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PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


7,201 to 7,223 of 7,223 << first < prev | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | next > last >>

Alkaid Ingrid Bridgette Aiba wrote:

Alkaid replies

"Occipitis, isn't that plane considered haunted by abyssal standards?"

That's a fair description. It's in a sort of decay.


wrong alias, Kaurophon


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

Concerned, the dwarf asks, "'s 'at better 'r worse 'an bein' 'aunted by ghosts?"

;-)


Rogue 2/Cleric of Pharasma 7 | HP = 78/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Kythel listens but does not speak, his knowledge of the Planes is limited but he is certainly willing to listen and learn.


M somewhat akin to a kender Y / MA

Sir Alek "I heard that the plane was a piece of celestia that broke off during the last great war, and came to rest in the abyss, having elements of both good and evil."


Male Human Fighter 9 I AC 28 T 13 FF 26 l HP 153/153 l F +11/15* R +5 W +3/5* l Init +2 l Perc +12

"Isn't evr'thn in the planes sum'n tha' use t' be dead'n became sum'n else?" Broccan asks, clearly confused by the subject matter.


True enough, in the abstract, young friend. Occipitus is undergoing some stresses. If I had to guess, I’d say that your recent actions against the forces of evil got you noticed by someone, and that someone sent the babaus out to finish you off. In fact, I suspect the attack may have something to do with the true enemy you face. I want to see a new direction for Occipitus, I have the sense that it has a crucial role to play in the battle between good and evil.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Yer gonna move Awksipitus somewhere else?"


M somewhat akin to a kender Y / MA

Knowledge planes DC 16

Spoiler:
It sounds like this is a demiplane and transitive

18

Spoiler:
Gaining control of a plane is a difficult process

20

Spoiler:
Restoring, or ascending the plane to celestial could take years...


Know(planes): 1d20 + 8 ⇒ (14) + 8 = 22

"That is a difficult process and one that could take years."


There is a way. One may control Occipitus by passing the Test of the Smoking Eye.


M somewhat akin to a kender Y / MA

Sir Alek. "So one could eventually return it to Celestial? How long would such a feat require?"


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"Ye never told 's 'at th' Smokin' Eye 's, lad. N' there be a test?"


Male Human Fighter 9 I AC 28 T 13 FF 26 l HP 153/153 l F +11/15* R +5 W +3/5* l Init +2 l Perc +12

""ope th' test dinn'eh require lotsa book learn'n'," Broccan says quietly to himself.


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

I know, right?


LOL!

It is a test devised by the former ruler of the plane, who disappeared years ago. Whoever passes the Test of the Smoking Eye becomes the new rightful ruler of Occipitus. I know the test has three parts, each hidden somewhere on Occipitus. Passing the first part of the test reveals the location of the second part, and so on. I stumbled upon the location of the first test, but I’m not powerful enough to pass it. The prophet’s final words give me hope that you all have sufficient power.

It's hard to say how long it would take. There are so many variables.


Rogue 2/Cleric of Pharasma 7 | HP = 78/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

"You wish for us to leave this Plane now in a moment of crisis and take a test we may or may not pass?

How will it aid us I suppose is the question that comes to my mind?"


M somewhat akin to a kender Y / MA

Two notes...
#1 the knowledge DC checks are inclusive so the higher you roll the more info you get

#2 No studying required for the test


Dwarven Warpriest of Gorum| AC 20, T 11, F 19| HP 78/99| F 8 R 4 W 9, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 6/7| Blessing 7/7| Sacred weapon 7/7| armor 7/7

"'n 'at 'appens if'n we fail?"


Rogue 2/Cleric of Pharasma 7 | HP = 78/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

KNowledge Planes 1d20 + 4 ⇒ (1) + 4 = 5


Know(planes): 1d20 + 14 ⇒ (1) + 14 = 15


M somewhat akin to a kender Y / MA

might want to take 10.....and Alkaid already rolled a 22...

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