group of characters seeks replacement for our "skill monkey".

20 point buy

no traits

2nd level (only one has to be skill based)

APG open

Shackled City AP

400 starting gold

Discussion thread

Game Thread

Dark Archive

I'd Love you play Rogue for you guys, I've Actually been Itching to play the Scout varent from the APG. I'll post a concept in a few.

Grand Lodge

I am interested! I do have knowledge of the Storyline (as written) of the SCAP. I would like to think I am beyond metagaming but I want to be upfront about (the player) knowing the storyline.

I am thinking a Gnome that has lived in the Cauldron area all his life. About 75 years ago he started wandering the road between Cauldron and Sasserine (or the large city to the north if you are not using Sasserine) stopping at the logging towns, plantations, and Lucky Monkey along the way. Not wanting to stay in Cauldron over long due to the memories of lost family and community but not willing to completely leave home. He of course provides entertainment or peddles alchemical items for his coin (depending on the class I go with). I am looking at builds for a Bard or Alchemist either would fit the skill monkey requirement. He will be invested heavily in knowledge Local and History. I was unable to tell from past posts, is this in Grayhawk? I will post a full write up tonight.

I was thinking of pushing his age into the Old category. Should I use the aging effects to his stats (-2 Str, Con and Dex and +1 Int, Wis and Cha) or just keep it as flavour?

This is Solarious; here is my Bid for the Skill monkey Spot.


Lunitara, Half-elf Rogue 2(w/ the Scout Variant, and the Ancestral Arms Racial trait)

Lunitara was the Only Daughter of a local, low ranking Crime boss, Donovan. She was the Product of a one-night stand with an Elven Barmaid. When the woman came to tell Donovan she was with Child, her father Feinted excitement. Moved the Woman into his hideout, and cared for her until the child was born. After the child was found to Female, he had her mother killed, for Donovan wanted the child for his own selfish gains. He raised Lunitara in the art of Thievery, to use her Charms as a Weapon against his Enemies. Lunitara loved her lessons, and took to them with gusto. When she was 19, she asked her father how her mother had died. Donovan told her that she died in childbirth. Lunitara was furious when she learned the truth. She bided her time, learned all she could from her "Father", then struck him when he wasn't looking, Killing him. Since then, She has taken to the streets, finding work where she can.

Lunitara stands about 5'3", Blue eyes with Blonde hair that she keeps in a short Ponytail.
She is a Quiet, reserved, and rarely out spoken, unless she is sweet-talking a mark. She is not ashamed to bat her eyelashes, or give a slight to get her way. She is a fierce fighter, Swift with the blade. She favors a single, Scimitar, Which she uses to great effect along with her Bag of Tricks she carries.

I'll up date the alias in the next hour or so with stats

Also, Quick Question about Feat's, I'd like to take the Dervish-Dance Feat from Qadira: Gateway to the East IF this is ok? let me know. :-)

OK! all updated, IF I need to Change my Feat, or remove any Gear items, Let me know.

Thanks for your time.

Solarious.....Not seeing any problems with you PC as is and meets the job requirements.......

....Interested in seeing a character

........I set the Cauldron area onto the heart of an island rather than worry about Grey Hawk/ realms / Golarian difficulties......


A multi-class might be fun to see with the advanced age....when I was younger I was a _______, and since I retired I became a _________......

KenderKin wrote:

....Interested in seeing a character

........I set the Cauldron area onto the heart of an island rather than worry about Grey Hawk/ realms / Golarian difficulties......

** spoiler omitted **

Character is under the new profile. I used the 20pt buy for my stats and then modified for age. No worries however you want to handle it. I can run with the base 20 pt buy or fiddle with my modified stats to make them reflect a 20 pt buy (after the age mods it looks like it would be a 23 pt buy. I would drop the Str a bit and the Wis a bit to make up the difference)

I have not done equipment yet but all the good bits are done.



