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PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path


5,201 to 5,247 of 5,247 << first < prev | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | next > last >>

M somewhat akin to a kender Y / MA

As you recall the temple was dedicated to Pelor, but someone collapsed the roof, desecrated the chapel and opened a gate bringing in nasties of every sort from the nether regions.......

The roaring gout of falme makes so much noise that no one hears your approach to the temple...

The temple is a sprawling stone edifice made entirely of stone, the main area is a dome in the center and two wings of halls that are two stories tall. Two huge stone doors block entry into the temple.

Doors trapped? DC 14

Spoiler:
Nope

Doors barred? Strength DC 14

Spoiler:
Nope


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine nods to Broccan and Edrukk, after casting a quick detect magic to scan for traps or alarms. "L-let's get that door open."


Male Human Fighter/6

Strength Check: 1d20 + 2 ⇒ (1) + 2 = 3

Broccan strains against the door, but it fails to budge.

Probably pushing when he should be pulling. Chuckle.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Knowledge (history): 1d20 + 9 ⇒ (10) + 9 = 19
"Um, Broccan," Erine hisses, "I th-think they usually built them opening the o-other way."


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Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

"'s th' matter, lad? Didja ferget t' eat yer breakfast?"

Strength: 1d20 + 2 ⇒ (2) + 2 = 4

"OOF! Blasted thin' 's stuck, I wager." Oh, Canvy! Two of the stooges have gone, you're up!


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Help us, Obi-Canvenobi. You're our only hope before we have to start, like, retrying or something.


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine walks up and gives the door a push.
Strength: 1d20 - 2 ⇒ (20) - 2 = 18
*blink*

After a moment, she takes a deep breath and turns to Edrukk. "P-push with the legs, Edrukk. Not the back."


M somewhat akin to a kender Y / MA

A huge column of crackling fire, 20 feet in diameter, rises from the floor, licking the gaping hole in the top of this enormous dome. A thin layer of ash covers everything, smeared on the the floor from the passage of many feet. Symbols and icons of Pelor are carved in the wall and etched in the floor, but they all seem scarred, blurred, of broken. In the center of the sanctuary, where the altar used to stand, a gaping pit now yawns, spewing an unholy fire toward the sky, mocking the sun. once a holy place, Pelor’s temple now reeks with the stench of evil.

Evil DM timer
1d4 ⇒ 2


Male Human Druid 3 / Wizard (Foresight School) 3

"Edrukk get in there and channel positive energy."


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

The dwarf snorts at Erine's remark as he enters. Realizing the danger, he gets as close to the unholy fire as he dares and calls for his god's blessing to weaken the flame.

Round 1: Channel positive energy: 3d6 ⇒ (6, 5, 5) = 16


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine watches, wide-eyed. She makes as if to follow, but stops, too craven to proceed past the doorway. She reaches to her belt and grasps the rod of quickening as Edrukk channels the might of Gorum.


M somewhat akin to a kender Y / MA

The fire attempts to continue burning,

Negative energy 3d6 ⇒ (3, 3, 1) = 7 Opposed roll, if less than Edrukk's roll the fire goes out.....If more everyone takes the damage difference!


Male Human Druid 3 / Wizard (Foresight School) 3

"Great job tha gates been shut!"


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

Visibly surprised at the quick success, Edrukk raises his sword in silent salute to The Lord in Iron before turning to ask, "Sum'un 's sure t' notice. D'ye wanna wait 'r 'ide 'r run 'ff?"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Also looking surprised, Erine gestures to Broccan. "We can't very w-well hide, can we? I say we get out of here."


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

"Aye, 'tis true. Agreed."


Male Human Druid 3 / Wizard (Foresight School) 3

Sanstree takes a second to disrupt the circle of summoning that had been carved into the floor....

More like he had rubbed the stone like it was soft clay erasing parts of the magical script.


M somewhat akin to a kender Y / MA

You head out the door and make your way towards?

Where were you heading?


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine frowns and looks at Edrukk. "Just back the way we came?"


M somewhat akin to a kender Y / MA

You find a place to hide out and get some rest the town is still over-run with patrols and evil creatures, about 8 hours after you initially quelled the profane flames from the temple the gout re-ignites and the process starts over again.

Back to the temple?


Male Human Fighter/6

"Looks like we're need'n a more perman't cap on'at well o' gush'n evil. I'm guess'n there's a dark priest r' some'thn we got'eh kill," Broccan says speculatively.


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

"Aye, Ah was thinkin' 'at was t' easy."


Male Human Druid 3 / Wizard (Foresight School) 3

"Best we got done was tah delay em, guess were gonna have to take on a caster o some sort. Least we got a chance tah rest. How many channels yah got left Edrukk?"


