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PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


7,051 to 7,085 of 7,085 << first < prev | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | next > last >>

Dwarven Warpriest of Gorum| AC 20+3, T 11+3, F 19+2| HP 117/99| F 8+4 R 4+2 W 9+2, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 1/7| Blessing 4/7| Sacred weapon 4/7| armor 7/7| +2 CON, +2 def AC, +1 dodge AC, +2 resist save

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Knowledge (arcana): 1d20 + 1 ⇒ (7) + 1 = 8


Rogue 2/Cleric of Pharasma 7 | HP = 63/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Perception 1d20 + 14 ⇒ (20) + 14 = 34

Knowledge Arcana 1d20 + 4 ⇒ (12) + 4 = 16

Kythel's eyes go wide, "He lives, we must reach him first!"

With that Perception check do I gain any insight as to how to reach him?


perception: 1d20 + 20 ⇒ (2) + 20 = 22


M somewhat akin to a kender Y / MA

Kythel sees the color maze for what it is and is able to tell everyone the correct order of colors to head towards in turn, but it looks like you will have to go one after the other....

Any buffs before entering? it will take six rounds to get through the whole thing.


Rogue 2/Cleric of Pharasma 7 | HP = 63/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Kythel heals both Broccan and Edrukk before entering the mirrors as Alkaid appears unharmed.

Edrukk CLW x 3 3d8 + 15 ⇒ (8, 5, 5) + 15 = 33+50% = 49

Broccan CLW X2 & CMW x1 4d8 + 18 ⇒ (8, 8, 8, 4) + 18 = 46+50% = 59

Kythel also casts Bear's Endurance on Edrukk. +2 HP per Level & +2 Fort Saves.

He then casts Protection from Energy - Fire on himself.


Male Human Fighter 9 I AC 28 T 13 FF 26 l HP 153/153 l F +11/15* R +5 W +3/5* l Init +2 l Perc +12

Ah's much bett'r. M'thanks t' ye Mast'r Kythel. Les' be off through th' maze, then."

Broccan draws his sword and waits for Kythel to guide them.


M somewhat akin to a kender Y / MA

Marching order?

Here is the thing each person entering roll a 1d6...to be one to six away from arriving....so going in first does not guarantee you will emerge first!

So marching order and d6 roll.


Dwarven Warpriest of Gorum| AC 20+3, T 11+3, F 19+2| HP 117/99| F 8+4 R 4+2 W 9+2, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 1/7| Blessing 4/7| Sacred weapon 4/7| armor 7/7| +2 CON, +2 def AC, +1 dodge AC, +2 resist save

"Thank ye, lad. Stay between Broccan 'n me 'n let's be off t' get th' paladin, aye?" He draws his greatsword.

Suggesting: Broccan, Alkaid, Kythel, Edrukk

Mystery roll: 1d6 ⇒ 6


Rogue 2/Cleric of Pharasma 7 | HP = 63/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Kythel nods back. Door # 1d6 ⇒ 6


Male Human Fighter 9 I AC 28 T 13 FF 26 l HP 153/153 l F +11/15* R +5 W +3/5* l Init +2 l Perc +12

Broccan nods and moves forward to the point position.


M somewhat akin to a kender Y / MA

Broccan's 1d6 ⇒ 2

Alkaid's 1d6 ⇒ 3


M somewhat akin to a kender Y / MA

Broccan goes in round one, and finds

Spoiler:
Himself in a room that is one color, and recalling what he was told about the maze he heads across the room to a waiting mirror, knowing he is fairly close to the other side

Alkaid goes right behind and finds

Spoiler:
herself in a room that is one color, and recalling what he was told about the maze he heads across the room to a waiting mirror, knowing she is close to the other side

Kythel goes next and finds

Spoiler:
Himself in a room that is one color, and recalling what he was told about the maze he heads across the room to a waiting mirror, knowing that he has many rooms to travel through to the end of the maze

Edrukk goes last and finds

Spoiler:
Himself in a room that is one color, and recalling what he was told about the maze he heads across the room to a waiting mirror, knowing he has many rooms to travel through to the end of the maze


M somewhat akin to a kender Y / MA

On the third round Broccan emerges from the Starry Mirror and finds himself in The Vault of Ancients

- The room is dimly lit by the glow of Alek’s sword.