I'd like to throw my hat into the ring.
How about a Hlaf elf Ranger/Rogue concept.
I'd have to put something together later,as I have to take my daughter to her dentist appointment in about 10 minutes.

GM Wulfson
go ahead and make a PC....

I think that Wulfson's PC should round out the submissions.

No reason to make a bunch of people disappointed....
When we only need one!


I'm sorry KenderKin but I'm not going to have the time to devote to this game. So i'm going to bow out rather than try to cobble something together.
I appologize and hope you find what you're looking for with the other excellent submissions.
Good luck and good hunting.

Wow even with only two submissions it was really hard to pick one!

I have to go with Minniwick Zoowinkle.....

Thank you to everyone else!



The party should be to the Lucky Monkey very soon.
You already being at the monkey know how it is laid out and about all the rooms.......

I will describe your character in a post and let you take it from that point forward....

Any questions?

KenderKin wrote:

Wow even with only two submissions it was really hard to pick one!

I have to go with Minniwick Zoowinkle.....

Thank you to everyone else!

** spoiler omitted **


Should I buy alchemical items and potions at full cost with my starting money or at crafting cost as items I made myself?

If at 1/2 cost they will be my stock on the "donkey cart". If you prefer full cost I would like to buy x amount of raw materials for potions and alchemical items.(IC:I just sold much of my stock and need to build up stock again). That way I can make items as we go.

How often do you expect posts? Also, as I am in England, is there a general time you like posts to be in at?

That should do it for now. Any other questions I may have I will post in the Discussion Thread

crafting costs....the donkey cart will be interesting!

I am a frequent poster usually daily and likely more than that....

I can get your PC introduced today if you like!

Ok moving to the discussion thread....

And Solarious thank you for your submission it really was a hard choice!

Dark Archive

No problem! I'll keep the Alias around, maybe i can use it for another game somewhere

I made a character as requested for the game... I placed her at level 3 with standard WBL for a 3rd-level character.

The character has been made completely with APG and Core materials, but for advancement purposes, I need to know: Are Ultimate Magic material and Hexes currently allowed in your game? I have two different plans depending on if it is or not.

Regardless, here is my submission. Let me know if anything needs changing, and I already have an alias created as well.

Zaniah Riverthorn:
Zaniah Riverthorn
Female Human Witch 3
LN Medium Humanoid (Human)
Age: 20
Init +8; Senses Perception +2 (+4)
AC 13, touch 12, flat-footed 11 (+1 shield, +2 Dex) (+4 Mage Armor)
HP 24 (3d6+6=24)
Fort +2, Ref +3, Will +2

Spd 30 ft.
Melee M/W Dagger +1, d4-1, 19-20/x2 P/S
Ranged M/W Light Crossbow +4 d8, 80 ft, P
Spells +0 touch, +3 ranged touch, DC 15+Spell Level
Concentraction +8
2nd (2/day) False Life, Glitterdust (DC 17)
1st (4/day) Mage Armor, Unseen Servant, Obscuring Mist, Sleep (DC 16)
0 (4/day) Detect Magic, Daze (DC 15), Resistance, Guidance
Str 8, Dex 14, Con 12, Int 20, Wis 8, Cha 10
BAB +1; CMB +0; CMD 12
Improved Initiative
Scribe Scroll
Extra Hex
Traits Nobility (+1 Diplomacy&Intimidate on citizens of Cauldron. -4 penalty on Disguise roll on citizens of Cauldron)
Reactionary (+2 Initiative)
Skills (8 skill pts/level)
Perception +2 (3 ranks, -1 wis) (+2 Familiar within reach)
Use Magic Device +6 (3 ranks, +3 trained, +0 cha)
Diplomacy +3 (3 ranks, +0 cha) (+1 vs Cauldron natives)
Intimidate +6 (3 ranks, +3 trained, +0 cha) (+1 vs Cauldron natives)
Spellcraft +11 (3 ranks, +3 trained, +5 int)
Knowledge (arcana) +9 (1 ranks, +3 trained, +5 int)
Knowledge (nobility) +6 (1 ranks, +5 int)
Knowledge (planes) +9 (1 ranks, +3 trained, +5 int)
Escape Artist +5 (3 ranks, +2 dex)
Stealth +8 (3 ranks, +2 dex, +3 KITTY!)

