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PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path


5,751 to 5,786 of 5,786 << first < prev | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | next > last >>

Male Dwarven Warpriest 7; 77/77 hp; F7 R4 W8

Do I look like a food wagon? ;)

"Ah prepare fer fightin', not feedin'. Wit' a day t' prepare, Ah c'n do some good fer a few people, but not many."

I can cast create food and water once a day and it only benefits three people per casting.


Actually given your level 21 people, or 7 horses,
Effect: food and water to sustain three humans or one horse per level for 24 hours

"I think will manage near 21 people, though if we divide the food and water around we can double it.
And if these folks are as starved as I think they are we should divide it up.
as their digestive systems are in a weakened state and it needs a slow start to normal."


Male Dwarven Warpriest 7; 77/77 hp; F7 R4 W8

That's what I expected it to say, but for the life of me, I keep reading over "per level" when I read spell descriptions.


M somewhat akin to a kender Y / MA

Suddenly someone strikes up a beautiful lute melody. Almost at once, the hungry villagers begin to calm down and fall silent.

As you look in the direction from which the music is coming you can see a tall, gangly figure in brightly colored but ill-fitting and somewhat ragged garments leaning up against one of the standing stones. Eyes half closed, he quietly hums as he strums.

Cuckoo

"They call me the Cuckoo" his voice is very hoarse, as if damaged by smoke inhalation.
”Who are you and what brings them to these parts?”


Male Human Fighter/7

"Wha' brings 's?" Broccan asks, incredulous.

"Not'eh peep fr'm y'r town goin' near a year. Are y' tha' s'prised sum'n comes t' check on ya?"


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 1

"The druids stil hope tah purchase your town in full."


M somewhat akin to a kender Y / MA

”Oh that….”

”I suggest you speak to Murdows, the village elder, I can show you the way.”

The journey is all of 50 feet distant. The Cuckoo constantly hums or whistles to himself, but rarely speaks except in answer to a direct question.

Upon your arrival, you are introduced to a man of about sixty, he's one of the few who shows no sign of malnutrition he seems nervous, dithering, and indecisive
He greets you by raising his hands and eyes to the heavens and speaking.
”Thanks to all the gods, deliverance has come upon us at long last!”


Male Dwarven Warpriest 7; 77/77 hp; F7 R4 W8

Edrukk cautiously looks around behind to see who the old man is referring to.


Male Human Bard/7
Spoiler:
HPs: 60/60 AC: 18 T12 FF16 Percerption+6 Init +4

Hermes bows to the elder, "What do you mean deliverance? What is it that ails you and your village?" he asks.

Take a 10 for Diplomacy 17 + 4 + 10 = 31 Versatile Performance, Deific Obedience


M somewhat akin to a kender Y / MA

”It began a few months ago..”

”We’ve always had problems with the grugach—that is, the wild elves who live off to the northwest. They hate everybody who isn’t an elf, and I’ve even heard they hate other elves that aren’t of their tribe. Usually they just ignore us so long as we stay out of their part of the woods and we let them be. It’s a big forest after all, and except for a few hunters and wood gatherers, most of us rarely went too deep into the woods, while so far as we know they rarely left the darkest area of the forest.”

”All that changed when the Horseman came riding into town—about three, four months ago I guess it was. We never learned his name and never saw his face, cause he never took off that great big helmet. He visited each of the old monuments in these pans one by one—the chapel, the circles, the Secret Keepers, the Red horse, and the old barrow. Last we saw him, he was riding away north of town up toward the Great Barrow.”

”The next thing we knew, a group of woodsmen, who’d gone out gathering wood went missing. We found their bodies the next day, shot full of elf arrows. It was like that for awhile; some body’d just go missing, and maybe we’d find the body and maybe we wouldn’t. Then they got bolder, and started shooting folks that weren’t in the woods at all but out plowing in broad daylight. Elder Meril, the mayor before me, led a group out under a white flag for a parley, but they never came back. We found the massacre site two days later.”

