M Gnome Alchemist/ 5/ Init +0/ HP 45/45 // AC: 13/T:11/FF:13 - Percep: +12// F +5/R +4/W +3 /CMB +0 - CMD 10/ Speed 20/ Bombs 10/10
Undercommon:
What work? I do not see us wanting to take away your ..lovely home. I need to ask the others first. What can you tell us about this place? Have you seen a human female with red hair?
He said work done and asked if this was his home now. Not sure what work it is talking about.
Male Human died / reincarnated Half Orc Cleric/4 Fighter/1 HP: 43/49 AC17/T10/FF17
"Damn, no other exits, nothing of interest, ask the frog the way out of here?" he says loudly and snappily to Minniwick. Canvy is frustrated at the time he's wasted in this cavern and the frog creature that doesn't seem to be helpful in the least so far.
Female Gnome Witch 5 (Ward currently on nobody, Hero Points: 0)
Erine will also readily translate, I just forgot this time.
Erine does her best to assist Edrukk, contributing her scanty knowledge of subterranean architecture.
Perception Aiding:1d20 + 2 ⇒ (18) + 2 = 20
Male Human died / reincarnated Half Orc Cleric/4 Fighter/1 HP: 43/49 AC17/T10/FF17
Canvy stands back and watches his friends carefully study the area where a door is carefully hidden in the wall. He leans on his polearm resting and yawns, bored.
You find a secret passage that is a narrow hallway (29) on the map.
The passageway is well sconstructed, with smooth walls, it turns a bit further in so you can not see the whole way down the passage, the coast looks clear.
The secret passage opens into a hallway, to your right the hallway meets a rock wall to your left the hallway makes a right turn, there are several doors along this hallway, at the far end the hallway appears to turn right.
OOC room number to stop at, listen at, check or open a door
Male Human died / reincarnated Half Orc Cleric/4 Fighter/1 HP: 43/49 AC17/T10/FF17
Canvy stops at the first door, "Best make sure there's nothing that'll be dangerous getting us from behind, not to mention there might be the odd piece of gold or three. Minniwick, you seem quite good at spotting those dangerous things, why not give this door the once over, and when you've finished there's a few more to keep you busy." He laughs as he watches the old gnome, hoping he'll oblige.
Canvy straightens his armor, "Tell us what you can, and have a listen if you can hear anything we should know about?"
Male Human died / reincarnated Half Orc Cleric/4 Fighter/1 HP: 43/49 AC17/T10/FF17
"Where there's webs, theres treasures stuck in it. There's nothing we can't dal with here, proably it'll be already dead. No need to burn our way through."
M Gnome Alchemist/ 5/ Init +0/ HP 45/45 // AC: 13/T:11/FF:13 - Percep: +12// F +5/R +4/W +3 /CMB +0 - CMD 10/ Speed 20/ Bombs 10/10
Crack a sunrod if we are walking around in the dark "Making big metal boxes with twisted metal. Must be some kind of forge around here somewhere." SNIFF...SNIFF
Minniwick's nose tells him the stagnant dusky air is ahead....
room 30
The air in this cavern is thick, stuffy, and humid, and stinks of rotting fungus. Sheets of thick white webs choke every surface, and coils of the sticky stuff hang from above in thick ropy sheets. The webbing muffles sound, making the cavern seem much smaller than it actually is. In fact, the thick webs make it quite difficult to accurately judge the size of the chamber, or what might be lurking in its depths.
Canvy seems more than a little confused, trying to determine if he should continue to the certain treasure of unexplored areas or the emplty hallway that has been used...........