Languages Common, Draconic, Elven, Dwarven, Goblin, Orc
Combat GearMasterwork Dagger, Masterwork Light Crossbow, 20 bolts
Other GearMithral Buckler, Alchemist's fire (2), Backpack (empty)(1), Bedroll, Blanket(Winter), Rations (trail) (6), Rope (hempen, 50 ft.), Waterskin, Potion of Invisibility Scrolls: Remove Sickness, Alter Self, Charm Person, Detect Thoughts
Bonus Feat
Patron (Agility)
Witch's Familiar
Hexes Save DC 16
Fortune (The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.)
Evil Eye (The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.)
Cackle (A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.)

0: Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance, Spark, Stablize, Touch of Fatigue

1: Jump, Mage Armor, Charm Person, Cause Fear, Command, Enlarge Person, Cure Light Wounds, Unseen Servent, Sleep, Remove Sickness, Obscuring Mist, Mount

2: False Life, Glitterdust, Vomit Swarm, Alter Self, Enthrall, Detect Thoughts

Orion the Cat:

LN Tiny Magical Beast
Init +2; Senses low-light vision, scent; Perception +5 (+7)
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 Natural)
hp 13
Fort +2, Ref +4, Will +2
Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Str 3, Dex 15, Con 8, Int 7, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
Empathic Link
Improved Evasion
Share Spells
Store Spells
Deliver Touch Spells

A Brief History:
Zaniah was a reclusive young girl, preferring to keep to herself, in part because she found her peers to be pompused. She generally preferred the company of her pet cat, who had kept her company since a young age. He was amazingly long-lived for an animal. She garnered a reputation for bringing the cat with her everywhere, and her peers tended to make fun of her for it. (And also for beeing slightly creepy. What kind of girl brings spiders into class?!) In return, she withdrew more from the other nobleborn children, and became slightly infamous for being 'that creepy noble girl with the cat.'

Imagine her surprise when one day the amazingly long-lived beast touched its forehead to hers and awakened an arcane power within her. She understood all at once that she was seperate because she was stronger than most. Not entirely sure what sort of power was backing her pet cat, she nontheless decided embracing that power would be her only chance to break away from the hushed whispers and suspicious glares that had followed her.

She has a poor history with The Stormblades, who turned her away when she asked (nicely, even) to join for being creepy as all heck.

Zaniah is reserved, and rarely speaks unless it is something she feels is important. When she does, she posesses a sure, commanding tone befitting a noble. She is a pragmatic soul, who believes in finding the most expedient and simple solution to a problem and executing it. She does not express herself openly, but her feelings run deep as the undercurrents of a river, and those who know her eventually learn to read her moods.

Zaniah is a haunting individual. She moves with an etherial, otherworldly lilt and has golden hair alongside silvery eyes. She is profoundly average in both height and appearance, and is rarely seen without her pet cat Orion in tow.

Looks good actually the group lost a witch, so this looks like a good replacement!

Are you nearly ready to get in the game?

KenderKin wrote:

Looks good actually the group lost a witch, so this looks like a good replacement!

Are you nearly ready to get in the game?

"I suppose I could be convinced to assist..."

By the by, any news about if Ultimate Magic stuff is allowed?

All official Paizo stuff is fine!

KenderKin wrote:
All official Paizo stuff is fine!

Awesome. I'm ready to jump in anytime you need me. (Except between the hours of 11 AM and 2 PM CST tommorrow. Running my Jade Regent game then.)

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