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PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path


5,501 to 5,522 of 5,522 << first < prev | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | next > last >>

Male Dwarven Cleric 6 of Gorum (Domains Strength, War); 64/66 hp

So I guess we are assuming that all is resolved with the Baron? Or did we leave him semi-conscious on the floor of the keep?


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine glowers at the crowd, flinching away from any who draw near. The somewhat battered witch looks at the other "heroes: and seems to struggle for words for a moment.
"What did happen back there?" she finally bursts out. "Why did we go back? I still d-don't see what we gained from that! I nearly died!"

Andoran

Male Human died / reincarnated Half Orc Cleric/5 Fighter/1 HP: 36/55 AC17/T10/FF17 Conditions:

Canvy goes forward towards the crowd, his hands flapping at them to calm them down. "Please, please calm down. We have rescued the Baron, who I am sure will be taking back some of those new restrictions which have impinged on your freedoms and life." He bows theatrically before the crowd, a wicked gleam in his eye, "We warriors for good have disposed of the threat you faced, and I am sure the Baron will need advisers to keep external threats at bay, so we will be here to protect you once more. Isn't that right Baron?"

He whispers to Erine, "Time to settle down, make some roots, you know." His hand clutches his holy symbol beneath his clothes, and silently to himself he breathes out ..."Mother...."


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine blinks. "Settle down?"


M somewhat akin to a kender Y / MA

The baron is comforted by his sister and the town guards, who are very releived to see that the Baron though exhausted, dehydrated seems to once again be in his right mind.

The crowd stares at Canvy in confusion.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 1

Sanstree keeps a close eye upon his companions.
"Is anyone injured?"


Male Human Fighter/7

"Got a l'il nick'd up, bu' nothin' ser'yus."

Andoran

Male Human died / reincarnated Half Orc Cleric/5 Fighter/1 HP: 36/55 AC17/T10/FF17 Conditions:

More patting the air and Canvy continues, "Don't worry citizens, I'm sure the Baron will have learned from this." canvy goes back and finds the remains of the creature they just killed. "This is the creature that had influenced the Baron, through fear and whatever other means it tried. But thanks to the brave efforts of Broccan, Edrukk Erine and myself, we managed to defeat it and rescue the Baron. Have no fear, you lives will return to normal in no time, won't they Baron? "


Male Dwarven Cleric 6 of Gorum (Domains Strength, War); 64/66 hp
Sanstree wrote:

Sanstree keeps a close eye upon his companions.

"Is anyone injured?"

"N'me. I used Gorum's blessin's 'n 'e provided. 'at one mighta been 'it 'n th' 'ead, though."


M somewhat akin to a kender Y / MA

The Baron can not even stand of his own energy and he is quickly wisked away to recover...

The crowd finds the remanants of the phrenic scourge to be incredibly disgusting.

Though they look at Canvy like a mad man they address Broccan, Edrukk and Sanstree looking for answers....

"Will the Baron recover?"

"Is the festival still on?"

"Was that the only one?"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

I actually can't tell what Canvy did that was so crazy, but hey, far be it from Erine to look down on some Canvy-mockery.


Male Dwarven Cleric 6 of Gorum (Domains Strength, War); 64/66 hp

"Aye, most likely."

"Absolutely!"

"We'll be lookin' fer any more, but we t'ink so. Be fer keepin' yer eyes open fer such."


Male Human Fighter/7

"We wuz jus' look'n ou' fer th' people o' th' city. Th' Baron's go' iz wits back, so all's good, now."

Andoran

Male Human died / reincarnated Half Orc Cleric/5 Fighter/1 HP: 36/55 AC17/T10/FF17 Conditions:

Just love those gnomes ...


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Before the departure to the Standing Stones, Erine calls the group together to her room at the inn. Even during the short time she's been staying here, the place is filthy—it reeks of goat and goat byproducts, and books and papers are scattered about the place. The remnants of a half-eaten turkey sandwich stand out in particular. Erine herself doesn't look much better, as the hat of disguise has given her even more reason to abandon her own hygiene and appearance.

She's not wearing the hat now. Her backpack, on the other hand, has been slung over her shoulder.

