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PF Shackled City SCAP

Game Master Freddy Honeycutt

Shackled City Adventure Path

Vapraks Voice

Dungeon level

Tunnel Level

V coded

Tully Tully render


6,951 to 6,982 of 6,982 << first < prev | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | next > last >>

Male Human Fighter 8 I AC 28 T 13 FF 26 l HP 92/136 l F +11/15* R +4 W +2/4* l Init +2 l Perc +11

"Shou' we walk on by 'em? They don' seem to sharp," Broccan whispers to the others.


Male Dwarven Warpriest 7; 53/77 hp; F7 R4 W8

Ugh. Forgot the mist has to be centered on the caster, not on the ettins.

Whispering, "Aye. Can one o' ye throw yer voice down th' 'all we came from? Mebbe get them to move through the cloud away from 's?"


M somewhat akin to a kender Y / MA
Edrukk Thorvirgun wrote:
Ugh. Forgot the mist has to be centered on the caster, not on the ettins.

I had assumed that the spell being cast as described was actually the second level spell "fog cloud" and you had inadvertently called it the first level spell "obscuring mist"......we can play it as described if you like....


Rogue 2/Cleric of Pharasma 6 | HP = 63/70 | AC = 15 | Initiative +4 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7
Edrukk Thorvirgun wrote:
Ugh. Forgot the mist has to be centered on the caster, not the ettins.

[Ooc]Sorry bout the confusion there folks!

Kythel responds to Edrukk, "Good idea".

Kythel throws his voice back the way they cane.

"Quick let's flee the way we came in!"

Bluff 1d20 + 12 ⇒ (7) + 12 = 19

That said he slowly moves forward with his companions past them.


Male Human Fighter 8 I AC 28 T 13 FF 26 l HP 92/136 l F +11/15* R +4 W +2/4* l Init +2 l Perc +11

Broccan, knowing even the thick headed Ettins would be able to hear his clanking armor if he moves, waits to see if they follow Kythel's voice.

He keeps his sword drawn and ready, in case they do not fall for the ruse.


M somewhat akin to a kender Y / MA

The ettins are eager to go after the voices they heard and all run in hot pursuit!!!

"After him...he tricks us with clouds......clouds not save you man....we eats you!"....

The voices fade down the hall with the sound of feet hitting the floor...


Male Human Fighter 8 I AC 28 T 13 FF 26 l HP 92/136 l F +11/15* R +4 W +2/4* l Init +2 l Perc +11

Broccan waits another moment longer as the footsteps fade. He then moves off with the others.


Rogue 2/Cleric of Pharasma 6 | HP = 63/70 | AC = 15 | Initiative +4 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Kythel grins a grin which cannot be seen by his companions. As the footsteps fade into the distance he disperses the mist.

"Shall we explore further?"


"If we want to find Sir Alek, it is the only choice."


Male Dwarven Warpriest 7; 53/77 hp; F7 R4 W8

"Aye, let's be goin'."


M somewhat akin to a kender Y / MA

This 20 foot wide, 25 foot tall corridor V8 runs North to South, and extends from the area just behind the gates in a wide circular chamber V6 all the way up to a where the ceiling has collapsed, just beyond another side chamber V 10
Dim light glows from the ceiling, providing shadowy illumination.
-Faint rumbling from ahead V 10 grows stronger as you continue on down the corridor.
This huge, 20-foot-wide, 25-foot-high corridor is blocked by a cave-in at its northern end.


M somewhat akin to a kender Y / MA

Eventually the magical fog dissipates and you can hear the ettins have returned to their barracks....

North or South?


Male Human Fighter 8 I AC 28 T 13 FF 26 l HP 92/136 l F +11/15* R +4 W +2/4* l Init +2 l Perc +11

"Les' try this way," Broccan says, pointing to the South corridor.


M somewhat akin to a kender Y / MA

-The thunderous bellow once again rumbles through the cavern as wind passes over the vertical pipes outside.

The corridor ends in a domed chamber.

The walls of this circular, domed chamber V6 are carved and polished with exceptional precision and skill to look like cascades of petrified liquid. Several metal disks on the ceiling 60 feet above, provide a pearly illumination to the entire chamber as bright as torchlight.

The center of the room is occupied by a bizarre, 30-foot-wide, 7-foot-tall metal and stone sculpture made of truncated pillars, short ramps, suspended slabs of stone, and a total of twenty chairs with triple arm-rests.

Entrances/exits: This chamber has the North/South CoridorV8, an Eastern passage leading back towards the entrance V4; a West corridor leading deeper into the complex V11. At one time another North/South corridor existed, but it appears to have collapsed long ago.


Rogue 2/Cleric of Pharasma 6 | HP = 63/70 | AC = 15 | Initiative +4 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Kythel steps nearer to the center of the room wondering what he is looking at.

Any Knowledge check to guess at what the structure could be used for or by what?