The man gulps for air and turns pale….


M somewhat akin to a kender Y / MA

”We weren’t sure if all the bodies were there or not, the way they’d been hacked apart. Meril’s body was intact, though—with so many arrows shot through him that we couldn’t get his loose from the tree. We tried to send for help, of course, but that’s when we found out the Horseman hadn’t gone away at all. He’s lurking around the area, springing up to ride folks down or hack’em to bits with that big sword of his. We figure he must be working with the elves, but we don’t know how or why he gets around the way he does.”

”Since then things have gone from bad to worse. We had to eat the sheep and chickens, so there’s no more livestock. We couldn’t plant the crops, so there will be no harvest come autumn. The Horseman guards the road to the south, so no one gets out that way—not even the brave volunteers you met up with. The elves lurk up north and take pot shots at us from the woods from time to time, just enough to keep everyone lying low. Even the wild animals in the forest seem to be dying off. We’re getting pretty desperate. Can you help us?”


Male Human Bard/7
Spoiler:
HPs: 60/60 AC: 18 T12 FF16 Percerption+6 Init +4

"Edrukk, Broccan do you fight the horseman or do we try and parley with the elves?"


Male Human Fighter/7

"Th' orseman vanish'd righ' before're eyes," Broccan replies. "May be a fool's err'n try'n t' fight'm 'fore we know if 'ee c'n be kill'd. Elves, wild'r no, r'still flesh'n bone, an' we c'n kill'm if talk'n comes t' naught."


Male Dwarven Warpriest 7; 77/77 hp; F7 R4 W8

"Sounds like 't started 't th' Great Barrow. 'ave ye checked t' see what's changed there?"


"Seems you've all had a really tough time, more so than most folks could handle.
I'll be glad to help solve this problem."


M somewhat akin to a kender Y / MA

After speaking with you for most of the day the night has settled over the village and Muldrows is thanking you for agreeing to help them and showing you to one of the empty cottages where you can spend the evening, he also mentions that should you save the village you can have a cottage free and clear for as long as you like…..
It happens so quickly that if you’d blinked you would have missed it. One second you’re talking to Murdows, and the next there’s a whump! And a bloody arrow sticking out of his chest. His eyes roll up as he gurgles and pitches forward….

Mayor shot!

Perception DC 20

Spoiler:
A giant owl and 3 evil looking hawks swoop down to the attack!

DC 30

Spoiler:
A flash of movement 100 feet away behind one of the standing stones caught your eye just before the arrow struck home


Mayor shot Link Fix

perception: 1d20 + 19 ⇒ (16) + 19 = 35

"Someone's over there by the standing stones."


Male Human Fighter/7

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

"'Eds up! Birds'tack'n!" Broccan shouts, as he draws a javelin and hurls it.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24

Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male Dwarven Warpriest 7; 77/77 hp; F7 R4 W8

The dwarven warpriest jumps forward to grab the mayor, attempt to heal him, and drag him into or behind a cottage to protect him from another shot.

Fervor to heal ally: 2d6 ⇒ (4, 1) = 5


M somewhat akin to a kender Y / MA

Broccans quick hurl takes one hawk in mid-flight!

Edrukk

Spoiler:
The arrow struck true and the mayor is dead

The Cuckoo, hits the dirt and begins using his inspire courage ability, granting you a +1 on attack and damage rolls…… a tall, tawny haired woman dressed in leather armor, drawing a sword with one hand while struggling to get her other arm out of a sling comes running out to join the fight.


Male Dwarven Warpriest 7; 77/77 hp; F7 R4 W8

"'e's dead."

The warpriest stands and draws his greatsword, but stays behind cover while he gets his bearings. "Lass. Th' figure ye saw - 'r they still there 'r did they retreat?"