"I'm leaving," the little gnome says flatly. "I'm done adventuring with you." She gestures limply. "I've gained a lot from this, but it's not me anymore. You all, and Minniwick, and Zaniah, taught me how to be strong. When this company formed, I was just a scared little girl. I didn't want to be a mercenary, but I needed money.

"I got a lot more than that." Erine pats Goat on the head, avoiding eye contact. "I got...more than I can take. I got money, I got friends, I got power, and...now I've got a reputation as a hero. And it's too much. I can't be all those things.

"I never told any of you where I'm from, did I? I used to be a powerful hag's pet project. Her agent. Her slave. I fled her clutches and tried to hide, because I was afraid of her. Adventuring was a wayto keep my identity quiet. Only..." The gnome witch raises an eyebrow, her hand glowing with energy. "She's not that powerful now, from where I stand. I bet I could kill her now, if I cared. I definitely don't need to fear her anymore.

"You all...served your purpose. Thank you for that. But I can't be a hero, and a friend, and a mercenary, and an archmage." She scowls. "It's too much. And too dangerous. Trying to keep people safe, and my friends safe...I've decided I want power. I'm going to make sure I never have to be afraid of anything or anyone ever again. And hero-work is just a waste of time in that regard, because there's always a new monster, always something bigger and badder. This city's got something foul beneath, I just know it. I'm not gonna be around when it sinks into the sea."


Male Dwarven Cleric 6 of Gorum (Domains Strength, War); 64/66 hp

Edrukk grunts. "Knew ye 'ad yer secrets, yer reasons fer joinin' us. If'n yer gonna go find 'at 'ag, Ah'd be glad t' 'elp ye one last time. Ye remember, ye c'n leave, but ye still 'ave a friend 'n me. When ye be powerful, Ah'm sure ye c'n find me 'n whatever battlefield Gorum puts me. Be safe 'r be careful, 's ye will."

He doesn't offer a hand to shake, pretty sure that's a gesture she won't appreciate. And he's not a hugger - unless he's wearing armor spikes, of course, and that's never been his style, either.


Male Human Druid 3 / Wizard (Foresight School) 3 / Mystic Theurge 1

"Ah yes tha quiet life, I too had tha some thoughts ofter tha grimlocks greataxe split mah chest open. I am certain yah ken find a place o yer own easy enough. Youv've grown up an yer not makin choices out o fear any longer."

"Yah remember girl yah ave friends amongst us as well!"

Andoran

Male Human died / reincarnated Half Orc Cleric/5 Fighter/1 HP: 36/55 AC17/T10/FF17 Conditions:

Canvy hearing Erine's leaving speech, wipes a tear from his eye, "Just when I was getting used to you, even like you Erine. I might have even ... no probably not.. But you echo my thoughts. You know, I think that with our reputation I can get a good position in the Baron's employ. I can make the place here a safer place, practice my ways and talk with mother some more." His hazy purple eyes glow.....

He starts towards Erine, his arms outstretched in a warm embrace, but sees the goat giving him another of those looks and stops dead, "Didn't mean to offend." He stands contemplating for a moment.

"I'll remeber yee Erine, indeed I will, specially now yous a powerful mage. You'll always have a home with me and mother should you need one. Good luck, just call us if you need help." He purses his lips, and with his hand throws the kiss towards the gnomish girl.

......

It is some time later after Erine's departure that a youngish man knocks and enters Edrukk's and Broccan's rooms, a young man with brightly coloured cloak, of crimson and green. He carries a lute and looks like he means to use it.

Hermy:

Will come up with a bit more, to check some of his abilities etc...