A pentagonal, 5-foot-wide mirror is set into a wall of this square room. Twelve 7-foot-tall clay urns stand against the walls to either side, and an iron door, its face covered with countless scratches and chips, blocks an 8-foot-tall archway in the wall opposite the mirror.

Alek Tercival slumps against the iron door as you enter through the mirror. His eyes are red, and his fingers are covered with dried blood, the fingernails worn down, and bent back, his fingertips covered with blisters. “The archons, they have abandoned me! I have failed to save beloved Cauldron. Aarrrgghhh!” He cries in a tormented wail.


Rogue 2/Cleric of Pharasma 7 | HP = 63/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Kythel steps through hoping to end in the correct room this time.

Door 1d6 ⇒ 4


Male Human Fighter 9 I AC 28 T 13 FF 26 l HP 153/153 l F +11/15* R +5 W +3/5* l Init +2 l Perc +12

Broccan sheathes his sword and cautiously approaches Alek.

"Alek, can y'hear me? Is me, Broccan. M' friends an' I came look'n for ye'. They're still inn'eh maze, but they'll be 'ere soon. We'll getcha safe back t' Cauldon."


M somewhat akin to a kender Y / MA

Alkaid arrives in the room with Sir Alek...

Alek mutters to himself; “When the final cage is shackled the burning doom shall rise.”

; “When the final cage is shackled the burning doom shall rise.”
; “When the final cage is shackled the burning doom shall rise.”

- He squats down, low to the ground, rocking back and forth. Mucous runs from his nose, dried onto his large ragged mustache. He breaths loudly, through his nose, and seems only barely aware that anyone is in the room with him. “Failed…..all is lost…..”


upon hearing him Alkaid responds with
"Calm down, Sir Alek."
she walks towards him and tries to comfort him like a mother comforting her upset crying son.
She first takes out a handkerchief to clean his nose, then goes for the motherly comforting hug and gently and motherly repeats,
"All is not lost."

diplomacy: 1d20 + 25 ⇒ (15) + 25 = 40 Not sure if a RP bonus/penalty gets added


M somewhat akin to a kender Y / MA

As Sir Alek seems to realize he is not alone any longer....
Round 5

Kythel

Spoiler:
You arrive on the scene the very next round as the fighitng starts

-There is an explosion of brimstone and a foul stench which immediately permeates the air, stinging your eyes and nostrils. The air is suddenly thick with black acrid smoke, forcing you to squint against the searing heat of it. Silence pervades, except for the sound of a massive bellow, sucking in air, only to blow it out. The sound repeats itself again, but this time with a low rumble. Its not a bellow, it is something breathing. The rumble turns to a deep grating voice; “You shall not save your friends mortals! This time of peace is at an end!”
- The smoke clears, revealing a creature as tall as a giant, with a broad, muscular body. Its four arms end in weapons – two with clawed hands, two with powerful pincers. Its doglike head is topped with horns, and its muzzle drips with sharp fangs. Its eyes have a cold, dark, penetrating quality that suggests cunning and intelligence.

Sir Alek grabs his sword and readies his shield......
Aleks last stand

Alek's battle cry is likewise confusing....

“Beware the unseen mark! Beware the eyes that kill! By treachery and deceit shall the true Lord fall and the false Lord rule!”


Rogue 2/Cleric of Pharasma 7 | HP = 63/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Initiative 1d20 + 4 ⇒ (12) + 4 = 16 - for when I arrive.


Male Human Fighter 9 I AC 28 T 13 FF 26 l HP 153/153 l F +11/15* R +5 W +3/5* l Init +2 l Perc +12

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13

"Ha! We'll no' be want'n any peace yer offer'n, Dogface!" Broccan replies, drawing his sword again.


Dwarven Warpriest of Gorum| AC 20+3, T 11+3, F 19+2| HP 117/99| F 8+4 R 4+2 W 9+2, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 1/7| Blessing 4/7| Sacred weapon 4/7| armor 7/7| +2 CON, +2 def AC, +1 dodge AC, +2 resist save

When Edrukk arrives - I'm not too sure how many rounds have passed ...