M somewhat akin to a kender Y / MA

The layout and built in chairs makes this seem like a meeting or dining room, though not for any humanoids that you have seen before....the three arm rests are interesting, maybe a three armed cyclops or something....


"Looks like the beings we saw on the tablet."


M somewhat akin to a kender Y / MA

Though you learned little from this item. The connection between the front of the plate and the back becomes clear...

Those creatures depicted on the front of the plate resided here, and the map is where the plate came from...

Alkaid is fairly certain as she looks at the rubbing of the plate and the room and chairs before her....

Hedgemonic Plate

second version


Rogue 2/Cleric of Pharasma 6 | HP = 63/70 | AC = 15 | Initiative +4 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

"We should take the western corridor, if Alek is here somewhere I would imagine it is trapped deeper in this place".


M somewhat akin to a kender Y / MA

Six white pillars with capitols shaped like slender hands support a 20-foot-tall ceiling in this rectangular room V11. A 3-foot-diameter crystal globe is embedded ten feet up on each pillar. These hollow globes are half-filled with bubbling, transparent liquid that seems to replenish itself as quickly as it drains out of a hole in each globe’s base. At the base of each pillar and down a narrow gutter to collect in a basin in the floor in the room’s center. There, the liquid turns a deep purple color that evaporates as quickly as it is filled. A golden chalice sits on the basin’s rim near the southeastern pillar.

Knowledge arcane DC 12 OR brew potion feat

Spoiler:
This appears to be some sort of ancient alchemical fountain, churning out a magical potion of some sort

Detect magic

Spoiler:
Transmutation magic


Male Dwarven Warpriest 7; 53/77 hp; F7 R4 W8

Knowledge (arcana): 1d20 + 2 ⇒ (16) + 2 = 18

"Huh. Looks like it's brewin' a potion. 'r sissy wine."

He casts a spell and studies the stream. "'tis magic, a'right. Th' kind 'at changes things - transmission? Nah, 'at's not 't."


Rogue 2/Cleric of Pharasma 6 | HP = 63/70 | AC = 15 | Initiative +4 | CMD – 17 | CMB – +5 | F +6 | R +7 | W +7

Detect Magic - Kythel studies the liquid.

"The magic is indeed transmutation in nature Edrukk. Dare we try it?"


Male Dwarven Warpriest 7; 53/77 hp; F7 R4 W8

"Aye, th's th' name. Transmutation. Some'un wit' a better nose'n mine oughta give it a sniff. Mebbe can tell what 't be afore we turn 'rselves int' donkeys 'r some such."


M somewhat akin to a kender Y / MA

Before Alkaid even gets the paper refolded.....

Hedgemonic Plate

second version

The pictures have a potion with before and after pictures....

The magic is very strong.....in the potion


"That liquid my give strength, but dull the something in turn."


Male Dwarven Warpriest 7; 53/77 hp; F7 R4 W8

Edrukk sniffs at the potion. "'ere, 'old me sword 'n case 't be a bad trip. 'n me crossbow."

Without looking, I don't think I have the highest fortitude, but I think I would be easier to overwhelm if need be.

He scoops up an empty vial's worth of potion, looks at the others, and says, "'ere's 'opin' fer a good ale!" And drinks it down.


M somewhat akin to a kender Y / MA

Edrukk feels strange as he begins to swallow the brew....

As he chokes it down his frame grows visibly thicker....
Dwarven version of the hulk
Add +8 to strength....

As the potion reaches his brain other changes begin....
Edrukk

Spoiler:
you need to decrease mental attributes by a total of four points, INT, WIS or CHA


Male Dwarven Warpriest 7; 53/77 hp; F7 R4 W8

KK:
2 INT, 2 CHA

"'tis, ah, 'tis made me mind foggy, but Ah'm still me. N' ragin' beast 'r nuthin'. Ah feel stronger, much stronger."

Never the sharpest tack nor the most social of creatures, Edrukk seems a bit at a loss for words and more awkward as he tries to explain the potion's effect.

Is the Strength bonus an enhancement bonus?


M somewhat akin to a kender Y / MA
Edrukk Thorvirgun wrote:


Is the Strength bonus an enhancement bonus?

No your strength is permanently, irrevocably even in an anti-magic shell 8 points higher


"Looks like it does do an exchange, as I thought"


Male Dwarven Warpriest 7; 53/77 hp; F7 R4 W8
KenderKin wrote:
Edrukk Thorvirgun wrote:


Is the Strength bonus an enhancement bonus?
No your strength is permanently, irrevocably even in an anti-magic shell 8 points higher

Wow. I presume the other changes are permanent, also. I shall make a note.


Male Dwarven Warpriest 7; 53/77 hp; F7 R4 W8
Alkaid Ingrid Bridgette Aiba wrote:
"Looks like it does do an exchange, as I thought"

"Aye, lass. 'ow long d'ye think 't lasts?"

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