Hermy
Male Human Bard 7
NG Medium humanoid (human)
Init +6; Senses Perception +6
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 60 (7d8+22)
Fort +7, Ref +11, Will +7; +4 bonus vs. bardic performance, sonic, and language-dependant effects, +2 trait bonus vs. charm and compulson
--------------------
Offense
--------------------
Speed 20 ft.
Melee masterwork dagger +5 (1d4-1/19-20) and
. . masterwork dagger +5 (1d4-1/19-20) and
. . masterwork rapier +6 (1d6-1/18-20)
Ranged +2 darkwood shortbow +11 (1d6+1/×3)
Special Attacks bardic performance 21 rounds/day (move action; countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion)
Bard Spells Known (CL 7th; concentration +12):
. . 3rd (2/day)—confusion (DC 18), haste
. . 2nd (4/day)—cat's grace, eagle's splendor, glitterdust (DC 17), invisibility, versatile weapon{super}APG{/super} (DC 17)
. . 1st (6/day)—cure light wounds, ear-piercing scream (DC 16), expeditious retreat, feather step{super}APG{/super} (DC 16), timely inspiration{super}APG{/super} (DC 16), touch of gracelessness{super}APG{/super} (DC 16)
. . 0 (at will)—dancing lights, detect magic, mage hand, mending, prestidigitation, read magic, summon instrument
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 16, Int 10, Wis 10, Cha 20
Base Atk +5; CMB +4; CMD 18
Feats Dazzling Display, Deific Obedience, Point-Blank Shot, Precise Shot, Weapon Focus (rapier)
Traits birthmark, reactionary
Skills Craft (painting) +6, Disguise +15, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +9, Linguistics +4, Perception +6, Perform (dance) +13, Perform (keyboard instruments) +17, Perform (sing) +10, Spellcraft +10, Use Magic Device +15
Languages Common, Sylvan
SQ bardic knowledge +3, lore master 1/day, versatile performance abilities (dance, keyboard)
Combat Gear wand of cure moderate wounds, wand of enlarge person; Other Gear +2 mithral chain shirt, +2 darkwood shortbow, arrows (20), arrows (20), masterwork dagger, masterwork dagger, masterwork rapier, smoke arrows (10), boots of levitation, cloak of resistance +2, headband of alluring charisma +2, masterwork artisan's tools, masterwork Accordian, 1,021 gp
--------------------
Special Abilities
--------------------
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 21 rounds/day) Your performances can create magical effects.
Birthmark +2 save vs. charm & compulsion
Dazzling Display (Rapier) Intimidate check to demoralize can affect those within 30' who see you.
Deific Obedience (1/round) Your obedience for a diety is so great that daily prayer and minor sacfifices grant you special bonuses
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Versatile Performance (Dance) +13 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Keyboard Instruments) +17 (Ex) You may substitute the final value of your Perform: Keyboard Instruments skill for Diplomacy or Intimidate checks
--------------------
Obedience Paint a small picture, compose a short poem or song, dance a scene from a ballet, or create another work of art, whispering praise to Shelyn’s beauty and grace as you do so. The art piece need be neither large nor complex, but heartfelt and made to the best of your ability. Gift the piece of art to a stranger and pay her a sincere compliment as you do so. If there are no suitable individuals around to receive the gift, leave it in an obvious place with a note praising Shelyn and asking whoever finds it to take it with your warmest wishes.
Gain a +4 sacred bonus on Craft and Perform checks.


Male Human Fighter/7

Broccan removes his gauntlets and helm, and drops to one knee before the little gnome.

He gives her a broken-toothed smile, and places a hand on her shoulder.

"Goo' luck t' ya, lass. I hope y' fine what'evr i'tis 'it'll make ye 'happy."

After an awkward silence he rises to his feet, replaces his helm, and then dons his gauntlets.


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Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine gives Canvy a terse nod. "I guess I wish you luck. For what it's worth."

Edrukk's and Sanstree's words give her some pause. "...thank you, Edrukk. I...hope your god appreciates what he's got.

"And Broccan. Um. I hope you appreciate...that we appreciated you." Erine frowns, looking uncertain. "You don't think much of yourself sometimes, but...you're a good warrior, even if you didn't start out as one."

She reaches into her pack and takes out the hat of disguise. Donning it, she turns into a tiny, shrunken old woman. She salutes the heroes and heads out.

In the doorway, the gnome pauses and glances back. She seems about to say something. After a moment, she just rolls her eyes and hurries off.

Erine Wintyle is not seen in Cauldron again.

She also never did pay her rent.

Exit, stage right. It's been good, folks.


M somewhat akin to a kender Y / MA

For some good reading under Erines character is a spoiler tagged relations that you might give a once over to see how her character viewed everyone else.

And thank you for the time you were here. Feel free to return should you ever want.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Just don't read the Backstory. Been a while since I wrote that.

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