The dwarf steps through the magic portal, sword still in hand, muttering, "Maze me arse. Musta been a fairy elf idee, n' dwarf woulda wasted me time wit' sech a 'are-brained, roundabout way t' get t' ... 'ello, 'at's this, Brocco? Ye started th' dance wit'out yer ol' friend again?"

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14


M somewhat akin to a kender Y / MA

Sir Alek begins by attacking the demon straight away....

Smiting Holy longsword 1d20 + 15 ⇒ (5) + 15 = 201d20 + 10 ⇒ (14) + 10 = 24 1d8 + 9 ⇒ (6) + 9 = 151d8 + 9 ⇒ (4) + 9 = 13

Perception DC 15

Spoiler:
Sir Alek is much stronger and thicker than when you last saw him

The Demon retaliates in rage at the Paladin!
Pincher #1 1d20 + 22 ⇒ (20) + 22 = 422d8 + 11 ⇒ (1, 5) + 11 = 17 Claw #1 1d20 + 20 ⇒ (14) + 20 = 341d6 + 5 ⇒ (2) + 5 = 7
Pincher #2 1d20 + 22 ⇒ (14) + 22 = 362d8 + 11 ⇒ (3, 8) + 11 = 22 Claw #2 1d20 + 20 ⇒ (19) + 20 = 391d6 + 5 ⇒ (1) + 5 = 6
Bite 1d20 + 20 ⇒ (17) + 20 = 371d8 + 5 ⇒ (6) + 5 = 11

At this point everyone may act except Edrukk

Spoiler:
You see a battle starting beyond the mirror where you are, you will be able to act in the next round, unless you want to try for a surprise attack on the demon

You are up!


Dwarven Warpriest of Gorum| AC 20+3, T 11+3, F 19+2| HP 117/99| F 8+4 R 4+2 W 9+2, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 1/7| Blessing 4/7| Sacred weapon 4/7| armor 7/7| +2 CON, +2 def AC, +1 dodge AC, +2 resist save

KK:
Edrukk wants to get into the mix as soon as possible, but he will buff himself this round and coming flying in next round.

This round, he will cast greater stunning barrier on himself using a point of fervor, making it a swift action, and use a standard action to activate his war blessing on himself for one minute, taking the +1 dodge bonus to AC.

Next round, he will use a swift action to enable sacred weapon to grant his greatsword another +1 and the keen ability, making it a +3 keen weapon. If the demon is within a 20' move or charge, he will take a +1 insight to attacks, but if the demon is farther, he will take a +10' bonus to his base speed instead.

Hope that makes sense.


Rogue 2/Cleric of Pharasma 7 | HP = 63/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Kythel starts with his most powerful spell.

Holy Smite 7d6 ⇒ (3, 5, 6, 2, 1, 1, 2) = 20 Will save DC 17 or Blinded for 1 Round a successful save also reduces damage by half.


M somewhat akin to a kender Y / MA

Kythels spell shrouds the demon in holy fire...

Saves 1d20 ⇒ 6 Fort +18 Ref +10 Will +10

Hurting the demon and blinding him for a round.


Male Human Fighter 9 I AC 28 T 13 FF 26 l HP 153/153 l F +11/15* R +5 W +3/5* l Init +2 l Perc +12

Broccan moves to engage the demon, attacking it from the flank as it battles Sir Alek.

Attack with longsword, vital strike: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38

Confirm critical hit: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24

Damage, if confirmed: 4d8 + 12 ⇒ (3, 7, 4, 6) + 12 = 32

Damage, if unconfirmed: 2d8 + 6 ⇒ (3, 4) + 6 = 13


M somewhat akin to a kender Y / MA

Broccan connects with the demon, tearing a gash in the demon's flank!

Alkaid is up!

Edrukk likewise materializes from a mirror near the demon and can make an attack


Alkaid uses her new staff to attack the Demon.

Not sure what it's stats are?


Dwarven Warpriest of Gorum| AC 20+3, T 11+3, F 19+2| HP 117/99| F 8+4 R 4+2 W 9+2, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 1/7| Blessing 4/7| Sacred weapon 4/7| armor 7/7| +2 CON, +2 def AC, +1 dodge AC, +2 resist save

Edrukk steps from the mirror and with a thought enhances his sword further before attacking. I doubt I have opportunity for flank, but I would go for it if I could.