Male Human Bard/7
Spoiler:
HPs: 60/60 AC: 18 T12 FF16 Percerption+6 Init +4

Hermes takes out his shortbow, and looks out the door at the standiing stones. "What evil id that? To shoot a defenceless man." Takes cover and looks out at the stone circle.


M somewhat akin to a kender Y / MA

As you are talking....

Giant Owl swoops in to attack
@ Broccan1d20 + 5 ⇒ (1) + 5 = 6 Damage 1d4 + 3 ⇒ (3) + 3 = 6

Fiendish hawks attack!
@ Edrukk1d20 + 5 ⇒ (3) + 5 = 8
Damage 1d4 + 1 ⇒ (1) + 1 = 2
applies to any hit…doubles on a natural 20

@ Hermes1d20 + 5 ⇒ (19) + 5 = 24
Damage 1d4 + 1 ⇒ (4) + 1 = 5
applies to any hit…doubles on a natural 20

You are up!


Male Dwarven Warpriest 7; 77/77 hp; F7 R4 W8

? What applies to any hit and doubles on a natural 20?

Edrukk sees the hawk wheeling around the building to dive at him and he steps away from the building so he can take a full swing at the bird, trying to intercept its flight.

Greatsword: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 4d6 + 12 ⇒ (2, 4, 4, 1) + 12 = 23 Power Attack, Vital Strike (just for fun)


"I'll check the area for the archer."

Alkaid runs to the spot she spotted something.

Perception: 1d20 + 19 ⇒ (3) + 19 = 22


Male Human Fighter/7

Broccan draws his sword and slashes at the giant owl.

Attack: 1d20 + 12 ⇒ (9) + 12 = 21

Damage: 1d8 + 6 ⇒ (2) + 6 = 8


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 1

Sanstree targets the owl with a storm burst.

"Summoning I would say!"


Male Dwarven Warpriest 7; 77/77 hp; F7 R4 W8

"Eh? Summoning what?"


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 1

"Eh Hawks, eh hawks."

Ewoks?


Male Human Bard/7
Spoiler:
HPs: 60/60 AC: 18 T12 FF16 Percerption+6 Init +4

"Damn bird" says Hermes, turning his attention to the hawk that attacked him. The man starts to sing
"My love, she was the inspiration of my life,
That fair maid, her blonde hair trailing in a waterfall of golden light, Oh how I protected her and her beauty,
Her voice the sound of sweetness and strength,
I heard before every battle,
she was my love, my life, my reason, my strength"

As he sang, Hermes trained the arrow in his bow on the bird that flew down at him.

start bardic performance: inspire courage +2, to hit and damage.
Darkwood shortbow 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 (inspire courage) damage 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Hermes:

HPs: 55/60
Abilities Used:
Bardic Performance: 1 of 21 rounds.


M somewhat akin to a kender Y / MA

The birds proved a momentary ditraction as the whole thing seemed to have only one purpose to attack the mayor.

Alkaid

Spoiler:

You stare intently around the stone where you thought you saw a flash of movement, seaching for tracks

Perception and tracking might be useful here ; )


Male Human Bard/7
Spoiler:
HPs: 60/60 AC: 18 T12 FF16 Percerption+6 Init +4

Knowing others are better suited to looking after the Mayor, Hermes goes over to the stones, hoping to find something to that might give them clues as to who attacked the mayor. He helps anyone else who goes over in discovering who it might have been, and where they can from.

Perception 1d20 + 6 ⇒ (7) + 6 = 13 aid another if someone else goes over


Male Dwarven Warpriest 7; 77/77 hp; F7 R4 W8

So... does that mean that the birds disappeared or ceased their attacking? If so, The dwarf kneels down by the dead man and presses his eyes closed and tries to arrange the face to remove the look of shock that was his last expression. "Th' Laird 'n Iron do n' 'pprove o' cowardly shots from afar. May yer god welcome ye 'ome. We gotta coward t' be 'untin'."


Alkaid searches for traces and tracks
Perception: 1d20 + 19 ⇒ (19) + 19 = 38

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