Male Human Fighter/6

"I s'pose if we keep snuff'n ou' th' fire, some'thn nasty'll come'n try'n stop us soon'r'r later,"


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

"The Laird 'n Ir'n grants me th' blessin' a handful o' times a day. Ah used th' one s' far. D'ye think we need t' go int' th' temple t' find yer caster?"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine looks exasperated. "We really have to go back there? We b-barely made it out the first time!"


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

"Pshaw, lass. 'ey 'ardly know we were there."


Male Human Fighter/6

"Pr'aps tha's th' problem, Edrukk. We need'eh make'eh bit more racket 'round'ere."


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

"P'haps ye be right, 't that."

Andoran

Male Human died / reincarnated Half Orc Cleric/5 Fighter/1 HP: 36/55 AC17/T10/FF17 Conditions:

Canvy sheepishly cocks his head to one side, "If only I could help with beating back those flames, I would. I think I'll do better beating back the evil priest you think is there." he says helpfully.


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

Clapping a meaty hand on the half-orc's shoulder, Edrukk says, "'at's me boy! Let's see 'at dey got waitin' fer 's!"


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine's sourness does not fade. She starts muttering to Goat.


Male Human Druid 3 / Wizard (Foresight School) 3

"I bet we got a caster fer sure in tha temple best we close tha gate and take out any gate-keepers, an do tha same to tha key-master"

Andoran

Male Human died / reincarnated Half Orc Cleric/5 Fighter/1 HP: 36/55 AC17/T10/FF17 Conditions:

"Well Sanstree, for once you are right, although I'm not sure about you're gatekeeepers." Canvy laughs. "When we're ready, we'd best get on with it."


Male Human Fighter/6

"'Well, if it'sup t' us. I guess we're gun'eh have t' take control."


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

With a salute, Edrukk turns toward the exit, "Le's be t' 't, then."


M somewhat akin to a kender Y / MA

As you approach the temple and head once again for the doors...

An elderly male beggar, draped in tatters and rags, clutching a wooden bowl looks pleadingly up at you from the wall just beside the door.


Male Human Druid 3 / Wizard (Foresight School) 3

"I don't like this it's out o place."

Andoran

Male Human died / reincarnated Half Orc Cleric/5 Fighter/1 HP: 36/55 AC17/T10/FF17 Conditions:

Sense Motive 1d20 + 2 ⇒ (4) + 2 = 6 on the beggar's intentions...

Canvy looks at the man, wary after Sanstree's words. "Begone, I don't have spare for the likes of you..." he mumbles to himself....

Canvy will be the last to speak to him, and let other speak first...


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

Erine rolls her eyes at the beggar. "He should get off the road before the guards catch him."


Male Human Fighter/6

Broccan approaches the beggar. "Oi, ol' fella. This's no safe place fer ye. Bes' move on...maybe t' the market square'r sum'thn."

Diplomacy: 1d20 - 2 ⇒ (12) - 2 = 10


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

"C'mon, lad. Ye be 'n a dangerous place fer beggin'. 's m' boy says, th' market's a better place fer ye."

Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21


M somewhat akin to a kender Y / MA

As you lock eyes with the the beggars gaze, the tattered hood looks like the bodies of serpents moving on their own accord, the beggar’s mask slips down vevealing a female face that is reptilian and you realize the danger too late!

Broccan and Edrukk
Fortitude save DC 16 Fail

Spoiler:
Turn to stone permanently or use that hero point

Initiative 1d20 + 6 ⇒ (10) + 6 = 16 Beat that!


Male Human Fighter/6

Fort Save: 1d20 + 10 ⇒ (17) + 10 = 27

Initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Broccan feels a wave of dark power wash over him, trying to find a crack in his scarred and calloused skin. He grits his teeth as it passes.

"You're gun'eh die, snake b$*!*!"


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

Fortitude DC 16: 1d20 + 7 ⇒ (4) + 7 = 11 +2 to saving throws vs spell-like abilities, if it applies here

What are the rules for using hero points?


Female Gnome Witch 6 (Ward currently on Nobody, Hero Points: 1, Hit Points: 50/54)

+8 if you spend before rolling, +4 otherwise. Half those values if you spend for someone else. I'll spend one of my Hero Points for ya, so that's a 13.

"Edrukk!" Erine cries.


Male Dwarven Cleric 6 of Gorum (Domains Strength, War)

Thank you - my hero point will make it 17.

Edrukk's motions slow and his eyes widen as he recognizes the danger, but he feels a surge of energy and the feeling disappears.

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

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