Male Dwarven Cleric 5 of Gorum (Domains Strength, War)
Attempt at strategy:
I think forcing them to come one or two at a time (unsure of width of passage) to meet us at the edge of a room is sound. It looks like the passage between 54 and 55 is 10'. If we want a narrower passage, we need to return all the way to 47, which risks our slower part members. So I think I'm voting for backing up across the used glyph and making a stand there. Can we line three across and take shots at them as they approach there?
"Fall back! Make 'em stand 'n line t' die! Again!"
M Gnome Alchemist/ 5/ Init +0/ HP 45/45 // AC: 13/T:11/FF:13 - Percep: +12// F +5/R +4/W +3 /CMB +0 - CMD 10/ Speed 20/ Bombs 10/10
Speaking for myself it is not magic, it is Alchemy. If we fall back and they bunch up... Burning time! Fall back and wait until they bunch up before bombing.
M Gnome Alchemist/ 5/ Init +0/ HP 45/45 // AC: 13/T:11/FF:13 - Percep: +12// F +5/R +4/W +3 /CMB +0 - CMD 10/ Speed 20/ Bombs 10/10
What a nice cozy corridor! Why don't you put your feet up by the fire! Incoming! once they are bunched into the passage and exclude any of us that may get caught. ranged touch 1d20 + 5 ⇒ (20) + 5 = 25 Damage 2d6 + 4 ⇒ (2, 6) + 4 = 12 Main target on fire (1d6) until extinguished (FRA+Ref save). Splash 10' radius 6 pts Ref DC 16 for 1/2
Back up the crit! 1d20 + 5 ⇒ (19) + 5 = 24 extra damage if crit backs up 1d6 + 4 ⇒ (1) + 4 = 5
Minniwick chars the undead in the passageway the fire burns and the dead continue forward afire, none of them make it out of the Christmas chimney of fiery doom.
The area burns hot for the next 10 minutes but nothing else happens......
Male Dwarven Cleric 5 of Gorum (Domains Strength, War)
d20pfsrd wrote:
On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s Intelligence modifier. The damage of an alchemist’s bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike).
Male Dwarven Cleric 5 of Gorum (Domains Strength, War)
Edrukk will rearguard in case one of them re-animates.
He snorts at Canvy's find. "'o ever 'eard o' a cleric o' th' Laird 'n Ir'n carrying a fancy bauble like 'at? A true servant carries one o' 'ese." He hefts his greatsword.
Male Human died / reincarnated Half Orc Cleric/4 Fighter/1 HP: 43/49 AC17/T10/FF17
Canvy shrugs at Edrukk's words, "Not all gods seek the sword for worship, huh huh!the gods can use gold as a tool to provide comfort to their followers." he falsely justifies his action.
Nice look Broccan! and congrats on the new game! ; )
This cavern has seen better days. It was probably once a fairly well-appointed room, complete with carpets, a laboratory, a small altar, and a bed, but some recent terrific explosion has scattered the furnishings of the room into piles of twisted rubble along the edges of the cave.
Forty feet away is the creature; an intimidating sight: an undead gnoll with a suit of chainmail and a spiked chain wired directly into his rotting flesh.
He’s nearly skeletal, and his dry skin is stretched tight over his bones. Clumps of fur have torn free, leaving several bald patches in his once-thick pelt. His eyes glow with a nasty yellow light, as does his saliva. His fangs are jagged, sharp, and broken.
Female Gnome Witch 5 (Ward currently on nobody, Hero Points: 0)
"Broccan!"
Erine hurries after Edrukk, drawing a scroll as she goes.
Next Round:
Shouting strange prayers from the scroll, she reaches out...
Touch Attack, with Hero Point:1d20 + 9 ⇒ (12) + 9 = 21 Casting Cure Moderate Wounds from the scroll. Provokes an Attack of Opportunity. Damage:2d8 + 3 ⇒ (7, 7) + 3 = 17
EDIT: Actually, it appears that Erine can only accomplish this if she can charge, and that's of course not how spells work. As such, she'll just double-move to be adjacent to the creature, and cast next round.