"Fer th' glory o' Gorum!"

Power attack, furious focus, vital strike, +3 keen greatsword: 1d20 + 18 + 1 + 1 ⇒ (5) + 18 + 1 + 1 = 25 sacred weapon, war blessing, flank not figured in
Damage: 4d6 + 18 ⇒ (5, 3, 2, 4) + 18 = 32

Secondary attack if available: 1d20 + 13 + 1 + 1 - 2 ⇒ (9) + 13 + 1 + 1 - 2 = 22
Damage: 4d6 + 18 ⇒ (5, 5, 1, 1) + 18 = 30


M somewhat akin to a kender Y / MA
Alkaid Ingrid Bridgette Aiba wrote:

Alkaid uses her new staff to attack the Demon.

Not sure what it's stats are?

It is currently a +1 holy bane weapon, on both ends of the staff.


Dwarven Warpriest of Gorum| AC 20+3, T 11+3, F 19+2| HP 117/99| F 8+4 R 4+2 W 9+2, +2 vs poison, spells, spell-like abilities| Init +1| Perc +5| Fervor 1/7| Blessing 4/7| Sacred weapon 4/7| armor 7/7| +2 CON, +2 def AC, +1 dodge AC, +2 resist save

Bane against what foe? Evil outsiders, I hope. Does the holy and the bane effect stack, granting a +4 to hit (+5 total) and a +4d6 to damage?


Edrukk Thorvirgun wrote:
Bane against what foe? Evil outsiders, I hope. Does the holy and the bane effect stack, granting a +4 to hit (+5 total) and a +4d6 to damage?

since both weapon Abilities are untyped or in specific types they can stack.

Attack: 1d20 + 18 + 3 ⇒ (20) + 18 + 3 = 41 Crit
Damage(Good): 1d6 + 10 ⇒ (4) + 10 = 14
Bane(OutsiderEvil): 2d6 ⇒ (6, 4) = 10
Holy: 2d6 ⇒ (2, 2) = 4

Attack: 1d20 + 13 + 3 ⇒ (7) + 13 + 3 = 23
Damage(Good): 1d6 + 10 ⇒ (2) + 10 = 12
Bane(OutsiderEvil): 2d6 ⇒ (1, 1) = 2
Holy: 2d6 ⇒ (4, 3) = 7

Crit: 1d20 + 18 + 3 ⇒ (7) + 18 + 3 = 28 ??
Damage(Good): 1d6 + 10 ⇒ (5) + 10 = 15


Rogue 2/Cleric of Pharasma 7 | HP = 63/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Nice hits folks!


Rogue 2/Cleric of Pharasma 7 | HP = 63/78 | AC = 15 | Initiative +4 | Perception +14 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

DM:
Can we connect what Alek is saying about cages with the cages we saw the fire giant building earlier?


M somewhat akin to a kender Y / MA

The demon howls in pain and rage, glaring at Alkaid, but continuing his unrelenting assault on Sir Alek.....

Pincher #1 1d20 + 22 ⇒ (20) + 22 = 422d8 + 11 ⇒ (6, 5) + 11 = 22 Claw #1 1d20 + 20 ⇒ (1) + 20 = 211d6 + 5 ⇒ (6) + 5 = 11
Pincher #2 1d20 + 22 ⇒ (4) + 22 = 262d8 + 11 ⇒ (7, 1) + 11 = 19 Claw #2 1d20 + 20 ⇒ (10) + 20 = 301d6 + 5 ⇒ (1) + 5 = 6
Bite 1d20 + 20 ⇒ (1) + 20 = 211d8 + 5 ⇒ (5) + 5 = 10

Sense Motive DC 14

Spoiler:
The demon is intent on killing Sir Alek

Sir Alek continues to fight the demon as well

Smiting Holy longsword 1d20 + 15 ⇒ (5) + 15 = 201d20 + 10 ⇒ (8) + 10 = 181d8 + 9 ⇒ (8) + 9 = 171d8 + 9 ⇒ (1) + 9 = 10

Sir Alek “When the final cage is shackled the burning doom shall rise! When the final cage is shackled the burning doom shall rise!”

Kythel

Spoiler:
It seems like he is talking about the things you have seen and heard about

You are up!

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